Corruption in Kryptgarden Not for resale. Permission granted to print or photocopy this document for personal use only. 51 need to make this check. The bridge has an AC of 10 and 10 hit points. It is resistant to piercing and bludgeoning damage but is vulnerable to slashing and fire damage. Upon collapsing a creature may make a DC 10 Dexterity (Acrobatics) check to hang onto the bridge, taking falling damage as detailed, below. If any of the rope bridges are destroyed, any character on it must succeed at a DC 10 Dexterity saving throw or fall to the ground below. If successful, however, the character is able to grab the bridge as it falls and use it like a ladder to climb up. The character may grab whichever side of the bridge they choose. Climbing up either side requires a successful DC 5 Strength (Athletics) check. Ladders outside the tower lead up to the rope bridges. Climbing a ladder requires a successful DC 5 Strength (Athletics) check. Trees are 45 feet tall and require a DC 10 Strength (Athletics) check to climb. Several trees have branches reaching out over rope bridges. Foes and Tactics Reflecting their new alliance, Garbul, Hobgoblin Champion (HC) and cult fanatic (F) work together, focusing on the strongest melee combatant. They both discuss their new alliance and encourage one another. A clever party could use deception to force the two to work independently. The cult fanatic is male if this is the Old Cult, female if this is the New Cult. The three cultists (C) spread out, attacking different party members. The two hobgoblins (H) target spellcasters with their ranged weapons, firing from the rope bridges. All of the hobgoblins wear necklaces of the severed humanoid fingers of previously defeated foes. Encounter Changes Make the following modifications to the statistics provided: The hit point total of the cultist fanatic is increased to 40 and the Armor Class to 12. Two additional hobgoblins stand on one of the rope bridges, near the tower. At the foot of the leaders is a large and heavy locked metal chest (opened by a character proficient with thieves’ tools and a successful DC 20 Dexterity check). Within is the Green Dragon Mask. It is likely to be recovered at the end of the encounter. Reinforcements Start of every even round: Two more cultists emerge from the tower or other buildings. Start of Round 3: An ogre enters the square and joins the fray. The ogre is the father of the half-ogre guarding the wagon in the Leader Track. As it fights, the ogre asks aloud whether anyone has seen his son. Modification Depending on the size of the convention that this adventure is featured at, there may be a large number of people eager to be seated at the faction champion table. If you feel that the table is performing exceptionally well and that they may complete the battle too soon, or if you feel that more people should get a shot at it, consider adding a hobgoblin to the reinforcement rotation or even giving cultist fanatic and/or Garbul more hit points. Immediate Interactive Element The Squad Leader should inform their Captain when either Garbul, the Hobgoblin Warlord or cult fanatic have been defeated. This counts toward the morale effect as with other Leader Track final battles. Treasure Garbul’s finely wrought half plate armor can be claimed as a prize. It can be sold for 375 gp, or the party can agree to give it to one of the characters. Victory Conditions The faction champion table achieves victory when both Garbul and the cult fanatic have been defeated. The Green Dragon Mask can then be recovered. Rewards Make sure the players note their rewards on their adventure logsheets. Give your name and DCI number (if applicable) so players can record who ran the session. Each player should ensure that they head back to their original table to obtain the rewards from playing Parts 1 and 2, as well as all treasure awards. The only difference between characters at the original table and characters at the special table is experience earned in Part 3.
Corruption in Kryptgarden Not for resale. Permission granted to print or photocopy this document for personal use only. 52 Experience Total up all combat experience earned for defeated foes, and divide by the number of characters present in the combat. For non-combat experience, the rewards listed are per character. Give all characters in the party noncombat experience awards unless otherwise noted. Combat Awards Name of Foe XP per Foe Cultist 25 Cult fanatic 450 Fighting Claugiyliamatar 200 Garbul, Hobgoblin Warlord 700 Hobgoblin 100 Ogre 450 Non-Combat Awards Task or Accomplishment XP per Character Recovering the Green Dragon Mask 200 Treasure See the character’s original track. In addition, characters can claim Garbul’s half plate armor (sellable for 375 gp), as it is finely wrought. Renown See the character’s original track. The character earns all renown awards from his or her original party while playing at the faction champion table. Downtime See the character’s original track.
Facti Cultis Medium humanoi Armor Class 12 Hit Points 9 (2d8 Speed 30 ft. STR DE 11 (+0) 12 ( Skills Deception Senses passive P Languages any o Challenge 1/8 (2 Dark Devotion. T against being ch Actions Scimitar. Melee creature. Hit: 4 ( Cult F Medium humanoi Armor Class 13 Hit Points 33 (6d Speed 30 ft. STR DE 11 (+0) 14 ( Skills Deception Senses passive P Languages any o Challenge 2 (450 Dark Devotion. T against being ch Spellcasting. The ability is Wisdom The fanatic has t Cantrips (at will) 1st level (4 slots 2nd level (3 slots Actions Multiattack. The Dagger. Melee or range 20/60 ft., o Not for resale. P on Ch st id (any race), any n (leather armor) 8) EX CON +1) 10 (+0) +2, Religion +2 Perception 10 one language (us 25 XP) The cultist has ad harmed or frighte Weapon Attack: + (1d6 + 1) slashin Fanatic id (any race), any n (leather armor) d8 + 6) EX CON +2) 12 (+1) +4, Persuasion + Perception 10 one language (us 0 XP) The fanatic has a harmed or frighte e fanatic is a 4thm (spell save DC the following cler ): light, sacred flam ): command, infli s): hold person, sp e fanatic makes t r Ranged Weapon one creature. Hit Permission grante hampio non-good alignmen INT WIS 10 (+0) 11 (+ sually Common) dvantage on savi ened. +3 to hit, reach 5 g damage. c non-good alignmen INT WIS 10 (+0) 13 (+ +4, Religion +2 sually Common) advantage on sav ened. -level spellcaster 11, +3 to hit with ric spells prepare me, thaumaturgy ict wounds, shield piritual weapon two melee attack n Attack: +4 to hit t: 4 (1d4 + 2) pie d to print or photo on: M nt S CHA +0) 10 (+0) ing throws ft., one nt S CHA +1) 14 (+2) ving throws . Its spellcasting h spell attacks). ed: y d of faith s. t, reach 5 ft. or rcing damage. ocopy this docume Monste Ga Ch Mediu Armo Hit Po Speed ST 15 (+ Sense Langu Challe Marti extra that c incap Act Multi Great target Javelin range Leade the ho a non attack provid can b ends ent for personal u er/NP arbul, hampio um humanoid (gob or Class 17 (half p oints 55 (6d8 + 1 d 30 ft. TR DEX +2) 14 (+2) es darkvision 60 f uages Common, enge 3 (700 XP) ial Advantage. O 10 (3d6) damage creature is within acitated. ions iattack. The hobg tsword. Melee We t. Hit: 9 (2d6 + 2) n. Melee or Rang e 30/120 ft., one t ership (Recharges obgoblin can utte nhostile creature k roll or a saving ded it can hear a enefit from only if the hobgoblin Corruptio use only. C Sta Hobgo on blinoid), lawful evil plate) 12) CON IN 14 (+2) 12 (+ ft., passive Perce Goblin Once per turn, the e to a creature it 5 feet of an ally goblin makes two eapon Attack: +4 ) piercing damag ged Weapon Attac target. Hit: 5 (1d s after a Short or er a special com that it can see w throw. The creat nd understand t one Leadership is incapacitated. on in Krypt atistic oblin l T WIS +1) 10 (+0) eption 10 e hobgoblin can d hits with a weap of the hobgoblin o greatsword atta to hit, reach 5 ft ge. ck: +4 to hit, reac d6 + 2) piercing d r Long Rest). For mand or warning within 30 feet of it ture can add a d4 he hobgoblin. A die at a time. Th . tgarden 53 cs CHA 13 (+1) deal an pon attack if n that isn’t acks. ., one ch 5 ft. or damage. 1 minute, g whenever t makes an 4 to its roll creature is effect
Corruption in Kryptgarden Not for resale. Permission granted to print or photocopy this document for personal use only. 54 Hobgoblin Medium humanoid (goblinoid), lawful evil Armor Class 18 (chain mail, shield) Hit Points 11 (2d8 + 2) Speed 30 ft. STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (−1) Senses darkvision 60 ft., passive Perception 10 Languages Common, Goblin Challenge 1/2 (100 XP) Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated. Actions Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands. Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Ogre Large giant, chaotic evil Armor Class 11 (hide armor) Hit Points 59 (7d10 + 21) Speed 40 ft. STR DEX CON INT WIS CHA 19 (+4) 8 (−1) 16 (+3) 5 (−3) 7 (−2) 7 (−2) Senses darkvision 60 ft., passive Perception 8 Languages Common, Giant Challenge 2 (450 XP) Actions Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Not for resale. Permission grante Facti d to print or photo ion Ch copy this docume hampi ent for personal u ons: M Corruptio se only. Map on in Kryptgarden 55
Cla This section pr during the fina Commander w adversary. Eac of the dragon. to this and will Because of t controlling Cap ensuring that I timely manner Claugiyliama formidable opp have an impac DMs of the tab following elem Green Flag. Claugiyliamata cannot attack a (While the dra primarily has d of the Dragon had a chance o White Flag. necromancer m cause any atta Purple Flag Witchthorn sh Immunity The drago of damage The chara effectively unaffected If circumstanc Claugiyliamata dragon enters players at once should read it or she should a necessary. A deafening roa you to the core a scattering debris “Behold, wretc price of your hu Not for resale. P augiyl rovides details al battle for the will be playing t ch section will f The faction ch l only encounte he amount of c ptain, an assist Interactive Elem r. atar is an ancie ponent. Howev ct. The Captain ble it is attackin ment flags are a Because the h ar is late in flyin a table during t gon has scryed done so to deci to support. She of actual succes The ghosts on may sacrifice th ck action by th g. The fey barga ields the heroe to poison and on’s attacks can e at one time. acter’s attacks a y giving her AC d. ces allow, the C ar should read the battle. If un e, the Comman as the dragon m also feel free to r and the beat of as the wind reac s and bodies like hed ones!” Claug bris is at hand!” Permission grante liamat into running C stronghold. E he role of this f face their own ampion table is er the dragon o concentration n tant will be help ments are relay ent green drago ver, the actions playing the dra ng should check ctive. horn never sum ng to the strong their first round d upon the hero ide which factio e never suspec ss.) ce bound by th hemselves, onc e dragon to hav ain was accepte es in several ke frightful presen n do no more th against her rec 16. Her saving Captain playing the following o nable to addres nder playing the moves from tab o roar, snarl an f massive, leathe hes staggering s e trash on the wi giyliamatar roars d to print or photo tar Claugiyliamatar Each section's fearsome unique version s the exception once. needed by the pful in yed to HQ in a on, and a of the heroes agon and the k to see if the mmons her, ghold and d of combat. oes, she on of the Cult cted the heroes he ce per table, to ve no effect. ed. King ey ways: ence. han 10 points ceive a bonus, g throws are once the ss all of the e dragon ble to table. He nd insult as ery wings shakes peeds; nd. s in fury, “The ocopy this docume r n n e Th By th expen She a battle Th actio is des detai not ru modi as fol Fir the s assem ask th altho neces weap she d this t Cla round inten Su weak appro make It can near) her if adjac order drago Th attac M S a o p i L S m c ent for personal u he Drag he time she has nded all of her also does not u e. e following is a ns during Part signed for larg il on the encoun un smoothly in ify it as you see llows during th rst Round. The ection and use mbled there. T he characters a ough if the purp ssary. Once eve pon as having n discovers this a to be his work. augiyliamatar c ds, and picks h ntion of dying to ubsequent Rou kest groups. To oaches a new t e one action ag n be any type o ) against AC 16 f under the con cent to it. These r of initiative sh on arriving at t e combined da ck(s) determine More Than 5 D She does not a away to attack of 5 conscious points of dama instead fleeing Less Than 5 D She does not la multiattack imm claw attacks an Corruptio use only. gon’s A s approached th daily uses of le use her legend a general guide t 3 of the adven e conventions, nter. However, n smaller venue e fit. Typically, C he battle. e dragon appro es her breath w ake advantage at the table to m ple element fla eryone has roll no effect. She b and curses King changes her pla her targets care oday. unds. She plans o represent this table, each cha gainst her witho of attack (includ 6. A siege weap ntrol of the part e bonus action hould be made the table. amage of the pa e her actions fo Damage per C attack that roun another table. characters dea age to the drago to seek weake Damage per Co and or enter in mediately; atta nd disengages on in Krypt Actions he first table, s legendary resist dary actions du eline for the dra nture. As this ad it provides ext , if you feel that es, please feel f Claugiyliamata oaches a random weapon on the p of this opportu make Dexterity ag is up, they w led, describe th bellows in ange g Witchthorn; k ans during the efully—she has s to fight only t s, each time she racter at that ta out spending an ding melee as s pon can be use ty and a charac s occur outside immediately u arty for these b r the round: Conscious Char nd; she instead For example, i als 25 or more on, she does no er prey. onscious Char itiative, but rat acking with her once the attack tgarden 56 s he has stance. uring the agon’s dventure tensive t it does free to ar will act m table in party unity and y saves will not be he breath er when knowing following no the e able may n action. she flies d against cter is e the upon the onus racter. flies if a squad combined ot attack; racter. ther uses r bite and ks are
Corruption in Kryptgarden Not for resale. Permission granted to print or photocopy this document for personal use only. 57 resolved. Each attacks is made against a different target and deals 10 damage when it hits. If the white element flag is present, the table can use the ghosts to cancel one of these attacks if they wish. Moving On Once the dragon leaves a table, she moves to an adjacent one. Ideally, the dragon shouldn't visit the same table twice until it has attacked all of the other ones in the section first. If your sections are on the small side, and you feel that the dragon is attacking too frequently, let the controlling Captain know. By the time she has approached the first table, she has expended all of her daily uses of legendary resistance. She also does not use her legendary actions during the battle. Attacking From Range Due to Claugiyliamatar’s size, she presents quite an easy target from afar. If the dragon is attacking a table adjacent to a squad, members of that squad may make ranged attacks against the dragon. If they choose to, however, these attacks are made with disadvantage due to the tumult of battle, smoke in the air, and other distractions. Development If the party is very hurt, the dragon can instead attack the terrain. She could collapse a wall, knock down a tree, destroy a siege weapon, etc. This should have a tactical impact on play, such as to pin a character to the ground or cause a character to have to use skills to reach a foe. Victory Conditions Claugiyliamatar has no intention of dying during the battle. It takes a total of 40 points of damage per squad to defeat (read, not slay) the dragon and convince her to leave the battle. Similarly, she flees if all of the squads in the section have achieved victory (see Victory Conditions). Immediate Interactive Element Once the characters drive Claugiyliamatar from the field of battle, the Squad Leader will inform HQ. Once this happens, the Commanders will announce the faction champion table’s victory! Once Claugiyliamatar flees the battle, read the following. The dragon roars in anger and fear as dark blood streams from a hundred different wounds on her body. The blood roils and spits as it strikes the ground, sending up small clouds of acrid green fumes. “Curse you, vermin! Curse your causes! Soon you will all reap the dire rewards for your aspirations! With two great beats of her wings, the dragon’s massive body hurtles over the treeline, and vanishes into the distance. The great dragon, Claugiyliamatar has fled!
C G G A H S S S D C S L C A L t A M m B H d C H T H F w D m e c t t P g D d s Claugi Gnawb Gargantuan dragon Armor Class 21 (n Hit Points 385 (2 Speed 40 ft., fly 80 STR DEX 27 (+8) 12 (+ Saving Throws D Skills Deception + Persuasion +11 Damage Immunit Condition Immun Senses blindsight Languages Comm Challenge 22 (30, Amphibious. The Legendary Resista hrow, it can choo Actions*** Multiattack. The makes three attac Bite. Melee Weapo Hit: 19 (2d10 + 8) damage. Claw. Melee Weap Hit: 22 (4d6 + 8) Tail. Melee Weapo Hit: 17 (2d8 + 8) Frightful Presence within 120 feet of DC 19 Wisdom sa minute. A creatur each of its turns, creature’s saving he creature is im he next 24 hours Poison Breath (Re gas in a 90-foot c DC 22 Constitutio damage on a faile successful one. Not for resale. Pe Cla iyliama ones n, lawful evil natural armor)* 2d20 + 154)** 0 ft., swim 40 ft. X CON +1) 25 (+7) ex +8, Con +14, W +11, Insight +10, , Stealth +8 ties poison nities poisoned t 60 ft., darkvision mon, Draconic ,000 XP) dragon can brea ance (3/Day). If t ose to succeed in * dragon can use cks: one with its on Attack: +15 to ) piercing damag pon Attack: +15 t slashing damage on Attack: +15 to bludgeoning dam e. Each creature o f the dragon and aving throw or be re can repeat the ending the effect throw is success mmune to the dra s. echarge 5–6). The one. Each creatu on saving throw, ed save, or half a ermission granted augiy atar, O INT WIS 20 (+5) 17 (+3 Wis +10, Cha +1 , Perception +17, n 120 ft., passive athe air and wate he dragon fails a nstead. its Frightful Pres bite and two with o hit, reach 15 ft., ge plus 10 (3d6) to hit, reach 10 ft e. o hit, reach 20 ft., mage. of the dragon’s c aware of it must ecome frightened saving throw at t on itself on a su sful or the effect agon’s Frightful P e dragon exhales ure in that area m taking 77 (22d6) s much damage to print or photo yliama Old CHA 3) 19 (+4) 1 , Perception 27 r. a saving ence. It then h its claws. , one target. poison t., one target. one target. choice that is t succeed on a d for 1 the end of uccess. If a ends for it, Presence for s poisonous must make a ) poison on a copy this docume atar’s Legen The drag options a time a dragon r Detect. T Tail Atta Wing Att creatu 23 Dex damag half its *Reduce **After 4 anothe ***No m been r ****No Co nt for personal us Stati ndary Actio gon can take 3 le below. Only one nd only at the en regains spent leg The dragon make ack. The dragon m ttack (Costs 2 Act ure within 15 feet xterity saving thr ge and be knocke s flying speed. ed to AC 16 if the 40 hit points of d er group more than 10 dam raised legendary action orruption i se only. stics ons**** egendary actions, e legendary action nd of another cre gendary actions a es a Wisdom (Pe makes a tail attac tions). The drago t of the dragon m row or take 15 (2 ed prone. The dr e Purple Flag has damage, the drag mage per attack ns during the adv in Kryptga , choosing from n option can be u eature’s turn. The at the start of its erception) check. ck. on beats its wing must succeed on d6 + 8) bludgeon ragon can then fly s been raised gon moves on to if the Purple Flag venture arden 58 the used at e turn. . gs. Each a DC ning y up to o g has
E H t D a I A t t r fa G D E s T w b s t s a th s d fa c c s T h w ju d ta s H Adve Expected Dura HQ will determ o the players re DMs. The remainin after the event i nteractive E At the end of the heir tables’ Score he tables that the eported to the C faction has the m Green Dragon Ma Determ Each of the thr successful. The The forces of ev within the Cult briefly before re swearing venge o lick her woun Two of the th successful. A m a partial succes he heroes the s One of the th successful. The damage but doe families attack casualties. The cost to the facti Majority of al still stands and There is a cry of v hobgoblins are sl This victory cam with the dead and ust how profoun Both the dead a different colors w abards and flags A booming voic see Valero standi House Brokengu Not for resale. Pe enture ation: 10 minu mine success at eceiving rewar ng results will b is complete. Element adventure, each e Reports and co ey represent. The ommanders who most points. The w ask at the end of t mining ree missions; m e attack on the vil are routed a of the Dragon etreating. The T eance. Claugiyli nds and schem hree missions; majority of table ss. The factions stronghold fina hree missions; e stronghold ha es not fall. The the stronghold stronghold eve ons. ll tables unsuc the factions an victory as the las lain, surrender, o me at a cost, how d it isn’t until yo nd this effort truly nd the living are with hundreds of s, and painted on e rings out in ad ing atop a nearby lf raised high ab ermission granted e Resu utes the end of the ds from their in be tallied and a Captain will tally ome up with a tot ese scores will th o will then determ winning faction c the battle. Succes majority of tab stronghold is s and flee. The fa turn to fighting Thayans also d iamatar retreat me anew. ; majority of ta es succeeded, t s arrive and tog ally falls. ; majority of ta as taken signifi factions and n d, suffering heav entually falls, b ccessful. The s nd heroes are r t of the cultists a or flee into the fo wever. The ground u see them that y was. clad in a hundre f different devices nto shields and b ulation and look y tower—the her ove his head. to print or photo ults event, prior ndividual nnounced y the points of tal score for hen be mine which captures the ss bles successful! ctions g each other depart, ts to her lair ables the attack is gether with ables icant noble vy but at a great stronghold repelled. and orest. d is littered you realize eds of s sewn into breastplates. king up, you raldry of copy this docume A resou and glov Oth HQ will mission event ce The C HQ det Dragon charact support Facti HQ tota interact Green D champi At thi indicati points a and the and bro The w applica Th In un Th con Co nt for personal us unding cheer eru ves are thrown in her res l tally up the ot ns and reveal th eremony. Cult of the termines which n, old or new, w ters. That orga t. ion Develop als the points e tive. The winni Dragon Mask, ion table. is point, the Co ion of where ea are concerned. e winner of the ought up to clai winner of the G able player in de he member of th case of tie, who nmodified d20 c he first member nsulting the ma orruption i se only. upts from the rem nto the air in triu sults ther results obt he following de e Dragon h splinter group was targeted th anization loses pments each faction ear ing faction is ch if it was reclaim ommanders sho ach faction stan . The winning f Green Dragon im his or her p Green Dragon M escending prio he winning fac omever wins a check. r of the winning arshalling. in Kryptga maining forces a umph! tained from the etails in the pos p of the Cult of e most by the Claugiyliamata rned during the hosen to guard med by the fact ould have an nds in so far as faction is annou n Mask is annou rize. Mask is the firs ority: tion at the tabl an opposed, g faction in arden 59 as hats e stf the ar’s e d the tion s unced unced st le.