NAME S P E C I A L GUNS(AGI)
RACE LUCK ENERGY WEAPONS(PER OR AGI)
BACKGROUND STRENGTH PERCEPTION ENDURANCE CHARISMA INTELLIGENCE AGILITY 5 EXPLOSIVES(PER)
LEVEL MELEE WEAPONS(STR)
5 5 5 5 5 5 UNARMED(STR OR AGI)
JOB MEDICINE(PER OR INT)
PERSONALITY TRAIT ARMOR DAMAGE STAMINA +HIT HEALING ACTION LOCKPICK(PER)
CLASS THRESHOLD POINTS RATE POINTS CRAFTING(INT)
IDEAL POINTS SCIENCE(INT)
SNEAK(AGI)
BOND ARMOR CURRENTLY EQUIPPED SURVIVAL(INT OR END)
BARTER(CHA)
FLAW 9mm Ammo WEAPON NAME AP DAMAGE RANGE CRIT CONDITION PERSUASION(CHA)
DECEPTION(CHA)
INTIMIDATION(CHA OR STR)
PASSIVE ARMOR AND WEAPON CARRY CAPS
PERCEPTION CONDITION LOAD
Armor 3
Gun 2
Gun 3
CONDITIONS
RAD RESISTANCE
HUNGER
RADS DEHYDRATION
EXHAUSTION
TRAITS & PERKS