LUNARS: FANGS AT THE GATE
Attack (Grapple): 10 dice (+4 for 4m, +7 for 7m; 10 strength, and move actions. +5 soak. Adds +6 to ef-
dice to control, +4 for 4m, +7 for 7m) fective Strength for attempting feats of Strength. −1
Combat Movement: 9 dice (+4 for 4m, +7 for 7m) Defense. Horrifying Beast-God Might: Initiative Breaks
Evasion: 3 (+1 for 2m, +2 for 4m), Parry: 7 (+2 for increased by (1 + crashed enemy’s wound penalty).
4m, +5 for 10m) Undying God-Beast Perfection: Heal one non-aggra-
Soak/Hardness: 13 (+3 for 3m, + 5 for 5m; see vated damage upon resetting Initiative, maximum once
Deadly Beastman Transformation and Hybrid Body per round.
Transformation)/7 (God-Bone Raiment, Moonsilver Divine Predator Strike (2m; Supplemental; Instant;
Lamellar) Dual): Add (1 + attack roll 10s) dice to post-soak
withering damage or decisive damage, maximum
INTIMACIES 5. Against crashed foes, count 9s.
Ferocious Biting Tooth (2m; Supplemental; Instant;
Defining Principle: I doubt whether this struggle has Dual): Withering attack gains +6 Overwhelming. On
been worth it. decisive attack, add up to 5 attack roll extra success-
Defining Principle: Someday, I’ll raise up a new Lunar es as dice of damage.
Realm where I’m admired and respected by all. Hybrid Body Transformation (4m; Simple; Indefi-
Defining Tie: The Usurpers (Hatred) nite): Gain Hideous (Exalted, p. 162), four-dot Horns
Major Principle: Those we trust and depend on will ulti- (Exalted, p. 165) granted the Piercing and Smash-
mately disappoint us. ing tags by Deadly Weaponry (p. XX), and one-dot
Major Tie: The Chante-Sa (Paternal Protection) Unusual Hide (Exalted, p. 166), in addition to mu-
Major Tie: Raksi and her adherents (Bitter Loathing) tations from Chimera-Soul Expression. Terrifying Ogre
Major Tie: The Silver Pact (Unreliable Partnership) Alteration: While using Deadly Beastman Transforma-
Minor Tie: Luna (Respect) tion, gain Pain Tolerance (Exalted, p. 164).
Minor Tie: The Nameless Lair (Possessiveness) Limb-Maiming Flourish (3m, 1wp; Supplemental;
Minor Tie: The Three Mothers (Loyalty) Instant; Decisive-only): While at Initiative 10+, if enemy
doesn’t take a crippling injury, roll dice of damage
ESCORT equal to dice on original roll that showed successes.
In animal shapes with crippling attacks, gain one Will-
Ma-Ha-Suchi’s typical escort is a Size 2 battle group power for incapacitating or crippling a nontrivial foe.
of wolf-folk elite bodyguards (Exalted, p. 497) with Enemies that take crippling injuries are immune for rest
elite Drill and Might 1. He’s sometimes accompanied of scene.
by one or more Lunar adherents. Relentless Lunar Fury (5m; Reflexive; One scene,
Protean): Can only use upon taking decisive damage.
MERITS Halve wound and crippling penalties, rounded down.
Cult 3 Gain 1 Initiative upon taking decisive damage. In
SHAPESHIFTING animal shapes with Berserker, add one die on physical
rolls. Can’t withdraw, use social influence unrelated to
Ma-Ha-Suchi has a vast repository of animal shapes, combat, or stop fighting till all foes are dead or fled.
primarily Eastern species. He has a considerable Bloodthirsty Siaka Frenzy: Can activate upon dam-
number of human forms, but few contemporary ones — aging a foe’s −2 levels; pay three motes on resetting
some traded for with the Chante-Sa, some ripped from Initiative with decisive attack to add enemy’s wound
captives from neighboring kingdoms and the Realm. penalty to base Initiative.
He can claim shapes with Debt of Borrowed Skin (p. Savage Moonsilver Talons (2m, 1a, 1wp; Simple;
XX) and Heart-Drinking Kiss (p. XX). Instant; Dual, Perilous): Make a withering or decisive
attack against an enemy whose Initiative is at least 15
OFFENSIVE CHARMS lower. Withering attacks double extra successes; de-
Chimera-Soul Expression (Permanent): In spirit cisive attacks add extra successes as dice of damage.
shape or hybrid form, gain Enhanced Smell and Fast Once per scene, unless reset by resetting Initiative with a
Reflexes (Exalted, pp. 161, 165). decisive attack and then crashing an enemy.
Claws of the Silver Moon (5m, 1wp; Simple; One
scene): Withering horn attacks gain +1 Accuracy, +3 DEFENSIVE CHARMS
Damage, and Overwhelming 4. Spend three motes for
+5 non-Charm dice on feats of demolition. Bending Before the Storm (2m; Reflexive; Instant;
Deadly Beastman Transformation (1m, 1wp; Uniform): Halve Defense penalties or ignore all against
Simple; One scene; Withering-only): Hybrid Body lower-Initiative enemy. Doesn’t reduce surprise attack
Transformation must be active; can use reflexively penalty.
with it. +5 dice on withering damage rolls, feats of
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Gleaming Crescent Block (3m; Reflexive; Instant; Raiton’s Banquet Assault (3m, 2i; Supplemental;
Uniform): After attack roll, up to six 1s subtract successes. Instant; Perilous): Every two successes on a Command
Heron Sheds Rain (5m [+2m, 1wp]; Reflexive; roll reroll a die on the battle group’s damage roll, in
Instant; Perilous, Uniform): Block unblockable attacks. addition to adding to the attack roll. Once per scene,
For two-mote, one-Willpower surcharge, roll Initiative, unless reset by ordering a battle group to make an
add successes as non-Charm Parry, and reset to base. attack that incapacitates a nontrivial foe or causes a
Once per scene, unless reset by gaining 20+ Initiative battle group to lose Size.
in an instant. MISCELLANEOUS CHARMS
Halting the Scarlet Flow (6m, 1wp; Reflexive; Towering Beast Form (15m, 1wp; Simple; One
5 turns; Perilous): Heal one non-aggravated level of day): Change into a Legendary Size animal. Must pay
damage at the start of each of Ma-Ha-Suchi’s turns, five motes each subsequent round in combat, unless he
or five levels of non-aggravated damage over a makes a decisive attack or spends 8+ motes on offensive
minute outside of combat. Ends if crashed. Once per effects, or each hour outside combat. Waive Willpower
day. Deathless Fury Unleashed: Once per scene, reset cost when shifting between Legendary Size shapes.
this Charm when Relentless Lunar Fury is used. Waive
Perilous when activating with Relentless Lunar Fury. Un- Elder Prowess
yielding Battle Vigor: Extend duration by one turn on
incapacitating a nontrivial enemy, or by forgoing an Blood-Moon Warlord Prowess
Initiative Break. Cost: —; Mins: Charisma 5, Essence 6
Type: Permanent
SOCIAL CHARMS Keywords: None
Divine Terror Avatar (4m, 3i, 1wp; Reflexive; One Duration: Permanent
scene; Perilous): Ma-Ha-Suchi can’t be attacked or Prerequisite Charms: Invincible Beast-Warrior
threatened by enemies with Ties of fear toward him; Empowerment, Thousand Throat Howl
they lose two Initiative at the end of each of their turns if
they don’t move away from him. Affected battle groups Once per day, when Ma-Ha-Suchi wins Join Battle or
suffer (Intimacy) penalty on rout checks while they can enters combat under a Demoralized Stratagem he’s
see him. Resisting costs one Willpower and requires a enacted, he can use Thousand Throat Howl reflex-
Decision Point; can’t resist while crashed. ively for free. Affected battle groups must check for
Goddess Crowned by Horns (6m; Supplemental; rout. Allied battle groups gain +1 Might (maximum 2)
Instant): Add (Intimacy) non-Charm dice on a Social In- against affected characters.
fluence roll that upholds a Major or Defining Intimacy.
10s on the influence roll increase the cost to resist by one Raksi
Willpower, maximum three. Once per story, unless reset
by upholding that Intimacy through social action. The Usurpation taught Raksi that life is meaningless
Thousand Throat Howl (10m, 3a, 1wp; Simple; and full of betrayal, and only strength and fear could
Instant; Protean): Roll Social Influence against all keep her safe. She cleaves to this as the central axiom of
enemies, ignoring multiple target penalties. Enemies with her existence and has grown much stronger and much
temporary Willpower lower than Ma-Ha-Suchi’s tem- more feared than she was as a young philosopher of
porary Willpower (permanent Willpower in Legendary the First Age. While her peers lament Creation’s fallen
Size shapes or forms the target has a Tie of fear towards) state, she rejoices in the wisdom gleaned from it.
take a Resolve penalty equal to the difference, stacking
with Intimacy-inflicted penalties (maximum −4). Affected Raksi’s eminence as a sorcerer is legendary. Visitors to
characters suffer −3 penalty on all actions except fleeing Mahalanka or the Thousand Fangs Army Total Control
or hiding, which they gain one die on. Zone may witness some of the greatest workings of oc-
cult power seen since the Usurpation, miracles Raksi
WARFARE CHARMS performs when the whim takes her. On top of millennia
Invincible Beast-Warrior Empowerment (8m, of skill, she holds the Book of Three Circles, a grimoire
1wp; Simple; One scene): Allied battle groups convert containing the writings of history’s greatest sorcerers
dice from Size and Might to successes. Successful and a formidable artifact in its own right. She’s also a
command action grants battle groups 6 successes on scholar of many other fields: artifice, economics, geo-
rout checks until scene ends or Ma-Ha-Suchi gives mancy, mathematics, demonology, philosophy, politics,
another battle group a command roll. and obscure matters of metaphysics. Few in Creation
Pack Leader Attitude (2m; Supplemental; Instant: equal her knowledge, and sadly for the quality of her
Add 6 dice on a command action. With Initiative 12+,
reroll 1s until they cease to appear.
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conversation, many are on the wrong side of the Silver
Pact’s vendetta.
Raksi changes between human skins as though don- Major Tie: Beautiful mortals (Craving)
ning elegant attire, rarely wearing the same shape Major Tie: Her dominion (Ownership)
for long. Adherents, guests, and apefolk courtiers are Major Tie: Ma-Ha-Suchi and his adherents (Disdain)
expected to recognize her no matter her form — if not Major Tie: Those who aren’t afraid of her (Respect)
by her backward-bending wrists, then by her prideful Major Tie: The Usurpers (Hatred)
bearing and haughty self-assurance. Minor Principle: I don’t care for the petty details of gov-
ernance.
Caste: No Moon Minor Tie: The Book of Three Circles (Ownership)
Spirit Shape: Chimpanzee; Tell: Backward-bending Minor Tie: Luna (Wonder)
wrists Minor Tie: The Thousand Fangs Army (Pride)
Essence: 7; Willpower: 10; Join Battle: 8 dice (+4
for 4m; +7 for 7m) ESCORT
Personal: 22; Peripheral: 62
Health Levels: −0/−1x2/−2x12/−4x6/Incap Even when she seems alone, Raksi’s likely to be attend-
Actions: Administration: 4 dice (+2 for 2m, +4 for 4m); ed by at least one Second Circle demon, and a Size
Command: 6 dice (+2 for 2m, +4 for 4m); Craft: 11 1-2 battle group of blood apes (Exalted, p. 525) or
dice (+5 for 5m, +10 for 10m); Investigation: 10 dice similar First Circle demons with average Drill and Might
(+4 for 4m, +7 for 7m); Medicine: 10 dice (+4 for 5m, 2, which wait dematerialized until she needs them. Her
+7 for 7m); Read Intentions: 10 dice (+4 for 4m, +7 typical escort is a Size 2 battle group of elite apefolk
for 7m); Senses: 9 dice (+4 for 4m; +7 for 7m); Social warriors (Exalted, p. 497) with elite Drill and Might 1,
Influence: 10 dice (+4 for 4m, +7 for 7m); Sorcery: as well as any Lunar students accompanying her.
11 dice (+5 for 5m, +10 for 10m); Stealth: 8 dice (+4
for 4m, +7 for 7m); Strategy: 10 dice (+4 for 4m, +7 MERITS
for 7m); Tracking: 7 dice (+4 for 4m, +7 for 7m); Vast Cult 4
Knowledge: 11 dice (+5 for 5m, +10 for 10m) Sage of Three Circles: Once per story, Raksi can
Appearance 4, Resolve 6 (+2 for 4m, +5 for 10m), cast a Terrestrial Circle or Celestial Circle sorcery spell
Guile 6 (+2 for 4m, +5 for 10m) she doesn’t know.
Scar-Strengthened Will: +2 Resolve against fear-
COMBAT based influence and influence conveyed through sorcery.
Attack (Chopping Swords): 10 dice (+4 for 4m, +7
for 7m; Damage 12L, +2 for 2m, +3 for 3m)
Attack (Dart): 12 dice at close range (+5 for 5m, +10
for 10m; Damage 10L, +2 for 2m, 3 for 3m)
Attack (Unarmed): 10 dice (+4 for 4m, +7 for 7m;
Damage 10B, +2 for 2m, +3 for 3m)
Attack (Grapple): 6 dice (+2 for 2m, +4 for 4m; 7
dice to control, +4 for 4m, +7 for 7m)
Combat Movement: 8 dice (+4 for 4m, +7 for 7m)
Evasion: 6 (+2 for 4m, +5 for 10m); Parry: 5 (+2 for
4m, +4 for 8m)
Soak/Hardness: 3 (+2 for 2m, +3 for 3m)/0
INTIMACIES
Defining Principle: I must be feared.
Defining Principle: Only being the most powerful can
keep me safe.
Defining Tie: Herself (Unrepentant Delight)
Major Principle: Life has no value beyond what we
place upon it.
Major Principle: There won’t be any clean or pretty vic-
tories in our vendetta.
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CHAPTER NINE: HEROES AND MONSTERS
Sobriquet: Once per story, when Raksi makes an a Tie toward Raksi’s current shape, he must enter a Deci-
influence roll that aligns with her image as the mon- sion Point. Once per scene.
strous Queen of Fangs, the level of stunt awarded is Forked Tongue Discernment (2m; Reflexive;
increased by one. Instant): Roll Read Intentions with three successes to
SHAPESHIFTING determine if someone’s lying. Once Raksi has caught
Raksi has the shapes of a variety of Eastern animal someone lying, subsequent uses that scene don’t
species, as well as hundreds of human forms from require rolls.
across Creation. She can take shapes with Blood Geas Hyena-Grinning Playfulness (4m; Supplemental;
Binding (p. XX), Face-Taker’s Gaze (p. XX), Nest-Raid- Instant): Threaten roll won’t cause targets to form neg-
ing Slyness (p. XX) and Whispering Heart Revelation ative Ties or take offense unless they spend one Will-
(p. XX). power. Once per scene.
OFFENSIVE CHARMS
Insidious Lunar Transformation (10m, 1lhl, 1wp; WARFARE CHARMS
Simple; Instant; Decisive-only): Raksi feeds a target her Quicksilver Strategy Meditation (3m, 1wp;
blood (difficulty 5 gambit in combat) and rolls Sorcery Simple; Instant): Choose two stratagems for a Strategic
opposing his (Stamina + [Integrity or Resistance]) to turn Maneuver; can allocate successes to either or enact
him into an animal — per shapeshifting (p. XX), except both with sufficient successes.
he uses the lower of his or the animal’s dice pools.
Lasts (1 + extra successes) days, unless she undoes it MISCELLANEOUS CHARMS
or sets a condition to undo it. Mortals and animals with Emerald Grasshopper Form (10m, 1wp; Simple;
Willpower 7 or less can be transformed permanently. Indefinite): Change into a Minuscule Size animal.
Witch-Among-Swine Spite: Waive health-level cost Waive Willpower cost when shifting between Minus-
and need to feed blood against enemies toward whom cule Size shapes.
she has a negative Major or Defining Tie who’ve slight- Memory-Drinking Meditation (1m [+4m, 1wp];
ed her that scene. Reflexive; Indefinite; Stackable): On claiming a
DEFENSIVE CHARMS human’s shape, gain one of his known Ties to an indi-
Becoming Water’s Envy (5m, 1wp; Reflexive; vidual at Minor intensity, and all related memories. If
Instant; Decisive-only, Perilous): After a non-gam- it’s completely eroded, this Charm ends. Gain all mem-
bit attack beats Evasion, before damage roll, roll ories for four-mote, one-Willpower surcharge.
(current temporary Willpower + Evasion against the Penumbra Witch Mastery (3m; Supplemental;
attack). If attack would inflict fewer levels of damage, Instant): Add seven dice and reroll 1s on a Sorcery roll;
it’s negated entirely, unless it would incapacitate her. a Vast Knowledge roll related to supernatural beings or
Once per day, unless reset by dodging every attack phenomena; or an Investigation or Read Intentions roll
against her in a combat scene, minimum three. against fae or spirits.
Bending Before the Storm (2m; Reflexive; Instant;
Uniform): Halve Defense penalties or ignore all against SORCERY
lower-Initiative enemy. Doesn’t reduce surprise attack Shaping Ritual: Raksi knows all three shaping rituals
penalty. from Raksi’s Tutelage (p. XX).
Flowing Body Evasion (5m [+1wp]; Reflexive; Cosmos-Rending Fury (5m, 1wp; Reflexive; Instant;
Instant; Perilous, Uniform): Dodge unblockable attacks Perilous): Upon winning Join Battle, reflexively Shape
or add +1 Evasion. Once per scene, if hit, pay one Sorcery with +10 dice.
Willpower to subtract (Evasion against the attack) suc- Shadow-Hands Invocation (2m [+4m, 1wp]; Re-
cesses from the damage roll. Can be reset by success- flexive; One Turn): Can flurry Shape Sorcery actions
fully dodging three decisive attacks from nontrivial and non-attack actions, ignoring all penalties. Pay a
opponents. four-mote, one-Willpower surcharge to extend to one
SOCIAL CHARMS scene.
False Burrow Pursuit (3m, 1wp; Reflexive; Instant; Cantata of Empty Voices (15sm, 2wp; Instant or
Mute, Protean, Psyche): Roll Social Influence oppos- Until ended; Perilous; Control spell): One-time diffi-
ing another character’s influence roll. Success changes culty 5, Damage 2L environmental hazard out to short
the topic, causing him to forget his original intent and range. Characters who fail roll lose one Willpower
changing the topic of his influence roll to one appropri- or check for rout if they’re battle groups. Can repeat
ate to Raksi’s chosen topic. He forgets the previous topic, on next turn, extending range one range band; upon
unless he’s reminded and pays one Willpower. If he has reaching long, takes three rounds per range band,
maximum one mile. If crashed, the spell ends if hit by a
decisive attack before recovering.
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Death of Obsidian Butterflies (15sm, 1wp; Instant; EVOCATIONS
Decisive-only): Roll Sorcery with +7 dice as an un- Arcane Precedent Invocation (3m, 1wp; Supple-
dodgeable decisive attack against enemies in a line mental; Until spell is cast): When shaping a spell in a
out to medium range, rolling (7 + extra successes) way that exploits a fact introduced that scene, double
damage against individuals, or (14 + extra successes) 9s on all rolls to shape and cast it, except damage rolls.
against battle groups. Spell-Swallowing Pages (—, [1wp per Circle]; Per-
Demon of the First Circle (Ritual, 2wp; Instant): manent): Raksi counts as knowing all spells for purpos-
Summon a First Circle Demon in a night-long ritual, es of countering and distortion. Successfully countering
rolling Sorcery against Resolve to bind it. a spell lets her draw it into the Book of Three Circles;
Demon of the Second Circle (Ritual, 3wp; Instant): she can use her entire turn to cast it for one Willpower
Summon a Second Circle Demon in a night-long ritual per Circle — even Solar Circle spells.
on the night of the new moon, rolling Sorcery against
Resolve to bind it. Elder Prowess
Impenetrable Veil of Night (30sm, 1wp; One
day): Create a column of darkness one mile in diam- Witch-Queen’s Midnight Crown
eter. Battle groups immediately check for rout at +1 Cost: —; Mins: Intelligence 5, Essence 7
difficulty. Characters suffer −3 penalty on vision-de- Type: Permanent
pendent rolls; even those able to see in darkness suffer Keywords: Perilous
−2 penalty on sight-based Perception and Awareness Duration: Permanent
rolls. Prerequisite Charms: Cosmos-Rending Fury
Infallible Messenger (5sm, 1wp; Instant): Send a
five-minute message to someone anywhere in Cre- A successful Shape Sorcery roll grants Raksi +10 soak
ation, reaching him within a day. Can convey influ- and Hardness 15 until her next turn, and Initiative
ence, but not Charms. equal to the 10s on her roll. She loses this soak and
Magma Kraken (30sm, 1wp; One scene): Summon Hardness if she makes an attack or movement action.
ten tentacles within long range. They have base Ini- This Charm is incompatible with armor and doesn’t
tiative 7 and are rolled into battle collectively with function while crashed.
Sorcery. Characters above the tentacles where they
emerge must succeed on a difficulty 2 (Dexterity + Ath- Shadow-Rending Razor
letics) roll or be knocked one range band away and
fall prone. The tentacles roll Sorcery with +7 dice for Shadow-Rending Razor wasn’t always an assassin. In
attacks and feats of strength, can reach out to short the Shogunate’s last days, she walked the land under
range, have Defense 5, and soak 10. On their turn, the another name as an itinerant Immaculate monk, min-
tentacles can roll a single withering attack (Accuracy istering to common folk troubled by banditry, disease,
+3, Damage 19L/4), dividing successes against up to tyrants, and rogue gods.
one target per tentacle; roll a single decisive attack,
dividing Initiative evenly among hit enemies, minimum When the Contagion came, she did her best to combat
three per enemy; or roll a grapple gambit against one it, ultimately resigning herself to comforting the dying
enemy, with a flat 12 successes on the control roll, ren- even as she succumbed to the plague herself. When
dering the grappling tentacle unable to do anything Luna came to her, she was overwhelmed by religious
else. A difficulty 5 gambit can destroy one tentacle. epiphany. Inspired by Luna, she gathered survivors
Silent Words of Dreams and Nightmares (Ritual, into a utopian society, committed to fellowship, com-
1wp; One dream; Control spell): Roll Sorcery as an passion, independence, and fierce dedication to one’s
instill, inspire, or persuade roll against someone Raksi’s kin. The Silver Pact reached out to her, but she refused,
met in person or to whom she possesses a symbolic dedicated to her community above the Pact’s vendet-
link, occurring the next time he sleeps. He can’t raise ta. She honed her newfound divinity protecting this
Resolve with Intimacies and can’t resist with Willpower commune against the Fair Folk onslaught and the risen
unless the influence threatens an Intimacy. Once cast, Contagion dead, earning the name she now wears.
Raksi must meet her target in person again or acquire
another link before she can target him again. The commune thrived for decades, overcoming the
Stormwind Rider (15sm, 1wp; One hour): Whirl- perils of a post-apocalyptic world. But then came the
wind carries Raksi and up to 14 others; she rolls Sorcery nascent Realm, with its Wyld Hunt and its legions, to
for movement. It provides light cover. Passengers fall if tear down all she’d built.
crashed or hit with decisive attacks.
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CHAPTER NINE: HEROES AND MONSTERS
mission in Northern satrapies, their numbers replen-
ished slowly by occasional shipwrecks and outcasts
seeking refuge on the fabled archipelago of assassins.
Razor’s doctrine and political agenda are one and the
same: The Realm and all other usurpers whose legiti-
macy rests on the false Immaculate Texts must be torn
down so that Luna’s cult may rise. Her assassins, Lunar
and mortal alike, destabilize Realm control by slaying
those in positions of political, cultural, and economic
power within the satrapies, or even on the Blessed Isle.
Razor’s true shape is a tall, muscular woman with
light brown skin. She shaves her head and wears
midnight-black monastic robes; were it not for her
moonsilver tattoos, she might be mistaken for an
Immaculate. Despite her stoic demeanor, she misses
the peaceful simplicity of mortal life. She keeps a small
apiary in the Bastion, a pastime that lets her forget the
worries of a shahan-ya and master assassin. At times,
she sojourns through Creation, isolating herself in
the ruins of temples she once served in or wandering
satrapies in a healer’s guise.
Her people fought by her side against the invaders. Her Caste: Full Moon
people died. Spirit Shape: Greater noctule bat; Tell: One silver
fang
Enraged, Razor hastened to the Pact’s side, pursuing Essence: 5; Willpower: 7; Join Battle: 11 dice (+5
its vendetta with bloodthirsty zeal. She flung herself for 5m, +10 for 10m)
against the Northern satrapies again and again, daring Personal: 20; Peripheral: 50 (4 committed)
impossible odds. Health Levels: −0/−1x2/−2x8/−4x7/Incap.
Actions: Command: 6 dice (+2 for 2m, +4 for 4m);
While recuperating from a near-mortal wound suffered Conceal Evidence/Tracks: 10 dice (+4 for 4m, +7 for
while assassinating a Jerah scion, Razor took shelter in 7m); Feats of Strength: 8 dice (+4 for 4m, +7 for 7m;
a ruined First Age fortress, the Shattersea Bastion, and can attempt Strength 3 feats); Investigate: 8 dice (+4
befriended its small community of scavengers, pirates, for 4m, +7 for 7m); Medicine: 11 dice (+5 for 5m, +10
outlaws, and hermits. Preaching to her new neighbors, for 10m); Read Intentions: 9 dice (+4 for 4m, +7 for
she established a cult to Luna in their aspect as a god- 7m); Resist Poison/Illness: 9 dice (+4 for 4m, +7 for
dess of the hunt. 7m); Senses: 11 dice (+5 for 5m, +10 for 10m); Social
Influence: 7 dice (+4 for 4m, +7 for 7m); Spirit-Lore:
Today, Shadow-Rending Razor is as much priestess 7 dice (+4 for 4m, +7 for 7m); Stealth: 11 dice (+5 for
as assassin. She preaches Luna’s love for outcasts 5m, +10 for 10m); Strategy: 6 dice (+2 for 2m, +4 for
and renegades to the Bastion’s mortal cultists while 4m); Tracking: 9 dice (+4 for 4m, +7 for 7m)
training them as elite killers. She teaches Lunar stu- Appearance 2, Resolve 5 (+2 for 4m, +4 for 8m),
dents infiltration, assassination, and medicine, but also Guile 6 (+2 for 4m, +5 for 10m)
theology — both Luna’s sacred mysteries, and their
enemies’ Immaculate doctrines. COMBAT
Minor moon gods and members of Luna’s spirit court Attack (Unarmed): 14 dice (+5 for 5m, +10 for 10,
occasionally visit the Bastion, drawn by offerings and Damage 10B, +2 for 2m, +3 for 3m)
festivals, and pact with cultists to bestow dark bless- Attack (Grapple): 11 dice (+5 for 5m, +10 for 10m;
ings. Razor’s cult remains small; many of the ruined 9 dice to control, +4 for 4m, +7 for 7m)
fortress’ inhabitants have left to pursue their holy Combat Movement: 11 dice (+5 for 5m, +10 for
10m)
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LUNARS: FANGS AT THE GATE
Evasion: 6 (+2 for 4m, +5 for 10m); Parry: 5 (+2 for DEFENSIVE CHARMS
4m, +4 for 8m)
Soak/Hardness: 10 (+3 for 3m, +5 for 5m)/4 (Five Becoming Water’s Envy (5m, 1wp; Reflexive;
Hundred Verses, moonsilver chain shirt) Instant; Decisive-only, Perilous): After a non-gam-
bit attack beasts Evasion, before damage roll, roll
INTIMACIES (current temporary Willpower + Evasion against the
attack). If attack would inflict fewer levels of damage,
Defining Principle: I long to see Creation at peace. it’s negated entirely, unless it would incapacitate her.
Defining Tie: Luna (Zeal) Once per day, unless reset by dodging every attack
Major Principle: Community and allegiance can only against her in a combat scene, minimum three.
be built upon trust. Bending Before the Storm (2m; Reflexive; Instant;
Major Principle: In matters of morality, I have no room Uniform): Halve Defense penalties or ignore all against
for ambiguity or doubt. lower-Initiative enemy. Doesn’t reduce surprise attack
Major Principle: Some crimes are too severe to forgive. penalty.
Major Tie: Adherents of the Immaculate Texts (Scorn) Elusive Prey Approach (3m, 3i; Reflexive; Instant;
Major Tie: Her cult (Familial Love) Mute, Perilous, Uniform): After dodging an attack, roll
Major Tie: The Realm (Hatred) Stealth.
Minor Tie: Moon spirits (Respect) Flowing Body Evasion (5m [+1wp]; Reflexive;
Minor Tie: The Silver Pact (Camaraderie) Instant; Perilous, Uniform): Dodge unblockable attacks
or add +1 Evasion. Once per scene, if hit, pay one
ESCORT Willpower to subtract (Evasion against the attack) suc-
cesses from the damage roll. Can be reset by success-
Razor is often accompanied by mortal cultists, using fully dodging three decisive attacks from nontrivial
assassin traits (Exalted, p. 499), and may be found opponents.
with Lunar students or spirit allies. Twisting Penumbra Veil (7m, 4i, 1wp; Reflexive;
Instant; Clash, Decisive-only, Mute, Protean): While at
SHAPESHIFTING Initiative 12+ and within short range of a hiding spot,
clash an attack with a Stealth roll. In animal shapes
Razor has a copious menagerie of animal forms, with Tiny Creature or Minuscule Size, they penalize the
primarily drawn from the North and East. Her most attack roll. Success lets her move into hiding spot, es-
ferocious battle forms include a great cat, hellboar, tablishing concealment against attacker; other enemies
ox-dragon, river dragon, and tyrant lizard (Exalted, must make opposing rolls against Stealth. Once per
pp. 565-567, 571, 573), but she has a number whose scene, unless reset by landing a decisive unexpected
tactical value is limited, but which she enjoys being. attack that resets Initiative.
She has comparatively fewer human shapes, largely
prominent satrapial and Realm officials. She can take STEALTH CHARMS
shapes with Face-Taker’s Gaze (p. XX), Nest-Raiding
Slyness (p. XX), Terrifying Predator Consumption (p. Argent Whisper Cunning (3m [+1wp]; Reflexive;
XX), and Whispering Heart Revelation (p. XX). One turn; Mute, Protean): Flurry a Stealth roll with a
non-attack action. In animal shapes with Ambush Hunter,
OFFENSIVE CHARMS ignore flurry penalties. Pay one-Willpower surcharge to
Agitation-of-the-Swarm Technique (2i; Supple- flurry a decisive unexpected attack with Stealth; must
mental; Instant; Decisive-only): Attack that deals 3+ use her reflexive move to enter a new hiding spot, and
decisive damage disarms or unhorses enemy. Stealth automatically fails if attack misses.
Octopus-and-Spider Barrage (5m, 1wp; Simple; Cryptic Unknown Beast (10m, 1wp; Reflexive;
Instant, Decisive-only, Protean): Make up to five de- Instant; Mute, Protean): After Awareness is rolled against
cisive attacks, splitting Initiative evenly among them, Razor’s Stealth, opposing characters must reroll all dice
rounded up. In animal shapes with more than four showing successes. In animal shapes with Ambush
limbs, each successful attack adds one die to damage Hunter, if this establishes stealth against all enemies, she
of subsequent attacks. rolls Join Battle. Once per scene, unless reset by inca-
Thousand Claw Affliction (5m, 5i, 1wp; Simple; pacitating a nontrivial enemy with an unexpected attack
Instant; Perilous, Protean, Withering-only): Make up and establishing concealment against all enemies.
to five withering attacks. Can’t gain more than 5 Skulking Rat Spirit (3m; Supplemental; Instant;
Initiative per damage roll; 7 in shapes with more than Mute, Protean): Reroll 1s until they cease to appear (2s
four limbs. Once per scene, unless reset by incapacitat- in animal shapes with Tiny Creature or Minuscule Size)
ing an enemy with an attack that resets Initiative, then on a Stealth roll, conceal evidence roll, or conceal
reaching Initiative 15+. tracks roll.
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MISCELLANEOUS CHARMS Whisper has a strong sense of morality, but her impa-
Constant Quicksilver Rearrangement (3m, 1wp; tience sometimes gets the better of her foresight. If she
Simple; One day): Waive mote cost of shapeshifting. perceives injustice in communities she passes through,
Emerald Grasshopper Form (10m, 1wp; Simple; In- she’ll intervene — freeing the unjustly imprisoned, hu-
definite): Change into a Minuscule Size animal. Waive miliating monks or nobles, burning tax records — but
Willpower cost when shifting between Minuscule Size such well-intentioned acts can have unforeseen conse-
shapes. quences. When slighted nobles double taxes to compen-
Memory-Drinking Meditation (1m [+4m, 1wp]; sate for lost revenues or satraps send Imperial soldiers to
Reflexive; Indefinite; Stackable): On claiming a shape, suppress rebellious villages, Whisper remains among the
gain one of its known Ties to an individual at Minor people, championing them against their oppressors, even
intensity, and all related memories. If it’s completely if it means calling in favors from older Lunars.
eroded, this Charms ends. Gain all memories for four-
mote, one-Willpower surcharge. Taller and more rebellious than her stoic, diplomatic
Quicksilver Second Face (2i; Reflexive; Instant; sisters, Whisper dresses in airy fabrics and lets her long
Perilous): Shapeshift reflexively. Costs one Initiative hair blow freely in the breeze that whips through the
while using Constant Quicksilver Rearrangement. valley. She collects clothing from the cultures in which
Behemoth-and-Flea Mastery: Once per scene, pay she immerses herself as she travels, allowing her to
one-Willpower surcharge to use Emerald Grasshop- blend in among the locals and better embrace her life
per Form or Towering Beast Form reflexively. Waive as a woman rather than her upbringing as a man.
Willpower surcharge if using Constant Quicksilver
Rearrangement. Ever-Evolving Defense: Using Quick- Caste: Changing Moon
silver Second Face against an attack that misses grants Spirit Shape: Gray squirrel; Tell: A shadow with a
two Initiative. For a four-mote surcharge, can use it mind of its own
after the attack roll to take a shape Razor hasn’t taken Essence: 2; Willpower: 6; Join Battle: 6 dice (+2
that scene — waive the surcharge while using Constant for 2m; +4 for 4m)
Quicksilver Rearrangement. Personal: 17; Peripheral: 42
Towering Beast Form (15m, 1wp; Simple; Indefinite): Health Levels: −0/−1x2/−2x6/−4x3/Incap.
Change into a Legendary Size animal. Must pay five
motes each subsequent round in combat, unless she makes
a decisive attack or spends 8+ motes on offensive effects,
or each hour outside combat. Waive Willpower cost when
shifting between Legendary Size shapes. Undaunted Be-
hemoth Avatar: Waive recurring mote cost unless crashed.
Swift Wayward Whisper
A child of the Kaiyet, nomads who settled the fertile
Peran Valley, Swift Wayward Whisper has been called
away from her homeland by the Silver Pact’s cause.
She doesn’t align herself with any shahan-ya but is a
courier and spy willing to aid any member of the Pact.
In its service, she’s sailed, ridden, walked, flown, and
stowed away across all Creation.
Whisper still returns to her family’s secluded village in
Peran Valley when she has the chance, though it may be
seasons or years before such opportunities arrive. There’s
much love between them, and they’ve come to accept her
new self — both as a demigod and a woman — though
their worlds grow farther apart each day she spends
plumbing the secrets of Wyld-haunted forests or battling
Immaculate monks to save newly Exalted Lunars.
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Actions: Conceal Tracks/Evidence: 8 dice (+4 for Fox-Tailed Trickster’s Grace (5m; Reflexive;
4m, +7 for 7m); Folklore: 10 dice (+4 for 4m, +7 for Instant): After violating a custom, roll Social Influence
7m); Navigation: 10 dice (+4 for 4m, +7 for 7m); to excuse it; affected characters won’t hold the viola-
Read Intentions: 6 dice (+2 for 2m, +4 for 4m); Senses: tion against her unless they enter a Decision Point and
6 dice (+2 for 2m, +4 for 4m); Social Influence: 9 dice invoke a Major or Defining Intimacy to resist.
(+4 for 4m, +7 for 7m); Stealth: 5 dice (+2 for 2m, +4 Scent-of-All-Nations Attitude (5m; Simple; Indefinite):
for 4m); Tracking: 6 dice (+2 for 2m, +4 for 4m) Onlookers believe Whisper is a member of their culture
Appearance 4, Resolve 3 (+1 for 2m; +2 for 4m), unless they successfully read her intentions or profile her and
Guile 4 (+2 for 4m, +4 for 8m) discover a contradictory detail. Alternatively, she appears
to belong to a specific culture, imposing a −2 penalty on
COMBAT rolls that would reveal contradictory information.
Attack (Whip): 7 dice (+4 for 4m, +7 for 7m; MISCELLANEOUS CHARMS
Damage 8B, +1 for 1m, +2 for 2m) Lodestone Reckoning Manner (1m, 1wp; Simple;
Attack (Long Bow): 8 dice at short range (+4 for Indefinite): Roll Navigation with +3 dice and double 9s
4m, +7 for 7m; Damage 10L, +1 for 1m, +2 for 2m) to plan a journey, banking all successes. Can add up
Attack (Grapple): 7 dice (+4 for 4m, +7 for 7m; 5 to two banked successes on rolls to forage, find shelter,
dice to control, +2 for 2m, +4 for 4m) or navigate naval hazards.
Combat Movement: 6 dice (+2 for 2m, +4 for 4m) Pack Instinct Affirmation (—[+1wp]; Permanent):
Evasion: 3 (+1 for 2m, +2 for 4m); Parry 2 (+1 for 2m, All animals have a Minor Tie of loyalty to Whisper,
+2 for 4m) except magically enhanced animals. Her influence
Soak/Hardness: 6 (+2 for 2m, +4 for 4m)/0 doesn’t suffer multiple target penalties against them,
INTIMACIES and they don’t gain Resolve bonuses for lacking a
shared language. For one Willpower, this becomes a
Defining Principle: I can’t do nothing in the face of in- Major Tie for one scene, except for nontrivial animals
justice. with reason to defy her.
Defining Principle: I want to see new places and meet
new people. Vanamaithri Mirror-Soul
Major Principle: It’s better to act quickly than to take the
time to think things through. Vanamaithri was born in the Southeast near the Second
Major Principle: When I agree to help, I can be relied Age’s dawn. The village elders predicted that the child,
on to see it through. born in such a chaotic time, would lead a life devoted
Major Tie: The Silver Pact (Devotion) to balance and harmony. Vanamaithri grew to be a
Major Tie: The Realm (Opposition) mediator within their community, honored for their
Minor Principle: I love stories and storytelling. wisdom and for walking a path neither male nor female.
Minor Tie: Her family (Love) Devoted to living up to the predictions made at their
Minor Tie: Heroes and champions (Fascination) birth, Vanamaithri strove for calm and compassion in all
things, repressing any anger or negative emotions.
SHAPESHIFTING
Vanamaithri’s Exaltation cracked this careful balance.
Whisper’s taken a diverse handful of animal shapes; Essence fever clashed with their calm, impartial bearing,
her most prized forms include a black mamba, an demanding that they give voice to their rage. Vanamaithri
Eastern grizzly (Exalted, p. 557, 574), and a snowy fled their home, afraid of this new drive to act on anger
owl (p. XX). She has a handful of human shapes from and seeking answers from the Silver Pact. Under their
across Creation. She can take shapes with Argent shahan-ya’s tutelage, Vanamaithri took their anger out
Trickster’s Rook (p. XX). across the Southeast, becoming a fearsome warrior
against the Shogunate and a terrible local legend.
DEFENSIVE CHARMS
Impenetrable Beast-Armor (3m; Reflexive; Instant; Vanamaithri’s violence served the Pact well, but their
Dual): +3 soak or Hardness 4. overwhelming brutality and nigh-sadistic cruelty
came to disquiet even fellow Lunars over the years.
SOCIAL CHARMS One night, in a moment of clarity, they found themself
Crowd-Inciting Fervor (4m, 1wp; Simple; Instant): sickened by the smell of blood on their hands. Seeking
Roll Social Influence with double 9s to inspire rage. guidance from Luna, they followed rumors of a moun-
Affected characters are also instilled with an Intimacy tain city built in the Moon’s honor to Skandhar-Bhal.
based on their rage. Resisting requires invoking at least Through meditation, prayer, and tutelage under the
a Major Intimacy in a Decision Point.
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valley’s monks, Vanamaithri devoted themself to a COMBAT
path of peace, forswearing the violence that had de- Attack (Unarmed): 15 dice (+5 for 5m, +10 for
fined their Exaltation. They became a mediator and a 10m; Damage 12B, +3 for 3m, +5 for 5m)
teacher once again, naming themselves Mirror-Soul. Attack (Grapple): 11 dice (+5 for 5m, +10 for 10m;
11 dice to control, +5 for 5m, +10 for 10m)
Vanamaithri prefers their true human form, lithe and Combat Movement: 11 dice (+5 for 5m, +10 for
androgynous with brown skin and bone-straight long 10m)
hair. They favor loose robes in natural colors and min- Evasion: 3 (+1 for 2m; +2 for 4m); Parry: 6 (+2 for
imal silver jewelry, often showing off their moonsilver 4m; +5 for 10m)
tattoos by leaving their left arm and back bare. Soak/Hardness: 5 (+3 for 3m, +5 for 5m; see
Hybrid Body Transformation)/0
Caste: Full Moon
Spirit Shape: Giant tortoise; Tell: Two missing fingers INTIMACIES
on their left hand
Essence: 4; Willpower: 9; Join Battle: 10 dice (+4 Defining Principle: I seek enlightenment in balance and
for 4m; +7 for 7m) harmony.
Personal: 19; Peripheral: 50 Defining Tie: Skandhar-Bhal (Selfless Devotion)
Health Levels: −0/−1x2/−2x10/−4x9/Incap. Major Principle: I must teach and protect all those who
Actions: Command: 9 dice (+4 for 4m, +7 for 7m); Feats ask for guidance.
of Strength: 14 dice (+5 for 5m, +10 for 10m; may attempt Major Principle: I will not become a monster again.
Strength 5 feats); Medicine: 7 dice (+4 for 4m, +7 for Major Principle: Monstrous urges can only be con-
7m); Read Motives: 8 dice (+4 for 4m; +7 for 7m); Resist tained, not destroyed.
Illness/Poison: 13 dice (+5 for 5m, +10 for 10m); Senses: Major Tie: Luna (Reverent Gratitude)
8 dice (+4 for 4m; +7 for 7m); Social Influence: 7 dice Minor Tie: The Order of the Moon-That-Fell (Respon-
(+4 for 4m; +7 for 7m); Strategy: 5 dice (+2 for 2m, +4 for sibility)
4m); Theology: 8 dice (+4 for 4m, +7 for 7m) Minor Tie: The Realm (Grief)
Appearance 3, Resolve 6 (+2 for 4m; +5 for 10m), Minor Tie: The Silver Pact (Brotherhood)
Guile 2 (+1 for 2m; +2 for 4m)
ESCORT
Vanamaithri is often accompanied by monks (Exalted,
p. 499) of the Order of the Moon-That-Fell. They’re oc-
casionally found with one or more of Skandhar-Bhal’s
gods.
MERITS
Cult 3
SHAPESHIFTING
Vanamaithri has a small retinue of mountain-dwelling
animal shapes they employ on a regular basis, as well
as others from across the East and Southeast they assume
less frequently. They haven’t had many opportunities to
wear other human shapes since finding Skandhar-Bhal,
though they possess plenty. They can claim shapes with
Hero’s Heart Challenge (p. XX), Moonlit Path Guide (p.
XX), or Terrifying Predator Consumption (p. XX).
OFFENSIVE CHARMS
Divine Predator Strike (2m; Supplemental; Instant;
Dual): Add (1 + attack roll 10s) to post-soak withering
damage (maximum 5) or decisive damage (maximum
4). Against crashed enemies, count 9s.
Empowering Justice Redirection (3m; Supple-
mental; Instant; Withering-only): Add one success
on a withering attack roll and one die of post-soak
damage against an enemy who attacked Vanamaithri
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or a character protected by their defend other in the Ferocious Guardian Beast Stance (3m; Reflexive;
current or previous round. Double this if the attack hit. One scene; Uniform): Reflexively take a defend other
Ferocious Biting Tooth (2m; Supplemental; Instant; action that lasts one scene. Characters attacking ward
Dual): Withering attack gains +4 Overwhelming; count as lower-Initiative for Bending Before the Storm.
decisive attack adds up to four attack roll extra suc- Gleaming Crescent Block (3m; Reflexive; Instant;
cesses as dice of damage. Uniform): After attack roll, up to six 1s subtract success-
Humbling Enlightenment Commentary (1m, es.
1wp; Supplemental; Instant; Decisive-only): Add stunt Heron Sheds Rain (5m [+2m, 1wp]; Reflexive;
bonus to decisive damage roll. If damage exceeds Instant; Perilous, Uniform): Block unblockable attacks.
enemy’s Resolve, instill a positive Tie to a group or a For two-mote, one-Willpower surcharge, roll Initiative,
Principle. If enemy resists, he loses five Initiative. add successes as non-Charm Parry, and reset to base.
Hybrid Body Transformation (4m; Simple; In- Once per scene, unless reset by gaining 20+ Initiative
definite): Gain one-dot Claws, Hideous, three-dot in an instant.
Unusual Hide (Exalted, pp. 162, 165-166), and Impenetrable Beast-Armor (3m; Reflexive; Instant;
Natural Shield (p. XX) Dual): +4 soak or Hardness 5.
Kindly Sifu’s Quill (5m; Supplemental; Instant; De- Unflagging Predator Vitality (5m; Reflexive;
cisive-only): Double 10s on decisive damage roll. Instant; Perilous, Protean, Withering-only): Halve a
With appropriate stunt, Principles or positive Ties to withering attack’s total damage, rounded down; it
groups penalize Defense. can’t reduce Vanamaithri below Initiative 1 unless their
Wisdom of the Celestial Crane (7m, 1wp; Reflex- attacker has at least (their current temporary Willpow-
ive; Instant; Decisive-only): Decisive counterattack er; add +9 in animal shapes with Impenetrable Armor)
in response to a non-gambit decisive attack adds more Initiative before attacking
enemy’s Initiative to damage. Incapacitating an enemy Wound-Mastering Body Evolution (6m, 1wp,
strengthens a Principle or positive Tie to a group to +1i per turn; Reflexive; One scene; Decisive-only, Per-
Defining. Once per scene, unless reset by going three ilous): After taking decisive damage, gain +8 soak
rounds without being hit. and Hardness 20 against attacker. Ends if crashed.
DEFENSIVE CHARMS SOCIAL CHARMS
Bending Before the Storm (2m; Reflexive; Instant; Herd-Reinforcement Stance (4m [+1wp]; Supple-
Uniform): Halve Defense penalties, or ignore all mental; Instant): Influence roll against members of a
against lower-Initiative enemy. Doesn’t reduce surprise culture treats them as having a Minor Principle to one of
attack penalty. its customs. For a one-Willpower surcharge, increase
Crane Form (8m; Simple; One scene; Form): +1 to Major against Skandhar-Bhal’s residents, except
Parry. Full defenses cost one Initiative less. When taking outcasts and dissidents.
a full defense or defend other, can respond to attacks
with withering or decisive counterattacks. Can ac-
tivate reflexively when defending against an enemy’s
attack drops his Initiative below theirs.
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Animals
Badger Essence: 1; Willpower: 1; Join Battle: 3 dice
Health Levels: −1/−2/−4/Incap.
Various species of these nocturnal mammals can be Actions: Flight: 4 dice; Senses: 4 dice; Stealth: 5 dice (see
found across Creation. Badgers are burrowers, living Camouflage); Wriggle Through Tight Spaces: 10 dice
in underground warrens alone or in families of up to Resolve 1, Guile 1
15, depending on the species. Earthworms, insects, COMBAT
and ground-nesting birds’ eggs comprise most of their Attack (Mandibles): 3 dice (Damage 12B against
diet, but they also eat fruit, roots, mushrooms, carrion, Minuscule Size enemies. Can’t deal decisive damage
and small mammals, reptiles, and birds; some species to larger enemies.)
even hunt venomous snakes. Occasionally, badgers live Attack (Grapple): 7 dice (3 dice to control. Can’t
and hunt alongside foxes, coyotes, or raccoon dogs in grapple larger enemies)
mutually beneficial relationships. People hunt badgers Combat Movement: 4 dice
for meat and pelts. Evasion: 2 (see Minuscule Size); Parry: 1
Soak/Hardness: 1/0
Essence: 1; Willpower: 5; Join Battle: 4 dice MERITS
Health Levels: −0/−1/−2x2/−4/Incap. Camouflage: Many beetle species’ coloration lets them
Actions: Climbing: 5 dice; Digging: 8 dice; Senses: blend into their native environments, such as leafy vege-
5 dice (see Keen Nose and Hearing); Stealth: 4 dice tation or desert sand, doubling 9s on Stealth rolls there.
Resolve 3, Guile 1 Minuscule Size: +3 Evasion against larger foes’
COMBAT attacks. Larger characters subtract three successes from
Attack (Bite): 5 dice (Damage 14L) Awareness-based rolls against them. Against foes with
Attack (Claw): 6 dice (Damage 12L) the Tiny Creature Merit, this drops to +2 Evasion and
Attack (Grapple): 8 dice (5 dice to control. Badgers −2 successes.
can only savage while grappling)
Combat Movement: 6 dice Butterfly/Moth
Evasion: 2; Parry: 3
Soak/Hardness: 3/0 These migratory insects move with the seasons, staying
SPECIAL ABILITIES ahead of cold temperatures; some species travel thou-
Burrow: Badgers can use their reflexive move action sands of miles annually. Beyond variances in coloration
to tunnel through sand or soil, but not stone or other and migration routes, the main difference between
solid barriers. If a badger burrows and makes an unex- butterflies and moths is that butterflies are primarily
pected attack on the same turn, it adds two successes diurnal, while moths are largely nocturnal. They oc-
on the damage roll. cupy a diverse range of habitats, encompassing almost
MERITS everywhere flowers grow: forests, grasslands, mountain
Keen Nose and Hearing: Badgers doubles 9s on plateaus, mangrove swamps, and even deserts.
scent- or hearing-based Perception rolls.
Essence: 1; Willpower: 1; Join Battle: 4 dice
Beetle/Cockroach Health Levels: −1/−2/−4/Incap
Actions: Find Flowers: 8 dice; Fly: 10 dice; Senses: 7
Creation is home to innumerable beetle species, found dice; Stealth: 7 dice (see Camouflage, Minuscule Size)
in any habitat imaginable save the open seas and the Resolve 1, Guile 2
far North. Some are despised as vermin; others are COMBAT
prized, like the rhinoceros beetles Dynasts train for Combat Movement: 8 dice
wrestling competitions. Many species can fly, though Evasion: 4 (see Minuscule Size), Parry: 0
some prefer ground-based movement. Soak/Hardness: 1/0
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SPECIAL ABILITIES VARIABLE SIZE
Soporific Scales (Magical; 5m): The butterfly sheds
beautiful, drowsiness-inducing scales. It rolls a deci- While most crabs use these traits, others vary in
sive attack with a pool of 10 dice. Success deals no size:
damage but conveys poison with Damage 3i/round
(B in Crash), Duration (master’s Essence + 5) rounds, Minuscule Size: The smallest crab species, such
and a –3 penalty. as flattop and pea crabs, have Minuscule Size.
They add +3 Evasion against larger character’s
MERITS attacks (+2 if the attacker has the Tiny Creature
Camouflage: When resting on similarly colored sur- Merit) and subtract 3 successes from rolls to no-
faces, such as bark for moths or flowers for butterflies, tice them (2 successes from characters with the
double 9s on Stealth rolls. Tiny Creature Merit). Their decisive attacks don’t
Minuscule Size: +3 Evasion against larger foes’ damage larger characters.
attacks. Larger characters subtract three successes from
Awareness-based rolls against these insects. Against Large: Spider crabs and other large species lack
foes with the Tiny Creature Merit, this drops to +2 the Tiny Creature Merit. Their claws have raw
Evasion and −2 successes. damage 10L against all enemies regardless of
Vanish: These insects flee from predators by darting size, and they can grapple larger foes. They have
into cover and laying low. Double 9s to go to ground soak 8 and gain three −1 health levels.
(Exalted, p. 204).
Crab Tiny Creature: Add +2 Evasion against larger foes’
attacks. Larger characters subtract two successes from
Crabs inhabit the entire West and many of the other Awareness-based roll to notice crabs.
Directions’ waterways. Most walk along the ocean floor,
using their claws to gather algae and other vegetation, Elk/Deer
catch fish, crack open shellfish, and defend themselves.
Some cooperate in family groups when large threats Elk — and other cervids, including deer and caribou —
appear. Sea-dwelling crabs can grow to enormous size, inhabit forests throughout the North, East, and on the
the most massive reaching more than 12 feet in length. Blessed Isle. Adults range from a quarter to a half ton,
making them valuable game animals, while a few cultures
Essence: 1; Willpower: 2; Join Battle: 4 dice have successfully domesticated them as beasts of burden.
Health Levels: −0x2/−1/−2/−4/Incap Elk travel in herds with a rigid, dominance-based hierar-
Actions: Senses: 7 dice; Stealth: 7 dice (see Camou- chy. Male elk (and all caribou) keep their antlers for most
flage, Tiny Creature); Swimming: 4 dice of the year, using them as weapons against predators and
Resolve 2, Guile 1 other elk who challenge their dominance.
COMBAT
Attack (Claw): 7 dice (Damage 3L; 10L against Essence: 1; Willpower: 3; Join Battle: 7 dice
enemies the crab’s size or smaller) Health Levels: −0x1/−1x4/−2x4/−4x2/Incap.
Attack (Grapple): 6 dice (10 dice to control. Can Speed Bonus: +4. Although elk can rarely be tamed as
only grapple enemies their size or smaller, and can mounts, some cultures have bred them for this purpose.
only savage grappled foes.) Actions: Endure Cold: 8 dice; Feats of Strength: 7
Combat Movement: 4 dice dice (may attempt Strength 3 feats); Jumping: 8 dice;
Evasion: 2 (see Tiny Creature), Parry: 3 Senses: 6 dice
Soak/Hardness: 3/0 Resolve 3, Guile 1
SPECIAL ABILITIES COMBAT
Grasping Claws: Crabs add three dice of post-soak Attack (Antlers): 9 dice (Damage 14L)
damage on withering savaging attacks, or one die of Attack (Kick): 8 dice (Damage 12B)
damage to decisive savaging attacks. Combat Movement: 9 dice (see Swift-Hooved)
MERITS Evasion: 3; Parry: 2
Camouflage: While on the seafloor, double 9s on
Stealth rolls.
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MOOSE Essence: 1; Willpower: 2; Join Battle: 3 dice
Health Levels: −1/−2/−4/Incap.
Moose use elk traits, except as follows: Actions: Climbing: 6 dice; Jumping: 8 dice; Senses: 5
Health Levels: −0x4/−1x4/−2x4/−4x2/Incap. dice (see Nictitating Membrane, Wide-Range Vision);
Speed Bonus: +0 Stealth: 6 dice (see Camouflage, Tiny Creature);
Actions: Feats of Strength: 7 dice (may attempt Swimming: 8 dice
Strength 5 feats) Resolve 1, Guile 1
Attack (Antlers): 10 dice (Damage 17L) COMBAT
Attack (Kick): 9 dice (Damage 12B) Attack (Bite): 4 dice (Damage 1L; 12L against
Combat Movement: 5 dice enemies the frog’s size or smaller)
Evasion: 1; Parry: 2 Attack (Grapple): 7 dice (2 dice to control. Can only
Soak/Hardness: 13/7 grapple enemies their size or smaller, and can only
savage grappled foes. See Sticky Tongue)
Soak/Hardness: 6/0 Combat Movement: 8 dice
SPECIAL ABILITIES Evasion: 3 (see Tiny Creature); Parry: 1
Gore: Add attack roll extra successes on decisive antler Soak/Hardness: 1/0
attacks against lower-Initiative enemies as damage dice, SPECIAL ABILITIES
as long as the elk hasn’t taken any other actions that turn. Poisonous: Some frog species secrete poison from their
Trample: On a kick attack against an enemy who, skin, which is rarely dangerous to humans, but deters
on his last turn, provoked the elk’s reflexive movement predators. Enemies that hit such frogs with bites or similar
from a rush, a hit knocks him prone. Apply the prone attacks are exposed to a poison with Damage 1i/round
defense penalty (Exalted, p. 202) retroactively when (B in Crash), Duration 3 rounds, and a −1 penalty. Poison
calculating the attack’s threshold successes. dart and arrow frogs secrete poison with Damage 3i/
Horn Toss (Latent): After dealing 3+ decisive round, Duration 5 rounds, and a −2 penalty.
damage with an antler attack, an elk can reflexively Sticky Tongue: Add three successes on grapple
grapple its victim. If successful, it immediately throws attack rolls against Minuscule Size enemies.
him to short range. Once per scene. MERITS
MERITS Amphibious: Can breathe in and out of water.
Keen Nose: Elk double 9s on scent-based Perception Camouflage: Double 9s on Stealth rolls in their native
rolls. environment.
Swift-Hooved: Elk double 9s on disengage and Nictitating Membrane: Ignore vision-based Per-
withdraw rolls. They can be trained to apply this to ception penalties for seeing underwater.
rushes as a latent ability. Tiny Creature: Add +2 Evasion against larger
enemies’ attacks. Larger characters subtract two suc-
cesses from Awareness-based rolls to notice frogs.
Wide-Range Vision: A frog’s bulging eyes see in
nearly all directions, adding one die on vision-based
Perception rolls, or three dice on rolls opposing Stealth.
Hippopotamus
Frog/Toad Hippopotamuses live near rivers, lakes, and mangrove
swamps, spending the daytime immersed and moving
While especially abundant in tropical rainforests, frogs inland into forests or savannas at dusk to graze. Bull
are widespread throughout Creation. Most are carni- hippos exhibit territorial behavior in the water, presid-
vores, feeding on insects and small invertebrates. Some ing over a pod usually consisting of 10 adult females
species also feed on fruit, while the largest eat fish, small and any number of calves, but emerge onto land
mammals, and other frogs. Frogs are often hunted for individually. Despite being herbivores, they’re highly
their meat, while poisons secreted by their skin glands aggressive and unpredictable. Known to fight off lions
have many uses for hunters, herbalists, and shamans. and crocodiles, they pose as much threat to humans as
the most dreaded predators.
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Essence: 1; Willpower: 6; Join Battle: 7 dice scene, maximum −5. Multiple attacks stack their pen-
Health Levels: −0/−1x4/−2x4/−4x2/Incap. alties.
Speed Bonus: +3. Taming a hippo to be ridden is Crushing Bite: Withering bite attacks ignore four
nigh impossible. points of soak, plus an additional point for each attack
Actions: Endure Heat: 5 dice; Feats of Strength: roll extra success. This can’t reduce an enemy’s soak
10 dice (may attempt Strength 5 feats; see Beast of below (his Stamina).
Burden); Resist Poison/Disease: 7 dice; Senses: 7 dice; Furious Rampage: When attacking or rushing a
Swimming: 4 dice; Threaten: 5 dice crashed enemy, add two automatic successes.
Resolve 3, Guile 2 Trample: When making a stomp attack against an
enemy that provoked the hippo’s reflexive movement
COMBAT from a rush on his last turn, a hit knocks the enemy
prone. Apply the prone defense penalty (Exalted, p.
Attack (Bite): 7 dice (Damage 19L/5) 202) retroactively when calculating the attack’s thresh-
Attack (Stomp): 9 dice (Damage 17B/4) old successes.
Attack (Grapple): 9 dice (8 dice to control)
Combat Movement: 6 dice MERITS
Evasion: 2; Parry: 4
Soak/Hardness: 13/7 Beast of Burden: Double 8s on feats of strength to
haul or carry heavy burdens.
SPECIAL ABILITIES Bottomless Lungs: Hippos can hold their breath
for five minutes underwater. In combat, they can hold
Bone-Crunching Bite: An enemy damaged by a their breath for an entire scene, but must surface once
hippo’s decisive bite suffers a penalty equal to attack it ends.
roll extra successes on Strength and Dexterity rolls that
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Great Stoat Fearless: +1 Resolve against fear-based influence.
Keen Nose: Double 9s on scent-based Perception
Frenetic carnivores native to Eastern grasslands and rolls.
prairies, the great stoat is a dog-sized mustelid. They’re
highly opportunistic predators, hunting rodents and Iron-Skull Devil
hares and claiming their prey’s dens or warrens as
their own. They’re active both day and night, changing Fifteen feet long and weighing half a ton, these biped-
sleep schedules throughout the year to match seasonal al lizards take their name from the distinctive bony
prey. Great stoats will fight larger animals, including domes covering their skulls, used in social displays
wolves and great cats. Hunters use tamed great stoats and to fend off predators. They live in herds in Eastern
to corner rabbits, foxes, and other swift prey, but have forests, arid Southern savannas, and some Western
never truly domesticated them. islands, subsisting on low-lying vegetation such as
leaves, seeds, and fruits. Many cultures that live near
Essence: 1; Willpower: 5; Join Battle: 7 dice iron-skull devil herds prize helms made from their
Health Levels: −0x1/−1x2/−2x1/−4x1/Incap. skull domes as trophies, though hunting them is a
Actions: Climbing: 8 dice; Jumping: 6 dice; Senses: perilous endeavor.
6 dice (see Keen Nose); Stealth: 7 dice; Threaten: 7
dice; Wriggle Through Tight Spaces: 8 dice (see Con- Essence: 1; Willpower: 4; Join Battle: 7 dice
tortionist) Health Levels: −0/−1x2/−2x2/−4/Incap.
Resolve 3 (see Fearless), Guile 1 Speed Bonus: +1. Taming iron-skull devils as mounts
COMBAT is inordinately difficult.
Attack (Bite): 6 dice (Damage 9L) Actions: Feats of Strength: 7 dice (may attempt
Attack (Grapple): 5 dice (8 dice to control) Strength 5 feats); Senses: 6 dice (see Sharp Sight);
Combat Movement: 8 dice Threaten: 5 dice
Evasion: 3; Parry: 1 Resolve 3, Guile 1
Soak/Hardness: 2/0 COMBAT
SPECIAL ABILITIES Attack (Headbutt): 8 dice (Damage 14B)
Ambush Hunter: Add three dice on all unexpected Attack (Grapple): 10 dice (8 dice to control)
attack rolls. Combat Movement: 5 dice
Latch On: When dealing 5+ withering damage with Evasion: 3; Parry: 4
a bite, the great stoat can reflexively grapple its target. Soak/Hardness: 4/0
Opportunistic Strike (Latent): If an enemy is crashed SPECIAL ABILITIES
while grappled by the stoat, the stoat may reflexively Deadly Charge: Each range band an iron-skull devil
make a decisive savaging attack against it. moves in a straight line towards an enemy grants it two
MERITS Initiative, until it reaches close range and makes a de-
Contortionist: Double 8s on rolls to squeeze through cisive attack against him. It loses all this Initiative if it
tight spaces. takes any action other than moving towards that enemy
or attacking him.
OTHER WEASELS Head Bash: A decisive headbutt that deals 3+
damage knocks the victim prone and hurls him to short
Represent weasels, martens, mongooses, and range. If his turn comes after the iron-skull devil’s, he’s
similar creatures by applying the Tiny Creature delayed by (levels of damage dealt – his Stamina)
Merit to great stoat traits, granting +2 Evasion ticks; if this would delay him to tick zero, he loses his
against larger foes’ attacks, and subtracting two turn entirely. If the iron-skull devil reflexively pursued the
successes from Awareness rolls made by larger enemy after a successful rush on his last turn, double
characters to detect them. Their withering at- the effective amount of damage when determining this
tacks have raw damage 2 against larger enemies, delay.
and they can only grapple enemies their size or MERITS
smaller. Sharp Sight: Double 9s on sight-based Perception
rolls.
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Jellyfish VARIABLE SIZE
Jellyfish are bell-shaped, gelatinous cnidarians found While most jellyfish species use these traits, Cre-
in salt and fresh water. They’re carnivorous, consuming ation is home to a vast variety of them.
plankton, small fish, or other jellyfish, depending on size.
Some feed passively, collecting food as they swim; oth- Minuscule Size: The smallest jellyfish, like box
ers hunt their prey, capturing them with their tentacles. jellies, are less than an inch long. They add +3
Many species’ tentacles are venomous, causing pain that Evasion against larger character’s attacks (+2
ranges from mild discomfort to death. Jellyfish blooms, if the attacker has the Tiny Creature Merit) and
caused when they swarm in warm, plankton-rich wa- subtract 3 successes from rolls to notice them (2
ters, can clog and tear overfull fishing nets. successes from characters with the Tiny Creature
Merit). Their decisive attacks don’t damage larg-
Essence: 1; Willpower: 2; Join Battle: 4 dice er characters, but still convey poison.
Health Levels: −0/−1/−2/−4/Incap.
Actions: Senses (see Water Sense): 5 dice; Stealth: 6 Large: Larger jellyfish species lack the Tiny
dice (see Tiny Creature); Swim: 6 dice Creature Merit. Their sting attacks have raw dam-
Resolve 1, Guile 1 age 10L against all enemies regardless of size,
COMBAT and they can grapple larger foes. They have soak
Attack (Sting): 5 dice (Damage 3L; 10L against 4 and gain an additional −1 and −2 health level.
enemies the jellyfish’s size or smaller. See Venom)
Attack (Grapple): 5 dice (6 dice to control. Can only spring, they shed extra wool by rubbing against trees
grapple enemies of their size or smaller, and can only and rocks. Northern cultures collect these fibers and
savage grappled enemies). spin them into fine, warm fabrics.
Combat Movement: 6 dice
Evasion: 2 (see Tiny Creature); Parry: 1 A mountain goat’s cloven hooves have inner pads that
Soak/Hardness: 1/0 provide traction and dewclaws that prevent slipping.
SPECIAL ABILITIES These, combined with strong neck and shoulder mus-
Bloom: Characters within close range of jellyfish cles, let them ascend steep-pitched slopes and jump
battle groups suffer a −3 penalty on movement actions to higher ground. When kid goats first begin to climb,
and lose one Initiative at each round’s end. nannies often position themselves on slopes below to
Luminesce: Some jellyfish species glow softly, illumi- stop falls should a kid lose its footing.
nating the area within close range.
Venom: A venomous jellyfish’s decisive sting attacks Although they’ll sometimes descend to lower ground
inflict poison with damage 1i/round (B in Crash), du- in search of salt licks and sustenance, most mountain
ration 5 rounds, and a −4 penalty. goats stay above the tree line. While not aggressive,
MERITS they make shows of dominance during mating season
Tiny Creature: +2 Evasion against larger enemies’ or to ward off predators, and will fight when provoked,
attacks. Larger characters subtract two successes from especially if their young are in danger.
Awareness rolls to notice a jellyfish.
Water Sense: Jellyfish detect vibrations in water, dou- Essence: 1; Willpower: 4; Join Battle: 6 dice
bling 9s on Perception rolls while underwater, and ig- Health Levels: −0/−1x3/−2x2/−4/Incap.
noring visual penalties due to lighting, obstructions, etc. Actions: Climbing: 10 dice; Endure Cold: 8 dice;
Feats of Strength: 6 dice (may attempt Strength 3 feats);
Mountain Goat Jumping: 7 dice; Senses: 5 dice
Resolve 4, Guile 1
Hardy and sure-footed, mountain goats climb prom- COMBAT
ontories and scale cliff faces that stymie others. They Attack (Bite): 8 dice (Damage 10B)
sport beards and long black horns whose rings reveal Attack (Horns): 6 dice (Damage 7B)
the animal’s age in years. Their double coats — a dense Attack (Kick): 6 dice (Damage 10B. See Brutal Kick)
woolly undercoat covered by a layer of longer, hollow Attack (Grapple): 5 dice (5 dice to control)
hair — protect against extreme cold and high winds. In Combat Movement: 7 dice
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Evasion: 3; Parry: 1 UNUSUAL SIZE
Soak/Hardness: 4/0
SPECIAL ABILITIES Larger rodents such as capybaras or beavers use
Brutal Kick: Enemies smaller than a human that rat traits, but lack Tail Drop, Tiny Creature and
take 5+ damage from the goat’s withering kicks are Terrifying Swarm. Their withering damage isn’t
knocked back one range band and fall prone. reduced against larger creatures.
Gore: Add attack roll extra successes on deci-
sive horn attacks against lower-Initiative enemies as SPECIAL ABILITIES
damage dice. Tail Drop: The tail skin of some rodent species, like
Lock Horns: Goats use their horns to grapple, violent- deer mice, rock rats, and spiny rats, is easily pulled
ly twisting and wrenching their opponent about. De- off, letting them escape predators. When such rodents
cisive horn savaging attacks double 10s; withering withdraw, they can take one level of bashing damage
savaging attacks gain +3 Overwhelming. to add one success toward the goal number and lower
MERITS the Initiative cost to 1i/round. Shed tail skin regrows
Mighty Leap: Double 9s on jumping-based move- after a season, resetting this ability; it can also be
ment actions. regrown by magic capable of healing crippling effects.
Terrifying Swarm: Rodent battle groups impose
Mouse/Rat a −2 penalty on rolls made by enemies within close
range.
Rodents live throughout Creation, in sprawling cities MERITS
and tiny villages, and aboard every fleet sailing the seas. Keen Nose: Double 9s on sense-based Perception
They’re typically brown, black, gray, or white, with long, rolls.
thin tails. While many rats are only a few inches larger than Tiny Creature: +2 Evasion against larger foes’
mice, some species can grow well over a foot in length. attacks. Larger characters subtract two successes from
Awareness-based rolls to notice rodents.
Rodents thrive in human-populated areas, causing Discerning Scent (Latent): Trained rodents can
food shortages and spreading disease if left unchecked. distinguish specific scents and indicate their presence.
Not all are aggressive, though most bite if cornered or Double 8s on scent-based Perception rolls to detect this
threatened. They’re intelligent and intuitive creatures, substance. A rat can be trained in this Merit multiple
able to recall complicated routes to food sources. They times for multiple substances.
also take well to training, whether as performing ani-
mals for traveling troupes or poison-sniffers for nobles.
These traits also support various other small, innocu-
Octopusous rodents, like squirrels.
Essence: 1; Willpower: 3; Join Battle: 5 dice Found throughout the oceans, these eight-armed
Health Levels: −0/−1/−2/−4/Incap. invertebrates have bulbous heads and beak-tipped
Actions: Climbing: 7 dice; Gnaw Through Things: 5 maws. Suction cups along their arms grip surfaces and
dice; Senses: 8 dice (see Keen Nose); Stealth: 7 dice objects, letting them taste whatever they hold. Many
(see Tiny Creature); Wriggle Through Tight Spaces: 7 species live their lives completely submerged; others
dice inhabit intertidal zones, coming to the surface to bask
Resolve 2, Guile 1 in the sun or seek food.
COMBAT Octopuses can change color to blend into their sur-
roundings and avoid predators. Their soft bodies can
Attack (Bite): 4 dice (Damage 3L; 5L against enemies squeeze through any gap that their beak can fit through;
the rat’s size or smaller.) a 500-pound octopus can slip through a hole the size of
Attack (Claw): 6 dice (Damage 1L; 3L against an obol. All octopuses are venomous, though to humans
enemies the rat’s size or smaller.) their bites are an irritant, only deadly in extreme cases.
Combat Movement: 7 dice
Evasion: 3 (see Tiny Creature); Parry: 1 Essence: 1; Willpower: 5; Join Battle: 7 dice
Soak/Hardness: 1/0 Health Levels: −0/−1x2/−2x2/−4/Incap.
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Actions: Feats of Strength: 6 dice (may attempt MERITS
Strength 3 feats); Senses: 8 dice (see Sharp Sight); Amorphous Body: Double 7s on rolls to squeeze
Solve Puzzles: 6 dice; Squeeze Through Tight Spaces: through tight spaces.
12 dice (see Amorphous Body); Stealth: 7 dice (see Camouflage: The octopus changes color to match its
Camouflage); Tracking: 5 dice surroundings, doubling 9s on Stealth rolls.
Resolve 2, Guile 1 Sharp Sight: Double 9s on all sight-based Perception
rolls.
COMBAT
Owl
Attack (Beak): 6 dice (Damage 6L, see Venom)
Attack (Arms): 7 dice (Damage 7B) These nocturnal birds of prey use large, powerful eyes
Attack (Grapple): 10 dice (10 dice to control) to hunt by night, feeding primarily on small mammals,
Combat Movement: 6 dice (see Ink) insects, and other birds. Even the largest owls can fly
Evasion: 3; Parry: 3 all but silently, attacking completely unexpectedly.
Soak/Hardness: 2/0 Owls also possess incredibly keen hearing and have al-
most no blind spot, thanks to the immense degree they
SPECIAL ABILITIES can rotate their heads. They can be found throughout
much of Creation, from the near North’s snowy owls to
Ink: The octopus releases a jet of ink, clouding the the desert owls of the Burning Sands.
water around it. It doubles 9s on disengages.
Many-Armed: When flurrying an arm attack, reduce Essence: 1; Willpower: 5; Join Battle: 7 dice
the flurry penalty on both rolls to −1.
Venom: A decisive beak attack inflicts a poison with
Damage 4i/round, Duration 3 rounds, and a −1 penalty.
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VARIABLE SIZE Death Dive: When an owl moves into close range with
an enemy after beginning at long range above it and
These traits depict larger octopus species. For makes a decisive attack, it adds four dice on the attack
smaller species, adjust their traits as follows: roll and doubles 10s on damage. Once per scene, unless
reset by rising back to long range above all enemies.
Minuscule Size: The smallest octopuses, like the Dread Clutches: When an owl savages a grappled
deadly blue-ringed octopus, have this Merit. They foe with Tiny Creature or Minuscule Size, it can also
add +3 Evasion against larger characters’ attacks drag him along with its movement action.
(+2 if the attacker has the Tiny Creature Merit) and Swooping Descent: An owl that descends into close
subtract 3 successes from rolls to notice them (2 range with an enemy and makes a decisive unexpected
successes from characters with the Tiny Creature attack on the same turn adds two successes on the attack roll.
Merit). Their decisive attacks don’t damage larg- MERITS
er characters, although they still convey poison. Keen Hearing: Double 9s on hearing-based Percep-
They can’t attempt feats of strength. tion rolls.
Night Vision: Owls can see in dim conditions as
Tiny Creature: Smaller octopuses have this Mer- though in broad daylight and reduce the difficulty of
it. They add +2 Evasion against larger character’s Perception-based rolls in deeper darkness by one.
attacks and subtract 2 successes from rolls to no- Silent Flying: Double 9s on Stealth rolls while flying.
tice them. Their withering attacks have damage Wide-Range Vision: An owl can swivel its head to
3 against larger characters. They can’t attempt an incredible extent, adding one die on vision-based
feats of strength. Perception rolls, or three dice opposing Stealth.
Legendary Size: Creation’s seas are home to Shieldback Lizard
monstrous octopuses of Legendary Size. In addi-
tion to this Merit’s benefits (p. XX), their attacks These tremendous lizards have bodies covered in bony
gain +1 die on attack rolls, +3 Damage, and Over- plates and thick, club-like tails. They grow up to 25 feet
whelming 3, and they have soak 6 and Hardness in length and eight tons in weight. Slow and sluggish,
4. They gain three additional −1 and −2 health lev- they feed on low-lying ferns, shrubs, leaves, and fruits,
els, and may attempt Strength 7 feats of strength. eating in quantities comparable to elephants, while oc-
casionally supplementing their diet with invertebrates.
Health Levels: −0x2/−1/−2/−4/Incap
Actions: Fly: 10 dice; Senses: 10 dice (see Keen Shieldbacks dwell in temperate and subtropical for-
Hearing, Night Vision, Wide-Range Vision); Resist ests, most commonly in the East. Adults are solitary;
Poison/Disease: 6 dice; Tracking: 6 dice; Stealth: 11 between their tough armor and deadly tails, most
dice (see Silent Flying) predators pose little threat to them.
Resolve 2, Guile 1
COMBAT Essence: 1; Willpower: 3; Join Battle: 5 dice
Attack (Peck): 6 dice (Damage 10L) Health Levels: −0x10/−1x5/−2x5/−4/Incap.
Attack (Talons): 9 dice (Damage 6L) Speed Bonus: +1. Taming a shieldback lizard as a
Attack (Grapple): 9 dice (5 dice to control. Owls mount is nigh impossible.
can only savage grappled enemies, unless they have Actions: Feats of Strength: 10 dice (may attempt
the Tiny Creature or Minuscule Size Merits) Strength 7 feats; see Demolishing Tail); Resist Poison/
Combat Movement: 9 dice Disease: 10 dice; Senses: 5 dice
Evasion: 4; Parry: 2 Resolve 2, Guile 1
Soak/Hardness: 3/0 COMBAT
SPECIAL ABILITIES Attack (Stomp): 10 dice (Damage 17B/4)
Carried Away: When a withering talon attack Attack (Tail Slam): 9 dice (Damage 19B/5. Can
deals 5+ damage to an enemy with Tiny Creature or make smash attacks.)
Minuscule Size, the owl may forgo receiving Initia- Attack (Grapple): 11 dice (10 dice to control. Shield-
tive to reflexively grapple it. Each point of Initiative it back lizards make unopposed control rolls against
forgoes adds a die to the control roll. smaller enemies, unless they use magic like Dragon
Coil Technique.)
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Combat Movement: 4 dice OTHER WATERFOWL
Evasion: 1; Parry: 5
Soak/Hardness: 16/10 Swan traits can be used for ducks and other wa-
SPECIAL ABILITIES terfowl, but they lack Devoted Mate. Less aggres-
Bludgeoning Tail: When making a decisive smash sive species lack Bluster.
attack against an enemy with at least 10 less Initiative,
add attack roll extra successes as damage dice. Once COMBAT
per scene. Attack (Wing): 7 dice (Damage 9B)
Trample: If a shieldback lizard makes a stomp attack Attack (Bite): 4 dice (Damage 10L)
against an enemy that provoked its reflexive movement Combat Movement: 6 dice (see Waterfowl’s Grace)
from a rush on his last turn, a hit knocks the enemy Evasion: 2 (see Waterfowl’s Grace); Parry: 1
prone. Apply the prone defense penalty (Exalted, p. Soak/Hardness: 2/0
202) retroactively when calculating the attack’s thresh- SPECIAL ABILITIES
old successes. Bluster: A swan gains one Initiative when an enemy
MERITS attempts to disengage from it, or when it successfully
Demolishing Tail: Shieldback lizards double 8s on threatens an enemy.
feats of strength to push, topple, or destroy things with MERITS
their tails. Devoted Mate: A swan ignores defense penalties when
Impenetrable Armor: Reduce the minimum damage flurrying a defend other action to protect its mate or off-
of withering attacks against a shieldback lizard by spring, and doubles 9s on threaten rolls while fighting to
one, minimum zero. protect them.
Legendary Size: A shieldback lizard suffers no on- Keen Sight: Double 9s on sight-based Perception
slaught penalties from the smaller enemies’ attacks, rolls.
unless inflicted by magic. It can’t be crashed by smaller Nictitating Membrane: A swan’s semi-translucent
enemies’ withering attacks unless they have 10+ “third eyelid” negates vision-based Perception penal-
post-soak damage, although attackers gain the full ties for seeing underwater.
amount of Initiative damage dealt. Smaller enemies’ Waterfowl’s Grace: While swimming or flying,
decisive attacks can’t deal more than (attacker’s swans gain +1 Evasion and double 9s on disengage
Strength + 3) levels of damage to it, not counting levels and withdraw actions.
added by magic.
Swan
Striking in appearance and unpleasant in tempera- Thunder Lizard
ment, swans are most common along the Blessed Isle’s
waterways, although populations exist in almost all of These giant, long-necked reptiles are Creation’s largest
Creation’s temperate climes. Most are bright white, land-dwelling animals, reaching heights of 60 feet and
but others are black or gray. They’re extremely terri- weights of over 100 tons. With necks up to 50 feet in
torial, only forming significant flocks to colonize large length, they can easily graze on treetops, though the
lakes and other bodies of water. Most form long-lasting sheer amount of food they require means they’ll also
relationships, even mating for life. feed on lower-lying foliage, grasses, and aquatic plants.
Most thunder lizard species inhabit wet or coastal
Despite being herbivores, with a diet consisting almost habitats, traveling in herds segregated by age.
entirely of aquatic plants, swans respond to trespassers
and predators with a puffed-up display of aggression Few predators can threaten a thunder lizard herd, and a
that usually intimidates enemies into withdrawing. stampeding herd can reshape the land. Few human societies
possess the means to even attempt to hunt thunder lizards,
Essence: 1; Willpower: 5; Join Battle: 6 dice but opportunistically scavenging the remains of those felled
Health Levels: −0x1/−1x1/−2x2/−4x1/Incap. by age, disease, or superpredators like tyrant lizards can
Actions: Fly: 7 dice; Senses: 6 dice; Swim: 6 dice; provide a bounty of meat, bone, and other useful materials.
Threaten: 6 dice
Resolve 3, Guile 1
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Essence: 1; Willpower: 3; Join Battle: 6 dice scaring off would-be predators. It can flurry a tail slam
Health Levels: −0x5/−1x5/−2x10/−4x10/Incap. attack with a threaten roll without penalties, adding
Actions: Feats of Strength: 14 dice (may attempt attack roll extra successes to the threaten roll as dice.
Strength 10 feats; see Beast of Burden); Resist Poison/ Trample: If a thunder lizard makes a stomp attack
Illness: 10 dice; Senses: 7 dice (see Keen Hearing); against an enemy that provoked its reflexive movement
Threaten: 5 dice from a rush on his last turn, a hit knocks the enemy prone.
Resolve 3, Guile 1 Apply the prone defense penalty (Exalted, p. 202) retro-
actively when calculating the attack’s threshold successes.
COMBAT
MERITS
Attack (Stomp): 8 dice (Damage 17B/4) Beast of Burden: Double 8s on feats of strength to
Attack (Tail Slam): 6 dice (Damage 19B/5) haul or carry heavy burdens.
Attack (Grapple): 9 dice (7 dice to control. Thunder Keen Hearing: Double 9s on hearing-based Percep-
lizards make unopposed control rolls against smaller tion rolls.
enemies, unless they use magic like Dragon Coil Tech- Legendary Size: A thunder lizard suffers no on-
nique.) slaught penalties from smaller foes’ attacks, unless
Combat Movement: 7 dice inflicted by magic. It can’t be crashed by smaller
Evasion: 2; Parry: 4 enemies’ withering attacks unless they have 10+
Soak/Hardness: 16/10 post-soak damage, although attackers gain the full
amount of Initiative damage dealt. Smaller enemies’
SPECIAL ABILITIES decisive attacks can’t deal more than (attacker’s
Strength + 3) levels of damage to it, not counting levels
Thunder Tail: A thunder lizard can swing its tail fast added by magic.
enough to create a sound like a cracked bullwhip,
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Stampede: When a battle group of stampeding BEES
thunder lizards moves into close range of an enemy,
it reflexively makes an engage gambit (Exalted, p. Bees can be represented with wasp traits. They
209). Engaged enemies suffer a level of automatic lack bite attacks, and stinging a foe is fatal to
bashing damage, ignoring Hardness, at the end of many species of bee (but not to Lunars or other
each of their turns. characters with Exalted Healing).
Walrus
Among the most imposing Northern species, the wal- MERITS
rus is a mountain of blubber and muscle well-adapted Aquatic Grace: While underwater, double 9s on
to hunting in icy shallows. They mostly prey on clams, movement actions and gain +2 Evasion.
mollusks, fish, and seals, but are opportunistic, feeding Ferocious Calf Guardian: When protecting its
on whatever’s available. young with a defend other action, a walrus gains +1
Parry and ignores Defense penalties from flurrying.
Social animals, walruses travel in pods to protect the Impenetrable Blubber: Minimum damage of with-
young and infirm against the few predators that can ering attacks against a walrus is reduced by one die,
endanger them. When cornered, they close ranks, minimum zero.
sometimes even turning the tables on predators like Keen Hearing: Double 9s on hearing-based Percep-
polar bears, goring them with powerful tusks. Walruses tion rolls.
are hunted for meat, blubber, hide, and ivory.
Wasp
Essence: 1; Willpower: 5; Join Battle: 8 dice
Health Levels: −0x4/−1x4/−2x4/−4x2/Incap. These winged, venomous insects can be found through-
Actions: Endure Cold: 12 dice; Feats of Strength: 8 out much of Creation, though woodlands, meadows,
dice (may attempt Strength 5 feats); Resist Poison/ and grasslands are the most common habitats. While
Disease: 6 dice; Senses: 8 dice; Swimming: 10 dice; most wasp species are solitary, the greatest nuisances
Threaten: 7 dice to humans are social wasps, which form colonies in
Resolve 4, Guile 1 hives constructed from chewed wood pulp or other
COMBAT plant fibers. Adult wasps subsist mainly on nectar but
Attack (Tusks): 6 dice (Damage 14L) spend much of their time hunting insects and spiders
Attack (Grapple): 8 dice (10 dice to control) to feed to their carnivorous young.
Combat Movement: 4 dice (10 dice underwater)
Evasion: 1 (see Aquatic Grace); Parry: 4 Essence: 1; Willpower: 2; Join Battle: 6 dice
Soak/Hardness: 10 (see Impenetrable Blubber)/4 Health Levels: −1/−2/−4/Incap.
SPECIAL ABILITIES Actions: Find Flowers: 7 dice; Flying: 8 dice; Senses:
Gore: A walrus adds attack roll extra successes on 6 dice; Stealth: 3 dice (see Minuscule Size)
decisive tusk attacks against lower-Initiative enemies Resolve 1, Guile 2
as damage dice, as long as it hasn’t taken any other COMBAT
actions that turn. Attack (Bite): 7 dice (Damage 3L; 14L against Mi-
Herd Wall: A pod of walruses is extremely difficult to nuscule Size enemies. Can’t deal decisive damage to
attack because they form a wall against predators. A larger enemies.)
walrus battle group gains +4 soak against attacks from Attack (Sting): 12 dice (Damage 1L; 12L against Mi-
close range made without aiming. nuscule Size enemies. Can’t deal decisive damage to
Impale: Withering tusk attacks ignore four points of larger enemies. See Venom)
soak. Attack (Grapple): 7 dice (3 dice to control. Can’t
Warning Cry: When injured or threatened, a walrus grapple larger enemies. Can only savage grappled
may reflexively roar, granting other walruses within enemies)
medium range two dice on their next Join Battle roll or Combat Movement: 8 dice
Perception roll to notice danger.
372
EX3
CHAPTER NINE: HEROES AND MONSTERS
Evasion: 3 (see Minuscule Size); Parry: 1 MERITS
Soak/Hardness: 1/0 Minuscule Size: +3 Evasion against larger enemies’
attacks. Larger characters subtract three successes from
SPECIAL ABILITIES Awareness-based rolls to notice wasps. Against foes
Terrifying Swarm: Wasp battle groups imposes with the Tiny Creature Merit, this drops to +2 Evasion
a −2 penalty on rolls made by enemies within close and −2 successes.
range.
Venom: A wasp’s decisive sting conveys a poison
with damage 1i/round (B in Crash), duration 6 rounds,
and a −2 penalty.
373
EX3
In the end, Cathak Vanida decided to run.
As dawn tinged the sky, the satrap recognized the futility of her situation. Horns sounded across Kulinth,
signaling the retreat. Tula stationed watches on the storehouses and the treasury — most of them were aflame,
or had been the targets of strategic attacks, but whatever was left within was for Kulinth’s people. Let them
march to Shale Strand with only the clothes on their backs and the food they can scavenge along the way. Let
them return home with nothing in their pockets but shame.
In Kulinth’s central square, the fighters were rounding up the prince’s militia. They’d been stripped of their
weapons and forced to sit on the frozen ground. Tula’s orders were clear: watch them, but do them no harm.
Not yet. They’d chosen the prince’s side — and thus the Realm’s — and oppressed their own people. She
suspected they’d be finding deserters for weeks to come, Asmund’s soldiers who’d shed their finely made coats
and blended in with the rebels. What to do with them was a question Tula didn’t have an answer for yet. Where
was the line between forgiveness and foolishness? Who would she give a second chance, and who would she
put to the sword?
Tula and Sazay stood atop the battlement, watching the Realm’s forces flee. At the column’s head, the satrap
rode in one of the few carriages Tula had allowed to leave the city. “We could still kill her,” said Sazay. Flecks of
red dotted her face; she hadn’t bothered wiping away the blood from her last kill. “A quick strike, you and me.
Or I can find Silent Pearl, if you’d rather. It’d send a message.”
“Letting her live sends one, too. She’ll have to answer for everything that went wrong, and I suspect she
understands less than half of it. Let them fear us. Let them know if they come back, we’ll turn them aside
again.”
Sazay grunted. “You’ve been talking to Tegama. He hates fun, too.” But she laughed, regarding Tula with
admiration. “You led your people well.”
“You all helped me. I don’t know that I’ll ever be able to repay the debt.”
“Oh, I have thoughts on that, but they’re for another time.” Sazay slipped into her fox skin and trotted away,
leaving Tula to her thoughts.
•••••
The day after the battle was bright and cloudless, with the kind of brittle warmth that triggers a thaw.
Throughout Kulinth, however, the fires had given the melting a head start. Mud covered the streets, much of it
mixed with blood. People had laid out wood planks to walk on, but even those quickly grew slick.
With the satrap’s garrison gone, Tula’s people turned to putting out fires. Entire city blocks were little more than
ash and char. The east wing of the prince’s palace had collapsed, though the west still stood. Prince Asmund
lived; the bulk of his personal guard had not. Tegama left him to rot in there, under the watchful eyes of a band
of farmers. Perhaps they’d have mercy on him. It was no concern of Tegama’s.
A group of children braved one of the barracks’ supply buildings, despite their elders’ warnings. They emerged
covered in soot and reeking of smoke, their hair gray with ash. They passed out what meager goods they’d
found inside: some warm clothes, the last of a store of flour and dried meat. The blaze had destroyed the rest. It
was the same across the city. Fire didn’t take sides.
Still, there were small victories in the aftermath. When Tula led a wagon full of tax records past, the people
stopped her, crowding around to offer their thanks. It was nearly an hour before she could continue on, and they
followed her to the town square, singing victory songs. When the bonfire went up, burning the records, they
roared.
•••••
Throughout the day, Tula counted the dead and consoled the dying. They’d known, all of them, how risky it was
to face down trained Cathak soldiers. They’d known they might not survive — probably wouldn’t, if it went
sour at any point. They’d joined her cause anyway. She gathered mementos for their families and oversaw the
preparations for funeral rites.
Silent Pearl found her wavering on the edge of exhaustion, and took her back to the house of some minor
official who’d fled when the fighting began. “Sleep,” they said, guiding her to an opulent divan heaped with
blankets. “Let us help. You’re not alone anymore.”
Not alone...
Maybe it was the permission she needed, or the one thing she needed to hear. Or maybe Silent Pearl had
worked some sorcery. Whatever it was, the words followed Tula down into a deep sleep.
•••••
Silent Pearl tended to the wounded. The army had set up in the intact side of the prince’s palace,
commandeering a cavernous ballroom where the physicians could do their work. Two nights ago, Asmund had
held a feast here. The linens now served as shrouds for those too far gone to be saved. Silent Pearl had set a
trio of girls to tearing tablecloths into strips to serve as bandages. It gave them something to do besides fret;
their parents were here, being ministered to, their prognoses uncertain.
The rhythms of healing came back to Silent Pearl quickly. Hundreds of years had passed since they’d lived in
their hut in the marshes, since they’d taken on patients, cured their ailments and compounded tinctures to ease
their aches. The world had changed since Silent Pearl went to sleep, but a broken bone was a broken bone.
They set breaks and sewed up gashes. They sent helpers scurrying into the forest for herbs to help dull their
patients’ pain. By the time full dark settled in, their fingers cramped and their back throbbed. They’d done good
work here, today. For Tula, they told themself as they headed off to find a meal before checking on their pupil.
“Wait!” It was one of the linen-tearing girls, her sisters peeking out from behind her.
Silent Pearl paused. “What?” The girls shrank back. The Lunar almost reached back to make sure they hadn’t
grown their nautilus shell, but no. They supposed it was simply their expression. Sazay had remarked once
that Silent Pearl always seemed ready to bite. They tried softening their glare and considered it a success when
none of the three burst into tears. “I’m sorry, children,” they said. “I’m old and creaky, and it makes me gruff.
What do you need?”
The girl in front held up an offering: a knotwork bracelet made from thin linen strips. “This is for you,” she said.
She gathered up her courage and stepped toward Silent Pearl. Tied it around the gobsmacked Lunar’s wrist.
“We wanted to thank you for helping our parents.” She trotted backwards, then all three turned and scampered
away before Silent Pearl could respond.
They toyed with the bracelet and found themself smiling after the girls. All right. Maybe it’s for me, too.
•••••
Tegama sat listening to the half-dozen people who’d taken interim charge of Kulinth. The council’s membership
would likely change in the coming weeks, as other citizens rallied for power and demanded a voice in the new
government, but for now, these six were the city’s rulers. They were farmers and merchants, two of whom
had served in Tula’s uprising. Since dawn, they’d been handling reports from all corners of the city: mounting
concern over food stores, numbers of the dead and displaced. The lists of what needed sorting were endless.
Their arguments over priorities and strategies made Tegama’s temples throb.
For time being, however, they’d set their disputes aside to present a united front before their prisoner. With
them at the table was a woman dressed in finery, her hair neatly coiffed except for a few flyaway strands.
Were it not for her bound hands and the way her eyes darted warily around the council, she could have been
mistaken for an honored guest. She was Nellens Dinad, one of Cathak Vanida’s advisors and her liaison to
Prince Asmund. They’d been interrogating her about Kulinth’s resources for the better part of an hour.
That was where Tegama came in handy. Someone — he suspected Sazay — had let slip that he’d helped
overthrow a tyrant, once, and installed a new ruler in his place. That meant he knew which questions to ask,
what information would help the city get back on its feet. Dinad had provided useful insights, but now the
council was ready to move on to other matters, ones they didn’t trust a Dynastic lackey to overhear.
As two guards approached to return Dinad to her quarters, she chuckled. “They’ll come back for you, you know.
You’ve betrayed the Realm and that will never be allowed to stand. They’ll hang the six of you first, and you,” she
turned to Tegama, “the Wyld Hunt will come for you, Anathema.”
Tegama smiled. He hadn’t exactly been subtle, during the fighting. “The Realm isn’t coming,” he said. “Not
any time soon. They might send some angry letters, maybe appoint some hapless nobody to come negotiate
your release. But a full legion? No. Kulinth’s too far north for them to reclaim it just now. Perhaps in a few
years, when someone sits on that throne. Right now, they’re too busy to worry about us.” He said it more for
the council’s benefit than Dinad’s, but the words cut her as deeply as if he’d swung his blade. She said nothing
more as they took her away.
When the doors closed behind her, the arguing started afresh.
•••••
Sazay was pleased with how it all turned out. She’d composed the first part of the story, and was now working
on that first meeting with Tula and Silent Pearl. She lay by the fire in her fox form, drowsing as she pondered
the details. She considered letting herself get in a few good nips in that fight. It didn’t change the outcome, after
all, and...
As if summoned, Silent Pearl sat down beside her, crouched in their shell.
No, I’ll tell it true.
Tegama came in, smelling of cold and smoke. Perhaps the blast of cold air woke Tula, or the savory scent of
soup bubbling over the hearth. Her jaw cracked with the force of her yawn, and Silent Pearl took her face in
their hands, examining Tula for injury.
“I’m fine,” she said. “Just tired.” She extracted herself and went to sniff at the soup. She added a pinch of salt,
then looked around guiltily.
“One of the families brought it by,” said Sazay, stretching out in her human form. “We’re not insulted if you tinker
with it.” She looked hopefully at Tula and was rewarded with a spoonful to taste. “’s good,” she said. “So. What
next?”
Tegama glanced at her. The Silver Pact could use Tula elsewhere, but would she leave Kulinth? Would she leave
Silent Pearl, who had no use for the Pact, and suggested Tula ought not as well? “There’s work to be done in
Shale Strand. We could use your help. Both of you.”
Silent Pearl said nothing, watching Tula.
“We’ve made a difference here,” she said. “And they’ll need some time to get on their feet. I need to be here for
the start of that. But.” She looked at them each in turn, Silent Pearl the longest. “Kulinth isn’t the only place this
is happening. Other people need us. Need me. Luna can’t have chosen me only for me to stay here.”
The older Lunar retreated into their nautilus shell a moment, then emerged with a sigh. “Fine. Go with them.”
Sazay opened her mouth to argue the reasons they needed Silent Pearl, too, but the No Moon wasn’t done
speaking.
“You go with them, and I’ll go with you. I’m not done teaching you yet.” They took in Sazay and Tegama with a
glare, though it quickly softened. “I suppose you’re not terrible to have around, either.”
Sazay suspected she’d change that last bit, when it came time to tell the tale of how their Circle began.
LUNARS: FANGS AT THE GATE
Student of the Silver Pact
A.Woods Hunt Pants?
Alan-Michael Havens
Amauros Nightsilver iain Durham Pat Murphy
Andrzej
Angelo C. J Edgar Hoover PK Sharp-Garcia
Anthony Kipling
Beans J.Cryan Quufa Ugrorian
Blue E
Bradley Osburn James Huggins Rachel V.
Brian Hon
Bryant E Stevenson Joe Henderson Richard Zheng
C Gailloreto
Callias Lycus Josh Morse Rick Wilson
Carl L. Congdon
Catherine Roberts K.B Riste Dimitrov
Charles E. Gray
Charles R Kellen M. Robert DeBroeck
Chris ‘Stitches’ Upton
Christopher A. Bell Kevin J. Parker Roland & Morgan
Christopher McDonough
Clever Lin Kimberely Altomere S.Davies
Click-Click-Chirp
Crushing Child Kolton Mohn Samiksha-Ji
Dan Phillips
Dan Wilson Konstantinos Magkakis Saner “Low Vice“ Hu
Dee Buhlman
Dream Mondschein Kyle Dutkowski Scott Banks
Esther C
FicusLord Lucas Radtke Scott G. Miller
Gunner Gawith
M. Ceoquemit Sebastian Sigmon
A Irving
A MacLellan M. Eldemerdash Shachar Gold
a peasant dying of cholera
A. Sutton Madeline McCaul Speaks-of-Silence
A. Wang
Aaron ‘Shrike’ Nightingale ManusDomini Spyros Kotteas
Aaron Davis
Aaron Pothecary Matt M McElroy Tamsin Chandler
Aaron Scott
Able Michelle Pounders Threehorn
Acolyte2j
Adam & Amanda Fry milo v3 Tobi Taylor
Minty Tsubame
Molughaidh Young Ty Hicks
Nathan Giles “Viktoria Julie Salzmann
Neall Raemonn Price (Paragon Gal)”
Nick T. Vinay Date
no Will M.
O. G. Llorca Winterstar
One Traveller of a Shifting Path Yomrik the architess
Member of the Silver Pact
Adam & Looie Krump Alan R.
Adam “MagusRogue“ Loyd Alastair McNab
Adam Daniel-Wayman AlbztheDude
Adam Epstein Aled P
Adam Jeter Aleksay
Adam McKinney Souza Alessandro Bruschi
Adam Robertson Alex Glemzu
Ado Thomas Alex J. Fewings
Aerdan Alex Whisennand
Aidan H. Alexander Cresswell
Ak Cha Alexander G.
Al Gonzalez Alexander Y. Hawson
378
EX3
KICKSTARTER BACKERS
Alice Marie McNeal Marks Ben C Carl Ollivier
Alison “Estro“ D. Ben Mason Carlo Tietz
Alistair Bouch Ben Russell Carol Lai
Almonihah Bennie S Carter Blalack
Amber L. Berem Casey Johnson
Amber Vietzke Bernhard “GreatCthulhu“ Trecksel Casey Prasad Grant
Amethyst Bill Jackson III Cat ‘Phantom’ Schlitz
Amilar Ria, Dragonblooded Goofball Bill Mulligan Ceci n’est pas un graffiti
Amine Hsu Nekuchan Bill R Cecil DeBuck
Andrea Migone Birb of House Shades Cecil Maye
Andrea Miller Christenson BlackRhum Chandlar Starwalt
Andrew B. Blaine C. Rineer Charles M. Watford Jr.
Andrew D. Mackenzie “Bloodclaw the Moonstalker. Charles Penn
Andrew Morris Charles Strange
Andrew Pogue If not that, then Tristan Rosam” Cheryl and Dave M
Andrew R Bo Bratsberg Child of Smoke and Mirrors
Andrew Rowe Bob Huss Chow Matthew Chun
Andrew Sheeler Bob Manning Chris Cowger
Andrew Srebro Botch Frivarg Chris Curry
Andy Fones Branwen Gillen Chris Emerson
Andy Stanford Brendan O’Donnell Chris Gawne
Anthony Craig Senatore Brennan Dawson Chris Lacombe
Anthony Wilson Brett Alexander Chris Lasseter
Antje Becker Brett Anderson Chris Mawford
Antonio Albano Brian Jennings Chris P.
Antti Knutas Brian King Chris S.
Arjan van der Meer Brian Leddy Chris Villegas
Arlan C. Stutler Brian Perdomo Chris Wells Wood
Artex Brana Brian Swenszkowski Christian Graham
Ash Moon-Chosen Brian Taulbee Christoph Laurer
Ashwath Raghuram Bryan Buschmann Christopher Borst
Atte Mäkelä Bryan Fowler Christopher Daniel
August Mythos C Love Christopher Gilbert
Auric, the worst Eclipse C. Kent Christopher Howard
Aurora B. C. Long Christopher Patton
Austin Loomis, whose totem is a tarsier C. Roland Christopher Robison
Axel B. c_m_m_ Christopher Wallace
Aymeric Goutain Caffeinated Conquests Christopher Wong
Aze Caitlyn B. Chronos
B. Lundberg Cameron McEwen Chrysanthemum
B. Mariana Cameron Wise Chuck Dee
B.Herbig Camille “Feasts on Song“ Blackbird Chuckles Logue
Bear Giggles Captain Davidius Ciel A. Canth
Beauteous Jewels of Ending Wrath CaptainBragd Clete D. Collum
Beck Carl Grant Lehmann Cody Black
Beldrem “White“ Cando Carl Lyon Cody N Jones
379
EX3
LUNARS: FANGS AT THE GATE
Cody Thoroman David Stephenson Erik Lifbom
Coleridge W. David Symonds Erik Tyrrell
Colin Earle David W Erika Hoagland
Connor Whyte Davin Wärter Erin “Cait Sidhe“ Sullivan
Conor Anderson Dax Van Meter Erythreas
Conor Ex Immortalis Deagan the Black Etienne Olieu
Corin Loup du Paix Defiant Light, the Same Evan Wall
Cory “Graywulfe“ Gilman Person He Was Yesterday Evil Bill
Cosar Deltalisk Evil Midnight Lurker
Cosmo Furiosi Derfel & Poush Familie Schienha
Craig Allen Dermot Bresnehan Fang Fang McGee
Craig S Dev N. Fimbulwinter
Creped Crusader Diego Felipe Calderón Firios
Crowfeatherwolf Diego Rivera First Great Storm, Scion of Skies.
Cyril Lunt Dillen Cooper Foster Gowans
D. Fotheringham Dirk “Mosquito“ Reinelt Francesco Z.
D. Lim Doctor Puppy Frank of fra
D. Ranney Dom Hero Ellis Frédéric Liard
D. White Doug Rosenberger Furlan A.
D.H. London Dr. Devastation G Shellabear
Damian “Damocles“ Steadman Draca Rose G. Delvigne
Damian Crevello DrakeRaids G.Riley
Damien Wellman Drecain Galliyan Eagle-Eye
Dan Ewald Drew A Simpson Garrett Czajkowski
Dan Forinton Duan Bailey Gaspard Levavasseur
Dana McVey Dwayne MacKinnon Gatts
Dani Jang [HANDFUL] Dylan Reedy Gedeon McBain
Daniel Armishaw Dylan.G Genevieve Cogman
Daniel C. E. Lofgren Genevieve Cote
Daniel De Bernardo E. Schuller Geno G.
Daniel Meagher E. Scidmore Georgia L. Moody
Daniel Muscianesi ECMellen Giovanni Rana
Danny Fisher Ed Morland Graham Kemp
Darius Corrieri Edward Feeney Grant Anderson
DarkLordZebedee Eetu “Zergon“ Pykäläinen Grant Hoeflinger
Darkshifter Eli Wasick Greg Brandell
Darkslayer59 Elias Helfer Greg Peterson
Darren G. Grubmaer Elonaplus12 Gregory Rolfe
David “Weimann“ Karlson-Weimann Emile St. Secaire Gregory Smith
David Channing Emma Turetsky Grymmwalker
David Chart Eric D. Peterson Guy Rainey
David Hariman Eric Ellis H Alexander Perez
David Insley Eric Garcia H. Dalton
David McKie Eric McCommon H. Mainzer
David Paul Eric Metcalf Haeshine Sachrovia
David R Saeva Eric Ruhnow Hailey McAuliffe
Erich Dobler
380
EX3
KICKSTARTER BACKERS
Halwin Malison Jacob N. “Chibi“ Jen Hof
Hanne Rheinhard Jacob Samuelsson Jere Manninen
Happy Yeti Jacob Tyler Conerly Jeremiah T. S. Liend
Haptic Goupil Jafran ‘Blue Sun’ Majeau Jeremy D. Parker
Harold Bosstick Jake Mandel Jeremy Fox
Heidi S Jake VanGunda Jeremy G.
Helen W. JakeMilo Jeremy Kopczynski
Herman Page James Ford Jeremy Pour-El
Hugh Davis James Freeman Jeremy Seeley
Hunter Harper James Glanville Jerry Willing
Hunter on Windowed Wing James J Jesse Anderson
Ian Blackney James Meredith Jesse Riggs
Ian D. Ward James Ristig Jesús Luzón
Ian Franke James Taylor Jheral
Ian Hamilton James VanderZanden - Eugene, Oregon Jim Burdo
Ian Holzman James Wax-Edwards João Pedro Colaço Botelho Rodrigues
Ian Otto James Zuger Joe Kaplan
illenvillen Jamie Bowden Joe Silva
Indraneel “Ghosttusk“ Dutt Jane Narbon Joel Silverman
Isabelle Godin Jani H. Joergen W.
Ivan R. Olias Janissary Selah John Baston
J Armstrong January_Silence John Berks
J Rinehart Jared Singer John Broadley
J. A. Barnett Jared Tinker John Doyle
J. Akers Jason “Werewolf“ Best John Hylton
J. Bailey Jason B Smith John L. Gaisano III
J. Dabe Jason Freston John Matyus
J. Fontaine Jason Hockley John Palmer
J. Gering Jason Moscatello john R. Marsalis
J. Moran Jason Ramboz John T Veltman
J. Osborne Jason Ross Johnathan Ru
J. Putnam Jateshi Jigoku Jon Hygom Gislason
J. Random Hacker JC McCormick Jon Nay
J. Troyer JD Maynard Jon Razo
J. Vig Jeez Jon Rettie
J. Wiseman Jeff Gilbert Jonas Beardsley
J.Carter Jeff Hayes Jonathan Bauleke
J.D.J. Plocher Jeff Merola Jonathan Lang
J.F.Williams Jeff Stubbs Jonathan Marshall
J.W. OToole Jeffrey Beckett Jonathan Nicol
Jack Carr Jeffrey Chow Jonathan Stoetzer
Jack Oyston Jeffrey Kachenko Jonathan Strange
Jack Watts Jeffrey Kreider Jonathan Wirth
Jackson Brantley Jeffrey Meadows Jordan Edwardson
Jacob “Light-hero“ Bruhn Paasch Jeffrey W. Borden Jordan Etherington
Jacob Mandel JEG Jordan Springer
381
EX3
LUNARS: FANGS AT THE GATE
Jordan T Killfalcon Maciej Napiórkowski
Jorge Desormeaux Kimiyo Mad_Rat
Joris Kühl Kirsi Solovyeva magicmasterp
Joseph Edge Kitten Magnus Lundgren
Joseph Horan KMV and ARV Magpie Renninger
Joseph Turner Kuyan H. Judith Makona
Josh Bowden Kylan Day Malearsus
Josh Krutt Kyle “Ilorin“ Francoeur Man-eater with tail
Josh SB Kyle Novich Mant85
Joshua Baum Kyle Rogers Marc M
Joshua Cremer Kyle Stoneman Marissa W.
Joshua Crosby L.Hefner Mark “Toroid“ Rae
Joshua J Rabyor Lance Arnold Mark A. Baagø
Joshua Silberfein Laney Moore III Mark Cockerham
JP Estey Larry Castleberry Mark W. Roy
JPD Laudenascher Markus Raab
Juan I. Bolaño Laughing White Wind Markus Viklund
Jubbinaut Lauren Priest Marshall Brengle
Julio A Martell JR LDDM Martin A. Kirstejn Schilling Hansen
Jürgen Hubert Lee Sims Martin Jenner
Justin Collier Leonard Tai Marty Barrett
Justin F. leonardocrubr Mathieu Lapierre
Justin Shullick Leslie Porter Matt (Strength of the Mountain)
Justin Whitman Lewis Anderson and Miranda (Nexa) Gnepper
K Lewis Pearce Matt Baker 2 the natural
K Hood Lexi Hernandez evolution of Matt Baker
K.L.Svarrogh Li Jiyang Matt Betts from BHT
Kamala Kara Arroyo Liam Andrew Green Matt Corkum
Kane Horus Liam Ellis Matt Foley
Karl Fournier Liam Holmes Matt Giglia
Karl Hailperin Liam Miller Matt J.
Karl Kreut Limnaia Matt Siegel
Kasper Kofoed Lindhrive Matthew Aper
Kate Golden Liz Duong Matthew Bal
Katie McDermott Logan Rollins Matthew Ericksen
Katsuro, the Lone Wolf Loki W. Matthew Glass
Kazumi Pardus Lokiel Matthew Grey
Keichi Okami Luis Gomez Matthew J. Gillen
Keiran Stockley Lukas Albrecht Matthew Joel Stewart
Keith Pare Luke Moran Matthew Parsons
Keledrath Luther Smith Matthew Russo
Kelly Pedersen Lysdexic999 Matthew Trent
Kevin Lawler M P Darke Max Werner
Kevin Oliver M. “Inky” Laut Maxime Lemaire
Keys Haynes M. March MDFerris
Khadgar falconer M.Diamond Meg Elliott
Meghan Fitzgerald
382
EX3
KICKSTARTER BACKERS
Melum Nicholas Ragan Prince Zuko the One-Eared
Mewsocks Nicholas Schmenk prototype00
Micah Leming Nicholeas Kirkpatrick Qhispe
Michael “Howling-Wind“ Nichols Nick Cadigan Queen Aranni of the Many Titles
Michael Agapeyev Nick Colombo Quicksilver Dreamer
Michael Amirault Nick Kline R. Colin Nelson
Michael and Brian Goubeaux Nick Knapp R. Conrad
Michael Emala Nicodemus deLaurent R. Ian Napier
Michael Gill Nicola Went R. Linegar
Michael Jacobson Nigel Steven McShane Raaj Thota
Michael Keele Nikkitty Rafael & Luciana Devera
Michael M. Nitsan Bracha Rafael G. Santiago Montalvo
Michael O. Holland Nos4artu Rafe Richards
Michael Parker O. Böhm Ramnesis
Michael Sanguinetti O. Maler Randy Pinion
Michael Warren OddManOut Raphael Bressel
Mikael “Walker-in-Twilight“ Assarsson Odin Yatogami Ravraxas
Mike Bowie Olav M. Voll Raymond Welt
Mike Gilligan Oliver Bretschneider Raziere
Mike Koster Oliver S. Rebecca Harbison
Mikko Parviainen Paolo Biggio Reseru Sansone
Mischa Wolfinger Paradoxical Flower of a Liminal Void Reth Shannar
Mitch Berthelson Parker Morris Richard brooks
Mizako Patricia Efird Richard L. Skinner III
Moe D. Puff Patrick Fagan Richard Mehlinger
Molly Amelia Landgraff Patrik Andersson Richard Q. Luoma
Moonkitten Patrik Persson Rick Jones
Moonsilver Bells Paul Gibbon Righteous Roar of the Snow Lion
Moreno Bianconcini Paul H. Wise Rima
Morgan Cassidy Paul Harris Robert D Mayotte
MorpheousXO Paul Hayes Robert Fitzgerald
Mort Sharp Paul Irvine Robert Frost
Morty Paul Kolo Robert G. Male
Mourge40k Paul Ryan Roberto P. Antón
Mr. Mercutio Paul Thompson Robin Bell
MyshkaMysh Paulo Contopoulos Robin Longhurst
N’arrow Peacock Jones Robin Thunig
Nathan Dillabough Peter Baldwin Robinson Fulcher
Nathan S. Hoskins Peter Lee Roman Lanzarotta
Nathaniel C. Bailey Peter Steponaitis Ron Searcy
Nathaniel Garlick Phil Ames Rook S.
Navve Segal Phil Beal Rotekian
Neon Prodigy Phil Hattie Ruth P.
Niall Dunaid Piper-Wolf Ryan D.
Nicholas Bidler Plucky Hero Ryan Dukacz
Nicholas Kleemann Preston Bruce Ryan Elliott
383
EX3
LUNARS: FANGS AT THE GATE
Ryan Gracey Shafi Ziauddin Tern
Ryan Kent Shane Scriven Tetsuzuru Akeha
Ryan Ledsinger Shay Stringer Tharek
Ryan McWilliams Shen. Hung-Yang Thayne Blake
Ryan Patterson Sherrin Bradley The Charnel God
Ryan Poindexter Sia Airigoniel The Circle with No Name
Ryo Sig the Lucky and Lintha Vinh The Death Trumpet
Ryo Ogawa Silence of Stilled Breath THE Donnie
S J Jennings Sion I Fidelis The Dunwich Mailman
S. Brint Sir Chris The Falconbird
S. Marks Six Swift Graces The Heroes of Karva
S. Wagner Skelethin The Inspector
Sable Brown Skippy Do The Nemian
Sakuda Skyler “Red Knott White“ Crossman The Prophet of the Shadows Embrace
SAM Slarn! Theo & Leon
Sam “Bifford the Youngest“ Byford Sofia, Immaculate Heretic “They call me-
Sam “Scattershot“ Miller Son of Silk and Stone “Perfect Yesman““
Sam Clarke-Willson Spencer Quinn Thief-of-Faces
Sam Myatt Spencer Verlo Third Moon of Hope
Sammy Gaskin SrNavarre Thomas A Rider
Samuel Brana-Soto Starcofski Thomas Atlus
Samuel Dail Steel Steed Thomas Reval
Samuel González González Stefan K. Thomas Slaughter
Samuel Gulliver-Goodall Stephan Szabo Tiernán Ó hAlmhain
Sangjun Park Stephen Borgars-Smith Tikor, Truth’s Retriever
Sanguine Deadfeathers Steve Egolf Tim Jones
Sarah Fairbanks Stewart Polshaw Tim Swift
Sarah Spears Stilgar the Triumphant Judge Timothy Chamberlin
Sarima Stormer Aurion Timothy Cook
Sasha Vaccaro StormRider (John LE BLANC) Tom Ladegard
Satchel Sum 1 Tomahn Okann
Scott Dockery Sunder the Gold Tommy Svensson
Scott Hornbuckle Sven M. Toothbound Master
Scott Kelley Ernest Sven P. Tørkede Arlfson
Scott Kendrick T. Garrett Totenrand
Scott Kuban T. Haakinen Tourmaline Tadpole
Sean “Diamond“ McGrath T. Panebianco Trae Richardson
Sean Moran T.R.Sheppard Travis Tomon
Sean Patterson Taft Punk Troy Brown
Sean Patti Taliesin Morgan Tsunkeban
Seana McGuinness Talongarl Tubbe
Seeker V. Tartan A. Collier Tuomas Lempiäinen
Sesus Denerid Versino Ted Johansson Tyrell S.
Seth Klein Ted Ludemann Ulthwithian
Seuss Rai Teddy Géran Urdan Whitewater
Shadowblade_mh teh elgee V. Rella “Baraz Mah”
384
EX3
KICKSTARTER BACKERS
Venatius Waylen C. Nelson Xi Li-Juan
Verne Nufeld
Viatos Weltwandler Y Hariparsad
Victor T.
Vilkas Fowler White Faced Raska Yuan H.
Viridis
Vixen of Shattered Dreams Whyzard Yui the Liminal
Vizzlyn
Vojtech Pribyl Will “cjhamster“ Hagen Yuno
Vultor Daer
Vyne Will Hudson Yunru
Walker Glassmire
Will Reaves Zach Shaw
William Powers Zack B.
Winter Strang Zack Nimkoff
WJ Simonson Zahras
Woebegone Chen Zane Roskoph
Wolfgang „Talin“ Neckel Zanzu the Monkey
Champion of the Silver Pact
A. Leslie Alex Sauriol Anthony “Queen“ McLoughlin
A.Gunnerson Alex Stuart Anthony Damiani
A.J Harrow Alex Tigwell Anthony E Harbo
Aaron Davey, Space Viking Alexander Knieps Anthony Popowski
Aaron Fleishman Alexander Rodriguez Anticipation of a New Lover’s Arrival
Aaron J. Schrader Alexis Courteix Antonio Borrani
Aaron LaBrie Alice Autumn Aravon Harlingar
Aaron Larch Allen T. Clark Ariel Moore
Ada Lerner Alwin Penterman Arkon Ender
Adam Carbone Amara Ilyssea Ahmed Artur ‘Ev1n’ Plociennik
Adam Mock Amaranth Ashes of a Radiant Dawn
Adam Pecar Amit Ben Zeev Ashley Hubbard
Adam Rajski Anaël Navarro atarola
Adam Thomas-Brashier Anders Mejstrick Aurius Vorayn
Adam Whitcomb Andi Eames Aurora D Schurman
Adrian “Maarken Brashari” Cumming András Adrovicz Austin Coccia
Adrian Praetorius Andrei Antonio González Reyes Austin Lamb
Adrian Tymes Andrés Muñoz Alarcón Austin Randol-Guerra
Adswyn Bitter Ash Insight Andrés Santiago Pérez-Bergquist Ayjona
Aela Brighteyes Andrew “Grimmy “ Grim Ayla, Chosen of Luna, First Wife
Aggroculture Andrew Kole to Flint and Fire’s Heart
Alan McKane Andrew McGraw B. Kruse
Alan Orr Andrew McLaren B. Lynch
Aldo “Kwako“ Montoya Reynaga Andrew S. McGregor B.Bears
Alec Birchall Andrew Waterfall B.J. Black
Aleksandra Janusz-Kamińska Andrew Watson Beachfox
and Mikołaj Kamiński Andrzej “Ulran“ Gronowski Ben “LeTipex“ Perraud
Aleksi N. Thousand-and- Andy Snow Ben Kruger
one Fates Prevented Andy Zeiner Ben Pimlott
Alenka Ang Ben Reed
Alex Foster Annah Comyn Ben Stellfox
Alex K Annei Lyranae Ben Stewart
Alex Karge
385
EX3
LUNARS: FANGS AT THE GATE
Benjamin “BlackLotos“ Welke Brightfires Chris Raney
Benjamin B. Brook Hubbard Chris Shaffer
Benjamin Grand Bruce Ferguson Chris Silver
Benjamin J. Chojnacki Bruce Stone Chris Venus
Benjamin Loy Bruce Turner Chris Wagner
Benjamin White Bruno Giuliano Nicolau Chris Zac - TCBN
Benji Roffey Buddy Caraker Chris. D
Benoit Devost Buddy Richards Christian “Darell Green“ Müller
Bentley W. Chism C Canadian Christian “MadLetter“ Selgrad
Benton Little C. Veach Martin Christian Dante
Bertrand Kuentzler C.Wardwell Christian Fernandez-Duque
Beryllium Mask Caeruleus Imperator Christian Walters
Bhelliom Demian Rahl Caitlin Eckert Christie Jennings-Wyckoff
Bilious “Exploding Frogs” Slick Cajun Sebrien Christopher “Diablerist“ Lenaris
Bill James Caleb Haddix Christopher Bolster
Bill Shaffer Caleb Shelley Christopher Campione
Bill Weepie Cameron Orr Christopher Coward
BJ McManus Cameron Starkel Christopher Frances
Black Lyon Capt. Yushuto Kinekin, Argent Dawn Christopher Gallo
Blaine W Flowers Carles Samarra Christopher Gunning
Blair A. Monroe Carlos “ChecaWolf“ Checa Barambio Christopher Humphrey
Blair Cliff Carmine Laudiero Christopher James Bishop
Blake Brown Carter “Tain was a T-Rex“ Dohoney Christopher Lavery
Blake Campbell Casey Johnson Christopher Lee Moore
Blind Fury Cathak Creos Christopher Noske
Blood-Shrouded Thorns Cathi Gertz Christopher Reinhardt
Bob the Lunar CC Christopher Scoggins
BOOTY_GOODz Charis Siozios Christopher Thomas
Braden Kanipes Charles F. Lovett Christopher Trapp
Brandon H Charles L’Espérance Civ Light
Brandon L. Quina Charles Nichols Clayton Bell
Brandon Stucker Charles W. Hill Clinton Ray
Brannen Charlie “PookaKnight” Cantrell Clyde Arrowny
Brenden Miller-Jaf Chasym Cody M Kern
Brennen “Smiling Fox“ Willer Chausiku of Mahalanka Cody Marbach
Brent A. Nellis Chazz of the Story Told Cole Lane
Brent Mero Chen Hua, Hero of the West Colin R. Jones
Brett Lindow Cherry Blossom on the Wind Colin Urbina
Bri Chloe Winsword Collin Smith
Brian B. Chris Brashier Colonel Sander
Brian Campbell Chris Brinkley Connor Ryan
Brian McCain Chris Chambers Consequences of Unwanted Truths
Brian Nisbet Chris Eggers Consummate Savor of the
Brian Quinn Chris Larrabee Heavenly Cabbage
Brian Walgren Chris Mangum Copper Crow
Brigette Swan Chris Marsili Corax, Protector on Silent
Wings of Shadow
386
EX3
KICKSTARTER BACKERS
Corey Davidson David Dorward Ed (Analog Games)
Corpse-Body Dragon David Dutton Ed Gibson
Corwyn Alambar David Frederick Mitchell Edwin Ab’Enion
Cory M. Pinto David Futterrer Eion Kelly
Cory Tabibian David Handley Elais Player
Courageous Bearer of the Wounded David Harrison Eliel Ogzewalla
Craig Bishell David Housley Elijah Kautzman
Craig Bonnes David J Prokopetz Elixia
Craig Irvine David L. Boniface Elliott I. Davis
Craig Mercer David Lee Terhune Elzo Tovani Benzaquen
Cristo Kyriazis David Likar EmanantVolition
Cthos David M Hubbard Emil Rydningen
Curtis Stark David Miller Empty Sky
Cymon Phillips David Rego Eoin Burke
D Weatherwax David Weidendorf Epitome
D. Bangui David Winterbottom Erebus & Ariadne Cote
D. Kruse David Wohlreich Eric Alexander
D. Lacheny Dawid “Dievas“ Wojcieszynski Eric Allen
D.S. Jenkins Dawn Michaels Eric Campbell
Dacar (DCR) Arunsone Dawngreeter Eric Gordon
Dale - Messenger of the Silverpack Deadly Reed Eric Kroier
Damien C. Dennis Lowrey Eric Minton
Dan Hagy Dennis Lugo-Coll Eric Rowland
Dan Lewis Denshi no Yousei Eric Smailys
Dan Tunseth Derek Thundercloud Erik Dahlman
Dana Jacobson Devin H Erik Gurule
Dana Myers Devin La Salle Erik Rådman
Dane “Noctis“ Madsen Dillon Flesher Erolki
Daniel “He Who Hunts Dimitrae Keetan Esben Mølgaard
the Moon” Weber Divine Blade Queen Esra W.
Daniel “Squid“ Ericsson Dominic Robertson Estevan F. Queiroz
Daniel B. Gochayna Dominik Jaworski Ethan Wilke
Daniel Byshenk Donnie “Lord Aludian“ Roos, Jr. Evan Larkin
Daniel Engström Douglas Jacobson F.Weiss
Daniel Gebel Douglass Kern Fabio V.
Daniel Gulka Dr. Cuddles Faern d’Asbjorn
Daniel Norton Dr. Joshua E. Brown Fairn the Merciful
Daniel Poulin Dragon of Insight Falls Sideways
Daniel Singer DRAGONfuffy Fansari Meesha
Dashekita N. Brooks Drew Clowery Fauxfaux
Dashiel Nemeth Drew Pessarchick Felix Shafir
Dave Jones Dudemeisterland Fidele the Firebreathing Hound
Dave Rosenzweig Dylan Humphries Fiikragg
David “JustDave“ Talboy E.Stinemetz Filip Van Huffel
David “Stormchaser“ Bryan Eastern Gust Fireside
David D. Eben Lowe Fletcher
David Devier
387
EX3
LUNARS: FANGS AT THE GATE
Flint “Raemus” Olsen H. O’Hearn Jacob Ansari
flowerysong Halvor Sehested Grønaas Jacob Bieber
Francis Prest Harmony of Echoes Jacob Kleffel
Francis Rapadas Haroon Alsaif Jae Michels
Francisco Costa Harvest of an Age Past Jair Vianna
François “Eznoka“ Perriot Henrik J Jairain
Frank Hayden Henry F. Bruckman Vargas Jake Rafter
Frank McCormick Hugo Richard James “Cyborg Stan“ Diller
Frankie Mundens Hunter Crawford & Margarete Strawn James “Mindworm Jim“ Jones
Frédéri “Volk Kommissar Hunter the Virtuous Fang James Bell
Friedrich“ POCHARD Hyun-Shik James E. Deeley
Fredrik Karlsson I. V. A. N. Slipper James Edward Gray II
Fredrik Lyngfalk Ian “Elder Kitsune“ Price James Innes
G Force Ian Groombridge James Kite
G. Alex “Shadowstripe“ Williamson Iarlais James M. Shaw
G. F. Duthie Igor P. James Newton
G. Hargrove Ikalios James Rodrigues
GaggikClaw ImposterCure James W. Post III
Gamata Soyen Imran Inayat Jami Morrison
Gavin Mutter Incandescent Dragton Creations Jamie Gregory
Gavin Rapp Incantrix Jamie Vann
Gentle Winds on Plains Ingrid Emilsson Jared Buckley
Geoff S. Inner Fire of the Mind Jared Fattmann
Geoffrey (Jetstream) Walter Insigrad Sparda Jared Koon
Geoffrey Kincaid Into the Unknown Podcast Jared Levine
Geoffrey Neil Meikle Iogs-Sothoth Jared Shields AKA Darkstone
Ghentec Iomhar Jared Slupsky
Glen R. Taylor Iron Phoenix Jason C Marshall
Glenn Clifford Isaac Carr Jason C. Place
Glenn McClure Isaiah Bahr Jason Conners
Gonzo Ramírez Iskandar Jason Dickerson
Gordon G. Gordon itsthetaxman Jason Kenney
gotyaoi Ivo “Xireon” Goudzwaard Jason Ross Inczauskis
Götz Weinreich J&B Proehl Jason Stierle
Graham Starfelt J. Angell Jay Smith
Graziano Zanichelli J. Brennan Willingham Jay Tkach
Greg Chattin-McNichols J. Claybrook Jeff Tressler
Greg Colfer J. Rodrigues Jeffrey Brodovsky
Greg Larkin J. Salyer Jeffrey Hayes
Greg Roy J. W. Bennett Jeffrey Palmer
Greg Valleau J.Ladopoulos Jeffrey Scott James
Gregory H. Connell J.Metcalf Jeffrey Simpson
Gregory Stayner J.Murphy Jeffrey Taylor
Guillermo Heras Prieto Jaakko Heinonen Jen Parr
Gunnar “VVolfsong“ Kulleseid Jack Edwards Jennifer Neff
Guy Reece Jack Riggins Jenny Langley
Gwen Ivy Rose
388
EX3
KICKSTARTER BACKERS
Jens Ole Knudsen Josh Rayden Kevin Mur
Jens Thorup Jensen Josh Spears Kevin Sewell
Jeremiah Pointer Joshua Coene Kieran Healey
Jeremy A. Mowery Joshua Gorham Kim Caya
Jeremy and Tasha Cue Joshua Robison Kim Janfalk Carlsson
Jeremy Brown Joshua Zganjar Kintani Mayato
Jeremy Dillon Juan David Vega Kirke Rafael
Jeremy R. Smith Juan Francisco Gonzalez Garza Kitsune of Nexus.
Jesal Sena Julien “Crop Weaver“ Teychené-Blanc Klaek
Jesse Breazeale Junshi Knallis Sharon Sillan
Jesus Mendoza Jürgen Czerny Kogenta Frost
Jihasa the Black Butterfly Jürgen Pünter Ko-Kashu
Jim Groves Justin Buckley Korusef
Jinyx Windrunner of the Starfall Clan Justin David Mabry Kraig Blackwelder
Joachim Mander Justin Sandhu Kris Dealer in the Shadows
Joe Black Justin Walduck Krister M. Michl
Joe Limond K. M. Hasek Kumoko of the web
Johan Jönsson K. Paramore Kylar Nerazzo
John A W Phi K. T. Smith Kyle Henick
John Beadle Kaeli Chambers Kyle Liming
John C Oeffinger Ii Kaizavair Kyle Oppy
John Castillo Kale Ganann Kyle Wheeler
John Chalkley Karlee Finch Kyranthos
John Herperger Karrack Hidden-Fang L. Collins
John Lambert Kasheal L. Dyson
John Pennington Kate Adams LaCasquette
John R. Trapasso Katherine “April” Popple Lady Feh
John Ruddy Katrina Phillip Larry Hymes
John Stansbury Kay Seidel Lars Holgaard
Jon T Moran Kazair Lux Lars Lauridsen
Jon Weber Keegan Clefisch Lars-Henrik Evjan
Jonathan “No Fang” Cotton Keegan Sullivan Laucien Luponis
Jonathan Backer Keith Block laughing swan.
Jonathan David Rust Ke-Kipi Maunga Laurie et Geneviève
Jonathan Head Kelly and Alex Beigh Lawrence G
Jonathan Kindzierski Kelvin “Kai“ Mok Lawrence Thrall
Jonathon Burgess Kemp Ledaal Kebok Catala
Jonathon R. Gershon Ken Brandt Lee Moneta-Koehler
Jonci Aguillard Ken Finlayson Lee Saxon, No Moon
Jordan Goldfarb Kenlon Leslie Stevens
Joseph Anthony Dempsey Kennedy B. Jones Liam Murray
Joseph Burbank Kenneth Gilbert Lilia Lan
Joseph J. Nikolaus Kenny G. Lily Capizzi
Joseph, Builder of Bonds Kepa Eizaguirre-Borreson Liz Rogers
Josh Gray Kergonan Liz Weir
Josh Harold Kestrel, Sky Gauntlet’s Mantle Log of House Fashco
389
EX3
LUNARS: FANGS AT THE GATE
Loki “Silver Eyes“ Ashaman Marques Haley Meredith Theaker
Lord B Jenkins Martin Cumming Meridian
Lord Vox Anteron Martin V Ottesen Michael Bruner
LordRavnos Mary McDowell Michael Feldhusen
LordsFire Marzana - Unbonded Solar Michael Finch
Lorenzo D. Mate to Sol Oriens Michael Hording
Loubbles Mastertoenail Michael Mooney, The Tyranny of Books
Luca Beltrami Matt Breece Michael Mueller
Lucas Garrett Matt Byrne Michael P. Porter
Lucas Kamptner Matt Herrboldt Michael Pietrelli
Luciole au masque d’argent Matt Houle Michael Segarra
Lucy “wyrdness“ Fletcher Matt Hufstetler Michael Sims
Lukas Buergi Matt Kuhn Michael Tree
Luke Phillips Matt McKee Michael Walker
Lydia “Alexandros Iscariot“ Herbison Matt Meader Micheal Glenn
Lydia Houston Matt Pellegrino Michele “MKI“ Beltramini
Lythier Matt Petruzzelli Michele Marie Arko
M. Connelly Matt Proctor Michelle Flamm
M. Deppe Matt Rock Mike “Laz“ MacMartin
M.Doherty Matt Strawn Mike Kostruba
M.E. Foweraker Matthew and Stephanie Roark Mike Montgomery
M.G. Donovan-Scott Matthew Blanski Mike Tidman
Maciej “Delf“ Baran Matthew Earlywine Mina
Mackenzie Belmont Matthew J. Dunne Ming Xiao
Magus Matthew J. Martens MintPhoenix
Mak Andrlon Matthew Kolbe Mira Knappett
Maleesha Thompson Matthew Leviant Miriam Gerstacker
Malte Schultz Matthew McGuire mojo
Maly Venmys Matthew Palsson Moonstone And Granite Prince
“Mamoru Motohashi, Matthew Piasecki Mordecai Invincible
Child of Twilight, Keeper of Keys Matthew Sanderson Morgan Weeks
and Lord of the Vulcan Forge” Matthew Tait Mousey of the Moon
Many Legs Wound Matthew Tridento Murakami Arashi
Marc B. Matthew V. Muriel Sohet
Marc Gehlen Matthew W. Oldhaver N. Baxter
Marc Lummis Matthew W.L.C. N. Stella
Marc-André Sarrazin (A.K.A. Matthew Wasiak Nagi Sungila
Allura Von Kai’ren) Matthew York Nasheen
Marcus “Vorpalesque“ McClure Matthias Zuchowski Nasser al’Ahmad
Mark Cornelius Max “Khamyr Lannan“ Beaumont Nat Kisa “Kizna“ A
Mark Couture Mekyro Natalya Kelley
Mark E. Kwiatkowski Melania Laska Nate R.
Mark Horne Melaya “Silent Scale“ Ajal Nathanael Grinnell
Mark Magagna Meles Badger Nathaniel Colón
Mark Moore Melody Haren Anderson Nellens Benata Clacan
Mark Wankier Melusine of the Rose Nicholas D. Dragis
Markus K. Merashin
390
EX3
KICKSTARTER BACKERS
Nick Esposito Paul Weimer Rob “C“ Coutu
Nick Harlow Paxson Bachus Rob “Coyotekin“ Bickford
Nick Keyuravong peelingchrome Rob Bessey
Nick Payida Peter Engebos Rob Lally
Nicolai Levin Peter Petrovich Rob R.
Nicolas Vandemaele-Couchy Petrea “Ash Wind“ Boning Rob Wall
Niels van Tol Petri Wessman robdog
Night’s Bloody Tears Petter Wäss Robert “Luca” Tucker
Ni’Ka of the Silver Pact Philip D Carter Robert Biskin
Nikhil Daniel Majumdar Philipp Neurohr Robert H. Mitchell Jr.
Niklas Nordberg Phillip Autry Robert Jordan
NinjaHELL!’s Roll The Page (Neena, Pierre “Tyrendia“ Martin Robert Riley
Kendall, Lara, Adam, CW, Logan) Pierre Chaloux Robert Small
Noah G Hirka Pierre Coppet Robert Wyatt
Noah McDonald Pól Stafford Roberto Hoyle
Not the Concierge of Frequent Updates Prayers in the Dark. Rodger Lawrence Gamblin
Ntslatko Preston Lee Bobo Rogerio TM
Nullpunkt PsyberOwl Roland Ayliffe
Nyk Huntington Pyrosorc Romain de L’Adret du Piciorus
O Stewart Q’s Tuesday Group ron beck
Octavio Arango Quasi Ronald Neises JR
Odanuki Quorolop the Celestial Pattern Rook Shepard
Once And Future Fuzzy R Hendriks Rose Chord
One-of-Many, Chosen of Luna R Whittle Rose Henke
Orastes R. Gary Ross & Katie B.
Orukan R. Lee Ross Lavelle
Oscar Ubeda Segmar R. Turner Ross Owen Qualls
Otso Pajunen Rachael Elisheva and William Bethel Ross Ramsay
otter Radiant Emerald Princess Ross Story
Owen Milton Rae C. Ruby Hidden in the Sands
P.Link Rand Brittain Russell Turnbull
Panu ”Possessed” Laukkanen Randel N. Evans II Ry DeSoto
Pär Lindén Rantling Ryan & Danielle Ferguson
Para Rasmus Lyngkjær Ryan “Galby“ Galbraith
Paradim Raul Miller Ryan Cain, Arcain One
Pat Prince Raziel MacPhereson Ryan Coltrain
Patrice St-Louis Ren Urien Ryan Edlinger
Patrick Eli Dunn Rev. Phillip Malerich Ryan G. Delts
Patrick J. Rian Socia Ryan Holden
Patrick Seed Richard C. Clarke Ryan Moore
Patrick VanDusen Richard Jenkin Ryan Peterson
Paul “Anorak“ Record Richard Orr Ryan Poss
Paul “Crazy Old Lunar“ Richard Prudhon Ryan Quigley
Paul Garrett Richard Sexton Ryan Wellman
Paul Lukianchuk Richard Stratton Ryan Williams
Paul Messenger R’kaiyu and Lisette S. Campbell
Paul O’Leary
391
EX3
LUNARS: FANGS AT THE GATE
S. Mckinnie Smiling Fox The Illustrious Mage of Cows
S. Snyder Sobriquet The Lazy One
Saelvarath Solivann The Nightmare King, William Smith
Saleem Halabi Somajima “Quercia Tempestosa” THE RED HOWLING FIEND
Salvador y Patricio Montes Song of the Butterfly and the Depths The Riddleback
Sam Doorley Sophie Anderson The Sin Elf
Sam Feipel Soren Haurberg The Unsung Hero
Sam Gregory Sounder-in-Depths The Warpwny
Sam Hesse Soverign of the Dark Sky TheBearIsDriving
Samantha Singleton Star’n’Six Thecountalucard
Sameer Yalamanchi Steel Generation Theodore Alteneder
Samuel “Vespera“ Karlin Steen Chr. Rosenørn Thomas C. Martin
Santino Crivello Stefano Monachesi Thomas Cawley
Sarid, the Weeping Guardian Stephen Abounader Thomas Connolly
Sarumaki Stephen Bennett Thomas Huber
Sayantan Bandyopadhyay Stephen Gawrit Thomas J Fleming
Schreitet erhobenen Hauptes Stephen Lea Sheppard Thomas Maund
Scott Mullock Stephen Naum Thomas William Leo Rhoads
Scott Rogers Mitchell Steve Hester Tiberio Lupo Aureo
Sean “Garg“ McAlister Steven Brunner Tikiri Fo’Nar
Sean and Katherine Handcock Steven E. Ehrbar Tim D.
Seán Leaney Steven Madson Timothy Mushel
Sean Littlepage Steven Ottenbreit Timothy Wochnick
Sean M. Croteau Stretch Andrews TJ Wilson
Sean Mann Stuart “Akana“ Adam Tobias B. L. Jørgensen
Sean Moore Studio 2 Publishing Todd Ebert
Sean O’Neill Sune Nielsen Tom J.
Sebastian Menke Surih Tony Adkins
Selanye Suzushiro Aoi Tony Bilzi
Serenity Stormtamer T Lutterman Tony Ferrannini
Sesu the Hanged Takero Torrey Stouder-Studenmend
Sesus Weijin Jahar Tanya Armstrong Toun Whitefang
Seth A. Nahk Taylor R. Travis Carpenter
Seth Landry Ted Williams Travis Totcky
Sethreich Ardestahdt Tellyn Languedoc Trevor and Cassandra Bryce
Seven Sins of Absolution Tempest of Ivory and Crimson Tricia Guillot
Sha’i, Moonsilver Scholar TEN TENTACLES ASCENDANT Troy Lenze
of the Shadowed Sands Tenno Mao V Trystram
Shanna Broussard Tepet Al’Vir, Sky Tyrant of the Tucker “nosleeves“ Perry
Shawn Connor Realm, Friend to all Lunars Twice Broken Snow Doll
Shawn Hagen Teresa Oswald Twice-Fortunate Amber
Shawn Polka Terinas Tiger Twilight Hymn
Sheval “Six Eyes“ Aron Terrance A. Bryant Two Steps Over the Horizon
Simon Andrews Terry L Gilbert Jr Tyler Brenman
Simon Beaver Tetsuo Tyler Shield
Sinople The Freelancing Roleplayer Tyler Wirth
Sliver Tears upon the Ebon Maw The Great Mouse Ambassador
392
EX3
KICKSTARTER BACKERS
Tyson Collins W. Wheeless Wiseman
Ungjoon Lee waelcyrge Wouter Janssens
Uri Almazan Alvarado Wajanai Snidvongs Wrenna Robson
Va-Ishath Walker Hedrick Wyld Orchid
Vance “Spiderfist“ Woodward WalkerofGlass WynnDeeGogh
Vanessa Uphoff Walter B. Schirmacher Xanandithras Michaelaeus Stormsong
Varuna Walter F. Croft Xiwo Xerase
Veil of Flowing Waters Walter Stevens Yggdratha, the sky snake
Vengeance On Swift Wings Warren Finnie Z. Starr
Vermbraunt Warren P Nelson Zac Barrett
Vernon Lee Leggett Wayne Seeger Zach Moring
Veronica Ellis & Sam Cameron-McKee Will Farley Zacharias Spiegelfaun
Vessel Wrapped in Diamond Glory Will Figueiredo Zachary Jeffreys
Vincent “Victorien Loyola“ Mora Will Hochella Zachary Norwig
vincent furstenberger William “VVolf” Bentley Zachary Pollak
Vincent Gonsalves William Delmar Zachary Thomas Tyler,
Vincent Turchetta William Franks No Moon Shaman
Violet Green William Guyaux Zahn The Hammer of the Deep
Vise Willis Schiftner Zak
Vital Strife Willow “Keiki“ Lavender Zhas & Ashes on the Wind
Vitamancer Willy Kaceres, fang of storm Zhivko Yakimov
Volkan Eke Winter Ayars Zlogan Har
W. “Aleks“ Mitchell Winter’s Night
Founder of the Silver Pact
Aaron Haaf Carlo Ciafrei Dhillon Singh
Abiomun-hai of the Azubuike Chanda Essylrae the Golden Austrech Dmitri Kolytchev
AG Charles Trécourt Emibirb
Alex Mullenix Chase Burton Eric Schalk
Alexandre Pilon Chris Clark Erik Welehodsky
Amy Veeres Chris McPeake Ethan DeGalan
Andrew Hows Christen Dodson Eva Mersey
Andrew Stephens Circle of the Iron Metallurgists Everett Oakley
Atalanta “Huntress of Silver“ Cotton the Precious Forceful Mirrorsteel Carapace
Atmu Crystal N Rivers Francois Boivin
Azouth Daniel Gochnauer G. “Voice-Of-Borvo“ Hurtubise
Barbara “Arazia“ Herodes Darrin Hughes Gregory W. Scott
Ben BB David Bufkin He Who Follows the Trail of Tears
Ben Wood David Horton Shed by the Widows of His Slain Foes
Benjamin Mire David Kotsonis J. L. Raveling
Brent Ezell David Scott (Gaius) Jaakko Kaisanlahti
Brian Rivers Davide Ferlan Jacob Cromer
Bryant Devillier Dayton J Janiv A Mann
C.Lowe Déan Pijpker Jansen Low
Calm Skeleton Demolition Games Jason Duncan
Jason Italiano
393
EX3
LUNARS: FANGS AT THE GATE
Jeremy Puckett Michael V. Roberts Simon Leahy
Johnhala MysticTemplar Slawick Charlier
Joseph “Highest Reward“ Hales Nari Snows Fury
Joseph X. Rainwater-Cummings, M.S. Nathan Foxgrove Søren Hjorth
Ju-Li Nathan Henderson Synapse
K. Rimmer Nicholas Scott Taren Teague
Kate Crittenden Nik May Taylor Northington
Kir Badrang, the Quicksilver Noelle #ReiIscanon Nilsson Tenbones
Baron of Starfall Onyx Theo Moon
Kolbey Araujo Patrick Colford Thorn Amidst Roses
Kyle Delint PhoebiaAviru Tim Aumônier
Laughter on Midnight Roads Quinn Radich Todd B.
Lecomte Gabriel Raoni Rego Godinho Trail of Sorrows
Long Sky Refhi Trevor “Mamma Bird“ Lee
Louis Trécourt Reshy Trollune
Madrigal Incandenza Reynard the Fox in the Silver Mask. Two Quills
Mads Jessen Richard Javier “Blaque“ Stephenson Ty Milner
Many-Faced-Mela Robert “Jefepato“ Dall Tyler Perry
Marijane Strolla Rosi U.Kaya “Silent Shadow“ YAVUZ
Mark “Fukata“ Hill S. Mertens Unbound Snow
Master of Celestial Tales Sati Hundred-Hands Wern212
Matthew Parker Scott Morris Whisper
Maximilian Schug Scott Ryder Will Matthews
Michael “Monghani“ Watkins Sean ‘Ariamaki’ Riedinger William J Schebler
Michael Atalay Shiro the White Yannick Peyrède
Michael Brewer Shlagevuk Zilpha Karal Ashikaga
Michael Maitan Simon Lavigueur
394
EX3
Name: Anima:
Player: Tell:
Caste: Spirit Shape:
Concept: