Experienc e from specie s templat e (ste p 2 ) goe s i n "Sp " columns; fro m Advantage s (ste p 4 ) i n "Ad" , an d fro m ste p 6 unde r "Exp" . "tot " is for th e tota l Sp+Ad+Exp . "lvl " is th e correspondin g level . "Kn " is th e knack , if any . Magic Poor. Nouns Pool: Verbs Magi Pool: c Sp Ad Exp tot lvl Kn Sp Ad Exp tot lvl Kn Sp Ad Exp tot M Kn Cley Base Airador Creoc Concentration Aquador Destroc Feather Casting Corpador Healoc Finesse Durudor Kennoc Hammer Casting Herbador Mutoc Magic Analysis Illusidor Ruloc Magic Resistance Locador Sustenoc Magic Theory Magiador Meditation Mentador Ritual Magic Pyrador Spellbinding Spiridor Spontaneous Force Tempador Fighting Poo r. Athletics Pool: Rogue Arts Pool: Fighting Sp Ad Exp tot lvl Kn Sp Ad Exp tot M Kn Rogue Arts Sp Ad Exp tot M Kn Archery Climb Alertness Brawling Dance Disguise Claws&Teeth Dodge Forgery Combat Stance Base Hunt Make/Pick Locks Crushing Jump Pick Pockets Edged Ride Search Fencing Run Set/Disarm Trap Knives Swim Sleight of Hand Life Base Track Sneak Pole & Staff Thrown Social Poo 1: Crafts Pool: Knowledges Pool: Social Sp Ad Exp tot lvl Kn Sp Ad Exp tot M Kn Knowledges Sp Ad Exp tot lvl Kn Bargain Animal Handling GenKnowledge Command Armor Repair God's Tongue Empathy Enchantment History & Lit. Etiquette Medicine Judge Value Flirting Music Languages Friendliness Spellweaving Law Guile Wilds Survival Natural Science Interrogate Woodworking Social Intimidate Teaching Theology (You may photocopy this page for your personal use. World Tree is copyright 2000 Bard Bloom and Victoria Borah Bloom)
Ste p 7: Spells. Everyon e gets 3+d 6 complexity- 5 spells; recor d the m i n th e followin g table . Yo u probabl y hav e gotte n others fro m Advantage s i n ste p 4 . Complexity Number 5 10 15 20 25 and up N o w choos e you r spells. Writ e dow n you r spells, includin g pag e numbe r i n th e boo k s o yo u ca n find it easily . Calculat e Memor y + Nou n + Verb ; us e th e worst o f th e Nouns , th e worst o f th e Verbs, an d all o f th e knack s yo u hav e i n an y o f the spell's Noun s an d Verbs. This tota l shoul d b e a t least a s bi g a s th e spell's complexity , o r yo u wil l no t b e abl e t o cast th e spell . Spell Name Verbs Nouns Cplx Mem+Noun+Verb Page (You may photocopy this page for your personal use. World Tree is copyright 2000 Bard Bloom and Victoria Borah Bloom)
Step 8: Money : s6xl0 0 + s20xl 0 lozens: B u y unusua l equipmen t if yo u like . (Most likel y yo u hav e ordinar y equipmen t already , an d yo u wil l no t nee d t o pa y fo r it; chec k wit h th e gamemaste r whe n i n doubt. ) If yo u hav e specia l item s fro m Advantages, writ e the m here , bu t the y ar e alread y pai d for. Possession Cost Bound Spells. Choos e boun d spells if yo u hav e them . Yo u ca n bu y the m if yo u hav e money , bin d the m yoursel f if yo u hav e th e skill, o r ge t the m fro m willin g part y member s o r othe r people . Th e limi t o n th e numbe r o f boan d spells yo u ca n ow n is you r Cle y Bas e skill. Yo u don' t nee d t o hav e this man y boun d spells, bu t the y ar e usefu l equipment . # Spell Verb, Noun, Cplx Powe r Cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Remaining Cash: Step 9 : Details Age:, Birthday and year: Time cley is refreshed: (ordinaril y dawn ) Short Self-Description: Background story: Step 10 : Done ! Tota l everythin g up . Cop y this informatio n ont o yoa r permanen t characte r sheet , page s 302-306 . (You may photocopy this page for your personal use. World Tree is copyright 2000 Bard Bloom and Victoria Borah Bloom)
WORL D TRE E CHARACTE R SHEET Strengt h Stamin a Dexterit y Agilit y Perceptio n Fait h Memor y Wits Wil l Charism a Magic Knack Nouns Knack Verbs Knack Cle y Bas e Airado r Creo c Concentratio n Aquado r Destro c Feathe r Castin g Corpado r Healo c Finess e Durudo r Kenno c Hamme r Castin g Herbado r Muto c Magi c Analysis Illusido r Rulo c Magi c Resistanc e Locado r Susteno c Magi c Theor y Magiado r Meditatio n Mentado r Ritua l Magi c Pyrado r Spellbindin g Spirido r - Spont . Forc e Tempado r - Fighting Knack Athletics Knack Rogue Arts Knack Archer y Clim b Alertness Brawlin g Danc e Disguis e Claws&Teet h Dodg e Forger y Comba t Stanc e Bas e Hun t Make/Pic k Lock s Crushin g Jum p Pic k Pockets Edge d Rid e Searc h Fencin g R u n Set/Disar m Tra p Knive s Swi m Sleigh t o f Han d Lif e Bas e Trac k Snea k Pol e & Staff Throw n Social Knack Crafts Knack Knowledges Knack Bargai n Anima l Handlin g Genera l Knowledg e Comman d Armo r Repai r Gods' Tongu e Empath y Enchantmen t Histor y & Literatur e Etiquett e Medicin e Judg e Value Flirtin g Musi c Language s Friendliness Spellweavin g L a w Guil e Wild s Surviva l Natura l Scienc e Interrogat e Woodworkin g Socia l Intimidat e Teachin g Theolog y (You may photocopy this page for your personal use. World Tree is copyright 2000 Bard Bloom and Victoria Borah Bloom) Nam e Specie s Gende r
Quantity Formula Life Points 3 x (St amin a + Lif e Base ) Bad Injury (Trouble 3) Vz maximu m lif e Terrible Injury (Trouble 6) !4 maximu m lif e Incapacitated 0 Dea d -(Will+Lif e Base ) Cley (renewed at dawn) Fait h + Cle y Bas e +d 6 Magic Resistance Magi c Resist anc e skill Attack Dex+weapon + weapo n mod s Bas e Damage s e e weapo n Damage Increment s e e weapo n Defens e Agil+Dodge + armo r mod s Soak s u m o f armo r soak s Combat Options Known Activity Summary Expert [ ] Var y Stanc e Pic k Stanc e o n action . Ad d to Attac k subtrac t from Defense . [ ] chang e b y 3 (defense ) [ ] Pull Punc h Pic k damag e penalt y for this hit. [ ] pic k after hit. [ ] Activ e Shiel d Meta l shields: +s2 0 defense , no t +10 . Wood : +sl2 , no t +6 . [ ] Defens e +sl2 . [ ] Wil d Parr y +2s2 0 o n Defense , o r +2s 6 o n Soak . Rol l tw o botc h dice . [ ] 3 dice , o r 2 o n eac h [ ] Wil d Attac k +2s2 0 o n on e Attac k roll o r +2s 6 Damage . Rol l tw o botc h dice . [ ] 3 dice , o r 2 o n eac h [ ] Hi t Har d Attac k a t -2sl0 . Damag e a t +s6 , o r +2s 6 if damag e incr. is 4+ . [ ] Extr a +sl 2 Attac k [ ] Carefu l Retrea t Retrea t dl 2 feet. +sl 2 o n on e Defens e roll. [ ] Extr a +sl 2 defens e [ ] Hi t Precisel y A d d s2 0 to Attack . Damag e a t -s 6 o r -2s 6 for damag e incr. 4 + [ ] Extr a +sl 2 Attac k [ ]Hinder/Driv e Bac k O n hit, foe ha s Troubl e (Triumph+l)d6/drive n bac k o r take s hit a t +s 6 damage . [ ] Doubl e effec t [ ] Tighte n Stanc e Rol l Agil+CSB+s2 0 o f 30 + to switc h to neutra l stance , a t en d o f action . [ ] 40 + for a t beginnin g [ ] Prepar e Attac k Ski p this attack ; b e i n neutra l stance . Ge t +s2 0 o n nex t Attac k [ ] Ma y stac k thre e [ ] Brea k Armo r Damag e a t -s6 . Reduc e Soa k b y 1 (d 3 o n Triump h 3+) . [ ] d 3 o r d 4 points [ ] Multipl e Weapon s S e e text. [ ] se e text [ ] Carefu l Parr y +s2 0 Defens e / +s 6 Soa k this action . -2 s 10 nex t Attac k [ ] +sl 2 Defens e extr a [ ] Crippl e Attac k a t -10 ; damag e -s6 ; caus e Troubl e d 6 if yo u hit. [ ] +sl 2 o n attac k [ ] Forc e Openin g Neutra l stance . Tak e +s 6 damage . You r nex t attac k is +s20 . [ ] stac k 3 [ j Counterattac k Subtrac t 3sl 0 from Defense . The n attac k enem y a t -3sl0 , off initiative . [ ] Extr a +sl 2 bot h [ ] Disar m Rol l Dex+Weapon+s2 0 vs. defender's De x + CSB+s2 0 for foe's choic e o f dro p weapo n o r hit a t +2s 6 damage . Fail is -s 6 damage . [ ] Unsuccessfu l mean s regula r hit. [ ] Fein t -sl O o n Attack ; roll De x + CS B + s2 0 o f 30 + to chang e options. [ ] Extr a +sl 2 o n roll . [ ] Subdu e Attac k a t -slO . Fo e recovers som e damag e after s 6 hours. [ ] Bette r recover y [ ] Might y Blo w Doubl e Stanc e for Attack , +2s 6 damage ; can't chang e stanc e fast. [ ] +sl 2 at k o r +s 6 da m [ ] Swee p Weapo n H i t a t N peopl e a t -Nsl O Attac k each . [ ] Extr a +sl 2 o n one . Note : Stress dic e from comba t option s d o no t botch . (You may photocopy this page for your personal use. World Tree is copyright 2000 Bard Bloom and Victoria Borah Bloom)
Know n Spells Spel l Nam e Verb s N o u n s Cpl x Mem+No u n+V e r b Pag e (You may photocopy this page for your personal use. World Tree is copyright 2000 Bard Bloom and Victoria Borah Bloom)
Adv+ Disad - Name Pag e Details TOTALS (Yo u ma y photocop y thi s pag e fo r you r persona l use . Worl d Tre e i s copyrigh t 2000 Bar d Bloo m an d Victori a Bora h Bloom ) Interesting Possessions
Bound Spells # Spell Verb, Noun, Cplx Powe r Cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Cash: Age : Birthday and year: Time cley is refreshed: (ordinaril y dawn ) Short Self-Description: Background story: (You may photocopy this page for your personal use. World Tree is copyright 2000 Bard Bloom and Victoria Borah Bloom)
APPENDI X 2 SOME COMMO N ENCHANTE D ITEMS Mos t o f thes e ar e recip e enchantments. Exactl y ho w commo n "common " is varie s greatl y wit h th e region . W e list th e ordinar y sal e prices, bu t som e cautio n is i n order: it frequentl y take s week s o r month s t o find a buye r willin g t o pa y suc h prices, o r a selle r offerin g them . Accountant's Pillow A lump y octahedra l pillow , no t the mos t comfortabl e i n th e world , bu t no t hideousl y bad . If yo u slee p wit h this pillow , yo u will typicall y slee p a n hou r mor e tha n usua l eac h night . Th e hours g o int o a sort o f ban k account ; yo u ma y late r tak e a n hou r from th e bank , an d sta y awak e a n extr a hou r withou t extr a fatigue . Th e pillo w eve n give s a moderat e rat e o f interest (sim ple , unfortunately , no t compound) : for eac h yea r tha t a n hou r ha s bee n i n th e pillow , th e hou r o f wakefulness lasts a n extr a five minutes. So , 12-year-ol d "hours " ar e actuall y tw o hours long . T h e pillo w ma y onl y hav e a singl e owne r a t an y give n time ; changin g owners lose s (5xd6)% o f th e hours in th e account . A n e w accountant's pillo w sells for perhap s a thousan d lozens. A n accountant's pillo w foun d afte r fiftee n hundre d years, charge d wit h a fe w thousan d hours, onc e sol d for 178,00 0 lozens. Black Mist Knife A nast y littl e knife , mad e fro m blac k men g nuts. Ther e ar e thre e channels running th e lengt h o f th e blade , full o f a destruc tiv e blac k mist . O n a goo d hit, th e mist wil l ravag e th e victim's flesh an d armor ; th e knif e ha s a Damag e Incremen t o f d6, an d reduce s Soa k b y 1 (t o a minimu m o f 0) . It is als o excellen t for hackin g throug h underbrush . It is no t goo d for precis e work ; th e mist tend s t o damag e mor e tha n wha t wa s intended . Th e typica l pric e for a blac k mist knif e is 2,000-3,00 0 lozens. Th e cost doe s n o t sto p there . Th e fo g wil l ea t throug h a sheat h i n a da y o r two , a n d if th e sheat h is no t replaced , th e knif e wil l quit e happil y start eatin g throug h you r leg . Endless Cheese A n endless chees e is a roun d o f cheese . Ea t a s muc h a s yo u like , bu t leav e a little . If s o muc h a s a crum b is left over, th e whol e whee l o f chees e wil l b e bac k b y th e nex t morning . Endless cheese s ar e no t fanc y magi c items: they'r e no t tha t har d to make , bu t mos t peopl e wh o ca n mak e the m hav e bette r thing s to do . If the y ar e for sal e a t all, the y cost onl y a fe w hundre d lozens. Bu t the y ca n mea n th e differenc e betwee n starvatio n an d surviva l for a poo r family . Ghusthoor of the Wasps A smal l meta l bo x wit h a tripl e doo r o n th e front. Whe n yo u ope n th e door, som e larg e bright-gree n wasp s emerge . Yo u shoul d the n poin t a t a victim , an d th e wasp s wil l rush fort h an d stin g that victim . The y neve r miss, and th e victi m wil l suffe r d 6 damag e an d Itch y dl O venom . Th e wasp s the n spen d severa l minute s doin g a complicate d victor y danc e (the y wil l no t attac k further; if someho w compelle d to , the y d o 1 damage) , an d the n tur n t o acri d wate r an d die . T h e wasp s attac k exactl y thre e points o f initiativ e afte r the y ar e released . (Trea t this a s a buildin g spel l i n mos t ways. ) The y ca n b e kille d b y ordinar y mean s i n this time . A typica l ghusthoo r ca n b e use d d 4 time s a da y (rolle d ane w eac h day) , an d costs som e 5,00 0 lozens. A high-qualit y on e ca n b e use d 2s 6 time s a da y an d costs som e 50,00 0 lozens. Th e wor d "ghusthoor " ha s n o othe r meaning . Heart of Cley Ther e ar e onl y a fe w kind s o f device s o r technique s capabl e o f storin g cle y from da y t o day , an d a Hear t o f Cle y is on e o f th e best . It is a glass glob e tw o fee t i n diameter. It ca n stor e som e modest numbe r o f cley : a smal l on e ca n stor e fou r cley , a typica l o n e eight , a n excellen t on e twent y o r thirty . (Thes e number s are deceptiv e b y half.) The y ar e charge d b y th e usua l wa y o f givin g cley, wit h a prim e embracin g th e hear t an d spendin g 4 cle y t o giv e it 1-3. Th e Hear t canno t b e overcharged ; excess cle y is simpl y wasted . Th e cle y ma y b e use d i n th e sam e way : a prim e embrace s th e heart , thaining 4 cle y fro m the heart , an d gettin g 1- 3 . So , o n th e average , puttin g fou r cle y i n lets yo u ge t on e cle y out . (O n th e othe r hand , lettin g fou r cle y evaporat e a t the en d o f t h e da y give s yo u eve n less.) Hearts o f Cle y ar e quit e har d to make ; the y sell fo r som e 10,000-15,00 0 pe r cle y tha t they ca n store . Huge Bag A ba g whic h ca n hol d a goo d dea l mor e tha n it look s lik e it can . S e e pag e 201 . Merchant's Cloak A cloa k which , o n command , show s th e image s o f thing s whic h happene d nea r it. Se e pag e 200 . Mountain Mace A mountai n mac e is a crud e clu b wit h a bal l o f trouc k a t th e end , bu t se t wit h stron g magic . It ha s th e usefu l propert y that , whe n it is swun g down , it become s muc h heavie r tha n it normall y is, and eve n muc h heavie r tha n a meta l mace . I n combat , it behave s lik e a clu b - excep t tha t its Bas e Damag e is 6+St r an d its Damag e Incremen t is s6 . Mountai n Mace s cost 5,000-15,00 0 lozens, wit h highe r price s i n area s wher e Khtsoyis ar e common . Myzarrtyn's Knotted Bow This is a ver y bi g longbow , twelv e fee t from en d t o end . B y a seriou s convulsio n o f Locador , it ca n fit easil y i n a two-foo t box , a n d ca n b e sho t wit h on e hand . It ha s a goo d range , seve n time s ordinar y longbo w range ; an d a s an adde d convenienc e an d Locado r peculiarity , th e targe t is alway s precisel y seve n fee t from th e bo w regardless o f his distanc e from th e archer. [Rules: u s e 5s 6 instea d o f s2 0 fo r th e Attac k roll. Rol l botc h dic e whe n thre e o r mor e o f th e s6's com e u p l's] . Th e bas e damag e is 6+Strength , an d it ca n onl y b e use d b y someon e wit h Strengt h + 3 o r better. Price s rang e fro m 20,00 0 up . Shattering Sword A meta l sword , whic h whe n draw n an d activ e is surrounde d b y spirals o f blu e lightnin g whic h shatte r things. Mos t ofte n the y shatte r armor : 1/2 o f hits (roll d 6 >= 4 ) an d 1/6 o f misse s (roll d6=6 ) rende r th e victim's armo r useless. If th e fo e parries, th e
foe's weapo n ha s a 1/3 chanc e (roll d 6 >= 5 ) o f bein g shattere d instea d o f th e armor. Th e swor d work s against meta l armo r an d weapons , thoug h it frequentl y fails against magica l ones. Th e swor d can , o f course , b e use d t o shatte r doors an d th e like . Th e shatterin g powe r is activate d b y a wor d o f comman d (th e swor d is no t terribl y smart , an d wil l activat e if anyon e say s th e wor d nearby) ; it wil l no t b e deactivate d unti l it ha s shattere d some thing . Th e swor d ha s a limite d numbe r o f charges. It ca n b e recharge d on e charg e b y bein g fed seve n cle y just afte r daw n (so , regainin g a maximu m o f on e charg e a day) . Shatterin g sword s capabl e o f holdin g on e charg e ca n easil y fetc h 5,00 0 lozens; thos e wit h three , 15,00 0 lozens; thos e wit h seve n ar e sol d fo r 100,00 0 whe n the y ar e sol d a t all. Power Chime A yard-hig h cylinde r o f thi n glass suspende d o n a silve r chain . Whe n th e cylinde r is struc k wit h a woode n mallet , an d th e strik e r immediatel y casts a spell , tha t spel l gets a modicu m o f extr a Power : +sl0 . This ma y b e use d a s ofte n a s is desired , i n com plet e safety . (Th e sl O gets on e botc h die , bu t o n a botc h th e powe r chim e contribute s n o power. ) If th e cylinde r is struc k b y a silve r hammer , it shatters an d is mad e foreve r useless, bu t th e striker's spel l is enhance d mightily : + 10 s 10 {no botch dice}. Powe r chime s ar e awkwar d device s t o hav e o n adventures; the y a r e quit e fragile , an d an y attemp t t o strengthe n on e (physicall y o r magically ) wil l mos t likel y ruin its powe r permanently . Thre e powe r chime s ca n b e use d o n th e sam e patter n o r sponta neou s spell , bu t onl y on e o n mor e advance d form s o f magic . The y ar e o f grea t valu e t o spellbinders an d wizard s o f all sorts, a n d ca n b e sol d for som e 30,000-40,00 0 lozens. Rage Spear A spea r whic h double s th e Attac k bonu s o f a n aggressiv e comba t stance . Se e pag e 201 . Talisman of the Rolling Wheel T h e use r may , a t will , a t an y tim e o n o r off initiative , pa y a pric e o f cle y an d b e give n a n extr a action . Th e Nt h us e i n a da y costs 2 N cle y (so , th e first tim e yo u us e it, yo u pa y tw o cley ; th e fifth time , te n cley). Th e extr a actio n happen s d 6 initiative s afte r th e talisma n is invoked . Th e talisma n is i n th e shap e o f a smal l leade n wheel ; it is invoke d b y th e wor d "Tzerkim" . Th e Talisma n o f th e Rollin g Whee l is eas y t o make ; price s rarel y ar e abov e 3,00 0 lozens. Target-Master's Sword A swor d mad e o f hardene d silver, inlai d wit h scene s o f fenc i n g classes. It ordinaril y attack s at+ s 10 {no botch dice}. Onc e it hits someone , it gain s complet e understandin g o f their comba t style ; thereafter, it attack s the m a t +3sl 0 {no botch dice}. Price s rang e from 20,00 0 up . The Safe Red Batons A se t o f five six-inc h re d woode n batons. The y ca n b e throw n i n th e air b y a word , an d wil l ac t a s shields; whil e the y ar e active , the y contribut e +s 6 {no botch dice} t o Defense . Eac h bato n wil l assist wit h seve n Defens e rolls, o r on e minute , the n fall t o th e groun d exhausted . Startin g a bato n doe s no t requir e a n action , an d ma y b e don e whe n th e roll is calle d for. Severa l baton s ma y b e use d a t once , if desired . Baton s ordinaril y recove r their forc e a t noontime . However , feedin g on e a draugh t o f rum, honey , an d kathi a migh t (50 % chance ) restor e its force . A secon d draugh t i n a da y wil l certainl y wor k (whethe r th e first worke d o r not) bu t wil l leav e th e bato n useless for thre e day s afterwards. T h e baton s shoul d no t b e separate d (e.g., use d b y differen t peo ple), o r the y becom e distraugh t an d refus e t o function . Price s for T h e Saf e Re d Baton s rang e from 15,00 0 up . Ugly Face Amulet A pendan t dis k o f man y metals, i n th e shap e o f a n exceeding l y ugl y Herethro y fac e wit h its mout h stuc k i n a n expressio n o f disgust . If yo u pu t somethin g in its mout h i n th e morning , th e amule t will ; repe l tha t thing's mai n Nou n until nightfall . (Th e amulet . h a s n o forc e a t night , an d j most canno t repe l Durudor.) : It wil l repe l a singl e Nou n i n [ a give n day : Corpador , j Herbador , an d Pyrado r are j t h e mos t popula r choices . T h e weakest (an d most com mon ) amulets provid e + 5 o n Magi c Resistanc e an d Defens e an d + 2 o n Soak ; i n civilize d cities, the y sell for som e 2000-400 0 lozens. Thos e providin g +10/+ 4 protectio n cost te n time s a s much ; thos e providin g +15/+6 , a hunthe d times; an d th e ver y f e w providin g +20/+8 , a thousan d times. Tripl e th e pric e if it ca n als o protec t against Darudor . A give n perso n ca n onl y b e pro tecte d b y on e Ugl y Fac e Amule t a day . Wardeen T h e talisman s know n a s "wardeens " protec t against a singl e magica l art: a wardee n against Pyrado r protects against fire magic . Th e typica l wardee n provide s +s2 0 {no botch dice} o n Magi c Resistanc e rolls whe n it is invoked . Ther e is n o limi t o n h o w man y time s a wardee n ma y b e used , bu t th e use r mus t remembe r t o us e it. Makin g a wardee n is a goo d secon d o r thir d yea r projec t for enchantmen t students. Ordinar y wardeen s cost som e 2,000-5,00 0 lozens. Mor e poten t wardeen s ca n b e made , b u t no t b y students: a double-strengt h wardee n costs te n time s a s much . Multipl e wardeen s against th e sam e art c a n b e used ; their protectio n maxe s rathe r ^ tha n adds. Whisper Veil A squar e o f lac e whic h is opaqu e t o soun d from on e side . If yo u wea r it coverin g you r ears, yo u can' t hea r anything . If yo u hav e it ove r you r face , yo u mak e n o soun d breathin g o r speaking . Th e recip e is eas y enough , bu t th e use s ten d toward s t h e criminal , s o th e pric e is high : 4,000-7,00 0 lozens, dependin g o n size .
APPENDI X 3 GOO D SPELLS T O KNO W Warnings • Thes e are not the full description s o f th e spells; se e th e spel l list fo r that . • Ever y mag e shoul d b e awar e tha t som e spells, especiall y attac k spells, d o no t tak e effec t immediately . The y tak e effec t afte r on e action . This is calle d "building. " Th e victi m ca n ofte n d o somethin g abou t th e spel l i n tha t time . O r the situatio n migh t chang e utterly . Mage s ofte n en d u p incineratin g peopl e wh o just surrendere d t o them . • If yo u don' t kno w on e o f thes e spells, especiall y a complex ity- 5 one , yo u migh t b e abl e t o cast it anyway , b y spontaneou s magic . Tha t use s mor e cle y an d is less reliable . Complexity 5 It doesn' t tak e muc h skill t o b e abl e t o cast on e o f these . Bu t remembe r tha t yo u d o nee d a littl e skill. Yo u hav e t o hav e th e Nou n plu s th e Ver b plu s you r Memor y tota l 5 o r mor e t o cast o n e o f these . If yo u pic k you r go d connectio n (Can i - Ruloc , Orre n - Kennoc , etc.), you'r e alread y 4/ 5 o f th e wa y there . 1. Alert t o Corpador/Herbador/Pyrado r (K e Nou n 5 ; thre e separat e spells). 2 . Weake n th e Corpador/Herbador/Pyrado r Spel l (D e Nou n 5; thre e separat e spells). 3 . Remed y for Corpador/Herbador/Pyrado r (H I C o Nou n 5 ; thre e separat e spells). , 4 . Deflec t Corpador/Herbado r (R u Nou n 5 ; separat e spells) 5 . Splas h (C r A q 5). 6. Nobody' s Hid e (C r C o 5). 7. Bon e Dar t (C r R u C o 5). 8. Disma l Itc h (D e C o 5). 9 . Guid e th e Fal l (R u C o 5). 1 0 . Floa t o n a Pur r (R u C o 5 ) 1 1 . Bounc y Vigo r (S u C o 5) 1 2 . Mak e a Vin e (C r H r 5). 1 3 . Thor n Dar t (C r R u H r 5). 14. Carr y th e Lo g (R u H r 5). 1 5 . Wizard's Dv e (M u II 5) 1 6 . Stretc h th e Hol e (M u L o 5). 1 7 . Th e Impoten t Spel l (D e M a 5) 1 8 . Silen t Word s (C r M e 5). 1 9 . Fir e Flowe r (C r P y 5). Complexity 10 Y o u don' t nee d t o b e a highl y trained mag e t o cast these , an d the y d o thing s tha t th e simpl e complexity-5's don' t - bu t yo u d o nee d to hav e mor e skill tha n for complexity-5's. 1. War d fo r Nappin g KittensfM u A i II 10). 2 . Wal l o f Ai r (S u A i 10 ) 3 . Mak e a Bon e Too l (C r C o 10). 4 . Leathe r Noos e (C r R u C o 10). 5 . Manicurist's Reveng e (D e C o 10). 6. Bleedin g Woun d (D e C o 10). 7. Hea l Onc e (H I C o 10). 8. Glimps e th e On e (K e C o II 10). 9 . Mage' s Mas k (M u C o 10 ) 1 0 . Sleet h Eve s (M u C o 10). 1 1 . Accidenta l Lea p (R u C o 10). 1 2 . Bin d th e Lim b (R u C o 10). 1 3 . Levitatio n (R u C o 10). 1 4 . Dought y Warrio r (S u C o 10). 1 5 . Toughe n th e Fles h (S u C o 10). 1 6 . Peppe r Strik e (C r H r 10). 1 7 . Rul e th e Doo r (R u H r [Sp ] 10). 1 8 . Statu e Imag e (Crl l 10). 1 9 . Blin d th e Eve s (D e II 10). 2 0 . Quie t Veil (D e II 10). 2 1 . Nos e Mas k (M u II 10). 2 2 . Save d Glimps e (S u II 10). 2 3 . Hidin g i n Nowher e (C r L o 10). 2 4 . Fin d th e Pocke t World s (K e L o 10). 25.BJ£Jisg(MuL o 10). 2 6 . Chang e Place s (M u L o 10) 2 7 . Th e Insidiou s Spel l (M u M a 10). 2 8 . Lost Minut e (D e M e 10). 2 9 . Weig h th e Min d (K e M e 10). 3 0 . Ligh t o f Da v (C r P y 10). 3 1 . Slow-Burnin g Spea r (C r SuPyH r 10). 3 2 . Quic k Instan t (C r T e 10). 3 3 . Chang e th e Awfu l Wor d (M u T e 10). Good Bound Spells Severa l things t o remembe r abou t these spells: • Yo u ca n carr y severa l o f them , u p t o you r Cle y Bas e skill total . • The y ca n onl y b e use d onc e each , bu t yo u ca n ge t severa l o f t h e sam e on e if yo u want . • Yo u ca n bu y mor e o f them i n mos t towns, bu t sometime s they'l l b e expensive . • Yo u d o not nee d t o b e abl e t o cast the m yoursel f t o us e them , a n d yo u d o no t hav e t o spen d cle y t o se t them off. Bu t if yo u hav e th e Spellbindin g skil l an d enoug h skil l a t th e magic , an d kno w th e spells, yo u ca n bin d the m fo r yoursel f an d you r friends, a n d sav e a goo d dea l o f money . • Mos t o f the m ar e se t t o g o off automaticall y whe n yo u nee d them , o r unde r you r contro l whe n yo u sa y a word . Yo u ca n hav e man y spells boun d t o th e sam e contro l word , s o the y all g o off a t once . Ther e are lots o f spells tha t woul d b e goo d t o hav e bound . Thes e spells ar e actuall y availabl e boun d i n mos t place s for
moderat e prices. SPELL S THA T DON' T WOR K VER Y WEL L BOUN D Whe n a spel l is bound , mos t o f th e details ar e decided . I n effect, th e spel l ha s alread y bee n cast bu t just hasn' t gon e off yet. S o , spells tha t requir e th e caste r t o tell the m ho w t o wor k usuall y don' t wor k ver y wel l bound . Sometime s there's a wa y t o chea t a littl e an d ge t a halfway-usefu l boun d spel l (cf. Chang e Place) . A l l thes e spells d o somethin g bound , an d ther e migh t b e situ ation s wher e the y d o wha t yo u want . They'r e just no t a s usefu l boun d a s yo u migh t hope . 1. Teleport spells, lik e Chang e Plac e (M u L o 10). It's nic e t o hav e a boun d teleport spel l fo r escaping , bu t it doesn' t wor k a s wel l a s a fresh-cast one . Th e best wa y t o us e it boun d is t o hav e t h e spel l boun d t o a nut . Yo u thro w th e nu t t o wher e yo u wan t t o teleport to . Don' t miss, becaus e yo u g o wher e th e nu t lands. 2 . Basi c healin g spells, lik e Hea l Onc e (H I C o 10) an d th e Cur e spells. Healin g spells usuall y rel y a lo t o n th e docto r knowin g ho w t o fix you , base d o n observin g th e woand . Whe n t h e spell is bound , th e doctor/spellbinde r doesn' t ge t t o se e th e wound , s o he r skill a t medicin e doesn' t d o yo u a bit o f good . This isn't a proble m wit h Hea l th e Awfu l Woun d (H I C o 20), whic h isn't base d o n th e doctor's skill. It is a n issu e wit h Pretens e o f Healt h (H I C o 15), bu t Pretens e doe s a usefu l amoun t o f (temporary ) healin g withou t a docto r t o guid e it. 3 . Illusion s i n general . Th e spellbinde r ha s t o describ e th e illu sio n whe n th e spel l is bound . That's O K for a well-planne d ambush . Bu t usuall y th e best illusio n for a give n situatio n depend s o n th e situation . 4 . Attac k spells i n general ; e.g. Fir e Flower . Yo u nee d t o tell t h e spel l wh o t o attack . Usuall y yo u d o this b y bindin g th e spel l o n a stic k an d pointin g it a t th e victim . This work s fine (unless t h e spel l think s yo u pointe d a t th e wron g thing , whic h sometime s happens) , an d save s cley , bu t doesn' t sav e an y tim e o r attention . 5. Mos t versatil e creatio n spells; e.g. Mak e a Bon e Tool . Th e too l need s t o b e describe d whe n th e spel l is bound . Work s just fine if yo u kno w in advanc e wha t you'r e goin g t o wan t - bu t if y o u kne w you ! d nee d a bon e pry-bar, wh y no t just brin g a bon e pry-bar ? Good Bound Spells and Standard Prices Spell Arts Typical Price Not e Hea l the Awfu l Woun d HI C o 2 0 1 0 0 Hea l yo u bac k to 1 lif e point, eve n if yo u ar e dead . Pretens e o f Healt h HI C o 15 5 0 Substantia l chun k o f temporar y healing . Spiri t Reunio n HI S p 2 0 3 0 0 Reattac h spiri t t o body ; heals a recen t death . Chang e Plac e MuL o 10 10 Thro w acorn ; teleport yo u to wher e it lands. Quic k Instan t C r T e 10 2 0 G e t a n extr a action . ( A ver y short-duratio n Haste.) Hidin g i n Nowher e Cr L o 10 2 0 Hid e yo u in a littl e pocke t universe . Thic k Distanc e Armo r SuL o 10 2 0 + 1 to Soak . Tast e o f Invulnerabilit y S u C o 15 7 5 Nic e armo r spel l (+ 2 Soak) . Stron g Ar m MuC o 5 1 + 1 t o strength . Usabl e 1/day. Levitatio n R u C o 1 0 5 Usuall y se t to g o off whe n yo u start falling . Quie t Veil D e 11 1 0 2 5 Invisibility , inaudibility , unsmellabilit y whil e yo u stan d still. Toughe n against Corpador/Herbador/etc . S u C o + nou n 5 2 Moderate , useful protectio n vs. on e Nou n (bot h spells an d physical) for a few actions. Aar a o f Tarnin g Corpador/Herbador/etc . R u S u + nou n 15 5 0 Bette r protectio n vs. on e Nou n for a fe w minutes. Conjar e th e Tin y Pe t C r R u [Su ] C o S p 15 7 5 Create s a littl e anima l (choos e wha t kind ) tha t wil l obe y on e command . (Cost for castin g wit h Susteno c is 100). Conjur e th e Helpfu l D o g C r R u [Su ] C o S p 2 0 2 5 0 Create s a dog , wh o wil l serv e yo u (1 ) (Cost for castin g wit h Susteno c is 350.) Temporar y Healt h HI C o 2 5 2 0 0 Temporaril y heals all damage . Guid e the Warrior's Han d K e R u C o [Sp ] 15 1 2 0 Improv e you r fighting (Cost for castin g wit h Spirido r is 180.) Cloa k o f Anothe r Go d M u C o 2 0 1 5 0 Tur n int o th e physica l shap e (an d certai n abilities) o f anothe r prim e species, (specif y whic h one-Zi Ri is popular ) Wallwal k R u C o 1 0 10 Wal k o n the walls! Poundin g Bon e R u [Cr] C o 2 0 1 0 0 Caus e a n bon e clu b to thump automaticall y a t a victim. (Wit h Creoc , create s the club ; cost is 150.) War d Against Som e <Poison > SuC o 15 5 0 T h e next dos e o f th e particula r kin d o f poiso n this protects against wil l no t hurt yo u a t all . (Th e spel l ha s a short duration.)
W orl d T r e e R eferenc e S hee t Skill Rolls Stress 2 0 (s20 ) Attribut e + Skill + d2 0 o r Attribut e + Skill + s2 0 >= GM-chose n threshold 1 1, an d possibl e botc h Eas y Routine Tricky Har d Very Har d 2-1 9 scor e a s rolled 10 15 2 0 2 5 3 0 2 0 reroll & ad d 2 0 C omb a t Totals (can be calculated in advance) Stress 6 (s6 ) Attac k Bas e Dexterity + Weapo n Skill + Weapo n Attac k Modifie r 1 1, and possibl e botc h Bas e Damag e s e e weapon , pag e 15 4 2 - 5 scor e a s rolled Damag e Incr. s e e weapon , pag e 15 4 6 reroll & ad d 6 Defens e Bas e Agility + Dodg e + Armo r Defens e Modifiers Soa k Tota l o f all Armo r Soa k scores, pag e 15 6 Bot ch Dice G M decide s numbe r of d6's to Life and Dea t h roll l's indicate a botc h - the Life Points Effect mor e l's, the wors e the botch . Full 3x(Stamin a + Life Base ) If n o l's, ther e is no botch ; Hurt Vi o f full remaining Troubl e 3 the stress die simply score s 1. Badl y Hurt 14 o f full remaining Troubl e 6 Incapacitate d 0 Unconscious; Troubl e 2 if healed Trouble Dying -(Will + Life Base ) Will die in 3 seconds; Troubl e 6 if healed Penalt y o n most d2 0 an d s20's. Extr a botc h dice: Vi Troubl e Combat Summary 1. Choos e comba t options (optional) Daily Cley 2 . Attacke r rolls Att a ck = Attac k Bas e + s2 0 Faith + Cle y Bas e + d 6 3 . Defende r rolls Defens e = Defens e Bas e + s2 0 Meditation 4 . If Attac k < Defense , it misse s 15 minutes pe r try. Roll Faith + 5. If Attac k > Defense , it hits... Meditatio n + s2 0 >= 2 0 for first 6. Triumph = (Attac k - Defense)- 1 -10, rounde d down cley regained, >= 2 2 for second , 7 . Damage = Bas e Damag e + (Triumph x Damag e Increment) - Soak , but a t least 1 >= 2 4 for third, etc . 8. If Triumph >= 3 , attacke r ma y choos e Critical Hit, pag e 161 . Patt ern Magi c Magi c Resistanc e Max . Cpl x Memor y + Worst Nou n + Worst Ver b Magi c Resistanc e + s2 0 >= Powe r Memor y + Worst Nou n + Worst Ver b + d2 0 (o r s20 ) spell's Powe r to resist. Cle y 1 Extra cley give s +s2 0 Botc h Dic e only in stress situations fno botch dice/ each . • Spontaneous Magi c Cle y d 3 Cplx . Rolls for each Noun and Verb, roll Wits + Art + s2 0 >= (2xComplexity ) Botc h Dic e O n e for eac h Nou n o r Verb , o n Complexit y roll only. Powe r Roll Wits + Worst Nou n + Worst Verb + Spontaneou s Forc e + (Numbe r O f Cley)s2 0 (no botch dice) {You my -fanrcopy -$fe pai* fur wur ,v?>w>na. us* WOTU Tree is wffif%&( liXHi Rani Bhu'in and W.ma Booth BUim)
Academies, Magical, 97, 258 Accanax, 47, 62, 67, 76, 277 Action, 148 Active Shield, 157 Advantages, 111, 250-256, see also Advantage Index Affan, 16, 77, 285 Afterlife, 167, 277 Agility, 104, 137, 152 Aging, 168-170 Ahigrane, 267 Airador, 48,70 , 172, 192 Spells, 208-211 Akkamagga, 45, 66, 267 Alertness, 141 Amber, 59,59,61 , 173 Angel, 79, 267, See also Elemental Animal Handling, 143 Aquador, 30, 49, 172, 193 Spells, 211-213 Arcane Connection, 186-187, 198 Using More Than Once, 236 Armor, 65, 156, 156 Armor Repair, 143 Arrow, See Weapons Arts, Magical, see Magic Arts Attack, 106, 152 Attributes, 104, 136-137 Ax, see Weapons Barency, 95, 97 Bargain, 142 Birknazza, 50, 82, 86 Birkozon, 50, 50, 74, 86 Birthing Field, 66, 82 Blee, 267 Blossomary, 266 Bonstable, 83, 271 Books, 49, 62 Botch, 136 Standard Tables, 294-296 Botch Dice, 104, 136, see also Wild Rush Bound Magic, 45, 58, 69, 107, 150, 175, 180-182, see also Spellbinding Buying, 61 Ownership, 180 Bound Spell, see Bound Magic Bow, see Weapons Brawling, 162-165 Brazinion, see Metal Break Armor, 158 Build (spell timing), 107 C , See Caster Calendar, 10 Cani, 14-18, 47, 52, 67, 81, see also Affan, Choof Clans, 16 Species Advantages, 121 Careful Parry, 159 Careful Retreat, 158 Caster, 204 Category, see Skill Categories Character, 104, 108 Character Creation, 108-135 Charisma, 104, 137 Choof, 16, 264 Churshash, 18,47, 271 Cities, 76-81 City-states, 76-81 Civilitat, 93 Claws, see Weapons Cley, 71,74 , 173-5 Amount Per Day, 174 General Index Regaining, 139, 174 Unusual Amounts, 174 Cley Base, 139, 173-4, 180 Climb, 140 Close Combat, 165 Club, see Weapons Codelieth, 17, 37, 278 Combat, 148-170, 152 Combat Options, 156-159, see also individual combat options Combat Skills, 140 Combat Stance, 106, 157 Combat Stance Base, 140, 157 Command, 142 Common Tongue, 11 Communication Magic, 192 Complexity, 106, 173, 197 Concentration, 139, 186 Connection, Arcane, see Arcane Connection Corpador, 48, 172, 193 Spells, 213-221 Counterattack, 159 Counterspells, 194 cplx, see Complexity Craft Skills, 143-144 Craitheia, 66 Creating Spells, 197-200 Creator Gods, 6,45 , 46-47 Creoc, 47, 172, 191, see also individual spells Crime, 78-79, 94 Cripple, 159 Critical Hit, 161 Crossbow, see Weapons Cyarr, 22, 45, 46, 67, 79, 82, 84-85, 168, 268 Dagger, see Weapons Damage, 106, 152, see also Healing Falling, 166 Fire, 166 Weapon, 152, 154 Damage Increment, 106, 152, 154 Dance, 140 Dawn, 7, 71, 247, see Time Death, 151-152, 167-168 Of Natural Causes, 169-170 Defense, 106, 152 Deffa, 16, 264, see also Cani Demon, 276, see also Elemental Desperate Casting, 178,180 Destroc, 47, 172, 191, see also individual spells Dexterity, 104, 137, 152 di, see Damage Increment Dice, 104, 136 Botch, see Botch Dice Stress, 136, see Stress Dice Directions, 8 Disadvantage, see also Advantage Index Disadvantages, 111, 250-256 Disarm, 159 Disease, 168 Disguise, 141 Dodge, 140 Doorwaying, 77, 79 Drive Back, 158 Drunkenness, 167 Duke, 77, 93 Durudor, 49, 172, 193 Spells, 222-223 East, see Directions Elemental, 36,51,51,27 6 Empathy, !42 Enchantment, 30, 68, 143, 175, 189, 200- 202 Great, see Great Enchantment Pattern, see Pattern Enchantment Recipe, see Recipe Enchantment Enstarba, 266 Etiquette, 142 Experience, 105, 146-147 Converting To Skills, 113, 146 From Adventuring, 146 Experience Pool, 146-147 Failure, see Skill Rolls Fairy, 276, see Elemental Faith, 104, 137 Feather Casting, 65, 139, 177 Success Die, 177 Feint, 160 Fencers, The, 8 Fever Poison, 166 Finesse, 139 Fire Breath, see Weapons First Law Of Magic, 189-190 Flail, see Weapons Flats, 7 Flirting, 142 Flokin, 48, 54-55, 63, 73-76, 277 Force Opening, 159 Forgery, 141 Fox in Flames, 5. 60. 98-99 Friendliness, 142 Gamemastering, 280-297 Bound Magic, 282 Character Creation, 280-281 Giving Experience, 284 Initiative, 282 Kennoc Spells, 282 Magic, 283 NPC Guidelines, 297 Spontaneous Magic, 282 Wild Rush, 293 Gavin Fenjosk, 22, see also Gormoror Gavm Hakk Terau, 22, see also Gormoror Gavm Hau, 22, see also Gormoror Gavmjkorok, 22, 189, 264, see also Gormoror Gems, 61, 193 General Knowledge, 144 Glirry, 62 Glory, 63, 183 Gnarn, 47, 76 God's Tongue, 11, 144 Gods, 46-51,73-76, 190 Gormoror, 19-22, 47, 52, 67 Species Advantages, 123 Word Of Honor, 21-22 Gormoror Bard, 145 Gornazzits, 268 Grace, 5, 30,63 , 183 Grafting Pattern Spells, see Pattern Spells, Grafting Great Enchantment, 62, 77, 201-202 Great Success, 138 Greft, 268 Guard, 18, 93,99-100 Guild, 72, 79-80, 97-100 Guile, 143 Guntry,61, 103, 266 Hammer Casting, 139, 177 Harm Poison, 166 Healers' Guild, 48, 80, 97 Healing, 191-192 From Death, 151-152 Injuries, 169 Magical, 105, 143, 168 Non-Magical, 143 Overlapping, 191 Recovery From Wounds, 169 Temporary, 191 While Fighting, 151 With Bound Spells, 182 Healoc, 47, 172, 191-192, see also individual spells Helletumug, 271 Herbador, 48, 173, 193 Spells, 223-228 Here, 49, 74, 76 Herethroy, 23-26, 47, 52, 66 Species Advantages, 125 Herethroy Singing, 145 Hero, 81 Hezarion, see Metal Hidden Wounds, 191 Hinder, 158 History & Literature, 144 Hit Hard, 158 Hit Precisely, 158 Hollow Moon, 8 Horse, 11,60, 266 Howly Poison, 166 Hren Tzen, 8, 47, 68 Hressh-Huu, 48, 48, 70 Hunting, 140 Illusidor, 49, 173, 193-194 Spells, 228-231 Illusion, 173, 193-193, see also Illusidor Detecting, 188-189 Disbelieving, 193-194 Immortality, 42, 170 Incapacitation, 105, 151 Inihithre, 54-55, 66, 82 Initiative, 105, 148-150 Acting Off Of, 150 Gamemastering, 282 Playing Cards, 105, 148 Injury, 167 Recovering From, 169 Interrogate, 143 Intimidate, 143 Inventing Spells, 197-200 Invisibility, 193-194 Iraz Halix, 51 Iraz Varuun, 50, 276 Itchy Poison, 166 Jack-O'-Hooks, 272 Jag bonuses, 155 Jag-Sword, see Weapons Jaran-jabow, 272 Judge Value, 144 Jump, 141 Kaimiri, 51 Kathia, 93, 96, 254 Kennoc, 47, 172, 192, see also individual spells Failure, 192 Ketheria, 7, 45, 66-67, 82-100 Khtsoyis, 27-29, 47, 52, 65, 67, 81, 161 Species Advantages, 127 Knacks, 105, 145 Knife, see Weapons Knowledges, 144-145 Krango, 273 Kvarse, 48, 74-76, 80, 86 Lansuaees. 144
Law, 77-78, 77-79, 95, 145 Leaves, 7 Legeriat, 93 Lenhirrik, 48, 66-67, 82 Life Base, 140 Life Points, 105, 150 Zero Or Negative, 151-152 Light, 193-194, 195 Lightning, 70 Locador, 49, 173,194 Spells, 231-234 Longhouse, 15, 103 Lozen, 59, 86-87 Mace, See Weapons Magerium, 45, 71, 189 Magiador, 50, 173, 194 Spells, 234-237 Magic, 172-203 Bound Magic, see Bound Magic Ritual, see Ritual Magic Spellbinding, see Spellbinding Spellweaving, See Spellweaving Spontaneous, 178-180 Styles, 175 Magic Analysis, 139, 188-189 Magic Arts, 72, 106, 172-173 Magic Items, 60, 62, 307-308 Identifying, 189, 202 Making, see Enchantment Magic Resistance, 107, 139, 185-186 Magic Sense, 71, 188-189 Magic Theory, 139, 189-197 Main Trunk, 6 Make/Pick Locks, 141 Medicine, 143, see also Healing Meditation, 139, 174 Memory, 104, 137 Meng, 9 Mentador, 50, 173, 194 Spells, 238-242 Merklundum, 30, 36, 48, 49, 193 Metal, 49, 61, 193 Mewellicaps, 273 Mherobump, 46, 269 Midnight, see Time Mighty Blow, 160 Mindful Spells, 71, 186, 195, 198, 206 Mircannis, 47, 75 Mnenorzion, see Metal Money, 59 Character Creation and, 116 Month, 10 Multiple Weapons, 159 Music, 143 Mutoc, 47, 172, 192, see also individual spells Natural Science, 144 Natural State, 191 Nendrai, 46, 66, 79, 183, 269 Nolotham, 62, 279 Nonprimes, 45, 76, 80, 267-270 Noon, see Time North, see Directions Noun Gods, 47-51, 47-51, 73-76 Nouns, 72, 106, 172-3 NPC, 104 Nrex, 273 Opposed Roll, 138, See also Skill Roll Orren, 30-32, 47, 67 Species Advantages, 129 Wild Rush, 31, 150, 283 Other Gods, 76, 277 Outward, see Directions Overlapping Healing, 191 P., see Power Paralysis Poison, 166 Pararenenzu, 47, 62, 192, 192, 279 Pattern Enchantment, 62, 69, 201 Pattern Magic, 67-68, 107, 175-178, see also Desperate Casting, Feather Casting, Hammer Casting, Reduced-Power Casting Formulas, 175 Pattern Spells, see also Pattern Magic Copying, 188 Grafting, 176 Reading Description, 204-206 Perception, 104, 137 Perdithorne, 273 Perfume, 17,37, 62, 97, 141 Pick Pockets, 142 Plue, 25, 94 Pocker, 266 Pocket Universes, 44, 194, 231 Poison, 165-166, see also individual kinds Magical, 191 Pool, see Experience Pool Power, 106-107, 173, 204 Increasing, 177 Reducing, 178 Prepare Attack, 158 Prets And Fiaps, 38 Prime Species, 6, 66 Primes, see Prime Species Protector, 81 Pull Punch, 157 Pyrador, 48, 173, 195 Spells, 242-245 Quality of Life Roll, 290 Rapier, see Weapons Botching Damage Roll, 136 Rassimel, 33-36, 47, 52, 67 Circadian Rhythms, 34 Species Advantages, 131 Recipe Enchantments, 63, 68, 73, 200-201 Reduced-Power Casting, 178 Reference Sheet, 311 Reincarnation, 45, 75, 167, 249 Religion, 75, 89-90, 97, 110, 277 Reluu, 8, 47, 75, 78, 89-90 Remorshka, 33, 67, 162, 274 Repeated Casting, 187-188 Resistance Rolls, 185-186, see Magic Resistance Ride, 141 Ritual Magic, 140, 175, 183-184 River-Gunch, 275 Rogue Arts, 141-142 Roll'gainst, see Directions Rollward, see Directions Rongon, 66, 275 Ruloc, 47, 172, 192, see also individual spells Running, 141 S., See Subject Salaffan, 16. 264, see also Cani Salt, 62, 279 Scawn, 45, 69, 269 Scrying, 193, see also Illusidor Search, 142 Seasons, 10 Serpent Rapier, see Weapons Set/Disarm Traps, 142 Shaliun, 49, 68, 197 Shax Shay Shaz, 49 Silver Moon, 8, 51, 68 Skill Categories, 105, 146-147 Skill Levels, 137, 146 Increasing, 146-147 Skill Rolls, 137-138 Skills, 104-105, 137-145 Slavery, 63, 95 Sleeth, 11,37-40,47, 52, 66,81 Prets And Fiaps, 38 Silent Language, 11 Species Advantages, 133 Sleeth Silent Language, 145 Sleight of Hand, 142 Slow Death Poison, 166 Slunder, 275 Smithing, 49, 61, 63, 100, 143 Sneak, 142 Soak, 106, 152, 156 Social Knowledge, 144 Social Skills, 142-143 Sorcerer, 81 Sound, 192, 193 South, see Directions Spear, see Weapons Species Advantages, 121, 123, 125, 127, 129, 131, 133, 135 Spell Casting, 175, 178 Botching, 206 Building, 185 Cooperating, 187 Pattern, 175 Repetition, 187-188 Resisting, 185-186 Spontaneous, 178-180 Taking Effect, 185 Through Arcane Connection, 186-187 Spell Complexity, see Complexity Spell Power, see Power Spellbinding, 140, 180-182, see also Bound Magic Limitations, 181-182 Ordinary, 181 With Reasoning, 181 Spells, 204-242 Buying, 61 Casting, 175 Spellweaving, 144, 175, 183 Spiridor, 51, 173, 195 Spells, 245-246 Spontaneous Force, 140 Spontaneous Magic, 66, 72, 107, 140, 168, 175, 178-180 Cley and, 107, 178-179 Controlling Cley, 179 Formulas, 178 Mundane Skills and, 179 Planned, 179 Practice and, 180 Staff, see Weapons Stamina, 104, 137 Star-Serpent, 8 Stay Awake, 145 Storytelling, 145 Strength, 104, 137 Stress Dice, 104, 136 Subdue, 160 Subject, 204 Success, see Skill Rolls Sun, 7, 10 Sunout, see Time Sustenoc, 47, 172, 192, see also individual spells Sweep Weapon, 161 Swim, 141 Sword, see Weapons Taptet, 46, 270 Tarrissy, 25, 94 Taxes, 79,95 Teaching, 145, 147 Teeth, see Weapons Teleport Chain, 68-69,95 Teleportation, 194, see also Locador Tempador, 51, 172, 195 Spells, 246-248 Tenmen, 49, 80 Terch, 59 Theology, 145 Three-Handed Sword, see Weapons Tighten Stance, 158 Time, 10 Track, 141 Travel, 58 Treverre, 18, 79, 93-100 Triumph, 152 Trouble, 107,151 Trouck, 62 Trunk Directions, see Directions Trunkward, see Directions Twitchy Poison, 166 Two-Handed Sword, see Weapons Ulgrane, 67, 270 Undersides, 7 Verb Gods, 46 Verbs, 72, 106, 172 Verticals, 7 Virid, 6, 47, 66,74 , 76, 193 Vospoleth, 277 Wages, 59 Walk'gainst, see Directions Walking Directions, see Directions Walkward, see Directions War, 81, 84-85, 89,90-91 Wax, 99, 172 Waylay, 163 Weakness Poison, 166 Weapons, 63-65, 154 Weather, 192 Week, 10 West, See Directions Wherriwheffle, 46, 270 Wild Attack, 158 Wild Parry, 158 Wild Rush, 31, 150, 283 Wilderness Survival, 144 Will, 104, 137 Wits, 104, 137 Wizard, 43-44, 81 Woodworking, 144 World-amber, 61 Wudgeon, 266 Yulexion, see Metal ZiRi, 41-44, 47, 52, 67,81 Species Advantages, 135 Zonn, 275
Advantage and Disadvantage Index Abrasive, 262 Abrasive to Inferiors, 262 Absent-Minded, 255 Advanced University Mage, 258 Allergic to Metal, 263 Ambidexterous, 261 Animal Companion, 256 Anti-Knack -5, 259 Arranged Marriage, 253 Attribute Increased, 252 Attribute Reduced, 251 Bad Balance, 251 Bad Impression, 262 Bad Relationship with a God, 260 Bad Reputation, 262 Berserk Life, 264 Bet, 253 Bizarre Belief, 254 Bizarre Practice, 255 Bleeder, 264 Blessing of Beauty, 263 Blind, 261 Bloodfire, 264 Bribable, 256 Broad Circumstantial Bonus, 259 Broad Experience, 257 Bully, 254 Burglar Experience, 257 Can't Graft One Noun, 259 Can't Write Spells, 259 Cantrip Scribe, 260 Cash, 256 Casting Trouble, 260 Charmed Life, 252 Childhood Friend, 262 Cley Dependent, 259 Cley Gap, 259 Cley Holder, 260 Cley Isolated, 260 Cley Overlap, 259 Cley Vampire, 261 Cley Vessel, 260 Clumsy, 263 Cluster of Knacks +1,25 9 Colorblind, 251 Common Sense, 259 Complainer, 254 Complexity-5 Spells, 260 Complexity-10 Spells, 260 Complexity-15 Spells, 260 Complexity-20 Spell, 260 CompIexity-25 Spell, 260 Complexity-30 Spell, 260 Complexity-35 Spell, 260 Complexity-40 Spell, 260 Compulsive Altruist, 256 Compulsively Truthful, 256 Con Artist Experience, 257 Coward, 255 Cruel, 255 Curse of Beauty, 262 Daily Backfire, 260 Dark Secret, 253 Deaf, 251 Debt, 256 Deep Sleeper, 251 Dependents, 253 Dietary Restriction, 262 Discriminating Nose, 252 Disfigured, 261 Distinctive Breed, 262 Easy to Heal, 261 Egotist, 254 -_3S Elegant, 263 Emergency Spell, 261 Escaped Slave, 253 Excessively Helpful, 255 Expensive Resistance to a Noun, 252 Expert at One Combat Option, 264 Extra Bound Spells, 261 Extra Experience, 257 Extravagant, 256 Family Connections, 254 Fast Caster, 261 Fast Learner, 252 Feather Mage Experience, 257 Feeble Spontaneous Magic, 260 Flippant, 254 Forgiving, 254 Fragile -1, 263 Fragile Bones, 263 Friendly, 263 Fury, 256 Gavm Fenjosk, 264 Gavmkjorok, 264 Good Reputation, 262 Guard Mage Experience, 257 Guard Warrior Experience, 257 Guild Enmity, 252 Guild Member, 253 Gullible, 255 Hallucinations, 251 Handicapped in Art, 260 Hard to Heal, 251 Healer Experience, 257 Healers' Guild Training, 257 Heart on Sleeve, 262 Heir, 254 Herethroy Both-Female, 265 Herethroy Gender Stereotype, 265 High Alcohol Tolerance, 261 History, 254 Honest, 254 Honorable Warrior, 256 Idiot, 251 Illegitimate, 253 Impatient, 255 In Honorable Service, 252 In Shock, 253 Incompetent at Skill, 251 Inflexible Pattern Magic, 260 Injured, 253 Innate Resistance to a Noun, 252 Inoffensive, 263 Inscrutable Magic, 252 Intuitive Magic, 261 Invented Spells, 261 Irreverent, 255 Keen Nose, 252 Keen Vision, 259 Knack, 259 Knight Training, 259 Knight-Mage Training, 259 Lame, 261 Large, 262 Lecherous, 255 Living Magic, 261 Low Alcohol Tolerance, 251 Loyal Pet, 256 Magic Item, 256 Magic Vulnerability, 251 Major Curse, 25! Major Family Obligations, 253 Major Nobility, 254 Major Vow, 256 Maladroit, 261 Married, 263 Medium Curse, 251 Mercenary Experience, 258 Merchant Experience, 258 Metal Weapon, 256 Minor Curse, 251 Minor Nobility, 254 Minor Promise, 253 Minor Vow, 254 Miserly, 255 Missing Cani Emotions, 264 Missing Ear, 261 Missing Eye, 261 Missing Hand, 261 Mongrel or Bad Breed, 262 Morose, 254 Mystic Wisdom, 252 Naive, 253 Natural Warrior, 264 Nearsighted, 259 Needs Kathia Each Morning, 254 Nervous in Circumstance, 255 Never Lost, 252 No Armor, 264 No Bound Spells, 260 No Cash, 256 No Spontaneous Magic, 260 Nose-Deaf. 265 Nose-Deaf, 264 Nouns-blind, 259 Obese, 261 Observant, 252 Obsessed, 254 Odd Coloration, 262 Odd Habit, 254 Offensive to a Group, 255 Officer Experience, 258 Open Mind, 251 Optimistic, 254 Orren-style Learning, 252 Outlaw, 253 Packrat, 254 Pattern Mage Experience, 258 Personal Hatred, 253 Persuasive, 263 Physical Coward, 256 Pickpocket Experience, 258 Poker Face, 263 Pompous, 254 Poor Cley Supply, 260 Poor Family. 253 Poor Hearing, 259 Poor Magic Sense, 259 Power Hungry, 255 Practical Joker, 255 Preferred Target, 251 Pretty, 263 Priest Experience. 258 Quick Spell Grafter, 261 Reduced Bound Spells, 260 Reliable Skill, 259 Religious Fanatic, 255 Reserves of Strength, 262 Respectful, 255 Rich Family, 254 Ritual of Extra Cley, 261 Rituals of Divine Favor, 261 Runt of the Pack, 264 Self-Healing, 252 Self-Taught Mage, 258 Sensitive, 255 Shaky Pattern Magic, 260 Shameful Compulsion, 255 Sharp Claws, 264 Sharp Ears, 259 Sharp Magic Sense, 259 Shifter Hybrid, 252 Short Attention Span, 255 Simple Shapechanger, 262 Slaves, 256 Sleeth Eyes, 252 Sleeth Friend, 253, 265 Slow Doom, 253 Slow Magic, 260 Smith Experience, 258 Snorer. 262 Social Contacts, 263 Solar Healing, 252 Special Circumstances on Casting, 261 Specific Magic Power Manipulation, 261 Specific Magic Resistance, 252 Speech Impediment, 255 Spellbinder Experience, 258 Spellweaving Experience, 258 Steady Job, 253 Strange Priorities, 256 Street Smart, 263 Strength when Outnumbered, 264 Strong Bound Spells, 261 Strong Personal Scent, 251 Strong-Willed, 262 Susceptible to Poison, 251 Susceptible to Magic, 259 Suspicious, 255 Tenuous Arcane Connections, 252 Terrible Casting Requirement, 260 Terrors, 256 Thoughtless, 255 Tough. 264 Treasure Map, 256 Trouble Grafting Pattern Spells, 260 Trusting, 255 Trusts Peers, 255 Ugly, 262 Unconfldant, 255 Unimportant Child, 253 University Education, 258 University Mage, 258 Unkempt, 262 Unknown Advantage, 251 Unpersuasive, 262 Unusual Background, 254 Unusual Cley Refresh Time, 260 Unusual Upbringing, 253 Vain, 255 Vandal, 255 Violent, 255 Virtuous, 256 Vulnerable to Fire, 261 Vulnerable to Metal, 263 Weak Personal Scent, 252 Weak-Willed, 259 Weakness for Something, 255 Weapons Master Experience, 258 Wild Rush, 252 Wilds Experience, 258 Wizard Friend, 254 Wizard's Scribe, 260 Working for Kvarse, 253 Zero Magic Resistance, 251
Absence of Blade (Mu Ke II Me Sp 15), 230 Accanaxation of the Intellect. The (De Me 10), 238 Accidental Leap (Ru Co 10), 219 Aching Wound (DeCo5), 214 Again the Gaping Wound (De Co 15), 215 Age the Passing Spell (Cr De Te Ma 20), 246 Age the Slaughtered Calf (Mu Co 5), 217 Air Like Tar (Su Ai 15), 211 Alert to <Noun> (Ke Nn 5), 207 Am I Observed? (Ke Ma Me 10), 236 An Angel's Helpful Wings (Ru Ai Sp 30), 211 An Attack that Might Have Been (Mu De Lo Te 25), 233 An Image of the Beast (Cr II [Sp] 20), 229 Angry Dragon (Cr [Su] Py Sp 30), 243 Arboreal Curse (Mu Co Hr 30), 219 Argent Anaconda, The (Ru Du Sp 10), 223 Aristocrat Felon Bound, The (Cr Du 20), 222 Armchair Explorer (Ke II Lo 30), 230 Armor Like Dreams (Mu Lo 10), 233 Armor Turning <Noun> (Ru Su Nn 5), 207 Armor as Griddle, The (Mu Du Py 20), 223 Armor of Air (Su Ai 15), 211 Armor the Spell (Su Ma 5), 237 Armorsmith in my Pocket (HI Hr Co 15), 225 Ashen Wind (Mu Ai Py 80), 210 Aura of Alertness to <Noun> (Ke Su Nn 15), 207 Aura of Toughness against <Noun> (Su Nn Co 15), 208 Aura of Turning <Noun> (Ru Su Nn 15), 208 Aura of Weakening <Noun> (De Su Nn 15), 207 Avert Boredom (Su Te 15), 248 Awful <Poison> Dart (Cr De Ru [Su] Co 25), 214 Awful Doctor's Trick, The (HI De Co 20), 216 Awful Winds (Cr Ai 15), 208 Baby's First Cantrip (De Ma 15), 235 Baffle the Inspecting Wizard (Mu De II 25), 231 Banish Pain (HI Co 15), 215 Banish the Awful Mouse (Ru Co 5), 219 Barbed Stick (Mu Hr 5), 225 Barkeeper's Revenge (Cr Aq Co 10), 211 Barrage of Baffling Bats (Cr II 10), 228 Battle Brand (Cr Ru Py 20), 243 Beaker Dripping Scorn (Mu [De] II Sp 20), 230 Become an <Animal> (Mu [Su] Co 25), 219 Bend Bone and Horn (Mu Co 5), 217 Bend the Stick (Mu Hr 5), 226 Beneath Birkozon's Thumb (De Ru Me 30), 248 Big Bag (Mu Lo [*] 10), 233 Big Boom (Cr Py 25), 243 Bind the Limb (Ru Co 10), 219 Bind the Slashed Belly (HI Co 15), 216 Bindings of Divine Might (Su Ma 40), 237 Bird With Loud Wings (Cr Ai Sp 60), 209 Bird of Distant News, The (Cr Ke Su Ai Sp 35), 209 Birth of Glass (Cr Mu Du Py 10), 222 Birth the Wise Child (HI Mu Co 25), 216 Bite the Spell's Head Off (De Ma 30), 235 Bland Beverage (De II 5), 229 Blast the Leather Armor (De Co 5), 214 Blast the Wooden Shaft (De Hr 5), 224 Bleeding Wound (De Co 10), 215 Blind Nut Mask (Cr Hr 15), 224 Blind the Eyes (De II 10), 229 Blinding Fog (De II 15), 229 Blow the Bottle (Cr [Su] Du 10). 222 Blunt the <Noun> Blade (Mu Nn 5), 207 Blunt the Blade (De Du 15), 222 Boas from Below (Cr Ru Hr [Sp] 25), 224 Body of Endless Iron (Su Co 100), 221 Bone Dart (Cr Ru Co 5), 213 Bonfire Scythe (Mu Py 15), 244 Bonfire Well (Ru Mu Su Py 20), 245 Bouncy Vigor (Su Co 5), 221 Bound Spell Speaks, The (Ke Ma Te 10), 236 Spell Index Break the Bound Spell (De Ma 5), 234 Break the Mind (De Me 40), 239 Breath in the River (Mu Aq Ai 15), 213 Breath of Calm (De Me 10). 238 Breath of Cool Water (Mu Ai Aq 10), 210 Breath of Life (HI Ru Co Sp 30), 217 Breath of Sweet Flowers (Cr Ai 5), 208 Bright-Winged Messenger, The (Cr Ke [Su] Ai Sp 15), 208 Bring Him Here (Ru Lo 35), 233 Build the Arcane Bridge (Mu Ru Su Ma 25), 236 Bum All The Cages (De Ma 20), 235 Burn the Magic Resistance (De Ma 40), 235 By My Will Only They Are Unleashed (Ru Su Ma Sp 70), 237 Cage the Bound Spells (Ru Ma 15), 237 Call the Beast (Ru Co 5), 219 Candle Sword (Mu Su Py 10), 244 Cani Sniffing for Teleporters (Ke Lo Te 15), 232 Careful Ear, The (Ke Ai 5), 209 Carry the Log (Ru Hr 5), 226 Carry the Slain Beast (Ru Co 5), 219 Carry the Stones (Ru Du 10), 223 Castle of Waking Dreams (Cr II [Sp] 30), 229 Catch the Moment Past (Ke [II] Te 10), 247 Catching the Caster (Ke Cr Ma Co Te 35), 236 Change Place (Mu Lo 10), 233 Change the Awful Sentence (Mu Te 25), 247 Change the Awful Word (Mu Te 10), 247 Charge of the Brave Stream (Ru [Cr] Aq 15), 213 Check for Life (Ke Sp 5), 245 Cheer the Faltering Friend (Cr Ai II [Te] 10), 208 Chewing the Chill Daggers (Mu Aq 15), 213 Chip Rebom, The (HI Hr 30), 225 Choking Mask (Mu Co 15), 218 Chop the Delicious Veggies (De Hr 5), 225 Circle Against Foes (Ru Co Sp 20), 220 Circle of Calm Air (De Ai 10), 209 Citadel Within Myself (Su Me 30), 242 City In The Jungle, A (Ru [Su] Co 20), 220 Claws in the Magerium (De Ma 15), 235 Claws of Agony (Cr Me 10), 238 Clean the Bush Salt (Mu HI Du Hr 10), 223 Clean the Clay Dishes (De Co Hr 5), 214 Clean the Wooden Dishes (De Co Hr Sp 5), 214 Clean-Smelling Air (HI Ai 5), 209 Clean-Smelling Person (HI De Ai 10), 209 Cleanse the Venom (HI Aq 10), 212 Clear Glue (Mu Aq 5), 212 Clear the Weeds (De Hr 10), 225 Cley Claw (De Ma 5), 234 Cley Leech (De Ma 15), 235 Clip the Long Nails (De Co 5), 214 Cloak of Another God (Mu Co [Du] 20), 218 Cloak of Bygone Times (HI [Su] II20), 229 Cloak of a Frosty Night (De Su Py 25), 244 Clock Both Stern and Severe, The (HI Te 20), 247 Cloud of <Poison> Doom (Cr De Ru [Su] Ai Co 25), 209 Cloud on a Spindle (Ru Mu Ai 15), 210 Clown's Tricks (Ru Co 5), 219 Cobbler for Puppies (Mu Co 5), 217 Coil of Fog (CrAi 15), 208 Coiled Briar (Cr Ru Hr Sp 15), 224 Cold Delight (Mu Aq 5), 212 Collar of Flame (Cr Ru Su Py [Sp] 10), 242 Coming of Death, The (De Su Ma Co 30), 235 Command the Mindful Spell (Ru Sp 15), 246 Confront the Owner (Ru Lo 30), 233 Confuse the Mindful Spell (Ru Sp 20), 246 Confusion of the Perplexed Wizard (Ru Mu II Ma Sp 30), 231 Conjure the Helpful Dog (Cr Ru [Su] Co Sp 20), 214 Conjure the Tiny Pet (Cr Ru [Su] Co Sp 15), 214 Control Places (Ru Lo 15), 233 Cool Adventurer (Mu HI Me 10), 240 Cool Armor (Cr HI Su [Mu] Aq 15), 211 Count the Cley (Ke Ma 10), 236 Crack in the Magic Resistance (De Ma 5), 234 Crashing Waves (Ru Aq 15), 213 Crawly Sparks (Cr Ai 10), 208 Create a Gem (Cr Su Du 40), 222 Create a Lump of <Metal> (Cr Su Du 25), 222 Creeping Clouds (Mu Ru Ai 10), 210 Cresting Wave of Fire (Cr Py 40), 244 Criminals' Stocks (Mu Hr 20), 226 Cruel Ice Fairy (Cr Su Aq Sp 20), 211 Cup of Wine, A (Cr Aq Hr 5), 211 Cure Accanax's Hideous Embrace (HI De Co 25), 216 Curse of the Spiral Spear (Mu Co Hr 10), 217 Cut the Heavy Hide (De Co 5), 214 Cut the Magical Strings (De Ma 10), 234 Cut the Spirit (De Sp 5), 245 Cut the Vine (De Hr 5), 225 Daggers of Your Own Blood (De Py Co 20), 244 Dance of the Thrice-Great Orren (Cr Te 40), 246 Dancing Bones (Cr Ru Su Co Sp 35), 214 Dancing in the Garden of Statues (Cr Te 100), 247 Dark Trance (De Ru Me 20), 239 Darkness (De Py 10), 244 Dawn at Mid-Afternoon (Cr Te 800), 247 Day in a Month, A (Mu Te 50), 247 Deadly Berry (Cr De Su Hr Co 15), 224 Death Bone (Ru [Cr] Co Sp 35), 220 Deflect <Noun> (Ru Nn 5), 207 Delay the Spell (Mu Te Ma 15), 247 Desert Citadel (Ru Hr 30), 227 Destroy the Cloud (De Ai Aq 15), 209 Destroy the Foul Wart (De Co 10), 215 Destroy the Treasure (De Du 25), 222 Destroy the World (De Lo 1000), 232 Detect A Lie (Ke Me 15), 240 Detect Poison (Ke Aq 5), 212 Dexterous Glove (Ru [Ke] Co [II] 10), 220 Dismal Itch (De Co Me 5), 214 Dispel <Noun> Spells (De Nn Ma 10), 207 Dispel Magic (De Ma 5), 234 Dispel Sneeze (HI Co 15), 215 Dock the Spell's Tail (De Mu Ma 15), 235 Don't Move! (Ru Co 20), 220 Double Mind (Cr Su Mu Me 35), 238 Doubled Drink (Su Aq 10), 213 Doughty Warrior (Su Co 10), 221 Dragon in the Magic Realm (Ke De Ma Sp 100), 236 Draught of Strong Wine (De Ru Me 20), 239 Drop the Club (Ru Hr 5), 226 Dry-not (Su Aq Co 10), 213 Dubious Gift of Strength, The (Su Mu Co 30), 221 Duck's Cloak (Ru Aq 5), 213 Echoes of Vanished Voices (Ke Ai Te 20), 210 Edges of the Air (Ke Ai 15), 210 Egress of Swift Passage, The (Ke Lo 15), 232 Empathy (Ke Me 5), 239 Eternal Flame (Cr [Su] Py 20), 243 Eternal Lightning (Su Ma 50), 237 Ethereal Drill (De Hr 5), 225 Ethereal Plane (De Hr 5), 225 Everyone's New Memories (Cr Me 50), 238 Exchange the Heats (Ru Py 15), 245 Explain the Binding (Ke Ma 15), 236 Extinguish the Fire (De Py 5), 244 Extra Sleep in the Morning (Cr Te 20), 246 Eyes for the Blind (Ke Cr II 20), 230 Eyes for the Small (Ke Mu II 10), 230 Eyes in Fog (Ke Ai 5), 209 Eyes of the Drill of Pain (De Me 15), 239 Eyes of the Past (Ke Te II 35), 247
Fake Magic (Cr II Ma 15), 228 False Box (Cr II 5), 228 False Magerium, The (Cr II Sp Me 15), 228 False Thoughts (Mu Cr Me [Sp] 20), 241 Far Vision (Ke Mu Ai Co 5), 209 Fast Spadesmen, The (De Hr 10), 225 Faster than Time (Cr Mu Te 20), 246 Fastest Burning, The (Mu Hr Ai 30), 226 Fastest Path, The (Ru Lo 35), 234 Feathery Claw That Tears (De Co 5), 214 Feed the Fire (Su Py 5), 245 Felon's Yoke (Cr Hr 10), 223 Fetters of Faith (De Me 20), 239 Find All The Bound Spells (Ke Ma 15), 236 Find the Fallen Bird (Ke Co 5), 217 Find the Fire (Ke Py 10), 244 Find the Hidden Monsters (Ke [Su] Sp 20), 246 Find the Minds (Ke Me 15), 240 Find the Other Half (Ke Hr 5), 225 Find the Pocket Worlds (Ke [Su] Lo 10), 232 Find the Sailor's Grave (Ke Aq Sp 20), 212 Find the Thief (Ke Cr Co Py 10), 217 Find the Twisting Influences (Ke Me 10), 239 Find the Well (KeAq 15), 212 Find the World (Ke Hr 5), 225 Fingers like Worms (Mu Co 15), 218 Fire Bees (Cr Py Sp 10), 242 Fire Dart (Cr Py 5), 242 Fire Everywhere (Cr Py 20), 243 Fire Fan (Cr Py 5), 242 Fire Flower (Cr Py 5), 242 Fire Fountain (Mu Py 10), 244 Fire Kitten (Mu Su Py Sp [Ai] 20), 245 Fire Queen (Cr Ru Py Sp 30), 243 Fire Rose (CrPy 10), 242 Fire Shape (Mu Ru Py 10), 244 Fire Splash (Cr Py 10), 242 Fireproof the Building (Ru Py 10), 248 Fist of the Air God (Cr Ru Ai 50), 209 Fix the Fractured Fingers (HI Co 20), 216 Fix the Sticks (HI Hr 5), 225 Flaming Cage (Mu Py 20), 245 Flaming Sword (Cr Su Py Du 15), 243 Flapping Arm (Mu Co 25), 219 Fleeing in All Directions (Cr II Sp 20), 229 Float on a Purr (Ru Co 5), 219 Flokin's Incandescent Kiss (Cr Py 10), 242 Flow Uphill (Ru Aq 5), 213 Flower Into Glirry (Mu Su Hr 15), 226 Flushing the Emperor's Commode (Cr Aq 40), 212 Fly like a Bird (Ru Co 20), 220 Fog Spectre (Mu Ru Ai Sp 20), 210 Foil the Arcane Connection (De Ma 15), 235 Foil the First Trap (Ru De Ma 15), 237 Follow on Hidden Paths (Ru Ke Lo 20), 233 Follow the Candle (Ke Py 5), 244 Force the Bound Spell (Ru Ma 15), 237 Forest Allies (Ru [Su] Hr Sp 20), 227 Forge The Expensive Dagger (Cr [Su] Du 30), 222 Forge and Form Metal (Mu Du 20), 223 Forget the Spell (De Ma Me Sp 30), 235 Form of Fire (Mu Co Py 45), 219 Form of Shaped Wood (Cr Hr 10), 223 Freeze the Lake (Mu Aq 15), 213 Fresh Air (HI Ai 10), 209 Fresh Meat (Su Co 10), 221 Fresh Water (HI Aq5), 212 Frustrate the Archers (Ru Hr 20), 227 Fur of Pins (Mu Co Du 25), 219 Fur of Soaked Iron (De Su Mu Cr Py Co Aq Du 40), 244 Gaping Pit, The (De Hr 30), 225 Gather the Essence of the Flower (Mu Hr 10), 226 Gee, Your Fur Smells Terrific (Mu II 5), 230 Gift of Levitation (Ru Co 20), 220 Gift of Seven Years, The (Su Co 25), 221 Glimpse the One (Ke Co II 10), 217 Glittering Carapace, The (Su Du 10), 223 Gnarn and Flokin (Mu Py Ma 25), 245 Gnaw the Whining Spell (De Ma 20), 235 Go Home! (HI Lo 20), 232 Goldenrod Wind (Cr Mu Ai Hr 20), 208 Grabbing Branch (Ru Hr 10), 227 Grand Banquet, The (Cr [Su] Co Hr 30), 214 Grand Blunting of the <Noun> Blade (Mu Nn 25), 208 Grand Illusion (Cr II [Sp] 40), 229 Grand Infemo (Cr Py 60), 244 Grand Weakening of the <Noun> Spell (De Nn 25), 208 Great Veil (De Mu Cr II Sp 35), 229 Green the Herb (HI Hr 5), 225 Growing the Cloth (Mu Hr 5), 226 Guard in a Pocket World (Cr [Su] Lo 15), 231 Guard in the Pub, The (HI Co 10), 215 Guide the Bone Needle (Ru [Cr] [Su] Co 5), 219 Guide the Fall (Ru Co 5), 219 Guide the Warrior's Hand (Ke Ru Co [Sp] 15), 217 Hail Hurricane (Cr Ru Aq Ai 25), 212 Hammer the Spell Home (Ru Su Ma 20), 237 Hand of the Unnatural Tree (Mu [Su] Hr Co 10), 226 Handful of Fire, A (Cr Su Py Co 15), 243 Handful of Salt (Cr Su Du 10), 222 Hands for the Cat (Mu Co 15), 218 Hands in the Water (Mu Co 5), 217 Happy Butcher, The (HI Co 10), 215 Hard-Flung Spell (Ru Su Ma 5), 237 Harden the Glass (Mu Su Du 10), 223 Harden the Wood (Mu Su Hr 10), 226 Harpist in the Woodwinds (Mu II 10), 230 Harvest of Sharp Darts (Mu Ru Hr 30), 226 He Who Waits (Su Ke Te 50), 248 Head in the Belly (Mu Me Co 35), 241 Heal <Poison> (HI Co 25), 216 Heal Once (HI Co 10), 215 Heal Truly (HI Co 35), 217 Heal the Awful Wound (HI Co 20), 216 Heal the Body's Weapons (HI Co 5), 215 Heal the Bruise (HI Co 5), 215 Heal the Ruined Eye (HI Co 15), 216 Heal the Vase (HI Du 10), 222 Healing Sleep (HI Co 15), 215 Hear the Wind's Song (Ke Ai 15), 210 Helpful Shield, The (Ru Du Sp 20), 223 Herd the Clouds (Ru Ai 15), 210 Hidden World-Bubble (Cr Lo II 15), 232 Hide the Gaping Pit (Cr II 5), 228 Hide the Magerium (De II Sp Me 5), 229 Hideous Diminution (Mu Co 25), 219 Hiding In Nowhere (Cr Lo 10), 231 His Mind as Book Spread Wide (Ke Me 30), 240 Hold the Tasty Snack (Ru Co 5), 219 Holding Paralysis, The (Ru Co 20), 220 Hole and Peg (Cr De Su Hr 5), 223 Horrid Obsession (Su Me 20), 242 Horror of the Red Hook (Mu Lo Hr Du 20), 233 Humiliating Defeat of the Greedy Traitor (Ke Cr Me 35), 240 Hurl the Spell lo Far Away (Mu Lo Ma 50), 233 Hurling the Lightning (Cr Ai 30), 209 I Really Didn't Fall (Ru Co Lo 10), 220 Icy Slips (Cr Aq 10), 2! 1 Ignore Me (De Me 35), 239 Image of my Desire (Cr II Sp 10), 228 Image-Spirits (Cr [Su] II Sp 15), 228 Images of Thought (Cr II 15), 228 Impotent Spell, The (De Ma 5), 234 Inaudibility (De 11 15), 229 Infinite Grenade, The (Cr De HI Su Hr 25), 224 Inquisitor of Spells (Ke Ma Me 20), 236 Insects of Agony Consume Your Flesh (De Su Co 30), 215 Insidious Spell, The (Mu Ma 10), 236 Inspect the Pocket World (Ke Lo 20), 232 Instant Broth (Mu Aq * 5), 213 Instant Interview, The (Ke Me 20), 240 Instant Out Of Time (Cr Te 15), 246 Instantly Dry(De Aq 10), 212 Invisibility (De II 20), 229 Invisible Icicles (Cr De Aq II 15), 211 Invisible Maid, The (HI Ke Lo Me 15), 232 Invisible Pot Holder (Ru Py 5), 245 Invoke the Mighty Puddle (Cr [Su] Aq 5), 211 Iron Blades of Grass (Su Hr 15), 228 Iron Carapace (Mu Co Du 25), 219 Is There A Mind? (Ke Me 5), 239 Is the Spell Mindful? (Ke Sp 10), 245 Ivory Manacles (Mu Co 15), 218 Join Bones (Mu Co 5), 217 Join Leather (Mu Co 5), 217 Joy in Winter (Cr Hr Py 5), 223 Just Some Scum (Mu Me 10), 240 Khtsoyis Footsteps (Ru De Hr II 5), 227 Kiss of Sleep (Ru Me 5), 241 Kiss the Stinging Cut (HI Co 5), 215 Knit the Broken Bone (HI Co 35), 217 Know Thou This Spell? (Ke Ma Me 15), 236 Know the Beverage (Ke Aq 5), 212 Know the Last Hour (Ke Te 25), 247 Know the New Herb (Ke Hr * 15), 225 Know the Poison (Ke Co 5), 217 Lasting Weather (Su Ai 10), 211 Lava Serpent (Cr Mu Ru Py Du Sp 25), 243 Leaden Mist (Cr Su Ai 20), 208 Leaping Flames (Ru Py Sp 10), 245 Leaping Leaves (Ru Hr Sp 15), 227 Leash of Infinity, The (Mu Me 15), 241 Leather Like Wax (Mu Co 10), 218 Leather Noose (Cr Ru [Su] Co 10), 213 Levitate Others (Ru Co 15), 220 Levitation (Ru Co 10), 219 Lies of the Magerium (Mu II Sp Me 20), 231 Lift the Dangling Puppy (Ru Co 15), 220 Light of Day (Cr Py 10), 242 Light the Stove (Cr Py 5), 242 Lightning Hounds (Ru Cr Ai Sp 25), 210 Limp Flaccid Spell (Mu De Ma 20), 236 Lingering Echoes of the Smith's Hammer (Ke Du Te 20), 222 Lingering Light (Su Py 10), 245 Listen to Secrets (Ke [Su] [Cr] Me 10), 239 Lizard's Envy (Mu Co 15), 218 Locate Object (Ke [Su] Lo 10), 232 Long Delights (Ru [Su] Co 10), 220 Long Exile (Mu Te 70), 247 Long Sleep (Ru Me 25), 241 Long Wink (Mu Co 10), 217 Longest Battle, The (Su Te 15), 248 Lose Your Chance (De Te 10), 247 Lost Minute (De Me 10), 238 Loyal Servant Betrays, The (Mu Cr Su Ma Sp Co 10), 236 Lucid Moment (HI Me 10), 239 Mad Hour (De Me 25), 239 Mage Door (Mu Lo 25), 233 Mage's Baldric (Su Ma 10), 237 Mage's Disguise (Mu II 15), 230 Mage's Ghost Walks (Ru Ke II [Lo Ma] 40), 231 Mage's Mask (Mu Co 10), 218 Mage's Peep-hole (Ke Hr 15), 225 Mage-blind (De II Ma 15), 229 Magerium in the Daylight (Ke Sp Me 10), 245 Magic Resistance of Iron (Cr De Su Ma 25), 234 Magnificent Do, The (Mu Co 5), 217 Magnify the Flame (Mu Py 5), 244 Maintain the Demanding Spell (Su Ma Sp 15), 237 Make It Not So! (Mu Te 50), 247 Make a Bone (Cr [Su] Co 5), 213 Make a Bone Tool (Cr Co 10), 213
Make a Boulder (Cr [Su] Du 20), 222 Make a Pebble (Cr [Su] Du 10), 222 Make a Rock (Cr [Su] Du 15), 222 Make a Stick (Cr Hr 5), 223 Make a Terch (Cr [Su] Co Hr 10), 214 Make a Vine (Cr Hr 5), 223 Make the Spell Mindful (Cr Mu Sp Ma 10), 245 Maniac's Club (Ru [Cr] Hr Sp 35), 228 Manicurist's Lament (Mu Su Co 10), 218 Manicurist's Revenge (De Co 10), 214 Many of Me (Cr Mu Ru II [Sp] 15), 228 Many-Fanged Storm (Mu Su Ai Aq 30), 210 Marching Orders (Ru Me 35), 242 Mask Odors (De Su Ai II 10), 209 Measure the Life-Force (Ke Sp 20), 245 Meet the Pain (Ke Me 5), 239 Mighty Archer (Ru Hr 15), 227 Mindless Spell (De Sp 15), 245 Minute Gone Forever, A (De Te 40), 247 Mircannis' Kiss (HI Co 80), 217 Mirror Armor (Mu Lo 20), 233 Mirror of the Distant Friends (Su II Du 20), 231 Miserly Archer (Ru Du 15), 223 Mistake That Almost Was, The (Mu Te 20), 247 Moment of Hesitation (Ru Co 10), 219 Moment of Steel, A (Mu Co Du 10), 218 Month in a Day, A (Cr Te 50), 246 More Fruit (Su Hr 20), 228 Mother's Towel (De Aq 5), 212 Musician's Ghost, The (Cr II Sp 15), 228 Needle in the Heart (De Co 5), 214 Nerve Strike (Cr Me 5), 238 Net of Vines (Cr Ru Hr 15), 224 Never Doze (Su Me 5), 242 Never Mind (De Me 15), 239 New Door, A (De Hr 15), 225 New Feelings (Cr Me 20), 238 New Forest, The (Cr [Su] Hr 35),' 224 New Memory (Cr Me 15), 238 New Obsession (Cr Me 30), 238 New Old Friend (Mu Me 20), 241 New Slave, The (Ru Me [Sp] 50), 242 New-Grown Rain (Cr [Su] Ai Aq 15), 208 No More Fog (De Ai 5), 209 No Unwanted Child (Ru Co 10), 219 Nobody's Hide (Cr [Su] Co 5), 213 None May Watch (De [Cr] II10), 229 Nose Mask (Mu II 10), 230 Nowhere Prison (Cr [Su] Lo 15), 231 Open Mind (Mu Me 10), 240 Open the Pocket World (Mu Lo 20), 233 Orren Opinion (Mu Me 20), 241 Oyster and the <Noun> Wizard, The (De Ru Su Nn Ma 15), 207 Page of Secrets (Mu II Sp 15), 230 Pain Locked in its Coffin, The (Ru De Me Co 10), 241 Painted Eyes that See (Ke Mu II 10), 230 Parlor of the Elegant Mage (Mu II 15), 230 Pattern-Fetters, The (Ru [Su] Ma 10), 237 Pause to Think (Cr Te 5), 246 Paw of the Fire God (Cr Py 40), 249 Pepper Storm (Cr Hr 20), 224 Pepper Strike (Cr Hr 10), 223 Personal Drought (De Aq 20), 212 Personal Geyser (Cr Aq [Py] 25), 212 Phoenix Egg (Cr Py 30), 243 Phoenix from the Ashes (HI Py 15), 244 Pitiful Sniveling Spell (De Ma 30), 235 Plan the Picnic (Ke Ai Te 20), 210 Plant the Nightmare (Cr Me 15), 238 Poison the Dart with <Poison> (Cr De [Su] Co 15), 214 Poke the Foeman's Eyes (De Co 10), 215 Poke with a Stick (Ru [Cr] Hr 5), 227 Polish the Metal (Mu Du 10), 223 Pond in my Pocket (Cr [Su] Aq 20), 212 Portable Lake (Cr [Su] Aq 30), 212 Portrait in Flesh (Cr [Su] Co 25), 214 Possess and Rule (Cr De Ru Me Sp 40), 238 Pounding Bone (Ru [Cr] Co 20), 220 Pretense of Health (HI Co 15), 215 Pretty Lights (Cr II 10), 228 Privacy of the Wizard's Tower (HI Su [Ke] Lo [II] 40), 232 Puppet Body (Ru Co [Sp] 40), 221 Puppet Will (Ru Me 30), 241 Purebreed Puppy Ritual (Mu Ke Co 25), 248 Purify Scent (HI Ai 5), 209 Pyrotechnics (Mu Py II 15), 244 Quest for the Greatest of Treasures, The (Ke Du 40), 223 Question the Flopping Ghost (Ke Ru Me 25), 240 Quick Escape, The (Mu Lo 15), 233 Quick Hour (Cr Te 20), 246 Quick Instant (Cr Te 10), 246 Quick Mirror (Mu Lo 10), 233 Quick Nap (Ru Me 15), 241 Quickly Graft the Spell (Mu Ma Me 40), 236 Quiet Trance (De Ru Me 10), 239 Quiet Veil (De II 10), 229 Raging Life (Su Co 25), 221 Raging Tree, The (Ru Hr Sp 25), 227 Raking of the Cloud's Claws (Cr Mu Ai 50), 209 Ravages of the Disintegrating Flesh (De Co 25), 215 Reach the Pocket World (De Mu Lo 10), 232 Read the Mind (Ke Me 15), 240 Read the Sun's Book (Ke Te II 35), 247 Read the World's Book (Ke Lo Te II 70), 249 Ready Adulterer, The (Mu Co 10), 217 Realm of Fear (Cr Me 20), 238 Rebel Arm (Ru Co [Sp] 25), 220 Recreate the World (HI Lo 800), 232 Reduce <Poison> (HI Co 15), 216 Refill the Cup (HI Aq Te 10), 212 Regrow the Broken Tooth (HI Co 15), 216 Regrow the Fur (HI Co 10), 215 Rejoin the Severed Head (HI [Ru] Co 30), 216 Remedy for <Noun> (HI Nn Co 5), 207 Repair the Clumsy Attack (Mu Te 40), 247 Repair the Magic Resistance (HI Ma 15), 235 Repel the Beast (Ru Co 15), 220 Resounding Echo of Shared Pain (Ru Mu Me 15), 241 Restore the Old Image (HI II 10), 229 Restore the Stolen Memory (HI Me 20), 239 Restring the Leg (HI Co 20), 216 Retrieve the Soul's Memories (Ke HI Su Me Sp 150), 240 Rewrite the Bound Spell's Orders (Mu Ma 20), 236 Ride the Winds (Ru Ai 20), 210 Ring of Nothing (Su Lo 15), 234 Rising Ire (Cr Me 5), 238 Ritual of A Fertile Union, The (Mu Cr HI Co 40), 249 Ritual of Casting the Boxed Spell, The (Ke Ru Cr Ma 15), 248 Ritual of Death, The (De Co 15), 248 Ritual of Raising the Dead, The (HI Ru Co Me Sp 60), 249 Ritual of The Complete Census, The (Ke Co Me Te 80), 249 Ritual of the Floating Bowl, The (Ru Hr 5), 248 Rock in the Storm of Emotions, A (HI Me 15), 239 Room is Always Empty, Of Course, The (Mu II 15), 248 Round Scalpel of Fire (Cr Py 25), 243 Ruin the Expensive Weapon (De Du 20), 222 Rule the Door (Ru Hr [Sp] 10), 227 Save a Trip to the Well (Cr [Su] Aq 5), 211 Save the Burning City (De Py 30), 244 Save the Severed Head (Su Co 20), 221 Saved Glimpse (Su II Hr 10), 231 Scent of Entrancing Lust (Cr II Ai 10), 228 Scent of Perplexing Lust (Cr Ru II Ai 15), 228 Scentlessness (De II 15), 229 Scold the Distant Child (Cr Ai II Lo 15), 208 Screeching Stylus (De Du 10), 222 Sculpt the Tree (Mu Hr 15), 226 Sea of Grass (Mu Aq Hr 50), 213 Second Glimpse (Su II 5), 231 Second Magic Resistance, A (Cr Ma 10), 234 Secret Fire Garden (Cr De Py II 30), 243 See Health and Sickness (Ke Co 10), 217 See the Acquaintances' Essence. (Ke Hr Co 15), 225 See the Bound Spells (Ke Ma 5), 235 See the Mage's Fraud (Ke II 10), 230 See the Secret Smoke (Ke Ai Py II10), 209 See the Traitor's Price (Ke Me 10), 239 See the True Form (Ke Co 15), 217 See the Whirling Wind (Ke Ai 5), 209 Seeds of the Idea (Cr Ke Me Sp 10), 238 Sensible Thing To Do (Ru Me 10), 241 Serpent Vine (Mu Ru Hr Co 15), 226 Shaking Hands (Ru Co 10), 219 Shape of Air (Mu Co Ai 40), 219 Shape of the <Animal> (Mu Co 20), 218 Shape the Liquid Glass (Mu Du 10), 223 Shape the Meng Nut (Mu Hr 5), 226 Shape-shift with <Animal> (Mu Co 30), 219 Share the Pain (Cr Me 10), 238 Sharpen the Blade (HI Du 10), 222 Sharpen the Meng Knife (HI Hr 5), 225 Shatter the Glass (De Du 10), 222 Shatter the Spell of Glass (De Ma 10), 234 Shatter the Triune Being (De Ru Sp Co Me 40), 245 Sheath in <Noun> (Cr Nn 5), 207 Shield Against Hatching Spells (HI Su Ma 10), 235 Shield of Invisible Fire (De Hr 30), 225 Shield of the Ancient Tree (Ru Ke Hr Sp 20), 227 Shield the Dear Friend (Ru Ma 10), 237 Shining Salamander (Cr Py Sp 45), 244 Shining Splendor of Strength (Mu Su Co * 20), 218 Shrink the Road (De Mu Lo 15), 232 Silence the Creative Wizard (De Ma 10), 234 Silent Question (Ke Me 20), 240 Silent Words (Cr Me 5), 238 Sink-not (Ru Aq 10), 213 Sir Glass (Su Du 25), 223 Sleeth Eyes (Mu Co 10), 218 Sleeth's Fierce Claw, A (De Co 10), 215 Slippery Trail (Cr Aq 15), 211 Slow Hour (Su Te 20), 248 Slow the Spell (Mu Te Ma [Sp] 10), 247 Slow-Burning Spear (Cr Su Py Hr 10), 242 Smash the Magic Resistance (De Ma 20), 235 Smother the Flames (De Ai 5), 209 Snap the Bone (De Co 5), 214 Snowball (CrAq5),21 1 Solid Rope (Mu Hr 10), 226 Song of Courage (Ru Me 15), 241 Songbird in the Invisible Cage (Ru Me 15), 241 Sort the Soil (Ru Ke Hr Du 5), 227 Spark Storm (Cr Py 15), 243 Speak to the Tree (Ke Hr 20), 225 Speaking Wind (Mu Ai 15), 210 Special Door, The (Mu Hr 20), 226 Speed the Plough (HI Hr 15), 225 Spell in Fog (Mu Ma 15), 236 Spell in the Clock (Ru De Te Ma Sp 15), 247 Spell that Lasts, A (Su Ma 10), 237 Spell's False Orders (Ru Ma 25), 237 Spell's Resurrection (HI Ma 10), 235 Spellbinder's Despair (Ru Ma 50), 237 Spider Horror (Cr Ru Co Sp 30), 214 Spider Weaves the Roads (Ru Mu Lo 25), 233 Spilling of the Life, The (De Co 35), 215 Spinning Stick (Ru Hr 15), 227 Spiral Spear, The (Mu Hr 10), 226 Spirit Reunion (HI Sp 20), 245 Spirit Tether (Ru Sp 15), 246 Splash (CrAq5),21 1
Sprinkle of Herbs (Cr [Su] Hr 5), 223 Sprinkle of Thorns (Cr Mu Hr 10), 224 Sprout the Astounding Tree (Cr [Su] Hr 15), 224 Statue Image (Cr II 10), 228 Steam Wind (Cr [Su] Py Aq 10), 242 Stinging Fog (Mu Ai Aq 10), 210 Stir the Liquid Glass (Cr Su Du Py 10), 222 Stolen Breath (De Ai 10), 209 Stone Dart (Cr Ru Du 15), 222 Straighten the Spinning Head (HI Co 25), 216 Strange Fruit (Mu Hr 20), 226 Strange Truth (Mu Me 25), 241 Strangling Sleet (Cr Aq 20), 211 Strength of Madness (Ru Mu Su Me Co 15), 241 Strength of the Ancient Wizard (Su Co Me 40), 221 Strengthen the <Venom> (Mu De [Su] Co 10), 218 Stretch Water (Mu Aq 5), 213 Stretch the Delight (Su Co 10), 221 Stretch the Hole (Mu Lo 5), 233 Strong Arm (Mu Co 5), 217 Strong Young Spell (HI Ma 20), 235 Stupid Thing To Do (Ru Me 25), 241 Such a Nice Day (Mu II 25), 231 Sudden Blow, A (Ru Lo 10), 233 Sudden Pit (De Hr Te 15), 225 Sudden Shudder (Ru Co Te 25), 220 Sudden Thirst (De Aq Co 5), 212 Supreme Counterspell (De Ma 30), 235 Surprisingly Complicated Spells, The (Mu Ma * 25), 236 Sustain the Pocket World (Su Lo 10), 234 Swap Appearances (Ru II 20), 231 Swap the Bottles (Mu Lo 5), 232 Swift Fire Flower (Cr Py Te 25), 243 Swift Revenge (Su Co Me Sp 15), 221 Swift-Buming Spear (Cr Py 15), 243 Swirling Clouds of Psychic Fog (De Su II 20), 229 Switch the Words (Mu Me 5), 240 Taking the Longest Step (Ru Lo 60), 234 Tale of the Ashes (Ke Py 20), 244 Tap the Sleeping Nendrai (Ru Hr 15), 227 Tapestry of Rippling Splendor (Ru Su [Ke] II [Sp] 20), 231 Taste of Invulnerability (Su Co 15), 221 Tasty Treat (Mu II 5), 230 Temporary Health (HI Co 25), 216 That's Me, Over There! (Ru 11 15), 231 There is None who Knows Thee (De Ma 25), 235 Thick Distance Armor (Su Lo 10), 234 Thicket of Weapons (HI Hr 15), 225 Thirst after Heavy Labor (De Aq Co Me 10), 212 Thorn Beetle (Mu Ru Hr Sp [Ai] 20), 226 Thorn Dart (Cr Ru Hr 5), 223 Thread that is Flesh and Blood, The (Su Ma 30), 237 Thrice-Ploughed Field (De Hr 15), 225 Thunder Whisper (Mu Ai II 10), 210 Tinker's Blessing, A (HI Du 20), 222 Tiny Whirlwind (Ru Ai 15), 210 Toast the Sneaky Thief (Cr Py Lo 15), 243 Too Good A Memory (Su Me 10), 242 Touch of Panic (Cr Me 10), 238 Tough Herbs (Su Hr 10), 228 Tough Leather (Su Co 5), 221 Toughen Against <Noun> (Su Nn Co 5), 207 Toughen the Flesh (Su Co 10), 221 Town of Trees (Mu II [Sp] 40). 231 Track the Spell (Ke Ma Te 25), 236 Traitor in the Magic Resistance (Mu De Ma 25), 236 Trick Arrows (Cr II [Sp] 15), 228 Triumphant Return of the Aged Queen, The (HI II Co 15), 248 Triune Armor (Su Mu Sp Co Me 20), 246 Truly a Lozen? (Ke Ma 5), 236 Truthspeaking (Ke Me 25), 240 Tune the Magic Resistance (Mu Ma 151,236 Twice-bound Spell (Ru Ma 5), 237 Twiny Vine (Cr Hr 5), 223 Twist Memories (Mu Me 15), 240 Umbrella of the Great Ones (Ru Su Ai Aq [Sp] 10), 210 Unboiling Water (Su Aq 5), 213 Unbuming Leather (Mu Su Co Py 5), 217 Unburning Wood (Mu Su Hr 10), 226 Unchanging Spell, The (Su Ma 20), 237 Under the Unreal Lake (De Py 40), 244 Useless Spell, The (Cr * Ma * 10), 234 Vanish the Unwanted Child (De Co 20), 215 Veil (De II 25), 229 Veiled Mind (De Me 10), 238 Vengeance Upon the Biting Bug (Ru Sp Co Me 10), 246 Very Awful Spell, The (De Co 50), 215 Very Precise Needle (Ru Co 15), 220 Veteran's Blessing (Ke Mu Ru Su Co Me 15), 217 Vile Stench (Cr Ai 10), 208 Virid's Creation In Miniature (Cr [Su] Hr 15), 224 Vise of Truth (Ke Cr Me 25), 240 Visions from the Wandering Boat (Ke Aq Hr 10), 212 Visit the Ulgrane (Ru Co 40), 220 Wake from Mircannis' Endless Slumber (HI Co 15), 216 Walk the Tree (Ru [Su] Hr [Sp] 15), 227 Wall Without Doors, The (HI Su [Cr] Lo [II] 15), 232 Wail ofAir(Su Ai 10), 211 Wall of Cloth (Cr Hr 15), 224 Wall ofFire(CrPy 30), 243 Wall of Glass (Cr [Su] Du 25), 222 Wall of Ice (Cr Aq 20), 211 Wall of Null (Su Lo [Ma] 20), 234 Wall of Pitch (CrHr 20), 224 Wall of Thorns (Cr [Ru] Hr 15), 224 Wall of Whirling Axes (Cr Ru Du 50), 222 Wall of Wood (Cr Hr 20), 224 Wallwalk (Ru Co 10), 220 Wandering Wisp (Ru Ai [Sp] 5), 210 Ward Against All <Poison> (Su Co 35), 221 Ward That Evades (Ru Ke Lo Sp 20), 233 Ward against Some <Poison> (Su Co 15), 221 Ward for the Napping Kittens (Mu Ai II 10), 210 Warm Bath, The (Mu Aq Py 5), 213 Warn of Strange Time (Ke Te 10), 247 Watch the Distant Friend (Ke Co II 15), 217 Watch the Place (Ke Lo II 15), 232 Watching Wall (Ke Cr Lo II Sp 15), 232 Water Whip (Ru Mu Aq 5), 213 Water to Wine (Mu [Su] Aq 10), 213 Wave of Admiration (Mu Me 20), 241 Wave of Dread (Ru Cr Me 30), 241 Wave of Scorn (Mu Me 20), 241 Weaken the <Noun> Spell (De Nn 5), 207 Wearing Another Face (Mu II 10), 230 Weigh the Mind (Ke Me 10), 239 Wet Surprise (Ru Co 10), 220 What About Me? (Ke Me 10), 239 What Metal is This? (Ke Du 5), 222 What Time Is It? (Ke Te 5), 247 Whip Stick, Slip Stick (Ru Hr 10), 227 Whisper Falcon (Cr Ai Sp 20), 209 Whistle up the Wind (Cr Ai 10), 208 Who Owns You? (Ke Me 10), 239 Who was here? (Ke Lo 50), 232 Wicked Edge, The (HI Du 15), 222 Wiggling Wood Weapon (Ru Hr 15), 227 Wimp's Cantrip (De Ma 5), 234 Wind at the Back (Cr Ai 5), 208 Wind in the Face (Cr Ai 5), 208 Winged Wooden Shield (Ru Hr Sp 15). 227 Winter Serpent (Cr Mu Su Aq Sp 15), 211 Winter Wind (De Py Ai 15), 244 Withstand the Poison (Su Co 10), 221 Wizard Awake For Weeks, The (Ru Su Me 30), 241 Wizard Never Stumbles, A (HI Mu * Ma * 20), 235 Wizard Whittles, The (De Hr 5), 224 Wizard in Helpless Fury, The (Ru [Su] Ma 30), 237 Wizard's Double Armor (Su Co Lo 30), 221 Wizard's Dye (Mu II 5), 230 Wizard's Lens (Ke Ma 20), 236 Wizard's Paintbrush (Mu II 10), 230 Wizard's Perfect Nose (Ke Ma 50), 236 Wizard's Safe Tower (Cr Ma 20), 234 Wizard's Secret Candle (Cr Py [Sp] 5), 242 Wizard's Secret Garden, The (Cr [Su] Hr 35), 224 Wizard's Subtle Mirror (Cr Ke [Su] II Me Sp 20), 229 Wood like Clay (Mu Hr 10), 226 Word of the Pounding Bell (Mu Su Ai 15), 210 Words of the Running River, The (Cr Ai Aq II 15), 208 World of Terror (Mu II 15), 230 World-Bubble (Cr Lo 10), 231 Write the Moment's Story (Su II Hr 20), 231 Wrong Target, The (Mu Me 15), 240 Your Corpse (Cr [Su] Co 20), 214 Your New Hero (Mu Me 10), 240