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Pathfinder Campaign Setting_ Inner Sea Gods ( PDFDrive )

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Published by amyfwakulchyk, 2023-03-07 09:28:31

Pathfinder Campaign Setting_ Inner Sea Gods ( PDFDrive )

Pathfinder Campaign Setting_ Inner Sea Gods ( PDFDrive )

THE STABBING BEAST This towerinE, scorpion-tailed man stalks with a soundless Erace and murderous intent. THE STABBING BEAST CR 15 XP 51,200 NE Medium outsider (evil, extra planar, herald, shapechanger) lnit +1 6; Senses darkvision 60 ft., low-light vision, see in darkness, see invisibility; Perception +26 DEFENSE AC 31, touch 23, flat-footed 18 (+12 Dex, +1 dodge, +8 natural) hp 212 (17d10+119) Fort +1 7, Ref +1 7, Will +1 4; +4 vs. mind-affecting Defensive Abilities all-around vision; DR 1 0/good and magic; Immune poison; Resist acid 30, cold 1 0, electricity 1 0, fire 1 0; SR 26 OFFENSE Speed 50 ft. Melee +1 keen short swords +28/+28/+23/+1 8/+13 (1 d 6+4/1 7-20 plus bleed), sting +24 (1 d6+4 plus bleed and poison) Ranged poison stream +29 touch (blind ness 1 d4+1 rounds) Special Attacks bleed (2d 6), poison, sudden strike Spell-Like Abilities (CL 1 7th; concentration +1 9) Constant-see invisibility At will-absorbing touchAP0, a/chemical al/ocationAP0, charm person (DC 1 3), keen edge, poison (DC 1 6), true strike 3/day-fa/se alibi"' (DC 1 5), greater telepart (self plus 50 lbs. of objects only), invisibility, modify memory (DC 1 6), suggestion (DC 1 5), summon (level 6, 1 fiendish deadfall scorpion [Bestiary 3 237] 1 000/o) STATISTICS Str 1 6, Dex 35, Con 24, Int 1 3, Wis 1 5, Cha 14 Base Atk +1 7; CMB +20; CMD 43 Feats Combat Expertise, Combat Reflexes, Deflect Arrows", Dodge, G reater Feint", Improved Feint", Improved Initiative, Improved I ron Will, Iron Will, Mobil ity, Scorpion Styl e", Spring Attack, Two-Weapon Fighting, Wea pon Finesse" Skills Appraise +12, Bluff +22, Climb +1 1, Craft (alchemy) +13, Knowledge (arcana, nature) +1 0, Knowledge (local) +13, Knowledge (planes) + 1 2, Knowledge (religion) +9, Perception +26, Sense Motive +13, Stealth +32; Racial Modifiers +8 Bluff, +4 Perception Languages Abyssal, Celestial, Common, I nfernal, Protean; telepathy 1 00 ft. SQ change shape (Huge scorpion or scorpion-tailed human; shapechange), murderer's reward ECOLOGY Environment any land (Axis) Organization solitary Treasure standard (2 + 1 short swords) SPECIAL ABILITIES Change Shape (Su) In its scorpion form, replace or add the following statistics: Size Huge; lnit +1 4; AC 31, touch 21, flat-footed 20 (+1 0 Dex, +1 dodge, +1 0 natural); Ref +1 6; Melee claws +28 (2d6+13 plus bleed and g ra b), sting +26 (2d6+1 1 plus bleed and poison); Space 15 ft.; Reach 15 ft.; Special Attacks constrict (2d6+1 2); Str 32, Dex 31; CMB +30 (+34 g rapple); CMD 53 (65 vs. trip); Skills Climb +20, Stealth +24. Murderer's Reward (Su) If the Stabbing Beast's attack reduces a target to fewer than O hit points, the herald immediately gains 2d6 temporary hit points (or 3d8, if the attack kills the targ et), but no more than the target's maximum hit points. The temporary hit points last for 1 hour. Poison (Ex) Sting-injury; save Fort DC 25; frequency 1jround for 6 rou nds; effect 1d6 Str; cure 2 consecutive saves. Poison Stream (Ex) As a ranged attack (or in place of a melee sting attack), the Sta bbing Beast can fire a stream of poison up to 1 80 feet at an opponent's eyes. The target m ust succeed at a save against the Sta bbing Beast's poison or be blinded for 1 d4+1 rounds. Sudden Strike (Ex) During a surprise round, the herald may act as if it had a full round to act, rather than just one standard action. The Stabbing Beast is the herald of Norgorber, the god of greed, murder, secrets, and poison. It is an incredibly dangerous predator that uses its keen intellect and deadly poison to stalk and kill its prey. Its natural form is that of a huge scorpion, but it can also assume an armored humanoid shape suitable for stealth or interacting with Norgorber's followers. Though its main purpose for coming to Golarion is to kill, it has also been called to aid great thefts A and bury terrible secrets.


This human-sized spider has a red eyes, spindly le!]s, and cloaklike folds of black flesh that obscure its head. KARUMZEK CR 4 XP 1,200 NE Medium outsider (evil, extra planar, shapechanger) l nit +6; Senses darkvision 60 ft., low-l ight vision, sense poison; Perception +9 DEFENSE AC 1 7, touch 1 2, flat-footed 15 (+2 Dex, +5 natura l) hp 37 (5d1 0+1 0) Fort +6, Ref +6, Will +2 DR 5/good; Immune poison; SR 15 OFFENSE Speed 40 ft., climb 20 ft. Me lee bite +8 (1d8+3 plus poison) Specia l Attacks poison, sneak attack +1 d6, web (+7 ranged, DC 1 4, 5 h p) Spell-Like Abilities (CL 6th; co ncentration +6) Co nstant-negate aromaAPG At will-bleed, prestidigitation, stabilize 3/day-alchemicol allocotian••G, death knell (DC 1 2), invisibility (self only), obscuring mist, vomit swarm••G (spiders only) STATISTICS Str 1 5, Dex 1 4, Con 1 5, Int 8, Wis 1 3, Cha 10 Base Atk +5; CMB +7; CMD 19 (31 vs. trip) Feats Improved Initiative, Point-Blank Shot, Wea pon Focus (bite) Skills Climb +1 0, Craft (alchemy) +7, Knowledge (nature) +7, Knowledge (re ligion) +7, Perception +9, Stealth +1 4; Racial Modifiers +4 Stealth Languages Abyssal, I nfernal, U ndercommon SQ change shape (Diminutive spider; vermin shape H"M), deft limbs ECOLOGY Environment any (Axis) Organization sol itary, pair, or swarm (3-1 2) Treasure standard (usually alchemical wea pons) SPECIAL ABILITIES Deft Limbs (Ex) A karumzek's front pair of feet a re as nimble and d exterous as human hands. It takes a karumzek half the normal amount of time to create alchemical items. Poison (Ex) Bite-inju ry; save Fort DC 1 4; frequency 1/round for 6 ro unds; effect 1 d3 Sir, Dex, or Con (karumzek's choice); cure 2 consecutive saves. Sense Poison (Ex) As a free action, a karumzek can detect if a creature within 15 feet of it is poiso ned. It can attempt to determine the exact type of poison, as if using detect poison. A karumzek is a specialized servitor of Norgorber-one focused on Blackfingers, the god's aspect dealing with alchemy, experimentation, and poison. Despite this focus, a karumzek is as fond of murder as a devotee of Father Skinsaw, as covetous of material goods as a follower of the Gray Master, and as careful with secrets as one who worships the Reaper of Reputation. When left to its own devices, a karumzek spends its time crafting poisons, drugs, and other strange concoctions, and is usually armed with several common alchemical weapons-typically acid, alchemist's fire, smokesticks, and thunderstones. Karumzeks enjoy working with mortal servants of Norgorber in order to meet their dark deity's goals. Though karumzeks aren't decidedly brilliant, their inhuman minds and outsider nature often allow them to devise strategies that a mortal humanoid wouldn't normally conceive of. They use their miniature spider form to watch their enemies or spy on their rivals' labs. They also keep to their inconspicuous spider forms to scout ahead when working with groups of cultists, though they quickly revert to their true forms if threatened. Karumzeks enjoy the opportunity to sample concoctions crafted by mortals, slurping and regurgitating drugs and poisons as if noisily sampling a flight of fine wines. Karumzeks have a crude and alien sense of humor, and enjoy making mortals feel uncomfortable or disgusted. They tell foul jokes while in the company of human cultists and put on unnerving performances, such as using vomit swarm and claiming the swarms of spiders are its own pre-sentient young. A karumzek stands about 5 feet tall and weighs around 200 pounds.


STEWARD OF THE SKEIN Skulls adorn the armor of this win9ed woman. Her helm reveals nothin9 of her features but a pair of 9lowin9 eyes. �i]lli�'·�'Z�i1Zl;J!l•*l!• llill:�llE: l�••lll lll];E& ... i•� XP 51,200 N Medium outsider (extraplanar, herald, psychopomp, shapechanger) lnit +7; Senses blindsense 30 ft., darkvision 60 ft., detect chaos/ eviljgoad/law, spiritsense"'; Perception +27 Aura fate (20 ft.) DEFENSE AC 31, touch 23, flat-footed 27 (+4 deflection, +3 Dex, +1 dodge, +S insig ht, +8 natural) hp 199 (19d1 0+9S); fast healing S Fort + 1 S, Ref +20, Will +22 DR 1 0/adamantine; Immune death effects, disease, electricity, mental control, poison, possession; Resist cold 1 0, fire 1 0; SR 26 OFFENSE Speed SO ft., fly 1SO ft. (average) Melee 2 slams +26 (2d1 0+7 plus gaze) Special Attacks gaze, tugging strands (Fate subdomainA•G, 3/day) Spell-Like Abilities (CL 1 9th; concentration +2S) Co nstant-detect chaos/evil/good/law At will-augury, cure light wounds, dancing lights, death ward, detect thoughts (DC 1 8), disguise self, major image (DC 1 9), greater teleport (self plus SO lbs. of objects only) 3/day-breath of life, chain lightning (DC 22), globe of invulnerability, greater dispel magic, greater invisibility (self only), heal, hold monster (DC 21), limited wish (DC 23), plane shift, undeath to death (DC 22), wall of force STATISTICS Str 2S, Dex 1 6, Con 20, Int 1 8, Wis 21, Cha 23 Base Atk +1 9; CMB +26 (+28 disarm); CMD 49 (S1 vs. disarm) Feats Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Iron Will, I ron Will, Lightning Reflexes, Mobil ity, Spell Penetration Skills Bluff +1 9, Diplomacy +1 6, Fly +1S, Handle Animal +1 6, Heal +27, Intimidate +28, Knowl edge (history, planes, religion) +26, Knowledge (nature) +13, Perception +27, Sense Motive +27, Stealth +1S Languages Abyssal, Celestial, Common, Draconic, I nfernal SQ change shape (incorporeal form), spi rit touch"' ECOLOGY Environment any (Boneyard) Organization solitary Treasure standard SPECIAL ABILITIES Fate Au ra (Su) The herald's aura acts as consecrate and g rants her a +4 deflection bonus to AC, a +S insight bonus to AC, and a +4 resistance bonus on saving throws. Any creature striking the herald from within her aura either is blinded or takes 1d6 points of Strength damage (herald's choice, Will DC 2S negates). The save DC is Charisma-based. Gaze (Su) Dazed 2d6 rounds (o r stunned if S HD or fewer, or held for 2d6 rounds if undead), 60 feet; Will DC 2S negates. A creature that succeeds at its save is immune to the gaze for 24 hours. This is a mind-affecting effect (or a necromancy effect against undead). The save DC is Charisma-based. Incorporea l Form (Su) When incorporeal, the herald can use her spel l-like abil ities and gaze attack but can't make slam attacks. The Steward of the Skein is Pharasma's foremost agent, a mighty warrior sent to restore the balance of fate, announce auspicious births or deaths, or stem a rising tide of undeath. She often appears as an incorporeal shade, making a pronouncement and then fading away, though countless creatures over the eons have fallen under her armored fists. She stands about 7 feet tall but weighs a mere 200 pounds.


PSYCHOPOMP, AHMUUTH This somberly dressed humanoid wears an ominous mask. 11�·1�0�4�1i�ll�IDOlllllllllllllllllllllll�4�;11·�11111:� Gravestones float near it like heavy shields. XP 1,200 N Med ium outsider (extra planar, psychopomp) I nit + 1; Senses darkvision 60 ft., low-light vision, spi ritsense"'; Perception +1 0 DEFENSE AC 1 8, touch 11, flat-footed 17 (+1 Dex, +3 natural, +4 shield) hp 45 (6d 1 0+12) Fort +9, Ref +3, Will +8 Defensive Abil ities animated shield, DR 5/adamantine; Immune death effects, d isease, poison; Resist cold 1 0, electricity 1 0; SR 15 OFFENSE Speed 30 ft. Melee +1 returning undead-bane dagger +8/+3 (1d4+1/1 9-20) Ranged +1 returning undead-bane dagger +9 (1 d4+1/1 9-20) Spell-Like Abilities (CL 6th; co ncentration +7) At will-bleed, deathwatch, detect undead, disrupt undead, ghost sound (DC 1 1), summon (level 1, 1 g reat horned owl"' 1 000/o) 3/day-chill touch (DC 1 2), ghostbone dirgeAP0 (DC 1 3), greater teleport (self plus 50 lbs. of objects only), silence (DC 1 3), spectral hand 1/day-ghostly disguise"M, locate creature, speak with dead STATISTICS Str 1 0, Dex 1 3, Con 1 5, Int 1 0, Wis 1 3, Cha 12 Base Atk +6; CMB +6; CMD 17 Feats G reat Fortitude, Iron Will, Wea pon Focus (dagger) Skills Knowledge (religion) +9, Perception +1 0, Sense Motive +1 0, Stealth +1 0, Survival +1 0, Use Magic Device +1 0 Languages Abyssal, Celestial, Infernal SQ death's dagger, ectoplasmic focus, spirit touch"' ECOLOGY Environment any (Boneyard) Organization sol itary, pair, or inquisition (3-8) Treasure standard SPECIAL ABILITIES Animated Shield (Su) An ahmuuth's g ravestones defend the it in a manner similar to an animated shield but without a limited duration (Pathfinder RPG Core Rulebook 462). If the stones leave the psychopomp's square or the ahmuuth is slain, they become inert stone. Death's Dagger (Su) An ahmuuth's dagger is treated as a +1 returning undead-bone dagger. It loses this ability if it is held by anyone other than the ahmuuth, and regains it once returned. Ectoplasmic Focus (Su) An ahmuuth's spells and spel l - An ahmuuth is a servitor of Pharasma who is responsible for helping mortals destroy undead and dispatch renegade souls evading the goddess's judgment. Unlike morrigna psychopomps (Bestiary 4 219), who hunt lost or corrupted souls on their own, ahmuuths work with mortal worshipers of Pharasma and try to usher creatures like ghosts to peaceable final ends-when they can. When they can't, they have no qualms about forcing wayward spirts to face their goddess's judgement. An ahmuuth looks like a humanoid wearing an owl mask, and is always accompanied by floating gravestone shards that act as a shield. Like owls, ahmuuths are silent stalkers, revealing themselves only at the moment of attack. Ahmuuths stand just over 6 feet tall and weigh approximately 150 pounds.


TARRASQUE This immense reptilian beast towers over its surroundin9s, all teeth and horns and claws and thrashin9 spiked tail. �t·�1a;J9$�·\�i�U�llJlllllllllllll�4�;1f1J .... illi� XP 1,638,400 CE Co lossal magical beast (spawn of Rovagug [see page 275]) lnit +7; Senses darkvision 60 ft., low-light vision, scent; Perception +43 Aura frightful presence (300 ft., DC 27) DEFENSE AC 40, touch 5, flat-footed 37 (+3 Dex, +35 natural, -8 size) hp 525 (30d1 0+360); regeneration 40 Fort +31, Ref +22, Will +1 2 DR 1 5/epic; Immune ability damage, ability drain, acid, bl eed, disease, energy drain, fi re, mind-affecting effects, paralysis, permanent wo unds, petrification, poison, polymorph; SR 36 OFFENSE Speed 40 ft. Melee bite +37 (4d8+15/15-20/x3 plus g ra b), 2 claws +37 (1 d 1 2+15), 2 gores +37 (1 d 1 0+15), tail slap +32 (3d8+7) Ranged 6 spines +2 5 (2d 1 0+15/x3) Space 30 ft.; Reach 30 ft. (60 ft. with tail slap) Special Attacks rush, spines, swal low whole (6d6+22 plus 6d6 acid, AC 27, hp 52) STATISTICS Str 41, Dex 1 6, Con 34, Int 3, Wis 1 5, Cha 14 Base Atk +30; CMB +53 (+57 grapple); CMD 66 Feats Awesome Blow, Blind-Fight, Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, G reat Cleave, G reat Fortitude, Improved Bull Rush, Improved Critical (bite), Improved I nitiative, Lightning Refl exes, Power Attack, Run, Staggering Critical Skills Acrobatics +3 (+43 when jumping), Perception +43; Racial Modifiers +8 Perception Languages Aklo (can't speak) SQ carapace, hi bernation, powerful leaper, u nstoppable force ECOLOGY Environment any Organization solitary Treasure none SPECIAL ABILITIES Carapace (Su) The tarrasq ue's scales deflect cones, lines, rays, and magic missi le spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect refl ects back in full force at the caster; otherwise it is simply negated. Powerful Leaper (Ex) The tarrasque uses its Strength to mod ify Acro batics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump. Rush (Ex) Once per minute, for 1 round, the tarrasqu e's speed increases to 150 feet, and its Acrobatics bonus on checks made to jump increases to +87. Spines (Ex) The tarrasq ue can loose a volley of six spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack ro ll for each spineall targets must be within 30 feet of each other. The spines have a range i ncrement of 1 20 ft. The Tarrasque, referred to in ancient texts as the "Armageddon Engine," is the greatest ofRovagug's spawn. Its previously recorded devastation ofNinshabur and Avistan occurred in -632 AR, and culminated in the destruction of the flying Shory city of Kho. It was sealed away in a cavern somewhere in the Inner Sea region. Although the location of this cavern has been lost, rumors of possible locations include nearly every mountainous region, the Mwangi Expanse, and even under the Isle ofKortos itself. The statistics presented here for the Tarrasque differ slightly from those in the Bestiary-this version more accurately represents the Tarrasque as the mightiest ofRovagug's spawn.


QLlPPOTH, THOGNOROK This obscene mass looks like a melted blob crossed with a spider, ll[IDO�H�H�u�n�a�n�:111111111111111�·�tll·�iill� ceaselessly lashin,g out with its hairy, wriEElin,g le,gs. XP 1,200 CE Med ium outsider (aquatic, chaotic, evi l, extraplanar, qli ppoth) l nit -1; Senses darkvision 60 ft.; Perception +9 DEFENSE AC 1 6, touch 9, flat-footed 16 (-1 Dex, +7 natural) hp 37 (Sd1 0+1 0) Fort +6, Ref +O, Will +S Defensive Abil ities al l-around vision; amorphous, DR 5/co ld iron or lawful; Immune cold, mind-affecting effects, poison; Resist acid 1 0, el ectricity 1 0, fire 1 0; SR 15 OFFENSE Speed 20 ft., swim 30 ft. Melee 3 bites +7 (1d6+1 plus poison) Special Attacks acid web (+4 ranged, DC 1 6, 5 h p), ho rrific appearance, poison Spell-Like Abil ities (CL 5th; concentration +6) 3/day-acid arrow, protection from law, vomit swarm••0 1/day-excruciating deformation"M (DC 1 4) STATISTICS Str 1 3, Dex 8, Con 1 5, Int 8, Wis 1 3, Cha 12 Base Atk +S; CMB +6; CMD 15 (can't be tripped) Feats Ability Focus (acid we b), Skill Focus (Stealth), Wea pon Focus (bite) Skills Climb +9, Intimidate +9, Knowledge (planes) +7, Perception +9, Stealth +1 0, Swim +9 Languages Abyssal; telepathy 1 00 ft. SQ amphibious, compression ECOLOGY Environment any (Abyss) Organization sol itary, pair, or gang (3-5) Treasure none SPECIAL ABILITIES Acid Web (Su) This ability functions like the web u niversal monster abil ity, except a creature entangled by a thognoro k's web also takes 1 point of acid damage each ro und. Horrific Appearance (Su) Any creature that witnesses a thognoro k's horrific a ppearance co uld find itself overwhelmed with revulsion at the qlip poth's constantly sprouting and waving insecti le legs, becoming sickened for 1d6 rounds (Will DC 13 negates). The save DC is Charisma-based. Poison (Ex) Bite-injury; save Fort DC 1 4; frequency 1jround for 4 rou nds; effect 1d2 Str; cure 2 consecutive saves. Although thognoroks are considered servitor qlippoth of Rovagug, they are actually sentient symbiotes that once had the misfortune of dining on the Rough Beast's skin, blood, and other fluids. Equally at home on solid ground or swimming through toxic liquids, a thognorok hunts and consumes foreign materials and creatures that would impede its endless hunger to feed on more divine flesh-whether Rovagug's or another deity's. Because of its tainted connection with the god of destruction, a thognorok obeys any telepathic or chemical command transmitted to it by the god-whether it be a direct command, or even the orders of a powerful priest of the foul god. Thognoroks are rarely directly controlled by Rovagug; instead, they're left to their own destructive rampages. The exception to this is when they accumulate in vast numbers near planar scars and rifts on the Material Plane where the god left some fleck ofhis terrible carapace or dripped vile and blasphemous liquid from his wounds. In such instances, the thognoroks try to fulfil whatever whim possessed the deity at the moment of his ages-old passing, typically the destruction of some site of celestial power or other random act of devastation. A common thognorok measures about 5 feet tall and weighs over 200 pounds.


SUNLORD THALACHOS This p!atinum-skinned,Jour-armed an9elic bein9 9!ows with the power of the sun. He bears twof1amin9 scimitars and a bow. :Ii!IIJ�llle!I);J!Jlli!I:tr.f:·11!!!,il·St3�Uri:•F�•·•lllll];E& ... i•� XP 51,200 NG Large outsider (angel, extra planar, good, herald, sha pechanger) lnit +8; Senses darkvision 60 ft., low-light vision; Perception +24 Aura protective aura (20 ft.) DEFENSE AC 29, touch 1 3, flat-footed 25 (+4 Dex, +1 6 natural, -1 size); +4 deflection vs. evi l) hp 1 87 (15d1 0+1 05); regeneration 10 (evil effects or weapons) Fort + 1 8, Ref + 1 3, Will + 1 3; +4 vs. poison, +4 resistance vs. evi l Defensive Abilities uncanny dodge; DR 1 0/evil; Immune acid, cold, fire, petrification; Resist electricity 1 0; SR 26 OFFENSE Speed 50 ft., fly 1 00 ft. (good) Melee +1 flaming holy scimitars +1 9/+1 9/+1 4/+1 4/+9/+9 (1d8+8/1 8-20 plus 1d6 fire plus stun) Ranged +1 flaming holy composite longbow +1 9/+1 4/+9 (2d6+8/x3 plus 1d6 fire) Space 1 O ft.; Reach 1 O ft. Special Attacks stun Spell-Like Abilities (CL 1 5th; concentration +2 1) At will-aid, continual flame, detect evil, discern lies (DC 20), dispel evil (DC 21), dispel magic, holy aura (DC 24), holy smite (DC 20), holy word (DC 23), invisibility (self only), plane shift (DC 21), remove curse, remove disease, remove fear 7/day-cure light wounds, daylight, see invisibility 1/day-b/ode barrier (DC 22), fire shield, flame strike (DC 21), heal, sunburst (DC 24) STATISTICS Str 24, Dex 1 9, Con 24, Int 1 9, Wis 23, Cha 22 Base Atk +15; CMB +23; CMD 37 Feats Double Sl ice, G reat Fortitude, G reater TwoWea pon Fighting, Improved Initiative, Improved Two-Wea pon Fig hting, I ron Will, Two-Wea pon Fig hting, Wea pon Focus (scimitar) Skills Acrobatics +1 9, Dipl omacy +24, Fly +6, Heal +2 1, Intimidate +24, Knowledge (history, planes, re ligion) +22, Perception +24, Sense Motive +24, Stealth +1 8 Languages Celestial, Common; truespeech SQ divine trigger, change shape (Small or Med ium humanoid or elemental, ofter self or elemental body II) ECOLOGY Environment any (extra planar) Organization solitary Treasure triple (2 +1 flaming holy scimitars, +1 flaming holy composite longbow with 40 arrows) SPECIAL ABILITIES Divine Trigger (Su) Thalachos can activate any divine spell from a spell trigger item as if he were a 1 5th-level caster. Protective Aura (Su) In addition to the normal effects of an angel's protective aura, Thalachos's aura g ra nts the benefits of the endure elements spell. Stun (Su) If Thalachos strikes a creature twice in the same round with his scimitars (whether two strikes with one scimitar or one strike with each), that creature must succeed at a DC 24 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based. Sunlord Thalachos is Sarenrae's favorite angel, serving as her liaison to the mortal world, the hosts of astral devas, and the ranks of other celestial rulers. He is the champion of the Dawnflower and her favorite weapon against the spawn of Rovagug. The herald stands 8 feet tall and weighs 350 pounds.


This beautiful dove is as br(ght as the sun and the size of an ea9le, surrounded by an aura ofblazin9 white flames. YHOHM CR 4 XP 1,200 NG Tiny outsider (extra planar, fire, good) l nit +6; Senses darkvision 60 ft., low-l ight vision, detect poison; Perception +1 0 Aura shroud of flame (1 0 ft., DC 1 4, 10 rou nds) DEFENSE AC 1 8, touch 1 5, flat-footed 15 (+2 Dex, +1 dodge, +3 natural, +2 size) hp 37 (5d1 0+1 0); regeneration 1 (cold or evi l) Fort +6, Ref +3, Will +6; +4 vs. poison Defensive Abil ities self-resurrection, DR 5/evil; Immune fire, petrification; Resist electricity 1 0; SR 15 Weaknesses vulnerable to cold OFFENSE Speed 10 ft., fly 60 ft. (average) Melee 2 talons +9 (1 d2 plus 1d6 fire), bite +9 (1d3 plus 1d6 fire) Space 2-1/2 ft.; Reach O ft. Special Attacks holy fire Spell-Like Abilities (CL 5th; concentration +7) Co nstant-detect poison At will-light, purify food and drink, stabilize, virtue 3/day-cure light wounds, daylight, flaming sphere (DC 1 4) 1/day-dimension door (self only), lesser restoration, see invisibiliity STATISTICS Str 1 0, Dex 1 5, Con 1 4, Int 1 0, Wis 1 5, Cha 14 Base Atk +5; CMB +5; CMD 18 Feats Dodge, Improved Initiative, Wea pon Finesse Skills Fly +1 4, Heal +1 0, Knowledge (religion) +8, Perception +1 0, Perform (sing) +1 0, Stealth +1 8 Languages Celestial ECOLOGY Environment any (Nirvana) Organization sol itary, pair, or fl ight (3-5) Treasure none SPECIAL ABILITIES Holy Fire (Su) Like a flame strike, half the fire damage from a yhohm's fire attacks is fire damage; the other half is divine power and is not subject to fire immunity or resistance. Self-Resu rrection (Su) A slain yhohm remains dead for only 1d4 ro unds unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed yhohm emerges from the remains 1 d4 rounds after death, as if brought back to life via resurrection. The yhohm gains 1 permanent negative level when this occurs. A yhohm can self-resurrect only once per year. If a yhohm dies a second time before that year passes, its death is permanent. A yhohm that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the yhohm immed iately resu rrects. A yhohm brought back to l ife by other means never gains negative levels as a result. Shroud of Flame (Su) A yhohm can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it deals an additional 1 d6 points of fire damage with each natural attack, and any creature within 5 feet must attempt a DC 14 Reflex save each round or take 1d6 points of fire damage at the start of its turn. A creature that attacks the yhohm with a natural or non-reach melee wea pon takes 1d6 points of fire damage (no save) with each successful hit. The save DC is Constitution-based. A yhohm is a spirit ofholy fire that serves the Dawnflower. According to the faithful, each time a phoenix is reborn, a portion of its soul incarnates in Nirvana as a yhohm. Eternally young and obsessed with life, a yhohm is a creature of healing, joyful song, and cleansing fire. While far less intimidating and wise than true phoenixes, yhohms prove far more carefree, as though a great weight has been lifted from their souls. Despite that, many yhohms also harbor a deep sadness, as though they have left some great work undone. A yhohm looks like a white dove, but is as large as an eagle, with eyes like burning coals that shine with the light oft he sun. The presence of evil fills it with righteous indignation. It does not need to eat, but enjoys the taste of roasted berries and nuts. A yhohm measures just under 2 feet long and weighs about 4 pounds.


THE SPIRIT OF ADORATION This heavenly warrior appears to be a work of art come to life. She [Jrips a fearsome [jlaive that trails brilliant colors. THE SPIRIT OF ADORATION CR 15 XP 51,200 NG Large outsider (extraplanar, good, herald, shapechanger) lnit +4; Senses darkvision 60 ft., low-light vision; Perception +31 Aura charming (30 ft., DC 24, 1 day) DEFENSE AC 30, touch 20, flat-footed 25 (+6 deflection, +4 Dex, +1 dodge, +1 0 natural, -1 size) hp 184 (1 6d 1 0+96); fast healing s Fort +1 7, Ref +20, Will +24 DR 1 0/evil; Immune fi re, sonic; Resist acid 30, el ectricity 30; SR 26 OFFENSE Speed 40 ft., fly 60 ft. (good) Melee +2 dancing gloive +22/+1 7/+1 2/+7 (2d8+8/x3) Ranged stunning ray +1 9 (1d8 plus stun) Space 1 O ft.; Reach 1 O ft. Special Attacks bardic magic, bardic performance 40 rounds/day (swift action; countersong, distraction, fascinate, inspire courage +4) Spell-Like Abilities (CL 1 6th; concentration +22) At will-co/m emotions (DC 1 8), good hope, cure moderate wounds, teleport (self plus so lbs. only) STATISTICS Str 1 8, Dex 1 9, Con 22, Int 1 9, Wis 22, Cha 23 Base Atk +1 6; CMB +2 1 (+2 3 sunder); CMD 42 (44 vs. sunder) Feats Blind-Fig ht, Dodge, Improved I ron Will, Improved Sunder', Iron Will', Mobil ity, Skill Focus (Perception), Step Up, Wea pon Focus (glaive), Wind Stance Skills Acrobatics +12, Bluff +1 7, Diplomacy +1 7, Disguise +1 4, Fly +1 7, Handle Animal +1 4, Heal +1 4, Intimidate +1 7, Knowledge (rel igion) +12, Perception +31, Perform (dance) +22, Sense Motive +25, Spellcraft +20, Stealth + 1 9, Use Magic Device + 14 Languages Auran, Celestial, Common, lgnan, Shadowtongue SQ inspiration, u nearthly g race, change shape (Small or Medium humanoid; ofter self) ECOLOGY Environment any (Nirvana) Organization solitary Treasure triple (+2 dancing gloive) SPECIAL ABILITIES Bardic Magic (Su) Each day, the Spirit can cast any three bard spells of any level and in any combination (caster level 1 6th). Inspiration (Su) The Spirit of Adoration can inspire an intell igent creature by giving it a token of her favor. As long as the creature carries her token, it gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. An inspired bard adds the spirit's Charisma bonus (+6) to his number of bardic performance rounds per day. The spirit retains a link to her token and its carrier as if she had cast the spell status on the carrier. The spirit can end this effect at any time as a free action. The spirit may inspire a number of creatures at a time equal to her Charisma bonus. Stunning Ray (Su) This ray of brilliant energy has a range of 1 80 feet. The target takes 1d8 points of damage and is stunned for 1d6 rounds (Will DC 24 reduces this to dazzled). The save DC is Charisma-based. Unearthly Grace (Su) The spi rit adds her Charisma mod ifier as a racial bonus on all her saving throws, as well as a deflection bonus to her Armor Class. The Spirit of Adoration is a personification of resolute love, whose power lifts the heaviest heart and overcomes all obstacles. Her true form is that of a 10-foot-tall, angel-winged woman dressed in flowing clothes and bearing a shining steel glaive.


This otherworldly dancer moves with incredible wace. A second pair of nhostly arms complement the motions ofher physical arms. DAPSARA CR 4 XP 1,200 NG Medium outsider (angel, extraplanar, good) lnit +6; Senses darkvision 60 ft., low-light vision; Perception +1 0 DEFENSE AC 1 6, touch 1 2, flat-footed 14 (+2 Dex, +4 natural) hp 32 (5d 1 0+5) Fort +2, Ref +6, Will +8; +4 vs. poison DR 5/evil; Immune petrification; Resist acid 5, co ld 5, electricity 5, fire 5; SR 15 OFFENSE Speed 30 ft., fly 30 ft. (average) Melee 4 slam +7 (1d4) Special Attacks bardic performance 16 rounds/day (countersong, d istraction, fascinate, inspire competence +2, inspire courage +2), g hostly arms Spell-Like Abilities (CL 5th; concentration +7) At will-summon instrument 3/day-colm emotions, lesser confusion (DC 1 3), remove fear, saving finaleAP0 1/day-eagle's splendor, gallant inspirationAP0, ghostbane dirgeAPo (DC 1 4), invisibility (self only) STATISTICS Str 1 1, Dex 1 4, Con 1 3, Int 1 0, Wis 1 5, Cha 14 Base Atk +5; CMB +5; CMD 17 Feats Improved Initiative, Iron Will, Wea pon Finesse Skills Acrobatics +7, Knowledge (history) +8, Knowledge (relig ion) +8, Perception +1 0, Perform (any one) + 1 0, Sense Motive + 1 O Languages Celestial, Draconic, I nfernal, speak with animals, truespeech SQ change shape (any humanoid or a cloud of perfume; alter self or gaseous form), versatile performance, wea pon proficiencies ECOLOGY Environment any (Nirvana) Organization sol itary, pair, or band (3-5) Treasure standard SPECIAL ABILITIES Bardic Performance (Su) A dapsara has the bardic performance ability of a 5th-level bard. Ghostly Arms (Su) A dapsara's two spectral arms may manipulate corporeal or incorporeal creatures and objects, as if they had the ghost touch wea pon property. She may manifest or hide these arms at will in any sha pe, even in gaseous fo rm. Versatile Performance (Su) A dapsara has the bard's versatile performance abil ity, using one Perform bonus in place of the skill bonuses of that Perform skill's associated skills. Weapon Proficiencies (Ex) A dapsara is proficient with all simple wea pons, p l u s t h e glaive, longsword, rapier, sap, short sword, shortbow, and whip. A dapsara is a physical representative of beauty and grace. Each studies one type of music, dance, poetry, or singing, and together they create elaborate performances for Shelyn and the other inhabitants of Nirvana. Some come to the Material Plane to be muses for mortals and still others protect sacred theaters and places of great natural beauty. They prefer to remain hidden, either in naseous form, invisibly, or both, so they can advise and watch over the mortal world on behalf of the goddess. A dapsara in her natural form looks like a beautiful humanoid woman (usually an elf or human), sometimes with an unusual skin color such as jade green or sky blue, but she can take the shape of any humanoid or any gender. She typically uses her second pair of arms to play musical instrument or assist some other type of performance, such as holding a sheet of lyrics for a song or manipulating a cloak or dress to look like wings or flowing wind. A dapsara is a mediocre flier and normally only uses her flight to augment a performance or to garner attention. A dapsara can use many kinds of weapons, but prefers to use magic to confound and defeat opponents; in a pinch, she can attack with all four arms. Although these servitors of Shelyn --.--.� respect and revere art is all of its forms, they especially delight in performance art, song, dance, and other arts of the moment. They delight in the intimacy of sharing beauty with a limited group and knowing that a single performance will never be reproduced in exactly the same way. They will also go far to help servants of Shelyn recover lost works of art, so long as they get to attend the eventual exhibition. Dapsaras stand about 5-1/2 feet tall and weigh about 120 pounds.


THE GRAND DEFENDER Made ef polished iron, this mighty golem resembles a keen-eyed dwaif. It carries a warhammer and a shield bearing Torag's symbol. [l[I:IJl�d[l1;1�·1C�Ull:!JU�jJljj���U!J:ljlji•••lllll];E& .... • ... XP 51,200 LG Huge construct (extra planar, herald) lnit +3; Senses darkvision 60 ft., low-light vision; Perception +20 DEFENSE AC 32, touch 7, flat-footed 32 (-1 Dex, +20 natural, +5 shield, -2 size) hp 1 57 (1 8d1 0+58) Fort +6, Ref +5, Will +8 DR 1 5/adamantine; Immune construct traits, magic OFFENSE Speed 30 ft. Melee warhammer +27/+2 2/+1 7/+1 2 (3d6+1 1/x3) Space 15 ft.; Reach 15 ft. Special Attacks breath weapon, hammer storm STATISTICS Str 32, Dex 9, Con -, Int 1 5, Wis 1 4, Cha 13 Base Atk +1 8; CMB +31 (+33 bull rush); CMD 40 (46 vs. bull rush, 44 vs. trip) Feats Cl eave, Combat Reflexes, G reat Cl eave, Improved Bull Rush, Improved Initiative, Power Attack, Stand Sti l l, Throw Anything, Toughness Skills Knowledge (d ungeoneering, engineering, history, local, nature, re ligion) + 11, Perception +20 Languages Celestial, Dwarven, lgnan, Terran SQ ablative adaptation, defender's shield, dwarf traits (defensive training, hardy, hatred, sta bility, stonecun ning, wea pon familiarity) Other Gear +3 heavy steel shield ECOLOGY Environment any land (Heaven) Organization solitary Treasure standard SPECIAL ABILITIES Ablative Adaptation (Su) As a standard action, the Grand Defender can shed its outer layer of metal, revealing a slightly smaller version of itself underneath. This new form may be made of co ld i ron (changing its DR to 1 5/cold iron), mithral (DR 1 5/si lver), or i ron (DR 1 5/adamantine, as normal). Its attacks count as this metal type for overcoming damage red uction. If the herald is brought to O hit points, it becomes inert; 1d4 hours after it last took damage, it sheds its outer layer and reanimates at half its normal hit points. Once shed, the outer layer decays into worthless powder over 1d4 minutes. Breath Weapon (Su) The herald's poisonous breath wea pon functions like that of an iron golem (free action every 1d4 rounds, 10 ft. cu be, Fort DC 1 9, 1d4 Con, 2 consecutive saves). The save DC is Constitution-based. The cloud persists for 1 ro und. Defender's Shield (Ex) The herald's shield is a +3 heavy steel shield, though it becomes nonmagical if the herald is destroyed or is no longer holding or wearing it. Hammer Storm (Ex) The herald can expel a volley of warhammers from its mouth, which functions like a breath wea pon (30-foot cone, 1 5d6 bludgeoning damage plus Awesome Bl ow, Reflex 19 half, usable 1/day). If the herald is in its cold iron or mithral form, these hammers count as cold iron or silver, respectively. The herald can exclude any number of squares in the cone. The hammer storm creates 24 physical warhammers that persist after the i nstantaneous attack and may be used by creatures (though they're normal warhammers, not masterwork, co ld i ron, or mithral). The herald can spend 1 minute eating 24 warhammers (or an equivalent amount of metal such as that created by its ablative adaptation abil ity) to recharge this abil ity. The save DC is Constitution-based. Immunity to Magic (Su) The herald has the same immunity to magic as an i ron golem. The Grand Defender is a powerful golem-like tomb that serves as the communal body and resting place ofTorag's greatest dwarven heroes. It stands i8 feet tall and weighs approximately 10 tons.


CHALK OST This dwaif-like bein3 of earth and metal has coppery hair and an openJaced helmet bearin3 two stylized boar tusks. CHALKOST CR 4 XP 1,200 LG Medium outsider (extra planar, good, lawful, sha pechanger) l nit +O; Senses darkvision 60 ft.; Perception +9 DEFENSE AC 1 6, touch 1 0, flat-footed 16 (+6 natural) hp 42 (5d1 0+15) Fort +7, Ref + 1, Will +7; +2 vs. poison, spel ls, and spell-l ike abilities DR 5/chaotic; Resist electricity 1 0, fire 1 0; SR 15 OFFENSE Speed 20 ft. Melee mwk cestus +9 (1 d4+3/1 9-20 plus 1d6 el ectricity) Special Attacks breath wea pon (5-ft. cone, 2d6 electricity, Reflex DC 15 for half, usable every 1 d4 rounds) Spell-Like Abilities (CL 5th; concentration +4) At will-guidance, light, mending, resistance 3/day-cure light wounds, magic weapon 1/day-bear's endurance, crofter's fortuneAP0, status STATISTICS Str 1 7, Dex 1 0, Con 1 7, Int 1 0, Wis 1 3, Cha 8 Base Atk +S; CMB +8; CMD 18 Feats Cl eave, I ron Will, Power Attack Skills Craft (any one) +8, Disable Device +8, Knowledge (d ungeoneering) +8, Knowledge (engineering) +8, Knowledge (religion) +8, Perception +9 Languages Celestial, Dwarven, Goblin, Ore SQ change shape (boar; beast shape I), co pper boar form, dwarf bl ood, shock cestus ECOLOGY Environment any (Heaven) Organization sol itary, pair, or team (3-5) Treasure standard (masterwork cestus"', other treasure) SPECIAL ABILITIES Copper Boar Form (Su) When a chalkost uses its change shape abil ity, it can turn into a boar with metallic flesh, coppery bristl es, and g l istening steel tusks. In this form, a chalkost retains its damage red uction and energy resistances. The copper boar has the same statistics as a normal boar, but its natural armor bonus is +6 and its gore attack deals an extra 1d6 points of electricity damage on a successful hit. Dwarf Blood (Ex) A chalkost counts as a dwarf for any effect related to race, and has the hardy, slow and steady, and sta bil ity dwarven racial traits. Shock Cestus (Su) As a free action, a chalkost can summon or d ismiss a masterwork cestus on one of its hands. While wielded by the chalkost, the cestus deals an extra 1d6 pointsof electricity damage on a successful hit. If the cestus is g iven away or taken, the chalkost loses this abil ity until it reclaims its wea pon. A chalkost is a perfect dwarven soul that serves as a laborer and crafter in Torag's divine realm. Blessed with hardiness, fine weapons, and an incorrigible spirit, a chalkost is a tireless and loyal servant, capable of forging new arms for angels or defending the plane against fiendish invaders. Said to have been created from the souls of particularly skilled and heroic dwarves, each chalkost shares a mutual affinity for one mortal dwarven clan, observing and guiding its members like an honored ancestor. So close is this relationship that the name of a particular chalkost is often passed down from priest to priest and family to family, so that some of these divine beings have aided clans for generations. Chalkosts have a close relationship with dwarven paladins and other noble dwarven warriors, and it is considered a special honor for mortal dwarves to ride a boar-form chalkost into battle. A chalkost looks like an attractive, copper-haired dwarf wearing an open-faced helm with stylized boar tusks and armed with a hammer-tipped cestus. Male chalkosts have long beards, while females have long braids. The gender ofa chalkost associated with a given dwarven clan generally matches the gender of the clan's leaders. Chalkosts stand just over 5 feet tall and weigh about 230 pounds.


This skull is as lar,ge as an o,gre and surrounded by buzzin,gflies. Its bat win,gs carry it throu,gh the air as easily as those of a vulture. �'�·11[:11;¥it�'�,,���· 1111111111�•fi;11& .... lll� XP 51,200 NE Large undead (evil, extra planar, herald) lnit +1 1; Senses darkvision 60 ft., scent, lifesense; Perception +26 Aura desecrate (20 ft.) DEFENSE AC 30, touch 1 6, flat-footed 23 (+7 Dex, +1 4 natural, -1 size) hp 1 89 (1 8d8+1 08); fast healing s or 20 (see devour soul) Fort +13, Ref +1 6, Will +1 9 Defensive Abilities channel resistance +4; spell deflection, DR 1 5/bludgeoning and good; Immune cold, el ectricity, undead traits; Resist fire 30; SR 26 OFFENSE Speed 10 ft., fly 40 ft. (average) Melee bite +24 (Sd6+1 7/19-20 plus bleed, d isease, drain, and grab) Space 1 O ft.; Reach 1 O ft. Special Attacks breath weapon (60-ft. cone, 15d6 negative energy, Reflex DC 25 for half, usable every 1 d4 rounds), channel negative energy 9/day (DC 1 9, 6d6), devour soul, disease, swallow whole (special, AC 1 7, 20 h p) Spell-Like Abilities (CL 1 5th; concentration +21) Constant-desecrate At wil l-contagion (DC 20), dimension door, ghoul hunger'' (DC 1 8), inflict critical wounds (DC 20), quickened vomit swarmA•G (maggots, use army ant swarm) 1/day-animate dead, create undead, eyebite (DC 22), plane shift (DC 22) STATISTICS Str 33, Dex 25, Con -, Int 21, Wis 20, Cha 22 Base Atk +13; CMB +25; CMD 42 (can't be tripped) Feats Cl eave, Command Undead", Critical Focus, Improved Critical (bite), Improved Initiative, Improved I ron Will, I ron Will, Lightning Refl exes, Power Attack, Staggering Critical, Stunning Critical" Skills Acrobatics +2 5, Fly +26, Intimidate +27, Knowledge (planes) +2 3, Knowledge (relig ion) +26, Perception +26, Profession (cook) +2 3, Sense Motive +26, Stealth +24 Languages Abyssal, Common, I nfernal, Necril SQ deathless ECOLOGY Environment any (Abaddon) Organization solitary Treasure none SPECIAL ABILITIES Deathless (Su) If destroyed, the herald it returns to unlife 1 hour later at 1 hit point, al lowing its fast healing to resume healing it. It can be permanently destroyed by positive energy, being reduced to O hit points in the area of a bless or hallow spell, or if 20 vials of holy water are sprinkled on its remains. Devour Soul (Su) A creature swallowed by the herald must save every round against slay living (DC 25, caster level 15th). The soul of a creature slain by this attack becomes trapped within the herald's skull, and the mangled corpse is immediately regurgitated. The creature cannot be brought back to life until the herald's destruction (or a its soul. The Maw can hold only one soul at a time. The trapped essence provides the Maw with fast , -healing 20, lasting 1 round for every Hit '> , ie of the devoured soul. The trapped ,,,.-..._ ' · ,�eul gains 1 permanent negative level · .for r;:very round it spends within the .. Maw-these negative levels remain if tlie �reature is brought back to life (but don't stack with any negative levels imparted by being brought back to life). A soul that is completely consumed may be restored to life only by a miracle or wish spell. The save DC is Charisma-based. Disease (Su) Mother's Maw bite attack carries mummy rot (Fortitude DC 25). Spell Deflection (Su) If any of the following spells is cast at the Maw and overcomes its spell resistance, it instead affects the devoured soul: banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/q uest, holy word, hypnotism, imprisonment, magic jar, maze, suggestion, trap the saul, or any form of charm or compulsion. While none of these effects harms the soul, the caster must attempt a DC 25 caster level check when a spell is deflectedsuccess indicates that the trapped soul is released from its prison and the creature whose body it belonged to can now be restored to life as normal. Mother's Maw can only benefit from this ability while it has a soul devoured. This terror comes to the mortal realm at the command of the Pallid Princess. It's an unsubtle thing of ravenous hunger, with little purpose but to kill, eat, and animate corpses. Created from the skull of a fallen titan, Mother's Maw is as brilliant as a lich, but its only interest is satisfying its cravings for life and sensation. Urgathoa's herald measures nearly i3 feet in height and weighs 3,000 pounds.


This horse-sized housefly has a vulture's neck IJrowin!J out of its 11�t�·'Ba!«·�r21·l,�•11111111111111ll!•�r11·�111r� body, capped with a fleshless vulture skull. XP 1,200 NE Tiny outsider (evil, extra planar) lnit +3; Senses darkvision 60 ft., low-light vision, deathwatch; Perception +8 DEFENSE AC 1 9, touch 1 5, flat-footed 16 (+3 Dex, +4 natural, +2 size) hp 34 (4d 1 0+12) Fort +6, Ref +7, Will +5 Defensive Abil ities ferocity; DR 5/good or si lver; Immune d isease; Resist acid 1 0, cold 1 0; SR 15 OFFENSE Speed 20 ft., climb 20 ft., fly 60 ft. (good) Melee bite +9 (1 d8+1 plus bleed, disease, and grab) Space 2-1/2 ft.; Reach O ft. Special Attacks bleed (1 d6), blood drain (1d2 Constitution), detach head, disease Spell-Like Abilities (CL 4th; concentration +2) Constant-deathwatch At will-purify food and drink 3/day-deoth knell (DC 1 0), lesser animate deod"M, vomit swarm (see below) 1/day-ocid arrow, contagion (DC 1 1), stinking cloud (DC 1 0) STATISTICS Str 1 2, Dex 1 7, Con 1 6, Int 1 0, Wis 1 3, Cha 7 Base Atk +4; CMB +5 (+9 grapple); CMD 18 (26 vs. trip) Feats G reat Fortitude, Wea pon Finesse Skills Climb +9, Fly +1 1, Intimidate +5, Knowledge (nature) +7, Knowledge (religion) +7, Perception +8, Stealth +1 8, Survival +8 Languages Abyssal, I nfernal; telepathy 30 ft. SQ disease swarm ECOLOGY Environment any (Abaddon) Organization sol itary, pair, or swarm (3-5) Treasure none SPECIAL ABILITIES Detach Head (Su) A sarcovalt can survive without its head. Attacks that sever its head (such as those of a vorpol wea pon) do not kill it. If attacked by m ultiple creatures, it g rapples one opponent, detaches its head (which co ntinues to drain blood), and uses its body to continue attacking with spell-like abilities. Its head and body share a common pool of hit points but a re otherwise treated as d ifferent creatures while separated. The head is AC 1 9, touch 1 5, flat-footed 16 (+3 Dex, +4 natural, +2 size) and can fly at the creature's normal speed. The head cannot i nitiate attacks on its own, and if removed from a target, it flies back to the body on its next turn. The body cannot see, but it can perceive through the head's eye cavities if it has line of effect to the head. Disease Swarm (Su) A sarcovalt's vomit swarm ability summons a cloud of flies i nstead of spiders, which has a fly speed of 40 feet (good) and i nfects its target with fi lth fever (DC 1 2) instead of poison. Disease (Ex) Filth Fever: Bite-injury; save Fort DC 1 5; onset 1d3 days; frequency 1 day; effect 1 d3 Dex and 1 d3 Con; cure 2 consecutive saves. Sarcovalts are disgusting carrioneating servants of Urgathoa that pick over the filth and the remnants of devoured souls in her planar realm. They have little personal identity and barely remember events more than a few hours old. While they are intelligent enough to converse and recognize their own kind, other servitors of the Pallid Princess, and daemons, they tend to think of other creatures as either threats or food. Sarcovalts sometimes work together to kill larger prey, but are usually content to eat scraps left behind by more powerful outsiders. A sarcovalt resembles an enormous fly with a vulture's neck-but instead of a fleshy head, its head is the naked skull of a vulture with glistening black eyes. When its skull is detached, its bald neck ends in a stump of tattered flesh. It savors the opportunity to drink blood, but cannot swallow it, and therefore its skull is normally painted with the life-fluid of its victims. In their eagerness to shred bodies, especially living flesh, these eager scavengers often get small treasure like amulets, rings, and other equipment worn close to the body trapped within their skulls. After letting such items rattle around in their heads for a few days, they unceremoniously vomit them up coated in the vile remains of their last several meals. Sarcovalts use their skulls similarly to how psychopomps wear masks, and the first sarcovalts might have been created in mockery of Pharasma's servants. Servants ofUrgathoa frequently summon sarcovalts to serve either as scouts and sentinels, or as menaces to sow fear and disease in places they seek to terrorize. In the best cases, a single sarcovalt can spread disease resulting in the deaths of dozens, giving Urgathoa's priests ample bodies to raise as undead or use in more terrible plots when they reveal themselves. Sarcovalts measure 2 feet long and weigh 5 pounds.


THE PRINCE IN CHAINS Animate, rustin.9 chains simultaneously bind and lash out from this ,9i,9antic, skinless, wolf-like monstrosity. l�l:D:llGQ;JCl�I!liIDl�c[!l![Ir,1111�fi;J••ll![ll ;IG&� XP 51,200 LE Large outsider (evil, extra planar, kyton, lawful) lnit +7; Senses blindsight 60 ft., darkvision 60 ft., low-light vision, scent; Perception +2 1 Aura chainstorm (15 ft., DC 25) DEFENSE AC 33, touch 1 3, flat-footed 29 (+3 Dex, +1 Dodge, +20 natural, -1 size) hp 202 (15d1 0+1 20); fast healing 10 (see exaction) Fort +1 7, Ref +12, Will +8 Defensive Abil ities exaction; DR 1 5/g ood; Immune cold, critical h its, sneak attacks OFFENSE Speed 40 ft., fly so ft. (good) Melee bite +24 (6d6+9 plus trip and vicious critical), 2 tentacles +1 8 (3d6+4 plus vicious critical) Space 10 ft.; Reach 10 ft. (15 ft. with tentacle) Special Attacks howl of despai r, u nnerving gaze (30 ft., DC 22), vicious critical Spell-Like Abil ities (CL 1 8th) Co nstant-pass without trace At will-death knell (DC 1 7), deeper darkness, desecrate, shadow walk 3/day-bestow curse (DC 1 8), blindness/deafness (DC 1 8), crushing despair (DC 1 9), eyebite (DC 21), greater invisibility, greater shadow conjuration (DC 22), find the path, plane shift (DC 20), symbol of pain (DC 20) 1/day-blasphemy (DC 22), slay living (DC 20), unhallow STATISTICS Str 28, Dex 1 6, Con 26, Int 1 3, Wis 1 6, Cha 20 Base Atk +15; CMB +2 5 (+27 overrun, +27 sunder); CMD 39 (41 vs. overrun, 41 vs. sund er, 43 vs. trip) Feats Combat Refl exes, Dodge, Improved I nitiative, Improved Overrun, Improved Sunder, Power Attack, Run, Wea pon Focus (bite) Skills Acrobatics +2 1, Climb +1 7, Fly +5, Intimidate +23, Knowledge (planes) +1 9, Knowledge (religion) +1 1, Perception +2 1, Stealth +1 7, Survival +2 1 (+29 when fo llowing tracks); Racial Modifiers +8 Survival when following tracks Languages Auran, Common, I nfernal, Sylvan SQ no breath ECOLOGY Environment any (Plane of Shadow) Organization solitary Treasure none SPECIAL ABILITIES Chainstorm (Ex) Chains and flesh tendrils constantly lash at a nything that a pproaches the herald. A creature that enters the a rea or begins its turn within it takes 1d12 points of bludgeoning and slashing damage. The chains entangle any creature so long as it's in the a rea (Reflex DC 25 negates). The save DC is Constitution-based. Exaction (Ex) The herald is healed of 10 points of damage in any round it deals damage, as if it had fast healing 1 0. Howl of Despair (Su) The Prince in Chains can loose a howl of immortal agony once every 1 d4 rounds. All nonevil creatures within 60 feet m ust succeed at a DC 22 Will saving throw or take 6d6 points of sonic damage. Any within 10 feet who fail their saves are also affected as per the insanity spell. This is a sonic, mind-affecting effect. The save DC is Charisma-based. Unnerving Gaze (Ex) A creature that fails its save against the herald's unnerving gaze is staggered for 1 round. Vicious Critica l (Ex) If the herald confirms a critical hit, the attack also deals 2 points of Constitution damage. Zon-Kuthon has stripped the flesh from this spirit-wolf and replaced it with haphazard layers of metal, leather, and necrotic tissue to create a terrifying herald. The Prince in Chains stands i8 feet tall and weighs nearly 3 tons.


KYTON, LAMPADARIUS Ra.119ed wounds on one side of this leather-clad humanoid's face and 1111�.,�41�g�.,�.z�,'fi;JD•�·e�111111111111�•�rll·�iill� body mark the transition between flesh and shiftinJJ shadowstuff. XP 1,200 LE Medium outsider (evil, extra planar, kyton, lawful) l nit +6; Senses darkvision 60 ft., see in darkness; Perception +8 DEFENSE AC 1 6, touch 1 3, flat-footed 13 (+2 Dex, +1 dodge, +3 natural) hp 37 (Sd1 0+1 0); regeneration 2 (good wea pons and spells, silver wea pons) Fort +6, Ref + 3, Will +6 Defensive Abil ities semi-incorporeal, DR 5/good or silver; Immune cold; SR 15 OFFENSE Speed 30 ft. Melee slam +S (1d6), incorporeal touch +S (1d6 Strength damage) Special Attacks unnerving gaze (30 ft., DC 1 3) Spell-Like Abilities (CL 5th; concentration +6) Co nstant-blur At will-bleed (DC 1 1), dancing lights, detect magic 3/day-darkness, invisibility (self only), levitate (self only) 1/day-deeper darkness, shadowstep"M STATISTICS Str 11, Dex 1 5, Con 1 4, Int 11, Wis 1 0, Cha 12 Base Atk +5; CMB +5; CMD 18 Feats Dodge, Improved Initiative, Iron Will Skills Heal +8, Intimidate +9, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +8, Stealth +1 4; Racial Modifiers +4 Stealth Languages Common, I nfernal, Shadowtongue ECOLOGY Environment any (Shadow Plane) Organization sol itary, pair, or choir (3-5) Treasure standard SPECIAL ABILITIES Semi-Incorporeal (Su) Some of a lampadarius's body is composed of incorporeal shadow. As a result, it has a 25% chance of taking no damage from any nonmagical attack. It takes only 75% of the damage from magic wea pons, spells, spel l-like effects, and su pernatural effects. However, it takes full damage from incorporeal creatu res and effects, fo rce effects, and ghost touch wea pons. Strength Damage (Su) A lampadarius's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. If the kyton deals Strength damage that equals or exceeds the target's Strength score, the kyton gains the benefits of death knell for 1 hour. Unnerving Gaze (Su) Shaken, range 30 ft., Will DC 13 negates. A lampadarius can make an opponent feel like its own shadow is attempting to claw its face. Those who fail their saves are shaken for 1d3 rounds. This ability has no effect if there is no light present to create shadows. In dim illumination, the DC increases by 2. This is a mind-affecting fear effect. The save DC is Charisma-based. A kyton lampadarius is a servitor of the Midnight Lord who, instead of continually replacing parts of its body with those of other creatures, embraced the will of Zon-Kuthon by cutting away its flesh and replacing the lost parts with burning darkness from the Shadow Plane. Walking a fine line between outsider and undead, a lampadarius balances the freezing pain of its new body parts with the burning pleasures of its remaining flesh, continually indulging both as gains power. It yearns to attain a perfect body of true shadows, yet pines for it missing flesh and the potential for sensation lost. A lampadarius resembles a common evangelist kyton (Pathjlnder RPG Bestiary 185) with many old and new wounds, but instead of it being wrapped in chains, entire limbs and halfofits face are nothing more than shifting shadow. Individuals have vastly varied appearances-some have a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced-but all have some portion of the face removed. All are very close to being half-shadow, as a lesser amount is insufficient to grant them power, and too much converts them to some other kind of shadow-creature. Lampadariuses stand just under 6 feet tall and weigh about 80 pounds.


Cities, law, merchants, wea lth Prince of Da rkness Contracts, pride, slavery, tyranny Evil, Fi re, Law, Mag ic, Trickery The Savored Sting Lust, revenge, trickery Chaos, Charm, Knowledge, Luck, Trickery CG The Drunken Hero Ale, bravery, freedom, wine Chaos, Charm, Good, Strength, Travel CG Song of the Spheres Dreams, l u ck, sta rs, travelers Chaos, Good, Liberation, Luck, Travel LG Old Deadeye Fam i ly, farming, hunting, trade Animal, Community, Good, Law, Plant CN Our Lord in I ron Battle, strength, wea pons Chaos, Destruction, Glory, Strength, War N The Wind and the Waves Natu re, the sea, weather Air, Animal, Pla nt, Water, Weather LG The Inheritor Honor, justice, rulership, va lor Glory, Good, Law, Sun, War LN Master of Masters H istory, knowledge, self-perfection Healing, Knowledge, Law, Rune, Strength CE Mother of Monsters Madness, monsters, nightmares Chaos, Evil, Mad ness, Strength, Trickery N The All-Seeing Eye Magic Destruction, Knowledge, Magic, Protection, Rune NE The Rea per of Reputation G reed, m u rder, poison, secrets Cha rm, Death, Evil, Knowledge, Trickery N Lady of G raves Birth, death, fate, prophecy Death, Heali ng, Knowled ge, Repose, Water CE The Rough Beast Destruction, disaster, wrath Chaos, Destruction, Evil, Wa r, Weather NG The Dawnflower Healing, honesty, redemption, the sun Fi re, Glory, Good, Healing, Sun NG The Eternal Rose Art, beauty, l ove, music Air, Cha rm, Good, Luck, Protection LG Father of Creation Forges, protection, strategy Artifice, Ea rth, Good, Law, Protection NE The Pa llid Pri ncess Disease, gluttony, u n death Death, Evil, Mag ic, Strength, War LE The Midnight Lord Da rkness, envy, loss, pain Da rkness, Death, Destruction, Evil, Law Assassinations, divine punishment, the red mantis NE Lord of all Divs Destruction, divs, nihilism Da rkness, Death, Destruction, Evi l NE The Dream Eater D reams, night hags, planar travel Da rkness, Evil, Repose, Travel LN The Welcomer Doo rs, tra nsitions, years Commun ity, Law, Magic, Protection LG The Waybringer Good d ragons, leadership, peace Artifice, Good, Law, Scalykind, Travel NE The Harlot Queen Command of u n death, lichdom Evil, Nobil ity, Protection CN The Pirate Queen Piracy, sea monsters, strife Chaos, Trickery, Wa r, Water, Weather N The Whisper in the Bronze Clockwork, invention, time Artifice, Ea rth, Fire, Knowledge CE Master of Black Wings Bats, bl ood, caverns, nocturnal predators Animal, Chaos, Darkness, Evil, Trickery CE The Endless Destruction Destruction, evil drago ns, g reed Chaos, Destruction, Evil, Scalykind, Trickery LG The Dawn Eagle Avians, gold, the sun Animal, Good, Law, Sun LN Queen of Dis Deduction, mind readin g, subtlety Knowledge, Law, Nobil ity, Trickery N The Fertile Flame Ferti l ity, sacred fires, wildl ife Destruction, Fi re, Liberation, Protection CE The Gossamer King I nfection, parasites, stagnation Air, Animal, Chaos, Destruction, Evil G roetus CN God of the End Times Empty places, obl ivion, ruins Chaos, Darkness, Destruction, Madness, Void Gyronna CE The Angry Hag Extortion, hatred, spite Chaos, Destruction, Evil, Madness Han spur CN The Water Rat River travel, rivers, smugg lers Chaos, Death, Travel, Water Kitumu CE Mother of Fireflies Fireflies, h i bernation, swarms Animal, Chaos, Evil, War Ku rgess NG The Strong Man B ravery, competition, sport Commun ity, Good, Luck, Strength, Travel Lissa la LE The Sihedron Scion Obedience, rewa rd of service, runes Evil, Knowledge, Law, Nobil ity, Rune Milani CG The Everbloom Devotion, hope, uprisings Chaos, Good, Healing, Li beration, Protection N The Lost Maiden D rowning, romantic tragedy, suicide Cha rm, Nobil ity, Repose, Water


The following appendix contains tables listing most of the major deities and demigods worshiped in the Inner Sea region, along with their alignments, titles, areas of interests and concerns, favored weapons, symbols, sacred animals, and sacred colors. : 11 • ' I Defense, I nevita ble, Leadership, Martyr, Metal, Tra de Light crossbow Arca ne, Ash, Deception, Devil, Divine, Smoke Mace Azata, Cu rse, Deception, Lust, Memory, Thievery Whip Azata, Exploration, Ferocity, Love, Lust, Resolve Rapier Azata, Cu rse, Exploration, Fate, Freedom, Revolution Starkn ife Archon, Fa mily, Feather, Fur, G rowth, Home Long bow B lood, Ferocity, Protean, Rage, Resolve, Ta ctics G reatsword Cloud, Decay, G rowth, Oceans, Seasons, Wind Trident Archon, Day, Heroism, Honor, Lig ht, Ta ctics Longsword I nevita ble, Language, Memory, Resolve, Restoration, Thought Unarmed strike Deception, Demon, Ferocity, I nsanity, Nightmare, Thievery Fa lchion Arca ne, Catastrophe, Divi ne, Defense, Thoug ht, Wards Qua rterstaff Daemon, Deception, Memory, Murder, Thievery, Thought Short sword Ancestors, I ce, Memory, Resurrection, Sou ls, Thought Dagger B lood, Catastrophe, Demon, Protean, Rage, Storms G reataxe Agathion, Day, Heroism, Lig ht, Resto ration, Resurrection Scimitar Agathion, Cloud, Defense, Fate, Love, Purity Gla ive Archon, Caves, Constru ct, Defense, Metal, To il Wa rhammer B l ood, Daemon, Divi ne, Ferocity, Murder, U ndead Scythe Catastrophe, Devil, Loss, Murder, Nig ht, U n dead Spiked chain The chart also contains the domains and subdomains to which they grant access; gods grant access to five domains, while lesser gods and demigods grant access to four domains, and other beings capable of granting spells grant access to three domains. : I SACRED ANIMAL J • I I I• Golden key Monkey Gold, si lver Red pentagram Serpent Bla ck, red Three daggers Wasp Bla ck, yellow Ta nkard Hound Silver, tan Butterfly Butterfly Blue, white Bow and arrow Stag Brown, g reen Swo rd in mountain Rhinoceros G ray, red Dripping leaf All B l ue, g reen Swo rd and sun Lion Red, white Blue hand Snail Blue, white Th ree-eyed jackal jackal Red, yel l ow Two -toned mask Zebra Bla ck, wh ite One-eyed mask Spider Bla ck, g ray Spiraling comet Whippoorwill Blue, white Fa nged spider Scorpion B rown, red Angelic ankh Dove Blue, gold Mu lticolored song bird Songbird All I ron hammer Badger Gold, g ray Sku l l-decorated fly Fly Red, g reen Chained skull Bat Dark g ray, red I SUBDOMAINS I FAVORED WEAPON I SYMBOL I SACRED ANIMAL I SACRED COLORS Blood, Deception, Devil, Murder, Ta ctics, Thievery Sawtooth sa b re Crossed mantis claws Crimson mantis Red Catastrophe, Fear, Loss, Rage Whip Black and silver ecli pse Snake Bla ck, silver Daemon, Loss, Nig ht, Souls Dagger jar containing a ghost Black stallion Bla ck, blue Arcane, Defense, Home, Inevita ble Dagger Two faces in profile To rtoise B rown, g ray Archon, Construct, Dragon, Exploration, To i l, Trade Bite or qua rterstaff Silver dragon above pool None Metallic colors Defense, Leadership Rapier Rapier and lotus Scarab beetle G ray, red Deception, Oceans, Protean, Ta ctics, Thievery, Storms Rapier Skull and crossbones Parrot Bla ck, white Constru ct, Metal, Smoke, Thought Light hammer Mask with forehead rune Termite B ronze, silver Deception, Demon, Fear, Fur, Moon, Night javelin Bat-shaped rune Bat Bla ck, red Catastrophe, Deception, Demon, Dragon, Rage, Thievery Bite or whip Fa lling burning sca le None Chromatic colors Archon, Day, Feather, Light Morningstar Eagle head in profile Golden eagle Blue, gold Deception, Leadersh i p, Memo ry, Thought Light mace Halo of runes Deer G reen, tan Ash, Catastrophe, Freedom, Smoke Bastard sword Bonfire under stars Rabbit B l ue, yellow Catastrophe, Cloud, Demon, Fur, Rage, Wind Spear Mosqu ito in profile Mosqu ito Light g ray, red Catastrophe, Entropy, Insan ity, Loss, Night, Stars Heavy flail Skull-faced moon None None Demon, I nsanity, Nightmare, Rage Dagger B loodshot eye Black cat Pink, wh ite Exploration, Mu rder, Rivers, Tra de Trident Rat walking on water Rat Bl ue, gold B lood, Demon, Fear, Fur Dagger Four legged firefly Firefly Bla ck, yellow Agathion, Family, Fate, Home, Resolve, Tra de javelin Flexing arm with chain Horse Gold, white Devil, Language, Leadership, Memory, Thoug ht, Wards Whip Si hedron Snake Gold, g reen Azata, Defense, Freedom, Purity, Restoration, Revo l ution Morningstar Rose on bloody street Mouse Red, white Love, Lust, Ma rtyr, Souls Dagger Ornate golden dagger Swan B l ue, red


N The G ray Polychrome G ems, stea lth, gambling Commun ity, Ea rth, Luck, Trickery N The Seventh Veil Ill usions, mystery, reflections Knowledge, Mad ness, Mag ic, Ru ne, Trickery CE The Headless King Serpentfolk, immortal ity, poison Chaos, Evil, Nobil ity, Scalykind, Wa r NE T h e G r i m Ha rvestman Accidental death, g raveya rds, tragedy Death, Destruction, Evil, Pla nt, Wa r Anima ls, corruption, gateways Evil, Law, Magic, Travel LE The Pale Kiss Adultery, deception, desire Cha rm, Destruction, Evil, Law LE Iron Lo rd Cities, prisons, rulership Evil, Law, Nobil ity, Trickery LE The Serpent Forbidden knowledge, heresy, snakes Evil, Law, Strength, Water LE The Argent Prince Ava rice, watchfu l ness, wea lth Artifice, Earth, Evil, Law LE The Crimson Son Contracts, devils, secrets Evil, Knowled ge, Law, Rune LE The Ashen Bull Fi re, obedience, war Evil, Fi re, Law, Wa r DAEMON HARBINGERS NE Father Flense Muti lation, skinni ng, trophy taking Death, Evil, Madness, War NE The Fated Fa ngs Animal attacks, cou ps, revo lution Animal, Destruction, Evil, Liberation NE The Sil ent Breath Dehumanization, d isposal, euthanasia Commun ity, Death, Evil, Strength NE The Toxic Quill Broken dea ls, fine pri nt, unfair barga ins Evil, Knowledge, Ru ne, Trickery NE The Furious Thunder Electricity, gunpowder, poisonous metals Artifice, Earth, Evil, Knowledge NE The Silent Saint Fa iled ma rtyrdom, fa lse worship, ritual death Death, Evil, Repose, Trickery NE The Empty Dawn I nvasive species, extinction, natural disasters Animal, Evil, Pla nt, Weather NE The Beast Behind the D ream Regression, reversion, savage revenge Animal, Destruction, Evil, Strength NE The Gaunt Stra nger Abduction, strangers, sweets Charm, Evil, Travel, Trickery NE The Dancing Fiend Nightmares, qua rtering, trampling Air, Evil, Fire Travel NE The Fires Within Explosions, immo lation, pyromaniacs Destruction, Fi re, Evil, Madness NE The Collector Hobbli ng, lobotomizing, slavery Death, Destruction, Evil, Nobil ity NE The Chains and the Cradle Anxiety, coddling, unhealthy pa renta l love Cha rm, Evil, Mad ness, Trickery NE The Ascended Rebi rth, rites of passage, transfo rmation Air, Evil, Liberation, Strength NE G randfather Scab Aging pai ns, organ fa ilure, senil ity Death, Evil, Li beration, Rune NE He Who Waits Below the Sta i rs Basements, cl osets, delusions of safety Darkness, Ea rth, Evil, Trickery NE T h e O n e True Dream Flagellation, repression, self denial Evil, Glory, Healing, Mad ness NE Lord of Noth ing Cacodaemo ns, cannibalism, secret messages Death, Evil, Knowledge, Travel NE Prince o f t h e Wracked Castaways, fo uled water, oceans Evil, Travel, Water, Weather NE The Scarlet Promise Cyclical revenge, crusa des, intolerance Evil, Nobil ity, Strength, War NE The Watcher in the Walls Lechery, love potions, obsession Darkness, Evil, Knowled ge, Magic NE The Charnel Child Fear of aging, radical routes to i mmortal ity, wills Artifice, Evil, Knowledge, Rune NE The Moldmother Fungi, i nfected wounds, rot Destruction, Evil, Pla nt, War NE The Cistern Queen Cesspools, rat catchers, sewers Animal, Da rkness, Evil, Water NE The Creeping Pit Fa lli ng, nonmagical flig ht, projectiles Air, Evil, Luck, Void NE The Ophidian Incurable afflicti ons, poison, toxicity Evil, Magic, Scalykind, Water NE The Wriggling Wound Maggots, myiasis, parasites Animal, Cha rm, Destruction, Evil Zaigasnar NE The Bladebride Body mod ification, destructive va nity, pins Cha rm, Destruction, Evil, Liberation Zelishkar NE The Bitter Flame Arson, burning a l ive, cremation Animal, Evil, Fire, War


Caves, Deception, Fate, Th ievery Light hammer Seven-pipped gem die Mole G ray, red Deception, Insanity, Memo ry, Protean, Thoug ht, Wards Bladed scarf Veils tied in a circle Coyote G ray Demon, Leadership, Martyr, Sau rian, Ta ctics Dagger Snake skull and ouroboros Snake G reen, red B lood, Catastrophe, Daemon, Decay, Mu rder, Undead Heavy pick Pick axe made of bones Vulture Ivo ry, red I SUBDOMAINS I FAVORED WEAPON l svMBOL I SACRED ANIMAL I SACRED COLORS Devil, Murder, U n dead, Wind Spear I ron crown and diamond Fly Bla ck, wh ite Arcane, Devil, D ivine, Tra de Qua rterstaff Th ree-eyed bea rd Raven G ray, red Catastrophe, Devil, Lust, Rage Ranseur Two-to ned devil mask Goat Red, white Deception, Devil, Leadership, Tyra nny Heavy mace Iron nail, crown, and ring Hound Iron g ray, red Devil, Ferocity, Oceans, Resolve Heavy flail Serpent's head Snake Purple, red Constru ct, Devil, Metal, Toil Shortspear Devil-faced coin Rat Gold, si lver Devil, Language, Memory, Thought Trident Trident and ring Mocki ngbird Red, yellow Ash, Devil, Smoke, Tactics Whip Bull's head with flame Bull Orange, yellow I SUBDOMAINS I FAVORED WEAPON l svMBOL I SACRED ANIMAL I SACRED COLORS Arcane, Daemon, Divi ne, U n dead Dagger Crystal skull Crow Crystal, wh ite B lood, Daemon, Insanity, Murder War razor Detached human face Ape Brown, red Daemon, Fur, Rage, Revo l ution Spiked gauntlet Animal fangs on a crown All Gold, red Daemon, Mu rder, Resolve, Undead Wa rhammer B loody empty crad le None B l ue, pink Daemon, Deception, Languag e, Memory Light mace Poison-dripping quill Wea sel Bla ck, g reen Constru ct, Daemon, Metal, Toil Musket Explosion of electricity Ant Red, yellow Daemon, Deception, Murder, Souls Dagger Hand with broken fingers Calf Red, white Catastrophe, Daemon, Loss, Storms Scythe Sun-bleached horse skull Cockroach Brown, g ray Daemon, Ferocity, Fur, Rage G reatclub B loody claw Ape Bla ck, red Daemon, Deception, Exploration, Lust Net Skeletal handful of sweets Black stork Bla ck, blue Daemon, Fear, Nightmare, Wind Lance Rea ring horse Wa rhorse Brown, red Ash, Catastrophe, Daemon, Smoke Spear Spiral of fire and smoke None G ray, orange Daemon, Fear, Leadership, Slavery Bolas Broken ankle in chains Grub G ray, red Daemon, Deception, Insan ity, Love Light crossbow Rattle wrapped in chains Bear Bla ck, brown Daemon, Ferocity, Freedom, Wind Whip Burning eye and tentacles Moth Blue, silver Daemon, Fear, Isolation, Undead Dagger Cracked m irror Vulture G ray, white Caves, Daemon, Deception, Loss Sickle Sta i rs down i nto da rkness Spider Bla ck, brown Daemon, Heroism, Insanity, Resurrection Flail B loody scourge Albino peacock Pink, wh ite Daemon, Murder, Language, Thought Mornin gstar Maw and fiery pyramid Ape Black Daemon, Isolation, Oceans, Storms Net Sinking ship Shark B l ue, yel l ow Daemon, Leadership, Resolve, Ta ctics Heavy flail Red and yellow ouroboros Cicada Red, yellow Daemon, Loss, Lust, Thought Sho rtbow Smoking pink potion Goat Brown, pink Daemon, Langua ge, Memo ry, Toil Qua rterstaff Long bloody scroll Raven Bla ck, red B lood, Daemon, Decay, G rowth Sickle Mushrooms on skull Beetle G reen, red Daemon, Flotsam, Fur, Loss Hal berd Rat sku 11 with crown Rat Bla ck, red Daemon, Fate, Isolation, Wind Repeating crossbow Smoke rising from a pit Tra p-door spider Bla ck, brown Daemon, Decay, Fear, Venom Spiked chain Ouroboros and jackal head Viper G reen, yellow Catastrophe, Daemon, Tortu re, U n dead Dart Mouthful of maggots Botfly Brown, white Daemon, Freedom, Lust, Torture javelin Stitched together fingers None I ron g ray, red Arson, Ash, Daemon, Ta ctics Ranseur Crossed pikes over a pyre Tiger Orange, red


,� Andirifkhu CE The Razor Princess Kn ives, illusio ns, traps Chaos, Evil, Lu ck, Trickery Angazhan CE The Ravenous King Apes, jung les, tyrants Animal, Cha os, Evil, Plant Areshkagal CE The Fa celess Sphinx G reed, portals, riddles Air, Cha os, Evil, Trickery Baphomet CE Lord of the Minota u rs Beasts, labyrinths, minota u rs Animal, Cha os, Evil, Strength Cyth-V'sug CE Prince of the Blasted Heath Disease, fungus, parasites Cha os, Ea rth, Evil, Plant Dagon CE The Shadow in the Sea Defo rmity, sea monsters, the sea Chaos, Destruction, Evil, Water Deskari CE Lord of the Locust Host Chasms, i nfestations, locusts Cha os, Destruction, Evil, War Flauros CE The Burning Maw Fi re, salamanders, volcanoes Chaos, Evil, Fire, War Gogunta CE Song of the Swamp Amphi bia ns, boggards, swamps Cha os, Death, Evil, Water Haagenti CE The Whispers Within Alchemy, invention, transformation Artifice, Chaos, Evil, Strength j ezelda CE Mistress of the Hungry Moon Desolation, the moon, werewo lves Animal, Cha os, Evil, Trickery jubilex CE The Fa celess Lord Ooze, poison, sloth Chaos, Destruction, Evil, Water Kabriri CE Him Who G naws Ghou ls, g raves, secrets kept by the dead Chaos, Death, Evil, Knowledge Kostchtchie CE The Deathless Frost Cold, gia nts, revenge Chaos, Evil, Strength, War Mazmezz CE The Creeping Queen Bindi ngs, driders, vermin Animal, Cha os, Destruction, Evil Mesta ma CE The Mother of Witches Cruelty, deception, hags Chaos, Charm, Evil, Trickery Nocticula CE Our Lady in Shadow Assassins, darkness, lust Chaos, Charm, Darkness, Evil Nurgal CE The Shining Scou rge Deserts, senseless warfa re, the sun Chaos, Evil, Fire, Sun O rcus CE Prince of U n death Death, necroman cy, wrath Chaos, Death, Evil, Magic Pazuzu CE King of the Wind Demons The sky, temptation, winged creatures Air, Chaos, Evil, Trickery Sh ax CE The Blood Marquis Envy, l ies, murder Chaos, Destruction, Evil, Nobility Shivaska CE The Chained Maiden Aberrations, clocks, prisons Chaos, Darkness, Evil, Mad ness Sifkesh CE The Sacred Whore Despair, heresy, suicide Chaos, Evil, Mad ness, Trickery Socothbenoth CE The Silken Sin Perversion, pride, taboos Chaos, Charm, Evil, Travel U rxehl CE Tro l lfather Natural disasters, storms, trolls Chaos, Evil, Fire, Weather Xoveron CE The Horned Prince Garg oyles, glutto ny, ruins Chaos, Ea rth, Evil, Strength Yh idothrus CE The Ravager Worm Age, time, worms Cha os, Death, Evil, Repose Zevgavizeb CE God of the Trogl odytes Caverns, reptiles, trogl odytes Animal, Cha os, Evil, Strength Zura CE The Vampire Queen Blood, cannibal ism, vampires Chaos, Death, Evil, Madness DWARVEN DEITIES Fi re, Good, Law, War NG Cha rm, Community, Good, Healing LN The Debt Minder Debt, pursu it, vengeance Knowledge, Law, Strength, Travel NE T h e D a r k Smith Cheating, slavery, toil Artifice, Cha rm, Da rkness, Evil, Trickery LG The Watchful Mother Children, hea rths, mothers Commun ity, Law, Nobil ity, Good LG The Peacemaker Friendship, l oyalty, peace Community, Good, Law, Protection LN Oath-Keeper Duty, honor, promises Glo ry, Law, Nobil ity, Strength LN The Ta skmaster Death, fate, underwo rld Ea rth, Law, Repose, Rune NG The Mig hty Bravery, defense, strength Good, Nobil ity, Protection, Strength NE The Feasting Flower Carnivorous pla nts, intrigue, seduction Cha rm, Earth, Evil, Plant lmbrex LN The Twins Endin gs, statues, twins Community, Ea rth, Law, Strength The Lantern King CN The Laughing Lie Laughter, misch ief, transformation Charm, Chaos, Mad ness, Trickery The Lost Prince N The Melancholy Lord Forgotten thin gs, sad ness, solitude Knowledge, Mad ness, Nobil ity, Repose Magdh LN The Three Compl exity, fate, triplets Knowledge, Law, Luck, Rune Ng N The Hooded Seasons, secrets, wanderers Knowledge, Magic, Travel, Weather CE The Water Lord Linnorms, ocea ns, spirals Ch aos, Evil, Scalykind, Water N The Many Entro py, reincarnation, time Death, Destruction, Madness, Magic


Cu rse, Deception, Demon, Th ievery Skull pierced by six blades Spider G reen, red Decay, Demon, Fur, G rowth Spear Demonic ape face Ape Bla ck, red Deception, Demon, Thievery, Wind Sickle Fa celess fema le pharaoh Viper Blue, gold Demon, Ferocity, Fur, Resolve Glaive Brass minotaur head Aurochs Gold, red Caves, Decay, Demon, G rowth Scimitar Moldy spiraling tentacle Centipede G reen, yellow Catastrophe, Demon, Oceans, Rage Trident Eye surrounded by runes Fish Blue, gold Blood, Catastrophe, Demon, Ta ctics Scythe Bloody locust wings Locust G reen, red Ash, Blood, Demon, Smoke Spear Fa nged mouth with lava Salamander Bla ck, red Demon, Murder, Rivers, U n dead Whip Twig fetish of a boggard Frog Blue, g reen Constru ct, Demon, Resolve, To il Battleaxe Phi losopher's sto ne Bull Gold, lead g ray Deception, Demon, Fur, Moon Scimitar Full moon above moor Wolf Bla ck, silver Catastrophe, Demon, Flotsam, Rage Heavy mace Melting red eye None G reen, red Demon, Memo ry, Mu rder, Undead Flail Skull bowl of maggots G rave worms Blue, ivory Demon, Ferocity, I ce, Ta ctics Warhammer Icy rune-ca rved hammer Polar bea r Blue, white Catastrophe, Demon, Rage, Venom Net Skull in spiderweb Spider Bla ck, wh ite Deception, Demon, Lust, Thievery Punching dagger Eye on three sharp stones Black widow Bla ck, red Demon, Loss, Lust, Night Hand crossbow Thorny poi nted crown Bat Bla ck, pink Ash, Day, Demon, Smoke Heavy mace Lion jaws a round the sun Lion Yel l ow, orange Demon, Divine, Murder, U n dead Heavy mace Four-horned goat head Goat Ivo ry, red Cloud, Deception, Demon, Wind Long sword Himself, right hand raised All flying animals Brown, red Demon, Leadership, Martyr, Rage Dagger Wh ite bloody feather Stork Red, white Demon, Insan ity, Loss, Nightmare Heavy flail Clock face with 13 hours Ta rantu la Brown, red Deception, Demon, Loss, Nightmare War razor Slashed feminine hands Asp Red, white Demon, Exploration, Love, Lust Qua rterstaff Eyeless snake and staff Snake Pink, red Ash, Catastrophe, Demon, Storms G reatclub Storm cloud w i t h l i g h t n i n g Bear Brown, g reen Caves, Demon, Entro py, Ferocity Ranseur 5-horned gargoyle skull Boar Bla ck, brown Ancesto rs, Demon, Entropy, Murder Spiked chain Worm-filled hourg lass Worm Bla ck, pale yellow Demon, Ferocity, Resolve, Saurian Spiked gauntlet Twisted, taloned tentacle Dinosaur Bla ck, g reen Blood, Demon, Murder, U n dead Rapier Crimson fa nged skull rune Vampire bat Red I SUBDOMAINS I FAVORED WEAPON l svMBOL I SACRED ANIMAL I SACRED COLORS Archon, Ash, Smoke, Ta ctics G reataxe Smoking forge Boar G ray, red Family, Love, Lu st, Restoration Mace Golden bejeweled ring Fa lcon Gold, g reen Exploration, I nevita ble, Memo ry, Resolve Light pick Crossed picks Hound Gold, red Constru ct, Daemon, Deception, Loss, Thievery, To il Light hammer Fire under stone a rch Beetle G ray, orange Archon, Fam i ly, Home, Ma rtyr Qua rterstaff Rune-ca rved hearth Yo ung animals G ray, orange Archon, Defense, Friendship, Loyalty Hammer Glowing golden hammer Horse Gold, white Inevitable, Lea dership, Loya lty, Resolve Hammer Lizard perched on scroll Lizard Brown, g reen Ancesto rs, I nevita ble, Sou ls, Wards Hammer Rune-carved cave entrance Mole Bla ck, wh ite Agathion, Defense, Martyr, Resolve Wa rhammer Rune-carved stone throne Bear Brown, g ray I SUBDOMAINS I FAVORED WEAPON I SYMBOL I SACRED ANIMAL I SACRED COLORS Exploration, Loss, Ma rtyr, Night Rapier Eye with crescent moon pupil Bat Bla ck, g ray Caves, Decay, G rowth, Lust Sickle Briar-wra pped lips None (pla nts) G reen, red Family, Home, Metal, Resolve Dire fla il Clasped hands Hibernating animals G ray, silver Deception, Love, Lust, Th ievery Dagger Golden la ntern Firefly Bla ck, gold Ancestors, Insanity, Ma rtyr, Memory Qua rterstaff Crumbling black tower Raven Bla ck, g ray Cu rse, Fate, Thoug ht, Wards Scythe G reen three-pointed knot Mu lti-headed animals Blue, g reen Exploration, Seasons, Thoug ht, Tra de Gauntlet Silver hood containing stars Migratory animals Silver Ancesto rs, Dragon, Oceans, Venom Whip Blue ouroboros Sea snake Blue Arcane, Catastrophe, Divi ne, I nsanity Light mace Broken hourglass H ive animals Wh ite


NE Brackish Emperor NE Queen of the I nferno NG The Wise EMPYREAL LORDS Andoletta LG G randmother Crow Arqueros LG The Golden Bulwark Arshea NG Spirit of Abandon Ashava CG True Spark Benorus NG Angel of Lig htless Chambers Bharnarol NG The Tem pered I nventor Black Butterfly CG The Silence Between Cern unnos CG The Stag Lord Chada li CG The Serendi pitous Path Chucaro CG Maiden of Haze and Whimsy Dalenydra NG The Blessed Attendant Dammerich LG The Weig hted Swi ng Eldas LG The Abiding Spire Eritrice NG Hea rt-Spea ker Fa layna LG Warrior's Ring G henshau LG B reezes-Stil 1-and-R i p pl es-Cease Halcamora NG Lady of Ripe Bou nty Hembad CG Wise G randfather l mmonhiel CG Balm-Bringer l rez NG Lady of I n scribed Wonder jaidz NG Fearless Claw jalaijatali CG Rillsong Kel i nahat LG She of Ebon Wings Keltheald CG The Su nset Spires Korada NG The Open Hand of Harmony Kroina LG Lady All-Sight Lalaci CG He of Motley Repose Lorris NG The Savior Hound Lymnieris LG The Auroral Tower Lythertida NG The Voiceless Tra gedy Marishi CG The Festival Queen Neshen LG Knight of the Steel Lash Olheon LG The j ust Arbiter Ond isso NG The Sta lwart Sta ir Picoperi CG Merrygleam Pulura CG The Shimmering Maiden Ragathiel LG General of Vengeance Reymenda CG Lady of the Ma rtyred Womb Air, Destruction, Evil, Weather Drowning, water, waves Destruction, Evil, Travel, Water Deserts, fi re, volcanoes Destruction, Evil, Fi re, War Air, Artifice, Chaos, Commun ity, Good Animal, Cha os, Good, Pla nt, Weather Crysta ls, jewelers, magic Artifice, Earth, Good, Knowledge, Magic 1 � .. ,., ..... ,I=-· IH •• ;ii ·�� lllJi'J .!.11� Consolation, respect, security Good, Knowledge, Law, Protection Bodyg uards, protection, watchfu l ness Good, Law, Protection, Wa r Freedom, physica l beauty, sexual ity Cha rm, Good, Liberation, Strength Dancers, lonely spirits, moonlight Chaos, Darkness, Good, Repose Hidden wonders, mines, subterra nean creatures Darkness, Earth, Good, Rune Creativity, i nvention, persistence Artifice, Commun ity, Good, Knowledge Distance, silence, space Chaos, Good, Liberation, Void Ferti lity, seasons, wild animals Animal, Cha os, Good, Plant Fate, safety, serendi pity Chaos, Good, Luck, Protection Dreams, hallucinations, mists Chaos, Good, Mad ness, Magic Battlefield healing, caregiving, sanctuaries Good, Healing, Protection, Repose Executio ns, judiciou sness, responsibility Death, Glory, Good, Law Architectu re, mason ry, planning Artifice, Earth, Good, Law Debate, opin ions, truth Cha rm, Good, Knowledge, Nobility Feminin ity, martial training, rings Good, Law, Li beration, Strength Ignorance, placidity, simpl icity Community, Good, Law, Repose Gardens, orcha rds, wine Good, Luck, Pla nt, Weather Connections, matchmaking, synergy Chaos, Charm, Good, Luck Herbs, medicine, toads Chaos, Good, Heali ng, Plant Cards, scri bes, spells Good, Luck, Magic, Rune Cowa rds, the u ntested, youths Glory, Good, Protection, Travel Natural music, rapids, waterfa lls Chaos, Good, Scalykind, Water Intelligence, spies, stea lth Darkness, Good, Knowledge, Law Natural formations, sunsets, vistas Chaos, Good, Sun, Travel Foresig ht, forgiveness, peace Good, Healing, Magic, Protection Divination, eyes, instincts Good, Knowledge, Law, Magic Rain bows, relaxation, shade Chaos, Good, Luck, Sun Charity, the d isadvantaged, vo lunteering Community, Good, Liberation, Protection Prostitution, rites of passage, virginity Community, Good, Law, Protection Ideal ism, potential, young death Community, Death, Good, Healing Athletics, contests, sports Chaos, Good, Heali ng, Strength Peniten ce, repentance, suffering Good, Law, Li beration, Strength Deservedness, nobil ity, rulership Good, Law, Nobil ity, Protection Elevation, incorruptibil ity, resisting temptation Good, Liberation, Protection, Strength jokes, pran ks, surprises Chaos, Charm, Good, Trickery Constellations, homesickness, northern lights Air, Cha os, Good, Weather Chivalry, duty, vengeance Destruction, Good, Law, Nobility Childlessness, endin gs, responsibility Chaos, Destruction, Good, Healing


I SUBDOMAINS I FAVORED WEAPON l svMBOL I SACRED ANIMAL I SACRED COLORS Caves, Fear, Ferocity, Metal Morningstar Fossi l ized dinosaur tooth Tyra nnosaurus rex Brown, g ray Clou ds, Fear, Storms, Wind Longbow Lightning vortex around eye Roe Wh ite, yellow Catastrophe, Exploration, Fear, Oceans Trident Notched sha rk's fin G reat white shark Blue, g reen Ash, Catastrophe, Fear, Ta ctics Longsword Four flaming swords Megalania Orange, yellow I SUBDOMAINS I FAVORED WEAPON l svMBOL I SACRED ANIMAL I SACRED COLORS Azata, Cloud, Constru ct, Friends hip, Home, Whimsy Qua rterstaff Finger pointing at gold star Stag Blue, gold Azata, Feather, Fur, G rowth, Moon, Seasons Bow Hawk with moon and sun Hawk Gold, si lver Arcane, Azata, Caves, Constru ct, Divi ne, Memory Dagger Th ree overlapping crysta ls Panther Blue, g reen, red SUBDOMAINS FAVORED WEAPON SYMBOL SACRED ANIMAL SACRED COLORS Archon, Defense, Memo ry, Purity Qua rterstaff Hand with wil low staff Crow Bla ck, g reen Archon, Cooperation, Defense, Tactics Longspear Gauntlet and briars Golden eag le Gold, purple Agathion, Freedom, Love, Lust Flail Figure with colorful sashes Swa n Purple, white Ancesto rs, Azata, Moon, Reve lry Bladed scarf Dancing woman and moon Wolf Midnight blue, silver Agathion, Caves, Metal, Wards Heavy mace Gold spark in cave mouth Gopher Bla ck, gold Agathion, Construct, Cooperation, Thought Sickle Two mixing potions Elephant Blue, red Azata, Freedom, Revo l ution, Stars Sta rkn ife Black butterfly with star Butterfly Bla ck, silver Azata, Feather, Fur, G rowth Longbow Stag with jeweled antlers Stag Brown, g reen Azata, Defense, Fate, Purity Net Sym metrica l water lily Gecko Orange, yel low Azata, Insanity, Revelry, Whimsy Morningstar Eye with rainbow iris Bird of paradise Wh ite Agathion, Defense, Resto ration, Resurrection Light mace Bandag e-wrapped fist Silkworm Red, white Archon, Heroism, Honor, judgment G reataxe Dove perched on axe Dove G ray, white Archon, Constru ct, Metal, To il Light pick Rune-covered tower Beaver Brown, g ray Agathion, Lea dersh i p, Memo ry, Thought Dagger Lion-shaped lectern Lion Gold, white Archon, Freedom, Resolve, Revolution Long sword Sword held aloft Cat Silver, white Ancesto rs, Archon, Home, Loya lty Han daxe Pla nt-covered rock in pond Turtle Blue, g reen Agathion, G rowth, Revelry, Seasons Club jug of g rapes Ladybug Red, white Azata, Cooperation, Fate, Love Spiked chain Rings bound by ribbon Lovebird Gold, si lver Azata, G rowth, Restoration, Resurrection Handaxe Herb-covered wooden toad Toad Brown, g reen Agathion, Fate, Language, Wards Dart Fa n of parchment strips Roe Red, white Agathion, Defense, Expl oration, Purity Short sword Path between two trees Black tiger Brown, g reen Azata, Flotsam, Revel ry, Rivers Whip Water f r o m w o o d p i p e Water l i zard Blue, g reen Archon, Moon, Nig ht, Thought Short sword Sho rtsword and moon Bat Bla ck, light blue Azata, Day, Exploration, Light Hal berd Coastal cliff at su nset Kestrel Orange, red Agathion, Defense, Divi ne, Resto ration Unarmed strike Lotus above two figures Monkey G reen, purple Archon, Divi ne, Memory, Thought Longbow Two heterochromatic eyes Woodpecker G reen, violet Azata, Fate, Lig ht, Whimsy Sling Rain bow with shadow Lacewing All Agathion, Defense, Family, Freedom Shortspear Howl ing dog on coin Hound Brown, gold Archon, Friendship, Lust, Purity Longsword White-hooded profile Rabbit Red, white Agathion, Family, Friendship, Restoration Unarmed strike Eye with a single tear Hummin gbird Blue, g reen Azata, Resolve, Restoration, Revelry Spiked gauntlet Maypole with 7 streamers Horse Gold, si lver Archon, Freedom, judgment, Resolve Ranseur Coiled steel lash Ram I ron g ray, red Archon, Defense, Leadership, Ma rtyr Hal berd Figure fra med by branches Wolf Blue, gold Agathion, Defense, Purity, Resolve Light crossbow Sta i rs rising to the sun Bee Blue, yellow Azata, Deception, Revel ry, Whimsy Blowg un Snake on a tree branch Tree snake Brown, g reen Azata, Cloud, Seasons, Stars Sling Face in northern lig hts Firefly Midnight blue Archon, judgment, Martyr, Rage Basta rd swo rd Sword crossed with wing Mastiff Crimson, gold Azata, Catastrophe, Loss, Resto ration Fa lchion Black rose floating in water None Bla ck, blue


Rowd rosh NG The Divine Herdsman Seramaydiel NG Lady of Inspired N otes Shei NG The Ibis Matron Sinashakti CG I mmaculate joy Smiad LG The Pitiless Dragonslayer Sora I yon NG The Mystic Angel Svarozic LG The Face of Flame Ta nagaar LG The Aurulent Eye Thisamet CG The Blithe Spirit Tole CG Snow-Strider Uskyeria NG The Saintly Slumberer Va lani CG Fireshaker Vildeis LG The Cardinal Ma rtyr Winlas LG The Elder of Divin ity Ylimancha NG Ha rborwing Zohls LG Verity The Sea Dreamer Mother of Memories N Blood Mother CE Father Moon LE He Who Makes and Unmakes CG The Horizon Huntress CG The Seeker of Sunsets CE First jarl CN Lord of Ta lons CE Breaker of Bones LE Prince of Steel GOBLIN HERO-GODS CE The Dreamer in the Deep CE The King in Yel l ow CN The World Thunder CE The Faceless God NE The Star Seed HALFLING DEITIES Herd animals, husband ry, shepherds Animal, Good, Protection, Travel Commun ication, inspiration, music Air, Charm, Good, Nobility Age, life, self-actual ization Commun ity, Good, Heali ng, Liberation journeys, joy, messengers Cha os, Good, Luck, Travel Dragon-hunting, honor, renown Good, Law, Nobil ity, Wa r Guardia ns, magic, monuments Artifice, Earth, Good, Protection Ingenu ity, parenthood, refinement Commun ity, Fi re, Good, Law Nig ht, owls, watchfu l ness Animal, Da rkness, Good, Law Celebratio ns, feasts, hol idays Chaos, Commun ity, Fire, Good Cold, frozen wil ds, su rviva l Cha os, Good, Travel, Water H u nting, prudence, slumber Animal, Good, Repose, Strength Change, g rowth, primal fo rces Cha os, Ea rth, Good, Weather Devotion, sacrifice, sca rs Destruction, Good, Heali ng, Law Ceremonies, rel igio usness, service Good, Knowledge, Law, Protection Coastal waters, fisherlolk, flying creatures Air, Animal, Good, Water Determination, i nvestigation, truth Good, Knowledge, Law, Travel Chaos, Commun ity, Good, Knowledge Cycle of life, earth, knowledge Commun ity, Death, Earth, Knowled ge, Plant Darkness, i n breed ing, ogres Chaos, Evil, Madness, Strength Creation, justice, gia nts, strength Artifice, Earth, Evil, Law, Strength Diurnal beasts, hunting evil, trophies Chaos, Glory, Good, Sun Riddl es, wanderl ust, wit Chaos, Good, Magic, Trickery Ice, salt, tribute Cha os, Evil, War, Water Giant bi rds, mountain pea ks, pride Air, Animal, Chaos, Destruction Battle, brutal ity, strength Animal, Cha os, Evil, Strength, War Conquest, slavery, wea pons Evil, Fi re, Law, Trickery, War Famine, g raves, torture Death, Destruction, Earth, Evil Dog killing, fi re, mou nted combat Animal, Evil, Fire, Travel Drown ing, flotsam, scavenging Chaos, Evil, Trickery, Water Chaos, Destruction, Water, Weather Cha os, Evil, Madness, Void Decadence, disorder, nihilism Chaos, Evil, Ru ne, Vo id Caverns, mountai ns, volcanoes Chaos, Destruction, Earth, Fire Alchemy, caverns, hunger Chaos, Ea rth, Evil, Water Decay, parasites, transformation Death, Evil, Pla nt, Trickery


Agathion, Defense, Fur, Tra de Qua rterstaff Double-headed crook Sheep G reen, ivory Agathion, Friendship, Lea dership, Wind Blowg un Gold-and-si lver harp Katyd id Gold, si lver Agathion, Family, Freedom, Resurrection Sickle Vine-wrapped sickle Dragonfly G reen, silver Azata, Exploration, Fate, Friendship Sho rtbow Emerald trumpet and road Horse G reen, yel l ow Archon, Honor, Ma rtyr, Ta ctics G reatsword Slain dragon Heron Gold, red Caves, Constru ct, Defense, Purity Heavy pick Rune-covered spire Guard dog G ray, purple Archon, Cooperation, Family, Smoke Scythe Three gears Hare Bla ck, wh ite Archon, Feather, Moon, Night Kukri Shadowed golden eye Owl Bla ck, gold Azata, Family, Revel ry, Whimsy Short sword Cornucopia of food Cow Brown, g reen Azata, Exploration, Ice, Storms javelin Antlers and ice javelin Caribou Icy blue, ivory Agathion, Feather, Ferocity, Fur Scimitar Crossed scimita rs Bear Brown, red Azata, G rowth, Seasons, Sto rms Club Volcano with gold lava Dinosaur Brown, gold Archon, Martyr, Rage, Resurrection Dagger Scarred gold breastplate Eagle Red, white Archon, Defense, Loya lty, Purity Heavy mace Censer and mace Eg ret G reen, si lver Agathion, Feather, Oceans, Wind Longbow Golden seagull Seagull Blue, gold Archon, Exploration, judgment, Thought Heavy crossbow Book with checkered page Wren Bla ck, white SUBDOMAINS FAVORED WEAPON SYMBOL SACRED ANIMAL SACRED COLORS Exploration, Seasons, Storms, Oceans Trident Spouting whale Whale Blue, g ray Ancestors, Fam i ly, Home, Memory Qua rterstaff Th ree bolts of lightning Sea turtle G ray, white Caves, Fam i ly, G rowth, Home, Memo ry, Thought Stone dagger Mountain and moon Mammoth Brown, ivory Demon, Ferocity, Moon, Nightmare G reatclub Leering ogre face Boar Ta n, white Constru ct, Devil, Ferocity, Metal, Resolve, To il Hammer Anvil in tria ngle Cave bea r Brown, g ray Azata, Day, Heroism, Light Longbow Sun rising over ocean Osprey Blue, yellow Azata, Deception, Divi ne, Whimsy Rapier Coastline pierced by blades Octopus Brown, silver Blood, Demon, Ice, Ta ctics G reataxe Frozen blue gemstone Woolly rhinoceros Ice blue, wh ite Clo ud, Feather, Rage, Wind Spear Mountain g ripped by talon Roe G ray, red Blood, Demon, Ferocity, Fur, Resolve, Ta ctics Spiked gauntlet Bear totem G rizzly bea r Brown, red Ash, Blood, Slavery, Tyranny G reatsword Helm with huge fangs Saber-toothed tiger Bla ck, orange I SUBDOMAINS I FAVORED WEAPON I SYMBOL I SACRED ANIMAL I SACRED COLORS Blood, Devil, Ferocity, Slavery Flail Chain and manacle Cougar G reen, red Daemon, Catastrophe, Tortu re, U n dead Spear Half-eaten piece of food Crow G ray, g reen Arson, Daemon, Fur, Smoke Dogslicer Severed dog's paw Goblin dog Orange, yellow Demon, Flotsam, Oceans, Thievery Sickle Seaweed draped chest Crab Blue, brown I SUBDOMAINS I FAVORED WEAPON l sYMBOL I SACRED ANIMAL I SACRED COLORS Catastrophe, Oceans, Rage, Storms Ranseur Lizard with coiled tail None Blue, g reen Dark Ta pestry, Insan ity, Nightmare, Stars Dagger Complex rune around eye None Bla ck, blue Dark Ta pestry, Langua ge, Sta rs, Wards Rapier The yellow sign None Yel l ow Ash, Catastrophe, Caves, Smoke Heavy pick Shattered tria ngular rune None Bla ck, orange Caves, Entro py, Fear, Ice Spear Maw surrounding rune None Bla ck, blue Decay, Deception, Mu rder, U n dead Spear Sphere of tendrils None Bla ck, dark g reen


Air, Darkness, Destruction, Evil The Boatman Death Death, Evil, Knowledge, Water NE Angel of Desolation War Evil, Fi re, Strength, War NE The Black Famine Ea rth, Evil, Madness, Weather INFERNAL DUKES u.1 ,-11..."WI =-•lll'.'•• ::11 ��� 111 .... !111 Alocer LE The Pack Lord Beasts, h u nters, tradition Animal, Evil, Law, Strength Bifrons LE The Second Fate Fate, l u ck, patterns Artifice, Evil, Law, Rune Crocell LE The Soothing Sin Hidden waters, ill usion, language Evil, Knowledg e, Law, Water Deumus LE The G l utton of G raves Apprehension, promises, terror Darkness, Death, Evi l, Law Eaqueo LE The Finishing Knot Depression, nooses, sad stories Evil, Law, Li beration, Madness Eli gos LE The Winged Rider Flig ht, soldiers, watchfu l ness Air, Evil, Law, Travel Furcas LE Knight of the Laurels Duty, flames, herbalism Evil, Fi re, Law, Plant Gaap LE Rai of the Water Devils Divination, illusion, water Evil, Law, Rune, Water Haborym LE The Burning Hearth Immolation, renewal, shackles Evil, Fi re, Law, Protection laozrael LE The U ntarnished Angel Authority, hubris, l iars Destruction, Evil, Law, Sun Jiraviddain LE Duke of Fissures Debility, dependence, frailty Community, Evil, Heali ng, Law Kai ma LE The Rasping Count Burial rites, death, i nsects Animal, Death, Evil, Law Lorean LE The Red Reply Blood, rebirth, u n death Evil, Heali ng, Law, Repose Lorthact LE The Unraveler Exiles, scholars, theories Evil, Law, Magic, Trickery Losa rkur LE Beastlord of Avernus Domina nce, hounds, pun ishment Animal, Evil, Law, Nobility Malthus LE The Five-Beaked Architectu re, expansion, waste Artifice, Evil, Knowled ge, Law Nergal LE The Slow Death Atrocity, pestilence, war Death, Evil, Law, Wa r Ose LE Duke of Claws Betrayal, doom, obsession Artifice, Evil, Law, Mad ness Pirias LE The Whispering Vial Denial, drugs, wonder Evil, Law, Madness, Plant Quindiovatos LE The Vicious Guest Exploration, gems, legends Glory, Earth, Evil, Law Rasvocel LE The Vulture King Carrion, patience, storms Animal, Evil, Law, Weather Ruzel LE Sabletongue Blasphemy, humor, undeath Death, Evil, Law, Trickery Sabnach LE Forgemaster of the living Construction, parasites, toil Artifice, Evil, Law, Strength Titivi lus LE The Scrivening Count Lies, propaganda, rhetoric Evil, Knowledge, Law, Trickery U ruskreil LE The Metal Wing Armor, mercil essness, revelation Evil, G l ory, Law, Strength Va pula LE Keeper of the Pyrite Va ult Discovery, hub ris, scholarship Evil, Knowledge, Law, Liberation Vo is LE The Croaking Count Poll ution, swamps, toads Evil, Law, Scalykind, Weather Wyl gart LE The U n b roken Word Condemnation, judges, revision Ea rth, Evil, Law, Protection Xhasnaphar LE The Faceless Truth Masks, ugli ness, vo lition Evil, Law, li beration, Protection Ya n-ga nt-y-ta n LE The Wa ndering Hel lspawn, misdirection, night Darkness, Evil, Law, Weather zaebos LE The Prince of Broken G l ass Arrogance, nobil ity, sexual perversion Destruction, Evil, Law, Nobility Zepar LE The Forever Sire Abduction, rape, transformation Cha rm, Evil, Law, Trickery LE The Fearsome Father Fecundity, predato rs, slaug hter Animal, Evil, Law, Plant Cagnazzo LE Hunter of Souls Elusiveness, fea r, murder Death, Evil, Law, Travel Calcabrina LE Mistress of Twilight Dreams, insan ity, mystery Evil, Knowledge, Law, Madness Circiatto LE The G l utton Slaver G l uttony, g reed, undead Death, Evil, Law, Magic Draghig nazzo LE Devi l-Dragon of Devastation Devastation, monsters, patience Destruction, Earth, Evil, Law Farfa rello LE Lord of the Forgotten Antiqu ity, death, mists Death, Evil, Knowledge, Law G raffiacane LE The Swa rm Lord Corruption, elusiveness, vermin Animal, Evil, Law, Luck


SUBDOMAINS FAVORED WEAPON SYMBOL SACRED ANIMAL SACRED COLORS Catastrophe, Daemon, Loss, Night Scythe Diseased yel l ow scythe Ho rse, rat Wh ite Daemon, Ice, Memo ry, Undead Qua rterstaff Skull with coins on eyes Ho rse, raven Pale g reen Blood, Daemon, Ferocity, Ta ctics G reatsword Pale hand and black sword Ho rse, vulture Red Daemon, Decay, Insan ity, Seasons Spiked gauntlet jackal skull and eclipse Ho rse, jackal Black I SUBDOMAINS I FAVORED WEAPON l svMBOL I SACRED ANIMAL I SACRED COLORS Devil, Ferocity, Fur, Resolve Sho rtbow Dragon-legged horse lion Bla ck, red Devil, Language, Toil, Wards Dire flail Two-faced devil head Fox Bla ck, white Devil, Memo ry, Oceans, Rivers Glaive Dark whirlpool Octopus Dark blue, red Devil, Murder, Nig ht, U n dead Hal berd G rave with 3 arms emerging Maggot G ray, yellow Devil, Freedom, Insan ity, Nig htmare Net Black silk rope noose Snake Bla ck, blue Devil, Exploration, Tyran ny, Wind Lance Skeletal winged horse Horse Bla ck, wh ite Ash, Devil, G rowth, Slavery Trident Flaming pitchfork Snake Red, yellow Devil, Oceans, Rivers, Wards Shortspear Th ree circl ing sha rks Shark G ray, white Arson, Ash, Defense, Devil Longspear Burning spider web Spider Bla ck, orange Day, Devil, Lig ht, Rage Scythe Burning wings Chicken Bla ck, red Devil, Fam i ly, Home, Resto ration Sap Crumbling fissure Mule Bla ck, brown Devil, Murder, Sl avery, Undead Heavy pick Cricket on tombstone Cricket Bla ck, brown Devil, Resurrection, Sou ls, U ndead Short sword Bloody bassinet Pelican Red, white Arcane, Deception, Devil, Thievery Qua rterstaff Staff wrapped in scrolls Chameleon Blue, red Devil, Feather, Fur, Slavery Club Cudgel and leash Hound Brown, g ray Constru ct, Devil, Memory, Toil Light crossbow Five crossed a rrows Pa rrot Blue, red Blood, Devil, Murder, Ven om Spiked chain Sun rising over battlefield jackal Bla ck, tan Devil, Insanity, Nightmare, To il Spiked gauntlet Claws and tiger face Tiger Bla ck, orange Devil, G rowth, Insan ity, Nightmare Throwing axe Vial with runes esca ping Yel l ow jacket Bla ck, yellow Devil, Exploration, Honor, Metal Rapier Handful of bloody gems Cuckoo G reen, red Devil, Feather, Seasons, Storms Sickle Vulture in flight Turkey vulture Bla ck, red Devil, Murder, Thievery, U n dead Kukri La ughing skull Hyena Brown, ivory Constru ct, Devil, Ferocity, Toil Heavy crossbow Slave building a tower Leech G ray, red Deception, Devil, Language, Memory Longsword Devil hand writing Viper Bla ck, wh ite Devil, Honor, Resolve, Tyra nny Fa I ch ion Meta llic wings and flame Stag beetle Brown, iron g ray Devil, Langua ge, Memory, Thought Qua rterstaff Rea ring g riffon Lion Wh ite, yel l ow Devil, Seasons, Sto rms, Venom G reatclub Smoking swamp pool Toad Brown, g reen Defense, Devil, Metal, Tyranny Sling I ron-p lated gavel Owl Bla ck, wh ite Devil, Fea r, Freedom, Revolution Hard crossbow Hideous leather mask Sloth Brown, red Devil, Moon, Nig ht, Storms Guisarme Burning moon Bat Bla ck, orange Devil, Lea dership, Ma rtyr, To rtu re Flail G l ass shards cutting flesh Crocodile Bla ck, g reen Devil, Fear, Lust, To rture Bolas Leering goat face Goat Pink, white I SUBDOMAINS I FAVORED WEAPON l svMBOL I SACRED ANIMAL I SACRED COLORS Deception, Devil, Insanity, Th ievery Dagger Skull with jester cap Magpie Bla ck, wh ite Fur, Devil, Fear, G rowth Spiked gauntlet Predator jaws Leopard Bla ck, orange Devil, Murder, Sou ls, Tra de Short sword To rmented soul Hound Bla ck, red Devil, Insanity, Memory, Nig htmare Kukri Tower backlit by su nset Moth Dark blue, orange Devil, Fear, Slavery, Undead Wa rhammer Rotten food on gold platter Boar Gold, si lver Caves, Catastrophe, Devil, Dragon G reataxe Coiled dragon Monitor lizard Blue, g reen Devil, Memo ry, Murder, Thought Mornin gstar Python around g ravestone Python Bla ck, white Cu rse, Devil, Fear, Fur Shuriken Red and black wasp Wasp Bla ck, red


Libicocco LE Prideful Lady of the Winds Rage, violence, wind Air, Destruction, Evil, Law Malacoda LE Despoiler of Horizons Conquest, cruelty, martial skill Evil, Law, Strength, Wa r Rubica nte LE He Who G rows Red Fi re, honor, nobility Evil, Fi re, Glory, Law Scarmiglione LE The Pale Promise Deceit, poison, temptation Charm, Evil, Law, Water NASCENT DEMON LORDS Daclau-Sar CE Lord of Carrion Carrion, scavengers Animal, Cha os, Destruction, Evil lzyagna CE She of the Sevenfold Swa rm Angry m obs, ants Chaos, Evil, F ire, War Menxyr CE The Coffin G room G rave robbing, necrophilia Chaos, Death, Evil, Trickery Mu rnath CE The Horned Rat Rats, sewers Animal, Cha os, Earth, Evil Nig htripper CE The Promise of Pain Botched executions, pits Chaos, Darkness, Evil, Strength Ovonovo CE G l uttontide Sharks, shi pwrecks Animal, Cha os, Evil, Water Shamira CE Princess of the Porphyry City Lost d reams, seduction of the pure Cha os, Charm, Evil, Nobility Sithhud CE The Frozen Lord Bl izzards, the frozen dead Chaos, Death, Evil, Weather Treerazer CE Lord of the Blasted Ta rn Corruption of natu re, pollution Chaos, Destruction, Evil, Plant Chaos, Commun ity, Evil, Protection Lanishra CE The Slavelord Slavery, subj u gation, tyra nny Chaos, Evil, Leadership, Strength Nulgreth CE The Blood God Anger, rage, strength Chaos, Evil, Strength, War Rull CE The Thunderer Lightni ng, storms, thunder Air, Chaos, Evil, Weather Sezelrian CE The Fire God Fi re, magic, revenge Chaos, Evil, Fire, Magic Varg CE The I ron Wa rrior I ron, siege engines, war Chaos, Ea rth, Evil, War Verex CE The Despo iler Lust, pillage, plunder Cha os, Charm, Evil, Trickery Zagresh CE The Destroyer Death, destruction, disaster Chaos, Death, Destruction, Evil OUTER Goos Azathoth CN The Primal Chaos Entro py, mad ness, mind less destruction Chaos, Destruction, Madness, Sun, Vo id Nyarlathotep CE Black Pharaoh Conspiracies, dan gerous secrets, forbidden magic Chaos, Evil, Knowledge, Mag ic, Trickery Nyarlathotep CE Haunter of the Dark Conspiracies, dan gerous secrets, forbidden magic Chaos, Darkness, Evil, Knowledge, Magic Shub-Niggurath CE Black Goat of the Woods Ferti lity, fo rests, m onsters Animal, Cha os, Evil, Pla nt, Vo id Yog-Sothoth CN Lu rker at the Threshold Gates, space, time Darkness, Chaos, Knowled ge, Travel, Vo id QLIPPOTH LORDS Chavazvug CE The Crawl ing I nferno Fiery consum ption, m onstrous recursion Chaos, Evil, Fire, Repose lsph-Aun-Vu ln CE The Feaster Within I nfestation of the flesh, poisonous wind Air, Chaos, Evil, Trickery Oaur-Ooung CE The B l istering Womb Ta inted oceans, vile fecundity Chaos, Evil, Pla nt, Water Shigga rreb CE The Marauding Maw Forbidden magic, wartime atrocities Chaos, Evil, Mag ic, War Thuskchoon CE Everg l utton Blinding hunger, revea led secrets Chaos, Destruction, Evil, Knowledge Ya masoth CE The Polymorph Plague Cursed kingdoms, vile experiments Artifice, Cha os, Earth, Evil WHORE QUEENS Ardad Lili LE The End of Innocence Seduction, snakes, women Charm, Evil, Law, Scalykind Doloras LE Our Lady of Pain Detachment, dispassion, pain Destruction, Evil, Law, Repose Eiseth LE The Eri nyes Queen Battle, revenge, wrath Destruction, Evil, Law, War Mahatha llah LE Dowa ger of Illusions Death, fate, vanity Death, Evil, Law, Trickery


Catastrophe, Devil, Rage, Wind Scimitar Devil, Ferocity, Ta ctics, Tyranny Basta rd sword Ash, Devil, Honor, Smoke Sta rkn ife Deception, Devil, Lust, Venom Hand crossbow Ash, Blood, Demon, Tactics Trident Demon, Lu st, Mu rder, Undead Heavy pick Caves, Demon, Fur, Metal Short sword Demon, Ferocity, Loss, Murder Bastard sword Blood, Catastrophe, Demon, Oceans Punching dagger Demon, Leadership, Love, Lust Longbow Demon, I ce, Storms, U n dead Longsword Catastrophe, Decay, Demon, Rage G reataxe Defense, Demon, Fam i ly, Home Demon, Resolve, Slavery, Tyra nny Heavy flail Blood, Demon, Ferocity, Rage O re double axe Clo ud, Demon, Storms, Wind Fa lchion Ash, Demon, Divi ne, Smoke Heavy mace Demon, Fear, Metal, Ta ctics G reataxe Deception, Chaos, Lu st, Thievery Battleaxe Catastrophe, Demon, Murder, Undead G reatclub : . ' I 1 • • ' 'I Catastrophe, Dark Ta pestry, Entropy, Insanity, Nightmare, Stars Warhammer Arcane, Deception, Divi ne, Memory, Thievery, Thought Qua rterstaff Arcane, Divi ne, Loss, Memo ry, Nig ht, Thought Dagger Dark Ta pestry, Decay, Feather, Fur, G rowth, Stars Dagger Dark Ta pestry, Exploration, Memory, Nig ht, Sta rs, Thought Dagger Windstorm and clouds Fa lcon Blue, wh ite Scorpions on a sword Scorpion G reen, si lver Burning throne Mandril Gold, orange Poisoned hand crossbow Cobra White, yellow Ouroboros of seven ants Bla ck, red Skull with wedding vei l Brown, g reen Horned rat with long tail Rat Brown, g ray Knife-fi ngered bone hand Tra p-door spider Bla ck, red Ship eaten by shark Shark Blue, red Upside-down ankh Cardinal Red, orange Icy 3-fi ngered bone hand Wolf Blue, white Axe in bleeding tree stump Deinonychus Bla ck, g reen Bloody double-axe Wolverine G reen, red Thunder cloud and lightning Terror bird G reen, yellow Burning boar skull Daeodon G reen, orange Crumbling, smoking tower Woolly rhin oceros G reen, iron g ray Rat with gold coin Dire rat Gold, g reen Stack of severed heads Cave bea r Bla ck, g reen : I SACRED ANIMAL Eight pointed star None I nverted ankh Panther Circle with winglike arms Bat Radially arrayed goat heads None Black spiral None I •• ' , • Bla ck, wh ite Bla ck, red Bla ck, gold G reen, white None I SUBDOMAINS I FAVORED WEAPON I SYMBOL I SACRED ANIMAL I SACRED COLORS Ash, Entro py, Smoke, Souls Heavy flail Burning tentacled rune None Orange Deception, Fear, Venom, Wind Longbow Cloudy tentacled rune None G ray Decay, Fea r, G rowth, Oceans Trident jel lyfish shaped rune None Blue Arcane, Blood, Fear, Tactics Ranseur Spider shaped rune None Yellow Catastrophe, Entro py, Rage, Thought G reatclub Tria ngular rune with teeth None G reen Caves, Construct, Toil, Torture Hal berd Circular rune with eyes None Red Devil, Dragon, Love, Lust Catastrophe, Devil, Rage, Souls Kukri Halo of tears Panther G ray, red Blood, Catastrophe, Devil, Rage Longbow Horned long bow Raven Bla ck, orange Deception, Devil, Thievery, U n dead Net Bejewe led skeleta l hand Dragonfly Gold, ivory


INNER SEA GODS INDEX Appendix 316 Exalted 200 Besmara 176 Creature Subtypes 275 Sentinel 202 Bokrug 191 Herald 275 Religion in Golarion 4 Bolka 182 Spawn ofRovagug 275 Servitors 276-315 Brigh 176, 184 Dead Deities 193 Angel, Iophanite 2 93 Calistria 28-35, 280-281 Demigods 190 Archon, Stag 287 Cayden Cailean 36-43 , 184, 282-283 Dragon Deities 188 Ataxian 2 83 Chaldira Zuzaristan 185 Dwarven Deities 182 Azata, Thyrlien 285 Cthulhu 191 Elven Deities 183 Burleev 299 Curchanus 193 Feats 204-217 Chalkost 311 Dahak 188 Forgotten Deities 192 Dapsara 309 Daikitsu 186 Giant Deities 188 Demon, Swaithe 297 Demon Lords 190 Gnome Deities 184 Devil, Accomplice 279 Desna 44-51 , 185, 284-285 Goblin Hero-Gods 189 Karumzek 301 Dranngvit 182 Halfling Deities 185 Kyton, Lampadarius 315 Dretha 187 Heralds 274 Orsheval 277 Droskar 182 Arcanotheign 107, 298 Pavbagha 295 Easivra 192 Basileus 27, 278 Psychopomp, Ahmuuth 303 The Eldest 190 The First Blade 67, 288 Qlippoth, Thognorok 3°5 Elemental Lords 190 The Grand Defender 155 , 310 Sarcovalt 313 Empyreal Lords 190 The Grim White Stag 59, 286 Vendenopterix 281 Erastil 52-59, 286-287 Hand of the Inheritor 83 , 292 Xocothian 291 Fandarra 188 Lawgiver 19, 276 Yhohm 307 Findeladlara 183 The Menotherian 35, 280 Zentragt 289 Folgrit 182 Mother's Maw 163, 312 Spells 228-245 Former Horsemen 193 Night Monarch 51, 284 Subdomains 224-227 The Four Horsemen 190 The Old Man 91, 294 Traits 218-223 Fumeiyoshi 186 Personification ofFury 75, 290 General Susumu 186 The Prince in Chains 171 , 314 DEITIES Ghlaunder 177 The Spirit of Adoration 147. 308 Abadar 12-19, 276-277 Gorum 60-67, 288-289 The Stabbing Beast 115, 300 Acavna 193 Gozreh 68-75, 188, 290-291 Steward ofthe Skein 123, 302 Achaekek 175 Groetus 177 Sunlord Thalachos 139. 306 Aegirran 188 Grundinnar 182 Tarrasque 131, 304 Ahriman 190 Gyronna 178 Thais 43 , 282 Alazhra 189 Hadregash 189 Yethazmari 99, 296 Alseta 175, 183 Haggakal 188 Human Deities 186 Amaznen 193 Hanspur 178 Magic Items 246-271 Angradd 182 Hastur 191 Altars 246-249 Aolar 193 Hei Feng 186 Magic Armor and Shields 250-253 Apsu 188 Ibdurengian 193 Magic Weapons 254-257 Arazni 193 Infernal Dukes 25 Rings 258-259 Archdevils 25, 190 Ihys 193 Wondrous Items 260-271 Aroden 193 Iomedae 76-83, 2 92-293 Monster Deities 188 Asmodeus 20-27, 278-279 Irori 84-91, 294-295 Ore Deities 187 Asura Ranas 190 Ketephys 183 Outer Gods 191 Azathoth 191 Kofusachi 186 Prestige Classes 198-203 Azhia 193 Ko ls 182 198 Bergelmir 188


Kyton Demagogues 190 Venkelvore 189 Eerie Sense 211 Lady Nanbyo 186 Verex 187 Elemental Vigor 211 Lamashtu 92-99, 296-297 Whore Queens 25 Fateful Channel 212 Lanishra 187 Xhamen-Dor 191 Fearsome Finish 212 Lao Shu Po 186 Yaezhing 186 Fey Friend 212 Lissala 192 Yamatsumi 186 Flagellant 212 Lost Faiths ofSarkoris 192 Ydersius 192 Forceful Channel 212 Magrim 182 Yog-Sothoth 191 Glorious Heat 212 Mhar 191 Yuelral 183 Hands ofValor 212 Mharah 193 Zagresh 187 Hellish Shackles 212 Milani 179 Zarongel 189 Heroic Interposition 212 Minderhal 188 Zogmugot 189 Hunter ofDahak 213 Naderi 180 Zon-Kuthon 164-171, 314-315 Intrepid Rescuer 213 Nalinivati 186 Zursvaater 188 Ironbound Master 213 Nethys 100-107, 298-299 Zyphus 181 Ki Channel 213 Nivi Rhombodazzle 184 Liberation Channel 213 Norgorber 108-115 , 185, 300-301 FEATS Magical Epiphany 213 Nulgreth 187 Arcane Insight 207 Master of Knowledge 213 Nyarlathotep 191 Aura of Succumbing 207 Measured Response 213 The Oinodaemon 192 Beacon of Hope 207 Merciless Rush 214 Orgesh 191 Believable Veils 207 Messenger ofFate 214 Peacock Spirit 193 Bestow Hope 207 Nightmare Scars 214 Pharasma 116-123, 302-303 Blessed Hammer 207 Nimble Natural Summons 214 Primal Inevitables 190 Bloody Sabres 208 Oath of the Unbound 214 Protean Lords 190 Bloodletting 208 Ordered Mind 214 Psychopomp Ushers 190 Bloody Vengeance 208 Perfect Casting 215 Qi Zhong 186 Bolster Undead 208 Persuasive Performer 215 Rakshasa Immortals 190 Breaker ofBarriers 208 Poisoner's Channel 215 Razmir 180 Bullseye Shot 208 Potion Glutton 215 Rovagug 124-131, 304-305 Butterfly's Sting 208 Protective Channel 215 Rull 187 Channel Discord 208 Protector's Strike 215 Sarenrae 132-139, 306-307 Channel Endurance 209 Reject Poison 215 Sezelrian 187 Channel Hate 209 Riptide Attack 215 Shelyn 140-147, 308-309 Charge of the Righteous 209 Savior's Arrow 215 Shizuru 186 Clarifying Channel 209 Seductive Channel 215 Shub-Niggurath 191 Conversion Channel 209 Shadow Dodge 216 Sivanah 181, 184 Courage in a Bottle 209 Shatter Resolve 216 Skode 188 Cruelty 209 Siphon Channel 216 Skrymir 188 Curse ofVengeance 209 Squash Flat 216 Sun and Moon 192 Deific Obedience 210 Spear Dancer 216 Sun Wukong 186 Destroy Identity 210 Spiked Destroyer 216 Thamir Gixx 185 Devilish Pride 210 Steady Engagement 216 Thremyr 188 Diabolical Negotiator 210 Steelskin Channel 216 Tjasse 188 Disciple of the Sword 210 Stone Read 216 To rag 148-155, 310-311 Divination Guide 210 Stone Strider 216 Trudd 182 Divine Barrier 210 Sun Striker 217 Tsukiyo 186 Divine Dignity 210 Thicket Channel 217 Urazra 188 Divine Expression 211 To The Last 217 Urgathoa 156-163 , 312-313 Dreamed Secrets 211 Torch Bearer 217 187 Drunken Brawler 211 Trailblazing Channel


Undermining Exploit 217 Secret speech 240 Deadeye leather Wave Master 217 Seducer's eyes 240 Driftwood shield 251 Shared sacrifice 240 Eternal iron breastplate 251 SPELLS Shield of the Dawnflower, 13reater 240 Fan13tide scale mail 251 Abadar's truthtellin13 228 Sky swim 241 For13efather's half-plate 251 Abstemiousness 228 Smite abomination 241 Goldenjud13e's breastplate 251 Aspect of the ni13htin13ale 228 Spawn callin13 241 Gravewatcher chainmail 251 Baphomet's blessin13 229 Spell 13au13e 242 Gray Master's leathers 251 Beacon ofluck 229 Spell scour13e 243 Grim 13loom mail 252 Blade snare 230 Symbol of debauchery 243 Half-plate of the Dark Prince 252 Blessin13 of the watch 230 Symbol of dispellin13 243 Inheritor's breastplate 252 Brittle portal 230 Tap inner beauty 243 Kimle coat 252 Burst of 13lory 230 Touch ofbloodlettin13 243 Lucky drunk's mail 252 Caustic blood 230 Trackin13 mark 243 Milanite armor 252 Channel the 13ift 230 Transplant visa13e 244 Painspike armor 252 Channel vi13or 231 Unwelcome halo 244 Pallid chain 252 Deadeye's arrow 232 Ven13eful stin13er 245 Pelt of the Demon Mother 253 Defendin13 bone 232 Vexin13 miscalculation 245 Perfection leather 253 Dream feast 232 Weapons a13ainst evil 245 Red stalker armor 253 Early jud13ment 233 Rosy hauberk 253 Enhance water 233 ALTARS Sea banshee coat 253 Face of the devourer 233 Altar of Abadar 246 Starson13 mail 253 Fairness 233 Altar of Asmodeus 246 Toiler's armor 253 Fallback strategy 233 Altar of Calistria 246 Veiled chain 253 False alibi 234 Altar of Cayden Cailean 246 Firebelly 234 Altar ofDesna 247 MAGIC WEAPONS Fractions of heal and harm 234 Altar of Erastil 247 Black alibi 254 Freedom's toast 234 Altar of Gorum 247 Blade of three fancies 254 Ghoul hun13er 234 Altar of Gozreh 247 Bloodli13ht 254 Gozreh's trident 235 Altar of Iomedae 248 Carouser's retort 254 Hairline fractures 235 Altar of Irori 248 Dawnfire 254 Hammer of mendin13 235 Altar of Lamashtu 248 Endurin13 bloom 255 Haze of dreams 235 Altar ofNethys 248 Fate blade 255 Hunter's blessin13 235 Altar ofNor13orber 248 For13efather's sled13e 255 Ice armor 236 Altar of Pharasma 249 Fu13itive finder 255 Inheritor's smite 236 Altar ofRova13u13 249 Fumin13 blood sabre 255 Li13ht prison 236 Altar of Sarenrae 249 Hell's eye 255 Li13hten object 236 Altar of Shelyn 249 Inheritor's li13ht 256 Li13hten object, mass 236 Altar ofTora13 249 Kinbonded bow 256 Lose the trail 236 Altar of Ur13athoa 249 Nail of the princess 256 Maddenin13 oubliette 237 Altar ofZon-Kuthon 249 Obliviatin13flail 256 Monstrous extremities 237 Perfectionist shavtoosh 256 Ni13ht ofblades 237 MAGIC ARMOR Qjtarterstajf of entwined serpents 256 Pick your poison 238 AND SHIELDS Redlust's dau13hter 257 Pla13ue bearer 238 All-seein13 armor 250 Rustin13 teeth of the Rou13h Beast 257 Poisoned e1313 238 Armor of the unquenchable fire 250 Shootin13 starknife 257 Read weather 238 Blackfin13ers apron 250 Stormstrike 257 Replenish ki 238 Bronze whisperer's shield 250 Umbra! chain 257 Rova13u13's fury 239 Calamitous mail 250 Ven13eful kiss 257 Sadomasochism 239 Dawnflower chain vest


RINGS Broken chain of the beast 26i Medal of the hero's heart 266 Bronze skinninn knife 262 Ninhtstone of sorrow 267 Deadeye's spotter rinn 258 Cloak of the Crusader 262 Orb ef the Waybrinner 267 Droskar's nuidinn rinn 258 Dawnflower lantern 262 Pallid crystal 267 Ghost batt!inn rinn 258 Dawnflower sash 262 Perfect tuninnfork 267 Glorious flame rinn 258 Death!urker's cloak 263 Poison num 267 Gluttonous feastinn rinn 258 Demon Mother's mask 2 63 Preklikin's Book of Cults 268 Kninht-Inheritor's rinn 258 Diabolical masquerade mask 263 Purification talisman 268 Nethysian rinn of minor 259 Dream candle 2 63 Rhombocrystal 268 spell storinn Dreamwinn cape 263 Robe of the Master of Masters 268 Profane seal sinnet 259 Fate's shears 263 Sacrificial danner of the 268 Red hound rinn 259 Father's fornehammer 264 Blood Mother Rinn of serene contortions 259 Feathersca!e cloak 264 Safecamp wanon 268 Rinn of seven lovely colors 259 Flask of the reaper 264 Scabbard of pain 269 Rinn of stairs and stars 259 Gloves ofbony power 264 Shad'Gorum nunnet 269 Rinn of sunderinn metals 259 Gossamer amberstone 264 Silent blade vest 269 Rinn of unquenchable passions 259 Gray namb!er's hat 264 Spe!Zsinht bracer 269 WONDROUS ITEMS Great barnhest hero cloak 265 Stanner-proofboots 270 Barbed pentacle of Asmodeus 260 Gutbite belt 265 Starfarinn robe 270 Han's shabb!e 265 Steward's iron key 270 Beautiful war paint 260 Bear pelt of the bone breaker 260 Hero's release pendant 265 Stinninn stiletto 270 Belt of the snake kinn 260 Icon of the midwife 265 Tankard of the Drunken Hero 270 Besmara's bicorne 260 Inheritor's naunt!et 265 Veil of veils 271 Besmara's tricorne 26i Iron Lord's traniforminn slivers 266 Vurra of the maker 271 Blessed keepsake 26i Key of the Second Vault 266 Wayfinder of zephyrs 271 Boots of the earth 26i Mask of conflictinn enernies 266 Windwave kilt 271 Boots of the eternal rose 26i Mask of cuttinnflesh Open Game License Version 1.oa The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. i. Definitions: (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "DeriV<rtive Material" means copyrighted material induding derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in wiiich an existing work r:nay be recast'. transform� o� a�apted; (c� 1 "Distribute" means t� reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise d1stnbute; (d) Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content dearly identified as Open Game Content by the Contributor, and means any work cove:red by this Lice:nse, including translations and derivative: works under copyright law, but specifically e:xcludes Product Identity. 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Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this license to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. . . . . . . . . 7. Use of Product Identity: You agree not to Use any Product Identity, including as an md1cat1on as to compabbility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trad _ emark � r Registere� Trademark in conjunction with a work containing Open Game Content except as expressly licensed m anot _ he� , independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity m Open Gan:e Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must dearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of thi� �icense' . Yo _ u may use any authorized version of this License to copy, modifyand distribute any Open Game Content origmallyd1stnbuted under any version of this License. 266 Zonzon doll of forniveness 271 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this L'.cense with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You �ii to comply with all terms her� in and �ii to cure such breach within 30 days of becoming aware of the breach. All subl1censes shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v i.oa © 2000, Wizards of the Coast, Inc. System Reference Document © 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. The Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb. Amphisbaena from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Angel, Monadic Deva from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Bat, Mobat from the Tome of Horrors Complete© 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene and Clark Peterson, based on original material by Gary Gygax. Cave Fisher from the Tome of Horrors Complete© 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lawrence Schick. . Daemon, Piscodaemon from the Tome of Horrors Complete© 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Demon Lord, Baphomet from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on material by Gary Gygax. Demon Lord,Jubi1ex from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on material by Gary Gygax. Demon Lord, Kostchtchie from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on material by Gary Gygax. Demon Lord, Orcus from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene and Clark Peterson, based on material by Gary Gygax. Demon Lord, Pazuzu from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on material by Gary Gyg� x. Grippli from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Rot Grub from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene and Clark Peterson, based on original material by Gary Gygax. Soul Eater from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by David Cook. Pathfinder Compoi9n . Settin9: Inner Seo Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter,JeromeVirnich.


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