1/11/2019 Monster Hunter Monster Manual - Printable Version | GM Binder https://www.gmbinder.com/documents/print/-L8ACKujwD-_3BTdpZk4 151/157 Epioth The Epioth is described as a marine version of the land dwelling Aptonoth, as both are very low in the food chain. They feed mainly on weeds, water grasses, and algae. They have specialized hides used for their aquatic home, making them perfectly adapted to an aquatic environment. Epioth have finned feet and a fin on their tail, which allows them to swim through water gracefully. When frightened, Epioth can swim at break neck speeds. Unlike the Aptonoth, Epioth live in small groups rather than large herds. The reason for this is that the water, whether in the sea or jungle river, has abundant hiding places. They are relatively docile when a adventurer is around, but they will defend themselves when a adventurer attacks. Occasionally, Epioth are known to sunbath on land. Renoplos Rhenoplos is a quadrupedal, Ceratopsian-like monster with an armored body. Its face features a small nose horn and is surrounded by a frill. While the eyes of Rhenoplos are not particularly proficient, their hearing is. Rhenoplos charge blindly at whatever sound startles them, including large monsters. However, this makes them easy to dodge and easy prey for predators placing them near the bottom of the food chain with most other herbivores. These creatures live in small groups, spending most of their days traversing the hot environments while foraging for shrubs and other plant matter. 150 Epioth Large beast, unaligned Armor Class 11 Hit Points 5 (1d10) Speed 0 ft., swim 30 ft. STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 11 (+0) 2 (-4) 12 (+1) 5 (-3) Senses passive Perception 11 Languages - Challenge 1/8 (25 xp) Charge. If the epioth moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. Water Breathing. The epioth can breathe only underwater. Actions Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. Rhenoplos Medium beast, unaligned Armor Class 14 Hit Points 45 (7d8+14) Speed 40 ft. STR DEX CON INT WIS CHA 19 (+4) 8 (-1) 15 (+2) 2 (-4) 12 (+1) 5 (-3) Senses passive Perception 11 Languages - Challenge 2 (450 xp) Charge. If the rhenoplos moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Keen Hearing. The rhenoplos has advantage on Wisdom (Perception) checks that rely on hearing. Actions Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
1/11/2019 Monster Hunter Monster Manual - Printable Version | GM Binder https://www.gmbinder.com/documents/print/-L8ACKujwD-_3BTdpZk4 152/157 Gargwa Gargwa have very small, likely vestigial wings. Like most species of Herbivore, they're normally docile creatures, but will attack and flee when they're threatened and when they flee will usually leave an egg or guano. They coexist with the people as livestock, but they have been known to attack Adventurers from time to time. Larinoth Larinoth are quite huge monsters, compared to other herbivores and even many large monsters. It possesses a great height, which is mostly attributed to its extremely lengthy neck. The tail of a Larinoth is rounded and club-like, with spiked plating that runs along the back and up to the crest on its head. Said plating is nearly entirely green, and the Larinoth's underbelly is a cream color. 151 Gargwa Large beast, unaligned Armor Class 12 Hit Points 26 (4d10+4) Speed 50 ft. STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 12 (+1) 2 (-4) 10 (+0) 5 (-3) Senses passive Perception 10 Languages - Challenge 1/4 (25 xp) Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. Larinoth Huge beast, unaligned Armor Class 14 Hit Points 19 (3d12) Speed 30 ft. STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3) Senses passive Perception 10 Languages - Challenge 1/4 (50 xp) Actions Stomp. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) bludgeoning damage. Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
1/11/2019 Monster Hunter Monster Manual - Printable Version | GM Binder https://www.gmbinder.com/documents/print/-L8ACKujwD-_3BTdpZk4 153/157 Gastodon Gastodon resembles a cross between a theropod and a bison. It is covered in scales but has a large furry mane and horns reminiscent of a bison. When angered, it will glow red. They are very aggressive towards adventurers, and are willing to attack larger monsters as a herd. Kestodon Kestodon has an appearance similar to a Pachycephalosaurus. The male Kestodon are bright orange in color and have a large head crest, which is used for headbutting rivals. Female Kestodon are bronze in color though lack the head crest found in males. Kestodon are a calm species that will turn aggressive once attacked by a threat. 152 Gastodon Medium beast, unaligned Armor Class 13 Hit Points 13 (2d8+4) Speed 40 ft. STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 6 (-2) Senses passive Perception 10 Languages - Challenge 1 (200 xp) Charge. If the gastodon moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Actions Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Kestodon Medium beast, unaligned Armor Class 14 Hit Points 19 (3d8+6) Speed 40 ft. STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 14 (+2) 2 (-4) 12 (+1) 5 (-3) Saving throws Str +4 Senses passive Perception 11 Languages - Challenge 1/4 (50 xp) Charge. If the kestodon moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. Actions Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
1/11/2019 Monster Hunter Monster Manual - Printable Version | GM Binder https://www.gmbinder.com/documents/print/-L8ACKujwD-_3BTdpZk4 154/157 Snake Wyverns Snake Wyverns are a class of monster known for their serpentine features, such as long, coiling bodies and forked tongues. They can range dramatically in both size and overall body structure, with some members being large, serpentine land-dwellers, while others are smaller and more reminiscent of Flying Wyverns. Mosswine Mosswine are small, moss-covered pigs. They have a gray, spiky head plate. Mosswine are known to have a great appetite for mushrooms. Hunters and marketers commonly observe them to identify an area of Special Mushrooms. Mosswine are docile by nature, but will attack if provoked. They are mostly hunted for their mushroom-tracking abilities and their meat. Moofa Moofah are docile alpaca-like creatures known for their long shaggy fur. Males have longer horns than females. Domesticated Moofah have lighter-colored fur than their wild counterparts, and wear colored bows and bells. 153 Mosswine Medium beast, unaligned Armor Class 10 Hit Points 5 (1d8+1) Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 11 (+0) 12 (+2) 2 (-4) 9 (-1) 5 (-3) Senses passive Perception 9 Languages - Challenge 0 (10 xp) Mushroom Hunter. The mosswine advantage on any Wisdom (Perception) checks that rely on smell when hunting mushrooms. Actions Ram. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Moofah Small beast, unaligned Armor Class 10 Hit Points 3 (1d6) Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3) Senses passive Perception 10 Languages - Challenge 0 (10 xp) Sure-Footed. The moofah has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Actions Headbutt. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
1/11/2019 Monster Hunter Monster Manual - Printable Version | GM Binder https://www.gmbinder.com/documents/print/-L8ACKujwD-_3BTdpZk4 155/157 Remobra Remobra are classified as Flying Wyverns in the Old World but, have recently been reclassed as Snake Wyverns. The Remobra have evolved wings, which are fairly large in comparison to their body size in the Old World. Despite their wings being large, their legs are relatively weak and they can barely stand up with their legs. To avoid standing up, they spend of their time in the air flying. It preys upon weakened animals, by using their poison to finish off their victim and letting it bleed to death. Wingdrake Wingdrakes that somewhat resemble certain species based on their enviornment. Wingdrakes from forests resemble certain species of rhamphorynchid pterosaur. They have parrot-like beaks, blue skin, and a long yellow-tipped tail. While wingdrakes of the desert resemble vultures in addition to pterosaurs. They have a large beak, a waddle hanging from their neck, light-brown skin, and a long tail. Others in a coral landscape resemble parrots or tapejarid pterosaurs. They have a light pink skin and wings with ribbon-like appendages hanging from them. In most other enviornments they resemble retro-style pterosaurs. They have pointed beaks filled with teeth and large draconic wings. They are typically peaceful towards adventurers, and roam the skys landing only to rest. They live in small flocks, and if one individual goes somewhere, the others will follow. They are commonly used as beasts-of-burden by adventurers for traveling quickly. 154 Remobra Medium wyvern (snake), unaligned Armor Class 13 Hit Points 33 (6d8+6) Speed 10 ft., fly 40 ft. STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2) Senses passive Perception 10 Languages - Challenge 1/2 (100 xp) Actions Multiattack. The remobra makes two tail attacks. Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Poison Spit. Range Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 9 (2d8) poison damage. Wingdrake Medium wyvern (snake), unaligned Armor Class 10 Hit Points 6 (1d8+2) Speed 10 ft., fly 40 ft. STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 12 (+1) 3 (-4) 8 (-1) 6 (-2) Senses passive Perception 9 Languages - Challenge 1/8 (25 xp) Flyby. The wingdrake doesn't provoke an opportunity attack when it flies out of an enemy's reach. Beast of Burden. The wingdrake has the same carrying capacity as a mule (480 lbs) when the cargo is tied to it by a rope or vine. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
1/11/2019 Monster Hunter Monster Manual - Printable Version | GM Binder https://www.gmbinder.com/documents/print/-L8ACKujwD-_3BTdpZk4 156/157 Najarala Najarala is a large Snake Wyvern with bright green skin adorned with large orange-yellow plates on its back and tail. It has a long serpentine body with small though fully functional fore- and hindlimbs that aid it in moving around on uneven ground. Najarala are stealthy hunters that ruthlessly ambush their targets. It has a large beak-like mouth similar to that of a parrot. This beak is used to rip chunks of flesh from its prey and then swallow said chunks whole. While feeding on prey, it will use its arms to hold on to its prey while ripping off chunks of flesh. The length of a Najarala surpasses some of the largest leviathans such as Agnaktor or Lagiacrus. As many would notice these creatures have short, yet powerful arms and legs. At first glance these limbs appear to be useless but in reality they enable the creatures to support itself when rearing up. Another fascinating feature is that the creature has a specialized organ on its back that is vibrated by air and creates unique sound waves. This auditory organ has a biological effect in the surrounding area. Najarala have beautiful plates on both its neck and tail that will rattle when upset, giving unwelcome creatures an early warning. The plates on its tail can be thrown at its enemies and will explode creating a loud burst of sound like a sonic bomb. This will stun both prey and enemies alike. 155 Najarala Gargantuan wyvern (snake), unaligned Armor Class 16 (natural armor) Hit Points 159 (11d20 + 44) Speed 50 ft., burrow 50 ft., climb 50 ft. STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 19 (+4) 10 (+0) 14 (+2) 9 (-1) Saving Throws Wis +6 Cha +3 Skills Perception +10, Stealth +9 Damage Immunities poison Condition Immunities poisoned Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20 Languages - Challenge 9 (5,000 xp) Magic Resistance. The najarala has advantage on saving throws against spells and other magical effects. Surround. The najarala can freely enter a large or smaller creatures space. If the creature is within the inner space of the najarala it is surrounded. A surrounded creature is trapped (escape DC 17) by the najarala's body. A creature can also escape by flying or burrowing out of the area. Squeeze. As a bonus action, the najarala can use its constrict against a grappled creature or one within the najarala's space. Actions Multiattack. The najarala makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. Or it makes two sonic scale attacks. Beak. Melee Weapon Attack. +9 to hit, reach 10 ft., one target. Hit 23 (4d8 + 5) piercing damage, and the target must make a DC 16 Constitution saving throw, or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Tail. Melee Weapon Attack. +9 to hit, reach 15 ft., one target. Hit 27 (4d10 + 5) bludgeoning damage. Constrict. Melee Weapon Attack: +7 to hit, reach 0 ft., one creature. Hit: 20 (4d8 + 2) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the najarala can't constrict another target. Sonic Scale. Range Weapon Attack. +9 to hit, range 80/320 ft., one target. Hit 19 (4d6 + 5) force damage and the target must make a DC 16 Constitution saving throw or become deafened for 1 minute. Sonic Blast (Recharge 5-6). The najarala exhales a blast of force in a 90-line. Each creature in the line must make a DC 16 Dexterity saving throw, taking 39 (11d6) force damage on a failed save, or half as much damage on a successful one.
1/11/2019 Monster Hunter Monster Manual - Printable Version | GM Binder https://www.gmbinder.com/documents/print/-L8ACKujwD-_3BTdpZk4 157/157 Thank you For Checking this out Thank you all for using this Monster hunter Monster Manual. I created a few monsters originally because I wanted to use them in my own campaign and progressed into this Monster Manual we have today. Now I have 142 pages of monsters from the series and I am pretty proud to say I created them. I hope you all enjoy using these creatures as much as I plan too and this is not the end. The Monster Manual might be done, but thanks to a few ideas from users on Reddit. I plan on creating a compendium with loot tables for materials, all of the weapons from the videogame series, and rules for using these monsters in your own Monster Hunter D&D game. If you are interested in letting me know what you think. Feel free to stop by my twitch channel https://twitch.tv/amellwind or shoot me a message on Reddit. Thank you again and keep an eye out this is just the begining. Art Most art, except the cover art, has been gathered from https://monsterhunter.wikia.com website and edited if needed to fit the page. The few others are listed below. Front Cover Art - Capcom Back Cover Art - By Tinuvion Nibelsnarf Artwork - On Digital Artlords Xeno'jiiva Gif - Capcom Lore Most Lore, about these monsters, was also gathered from https://monsterhunter.wikia.com and then edited to omit any mention of missing skills and make the lore more in line with a D&D setting. WWW.GMBINDER.COM