Enhanced Defense Homunculus Servant
Enhanced Weapon
Helm of Awareness Mind Sharpener
Radiant Weapon
Repeating Shot
50
Repulsion Shield Cloak of the manta ray No
Eyes of charming Yes
15 Gloves of thievery No
Lantern of revealing No
Resistant Armor Pipes of haunting No
Ring of water walking No
Returning Weapon Wand sheath (detailed in chapter 5,ERftLW) Yes
Replicate Magic Item
Replicable Items (10th-Level Artificer)
Magic Item Attunement
Boots of striding and springing Yes
Boots of the winterlands Yes
Bracers of archery Yes
Brooch of shielding Yes
Cloak of protection Yes
Eyes of the eagle Yes
Gauntlets of ogre power Yes
Gloves of missile snaring Yes
Gloves of swimming and climbing Yes
Hat of disguise Yes
Headband of intellect Yes
Helm of telepathy Yes
Medallion of thoughts Yes
Periapt of wound closure Yes
Pipes of the sewers Yes
Quiver of Ehlonna No
Ring of jumping Yes
Ring of mind shielding Yes
Slippers of spider climbing Yes
Ventilating lung (detailed in chapter 5, ERftLW) Yes
Winged boots Yes
Replicable Items (2nd-Level Artificer) Replicable Items (14th-Level Artificer)
Magic Item Attunement Magic Item Attunement
Alchemy Jug No Amulet of health Yes
Armblade (detailed in chapter 5, ERftLW) Yes Arcane propulsion arm (chapter 5, ERftLW) Yes
Bag of holding No Belt of hill giant strength Yes
Cap of Water Breathing No Boots of levitation Yes
Goggles of night No Boots of speed Yes
Prosthetic limb (detailed in chapter 5, Yes Bracers of defense Yes
ERftLW)
Cloak of the bat Yes
Rope of climbing No Dimensional shackles No
Sending stones No Gem of seeing Yes
Wand of magic detection No Horn of blasting No
Wand of secrets No Ring of free action Yes
Replicable Items (6th-Level Artificer) Ring of protection Yes
Magic Item Attunement Ring of the ram Yes
Boots of elvenkind No
Cloak of elvenkind Yes
51
Spell-Refueling Ring
52
arbarian Primal Instinct
A Life of Danger
Creating a Barbarian
53
Rage
Quick Build Unarmored Defense
Reckless Attack
Class Features Danger Sense
Primal Path
Hit Points Ability Score Improvement
Proficiencies 54
Equipment
Extra Attack Primal Knowledge
Fast Movement Instinctive Pounce
Feral Instinct
Primal Paths
Brutal Critical
Relentless Rage Path of the Berserker (PHB)
Persistent Rage Frenzy
Indomitable Might Mindless Rage
Primal Champion Intimidating Presence
Optional Class Features
Retaliation
55
Path of the Totem Warrior (PHB) Aspect of the Beast
Spirit Seeker
Totem Spirit
56
Spirit Walker
Totemic Attunement
Spirit Shield
Consult the Spirits
Vengeful Ancestors
Path of the Ancestral Guardian (XGE)
Path of the Ancestral Guardian Features
Level Features
3rd Ancestral Protectors
6th Spirit Shield (2d6)
10th Consult the Spirits, Spirit Shield (3d6)
14th Vengeful Ancestors, Spirit Shield (4d6)
Ancestral Protectors
57
Path of the Storm Herald (XGE)
Path of the Storm Herald Features Shielding Storm
Raging Storm
Level Features
3rd Storm Aura
6th Storm Soul
10th Shielding Storm
14th Raging Storm
Storm Aura
Storm Soul
58
Path of the Zealot (XGE) Path of the Battlerager (SCAG)
Restriction: Dwarves only
Path of the Zealot Features Battlerager Armor
Level Features Reckless Abandon
3rd Divine Fury, Warrior of the Gods Battlerager Charge
6th Fanatical Focus Spiked Retribution
10th Zealous Presence
14th Rage beyond Death
Divine Fury
Warrior of the Gods
Fanatical Focus
Zealous Presence
Rage beyond Death
59
Path of the Dreadnought (SR)
Juggernaut
Draw Fire
Body Guard
Devastating Rage
60
Path of the Beast (TCoE) Infectious Fury
Form of the Beast
Call the Hunt
Bestial Soul
61
Path of Wild Magic (TCoE) Controlled Surge
Magic Awareness Wild Magic
Wild Surge d8 Magical Effect
Bolstering Magic
Shadowy tendrils lash around you. Each creature of your
choice that you can see within 30 feet of you must
1 succeed on a Constitution saving throw or take 1d12
necrotic damage. You also gain 1d12 temporary hit
Unstable Backlash points
You teleport up to 30 feet to an unoccupied space you
2 can see. Until your rage ends, you can use this effect
again on each of your turns as a bonus action.
An intangible spirit, which looks like a flumph or a pixie
(your choice), appears within 5 feet of one creature of
your choice that you can see within 30 feet of you. At the
3 end of the current turn, the spirit explodes, and each
creature within 5 feet of it must succeed on a Dexterity
saving throw or take 1d6 force damage. Until your rage
ends, you can use this effect again, summoning another
spirit, on each of your turns as a bonus action.
Magic infuses one weapon of your choice that you are
holding. Until your rage ends, the weapon’s damage type
changes to force, and it gains the light and thrown
4 properties, with a normal range of 20 feet and a long
range of 60 feet. If the weapon leaves your hand, the
weapon reappears in your hand at the end of the current
turn.
Whenever a creature hits you with an attack roll before
5 your rage ends, that creature takes 1d6 force damage, as
magic lashes out in retribution.
Until your rage ends, you are surrounded by
6 multicolored, protective lights; you gain a +1 bonus to
AC, and while within 10 feet of you, your allies gain the
same bonus.
Flowers and vines temporarily grow around you; until
7 your rage ends, the ground within 15 feet of you is
difficult terrain for your enemies.
A bolt of light shoots from your chest. Another creature
of your choice that you can see within 30 feet of you
8 must succeed on a Constitution saving throw or take 1d6
radiant damage and be blinded until the start of your
next turn. Until your rage ends, you can use this effect
again on each of your turns as a bonus action.
62
Music and Magic
Learning from Experience
ard
Creating a Bard
63
Quick Build Spell Slots
Spell Known of 1st Level and Higher
Class Features Spellcasting Ability
Ritual Casting
Hit Points Spellcasting Focus
Proficiencies 64
Equipment
Spellcasting
Cantrips
Jack of All Trades Ability Score Improvement
Song of Rest Font of Inspiration
Countercharm
Bard College
Expertise Magical Secrets
65
Superior Inspiration
Optional Class Features
Additional Bard Spells
Magical Inspiration
Bardic Versatility
66
BARD COLLEGES
College of Lore (PHB)
Bonus Proficiencies
Cutting Words
Additional Magical Secrets
Peerless Skill
67
College of Valor (PHB)
Bonus Proficiencies
Combat Inspiration
Extra Attack
Battle Magic
College of Glamour (XGE)
68
Unbreakable Majesty
College of Glamour Features
Level Features
3rd Mantle of Inspiration, Enthralling Performance
6th Mantle of Majesty
14th Unbreakable Majesty
Mantle of Inspiration
Enthralling Performance
Mantle of Majesty College of Swords (XGE)
69
Fighting Style
College of Swords Features Blade Flourish
Level Features
3rd Bonus Proficiencies, Fighting Style, Blade Flourish
6th Extra Attack
14th Master’s Flourish
Bonus
Proficiencies Extra Attack
Master’s Flourish
College of Whispers (XGE)
70
College of Whispers Features Mantle of Whispers
Shadow Lore
Level Features
3rd Psychic Blades, Words of Terror
6th Mantle of Whispers
14th Shadow Lore
Psychic Blades
Words of Terror
71
72
College of Fame (TCoE) 60
Bonus Proficiencies
Winning Smile Unfailing Inspiration
Compelling Performance
Universal Speech
Utterly Convincing
60
College of Eloquence (MOoT) 1
Infectious Inspiration
60
60
Silver Tongue 9 College of
Creation
10. (TCoE)
Unsettling Words 73
Mote of Potential
Ability Check. Animating Performance
Attack Roll.
Saving Throw. Dodge
incapacitated
Performance of Creation
74
Creative Crescendo
75
College of Spirits (vRGtR) can see. When the target teleports, it can choose a number
Guiding Whispers
Spiritual focus of creatures it can see within 30 feet of it up to your
Tales from Beyond Charisma modifier (minimum of 0) to immediately use the
same reaction.
Tale of the Avenger. For 1 minute, any creature that hits the
5 target with a melee attack takes force damage equal to a
roll of your Bardic Inspiration die.
Tale of the Traveler. The target gains temporary hit points
equal to a roll of your Bardic Inspiration die + your bard
6 level. While it has these temporary hit points, that target’s
walking speed increases by 10 feet and it gains a +1 bonus
to its AC.
Tale of the Beguiler. The target must succeed on a Wisdom
7 saving throw or take psychic damage equal to two rolls of
your Bardic Inspiration die, and the target is incapacitated
until the end of its next turn.
Tale of the Phantom. The target becomes invisible until the
end of its next turn or until it hits a creature with an attack.
If the target hits a creature with an attack during this
8 invisibility, the creature it hits takes necrotic damage equal
to a roll of your Bardic Inspiration die and is frightened of
the target until the end of the frightened creature’s next
turn.
Tale of the Brute. Each creature of the target’s choice it can
see within 30 feet of it must make a Strength saving throw.
9 On a failed save, a creature takes thunder damage equal to
three rolls of your Bardic Inspiration dice and is knocked
prone. A creature that succeeds on its saving throw takes
half as much damage and isn’t knocked prone.
Tale of the Dragon. The target spews fire from the mouth
in a 30-foot cone. Each creature in that area must make a
10 Dexterity saving throw, taking fire damage equal to four
rolls of you Bardic Inspiration die on a failed save, or half as
much damage on a successful one.
Tale of the Angel. The target regains hit points equal to two
rolls of your Bardic Inspiration die + your Charisma
11 modifier, and you end one condition from the following list
affection the target: blinded, deafened, paralyzed, petrified,
or poisoned.
Tale of the Mind-Bender. You evoke an incomprehensible
fable from an otherworldly being. The target must succeed
12 on an Intelligence saving throw or take psychic damage
equal to three rolls of your Bardic Inspiration die and be
stunned until the end of its next turn.
Spirit Session
Spirit Tales
Bardic
Insp. Tale Told Through You
Die
Tale of the Clever Animal. For the next 10 minutes,
whenever the target makes an Intelligence, a Wisdom, or a
1 Charisma check, the target can roll an extra die
immediately after rolling the d20 and add the extra die’s
number to the check. The extra die is the same type as your
Bardic Inspiration die.
Tale of the Renowned Duelist. You make a melee spell Mystical Connection
76
2 attack against the target. On a hit, the target takes force
damage equal to two rolls of your Bardic Inspiration die +
your Charisma modifier.
Tale of the Beloved Friends. The target and another
3 creature of its choice it can see within 5 feet of it gains
temporary hit points equal to a roll of your Bardic
Inspiration die + your Charisma modifier.
4 Tale of the Runaway. The target can immediately use its
reaction to teleport up to 30 feet to an unoccupied space it
leric
Healers and Warriors
77
Divine Agents Equipment
Creating a Cleric
Spellcasting
Cantrips
Preparing and Casting Spells
Quick Build Spellcasting Ability
Class Features
Hit Points
Proficiencies
78
Ritual Casting Channel Divinity
Spellcasting Focus Channel Divinity: Turn Undead
Divine Domain
Domain Spells
79
Ability Score Improvement
Destroy Undead
Destroy Undead Destroys Undead of CR Harness Divine Power
1/2 or lower Cantrip Versatility
Cleric Level
5th 1 or lower
2 or lower
8th 3 or lower
11th 4 or lower
14th
17th
Divine Intervention
Blessed Strikes
Optional Class Features
Additional Cleric Spells
80
Divine Domains Channel Divinity: Read Thoughts
Knowledge Domain (PHB) Potent Spellcasting
Visions of the Past
Knowledge Domain Spells
Cleric Level Spells
1st command, identify
3rd augury, suggestion
5th nondetection, speak with dead
7th arcane eye, confusion
9th legend lore, scrying
Blessings of Knowledge
Channel Divinity: Knowledge of the Ages
81
Life Domain (PHB) Supreme Healing
Life Domain Spells
Cleric Level Spells
1st bless, cure wounds
3rd lesser restoration, spiritual weapon
5th beacon of hope, revivify
7th death ward, guardian of faith
9th mass cure wounds, raise dead
Bonus Proficiency
Disciple of Life
Channel Divinity: Preserve Life
Blessed Healer
Divine Strike
82
Light Domain (PHB) Potent Spellcasting
Corona of Light
Light Domain Spells
Cleric Level Spells
1st burning hands, faerie fire
3rd flaming sphere, scorching ray
5th daylight, fireball
7th guardian of faith, wall of fire
9th flame strike, scrying
Bonus Cantrip
Warding Flare
Channel Divinity: Radiance of the Dawn
Improved Flare
83
Nature Domain (PHB) Acolyte of Nature
Bonus Proficiency
Nature Domain Spells Channel Divinity: Charm Animals and Plants
Cleric Level Spells Dampen Elements
1st animal friendship, speak with animals Divine Strike
3rd barkskin, spike growth
5th plant growth, wind wall
7th dominate beast, grasping vine
9th insect plague, tree stride
Master of Nature
84
Tempest Domain (PHB) Channel Divinity: Destructive Wrath
Thunderbolt Strike
Tempest Domain Spells Divine Strike
Stormborn
Cleric Level Spells
1st fog cloud, thunderwave
3rd gust of wind, shatter
5th call lightning, sleet storm
7th control water, ice storm
9th destructive wave, insect plague
Bonus Proficiencies
Wraith of the Storm
85
Trickery Domain (PHB) Divine Strike
Improved Duplicity
Trickery Domain Spells
Cleric Level Spells
1st charm person, disguise self
3rd mirror image, pass without trace
5th blink, dispel magic
7th dimension door, polymorph
9th dominate person, modify memory
Blessing of the Trickster
Channel Divinity: Invoke Duplicity
Channel Divinity: Cloak of
Shadows
86
War Domain (PHB)
War Domain Spells Divine Strike
Cleric Level Spells Avatar of Battle
1st divine favor, shield of faith War Domain Bonus Proficiencies (SR)
3rd magic weapon, spiritual weapon
5th crusader’s mantle, spirit guardians
7th freedom of movement, stoneskin
9th flame strike, hold monster
Bonus Proficiencies
War Priest
Channel Divinity: Guided Strike
Channel Divinity: War God’s Blessing
87
Death Domain (DMG) Divine Strike
Improved Reaper
Death Domain Spells
Cleric Level Spells
1st false life, ray of sickness
3rd blindness/deafness, ray of enfeeblement
5th animate dead, vampiric touch
7th blight, death ward
9th antilife shell, cloud kill
Bonus Proficiency
Reaper
Channel Divinity: Touch of Death
Inescapable Destruction
88
Arcana Domain (SCAG) Arcane Banishment
ARCANA DOMAIN SPELLS Cleric Level Banishes Creature of CR
Cleric Level Spells 5th 1/2 or lower
1st detect magic, magic missile
3rd magic weapon, Nystul’s magic aura 8th 1 or lower
5th dispel magic, magic circle
7th arcane eye, Leomund’s secret chest 11th 2 or lower
9th planar binding, teleportation circle 14th 3 or lower
17th 4 or lower
Arcane Initiate
Spell Breaker
Channel Divinity: Arcane Abjuration
Potent Spellcasting
Arcane Mastery
89
Forge Domain (XGE) Channel Divinity: Artisan’s Blessing
Forge Domain Features Soul of the Forge
Level Features
1st Domain Spells, Bonus Proficiencies, Blessings of the
Forge Divine Strike
2nd Channel Divinity: Artisan’s Blessing Saint of Forge and Fire
6th Soul of the Forge
8th Divine Strike (1d8)
14th Divine Strike (2d8)
17th Saint of Forge and Fire
Forge Domain Spells
Cleric Level Spells
1st identify, searing smite
3rd heat metal, magic weapon
5th elemental weapon, protection from energy
7th fabricate, wall of fire
9th animate objects, creation
Bonus Proficiencies
Blessing of the Forge
90
Grave Domain (XGE) Circle of Mortality
Eyes of the Grave
Grave Domain Features Channel Divinity: Path to the Grave
Sentinel at Death’s Door
Level Features
1st Domain Spells, Circle of Mortality, Eyes of the Grave
2nd Channel Divinity: Path to the Grave
6th Sentinel at Death’s Door
8th Potent Spellcasting
17th Keeper of Souls
Grave Domain Spells
Cleric Level Spells
1st bane, false life
3rd gentle response, ray of enfeeblement
5th revivify, vampiric touch
7th blight, death ward
9th antilife shell, raise dead
Potent Spellcasting
Keeper of Souls
91
Peace Domain (TCoE) Channel Divinity: Balm of Peace
fi Protective Bond
Potent Spellcasting
Peace Domain Spells Expansive Bond
Cleric Level Spells
1st heroism, sanctuary
3rd aid, warding bond
5th beacon of hope, sending
7th aura of purity, Ottiluke’s resilient sphere
9th greater restoration, Rary’s telepathic bond
Implement of Peace
Emboldening Bond
92
Twilight Domain (TCoE)
Twilight Domain Spells Steps of Night
Cleric Level Spells Divine Strike
1st faerie fire, sleep
3rd moonbeam, see invisibility Twilight Shroud
5th aura of vitality, Leomund’s tiny hut
7th aura of life, greater invisibility
9th circle of power, mislead
Bonus Proficiencies
Eyes of Night
Vigilant Blessing
Channel Divinity: Twilight Sanctuary
93
Order Domain (GGR/TCoE)
Embodiment of the Law
Order Domain Features Divine Strike
Order’s Wrath
Level Features
1st Domain Spells, Bonus Proficiencies, Voice of Authority
2nd Channel Divinity: Order’s Demand
6th Embodiment of the Law
8th Divine Strike
17th Order’s Wrath
Order Domain Spells
Cleric Level Spells
1st command, heroism
3rd hold person, zone of truth
5th mass healing word, slow
7th compulsion, locate creature
9th commune, dominate person
Bonus Proficiencies
Voice of Authority
Channel Divinity: Order’s Demand
94
City Domain (SR) Divine Strike
Express Transit
City Domain Spells
Cleric Level Spells
1st comprehend languages, remote access*
3rd find vehicle, heat metal
5th lightning bolt, protection from ballistics*
7th locate creature, synchronicity*
9th commune with the city*, shutdown*
Bonus Cantrip
Bonus Proficiencies
Heart of the City
Channel Divinity: Spirits of the City
Block Watch
95
Technology Domain (SR)
Technology Domain Spells
Cleric Level Spells
1st grease, power device*
3rd arcane lock, relay text*
5th electromagnetic pulse*, lightning bolt
7th fabricate, wire walk*
9th instant connectivity*, synchronicity*
Bonus Cantrip
Channel Divinity: Recharge
Urban Builder
Divine Strike
Techpriest
96
ruid Preserve the Balance
Power of Nature
97
Creating a Druid Spellcasting
Cantrips
Quick Build Preparing and Casting Spells
Class Features
Hit Points
Proficiencies
Equipment
Druidic
98
Spellcasting Focus
Wild Shape
Spellcasting Ability Beast Shapes Abilities Example
Ritual Casting Wolf
Level Max. CR
Crocodile
2nd 1/4 No flying or swimming speed Giant Eagle
4th 1/2 No flying speed
8th 1 ---
99