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Published by Bob, 2022-05-09 00:09:25

5e Races, Classes and Feats

I don't believe this is an official publishment, it is however a very useful tool which may help people so I have included it.

My book versions, online and when downloaded, have working contents pages.

Keywords: 5e,DnD,D&D,Race,Races,Class,Classes,Feat,Feats

Enhanced Defense Homunculus Servant
Enhanced Weapon
Helm of Awareness Mind Sharpener
Radiant Weapon

Repeating Shot

50

Repulsion Shield Cloak of the manta ray No
Eyes of charming Yes
15 Gloves of thievery No
Lantern of revealing No
Resistant Armor Pipes of haunting No
Ring of water walking No
Returning Weapon Wand sheath (detailed in chapter 5,ERftLW) Yes
Replicate Magic Item
Replicable Items (10th-Level Artificer)

Magic Item Attunement

Boots of striding and springing Yes

Boots of the winterlands Yes

Bracers of archery Yes

Brooch of shielding Yes

Cloak of protection Yes

Eyes of the eagle Yes

Gauntlets of ogre power Yes

Gloves of missile snaring Yes

Gloves of swimming and climbing Yes

Hat of disguise Yes

Headband of intellect Yes

Helm of telepathy Yes

Medallion of thoughts Yes

Periapt of wound closure Yes

Pipes of the sewers Yes

Quiver of Ehlonna No

Ring of jumping Yes

Ring of mind shielding Yes

Slippers of spider climbing Yes

Ventilating lung (detailed in chapter 5, ERftLW) Yes

Winged boots Yes

Replicable Items (2nd-Level Artificer) Replicable Items (14th-Level Artificer)

Magic Item Attunement Magic Item Attunement

Alchemy Jug No Amulet of health Yes

Armblade (detailed in chapter 5, ERftLW) Yes Arcane propulsion arm (chapter 5, ERftLW) Yes

Bag of holding No Belt of hill giant strength Yes

Cap of Water Breathing No Boots of levitation Yes

Goggles of night No Boots of speed Yes

Prosthetic limb (detailed in chapter 5, Yes Bracers of defense Yes
ERftLW)
Cloak of the bat Yes

Rope of climbing No Dimensional shackles No

Sending stones No Gem of seeing Yes

Wand of magic detection No Horn of blasting No

Wand of secrets No Ring of free action Yes

Replicable Items (6th-Level Artificer) Ring of protection Yes

Magic Item Attunement Ring of the ram Yes

Boots of elvenkind No

Cloak of elvenkind Yes

51

Spell-Refueling Ring
52

arbarian Primal Instinct

A Life of Danger

Creating a Barbarian

53

Rage






Quick Build Unarmored Defense
Reckless Attack
Class Features Danger Sense
Primal Path
Hit Points Ability Score Improvement

Proficiencies 54

Equipment





Extra Attack Primal Knowledge
Fast Movement Instinctive Pounce
Feral Instinct
Primal Paths
Brutal Critical
Relentless Rage Path of the Berserker (PHB)

Persistent Rage Frenzy
Indomitable Might Mindless Rage

Primal Champion Intimidating Presence

Optional Class Features

Retaliation
55

Path of the Totem Warrior (PHB) Aspect of the Beast

Spirit Seeker
Totem Spirit

56

Spirit Walker
Totemic Attunement

Spirit Shield
Consult the Spirits

Vengeful Ancestors

Path of the Ancestral Guardian (XGE)

Path of the Ancestral Guardian Features

Level Features
3rd Ancestral Protectors
6th Spirit Shield (2d6)
10th Consult the Spirits, Spirit Shield (3d6)
14th Vengeful Ancestors, Spirit Shield (4d6)

Ancestral Protectors

57

Path of the Storm Herald (XGE)

Path of the Storm Herald Features Shielding Storm
Raging Storm
Level Features
3rd Storm Aura
6th Storm Soul
10th Shielding Storm
14th Raging Storm

Storm Aura

Storm Soul

58

Path of the Zealot (XGE) Path of the Battlerager (SCAG)
Restriction: Dwarves only
Path of the Zealot Features Battlerager Armor

Level Features Reckless Abandon
3rd Divine Fury, Warrior of the Gods Battlerager Charge
6th Fanatical Focus Spiked Retribution
10th Zealous Presence
14th Rage beyond Death

Divine Fury

Warrior of the Gods

Fanatical Focus

Zealous Presence

Rage beyond Death

59

Path of the Dreadnought (SR)
Juggernaut
Draw Fire
Body Guard
Devastating Rage

60

Path of the Beast (TCoE) Infectious Fury
Form of the Beast



Call the Hunt

Bestial Soul





61

Path of Wild Magic (TCoE) Controlled Surge

Magic Awareness Wild Magic

Wild Surge d8 Magical Effect
Bolstering Magic
Shadowy tendrils lash around you. Each creature of your
 choice that you can see within 30 feet of you must
 1 succeed on a Constitution saving throw or take 1d12
necrotic damage. You also gain 1d12 temporary hit
Unstable Backlash points

You teleport up to 30 feet to an unoccupied space you
2 can see. Until your rage ends, you can use this effect

again on each of your turns as a bonus action.

An intangible spirit, which looks like a flumph or a pixie

(your choice), appears within 5 feet of one creature of

your choice that you can see within 30 feet of you. At the

3 end of the current turn, the spirit explodes, and each
creature within 5 feet of it must succeed on a Dexterity

saving throw or take 1d6 force damage. Until your rage

ends, you can use this effect again, summoning another

spirit, on each of your turns as a bonus action.

Magic infuses one weapon of your choice that you are
holding. Until your rage ends, the weapon’s damage type
changes to force, and it gains the light and thrown
4 properties, with a normal range of 20 feet and a long
range of 60 feet. If the weapon leaves your hand, the
weapon reappears in your hand at the end of the current
turn.

Whenever a creature hits you with an attack roll before
5 your rage ends, that creature takes 1d6 force damage, as

magic lashes out in retribution.

Until your rage ends, you are surrounded by

6 multicolored, protective lights; you gain a +1 bonus to
AC, and while within 10 feet of you, your allies gain the

same bonus.

Flowers and vines temporarily grow around you; until
7 your rage ends, the ground within 15 feet of you is

difficult terrain for your enemies.

A bolt of light shoots from your chest. Another creature

of your choice that you can see within 30 feet of you

8 must succeed on a Constitution saving throw or take 1d6
radiant damage and be blinded until the start of your

next turn. Until your rage ends, you can use this effect

again on each of your turns as a bonus action.

62

Music and Magic

Learning from Experience

ard

Creating a Bard
63

Quick Build Spell Slots
Spell Known of 1st Level and Higher
Class Features Spellcasting Ability
Ritual Casting
Hit Points Spellcasting Focus

Proficiencies 64

Equipment






Spellcasting

Cantrips

Jack of All Trades Ability Score Improvement
Song of Rest Font of Inspiration
Countercharm
Bard College
Expertise Magical Secrets
65

Superior Inspiration

Optional Class Features

Additional Bard Spells

Magical Inspiration

Bardic Versatility




66

BARD COLLEGES

College of Lore (PHB)

Bonus Proficiencies
Cutting Words

Additional Magical Secrets
Peerless Skill

67

College of Valor (PHB)
Bonus Proficiencies
Combat Inspiration
Extra Attack
Battle Magic

College of Glamour (XGE)
68

Unbreakable Majesty

College of Glamour Features

Level Features
3rd Mantle of Inspiration, Enthralling Performance
6th Mantle of Majesty
14th Unbreakable Majesty

Mantle of Inspiration

Enthralling Performance

Mantle of Majesty College of Swords (XGE)
69

Fighting Style

College of Swords Features Blade Flourish

Level Features
3rd Bonus Proficiencies, Fighting Style, Blade Flourish
6th Extra Attack
14th Master’s Flourish

Bonus

Proficiencies Extra Attack
Master’s Flourish

College of Whispers (XGE)
70

College of Whispers Features Mantle of Whispers
Shadow Lore
Level Features
3rd Psychic Blades, Words of Terror
6th Mantle of Whispers
14th Shadow Lore

Psychic Blades

Words of Terror

71

72

College of Fame (TCoE) 60
Bonus Proficiencies
Winning Smile Unfailing Inspiration
Compelling Performance
Universal Speech
Utterly Convincing
60
College of Eloquence (MOoT) 1

Infectious Inspiration

60

60

Silver Tongue 9 College of
Creation
10. (TCoE)

Unsettling Words 73

Mote of Potential

Ability Check. Animating Performance
Attack Roll.
Saving Throw. Dodge
incapacitated
Performance of Creation
74

Creative Crescendo
75

College of Spirits (vRGtR) can see. When the target teleports, it can choose a number
Guiding Whispers
Spiritual focus of creatures it can see within 30 feet of it up to your

Tales from Beyond Charisma modifier (minimum of 0) to immediately use the

same reaction.

Tale of the Avenger. For 1 minute, any creature that hits the

5 target with a melee attack takes force damage equal to a

roll of your Bardic Inspiration die.

Tale of the Traveler. The target gains temporary hit points

equal to a roll of your Bardic Inspiration die + your bard

6 level. While it has these temporary hit points, that target’s

walking speed increases by 10 feet and it gains a +1 bonus

to its AC.

Tale of the Beguiler. The target must succeed on a Wisdom

7 saving throw or take psychic damage equal to two rolls of
your Bardic Inspiration die, and the target is incapacitated

until the end of its next turn.

Tale of the Phantom. The target becomes invisible until the

end of its next turn or until it hits a creature with an attack.

If the target hits a creature with an attack during this

8 invisibility, the creature it hits takes necrotic damage equal

to a roll of your Bardic Inspiration die and is frightened of

the target until the end of the frightened creature’s next

turn.

Tale of the Brute. Each creature of the target’s choice it can

see within 30 feet of it must make a Strength saving throw.

9 On a failed save, a creature takes thunder damage equal to
three rolls of your Bardic Inspiration dice and is knocked

prone. A creature that succeeds on its saving throw takes

half as much damage and isn’t knocked prone.

Tale of the Dragon. The target spews fire from the mouth

in a 30-foot cone. Each creature in that area must make a

10 Dexterity saving throw, taking fire damage equal to four

rolls of you Bardic Inspiration die on a failed save, or half as

much damage on a successful one.

Tale of the Angel. The target regains hit points equal to two

rolls of your Bardic Inspiration die + your Charisma

11 modifier, and you end one condition from the following list

affection the target: blinded, deafened, paralyzed, petrified,

or poisoned.

Tale of the Mind-Bender. You evoke an incomprehensible

fable from an otherworldly being. The target must succeed

12 on an Intelligence saving throw or take psychic damage

equal to three rolls of your Bardic Inspiration die and be

stunned until the end of its next turn.

Spirit Session

Spirit Tales

Bardic

Insp. Tale Told Through You

Die

Tale of the Clever Animal. For the next 10 minutes,

whenever the target makes an Intelligence, a Wisdom, or a

1 Charisma check, the target can roll an extra die
immediately after rolling the d20 and add the extra die’s

number to the check. The extra die is the same type as your

Bardic Inspiration die.

Tale of the Renowned Duelist. You make a melee spell Mystical Connection
76
2 attack against the target. On a hit, the target takes force
damage equal to two rolls of your Bardic Inspiration die +

your Charisma modifier.

Tale of the Beloved Friends. The target and another

3 creature of its choice it can see within 5 feet of it gains
temporary hit points equal to a roll of your Bardic

Inspiration die + your Charisma modifier.

4 Tale of the Runaway. The target can immediately use its
reaction to teleport up to 30 feet to an unoccupied space it

leric

Healers and Warriors
77

Divine Agents Equipment
Creating a Cleric






Spellcasting

Cantrips

Preparing and Casting Spells

Quick Build Spellcasting Ability

Class Features

Hit Points

Proficiencies

78

Ritual Casting Channel Divinity
Spellcasting Focus Channel Divinity: Turn Undead
Divine Domain

Domain Spells

79

Ability Score Improvement

Destroy Undead

Destroy Undead Destroys Undead of CR Harness Divine Power
1/2 or lower Cantrip Versatility
Cleric Level
5th 1 or lower
2 or lower
8th 3 or lower
11th 4 or lower
14th
17th

Divine Intervention

Blessed Strikes

Optional Class Features

Additional Cleric Spells

80

Divine Domains Channel Divinity: Read Thoughts

Knowledge Domain (PHB) Potent Spellcasting
Visions of the Past

Knowledge Domain Spells

Cleric Level Spells
1st command, identify
3rd augury, suggestion
5th nondetection, speak with dead
7th arcane eye, confusion
9th legend lore, scrying

Blessings of Knowledge

Channel Divinity: Knowledge of the Ages

81

Life Domain (PHB) Supreme Healing

Life Domain Spells

Cleric Level Spells
1st bless, cure wounds
3rd lesser restoration, spiritual weapon
5th beacon of hope, revivify
7th death ward, guardian of faith
9th mass cure wounds, raise dead

Bonus Proficiency
Disciple of Life

Channel Divinity: Preserve Life

Blessed Healer

Divine Strike

82

Light Domain (PHB) Potent Spellcasting
Corona of Light

Light Domain Spells

Cleric Level Spells
1st burning hands, faerie fire
3rd flaming sphere, scorching ray
5th daylight, fireball
7th guardian of faith, wall of fire
9th flame strike, scrying

Bonus Cantrip

Warding Flare

Channel Divinity: Radiance of the Dawn

Improved Flare

83

Nature Domain (PHB) Acolyte of Nature
Bonus Proficiency
Nature Domain Spells Channel Divinity: Charm Animals and Plants

Cleric Level Spells Dampen Elements
1st animal friendship, speak with animals Divine Strike
3rd barkskin, spike growth
5th plant growth, wind wall
7th dominate beast, grasping vine
9th insect plague, tree stride

Master of Nature

84

Tempest Domain (PHB) Channel Divinity: Destructive Wrath
Thunderbolt Strike
Tempest Domain Spells Divine Strike
Stormborn
Cleric Level Spells
1st fog cloud, thunderwave
3rd gust of wind, shatter
5th call lightning, sleet storm
7th control water, ice storm
9th destructive wave, insect plague

Bonus Proficiencies

Wraith of the Storm

85

Trickery Domain (PHB) Divine Strike

Improved Duplicity

Trickery Domain Spells

Cleric Level Spells
1st charm person, disguise self
3rd mirror image, pass without trace
5th blink, dispel magic
7th dimension door, polymorph
9th dominate person, modify memory

Blessing of the Trickster

Channel Divinity: Invoke Duplicity

Channel Divinity: Cloak of
Shadows

86

War Domain (PHB)

War Domain Spells Divine Strike

Cleric Level Spells Avatar of Battle
1st divine favor, shield of faith War Domain Bonus Proficiencies (SR)
3rd magic weapon, spiritual weapon
5th crusader’s mantle, spirit guardians
7th freedom of movement, stoneskin
9th flame strike, hold monster

Bonus Proficiencies

War Priest

Channel Divinity: Guided Strike

Channel Divinity: War God’s Blessing

87

Death Domain (DMG) Divine Strike

Improved Reaper

Death Domain Spells

Cleric Level Spells
1st false life, ray of sickness
3rd blindness/deafness, ray of enfeeblement
5th animate dead, vampiric touch
7th blight, death ward
9th antilife shell, cloud kill

Bonus Proficiency

Reaper

Channel Divinity: Touch of Death

Inescapable Destruction

88

Arcana Domain (SCAG) Arcane Banishment

ARCANA DOMAIN SPELLS Cleric Level Banishes Creature of CR

Cleric Level Spells 5th 1/2 or lower
1st detect magic, magic missile
3rd magic weapon, Nystul’s magic aura 8th 1 or lower
5th dispel magic, magic circle
7th arcane eye, Leomund’s secret chest 11th 2 or lower
9th planar binding, teleportation circle 14th 3 or lower
17th 4 or lower
Arcane Initiate
Spell Breaker
Channel Divinity: Arcane Abjuration
Potent Spellcasting
Arcane Mastery

89

Forge Domain (XGE) Channel Divinity: Artisan’s Blessing

Forge Domain Features Soul of the Forge

Level Features 

1st Domain Spells, Bonus Proficiencies, Blessings of the
Forge Divine Strike

2nd Channel Divinity: Artisan’s Blessing Saint of Forge and Fire

6th Soul of the Forge 

8th Divine Strike (1d8)

14th Divine Strike (2d8)

17th Saint of Forge and Fire

Forge Domain Spells

Cleric Level Spells
1st identify, searing smite

3rd heat metal, magic weapon
5th elemental weapon, protection from energy
7th fabricate, wall of fire
9th animate objects, creation

Bonus Proficiencies

Blessing of the Forge

90

Grave Domain (XGE) Circle of Mortality

Eyes of the Grave

Grave Domain Features Channel Divinity: Path to the Grave
Sentinel at Death’s Door
Level Features
1st Domain Spells, Circle of Mortality, Eyes of the Grave
2nd Channel Divinity: Path to the Grave
6th Sentinel at Death’s Door
8th Potent Spellcasting
17th Keeper of Souls

Grave Domain Spells

Cleric Level Spells
1st bane, false life

3rd gentle response, ray of enfeeblement
5th revivify, vampiric touch
7th blight, death ward
9th antilife shell, raise dead

Potent Spellcasting
Keeper of Souls

91

Peace Domain (TCoE) Channel Divinity: Balm of Peace

fi Protective Bond
Potent Spellcasting
Peace Domain Spells Expansive Bond

Cleric Level Spells
1st heroism, sanctuary
3rd aid, warding bond
5th beacon of hope, sending
7th aura of purity, Ottiluke’s resilient sphere
9th greater restoration, Rary’s telepathic bond

Implement of Peace

Emboldening Bond

92

Twilight Domain (TCoE) 

Twilight Domain Spells Steps of Night

Cleric Level Spells Divine Strike
1st faerie fire, sleep
3rd moonbeam, see invisibility Twilight Shroud
5th aura of vitality, Leomund’s tiny hut
7th aura of life, greater invisibility
9th circle of power, mislead

Bonus Proficiencies

Eyes of Night

Vigilant Blessing
Channel Divinity: Twilight Sanctuary



93

Order Domain (GGR/TCoE)

Embodiment of the Law

Order Domain Features Divine Strike
Order’s Wrath
Level Features
1st Domain Spells, Bonus Proficiencies, Voice of Authority
2nd Channel Divinity: Order’s Demand
6th Embodiment of the Law
8th Divine Strike
17th Order’s Wrath

Order Domain Spells

Cleric Level Spells
1st command, heroism
3rd hold person, zone of truth
5th mass healing word, slow
7th compulsion, locate creature
9th commune, dominate person

Bonus Proficiencies

Voice of Authority

Channel Divinity: Order’s Demand

94

City Domain (SR) Divine Strike
Express Transit
City Domain Spells

Cleric Level Spells
1st comprehend languages, remote access*
3rd find vehicle, heat metal
5th lightning bolt, protection from ballistics*
7th locate creature, synchronicity*
9th commune with the city*, shutdown*

Bonus Cantrip

Bonus Proficiencies

Heart of the City

Channel Divinity: Spirits of the City

Block Watch

95

Technology Domain (SR)

Technology Domain Spells

Cleric Level Spells
1st grease, power device*
3rd arcane lock, relay text*
5th electromagnetic pulse*, lightning bolt
7th fabricate, wire walk*
9th instant connectivity*, synchronicity*

Bonus Cantrip

Channel Divinity: Recharge

Urban Builder
Divine Strike
Techpriest

96

ruid Preserve the Balance

Power of Nature

97

Creating a Druid Spellcasting
Cantrips
Quick Build Preparing and Casting Spells

Class Features

Hit Points
Proficiencies

Equipment





Druidic

98

Spellcasting Focus
Wild Shape

Spellcasting Ability Beast Shapes Abilities Example
Ritual Casting Wolf
Level Max. CR
Crocodile
2nd 1/4 No flying or swimming speed Giant Eagle

4th 1/2 No flying speed

8th 1 ---



99


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