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A Song of Ice and Fire - Game of Thrones Edition

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Published by Lorthus22, 2018-12-22 08:29:56

A Song of Ice and Fire - Game of Thrones Edition

A Song of Ice and Fire - Game of Thrones Edition

Chapter 13: Peril at King’s Landing

House Massey House Rykker

Ranking Minor Ranking Major
Lands Massey’s Hook Lands Duskendale
Castle Stonedance Castle Dun Fort
Arms A triple spiral, red, green, and blue on white Two black warhammers crossed on a white saltire on
Arms blue

House Massey rules a long peninsula called Massey’s Hook that After the Defiance of Duskendale, during which House Darklyn kid-
stretches out from the mainland south of Dragonstone and northeast of napped King Aerys, the Darklyn lands went to House Rykker.
the kingswood. There, they command a castle named Stonedance. Wal-
lace Massey is a steward in the Night’s Watch and squire to Ser Denys House Staunton
Mallister, whereas Ser Justin Massey is a sworn man to Lady Selyse.
Minor
Ranking House Pyle Ranking Rook’s Rest
Arms Castle Two black wings upon a white fess on checkered black
Minor and grey
An iron greathelm on white field Arms

House Pyle is a minor family in the crownlands. House Staunton is a minor family of the crownlands.

Ranking House Pyne Ranking House Stokeworth
Lands Castle
Minor Arms Major
Crackclaw Point Motto Stokeworth
A white lamb holding a golden goblet on green
House Pyne is one of many families to hold lands on Cracklaw Point. A Proud to be Faithful
member of House Pyne once served on the Kingsguard.

Ranking House Rambton House Stokeworth holds lands and a castle north of King’s Landing.
Arms Lady Tanda Stokeworth is a fixture at King’s Landing, along with her
Minor daughter Lady Lollys. Tanda has an elder daughter, Falyse, who’s mar-
A white ram’s head with golden horns on red ried to Lord Byrch of House Byrch. Her family employs a plump, gin-
ger-headed maester named Frenken.
House Rambton is a minor family with close ties to House Baratheon.
Ser Hubard Rambton is one of Stannis’s loyal men and is known for his House Thorne
great piety. He has three grown sons, each equally devoted to the Faith.
Minor
House Rollingford Ranking A silver flail on red within a black border rayonne
Arms
Minor
Ranking Six roundels fountain, 3-2-1, on grey House Thorne was a noted supporter of House Targaryen during the
Arms War of the Usurper. Alliser Thorne, current master-at-arms at Castle
Black, was one of the most ardent knights in Aerys II’s service, and
House Rollingford is a minor family in the crownlands. when the war was lost, Lord Tywin Lannister forced him to take the
black. Since the end of the war, House Thorne is a small and insignifi-
House Rosby cant house in the crownlands.

Ranking Major Ranking House Wendwater
Castle Rosby Lands
Arms Three red chevronels on ermine Arms Minor
Motto Wendwater
House Rosby’s lands and castle lies just north of King’s Landing, and A green engrailed pall, inverted on white, dividing
Lord Rosby attends court regularly. His daughter, Bethany, was the three trees, green, red, and bare
sixth wife of Lord Walder Frey, with whom she produced five heirs. For All Seasons
Lord Gyles Rosby, an old and sickly man, is just another in a long
line of fragile lords. In his case, a cough plagues him, but his frequent House Wendwater controls lands along the river Wendwater, a water-
coughing does not deny him his place in the court of King Robert. way inside the kingswood and southeast of King’s Landing.
His family is wealthy and powerful enough to employ the service of
Maester Melwys.

300

Chapter 13: Peril at King’s Landing

My Lord Lugus,

Because of the debt I owe, I have done as you wished. I offer this brief account of my actions as proof that the debt between us has been
discharged in full.

Upon receiving your instructions, I engaged the services of several sellswords who frequent the free houses along the kingsroad, scum
who supported the Usurper during his rebellion, I suspect. Only one other than myself proclaimed allegiance to the rightful king, though I
confess I'm uncertain how true his loyalty was and how much he aimed to pick fights with the rest of our party. Such a cantankerous and
quarrelsome cur I've never before crossed paths with.

Having hired this rebellious scum, I commanded them, per your instructions, to raid a farm on the outskirts of Dannett's lands near Riverrun.
As you suspected, Dannett had not bothered to place any of his swords around this homestead. The raid was over before it began. Some
of my hired swords took regrettable liberties with the women before putting them to the sword, despicable behavior that made my latter
instructions easier to carry out.

I smeared the shield you sent me with a farmer's blood and left it amid the carnage. Dannett's men are sure to find it and place blame where
you hoped. I take no joy in the slaughter of innocents. I don't specifically recall the name of House Dannett among the Usurper's forces, but
surely they fought alongside their Lord Tully and the Blackfish. Thus, I take comfort in the knowledge that these smallfolk were enemies of the
true crown.

I should add that I acquired the items you requested as proof of my deeds. If the courier does not deliver them to you with this letter, I
suggest you put him to death immediately.

The farm was poor, but my mercenaries seemed satisfied with their plunder. I know you won't approve, but I decided to recruit my fellow
loyalist as my accomplice in the final part of this mission. I offered him the combined pay of all the others (and the opportunity to shed rebel
blood), and he readily accepted.

We set up camp, and as my band of thugs, rapists, and murders lay sleeping, we slaughtered them to the last. My compatriot swore an oath
to the Seven that he would reveal nothing, and he departed immediately with his earnings. You will be relieved to know that I told him I was a
member of the house you wished to see blamed. So if he does tell tales, they will at least be the right ones.

I am currently heading back from the kingswood and have secured the services of a lad who aspires to be "just like the Kingslayer when
he comes of age." He fancies I'm on a "special mission from the Kingsguard" and knows better than to break the seal. If it is broken, I again
suggest you have him questioned and then executed, as you see fit.

I trust my debt is now paid in full, as I cannot in good conscience remain allies with a man who would lick the boots of that fat lech from
Storm's End, whose stinking carcass now corrupts our rightful king's throne.

No doubt if you need to contact me again, you will augur a means to do so, but I ask you to respect my privacy hereafter. You have purported
yourself a true friend of the Targaryens, and I would be loath to lift my sword against you.

CA Go with the Seven,

Firstly, please to forgive my writing. It is not easy language you have yet do not trust to have others

to write you for clearer reasons.

Surprised to receive your request but pleased to hear from such old dear friend. You are correct

that one is not married. It is foolish for a man to hold false hope that a man can to marry above

one's station but a man is foolish sometimes. A man is moved by the words you related from

lovely Marita. One knows one cannot hope to hear from her directly.

One has cried many tears for love, so many that a man has tears to share. A man would gladly

shed tears for his old dear friend also.

A man's business might take him to King's Landing at the king's tournament. Perhaps a man can

shed a tears for his old dear friend at that time. PtekRespect to your family,

Permission is granted to reproduce this page for personal use only

301

LORD RHYS

All your life you have known you would one day assume the leadership of your house: you have trained for it since

you were old enough to walk. You just always hoped it would not be so soon. Although you are only fourteen, you

are “Lord Rhys,” and your father is months dead and buried.

It was a hunting accident: a chase through the thick woods near your home, the barking of the hounds, and the

thundering of hooves. A low-hanging branch, a blow to his head, and a topple from the saddle at some speed was

all it took. For nearly two weeks he lay, out

of his wits, in his bed, force-fed water and Abilities
honey to sustain the thinning thread of his

life. Towards the end came fever, fits, and Animal Handling 2 Ride 1b
cries in the night of enemies attacking him, Cunning 3
confusion over what year it was and who

was speaking to him, until death was a merciful release from his pain. Endurance 3

Since then, you have done what was needed, tried to be strong Fighting 3 Long Blades 1b
for your house and your family. Your mother Alanna took your Language 3 Common Tongue
father’s death especially hard, seeking solace in her faith, leaving Marksmanship 3
you to look after your younger siblings: your brother Kellin, only Persuasion 3 Bows 1b
ten, and your little sister Brianna, called “Bree,” just turned seven.

You’re most grateful for the aid of your closest advisors, who Status 5 Breeding 1b, Stewardship 1b

were also your father’s men. Your Uncle, Ser Merik, is a seasoned Warfare 3 Command 1b
knight who fought at your father’s side in wartime and was his loyal Will 3
bannerman. His level-headedness and stable presence gives you

confidence. Maester Rudolphus, who has been your teacher since Qualities
childhood, is a voice of reason and understanding, giving you sage

advice. You once thought there was nothing he did not know, but

you learned otherwise when he was unable to save your father’s life. Benefits: Head of House, Head for Numbers,
It was not his fault, your mother said the Seven chose to call your Weapon Mastery (Longsword)
father to them, and it would not be fair to begrudge your beloved

teacher, though you still have to tell yourself that from time to time. Destiny Points ❏❏❏❏❏❏❏
Now you and your entourage are on your way to the fabled

King’s Landing, a journey you had hoped to make one day at your

father’s side. You go on your own, to proclaim your right to lead Intrigue Combat
your house before King Robert, and to do honor to the memory of

your father and your ancestors. You know they are watching over Intrigue Defense Combat Defense
you, and so you will not—you must not—fail.
B10 B6(3 in armor, +2 with shield)
Equipment

mail, shield, longsword and scabbard, longbow, Composure Health
quiver with 10 arrows, signet ring, courser,
saddle, 24 gold dragons B9 B9

Weapons Armor

Weapon Test Dice Weapon Damage & Qualities Mail Armor

Shield 3D 1 damage, Defensive +2 Armor Rating
Longsword 3D+1B 3 damage
3D+1B B5
Longbow 2 damage, Long Range, Two-Handed
Armor Penalty
❍❍❍❍❍❍❍ Injuries ❏❏❏❏
Damage ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❏❏❏ B-3

❍❍❍❍❍❍❍ Movement

3 yards (Sprint 10)

Permission is granted to reproduce this page for personal use only

SER MERIK

Your older brother Nolan was always heir to your house, and you were glad of it; you never aspired to lordly title or

the fealty of vassals. You have always been more comfortable among simpler men: fighting men, craftsmen, and the

smallfolk of your house’s lands. Even as a boy, you found more friends among the sons of your father’s vassals and the

castle’s tradesmen than among the landed sons and daughters of your father’s peers. Nolan was always the one

with the gifted tongue, who knew the right things to say and do, so you were pleased and proud to support him

in his rightful rule.

Indeed, the only thing you ever envied

your brother was the hand of the beauti- Abilities
ful Alanna, his wife. Although Nolan was

the mind and strong hand of the castle, Al- Agility 3 Ride 1b
anna has long been its heart and soul. She Animal Handling 3 Strength 2b
brought joy and color and laughter to its halls, and she delighted 3
in music and fêtes. You never spoke of your love for her—she was Athletics

your brother’s betrothed, and then wife—but you swore to defend Awareness 3

her with your life, if need be. Since Nolan’s passing, you have longed Endurance 4
to reach out to Alanna, to comfort her, but propriety has stayed Fighting 5 Long Blades 2b
your hand and choked off your voice. At any rate, she seems to have Language 3 Common Tongue
found her solace in the Sept, praying to the gods. 4
Status
You were married but only for a short time. Her name was Shaw-

na, and she was a shy young thing; the daughter of a house that Warfare 3

wished to curry favor with your father by the match. She died less Qualities
than a year after your wedding in childbirth, along with the babe she
bore. You never remarried, though you have had your dalliances and

distractions from time to time. You prefer instead to focus your time Benefits: Anointed, Long Blade Fighter I,
and attention on serving your house, first your brother, and now his Sponsor (Lord Rhys)
son, Rhys. Although the lad is gifted, and much like his father, you
know he will need you in the years to come if he is to grow into the Drawbacks: Flaw (Thievery)

strong leader and lord you know he can be. Destiny Points ❏ ❏ ❏ ❏ ❏ ❏ ❏
Now comes this summons to the tourney at King’s Landing. Or-

dinarily, you would welcome such an opportunity: to joust and test Intrigue Combat
your mettle against the finest knights in the Seven Kingdoms, but

now you have other concerns, and must look out for your young

lord and for the Lady—that is, for Septa Alanna, who has chosen to Intrigue Defense Combat Defense

accompany you. B9 B9(4 in armor, +2 with shield)

Equipment Composure Health

plate armor, shield, bastard sword and scabbard, B6 B12
tourney lance, saddle, destrier, 16 gold dragons

Weapons Armor

Weapon Test Dice Weapon Damage & Qualities Half Plate Armor

Shield 5D 1 damage, Defensive +2 Armor Rating
Bastard Sword 5D+2B 4 damage, Adaptable
B9
Tourney Lance 4D+1B 6 damage, Bulk 2, Mounted,
Powerful, Reach, Slow Armor Penalty

❍❍❍❍❍❍❍ Injuries ❏❏❏❏ B-5
Damage ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❏❏❏
Movement
❍❍❍❍❍❍❍
3 yards (Sprint 6)

Permission is granted to reproduce this page for personal use only

MAESTER RUDOLPHUS

Although arms and iron may rule the Seven Kingdoms, you have always believed reason and lore are the means to rule wisely
and well. Perhaps you believe as such because you’ve never had any aptitude for arms or fighting—a fact drilled into you as
a lad—but you were always clever and a quick study when it came to books and learning. So you were able to earn yourself
a place at the Citadel, to train as a maester. You still fondly recall your days there, when boundless vistas of knowledge

opened up to you, and you found the companionship of like minds. You wistfully reminisce of long nights discussing his-

tory and philosophy over cups of mulled wine. Abilities
Those were fine days, indeed.
Not at all like the dark days of Robert’s Animal Handling 3 Decipher 1b, Memory 1b
Rebellion, when war split the Seven King- Cunning 4 Treat Ailment 1b,
doms and arms and iron once again decided Treat Injury 1b
the future. Your own family paid dearly for Healing 3 Education 2b
Common Tongue
King Robert’s victory: your father and brothers died on the battlefield, Knowledge 4 Ancient Valyrian
your house is gone in all but name—married off with your older sister Language 3 Convince 1b
to some bannerman of Robert’s, your lands joined with the banner- Language 2
man’s (if he even had any to begin with), and his sons now rule over it. Persuasion 3
4
Still, such things are no longer your concern. You took commission Status 3
with a noble house and a lord who, if he did not fully appreciate the Will
value of learning himself, at least he sought it for his children. You
became the tutor to young Rhys, and later to Kellin, and even little Qualities
Brianna, and quietly swore you would teach them to appreciate his-
tory, philosophy, and all the learned arts and sciences, in addition to Benefits: Knowledge Focus (heraldry),
force and skill at arms. It was the way to change the world, or at least Knowledge Focus (History & Legends),
your small corner of it, for the better.
Maester, Master of Ravens
You’ve always found Rhys an apt pupil, certainly more open to Drawbacks: Flaw (Marskmanship)
learning than his father or uncle. You’ve no quarrel with Ser Merik,
save that he seems to think a young man can learn everything he Destiny Points ❏ ❏ ❏ ❏ ❏ ❏ ❏
needs to know in the arms-yard, the stables, and the brothel. Still,
Merik is a loyal and honorable man, if perhaps a bit thickheaded and Intrigue Combat
stubborn. Similarly, you have generally found Lady Alanna an ally
in your quest to educate her children. Her sole blind spot has always Intrigue Defense Combat Defense
been her unquestioning faith, whereas you are a man of reason. The
gods, whatever their names and visages, have little to do with affairs
in the world in your experience.

Equipment B10 B6(+1 with dagger)

robes, quarterstaff, dagger with sheath, maester’s Composure Health
chain, writing kit, two ravens, bag of corn, tomes
concerning the subject of heraldry, history, and B9 B6

legends, 16 gold dragons Armor

Weapons

Weapon Test Dice Weapon Damage & Qualities Robes

Quarterstaff 2D 2 damage, Fast, Two-Handed Armor Rating

Dagger 2D 1 damage, Defensive +1, Off-Hand +1 B1

❍❍❍❍❍❍❍ Injuries ❏❏❏❏ Armor Penalty
Damage ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❏❏❏
B0
❍❍❍❍❍❍❍
Movement

4 yards (Sprint 15)

Permission is granted to reproduce this page for personal use only

NICHOLAS RIVERS

Although you grew up in the halls and yards of a castle, you have always felt the most at home beyond its walls in
the wilds. The serenity of the forest calls to you, as well as the thrill of riding at full gallop and the excitement of
the hunt and the chase.The sole stain upon that experience for you is the death of the Lord Nolan, a good liege
and a man you have known and respected since childhood. He always treated you kindly and well, though you
did not know why until fairly recently.

You were born a bastard, you see. Your Abilities
mother, Elen, worked as a servant in the
castle. She chanced to meet a young man Agility 4
at a festival and fell pregnant by him Animal Handling 3
but never saw him again. So she raised 4 Run 1b, Strength 1b
Nicholas on her own, aided by friends Athletics 3 Notice 1b
and relations. Lord Nolan was kind enough to ensure she kept Awareness 5 Resilience 1b
her place in the castle and that her son was looked after and, Endurance 3 Axes 2b, Brawling 1b,
when the time came, given work in the stables with the Master Fighting
of Horses, since he so loved working with horses himself. It was Spears 1b
not until your mother lay on her deathbed from sickness that she Marksmanship 3
told you, and you alone, your father was Lord Nolan, from a dal- Status 3
liance before he married. You hoped, perhaps one day, to reach Will 3
out to your father but he, too, was taken, and he may have never
known that you knew of him. Qualities
For your part, you are content with your place in the world. You
certainly have no aspirations to claim title and lands, for you are Benefits: Armor Mastery, Axe Fighter I,
no lord, nor suited to the courtly life. You prefer the open sky, a Weapon Mastery (Battleaxe)
stable yard, and a horse under you. You hope to be named the new Drawbacks: Bastard Born
Master of Horse one day, under Lord Rhys, your half-brother. You
struggle from time to time with this knowledge and whether to Destiny Points ❏ ❏ ❏ ❏ ❏ ❏ ❏
reveal it to anyone, but then you wonder: why upset the hay cart?
Let the past remain the past. Rhys is lord now, and the house and Intrigue Combat
lands are his, and rightly so. You should be content with the good
fortune the gods have granted you and leave well enough alone, Intrigue Defense Combat Defense
even though there are times when it would be a comfort to have
a brother to share the simple pleasures of the ride and the hunt. B8 B11

(9 in armor, +2 w/ shield,
+1 w/ Dagger)

Equipment Composure Health

ring mail, shield, battleaxe, B9 B15
dagger with sheath, spear, livery, 10 gold dragons

Weapons Armor

Weapon Test Dice Weapon Damage & Qualities Ring Mail Armor

Shield 3D 2 damage, Defensive +2 Armor Rating
Battleaxe 3D+2B 4 damage, Adaptable
3D+1B B4
Spear 4 damage, Fast, Two-Handed
Dagger 3D 2 damage, Defensive +1, Off-hand +1 Armor Penalty

❍❍❍❍❍❍❍ Injuries ❏❏❏❏ B-2
Damage ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❏❏❏
Movement
❍❍❍❍❍❍❍
4 yards (Sprint 15)

Permission is granted to reproduce this page for personal use only

SQUIRE JONAH

Never before in your life have you been as excited and nervous as you are on this journey to King’s Landing.

Only in your wildest dreams did you once dare to hope to travel to a king’s tourney as the squire of a noble

and seasoned knight, to see the greatest knights and names of the Seven Kingdoms come together for a dis-

play of valor, arms, and prowess. Those who know you think it the youthful fancy of a wide-eyed country boy,

but they do not know—no one knows—how “Squire Jonah” was not that long ago betrothed to a man nearly

three times her age.

From the time you were little, you wanted Abilities
nothing to do with dresses and dolls

and learning to behave like a proper Agility 4 Quickness 1B
lady. No, you preferred getting dirty, Animal Handling 3 Ride 1B
playing with boys, and dreaming of one

day taking up sword and shield as a brave knight. Nothing your Athletics 3

beleaguered parents did could dissuade you, including punish- Awareness 4

ments and stern lectures. It all just hardened your resolve to Endurance 3 Sneak 1B
become a great fighter, like the stories of the ancient warrior- Fighting 3
queens, such as Nymeria. Still, your parents were just as stub- 3
born and did whatever they could to force you into the mold of Status 3
a proper young lady. Stealth

The last straw was when they sold you off in marriage to Thievery 3 Steal 1B

some old, landed knight twice widowed and nearly three times Qualities
your age. You hated the disgusting old man from the moment

you laid eyes on him and swore you would rather die than

marry him. That very night, while the rest of the household

slept after the feast to celebrate your engagement, you gath- Benefits: Face in the Crowd, Fast, Furtive

ered a few items and slipped out your window and into the

night. Cutting your hair short and wearing a boy’s clothes you Destiny Points ❏ ❏ ❏ ❏ ❏ ❏ ❏
stole off a wash-line, you passed yourself as “Jonah” rather than
“Jhenna” and eventually found service in Lord Nolan’s house- Intrigue Combat
hold as a stable boy.

Equipment Intrigue Defense Combat Defense

soft leather, buckler, small sword, B9 B11
hand axe, light crossbow, quiver with 12 bolts,
Composure (10 in armor, +1 w/ buckler,
livery, 8 gold dragons +1 w/ Dagger)
B6
Health

B9

Weapons Armor

Weapon Test Dice Weapon Damage & Qualities Soft Leather Armor

Buckler 3D 1 damage, Defensive +1, Off-hand +1 Armor Rating
Small Sword 3D 3 damage, Fast
3D 2 damage, Defensive +1, Off-hand +1 B2
Hand Axe 2D 5 damage, Long Range, Reload (Lesser), Slow
Light Crossbow Armor Penalty

❍❍❍❍❍❍❍ Injuries ❏❏❏❏ B-1
Damage ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❏❏❏
Movement
❍❍❍❍❍❍❍
4 yards (Sprint 16)

Permission is granted to reproduce this page for personal use only

SEPTA ALANNA

“The gods are mysterious, by turns kind and cruel, and they do not explain themselves to the likes of mortals, in

much the same way as kings and lords are mysterious in their ways to the smallfolk.” You learned that when

you were only a child and your mama perished from a fever. You were raised by kindly Septas in the service

of your father, brought up to be a proper Abilities
lady and taught all the skills you would

need one day when you ran a household

of your own. Although you feared the Agility 3

stony faces of the Seven as a child, you Awareness 3 Empathy 1b

learned to love and respect them, and Cunning 3

you learned to understand they loved Healing 3
you and wished for you to lead a proper Knowledge
and righteous life, pleasing in their sight. Language 3 Education 1b,
How they smiled upon you when they chose Nolan for your Persuasion Research 1b
husband: a dashing and brave man, wise and gentle and kind to
you. Although your marriage was arranged, you loved him from Status 3 Common Tongue
the moment you first beheld his handsome face and felt your Will
hand in his as he raised it to his lips. The years following your 3 Bargain 1b, Charm 1b,
marriage were ones of great contentment. You made a good Convince 1b
home for your husband and gave him three wonderful children,
4

5 Coordinate 1b,
Dedication 1b

including a son and heir, your first baby, Rhys. How strange it Qualities
seems now to look at the serious-faced young man in armor

sitting astride a horse, remembering the tiny babe that suckled

at your breast. Rhys is a man now, and you a widow. The house Benefits: Favored of the Smallfolk, Pious, Stubborn
is his and will rightly pass to his heir when the time comes. The Drawbacks: Haughty

Seven give, and then they take away.

You grieved for a long time after Nolan’s death. You grieve Destiny Points ❏❏❏❏❏❏❏
still, in some ways, and probably always will, but you no longer

seek to follow him into the embrace of death. That time will Intrigue Combat
come soon enough, as it does for all mortal creatures. For now,

your children need you, and the gods have demanded a dif- Intrigue Defense Combat Defense
ferent kind of service. Although you are still young, you have
passed from the embrace of the Mother and heard the call of B10 B8(+1 with dagger)
the Crone.

Equipment Composure Health

robes, dagger, icon of the Crone, 14 gold dragons B16 B6

Weapons Armor

Weapon Test Dice Weapon Damage & Qualities Robes

Dagger 2d 1 damage , Defensive +1, Off-hand +1 Armor Rating

❍❍❍❍❍❍❍ Injuries ❏❏❏❏ B1
Damage ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❏❏❏
Armor Penalty
❍❍❍❍❍❍❍
B0

Movement

4 yards (Sprint 15)

Permission is granted to reproduce this page for personal use only

APPENDIX: REFERENCE TABLES

Difficulties Routine Successes

Description Rating Minimum Rank for Success Rank —No Pressure— —Pressure—
Automatic 0 1 Automatic Success Automatic Success
3 1 1
Easy 6 1 2 Automatic (0) —
Routine 9 2 3
Challenging 12 2 4 Easy (3) Automatic (0)
Formidable 15 3 5
18 3 6 Routine (6) Easy (3)
Hard 21+ 4 7
Very Hard 8 Routine (6) Easy (3)
9
Heroic 10 Challenging (9) Easy (3)

Formidable (12) Routine (6)

Formidable (12) Routine (6)

Test Result Exceeds Difficulty by… Degree of Success Hard (15) Routine (6)

0–4 One, Marginal success Very Hard (18) Challenging (9)

5–9 Two, Great success Very Hard (18) Challenging (9)

10–14 Three, Incredible success

15+ Four, Astonishing success Ability Substitutes

Abilities and Specialties Ability Possible Substitutes
Agility Athletics, Fighting, Marksmanship, Thievery

Ability Specialties Animal Handling Athletics, Knowledge, Will
Agility Acrobatics, Balance, Contortions, Dodge, Quickness Athletics Agility, Endurance, Fighting, Will

Animal Handling Charm, Drive, Ride, Train Awareness Cunning, Knowledge

Athletics Climb, Jump, Run, Strength, Swim, Throw Cunning Awareness, Knowledge
Deception Cunning, Knowledge, Persuasion
Awareness Empathy, Notice Endurance
Athletics, Will
Cunning Decipher, Logic, Memory

Deception Act, Bluff, Cheat, Disguise Fighting Agility, Athletics

Endurance Resilience, Stamina Healing Awareness, Knowledge
Language Cunning, Deception
Fighting Axes, Bludgeons, Brawling, Fencing, Long Blades,
Pole-Arms, Shields, Short Blades, Spears
Animal Handling, Awareness, Cunning, Status,
Healing Diagnose, Treat Ailment, Treat Injury Knowledge Warfare
Marksmanship
Language — Agility, Athletics

Knowledge Education, Research, Streetwise Persuasion Cunning, Deception, Will

Marksmanship Bows, Crossbows, Siege, Thrown Status Cunning, Deception, Knowledge
Stealth Agility
Persuasion Bargain, Charm, Convince, Incite, Intimidate, Seduce,Taunt

Status Breeding, Reputation, Stewardship, Tournaments Survival Animal Handling, Awareness, Knowledge

Stealth Blend In, Sneak Thievery Agility, Cunning

Survival Forage, Hunt, Orientation, Track Warfare Cunning, Fighting, Knowledge, Marksmanship
Will Endurance
Thievery Pick Lock, Sleight of Hand, Steal

Warfare Command, Strategy, Tactics

Will Courage, Coordinate, Dedication

308

APPENDIX: REFERENCE TABLES

Chance of Success

—Difficulty—
Rank
Easy (3) Routine (6) Challenging (9) Formidable (12) Hard (15) Very Hard (18) Heroic (21)
1 66% 16% 0% 0%
2 97% 72% 0% 0% 0% 0% 0%
3 100% 95% 0.5% 0%
4 100% 99% 27% 2% 0% 15% 2%
5 100% 99% 50% 22%
6 100% 100% 74% 37% 9% 79% 54%
7 100% 100% 93% 80%
8 100% 100% 94% 76% 44% 99% 93%
9 100% 100% 99% 98%
10 100% 100% 99% 94% 77% 99% 99%

99% 99% 93%

99% 99% 98%

99% 99% 99%

100% 99% 99%

100% 99% 99%

Rates of Travel Sunburn

Mode Distance per Hour Sunburn Effects
One Level
Walking 1 league –1D on all Awareness tests
Two Levels
Hustling 1.5 leagues –1D on Fighting and Marksmanship tests and any
Three Levels tests involving concentration for 1d6 days, and per-
Running 2 leagues†
manent –1D on Persuasion tests.
Horseback, Trot 3 leagues
Permanent –1D on all Endurance tests.
Horseback, Canter 6 leagues

Horseback, Gallop 10 leagues† Frostbite

Boat (River, Lake) 1.5 leagues Frostbite Effects
One Level
Ship (Ocean) 4 leagues* –1D on all Awareness tests
Two Levels
Burden, Moderate ×3/4‡ –1D on Fighting and Marksmanship
Three Levels tests and any tests involving
Burden, Heavy ×1/2‡ manual dexterity.

*Wind strength can adjust the speed for sailing vessels.The listed value assumes –1D on all Deception and Persuasion tests.
typical winds. Strong winds may increase by x1.5, while light winds may reduce
by x0.75.†At the end of each hour sustained at this pace, the traveler or steed Falling Damage
must make a Challenging (9) Endurance test. A success allows another hour
of travel at this pace per degree. After this time, another Endurance test is re- Distance Fallen Effect
quired but at the next higher Difficulty. If at any time the test fails, the pace can 2–10 yards 1 damage/yard
be sustained, but the traveler takes an injury. Once the traveler’s injuries equal 11–20 yards 1 injury/2 yards
21–30 yards 1 wound/2 yards
his or her Endurance rank, the pace can be sustained further, but the traveler 31+ yards 10 + 3d6 wounds
accumulates wounds instead. Should the number of wounds equal the Endur-
ance rank, the traveler dies. Most people have common sense enough to stop
and rest long before the risk of death. ‡A moderate burden could be carrying a
heavy load or traveling by wagon or as part of a large entourage. A heavy burden
includes carrying an extremely heavy load or traveling in a massive group (such

as King Robert’s entourage that traveled to Winterfell).

Travel Terrain Modifiers Fire

Terrain Trackless Trail Road Size Damage Catch on Fire
Desert ×1/2 ×3/4 ×1
Hills ×1/2 ×3/4 ×1 Tiny, Candle 1 Easy (3)
Mountains ×1/4 ×1/2 ×3/4
Wetlands ×1/4 ×1/2 ×3/4 Small, Torch 1d6–1 (minimum 1) Routine (6)
Woods, Light ×1/2 ×3/4 ×1
Woods, Dense ×1/4 ×1/2 ×3/4 Medium, Campfire 1d6 Challenging (9)

Large, Bonfire 2d6 Formidable (12)

Massive, Inferno 3d6 Hard (15)

309

Appendix: Reference Tables

Weapons

Weapon Specialty Training Damage1 Qualities
Battleaxe
Crowbill Axes — Athletics Adaptable
Hand Axe
Longaxe Axes — Athletics–1 Shattering 1
Mattock
Woodsman’s Axe Axes — Athletics–1 Defensive +1, Off-hand +1
Ball and Chain
Cudgel/Club Axes 1B Athletics+3 Bulk 1, Powerful, Reach, Two-handed, Vicious

Flail Axes — Athletics+1 Powerful, Slow, Two-handed
Mace
Maul Axes — Athletics+1 Two-handed
Morningstar
Quarterstaff Bludgeon 1B Athletics Powerful, Shattering 1
Warhammer
Fist Bludgeon — Athletics–1 Off-hand +1
Gauntlet
Improvised Bludgeon 2B Athletics+3 Powerful, Shattering 1, Two-handed
Knife
Whip Bludgeon — Athletics —
Braavosi Blade
Left-hand Dagger Bludgeon — Athletics +1 Bulk 1, Shattering 1, Slow, Staggering, Two-handed
Small Sword
Arakh Bludgeon — Athletics Shattering 1, Vicious
Bastard Sword
Greatsword Bludgeon — Athletics Fast, Two-handed
Longsword
Halberd Bludgeon — Athletics Bulk 1, Powerful, Shattering 2, Slow, Two-handed
Peasant Tool
Pole-axe Brawling — Athletics–3 Grab, Off-hand +1
Buckler
Shield Brawling — Athletics–2 Grab, Off-hand +1
Shield, Large
Shield, Tower Brawling — Athletics–1 Slow
Dagger
Dirk Brawling — Athletics–2 Fast, Off-hand +1
Stiletto
Boar Spear Brawling 2B Agility–1 Entangling, Reach
Frog Spear
Pike Fencing 1B Agility Defensive +1, Fast
Spear
Tourney Lance Fencing 1B Agility–1 Defensive +2, Off-hand +1
Trident
Fencing — Agility–1 Fast

Long Blade 1B Athletics Adaptable, Fast

Long Blade 1B Athletics+1 Adaptable

Long Blade — Athletics+3 Powerful, Slow, Two-handed, Unwieldy, Vicious

Long Blade — Athletics+1 —

Pole-arm 1B Athletics+3 Bulk 1, Powerful, Two-handed

Pole-arm — Athletics+2 Fragile, Two-handed, Unwieldy

Pole-arm 1B Athletics+3 Bulk 1, Powerful, Reach, Two-handed, Unwieldy

Shield — Athletics–2 Defensive +1, Off-hand +1

Shield — Athletics–2 Defensive +2

Shield 1B Athletics–2 Bulk 1, Defensive +4

Shield 2B Athletics–2 Bulk 2, Defensive +6

Short Blade — Agility–2 Defensive +1, Off-hand +1

Short Blade — Agility–2 Off-hand +2

Short Blade 1B Agility Piercing 2

Spear 1B Athletics+1 Impale, Powerful, Slow, Two-handed

Spear 1B Agility+1 Adaptable

Spear — Athletics+2 Impale, Set for Charge, Slow, Two-handed, Unwieldy

Spear — Athletics Fast, Two-handed

Spear 1B Animal Handling+3 Bulk 1, Fragile, Mounted, Powerful, Reach, Slow

Spear — Athletics Adaptable, Slow

†Minimum 1 Weapon descriptions can be found beginning on page 128.

310

APPENDIX: REFERENCE TABLES

Weapons

Weapon Specialty Training Damage1 Qualities
War Lance Spear Bulk 2, Impale, Mounted, Powerful, Slow, Vicious
1B Animal Handling +4
Bow,
Double-curved Bow 1B Agility+1 Long Range, Powerful, Two-handed
Bow, Hunting
Bow — Agility Long Range, Two-handed
Longbow
Bow 1B Agility+2 Long Range, Piercing 1, Two-handed, Unwieldy
Crossbow, Heavy
Crossbow — Agility+2 Long Range, Piercing 2, Reload (Greater),
Crossbow, Light Slow, Two-handed, Vicious
Crossbow, Medium
Crossbow, Myrish Crossbow — Agility+1 Long Range, Reload (Lesser), Slow

Frog Spear Crossbow — Agility+1 Long Range, Piercing 1, Reload (Lesser), Slow, Two-handed
Hand Axe
Crossbow 1B Agility+1 Fast, Long Range, Piercing 1, Reload (Lesser), Two-handed
Javelin
Knife Thrown 1B Agility+1 Close Range
Net
Sling Thrown — Athletics Close Range
Spear
Trident Thrown — Athletics Close Range

Weapon Thrown — Agility–1 Close Range, Fast
Battleaxe
Crowbill Thrown 1B None Close Range, Entangling
Hand Axe
Longaxe Thrown — Athletics–1 Long Range
Mattock
Woodsman’s Axe Thrown — Athletics Close Range
Ball and Chain
Cudgel/Club Thrown — Athletics Close Range

Flail †Minimum 1 Weapon descriptions can be found beginning on page 128.
Mace
Maul Fighting Weapons & Reach
Morningstar
Quarterstaff Specialty Reach Weapon Specialty Reach
Warhammer Axes 0 Small Sword Fencing 0
Gauntlet Axes 0 1
Improvised Axes 0 Arakh Long Blade 1
Knife Axes 2 Bastard Sword Long Blade 2
Fist Axes 1 Long Blade 1
Whip Axes 1 Greatsword Long Blade 2
Braavosi Blade 1 Longsword 1
Left-hand Dagger Bludgeon 0 Pole-arm 2
Bludgeon 2 Halberd Pole-arm 0
Bludgeon 0 Peasant Tool Pole-arm 0
Bludgeon 1 0
Bludgeon 0 Pole-axe Shield 0
Bludgeon 2 Buckler Shield 0
Bludgeon 1 Shield Shield 0
Bludgeon 0 Large Shield Shield 0
Brawling 0+* Tower Shield Short Blade 3
Brawling 0 Dagger Short Blade 2
Brawling 0 Short Blade 6
Brawling 3 Dirk Spear 3
Brawling 1 Stiletto Spear 4
Fencing 0 Boar Spear Spear 2
Fencing Frog Spear Spear 3
Spear
Pike Spear
Spear Spear
Tourney Lance
Trident
War Lance

311

Appendix: Reference Tables

Armor Movement

Armor Armor Rating Armor Penalty Bulk Run Bonus Modified Movement
Clothing 0 0 0 0B–1B
1 2B–3B +0 yd 4 yd
0 4B–5B
Robes, Vestments 1 0 0 6B–7B +1 yd 5 yd
0
Padded 1 0 1 Activity +2 yd 6 yd
Leather, Soft 2 –1 1 Light or no
3 Moderate +3 yd 7 yd
2 Strenuous
Leather, Hard 3 –2 3 Injury Recovery
2
Bone or Wood 4 –3 3 Example Difficulty
3
Ring 4 –2 3 No fighting, riding, or physical Routine (6)
Hide 5 –3 3 activity

Mail 5 –3 Travel, some physical activity Challenging (9)

Breastplate 5 –2 Fighting, riding, hard physical Formidable (12)
activity

Scale 6 –3 Wound Recovery
Splint 7 –3

Brigandine 8 –4 Activity Example Difficulty
Light or no Challenging (9)
Half Plate 9 –5 Moderate No fighting, riding,
Strenuous or physical activity Hard (15)
Full Plate 10 –6 Heroic (21)
Travel, some physical activity

Fighting, riding, hard physical
activity

Criticals Fumbles

Sixes Result Ones Result
1
1 Solid Hit: You land a solid blow. Increase the base damage of 2 Injure Self: Poor handling of the weapon results in a nasty
your weapon for this attack by +2. 3 injury. You hit yourself and take weapon damage.
4
2 Powerful Hit: Your attack leaves your opponent reeling. In- 5 Strike Ally: You strike an ally instead of the intended tar-
crease the base damage of your weapon for this attack by +4. 6 get. If there’s an adjacent ally, test Fighting, or if there’s an
7 ally in range, test Marksmanship to hit your ally as normal.
Bloody Wound: Your attack leaves a bleeding wound. In addi-
8+ Drop: The weapon slips from your hand and lands 1d6
3 tion to the damage dealt, your target gains 1 injury. This injury yards away in a random direction.
does not reduce damage. If your opponent cannot take another
Minor Break: The weapon becomes damaged from heavy
injury, he takes a wound. If he cannot take a wound, he dies. use. Reduce its damage by 1. If castle-forged or better, treat
this result as 3.
Crippling Wound: You cripple your opponent with a dreadful
Major Break: The weapon snaps or becomes badly dam-
4 wound. In addition to the damage dealt, your target gains 1 aged. The weapon is worthless and cannot be repaired. If
wound. This injury does not reduce damage. If your opponent castle-forged, treat as 4. If Valyrian steel, treat as 3.

cannot take another wound, he dies. Slippery Grip: Blood or sweat makes the weapon’s grip
slippery. Take –1D on all attacks until the end of your next
5 Killing Blow: Your attack kills your opponent instantly. turn.

Terrible Blow: Not only does your attack kill your opponent Blood in the Eyes: Blood or sweat falls into your eyes,
6 instantly, but you deal your base damage (unmodified by degree) affecting your vision. Take –1D on all tests until the end of
your next turn.
to all opponents adjacent to the victim of the terrible blow.
Overbalanced: In your eagerness to hit your foe, you lose
7 Impressive Death: Your killing attack is so impressive, all your balance and give your opponent an opening. Take a
your allies gain +1B on all tests for the duration of the combat. –5 penalty to Combat Defense until the start of your next
turn.
Horrible Death: You kill your opponent with such force that
you sicken all who witness the act. All characters (allies and
8 enemies) that witnessed the attack must succeed on Chal-
lenging (9) Will tests or take –1D on tests for one round. For
the duration of the combat, you gain a +1B on all tests.

312

APPENDIX: REFERENCE TABLES

Dispositions Challenge Benchmarks

Disposition DR Deception Persuasion Challenge Intrigue Combat Warfare Ability
Modifier Modifier 9
Affectionate Minor 9 12 9 Challenging (9)
Friendly +5 15
Amiable 1 –2 +3 Moderate 12 12 Formidable (12)
2 –1 +1
Indifferent 30 0 Major 15 15 Hard (15)
Dislike 40 –2
5 +1 –4 Scene Rewards
Unfriendly 6 +2 –6
Malicious 7 +3 Challenge Coin (gd) Experience Glory
Minor 100/50/25 2/1/0 1/0/0
Dispositions by Circumstance 200/100/50 4/2/1 2/1/0
Moderate 400/200/100 8/4/2 4/2/1
Major

Factor Modifier Challenges by Story

Opponent is attractive +1 step Challenge Number per Story
Opponent is known for honor +1 step Minor 4
Opponent is known to be just +1 step 2
Opponent is from allied family +2 steps Moderate 1
Opponent is a member of the Night’s Watch –1 step Major
–1 step
Opponent is a bastard –1 step Scene Exchanges
Opponent is ugly –1 step
–1 step Scene Equivalent Scene
Opponent is known for decadence –2 steps
Opponent is known for cruelty –2 steps Minor 1/2 moderate; 1/4 major
Opponent is hideous –2 steps Moderate 2 minor; 1/2 major
–1 step 4 minor; 2 moderate
Opponent is known for treacherousness –1 step Major
Opponent is from enemy family –2 steps
Acquire or Improve Specialty 10 Exp
Opponent is from a distant land within Westeros*
Opponent is from the Free Cities You can acquire a new specialty at 1B or improve an existing specialty
by +1B. If you’re improving a specialty, the specialty dice cannot ex-
Opponent is from beyond the Free Cities ceed your rank in the governing ability. Therefore, if you have Fighting
3 (Axes 2B, Long Blades 3B), you could improve Axes to 3B, but you
couldn’t improve Long Blades until your Fighting is at least 4.

*A Dornishman dealing with a Northman for example Improve Ability 30 Exp

Techniques You can spend Experience to improve an ability. It costs 30 Experience to
raise an ability by one rank, and 30 Experience for each additional rank.
Technique Influence Persuasion Deception So to improve Fighting 2 to Fighting 3, you would spend 30 Experience.
Specialty Specialty To improve Fighting 2 to Fighting 4, you would spend 60 Experience.
Bargain
Charm Cunning rank Bargain Bluff Improving an ability takes time and training. For every rank you
Convince Act would increase your ability, you must spend 1 week training under the
Incite Persuasion rank Charm Act tutelage of a character who has at least 1 rank higher than you in the
Intimidate Bluff ability you want to improve. You can still improve the ability without
Seduce Will rank Convince Act or Bluff the trainer, but the time increases to 1+1d6/2 weeks.
Taunt Bluff
Cunning rank Incite Bluff Gain Destiny Point 50 Exp

Will rank Intimidate

Persuasion rank Seduce The most expensive aspect of character improvement is the acquisition
of Destiny Points. Once you acquire a Destiny Point, you may immedi-
Awareness rank Taunt ately invest it into a Benefit or erase a drawback as normal.

313

INDEX

A B C Crossbow, Myrish................. 130, 157
Crowbill................................ 130, 156
Abilities.......... 49, 140, 153–154, 202 Background................................... 46 Cadre [quality].............................. 80 Cruel Insanity [drawback]............. 92
Substitution............................... 202 Balance [specialty]......................... 56 Candle......................................... 125 Crusaders..................................... 111
Ball and Chain..................... 128, 156 Case (specialty)............................ 203 Cudgel......................................... 156
Ability........................................... 30 Balon’s Rebellion........................... 14 Castellan...................................... 121 Cunning..................... 55, 60–61, 140
Ability Rank............................ 53–54 Bandit.......................................... 216 Casualties............................ 189–190 Cursed [drawback]........................ 92
Ability test..................................... 30 Banner Houses.................... 109–110 Catapult....................................... 184 Curse (house fortune).................. 213
Accurate [quality].......................... 76 Barding........................................ 133 Catch Your Breath (action).......... 164 Customs.................................. 21–22
Acid............................................. 210 Bargain (intrigue technique)........ 146 Catelyn Stark............................... 199
Acrobatic Defense [quality]........... 76 Barter........................................... 124 Cautious Attack (actions)............ 173 D
Acrobatics [specialty].................... 56 Basilisk Blood.............................. 135 Cautious Diplomat [quality]......... 80
Actions. 152–153, 162–165, 173–174 Basilisk Isles.................................. 20 Cavalry........................................ 111 Dagger.................................. 130, 156
Basilisk Venom............................ 136 Character................................. 27, 30 Dagger, Left-Handed.................. 130
Advanced........................... 173–174 Bastard Born [drawback]............... 92 Characters........................... 214–217 Damage..... 30, 51, 153, 166, 187–188
Free........................................... 153 Bastard Sword............................. 156
Greater...................................... 153 Battleaxe............................... 128, 156 Demoting.................................. 216 Attached Characters and............. 188
House................................ 122–123 Battlefield Tactics........................ 172 Improving......................... 216–217 Lesser Characters and................. 166
Intrigue............................. 149–150 Battle (order)............................... 192 Primary.................................... 214 Reducing................................... 166
Lesser........................................ 153 Bear............................................. 219 Promoting................................. 215 Danger Sense [quality].................. 81
Warfare............................. 185–186 Beastfriend [quality]...................... 77 Secondary.......................... 214–215 Deadly Shot [quality].................... 81
Act [specialty]............................... 61 Begin Projects (house action)...... 123 Tertiary..................................... 215 Debt [drawback]............................ 92
Adaptable (weapon quality)......... 157 Benefits............................... 50, 76–90 Charge (action)............................ 164 Deceit (intrigue objective)........... 143
Adept Negotiator [quality]............ 76 Berserker [quality]......................... 77 Charge (order)............................. 186 Deception................... 55, 61–62, 140
Adventuring................................ 122 Blend In [specialty]....................... 67 Charismatic [quality]..................... 80 Decipher [specialty]....................... 61
Age.......................................... 44–45 Blessing (house fortune).............. 213 Charm (intrigue technique)......... 146 Decline (house fortune)............... 213
Agility......................... 54, 56–57, 153 Blitz (order)................................. 190 Charm [specialty].......................... 57 Dedication [specialty].................... 70
Aim (actions)............................... 173 Blood of Heroes [quality].............. 78 Chases................................. 208–210 Defeat................................... 153, 165
Alcohol........................................ 135 Blood of the Andals [quality]........ 77 Cheat [specialty]............................ 62 Defend (order)............................. 186
Ambush (order)........................... 190 Blood of the First Men [quality]... 78 Checkered (order)........................ 192 Defensive (weapon quality)......... 157
Animal Cohort [quality]............... 76 Blood of the Ironmen [quality]..... 78 Childhood Disease [drawback]..... 92 Deft Hands [quality]..................... 81
Animal Handling............... 54, 57–58 Blood of the Rhoyne [quality]....... 78 Chronicle..................................... 198 Degree........................................... 30
Anointed [quality]......................... 77 Blood of the Wildlings [quality]... 78 Climb [specialty]........................... 58 Delaying...................................... 162
Anticipate Strategy (specialty)..... 203 Blood of Valyria [quality].............. 78 Close Range (weapon quality)..... 157 Derived Statistics........................... 51
Appraise Animal (specialty)........ 203 Bludgeon Fighter III [quality]....... 78 Clothing.............................. 126–127 Destiny Points.............. 30, 50, 71–72
Arakh................................... 128, 156 Bludgeon Fighter II [quality]........ 78 Club............................................. 156 Burning....................................... 72
Archers........................................ 111 Bludgeon Fighter I [quality].......... 78 Club/Cudgel................................ 129 Gaining....................................... 72
Archetypes............................... 32–41 Bluff [specialty]............................. 62 Cohort [quality]............................ 80 Investing..................................... 72
Annointed Knight........................ 33 Boar............................................. 219 Coin.............................................. 52 Qualities...................................... 72
Using.......................................... 32 Boar Spear............................ 128, 156 Cold............................................. 208 Spending..................................... 71
Armor........................... 131–133, 155 Boiling Oil............................ 180, 212 Column (order)........................... 192 Destrier........................................ 133
Armor Mastery [quality]............... 77 Boiling Water.............................. 212 Combat Defense.................... 51, 154 Detach Character
Armor Rating................................ 51 Bone or Wood............................. 131 Combining Attacks (action)........ 163
Arms.................................... 114–119 Bonus Dice.................................... 31 Commanders............................... 177 (action, warfare)..................... 187
Charges..................................... 119 Bonus die....................................... 30 Command [specialty].................... 70 Dexterous [quality]........................ 81
Colors........................................ 114 Boon (house fortune)................... 212 Compelling [quality]..................... 80 Diagnosis [specialty]..................... 63
Field.......................................... 118 Boundaries................................... 160 Composure.................................. 140 Dice......................................... 27, 30
Artisan......................................... 112 Bound to the Bottle [drawback].... 92 Conceal Animal (specialty).......... 203 Difficulties........................... 205–206
Artisan/Craftsman’s Garb........... 126 Bow............................................. 128 Connections [quality].................... 80
Artist [quality]............................... 77 Bow, Double-curved.................... 157 Consider (intrigue action)........... 149 Challenging............................... 205
Assassin....................................... 216 Bow, Double-Curved................... 128 Contortions [specialty].................. 56 Easy.......................................... 205
Assist (action).............................. 164 Bow, Hunting.............................. 157 Convince (intrigue technique)..... 147 Formidable................................ 205
Assistance...................................... 31 Braavosi Blade...................... 128, 156 Coordinate [specialty]................... 70 Hard......................................... 205
Assist (intrigue action)................ 149 Braavosi Fighter III [quality]......... 79 Counterattack (actions)............... 173 Heroic........................................ 206
Athletics..................... 54, 58–60, 153 Braavosi Fighter II [quality].......... 78 Courage [specialty]........................ 70 Modifiers................................... 206
Attach (warfare action)................ 185 Braavosi Fighter I [quality]............ 78 Courser........................................ 133 Routine..................................... 205
Attack (action)............................. 162 Brawler III [quality]...................... 79 Courteous [quality]....................... 80 Very Hard.................................. 206
Attack (chase action)................... 209 Brawler II [quality]........................ 79 Courtier....................................... 216 Difficulty............................ 30, 31–32
Attacking Objects........................ 172 Brawler I [quality]......................... 79 Courtier’s Garb............................ 126 Direwolf...................................... 219
Attack (order).............................. 186 Breastplate................................... 131 Craftsman’s Tools........................ 125 Dirk...................................... 130, 156
Attack Portions Breeding [specialty]....................... 66 Craven [drawback]........................ 92 Disarm (actions).......................... 174
of Units (action, warfare)........ 185 Brigandine................................... 132 Create an Obstacle Disaster (house fortune).............. 213
Attack [specialty]..................... 63, 65 Bronze Armor............................. 134 (chase action).......................... 209 Discipline.................................... 181
Attack Unit (action, warfare)....... 185 Brother of the Creatures............................. 218–222 Disease........................................ 210
Attractive [quality]........................ 77 Criminals..................................... 111 Disguise [specialty]........................ 62
Authority [quality]........................ 77 Night’s Watch [quality]............ 80 Crippled [drawback]...................... 92 Disposition.................................. 143
Awareness................. 54, 60, 140, 153 Buckler........................................ 156 Critical Hits........................ 171–172 Affectionate................................ 143
Axe Fighter III [quality]................ 77 Bulk (weapon quality)................. 157 Crossbow, Heavy.................. 129, 157 Amiable..................................... 143
Axe Fighter II [quality]................. 77 Bystanders................................... 160 Crossbow, Light................... 129, 157 Dislike....................................... 144
Axe Fighter I [quality]................... 77 Crossbow, Medium............... 130, 157 Evolving................................... 145
Friendly.................................... 143
Indifferent................................. 143

314

Index

Malicious................................... 144 Fist............................................... 156 Higher Ground........................... 172 House Yronwood........................... 20
Starting..................................... 144 Flail...................................... 130, 156 Historical Events................. 102–105 Hunt [specialty]............................. 68
Unfriendly................................. 144 Flask............................................ 125
Distract (actions)......................... 174 Flaw [drawback]............................ 93 Ascent........................................ 103 I
Disturbing Habit [drawback]........ 92 Flaws............................................. 50 Catastrophe............................... 103
Divided Attack (action)............... 163 Flint and Steel............................. 125 Conquest.................................... 103 Identify (specialty)....................... 204
Dodge (action)............................. 164 Food............................................ 127 Defeat....................................... 103 Ignoble [drawback]........................ 93
Dodge [specialty].......................... 57 Forage [specialty].......................... 68 Descent...................................... 103 Impaired Sense [drawback]........... 95
Dorne................................. 19–20, 99 Force Back (order)....................... 190 Doom........................................ 103 Impale (weapon quality).............. 158
Dornishmen.................................. 20 Forgetful [drawback]..................... 93 Favor........................................ 104 Impersonate (specialty)................ 204
Dothraki Sea................................. 20 Formation.................................... 192 Glory......................................... 104 Improved Armor
Double Shot [quality].................... 81 Fortifications............................... 183 Infrastructure............................ 104
Dragonbone................................. 134 Fragile (weapon quality).............. 158 Invasion.................................... 104 Mastery [quality]...................... 84
Dragonglass................................. 134 Free Cities..................................... 20 Madness.................................... 104 Improved Weapon
Dragonstone.................................. 97 Friendship (intrigue objective)..... 142 Revolt....................................... 104
Drawback...................................... 30 Frog Spear............................ 156, 157 Scandal...................................... 104 Mastery [quality]...................... 84
Drawbacks.......................... 50, 91–93 Frustration........................ 30, 31, 150 Treachery................................... 105 Improvement................................. 52
Drink........................................... 127 Fumbles....................................... 171 Victory....................................... 105 Improvised................................... 156
Drive (action).............................. 164 Furious [drawback]........................ 93 Villain....................................... 105 Incite (intrigue technique)........... 147
Drive [specialty]............................ 57 Furtive [quality]............................. 82 Windfall.................................... 105 Inept [drawback]........................... 95
Drowning.................................... 207 Fury [quality]................................. 82 Holdings............... 106–113, 106–114 Infantry....................................... 111
Drunkenness............................... 211 Defense...................................... 106 Influence......................... 30, 139, 150
Dutiful [quality]............................ 81 G Influence............................ 107–108 Influence (intrigue action)........... 149
Dwarf [drawback]......................... 92 Land......................................... 107 Information (intrigue objective).... 142
Garrison...................................... 111 Law.......................................... 108 Injuries.................................. 31, 166
E Garrons........................................ 133 Population................................. 109 Injury............................................. 30
Gauntlet...................................... 156 Power................................ 109–113 Ink............................................... 125
Eagle............................................ 219 Giant........................................... 222 Wealth............................... 112–113 Inspiring [quality]......................... 84
Eddard Stark............................... 200 Gifted Teacher [quality]................ 82 Honor-Bound [drawback]............. 93 Interact (action)........................... 164
Education [specialty]..................... 63 Glory..................................... 52, 188 Horses......................................... 133 Interrupting Actions.................... 172
Eidetic Memory [quality].............. 81 Goal............................................... 47 Host Tournaments Intimidate (intrigue technique).... 147
Eloquent [quality]......................... 81 Godswood................................... 113 (house action)......................... 123 Intrigue Defense............................ 51
Empathy [specialty]....................... 60 Godsworn’s Vestments................. 126 Hound......................................... 219 Intrigues.............................. 139–152
Endurance.................. 55, 62–63, 153 Grab (weapon quality)................. 158 House Arryn.................................. 15
Engineers..................................... 111 Grapples...................................... 180 House Baelish................................ 15 Complex.................................... 141
Entangling (weapon quality)....... 158 Great Hunter [quality].................. 82 House Baratheon........................... 18 Defeat....................................... 150
Entertainer’s Garb....................... 126 Greatsword........................... 130, 156 House Blackmont.......................... 20 Faster........................................ 151
Envelop (order)........................... 190 Green Dream.............................. 214 House Bracken.............................. 14 Joining...................................... 150
Eunuch [drawback]....................... 93 Greenseers..................................... 83 House Caron................................. 19 Objective........................... 142–143
Evaluation [quality]....................... 81 Greensight................................... 214 House Clegane.............................. 15 Simple....................................... 141
Evasive Maneuvers (specialty)..... 203 Greensight [quality]...................... 82 House Connington........................ 19 Standard................................... 141
Exchanges.................................... 139 Gregor Clegane........................... 200 House Crakehall............................ 15 Technique.......................... 146–148
Experience..................................... 52 Greycap....................................... 136 House Dalt.................................... 20 Type.......................................... 140
Expertise........................................ 81 Growth (house fortune)............... 213 House Dayne................................. 20 Victory Points............................ 141
Expert (role).................................. 46 Guard.......................................... 217 House Dondarrion........................ 19 Ironborn........................................ 13
Extra Effort (chase action).......... 209 Guerillas...................................... 111 House Estermont.......................... 19 Iron Islands.............................. 13, 97
Guilds.......................................... 113 House Florent............................... 18 Iron Stakes................................... 125
F Guttersnipe [quality]..................... 83 House Fortunes............ 122, 212–213
House Fossoway............................ 18 J
Face in the Crowd [quality]........... 81 H House Greyjoy............................... 14
Facing.................................. 191–192 House Hightower.......................... 18 Javelin.......................................... 157
Faith........................................ 23–24 Hail of Steel [quality].................... 83 House Lannister............................ 15 Jump [specialty]............................. 58
Falconry (specialty)...................... 204 Halberd................................ 130, 156 House Marbrand........................... 15
Fall Down (action)...................... 164 Half-Plate.................................... 132 House Martell............................... 20 K
Falling......................................... 211 Hammer & Anvil (order)............ 190 House Oakheart............................ 18
Famous [quality]............................ 81 Hand Axe..................... 130, 156, 157 House Orlych of Rimehall.... 97, 120 Keen Senses [quality].................... 84
Far-Eyes...................................... 125 Hardy [quality].............................. 83 House Payne.................................. 15 Kennelmaster............................... 121
Fast [quality]................................. 82 Haughty [drawback]...................... 93 House Redfort............................... 15 King’s Landing................... 11–12, 97
Fast Talk (intrigue action)........... 149 Haunted [drawback]...................... 93 House Redwyne............................ 18 Knife............................. 130, 156, 157
Fast (weapon quality).................. 158 Head for Numbers [quality].......... 83 House Rowan................................ 18 Knighthood............................. 24–25
Fatigue......................................... 175 Head of House [quality]................ 83 House Royce................................. 15 Knockdown (actions)................... 174
Favored of Nobles [quality]........... 82 Healing............................. 55, 63, 167 House Seaworth............................ 19 Knockout (actions)...................... 174
Favored of Smallfolk [quality]....... 82 Health................................... 51, 154 House Selmy................................. 19 Knowledge............................... 55, 63
Fear [drawback]............................. 93 Heat............................................. 207 House Stark................................... 13 Knowledge Focus [quality]............ 84
Feeble [drawback]......................... 93 Heirloom [quality]........................ 83 House Swyft.................................. 15
Fighter (role)................................. 46 Heir [quality]................................. 83 House Tarly................................... 18 L
Fighting................................. 55, 153 Heraldry...................................... 114 House Tarth.................................. 19
Fighting Withdrawal (order)....... 186 Heraldry (specialty)..................... 204 House Templeton.......................... 15 Lamp........................................... 125
Fire.............................................. 211 Hide (chase action)...................... 209 House Tully................................... 14 Lance, Tourney............................ 130
Firemilk....................................... 136 Hides........................................... 131 House Tyrell.................................. 18 Lance, War.................................. 130
House Westerling.......................... 15 Landed [quality]............................ 84
Language................................. 55, 64
Lantern........................................ 125

315

Index

Lascivious [drawback]................... 95 Mountains of the Moon, the......... 98 Plague.......................................... 210 Wealth....................................... 189
Laws........................................ 21–22 Mounted Attacks (action)........... 163 Plate............................................ 132 Respected [quality]........................ 88
Leader of Men [quality]................ 84 Mounted (weapon quality).......... 159 Play Styles........................... 224–225 Result............................................ 30
Leader (role).................................. 46 Mounts........................................ 133 Retreat (order)............................. 187
Leap & Catch (specialty)............ 204 Movement................................... 154 Adventurers............................... 224 Reverse (order)............................ 192
Leather, Hard.............................. 131 Move (action).............................. 164 Free Folk................................... 224 Reviled [drawback]........................ 95
Leather, Soft................................ 131 Move (order)............................... 187 Historical................................... 225 Rewards................................. 52, 197
Left-hand Dagger....................... 156 Move Silently (specialty)............. 204 Night’s Watch............................. 225 Ride (action)................................ 164
Lizard-Lion................................. 219 Moving Targets........................... 172 The Game of Thrones.................. 224 Ride [specialty].............................. 57
Lodging....................................... 127 Mule............................................ 133 Poisons................................ 134–138 Ring............................................. 131
Logic [specialty]............................ 61 Mummer [quality]......................... 87 Pole-Arm Fighter III [quality]...... 88 Riverlands................................ 14, 98
Longaxe................................ 130, 156 Musical Instrument..................... 126 Pole-Arm Fighter II [quality]........ 87 Riverlands, the............................... 98
Long Blade Fighter III [quality].. ... 86 Mute [drawback]........................... 95 Pole-Arm Fighter I [quality]......... 87 Robb Stark.................................. 201
Long Blade Fighter II [quality]..... 86 Myrish Fire.................................. 136 Pole-axe....................................... 156 Robes........................................... 132
Long Blade Fighter I [quality]...... 84 Myrish Lens................................ 126 Poleaxe......................................... 130 Rogue (role)................................... 46
Longbow.............................. 130, 157 Polyglot [quality]........................... 88 Role......................................... 45–46
Long Distance N Pony............................................. 133 Rope............................................ 126
Poor Health [drawback]................ 95 Ropes........................................... 180
Running (specialty)................ 204 Naïve [drawback].......................... 95 Port.............................................. 113 Rounds........................................ 152
Long Range (weapon quality)..... 159 Nemesis [drawback]...................... 95 Portents....................................... 213 Rounsey....................................... 133
Longsword........................... 130, 156 Net....................................... 130, 157 Powerful (weapon quality)........... 159 Routine Success........................... 202
Lucky [quality].............................. 86 Night Eyes [quality]...................... 87 Probing Attack (order)................ 191 Run [specialty].............................. 59
Nightshade.................................. 137 Pulling a Rider
M Noble Houses........................ 42, 212 from a Mount (action)............ 164 S
Noble’s Garb................................ 126
Mace..................................... 130, 156 Northern Garb............................ 126 Q Sachet.......................................... 126
Maester................................. 113, 121 North, the................................ 12, 97 Sailors.......................................... 112
Maester [quality]........................... 86 Notice [specialty]........................... 60 Qualities.................................. 72–89 Sand Steed................................... 133
Maesters........................................ 25 Ability......................................... 76 Sap (order)................................... 191
Maester’s Garb............................ 126 O Fate............................................. 76 Scale............................................ 176
Maester’s Kit................................ 125 Heritage...................................... 76 Scale/Coin................................... 132
Magic.................................. 213–214 Obsidian...................................... 134 Martial....................................... 76 Scale Walls (order)...................... 191
Magnetic [quality]......................... 86 Obstacles..................................... 160 Social........................................... 76 Scaling Ladders........................... 180
Mail............................................. 131 Off-Hand (weapon quality)......... 159 Scenes.................................. 196–197
Maimed [drawback]...................... 95 Oil, Pint....................................... 126 Quality.......................................... 30 Scents.......................................... 126
Mammoth................................... 220 Old Gods....................................... 24 Quarterstaff.......................... 130, 156 Schemer (role)............................... 46
Manage Resources Omens......................................... 213 Quickness [specialty]..................... 57 Scorpion...................................... 185
Orders.......... 177, 186–187, 190–191 Quit (intrigue action).................. 149 Scouts.......................................... 112
(house action)......................... 122 Seduce (intrigue technique)......... 147
Maneuver (actions)...................... 174 Advanced........................... 190–191 R Sept............................................. 113
Mangonel.................................... 184 Facing....................................... 192 Septon......................................... 121
Manipulate (intrigue action)........ 149 Formation......................... 192–193 Raiders......................................... 112 Ser Barristan Selmy..................... 200
Man of the Kingsguard [quality].... 86 Organize (order).......................... 187 Rain............................................. 183 Service (intrigue objective).......... 142
Mantlets...................................... 180 Organize/Rally Rally (order)................................ 187 Set for a Charge (order)............... 191
Marked [drawback]....................... 95 (action, warfare)...................... 186 Ram..................................... 180–181 Set for Charge Only
Marketplace................................. 113 Orientation [specialty].................. 68
Marksmanship.................. 55, 65, 154 Others, the................................... 222 Battering................................... 180 (weapon quality)..................... 159
Massive [quality]........................... 86 Outcast [drawback]....................... 95 Covered..................................... 180 Seven, the...................................... 23
Master-at-Arms.......................... 121 Rank.............................................. 30 Shadowcat................................... 220
Master-of-Horse......................... 121 P Raven........................................... 220 Shadow Lands............................... 20
Master of Ravens [quality]............ 86 Reach................................... 175–176 Shattering (weapon quality)........ 159
Master-of-the-Hunt.................... 121 Padded......................................... 131 Reach, the................................ 18, 99 Shield.......................................... 156
Mattock................................ 130, 156 Palfreys........................................ 133 Reach (weapon quality)............... 159 Shield, Large............................... 156
Maul..................................... 130, 156 Pass (action)................................. 165 Read Target (intrigue action)....... 149 Shield Mastery [quality]................ 88
Memory [specialty]....................... 61 Passive Results............................. 202 Ready (order)............................... 187 Shield of Reputation
Mercenaries................................. 111 Peasant Levies............................. 112 Reckless Attack (actions)............. 174
Milk of the Poppy........................ 136 Peasant’s Garb............................. 127 Recognize (specialty)................... 204 (intrigue action)...................... 149
Mine............................................ 113 Peasant Tool......................... 130, 156 Recovery...................................... 166 Shield, Tower............................... 156
Miniatures............................ 161, 177 Penalty Dice.................................. 31 Reform (order)............................ 191 Shield Wall (order)...................... 193
Miracle Worker [quality]............... 86 Penalty die..................................... 30 Regroup (order)........................... 187 Shields......................................... 130
Mob (order)................................. 193 Pennyroyal................................... 137 Religion................................... 23–24 Short Blade Fighter III [quality].... 88
Modifier........................................ 30 Personal Guard............................ 112 Reload (weapon quality).............. 159 Short Blade Fighter II [quality].... 88
Mollify (intrigue action).............. 149 Persuasion......................... 55, 65, 140 Renounce Command Short Blade Fighter I [quality]...... 88
Money......................................... 124 Petyr Baelish................................ 200 (action, warfare)...................... 185 Sickly [drawback].......................... 95
Morale................................. 187–188 Phalanx (order)............................ 193 Reputation [specialty].................... 66 Sickness....................................... 210
Pick Lock [specialty]..................... 69 Research [specialty]....................... 64 Siege Tower................................. 180
Destroyed................................... 188 Piercing (weapon quality)............ 159 Resilience [specialty]..................... 62 Siege Weapons.................... 184–185
Disorganized............................. 188 Pike...................................... 130, 156 Resources............................. 188–189
Routed....................................... 188 Pin (action).................................. 164 Defense...................................... 188 Common.................................... 184
Morningstar......................... 130, 156 Pincer (order).............................. 190 Lands........................................ 189 Using........................................ 184
Motivation..................................... 47 Pious [quality]............................... 87 Law.......................................... 189 SIFRP........................................... 30
Mottos......................................... 113 Population................................. 189 Sinister [quality]............................ 88
Mountains of the Moon................ 98 Power........................................ 189 Size.............................................. 154

316

Index

Size Up (specialty)....................... 204 Stubborn [quality]......................... 89 Throw [specialty]........................... 60 Lit ............................................. 161
Skinchanger [quality].................... 88 Success........................................... 31 Time..................................... 177, 196 Shadowy.................................... 161
Skinchangers................................. 89 Suffocation.................................. 207
Slash & Burn (order)................... 191 Support........................................ 112 Narrative.................................. 196 W
Sleep............................................ 207 Suppressing Fire (order).............. 191 Strategic.................................... 196
Sleight of Hand [specialty]............ 69 Supreme Arrogance [drawback].... 95 Torch........................................... 126 Wage War (house action)............ 123
Sling..................................... 130, 157 Surprise....................................... 162 Tortoise Shell (order).................. 193 Ward [drawback]........................... 95
Slow (weapon quality)................. 159 Surrender (order)......................... 187 Tough [quality].............................. 90 Warfare.................................. 70, 154
Small Sword................................ 156 Survival............................... 55, 67–69 Tournaments....................... 167–168 Warg Dreams [quality].................. 90
Smash.......................................... 172 Sustenance................................... 207 Tournaments [specialty]................ 67 Warg [quality]............................... 90
Sneak [specialty]............................ 67 Sweetsleep................................... 137 Tourney Knight [quality].. ............. 90 Warhammer.......................... 131, 156
Snow............................................ 183 Swim [specialty]............................ 59 Track [specialty]............................ 68 War Lance................................... 157
Spear............................. 131, 156, 157 Switch to Combat Trade Goods................................ 124 Warship....................................... 112
Spear, Boar.................................. 131 Trade [quality]............................... 90 Wasting Potion............................ 138
Spear Fighter III [quality]............. 89 (intrigue action)...................... 149 Train [specialty]............................. 58 Water Dancer III [quality]............ 91
Spear Fighter II [quality].............. 89 Sword, Bastard............................. 131 Trample (actions)......................... 174 Water Dancer II [quality].............. 91
Spear Fighter I [quality]................ 89 Sword, Small............................... 131 Trample (order)........................... 191 Water Dancer I [quality]............... 91
Spear, Frog................................... 131 Travel........................................... 208 Wealthy [quality]........................... 91
Spear, Throwing........................... 131 T Traveler’s Garb............................ 127 Weapon Mastery [quality]............. 91
Specialties........................... 31, 50, 54 Treacherous [quality]..................... 90 Weapons............... 127–131, 155–159
Tactics [specialty].......................... 70 Treat Ailment [specialty]............... 63
Expanded.......................... 203–204 Take Command Treat Injury [specialty].................. 63 Damage..................................... 157
Spitfire......................................... 185 Trick-Riding (specialty).............. 204 Qualities.................................... 157
Splint........................................... 132 (action, warfare)...................... 187 Trident.......................... 131, 156, 157 Quality...................................... 128
Split Attack (order)..................... 191 Taking More Time........................ 31 Trident, the.................................... 14 Valyrian Steel............................. 128
Sponsor [quality]........................... 89 Talented [quality].......................... 89 Triple Shot [quality]...................... 90 Weapon Savant [quality]............... 91
Sprint (action)............................. 164 Tansy........................................... 138 Turns........................................... 152 Weather....................................... 183
Square (order).............................. 193 Target Shooting [specialty]........... 65 Turtle........................................... 181 Wedge (order)............................. 193
Staggering (weapon quality)........ 159 Taunt (intrigue technique)........... 148 Two-Handed (weapon quality).... 159 Westerlands............................. 15, 99
Stamina [specialty]........................ 62 Tears of Lys................................. 138 Two-Weapon Attack (action)...... 163 Westerlands, the............................ 99
Standard Attack (action)............. 163 Technology.............................. 22–23 Wheel (order).............................. 192
Stand Up (action)........................ 164 Temperature................................ 207 U Whip.................................... 131, 156
Starvation.................................... 207 Tent, Pavilion............................... 126 Widow’s Blood............................ 138
Status.................... 45, 55, 66–67, 140 Tent, Soldier’s.............................. 126 Unarmed Attacks........................ 172 Wights......................................... 222
Steal [specialty]............................. 70 Terrain.......................... 161, 182–183 Units.................................... 109–112 Wildfire................................ 181, 212
Stealth..................................... 55, 67 Unwieldy (weapon quality).......... 159 Will.................................. 55, 70, 140
Steward........................................ 121 Effects........................................ 182 Use Ability (action)..................... 165 Withdraw (intrigue action)......... 150
Stewardship [specialty].................. 67 Terrain Specialist [quality]............ 89 Use Destiny Points (action)......... 165 Wolf............................................. 222
Stiletto.................................. 131, 156 Test................................................ 30 Wolfsbane.................................... 138
Storm Kings.................................. 18 Test die.......................................... 30 V Woodsman’s Axe.................. 131, 156
Stormlands.................................... 99 Tests........................................ 27–32 Worldly [quality]........................... 91
Stormlands, the........................ 18, 99 Vassal Knights............................. 121 Wound........................................... 30
Story............................................ 198 Basic............................................ 28 Vault into the Saddle (specialty).. 204 Wounds................................ 166, 167
Stot.............................................. 133 Competition................................. 29 Vice............................................... 48
Strangler...................................... 137 Conflict........................................ 29 Vicious (weapon quality)............. 159 Y
Strategy [specialty]........................ 70 Extended Basic............................ 28 Virtue............................................ 47
Streetwise [specialty]..................... 64 Modifying................................... 31 Visibility............................... 161, 183 Yield (action)............................... 165
Strength [specialty]....................... 59 Thievery.............................. 55, 69–70 Yielding....................................... 165
Thirst........................................... 207 Darkness.................................... 161
Threatening [drawback]................. 95
Threaten (specialty)..................... 204

317

Name

Age Gender House

Abilities

Rating Ability Specialties Rating Ability Specialties

B Agility B Knowledge Combat

B Animal B Marks- COmbat Defense
Handling manship
B
B Athletics B Persuasion
Agility + AthletiCs + AwAreness +
B Awareness B Status Defensive Bonus – Armor PenAlty

B Cunning B Stealth Health

B Deception B Survival B

B Endurance B Thievery enDurAnCe rAnks × 3

B Fighting B warfare Armor

B Healing B Will B

B Language

Qualities Intrigue

Intrigue Defense

B

Destiny points ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ AwAreness + Cunning
+ stAtus
Weapons
Composure

B

will rAnks × 3

Attack Test Dice Weapon Damage &

❍❍❍❍❍❍❍ Injuries ❏❏❏❏ Armor Rating
Damage ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❏❏❏
B
❍❍❍❍❍❍❍
Armor Penalty

B

Wounds Height Appearance
Equipment Eye color
Weight
Hair color
Mannerisms

Distinguishing features

Retainers

Personal history

Allies Enemies Oaths
Heraldry Portrait Motto

PERMISSION IS GRANTED TO REPRODUCE THIS PAGE AND THE PREVIOUS ONE FOR PERSONAL USE ONLY.

Westeros Awaits You!

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