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A book giving the list of Kido Spells for Bleach d20.

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Published by crappygamer336699, 2021-01-19 09:16:30

Bleach d20 Classless Kido Book

A book giving the list of Kido Spells for Bleach d20.

Keywords: bleach d20 classless kido book

Big book of Kido

If this damage reduces the creature or Hado 71: Fuuunsajou Sunago (Grinding
object to 0 or fewer hit points, it is still Sand Winds)
disintegrated entirely. [Evocation, Air/Earth]
Normal Casting Time: Full round Action
Boosted: For every extra 80 Reiatsu spent Incantation:
on this spell, you may target an additional Level: Hado 7
creature with this spell. You may not target Save: none
the same creature more than once with this Spell resistance: yes
spell. Range: medium (100 ft. + 10 ft./level)
Targets: sandstorm in 20-ft. radius, 20 ft.
Hado 70: Yorunotobari ue Byouma high
(Hungering Demon of Darkness) Duration: 1 round/level
[Evocation, Darkness] Eishohaki casting time: standard
Normal Casting Time: Full round Action Reiatsu Cost: 525
Incantation:
Level: Hado 7 Effect: This spell brings forth a windstorm of
Save: none stinging sand that blocks all vision. You can
Spell resistance: yes move the storm up to 30 feet each round
Range: close (25 ft. + 5 ft./2 levels) as a move action.
Targets: 60-ft.-radius spread
Duration: 1 round/level Any creature in the area takes 3d6
Eishohaki casting time: standard points of piercing damage each round. The
Reiatsu Cost: 525 area is considered a windstorm with wind
speeds of up to 51+ mph. With such high
Effect: This spell creates an area of intense speed winds, ranged weapons may not be
blackness, filled with chewing and gnashing fired from within or into the storm. Medium
teeth and ravenous maws. creatures are checked by the fast winds.
Small creatures are blown away. All
Any creatures beginning their turn creatures take a -8 to fly checks, perception
within the darkness is considered blind and checks, and climb checks.
is gnawed and slashed by fangs of force,
dealing 3d6 points of force damage and 2 If a creature with spell resistance
points of Constitution damage per round. successfully resists this spell, it is
Once a creature leaves the cloud, it unaffected by the winds and sand, but is
continues to take 1d6 points of bleed still unable to see within the area of the
damage each round until it receives spell.
magical healing or enters an area of bright
light. Spell Resistance can prevent damage Boosted: For every extra 90 Reiatsu spent
from the hungry darkness but does not on this spell, you may increase the size of
protect against the darkness the spell the sandstorm by 10ft.
creates.
Hado 72: Shinuhodo no Egao no Yubi
Boosted: For every extra 90 Reiatsu spent (Deathly Finger of Smiting)
on this spell, you may increase the damage [Necromancy]
by +1d6 and increase the range by 5ft. Normal Casting Time: Full round Action
Incantation:
Level: Hado 7
Save: Fortitude for partial

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Spell resistance: yes of 40d6. Each creature in the area of effect
Range: close (25 ft. + 5 ft./2 levels) may attempt a reflex save to half the
Targets: one creature damage.
Duration: instantaneous
Eishohaki casting time: standard Boosted: For every extra 90 Reiatsu spent
Reiatsu Cost: 525 on this spell, an additional ray is generated
for every 2 levels over 10.
Effect: This spell instantly delivers 10 points
of damage per the casters level. If the Hado 74: Hijuu Sakasama (Gravity
target succeeds a Fortitude save, it instead Inversion)
takes 3d6 points of damage + 1 point per [Transmutation, Gravity]
caster level. Normal Casting Time: Full round Action
Incantation:
Boosted: For every extra 90 Reiatsu spent Level: Hado 7
on this spell, you may have the target of Save: none
this spell become exhausted for 1d8 Spell resistance: no
rounds. Range: medium (100 ft. + 10 ft./level)
Targets: up to one 10-ft. cube/level
Hado 73: Sōren Sōkatsui (Twin Lotuses, Duration: 1 round/level
Pale Fire Crash) Eishohaki casting time: standard
[Evocation, Fire] Reiatsu Cost: 525
Normal Casting Time: Full round Action
incantation:"Ye lord! Mask of blood and Effect: This spell reverses gravity in an area,
flesh, all creation, flutter of wings, ye who causing unattached objects and creatures
bears the name of Man! On the wall of blue in the area to fall upward and reach the top
flame, inscribe a twin lotus. In the abyss of of the area in 1 round. If a solid object
conflagration, wait at the far heavens." (such as a ceiling) is encountered in this
Level: Hado 7 fall, falling objects and creatures strike it in
Save: none the same manner as they would during a
Spell resistance: yes normal downward fall. If an object or
Range: medium (100 + 10 * caster level) creature reaches the top of the area
Targets: up to one per ray without striking anything, it remains there,
Duration: instant oscillating slightly, until the spell ends. At
Eishohaki casting time: standard the end of the spell duration, affected
Reiatsu Cost: 525 objects and creatures fall downward.

Effect: The spellcaster fires two rays of Provided it has something to hold
burning blue light, and an additional ray for onto, a creature caught in the area can
every 4 levels beyond 10th. Each ray is a attempt a Reflex save to secure itself when
ranged touch attack that deals 6d6 fire the spell strikes. Creatures who can fly or
damage and can be fired at any creature as levitate can keep themselves from falling
long as there is less then 10ft between with a fly check with a Dc of 35.
them.
Boosted: For every extra 90 Reiatsu spent
Alternatively, the spell may be cast on this spell, you may have a creature
as a 40ft cone of fire that deals 2d6 fire caught by this spell take 1d6 nonlethal
damage per the casters level to a maximum damage per 5ft it is moved.

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Hado 75: Faiasutoomu (Fire Storm) level). The spell ends when its duration runs
[Evocation, Fire] out or your allotment of beams is
Normal Casting Time: Full round Action exhausted.
Triggering at the start of your next turn
Incantation: Each creature caught in the beam is
Level: Hado 7 blinded (permanently) and takes 4d6 points
Save: Reflex for half of damage. Any creatures to which sunlight
Spell resistance: yes is harmful or unnatural take double the
Range: Medium (100 ft. + 10 ft./level) damage. A successful Reflex save negates
Targets: Two 10-ft. cubes per level the blindness and reduces the damage by
Duration: Instantaneous half.
Eishohaki casting time: N/a
Reiatsu Cost: 525 Boosted: For every extra 90 Reiatsu spent
on this spell, you may raise the Reflex save
Effect: When a fire storm spell is cast, the Dc of the spell by +3.
whole area is shot through with sheets of
roaring flame. Any creature other than Hado 77: Hyōga Seiran (Glacier Vapor
yourself within the area takes 1d8 points of Storm)
fire damage per caster level (maximum [Evocation, Ice]
20d8). Normal Casting Time: Full round Action
Incantation:
Boosted: For every extra 90 Reiatsu spent Level: Hado 7
on this spell, you may increase the size of Save: Fortitude for Half
the target cubes +5ft. Spell resistance: yes
Range: medium (100 ft + caster level x10)
Hado 76: Tenjitsu Hi Bakufuu (Sunbeam) Targets: cone blast
[Evocation, Light] Duration: Instantaneous
Normal Casting Time: Full round Action Eishohaki casting time: standard
Incantation: Reiatsu Cost: 525
Level: Hado 7
Save: reflex negates/ reflex half Effect: You fire a massive wave of ice which
Spell resistance: yes freezes its targets and the surrounding
Range: 60 ft area.
Targets: Line from your hand
Duration: 1 round/level or until all beams You let out a blast of frozen ice that
are exhausted deals 2d6 cold damage per the casters
Eishohaki casting time: standard level (max 40d6) to everything caught in
Reiatsu Cost: 525 the blast. If the creatures in the blast
succeeds on a fortitude save, they take half
Effect: For the duration of this spell, you the total damage.
can use a standard action to evoke a
dazzling beam of intense light each round. If they fail their save, they take 1d8
You can call forth one beam per three points of Dexterity damage and are
caster levels (maximum six beams at 18th encased in ice. The creature is allowed a
new Fortitude save each round to attempt
to break free from the Ice. If they don’t
break out in two turns, they begin to
suffocate as per the suffocation rules.

33 feats 103 of 155

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Boosted: For every extra 90 Reiatsu spent Incantation:
on this spell, you may increase the dice Level: Hado 7
sizes of the spell by one or you may Save: Fortitude for partial
increase the saves by +3. Spell resistance: yes
Range: medium (100 ft. + 10 ft./level)
Hado 78: Zangerin (Slicing Flower Ring) Targets: one creature
[Evocation, Air] Duration: 3 rounds
Normal Casting Time: Full round Action Eishohaki casting time: standard
Incantation: Reiatsu Cost: 525
Level: Hado 7
Save: Reflex for partial/ Fortitude negates Effect: You speak a terrible word of power,
Spell resistance: yes setting up potentially lethal vibrations in the
Range: medium (100 ft + caster level x10) chosen target. The target must make a
Targets: 20ft Burst Fortitude save once each round on your
Duration: instantaneous turn, as the effects grow stronger for each
Eishohaki casting time: standard saving throw the creature fails.
Reiatsu Cost: 525
On the first round if the target failed
Effect: You let forth a blast of compressed its save, takes 5d6 points of sonic damage
air that cuts through everything in its path. and is staggered for 1 round. A successful
You release this spells energies out in a save halves the damage and negates the
burst centered on you that deals 2d8 staggered effect.
damage per the casters level (max 40d8) to
all creatures within the blast radius. A On the second round, the target
creature is permitted a reflex save to take takes 5d6 points of damage and is stunned
half damage from the initial blast. for 1 round. A successful save halves the
damage and negates the stunning effect.
If the creature fails, the reflex save
they must make a second Fortitude save. On the third round, the target takes
On a fail the creature takes an additional 10d6 points of damage and is stunned for
2d6 damage per the casters level. If 1d4+1 rounds. A successful save halves
reduced to 0 hit points they are cut the damage and negates the stunning
instantly in half. effect.

Objects are not subject to the reflex The resonating word has no power
save if they are unattended and must pass after the third round, even if the spell’s
the Fortitude save or be cut in half. duration is increased.

Boosted: For every extra 90 Reiatsu spent Boosted: For every extra 90 Reiatsu spent
on this spell, you may increase the size of on this spell, you may increase the
the burst radius by +5ft. Fortitude save Dc of each round by +3.

Hado 79: Wādo o Kyōmei sa Seru Hado 80: Tsuchikemuri Shouidan Kumo
(Resonating Word) (Incendiary Cloud)
[Transmutation, Sonic] [Conjuration, Fire]
Normal Casting Time: Full round Action Normal Casting Time: Full round Action
Incantation:
Level: Hado 8
Save: reflex for partial; see text
Spell resistance: yes/no

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Range: medium (100 ft. + 10 ft./level) energy from the tip of their weapon before
Targets: cloud spreads in 20-ft. radius, 20 firing multiple blasts of green light from its
ft. high center in a cage-like formation.
Duration: 1 round/level
Eishohaki casting time: standard When this spell is cast it creates a
Reiatsu Cost: 600 flat layer of energy from the end of the
user’s weapon and launches a 10ft cone of
Effect: An Hado 80 spell creates a cloud of energy that deal 1d6 + 2 radiant damage
roiling smoke shot through with white-hot per caster level, to a maximum of 25d6 +
embers. The smoke obscures all sight. In 50 damage. A creature caught in the cone
addition, the white-hot embers within the must make a Reflex save taking half
cloud deal 6d6 points of fire damage to damage on a successful save.
everything within the cloud on your turn
each round. All targets within the cloud can After traveling 10ft the beams
make a Reflex save each round to take half scatter out and separate into 10 different
damage. rays. The rays may be fired at the same or
different targets, but all bolts must be
The smoke moves away from you at aimed at targets within 10ft. of each other
10 feet per round. Figure out the smoke’s all the rays are fired simultaneously. Each
new spread each round based on its new ray deals 6d6 radiant damage on a hit.
point of origin, which is 10 feet farther away Each target of a ray may make a Reflex
from where you were when you cast the save for half damage.
spell. By concentrating, you can make the
cloud move as much as 60 feet each Boosted: For every extra 100 Reiatsu spent
round. Any portion of the cloud that would on this spell, you may increase the Reflex
extend beyond your maximum range save Dc by +3.
dissipates harmlessly, reducing the
remainder’s spread thereafter. Hado 82: Tengoku no Ame no ya (Heavens
Bolt Thousand Raining Arrows)
Boosted: For every extra 100 Reiatsu spent [Conjuration]
on this spell, you may increase the clouds Normal Casting Time: Full round Action
original size by +5ft. Incantation:
Level: Hado 8
Hado 81: Gaki Rekkō (Raging Light Fang) Save: reflex for half
[Evocation] Spell resistance: no
Normal Casting Time: Full round Action Range: long (400 ft. + 40 ft./level)
Incantation: Targets: 15-ft.-radius cloud of arrows
Level: Hado 8 Duration: instantaneous
Save: Reflex for half Eishohaki casting time: standard
Spell resistance: yes Reiatsu Cost: 600
Range: long (400 ft. + 40 ft./level)
Targets: 10 ft cone/ 120ft ray Effect: You point your finger at a target and
Duration: Instantaneous conjure a cloud of golden Reiatsu that rains
Eishohaki casting time: standard arrows down on any creatures and objects
Reiatsu Cost: 600 in the indicated area.

Effect: The spellcaster creates a circle of You must have line of sight to the
intended area. The arrows deal 1d6 points
of piercing damage per caster level

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(maximum 25d6) to each creature and Duration: instantaneous
object in a 15-foot radius centered on the Eishohaki casting time: standard
targeted square or intersection. Reiatsu Cost: 600

Boosted: For every extra 100 Reiatsu spent Effect: When you cast this spell, lightning
on this spell, you may increase the radius of spills forth from your body in all directions.
the cloud by 5ft. All creatures within the area take 1d8
points of electricity damage per caster level
Hado 83: Kōtta Shitai no Kōsen (Ray of the (maximum 25d8) and are stunned for 1
Frozen Corpse) round. A successful Saving Throw halves
[Evocation, Cold] the damage and negates the stun effect.
Normal Casting Time: Full round Action
Incantation: Boosted: For every extra 100 Reiatsu spent
Level: Hado 8 on this spell, you may increase the area of
Save: none the radius by 5ft.
Spell resistance: yes
Range: medium (100 ft. + 10 ft./level) Hado 85: Sanbāsuto no Bakuhatsu (Blast
Targets: ray of the Sunburst)
Duration: instantaneous [Evocation, Light]
Eishohaki casting time: standard Normal Casting Time: Full round Action
Reiatsu Cost: 600 Incantation:
Level: Hado 8
Effect: A blue-white blast of freezing air and Save: Reflex for partial
ice springs from your hand. You must Spell resistance: yes
succeed on a ranged touch attack with the Range: long (400 ft. + 40 ft./level)
ray to deal damage to a target. The ray Targets: 80-ft.-radius burst
deals 1d6 points of cold damage per caster Duration: instantaneous
level (maximum 25d6) and 1d4 points of Eishohaki casting time: standard
Dexterity drain. Reiatsu Cost: 600

Boosted: For every extra 100 Reiatsu spent Effect: Hado 85 causes a globe of searing
on this spell, you may create an extra ray radiance to explode silently from a point
that can target any creature as long as you select. All creatures caught in the globe
there is less then 10ft between each target. are blinded (Permanently) and take 6d6
points of radiant damage. A creature to
Hado 84: Arashi Borutto (Stormbolt)) which sunlight is harmful or unnatural takes
[Evocation, Electricity] double damage. A successful Reflex save
Normal Casting Time: Full round Action negates the blindness and reduces the
Incantation: damage by half.
Level: Hado 8
Save: Fortitude for partial Sunburst dispels any darkness
Spell resistance: yes spells of lower than 8th level within its area.
Range: 30 ft.
Targets: 30-ft.-radius spread, centered on Boosted: For every extra 100 Reiatsu spent
you on this spell, you may add +1d6 to the total
damage to a maximum of 25d6.

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Hado 86: Ishuku Shite Funjin ni Kawaru Effect: You select one enemy and one
(Wilt and Turn to Dust) willing ally as targets. Both targets remain
[Necromancy] visible and audible, and can see and hear
Normal Casting Time: Full round Action other creatures, but cannot physically
Incantation: interact with any creature save one
Level: Hado 8 another. Each round both creatures must
Save: Fortitude for half make a Fortitude save, on a fail they take
Spell resistance: yes/no 1d6 psychic damage per the others level
Range: long (400 ft. + 40 ft./level) also takes 1d6 points of Wisdom damage.
Targets: living creatures, no two of which
can be more than 60 ft. apart Spells or weapon attacks from the
Duration: instantaneous affected creatures impact only each other,
Eishohaki casting time: standard though spells might affect terrain or other
Reiatsu Cost: 600 factors not related to other creatures.

Effect: This spell evaporates moisture from If one of the creatures is rendered
the body of each subject living creature, unconscious or dies, or if the effect is
causing flesh to wither and crack and dispelled, the effect ends for both of them.
crumble to dust. This deals 1d6 points of The enemy also gains a new Will saving
damage per caster level (maximum 25d6). throw at the beginning of each of its turns,
This spell is especially devastating to water and on a successful saving throw the spell
elementals and plant creatures, which ends.
instead take 1d8 points of damage per
caster level (maximum 25d8). Boosted: For every extra 100 Reiatsu spent
on this spell, you may grant your ally a +4
Boosted: For an extra 100 Reiatsu spent on bonus to his fortitude save and grant the
this spell, you may target an 25ft +5ft/level enemy a -4 to his fortitude save.
radius area with this spell. If you do objects
caught in the area must make a Fortitude Hado 88: Hiryū Gekizoku Shinten Raihō
save or turn to dust as well. (Flying Dragon-Striking Heaven-Shaking
Thunder Cannon)
Hado 87: Kodoku Notatakai (The Fight of [Evocation, Lightning]
Solitude) Normal Casting Time: Full round Action
[Transmutation] Incantation: unknown (Kame hame ha!)
Normal Casting Time: Full round Action Level: Hado 8
Incantation: Save: reflex for half
Level: Hado 8 Spell resistance: yes
Save: Will negates Range: long (400 ft + caster level * 40)
Spell resistance: yes Target: 20ft wide, 60ft long cylinder
Range: short (25 ft. + 5 ft./2 levels) Duration: instant
Targets: two creatures within 60 feet of one Eishohaki casting time: standard
another Reiatsu Cost: 600
Duration: concentration up to 1 round/level
Eishohaki casting time: standard Effect: The practitioner raises their right
Reiatsu Cost: 600 arm forward and outstretched, occasionally
using their left hand to grip the right arm for
extra support, with the palm facing flat

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toward the opponent and fires a gigantic Effect: You reach out with a grasping
beam of electricity and spiritual energy motion toward your target and cause its
resulting in a truly enormous explosion. heart to leap out of its chest and into your
hand. A target with 200 or fewer hit points
The caster chooses a direction, and remaining that fails its saving throw is
the blast of energy extends in that direction instantly reduced to a number of negative
hitting anything in its path. If the beam hit points equal to your level or its
encounters an obstacle larger than the Constitution score – 1, whichever is less
radius of the beam, it stops unless it would negative. The creature doesn’t die on its
destroy the obstacle. turn instead it is staggered until the
beginning of the casters next turn, at which
Anything hit by the beam suffers point it dies.
1d6 + 2 damage per caster level, to a
maximum of 25d6 +50 damage. This A target with 201 or more hit points
damage is half lightning, and half untyped. that fails its saving throw manages to keep
its heart from leaping out of its chest, but it
The target can make a reflex save to is still staggered for 1 minute and takes
attempt to reduce the damage by half. The 1d4 points of Constitution drain and 1d4
sheer force of the blast can however leave points of Constitution bleed.
the caster stunned, the caster must
succeed a Dc 18+2 per level fortitude save Regardless of its current hit points, if
or become stunned for 1 round. Failure by the target succeeds on its Fortitude save, it
more than 5 means the caster is instead is still staggered until the beginning of your
knocked prone and stunned for 1d4 next turn as it feels its heart wrenching for
rounds. freedom from within its chest.

Boosted: For an extra 100 Reiatsu spent on Boosted: For an extra 100 Reiatsu spent on
this spell, the radius of the cylinder is this spell, you may keep the target that
increased to 40 ft and the length of the failed its Fortitude save and had its heart
cone becomes 120ft, and the damage extracted alive you may keep them alive for
caused is increased to 2d6 + 2 per level to a number of rounds equal to your level. You
a maximum of 50d6 +100. The backlash of may cast this spell again (Boosted not
the boosted spell is increased as well, necessary) to keep them alive for another
increasing the DC of the Fortitude save to number of rounds equal to your level. You
23 +2 per level. may repeat this a number of times equal to
your Spellcasting modifier.
Hado 89: Shi no Kuratchi (Death Clutch)
[Necromancy] Hado 90: Kurohitsugi (Black Coffin)
Normal Casting Time: Full round Action [Evocation, Gravity/ Force]
Incantation: Normal Casting Time: 2 Full round actions
Level: Hado 8 Incantation: "Seeping crest of turbidity.
Save: Fortitude Partial Arrogant vessel of lunacy! Boil forth and
Spell resistance: yes deny! Grow numb and flicker! Disrupt sleep!
Range: close (25 ft. + 5 ft./2 levels) Crawling queen of iron! Eternally self-
Targets: one living creature destructing doll of mud! Unite! Repulse! Fill
Duration: instantaneous with soil and know your own
Eishohaki casting time: standard powerlessness!"
Reiatsu Cost: 600

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Level: Hado 9 (Forbidden) victim must make a fortitude test to avoid
Save: fortitude for half + fortitude to avoid being rendered unconscious from the
extra effect shock.
Spell resistance: yes
Range: medium (100 ft + caster level * 10) Boosted: For an extra 110 Reiatsu spent on
Target: single this spell, you may increase the Fortitude
Duration: 1 round per character level save Dc by +5
Eishohaki casting time: Full Round action
Reiatsu Cost: 675 Hado 91: Senjū Kōten Taihō (Thousand-
hand Bright Heaven-culling Spear)
Effect: Due to the sheer power of this spell, [Evocation, Light/ Force]
it cannot be manifested fully while skipping Incantation: "Limit of the thousand hands,
the incantation except by the strongest of respectful hands, unable to touch the
Kido users. darkness. Shooting hands unable to reflect
the blue sky. The road that basks in light,
If cast with the full incantation, then the wind that ignited the embers, time that
the spell takes the form not of a pillar of gathers when both are together, there is no
solid, black physical energy. The box need to be hesitant, obey my orders. Light
encloses the target and prevents any bullets, eight bodies, nine items, book of
movement from the victim. When the box is heaven, diseased treasure, great wheel,
complete (The turn after being cast), grey fortress tower. Aim far away, scatter
multiple spears of black energy form brightly and cleanly when fired"
around the target, before skewering the box Level: Hado 9 (Forbidden)
and everything inside. This deals 2d6 Save: none/half
damage per the casters level, to a Spell resistance: yes
maximum damage of 50d6. Range: long (400 ft + 1/2caster level * 40)
Target: ray
The victim is then locked within the Duration: instant
coffin where they continue to suffer 1d6 per Eishohaki casting time: standard
caster level (max 25d6), of gravity damage Reiatsu Cost: 675
each round until the spell ends or the target
escapes. Effect: The caster generates a collection of
shining spears of pink light, before
Characters trapped within the coffin launching them at the targets. If the beams
begin to suffocate after being trapped for 2 come into contact with each other, they
rounds within the coffin as the air runs out . detonate with extreme force.
suffocating creatures follow the normal
rules for suffocation. The coffin is an object This is spell is cast as a ranged
with a hardness of 25 and 50 hp. touch attack that causes 5d6 damage per
ray fired. The caster fires one ray, and an
Special: If cast using Eishohaki, then a extra ray for each 2 levels above 5.
powerful torrent of gravity pins the target in
place whilst a box of black energy forms Any foe hit by 2 or more spears
around the victim. When the box is explodes in a 20ft radius burst causing 2d6
complete (the same round the spell is cast), force damage for each spear that had hit,
a creature inside is subjected to the worst resolve this explosion after all attacks are
crushing and cutting pain imaginable. This made. Any creature caught in the explosion
deals 2d6 damage per caster level, to a
maximum damage of 50d6. The coffin
fades on your turn the next round, the

33 feats 109 of 155

Big book of Kido reduces this damage to half and the target
remains standing.
may make a reflex save to reduce the
damage by half. Creatures other than the target that
occupy the spaces where the clashing rocks
Boosted: For every extra 110 Reiatsu spent appear or within their path (30 feet wide,
on this spell, you may generate an 30 feet high, and up to 60 feet long) must
additional ray like spear. also make Reflex saves or take 10d6 points
of bludgeoning damage and be knocked
Hado 92: Tsuin Yamagata Taihai Tamashii prone (save for half and remain standing).
(Twin Mountain Crushing Soul)
[Conjuration, Earth] A creature can only take damage
Normal Casting Time: Full round Action once from the clashing rocks, no matter
Incantation: how many times the clashing rocks pass
Level: Hado 9 (Forbbiden) over a target creature.
Save: Reflex for partial
Spell resistance: yes/no Boosted: For every extra 110 Reiatsu spent
Range: long (400 ft. + 40 ft./level) on this spell, you may increase the Reflex
Targets: see text save Dc by +5.
Duration: instantaneous
Eishohaki casting time: standard Hado 93: Sutā Bakushuku o Hōkai sa Seru
Reiatsu Cost: 675 (Collapsing Star Implosion)
[Evocation]
Effect: You create two Colossal-sized Normal Casting Time: Full round Action
masses of rock, dirt, and stone and slam Incantation:
them together crushing a single creature Level: Hado 9 (Forbidden)
between them. The clashing rocks appear Save: Fortitude negates
up to 30 feet away from the target on Spell resistance: yes
opposite sides and rush toward it with a Range: Close (25 ft. + 5 ft./2 levels)
mighty grinding crash. You must make a Targets: One corporeal creature/round
ranged touch attack to hit the target with Duration: Concentration (up to 4 rounds)
the rocks. The clashing rocks ignore Eishohaki casting time: standard
concealment and cover, and if there is a Reiatsu Cost: 675
solid barrier between the target and either
of the clashing rocks, the spell has a +28 Effect: You create a destructive resonance
bonus on the Strength check to burst in the target creature’s body. For each
through the barrier and continue round you concentrate, you cause one
unimpeded to the target. creature of level 16 or bellow to collapse in
on itself, instantly killing it. (This effect,
A creature struck by the clashing being instantaneous, and cannot be
rocks takes 20d6 points of bludgeoning dispelled.) This releases an exponential
damage and is knocked prone. If the target amount of energy, causing anything within
fails its Reflex Saving Throw, it is also 15ft of the unfortunate creature to take
buried under the resulting rubble as if by a 5d6 of force damage. Each round for the
cave-in. duration you may choose a new target for
this spell.
If the clashing rocks miss the target,
the target still takes 10d6 points of
bludgeoning damage from falling rocks and
is knocked prone. A successful Reflex save

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You can only target a particular Gisei Hadō (Sacrificial way of Destruction)
creature once with each casting of the
spell. The following Hado spells require an
additional sacrifice from the caster to
Hado 93 has no effect on creatures perform the spell in its entirety.
in a gaseous state or who are incorporeal.
Hado 95: Fukushū no Arashi (Storm of
Boosted: For every extra 110 Reiatsu spent Vengeance)
on this spell, you may extend the duration [Conjuration]
by 1 round of concentration. Normal Casting Time: Full round Action
triggering at the beginning of your next turn
Hado 94: Banshī no Nageki (Wail of the Incantation:
Banshee) Level: Hado 9 (Forbidden)
[Necromancy] Save: See below
Normal Casting Time: Full round Action Spell resistance: yes
Incantation: Range: Long (400 ft. + 40 ft./level)
Level: Hado 9 (Forbidden) Targets: Creates a 360-ft.-radius storm
Save: Fortitude negates cloud
Spell resistance: yes/no Duration: Concentration (maximum 10
Range: close (25 ft. + 5 ft./2 levels) rounds)
Targets: one living creature/level within a Eishohaki casting time: N/a
40-ft.-radius spread Reiatsu Cost: 675
Duration: instantaneous
Eishohaki casting time: standard Effect: This spell consumes a person will to
Reiatsu Cost: 675 live destroying their very nature in a flood of
wrath towards the target as it creates an
Effect: When you cast this spell, you emit a enormous black storm cloud. Lightning and
terrible, soul-chilling scream that can crashing claps of thunder appear within the
possibly kill any creatures that hear it storm.
(except for yourself). The spell affects up to
one creature per caster level, inflicting 10 Hado 95 is a spell of sacrifice, a
points of damage per the casters level. forbidden Hado with near unmatched
Creatures closest to the point of origin are collateral damage potential. The caster
affected first. must sacrifice 2 points from his Wisdom
and Intelligence stat for each round the
Boosted: For an extra 110 Reiatsu spent on storm is maintained
this spell, you may increase the area
affected by 5ft. Each creature (Including you)
beneath the cloud when it is cast must
succeed on a Fortitude save or be
deafened for 1d4×10 minutes.

If you do not maintain concentration
on the spell after casting it, the spell ends.
If you continue to concentrate, the spell
generates a new cumulative effect each
round the storm continues for, as noted
below. Each effect occurs on your turn and
affects every creature under the storm
including you.

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2nd Round Hado 96: Ittō Kasō (lone blade cremation)
Acid rains down in the area, dealing [Evocation, fire]
Normal Casting Time: Full round Action
5d6 points of acid damage (no save). Incantation: none, the cost for Ittō Kasō is
much steeper
3rd Round Level: Hado 9 (Forbidden)
You call six bolts of lightning down Save: none
Spell resistance: no
from the cloud. You decide where the bolts Range: short
strike. No two bolts may be directed at the Target: 40 ft width line
same target. Each bolt deals 10d6 points of Duration: instant
electricity damage. A creature struck can Eishohaki casting time: standard action
attempt a Reflex save for half damage. Reiatsu Cost: 675

4th Round Effect: Hado 96 is a spell of sacrifice, a
Hailstones rain down in the area, forbidden Hado with near unmatched
damage potential. The caster must sacrifice
dealing 5d6 points of bludgeoning damage one of their limbs as the cost for the spell.
(no save). The spell creates a pillar of fire in the shape
of a katana's tip.
5th through 10th Rounds
Violent rain and wind gusts reducing Anything caught in the blade suffers
2d10 damage per the caster’s level, with
visibility. The rain obscures all sight, no maximum limit, even more so, the very
including darkvision, beyond 5 feet. A nature of the flames means it ignores any
creature 5 feet away has concealment fire resistance, immunity or absorption and
(attacks have a 20% miss chance). the miss chance against incorporeal foes.
Creatures farther away have total The speed at which the blade manifests
concealment (50% miss chance, and the means that no save is possible against the
attacker cannot use sight to locate the damage - however, a creature capable of
target). Speed is reduced by three-quarters. teleporting as a reaction can teleport out of
the radius, and thus suffer half damage.
Ranged attacks within the area of
the storm are impossible. Spells cast within Even the caster's limb is not enough
the area are disrupted unless the caster to pay to the ravenous flames - they also
succeeds on a Concentration check against suffer damage equal to half the damage
a DC equal to the storm of vengeance’s from the flame.
save DC + the level of the spell the caster is
trying to cast. Anything killed by the flames is
incinerated immediately and will require a
Boosted: For an extra 110 Reiatsu spent on true resurrection or a wish like effect to be
this spell, you may boost the spell to its true revived.
forbidden state. Using the spell in this
manner consumes the casters sanity Boosted: For an extra 110 Reiatsu spent on
entirely dropping you to 0 Wisdom and 0 this spell, you may boost the spell to its true
Intelligence and makes the storm forbidden state. Using the spell in this
permanent in the area it is cast. Lightning manner consumes the caster's life,
strikes creatures randomly but always immediately incinerating their corpse and
targets creatures in batches of six. Wisdom
and Intelligence lost through this boost
cannot be regained.

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adding a number of extra damage dice to damage + 1 point per caster level to any
the spells normal damage equal to 2x the creature in that square with no saving
casters level. throw.

Hado 97: Minagoroshi (Massacre) Any creature killed by Hado 97 will
[Necromancy] require a true resurrection or a wish like
Normal Casting Time: Full round Action effect to be revived.
Incantation: A life for the lives of many but
what is the value of a life to nothing but a Boosted: For an extra 110 Reiatsu spent on
murderer. this spell, you may boost the spell to its true
Level: Hado 9 (Forbidden) forbidden state. Using the spell in this
Save: Fortitude negates manner bears the toll of not only sacrificing
Spell resistance: yes a family members life but your own life in
Range: 60 ft the process. As your body explodes to
Targets: 60-ft. line further propel the wave of necrotic energy.
Duration: instantaneous The range of this spell gains an additional
Eishohaki casting time: standard number of feet it can travel equal to your
Reiatsu Cost: 675 level x20.

Effect: Hado 97 is a spell of sacrifice, a Hado 98: Zōki Kontena no Henkan
forbidden Hado with near unmatched (Canopic Conversion)
slaying potential. The caster must sacrifice [Necromancy]
the life a living family member, who’s body Normal Casting Time: Full round Action
explodes as a wave of necromantic energy triggering at the beginning of your next
erupts from the former loved one that round
snuffs out the life force of those in its path. Incantation:
Level: Hado 9 (Forbidden)
This wave pulses out from you in a Save: Fortitude for half
line 10 feet wide and 30 feet long. The Spell resistance: yes/no
wave visibly rips the souls from the bodies Range: close (25 f. + 5 f./2 levels)
of those it passes through, which manifest Targets: one creature
as screaming, transparent versions of the Duration: instantaneous
affected creatures. The wave kills every Eishohaki casting time: N/a
living creature of level 20 or less who is Reiatsu Cost: 675
caught in the line, starting with the creature
closest to you. No creature of level 21 or Effect: Hado 98 is a spell of sacrifice, a
more can be affected. forbidden Hado with near unmatched
psychological trauma potential. The caster
If a creature succeeds its saving must sacrifice his own well-being to cast
throw or is to high of a level it doesn’t kill this spell as he is forced to disembowel
that creature The wave continues to affect himself as a part of this spell before it
creatures as it rolls away from you until you eviscerates the chosen target, drawing
die or the wave reaches the limit of the forth his life essence as well as its internal
spell’s area. If the spell does not kill any organs.
creatures, the unreleased necromantic
energy violently explodes in the final square When casting this spell, the caster
of the 60-foot line, dealing 1d6 per the must willingly inflict 1d12 per the casters
casters level (max of 25d6) points of

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level in permanent health damage to plumes of fiery energy ruptures from the
himself as the caster disembowels himself. ground in a large area around the user, as
the ground itself is torn asunder, before
The target takes 3d8 points of rising into the air to form five enormous
untyped damage per the casters level dragons above the user that rapidly bear
(maximum 75d8). If this damage kills the down destroying all life in the blast radius.
target, the spell pulls his organs out and
physically places them into a set of 4 This spell is comprised of three parts
canopic jars and seals them himself before that once triggered do not stop even if the
passing away. caster dies.

Boosted: For an extra 110 Reiatsu spent on The first round after the spell is cast,
this spell, you may boost the spell to its true the ground splinters and begins to shake.
forbidden state. Using the spell in this The shock knocks creatures down,
manner exacts a more demanding toll on collapses structures, opens cracks in the
your body as you cut out your own heart to ground, and more.
present it to the target. All creatures within
visual range make a Will save. On a fail Cave, Cavern, or Tunnel
each creature takes 1d10 psychic damage The spell collapses the roof, dealing
per the casters level (Max 25d10) from
watching the display. On a success each 8d6 points of bludgeoning damage to any
creature takes half as much damage and is creature caught under the cave-in (Reflex
sickened for your level in rounds. DC 15 half) and pinning that creature
beneath the rubble (see below).
Hado 99: Goryūtenmetsu (Five Dragon
Destruction) Cliffs
[Evocation, Earth/Fire] The earthquake causes a cliff to
Normal Casting Time: Full round Action
Incantation: crumble, creating a landslide that travels
Level: Hado 9 (Forbidden) horizontally as far as it fell vertically. Any
Save: See text creature in the path takes 8d6 points of
Spell resistance: no bludgeoning damage (Reflex DC 15 half)
Range: Self and is pinned beneath the rubble (see
Targets: 200-ft.-radius spread below).
Duration: 3 rounds
Eishohaki casting time: N/a Open Ground
Reiatsu Cost: 675 Each creature standing in the area

Effect: Hado 99 is a spell of sacrifice, a must make a DC 15 Reflex save or fall
forbidden Hado with catastrophic down. Fissures open in the earth, and every
environmental impacts and life ending creature on the ground has a 25% chance
power. to fall into one (Reflex DC 20 to avoid a
fissure).
Upon casting this spell the caster become
rooted to the ground reducing their Structure
movement speed to 0ft ensuring there is at Any structure standing on open
least one victim of the spell. Enormous
ground takes 100 points of damage,
enough to collapse a typical wooden or
masonry building, but not a structure built
of stone or reinforced masonry. Hardness
does not reduce this damage, nor is it

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halved as damage dealt to objects normally of water are instantly vaporized, and metal
is. Any creature caught inside a collapsing is melted. A creature that dies to the fire
structure takes 8d6 points of bludgeoning damage is immediately reduced to dust.
damage (Reflex DC 15 half) and is pinned
beneath the rubble (see below). On the third and last round this spell
is active the fire pillars form into enormous
River, Lake, or Marsh dragons and slam down into the ground
Fissures open underneath the water, dealing a number of d12’s equal to the
casters level x3 to all creatures in the
draining away the water from that area and affected area including the caster
forming muddy ground. Soggy marsh or themselves. All creatures outside the
swampland becomes quicksand for the original 200ft radius, within 100ft of the
duration of the spell, sucking down affected area must make a reflex save to
creatures and structures. Each creature in take half the damage from the blast.
the area must make a DC 15 Reflex save or
sink down in the mud and quicksand. At the Boosted: For an extra 110 Reiatsu spent on
end of the spell, the rest of the body of this spell, you may boost the spell to its
water rushes in to replace the drained truly forbidden state. When cast this way
water, possibly drowning those caught in you may select up to 4 other willing
the mud. spellcasters who like wise become rooted
to the ground, each of the casters may
Pinned beneath Rubble expend 1/3 of their health on each turn the
Any creature pinned beneath rubble spell is in effect, if done the spell is treated
as empowered and maximized at each
takes 1d6 points of nonlethal damage per step. In addition, when the last round of the
minute while pinned. If a pinned character spell occurs treat the dice pool as equal to
falls unconscious, he or she must make a the sum of all the casters levels x5.
DC 15 Constitution check or take 1d6
points of lethal damage each minute Special: Divine Spell
thereafter until freed or dead.
To unlock this Kido a notable feat must be
The ground continues to shake and attained, and someone must be found to
break apart for the entire duration of the teach you this spell.
spell.
Hado 100: Bunshi Hōkai (Molecular
The second round after the spell is Collapse)
cast sees the ground erupting into 5 [Special Evocation]
colossal fiery pillars that occupy a 30ft by Normal Casting Time: Full round Action
30ft area and stretch up into the air 100ft Incantation:
at the edges of the target radius. Anything Level: Special
caught above the eruption immediately Save: See text
takes 4d8 fire damage per the casters level Spell resistance: no
(Max 80d8) and is immediately caught on Range: See text
fire. Anything within 100ft of the fire must
make a Fortitude save or take half as much
damage and be ignited by the roaring
flames. A successful save prevents the
initial damage but any creature caught in
the vicinity is still caught on fire. Any bodies

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Targets: See text
Duration: Instantaneous
Eishohaki casting time: N/a
Reiatsu cost: 1000

Effect: You may designate any creature you
can see. That creature must make a Will
save and a Fortitude save. If they fail either
of these saves, they take Your caster level
of d12’s in damage. If they survive the
initial damage, they must make another
Fortitude save on the next round, on a fail
the creature takes 2d10 constitution
damage as their body begins to atomize.

If a creature dies to any of the
damage dealt to them any creature within
15ft of the targeted creature must make a
Will save and a Fortitude save or begin the
process again. The spell persists until the
spell can no longer reach another creature,
or all the creatures in the area have been
destroyed.

Note: You and your allies can be affected by
this spell as it does not discriminate
between friend or foe.

Boosted: For every extra 500 Reiatsu spent
on this spell, you may increase the
damages by one dice size.

For every extra 1000 Reiatsu spent
on this spell, you may remove a single
target Kido’s effect.

For an extra 2000 Reiatsu spent on
this spell, you may increase the range the
spells 15ft burst by your caster level x5.

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Healing arts Eishohaki casting time: standard
Reiatsu Cost: 25
Reido
Effect: The touched creature gains a +4
Reido 01: Tairei (Great Spirit) enhancement bonus to one skill chosen by
[Transmutation] the caster.
Normal Casting Time: Full round Action
Incantation: Unknown Boosted: For every extra 20 Reiatsu spent
Level: Reido 1 on this spell, you may increase the bonus
Saving Throw: No (see below) by +1.
Spell Resistance: No
Range: Touch Reido 03: Shukufuku Kamiwaza No Dageki
Target: Creature touched Oo (Blessings of the Superhuman
Duration: Instant Champion)
Eishohaki casting time: standard [Transmutation]
Reiatsu Cost: 25 Normal Casting Time: Full round Action
Incantation: Unknown
Effect: The caster summons up the spiritual Level: Reido 1
energy in themselves and their target, and Saving Throw: Will negates (harmless)
creates a temporary link, allowing this Spell Resistance: Yes
energy to flow between them. The target of Range: Close (25 ft + 5ft per two caster
this spell must be willing. Each character levels)
involved in the spell can transfer an Target: One Creature/caster level. No target
unlimited amount of their Reiatsu to the can be more than 30ft apart
other. Duration: 1 min./level
Eishohaki casting time: standard
Note: A character cannot transfer more Reiatsu Cost: 25
Reiatsu than they possess. A Creature
cannot go above their normal maximum Effect: The touched creature gains a +4
amount of Reiatsu by the effects of this enhancement bonus to one attribute
spell chosen by the caster.

Boosted: For every extra 20 Reiatsu spent Any HP/Reiatsu granted by this spell
on this spell, you may add another target to is not considered temporary points. They do
this spell. however vanish when the spell ends. Unlike
temporary HP/Reiatsu, they are not lost
Reido 02: Shukufuku (Blessings) first.
[Transmutation]
Normal Casting Time: Full round Action Boosted: For every extra 20 Reiatsu spent
Incantation: Unknown on this spell, you may increase the
Level: Reido 1 enhancement bonus granted by +1.
Saving Throw: Will negates (harmless)
Spell Resistance: Yes Reido 04: Toku (Virtue)
Range: Touch [Healing]
Target: Creature touched Normal Casting Time: Full round Action
Duration: 1 min./ level Incantation: unknown

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Level: Reido 1 Save: Will
Lave: Will Spell resistance: yes
Spell resistance: yes Range: touch
Range: touch Targets: Creature Touched
Targets: 1 Duration: Instant
Duration: instant Eishohaki casting time: standard
Eishohaki casting time: standard Reiatsu Cost: 25
Reiatsu Cost: 25
Effect: When laying your hand upon a living
Effect: You may grant a creature you touch creature, you channel positive energy that
1 additional temporary hp. cures 1d4 points of damage +1 point per
caster level (maximum +5).
Boosted: For every extra 20 Reiatsu spent
on this spell, you may increase the Boosted: For every extra 20 Reiatsu spent
temporary Hp granted by this spell by +1. on this spell, you may increase the number
of d4s healed by this spell by 1d4.
Reido 05: Michibiku (Guidance)
[Divination] Reido 07: Meiun (Doom)
Normal Casting Time: Full round Action [Necromancy]
Incantation: Normal Casting Time: Full round Action
Level: Reido 1 Incantation:
Save: Will Level: Reido 1
Spell resistance: yes Save: Will
Range: touch Spell resistance: yes
Targets: 1 Range: 100ft + 10ft./level
Duration: 1 minute or until discharged Targets: one living creature
Eishohaki casting time: standard Duration: 1 min/level
Reiatsu Cost: 25 Eishohaki casting time: standard
Reiatsu Cost: 25
Effect: This spell imbues the subject with a
touch of divine guidance. The creature gets Effect: This spell fills a single subject with a
a +1 competence bonus on a single attack feeling of horrible dread that causes it to
roll, saving throw, or skill check. It must become shaken.
choose to use the bonus before making the
roll to which it applies. Boosted: For an extra 20 Reiatsu spent on
this spell, you may instead have the target
Boosted: For every extra 20 Reiatsu spent become frightened instead of shaken.
on this spell, you may increase the
competence bonus granted by +1. Reido 08: Torinozoku (Remove Fear)
[Abjuration]
Reido 06: Nanchi (cure wounds) Normal Casting Time: Full round Action
[Healing] Incantation:
Normal Casting Time: Full round Action Level: Reido 1
Incantation: Save: Will
Level: Reido 1 Spell resistance: yes

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Range: 25ft +5/2 levels Note: Water weighs about 8 pounds per
Targets: One creature plus one additional gallon. One cubic foot of water contains
creature per four levels, no two of which roughly 8 gallons and weighs about 60
can be more than 30 ft. apart pounds.
Duration: 10 minutes
Eishohaki casting time: standard Boosted: This spell is incapable of being
Reiatsu Cost: 25 boosted.

Effect: You instill courage in the subject, Reido 10: Naoshi (Mending)
granting it a +4 morale bonus against fear [Transmutation]
effects or against intimidation checks for Normal Casting Time: Full round Action
10 minutes. If the subject is under the Incantation: —
influence of a fear effect when receiving the Level: Reido 1
spell, that effect is suppressed for the Save: Will negates (harmless, object)
duration of the spell. Spell resistance: yes
Range: 10 ft
Reido 08 counters and dispels Targets: One object of up to 1 lb.
cause fear. Duration: Instantaneous
Eishohaki casting time: standard
Boosted: For every extra 20 Reiatsu spent Reiatsu Cost: 75
on this spell, you may increase the morale
bonus by +1. Effect: Reido 10 repairs small breaks or
tears in objects (but not warps, such as
Reido 09: Inshoku (Purify Food and Drink) might be caused by a spell that warps
[Transmutation] things or otherwise alters it). It will weld
Normal Casting Time: Full round Action broken metallic objects such as a ring, a
Incantation: chain link, a medallion, or a slender dagger,
Level: Reido 1 providing but one break exists.
Save: Will negates
Spell resistance: yes Ceramic or wooden objects with
Range: 10 ft multiple breaks can be invisibly rejoined to
Targets: 1 cu. ft./level of contaminated be as strong as new. A hole in a leather
food and water sack or a wineskin is completely healed
Duration: Instantaneous over by Reido 10.
Eishohaki casting time: standard
Reiatsu Cost: 25 The spell can repair a magic item,
but the item’s magical abilities are not
Effect: This spell makes spoiled, rotten, restored. The spell cannot mend broken
poisonous, or otherwise contaminated food zanpakutou, items of power or other
and water pure and suitable for eating and spiritual weapon or item, nor does it affect
drinking. other creatures (excluding constructs).
This spell does not prevent subsequent
natural decay or spoilage. Unholy water and Constructs are healed by 1d8 Hp
similar food and drink of significance is when exposed to the magic of this Kido.
spoiled by purify food and drink, but the
spell has no effect on creatures of any type Boosted: For every extra 30 Reiatsu spent
nor upon magic potions. on this spell, you may increase the target
size of this spell by +1lbs.

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Reido 11: Hikari (Light) object, or area has been poisoned or is
[Evocation, Light] poisonous.
Normal Casting Time: Full round Action
Incantation: You can determine the exact type of
Level: Reido 1 poison with a DC 20 Wisdom check. A
Save: None character with the Craft (chemical) skill may
Spell resistance: no try a DC 20 Craft (chemical) check if the
Range: Touch Wisdom check fails or may try the Craft
Targets: Object touched (alchemy) check prior to the Wisdom check.
Duration: 10 min/level
Eishohaki casting time: standard The spell can penetrate barriers, but
Reiatsu Cost: 75 1 foot of stone, 1 inch of common metal, a
thin sheet of lead, or 3 feet of wood or dirt
Effect: This spell causes an object to glow blocks it.
like a torch, shedding bright light in a 20-
foot radius (and dim light for an additional Boosted: This spell is incapable of being
20 feet) from the point you touch. The boosted.
effect is immobile, but it can be cast on a
movable object. Light taken into an area of Reido 13: Shiin (Deathwatch)
magical darkness does not function. [Necromancy]
Normal Casting Time: Full round Action
A light spell (one with the light Incantation:
descriptor) counters and dispels a darkness Level: Reido 1
spell (one with the darkness descriptor) of Save: none
an equal or lower level. Spell resistance: no
Range: 30 ft.
Boosted: For every extra 30 Reiatsu spent Targets: 30ft Cone-shaped emanation
on this spell, you may increase the radius of Duration: 10 min./level
the light by +5ft. Eishohaki casting time: standard
Reiatsu Cost: 75
Reido 12: Dokumiyaku (Detect Poison)
[Divination] Effect: You can determine the condition of
Normal Casting Time: Full round Action creatures near death within the spell’s
Incantation: range. You instantly know whether each
Level: Reido 1 creature within the area is dead, fragile
Save: none (alive and wounded, with 3 or fewer hit
Spell resistance: no points left), fighting off death (alive with 4
Range: Close (25 ft. + 5 ft./2 levels) or more hit points), undead, or neither alive
Targets: One creature, one object, or a 5-ft. nor dead (such as a construct).
cube
Duration: Instantaneous Reido 13 sees through any spell or
Eishohaki casting time: standard ability that allows creatures to feign death.
Reiatsu Cost: 75
Boosted: This spell is incapable of being
Effect: You determine whether a creature, boosted.

Reido 14: Youmei (Command)
[Enchantment (Compulsion)]

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Normal Casting Time: Full round Action Boosted: For every extra 30 Reiatsu spent
Incantation: on this spell, you may increase the duration
Level: Reido 1 by 1 round, or you may give the target a
Save: Will negates second order.
Spell resistance: yes
Range: Close (25 ft. + 5 ft./2 levels) Reido 15: Moteru (Endure Elements)
Targets: One living creature [Abjuration]
Duration: 1 round Normal Casting Time: Full round Action
Eishohaki casting time: standard Incantation:
Reiatsu Cost: 75 Level: Reido 1
Save: Will negates (harmless)
Effect: You give the subject a single Spell resistance: yes
command, which it obeys to the best of its Range: Touch
ability at its earliest opportunity. You may Targets: Creature touched
select from the following options. Duration: 24 hours
Eishohaki casting time: standard
Approach; On its turn, the subject Reiatsu Cost: 75
moves toward you as quickly and directly as
possible for 1 round. The creature may do Effect: A creature protected by Reido 15
nothing but move during its turn, and it suffers no harm from being in a hot or cold
provokes attacks of opportunity for this environment. It can exist comfortably in
movement as normal. conditions between -50 and 140 degrees
Fahrenheit without having to make
Drop; On its turn, the subject drops Fortitude saves). The creature’s equipment
whatever it is holding. It can’t pick up any is likewise protected.
dropped item until its next turn.
Reido 15 doesn’t provide any
Fall; On its turn, the subject falls to protection from fire or cold damage, nor
the ground and remains prone for 1 round. does it protect against other environmental
It may act normally while prone but takes hazards such as smoke, lack of air, and so
any appropriate penalties. forth.

Flee; On its turn, the subject moves Boosted: For every extra 30 Reiatsu spent
away from you as quickly as possible for 1 on this spell, you may add an additional
round. It may do nothing but move during target to the number of targets you may
its turn, and it provokes attacks of target with this spell.
opportunity for this movement as normal.
Reido 16: Rokku Miiru (Lock Gaze)
Halt; The subject stands in place for [Enchantment]
1 round. It may not take any actions but is Normal Casting Time: Full round Action
not considered helpless. Incantation:
Level: Reido 1
If the subject can’t carry out your Save: Will negates
command on its next turn, the spell Spell resistance: yes
automatically fails. Range: close (25 ft. + 5 ft./2 levels)
Targets: One creature

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Duration: 1 round/level stunned, so attackers get no special
Eishohaki casting time: standard advantage against it. After a creature has
Reiatsu Cost: 75 been dazed by this spell, it is immune to
the effects of this spell for 1 minute.
Effect: You compel the target to look at you
and only you for the spell’s duration or until Boosted: For every extra 30 Reiatsu spent
the spell is discharged. While staring at you, on this spell, increase the afflicted Cr by 1.
the target is considered to be averting its
eyes from every creature but you, granting Reido 18: Buki O Toriagemasu (Disarm)
creatures other than you gain concealment [Evocation, Force]
against the target’s attacks. If the target Normal Casting Time: Full round Action
willingly leaves your line of sight, it is Incantation: unknown
blinded for 1d4 rounds and the spell ends. Level: Reido 1
If you willingly leave the target’s line of sight Save: No (see below)
or become rendered unconscious or die, Spell resistance: Yes
the effect ends, and the effected creature Range: short (30ft + 5 ft per 2 caster levels)
suffers no ill effects. Targets: 1 creature
Duration: Instant
Boosted: For an extra 30 Reiatsu spent on Eishohaki casting time: standard
this spell, you may force the target to make Reiatsu Cost: 25
a Fortitude save on a fail the target is
sickened while maintaining your gaze. Effect: The spellcaster points at her target
with an object or weapon, and a wave of
Note: Blind creatures and creatures force surges from it. This wave of force
immune to gaze attacks are immune to this seeks out the enemies weapons and knock
spell. them out of their hands.

Reido 17: Tenmetsu Suru Sakkaku The spellcaster makes a disarm
(Flashing Daze) attempt against the targeted enemy, using
[Enchantment, Mind Affecting] their level in place of her unarmed strike,
Normal Casting Time: Full round Action and their Spellcasting modifier in place of
Incantation: their strength. This disarm attempt does
Level: Reido 1 not benefit from the Improved Disarm feat
Save: Will negates and is assumed to be performed by a
Spell resistance: yes medium sized creature regardless of the
Range: close (25 ft. + 5 ft./2 levels) spellcaster's size.
Targets: 1 creature of Cr 4 or less
Duration: 1 round Boosted: For every extra 20 Reiatsu spent
Eishohaki casting time: standard on this spell, the result of the spellcaster's
Reiatsu Cost: 75 disarm attempt is increased by +2

Effect: This spell clouds the mind of a Reido 19: Gogakunosai (Comprehend
humanoid creature of Cr 4 or less so that it Languages)
becomes dazed and takes no actions. [Divination]
Normal Casting Time: Full round Action
Humanoid creatures of Cr 5 or more
are not affected. A dazed subject is not

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Incantation: morale bonus on attack rolls and saves
Level: Reido 1 against fear effects, plus a number of
Save: none temporary hit points equal to 1d8 + caster
Spell resistance: no level (to a maximum of 1d8+10 temporary
Range: Personal hit points at caster level 10th).
Targets: Self
Duration: concentration up to 10 min./level Boosted: For every extra 40 Reiatsu spent
Eishohaki casting time: standard on this spell, you may add an additional
Reiatsu Cost: 75 target to the number of target this spell can
affect.
Effect: You can understand the spoken
words of a single creature or read otherwise Reido 21: Bokusen (Augury)
incomprehensible written messages in a [Divination]
single language. In either case, you must Normal Casting Time: Full round Action
touch the creature or the writing. The ability Incantation:
to read does not necessarily impart insight Level: Reido 2
into the material, merely its literal meaning. Save: None
The spell enables you to understand or Spell resistance: no
read an unknown language, not speak or Range: Personal
write it. Targets: Self
Duration: Instantaneous
Written material can be read at the Eishohaki casting time: standard
rate of one page (250 words) per minute. Reiatsu Cost: 150
Magical writing cannot be read, though the
spell reveals that it is magical. This spell Effect: Reido 21 can tell you whether a
can be foiled by certain warding magic. It particular action will bring good or bad
does not decipher codes or reveal results for you in the immediate future.
messages concealed in otherwise normal
text. The base chance for receiving a
meaningful reply is 70% + 1% per the
Boosted: This spell is incapable of being casters level, to a maximum of 90%; this
boosted. roll is made secretly. A question may be so
straightforward that a successful result is
Reido 20: Ouen (Aid) automatic, or so vague as to have no
[Enchantment (Compulsion)] chance of success. If the augury succeeds,
Normal Casting Time: Full round Action you get one of four results:
Incantation:
Level: Reido 2 •Weal (if the action will
Save: none probably bring good results).
Spell resistance: yes
Range: Touch •Woe (for bad results).
Targets: Living creature touched •Weal and woe (for both).
Duration: 1 min./level •Nothing (for actions that
Eishohaki casting time: standard don’t have especially good or bad results).
Reiatsu Cost: 150
If the spell fails, you get the
Effect: Reido 20 grants the target a +1 “nothing” result. A Spellcaster who gets the
“nothing” result has no way to tell whether

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it was the consequence of a failed or Enhancement bonus add to a targets
successful casting of Reido 21. Constitution by +1

Reido 21 can see into the future Reido 23: Omoikkiri (Bull's Strength)
only about half an hour, so anything that [Transmutation]
might happen after that does not factor into Normal Casting Time: Full round Action
the result. Thus, the result might not take Incantation:
into account the long-term consequences of Level: Reido 2
a contemplated action. Save: Will negates (harmless)
Spell resistance: yes
All Reido21’s cast by the same Range: Touch
person about the same topic use the same Targets: Creature touched
dice result as the first casting. Duration: 1 min./level
Eishohaki casting time: standard
Boosted: For every extra 40 Reiatsu spent Reiatsu Cost: 150
on this spell, you may increase the time the
spell can see into the future by 1 hour. Effect: The subject becomes stronger. The
spell grants a +4 enhancement bonus to
Reido 22: Tsukinowa Taikyuu (Bear’s Strength, adding the usual benefits to
Endurance) melee attack rolls, melee damage rolls, and
[Transmutation] other uses of the Strength modifier.
Normal Casting Time: Full round Action
Incantation: Boosted: For every extra 40 Reiatsu spent
Level: Reido 2 on this spell, you may increase the
Save: Will negates Enhancement bonus add to a targets
Spell resistance: yes Strength by +1
Range: Touch
Targets: Creature touched Reido 24: Kaigenkuyou (Consecrate)
Duration: 1 min./level [Evocation]
Eishohaki casting time: standard Normal Casting Time: Full round Action
Reiatsu Cost: 150 Incantation:
Level: Reido 2
Effect: The affected creature gains greater Save: None
vitality and stamina. The spell grants the Spell resistance: no
subject a +4 enhancement bonus to its Range: Close (25 ft. + 5 ft./2 levels)
Constitution, which adds the usual benefits Targets: 20-ft.-radius emanation
to hit points, Fortitude saves, Constitution Duration: 2 hours/level
checks, and so forth. Eishohaki casting time: standard
Reiatsu Cost: 150
Hit points gained by a temporary
increase in Constitution score are not Effect: This spell blesses an area with
temporary hit points. They go away when divine energy. Each Charisma check made
the subject’s Constitution drops back to against Hollows within this area gains a +3
normal. They are not lost first as temporary sacred bonus.
hit points are.

Boosted: For every extra 40 Reiatsu spent
on this spell, you may increase the

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Every hollow entering Reido 24 area Spell resistance: yes
suffers minor disruption, giving it a -1 Range: Touch
penalty on attack rolls, damage rolls, and Targets: Living creature touched
saves. Hollows cannot be created within or Duration: Instantaneous
summoned into an area affected by Reido Eishohaki casting time: standard
24. Reiatsu Cost: 150

If Reido 24 contains an altar, shrine, Effect: You administer this spell on a dying
or other permanent fixture dedicated to a creature to make its last moments as
deity, pantheon, or aligned higher power, painless as possible. You may allow the
the modifiers given above are doubled (+6 creature to die instantly or you may ease it
sacred bonus, -3 penalties for hollows in into death by causing it to drop by -1 hp a
the area). round until it would die normally. In using
this spell, you to take the pain they were
Boosted: For every extra 40 Reiatsu spent enduring temporarily losing a level and
on this spell, you may ward an area against temporarily taking -2 points of Strength
a different race of your choise. damage.

Reido 25: Naosu (cure moderate wounds) Boosted: This spell is incapable of being
[Healing] boosted.
Normal Casting Time: Full round Action
Incantation: Reido 27: Gedoku (Delay Poison)
Level: Reido 2 [Healing]
Save: Will Normal Casting Time: Full round Action
Spell resistance: yes Incantation:
Range: touch Level: Reido 2
Targets: Creature Touched Save: Fortitude negates
Duration: Instant Spell resistance: yes
Eishohaki casting time: standard Range: Touch
Reiatsu Cost: 150 Targets: Creature touched
Duration: 1 hour/level
Effect: When laying your hand upon a living Eishohaki casting time: standard
creature, you channel positive energy that Reiatsu Cost: 150
cures 2d8 points of damage +1 point per
caster level (maximum +10). Effect: The subject becomes temporarily
immune to poison. Any poison in its system
Boosted: For every extra 40 Reiatsu spent or any poison to which it is exposed during
on this spell, you may increase the number the spell’s duration does not affect the
of d8s healed by this spell by 1d8. subject until the spell’s duration has
expired. Delay poison does not cure any
Reido 26: Yousha (Mercy) damage that poison may have already
[Necromancy] done.
Normal Casting Time: Full round Action
Incantation: Boosted: This spell is incapable of being
Level: Reido 2 boosted.
Save: Will negates

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Reido 28: Oowashi (Eagle's’ Splendor)) Effect: Lesser restoration dispels any
[Transmutation] magical effects reducing one of the
Normal Casting Time: Full round Action subject’s ability scores or Reido 29 cures
Incantation: 1d4 points of temporary ability damage to
Level: Reido 2 one of the subject’s ability scores. It also
Save: Will negates eliminates any fatigue suffered by the
Spell resistance: yes character and improves an exhausted
Range: Touch condition to fatigued. It does not restore
Targets: Creature touched permanent ability drain.
Duration: 1 min./level
Eishohaki casting time: standard Boosted: This spell is incapable of being
Reiatsu Cost: 150 boosted.

Effect: The transmuted creature becomes Reido 30: Noroi (Bestow Curse)
more poised, articulate, and personally [Necromancy]
forceful. The spell grants a +4 Normal Casting Time: Full round Action
enhancement bonus to Charisma, adding Incantation:
the usual benefits to Charisma-based skill Level: Reido 3
checks and other uses of the Charisma Save: Will negates
modifier. Spell resistance: yes
Range: Touch
Spellcasting ability (and other Targets: Creature touched
spellcasters who rely on Charisma) affected Duration: 10 min/level
by this spell do not gain any additional Eishohaki casting time: standard
bonus spells for the increased Charisma, Reiatsu Cost: 225
but Reiatsu based on Charisma is
increased temporarily. Effect: You place a curse on the subject.
Choose one of the following three effects.
Boosted: For every extra 40 Reiatsu spent
on this spell, you may increase the •-6 decrease to an ability
Enhancement bonus add to a targets score (minimum 1).
Charisma by +1.
•-4 penalty on attack rolls,
Reido 29: Kaifuku (Lesser Restoration) saves, ability checks, and skill checks.
[Healing]
Normal Casting Time: 3 rounds •Each turn, the target has a
Incantation: 50% chance to act normally; otherwise, it
Level: Reido 2 takes no action.
Save: Will negates
Spell resistance: yes You may also invent your own curse,
Range: Touch but it should be no more powerful than
Targets: Creature touched those described above.
Duration: Instantaneous
Eishohaki casting time: N/a The curse bestowed by this spell
Reiatsu Cost: 150 cannot be dispelled, but it can be removed
with a casting of Reido 29, a miracle, or
some form of wish.

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Boosted: For every extra 50 Reiatsu spent locate the nearest one of its kind if more
on this spell, you may increase the Will save than one is within range.
by +2.
Attempting to find a certain item
Reido 31: Taihen Naosu (Cure Serious requires a specific and accurate mental
Wounds) image; if the image is not close enough to
[Healing] the actual object, the spell fails. You cannot
Normal Casting Time: Full round Action specify a unique item unless you have
Incantation: observed that particular item firsthand (not
Level: Reido 3 through divination).
Save: Will
Spell resistance: yes The spell is blocked by even a thin
Range: touch sheet of lead. Creatures cannot be found by
Targets: Creature Touched this spell.
Duration: Instant
Eishohaki casting time: standard Boosted: This spell is incapable of being
Reiatsu Cost: 225 boosted.

Effect: When laying your hand upon a living Reido 33: Butaimake (Stage Fright)
creature, you channel positive energy that [Enchantment]
cures 3d8 points of damage +1 point per Normal Casting Time: Full round Action
caster level (maximum +15) Incantation:
Level: Reido 3
Boosted: For every extra 50 Reiatsu spent Save: Will negates
on this spell, you may increase the number Spell resistance: yes
of d8s healed by this spell by 1d8. Range: medium (100 ft. + 10 ft./level)
Targets: 1 creature/level, no two of which
Reido 32: Mikkeru Museibutsu (Locate may be more than 30 ft. apart
Object) Duration: 1 round/level
[Divination] Eishohaki casting time: standard
Normal Casting Time: Full round Action Reiatsu Cost: 225
Incantation:
Level: Reido 3 Effect: You fill your targets with the sudden
Save: None fear of failure. A creature that fails its
Spell resistance: no saving throw takes a –4 penalty on ability
Range: Long (400 ft. + 40 ft./level) checks, skill checks, and any checks that
Targets: Circle, centered on you, with a require concentration (such as casting a
radius of 400 ft. + 40 ft./level spell in difficult circumstances or operating
Duration: concentration up to 1 min./level a complex device)
Eishohaki casting time: standard
Reiatsu Cost: 225 Boosted: For every extra 50 Reiatsu spent
on this spell, you may increase the duration
Effect: You sense the direction of a well- of the spell, from rounds to minutes to
known or clearly visualized object. You can hours to days.
search for general items; in which case you
Reido 34: Gan (Prayer)
[Enchantment (Compulsion)]

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Normal Casting Time: Full round Action Certain special curses may not be
Incantation: countered by this spell or may be countered
Level: Reido 3 only by a caster of a certain level or higher.
Save: None
Spell resistance: yes Boosted: This spell is incapable of being
Range: 40 ft. boosted.
Targets: All allies and foes within a 40-ft.-
radius burst centered on you Reido 36: Toru Nanchou/ Moumoku
Duration: concentration up to 1 round/level (Remove Blindness/Deafness)
Eishohaki casting time: standard [Healing]
Reiatsu Cost: 225 Normal Casting Time: Full round Action
Incantation:
Effect: You bring special favor upon yourself Level: Reido 3
and your allies while bringing disfavor to Save: Fortitude negates
your enemies. You and each of your allies Spell resistance: yes
gain a +1 luck bonus on attack rolls, Range: Touch
weapon damage rolls, saves, and skill Targets: Creature touched
checks, while each of your foes takes a -1 Duration: Instantaneous
penalty on such rolls. Eishohaki casting time: standard
Reiatsu Cost: 225
Boosted: For every extra 50 Reiatsu spent
on this spell, you may increase the effect of Effect: Reido 36 cures blindness or
the spell by +1/-1 respectively. deafness (your choice when you cast this
spell), whether the effect is normal or
Reido 35: Toru Noroi (Remove Curse) magical in nature. The spell does not
[Abjuration] restore ears or eyes that have been lost,
Normal Casting Time: Full round Action but it repairs them if they are damaged.
Incantation:
Level: Reido 3 Boosted: This spell is incapable of being
Save: Will negates boosted.
Spell resistance: yes
Range: Touch Reido 37: Toru Shikkan (Remove Disease)
Targets: Creature or item touched [Healing]
Duration: Instantaneous Normal Casting Time: Full round Action
Eishohaki casting time: standard Incantation:
Reiatsu Cost: 225 Level: Reido 3
Save: Fortitude negates
Effect: Remove curse instantaneously Spell resistance: yes
removes all curses on an object or a Range: Touch
creature. Remove curse does not remove Targets: Creature touched
the curse from a cursed shield, weapon, or Duration: Instantaneous
suit of armor, although the spell typically Eishohaki casting time: standard
enables the creature afflicted with any such Reiatsu Cost: 225
cursed item to remove and get rid of it.
Effect: Reido 37 cures all diseases that the

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subject is suffering from. The spell also kills Reido 39: Chuukou (Daylight)
parasites, including tapeworms and others. [Light]
Certain special diseases may not be Normal Casting Time: Full round Action
countered by this spell or may be countered Incantation:
only by a caster of a certain level or higher. Level: Reido 3
Save: None
Boosted: For every extra 50 Reiatsu spent Spell resistance: no
on this spell, you may add another target to Range: Touch
the casting of this spell. Targets: Object touched
Duration: 10 min./level
Note: Since the spell’s duration is Eishohaki casting time: standard
instantaneous, it does not prevent Reiatsu Cost: 225
reinfection after a new exposure to the
same disease at a later date. Effect: The object touched sheds light as
bright as full daylight in a 60-foot radius,
Reido 38: Tsukuru Nomikui (Create Food and dim light for an additional 60 feet
and Water) beyond that. Creatures that take penalties
[Conjuration] in bright light also take them while within
Normal Casting Time: 10 minutes the radius of this magical light. Despite its
Incantation: name, this spell is not the equivalent of
Level: Reido 3 daylight for the purposes of creatures that
Save: None are damaged or destroyed by bright light.
Spell resistance: no
Range: Close (25 ft. + 5 ft./2 levels) If Reido 39 is cast on a small object
Targets: Food and water to sustain three that is then placed inside or under a light-
humans or one horse/level for 24 hours proof covering, the spell’s effects are
Duration: 24 hours; see text blocked until the covering is removed.
Eishohaki casting time: N/a
Reiatsu Cost: 225 A Reido 39 brought into an area of
magical darkness (or vice versa) is
Effect: The food that this spell creates is a temporarily negated, so that the otherwise
simple fare of your choice, highly prevailing light conditions exist in the
nourishing, if rather bland. Food so created overlapping areas of effect.
decays and becomes inedible within 24
hours, although it can be kept fresh for Boosted: For every extra 50 Reiatsu spent
another 24 hours by casting a purify food on this spell, you may increase the radius of
and drink spell on it. The water created by the light emitted by 10ft.
this spell is just like clean rainwater, and it
doesn’t go bad as the food does. Reido 40: Kumoashi Jiyuudo (Freedom of
Movement)
Boosted: For every extra 50 Reiatsu spent [Abjuration]
on this spell, you may have the food Normal Casting Time: Full round Action
created by Reido 38 heal a creature that Incantation:
consumes it by 1d10 once every hour. Level: Reido 4
Save: Will negates
Spell resistance: yes
Range: Personal or touch
Targets: You or creature touched

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Duration: 10 min./level Boosted: For every extra 60 Reiatsu spent
Eishohaki casting time: standard on this spell, you may increase the number
Reiatsu Cost: 300 of d8s healed by this spell by 1d8.

Effect: This spell enables you or a creature Reido 42: Shinriki (Divine Power)
you touch to move and attack normally for [Evocation]
the duration of the spell, even under the Normal Casting Time: Full round Action
influence of a Bakudo spell that usually Incantation:
impedes movement. The subject Level: Reido 4
automatically succeeds on any opposed Save: none
grapple checks made to resist a grapple Spell resistance: no
attempt, as well as on grapple checks or Range: Personal
Escape Artist checks made to escape a Targets: Self
grapple or a pin. Duration: 1 round/level
Eishohaki casting time: standard
The spell also allows the subject to Reiatsu Cost: 300
move and attack normally while
underwater, even with slashing weapons Effect: Calling upon a divine power, you
such as axes and swords or with imbue yourself with strength and skill in
bludgeoning weapons such as flails, combat. You gain a bonus number of
hammers, and maces, provided that the temporary ranks equal to your character
weapon is wielded in the hand rather than level (which may give you additional attacks
hurled. The freedom of movement spell but not any extra Bw’s), you gain a +6
does not, however, allow water breathing. enhancement bonus to Strength, and you
gain 1 temporary hit point per caster level.
Boosted: For every extra 60 Reiatsu spent
on this spell, you may increase the duration Boosted: For every extra 60 Reiatsu spent
of this spell from minutes to hours to days. on this spell, you may increase one of the
bonuses granted by this spell by +2.
Reido 41: Hihanteki Naosu (Cure Critical
Wounds) Reido 43: Senboku (Divination)
[Healing] [Divination]
Normal Casting Time: Full round Action Normal Casting Time: 10 minutes
Incantation: Incantation:
Level: Reido 4 Level: Reido 4
Save: Will Save: None
Spell resistance: yes Spell resistance: no
Range: touch Range: Personal
Targets: Creature Touched Targets: Self
Duration: Instant Duration: Instantaneous
Eishohaki casting time: standard Reiatsu Cost: 300
Reiatsu Cost: 300
Effect: Similar to Reido 21 but more
Effect: When laying your hand upon a living powerful, a Reido 43 can provide you with a
creature, you channel positive energy that
cures 4d8 points of damage +1 point per
caster level (maximum +20).

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useful piece of advice in reply to a question of the spell. Unlike with delay poison, such
concerning a specific goal, event, or activity effects aren’t postponed until after the
that is to occur within one week. The advice duration —the creature need not make any
can be as simple as a short phrase, or it saves against poison effects applied to it
might take the form of a cryptic rhyme or during the length of the spell.
omen. If your party doesn’t act on the
information, the conditions may change so This spell can instead neutralize the
that the information is no longer useful. The poison in a poisonous creature or object for
base chance for a correct divination is 70% the duration of the spell, at the caster’s
+ 1% per caster level, to a maximum of option.
90%. If the dice roll fails, you know the spell
failed, unless specific magic yielding false Boosted: This spell is incapable of being
information is at work. boosted.

As with Reido 21, multiple Reido 45: Shi Kunai (Death Ward)
divinations about the same topic by the [Necromancy]
same caster use the same dice result as Normal Casting Time: Full round Action
the first divination spell and yield the same Incantation:
answer each time. Level: Reido 4
Save: Will negates
Boosted: This spell is incapable of being Spell resistance: yes
boosted. Range: Touch
Targets: Living creature touched
Reido 44: Chuuwa Doku (Neutralize Poison) Duration: 1 min./level
[Healing] Eishohaki casting time: standard
Normal Casting Time: Full round Action Reiatsu Cost: 300
Incantation:
Level: Reido 4 Effect: The subject is immune to all instant
Save: Will negates death spells, magical death effects, energy
Spell resistance: yes drain, and any negative energy effects.
Range: Touch
Targets: Creature or object of up to 1 cu. This spell doesn’t remove negative
ft./level touched levels that the subject has already gained,
Duration: 10 min./level nor does it affect the saving throw
Eishohaki casting time: standard necessary 24 hours after gaining a negative
Reiatsu Cost: 300 level.

Effect: You de-toxify any sort of venom in a Reido 45 does not protect against
creature or object touched. A poisoned other sorts of attacks even if those attacks
creature suffers no additional effects from might be lethal.
the poison, and any temporary effects are
ended, but the spell does not reverse Boosted: This spell is incapable of being
instantaneous effects, such as hit point boosted.
damage, temporary ability damage, or
effects that don’t go away on their own. Reido 46: Shuufuku (Restoration)
[Healing]
The creature is immune to any Normal Casting Time: 3 rounds
poison it is exposed to during the duration

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Incantation: Effect: The warded creature is immune to
Level: Reido 4 the effects of one specified spell for every
Save: Will negates four levels you have. The spells must be of
Spell resistance: yes 4th level or lower. The warded creature
Range: Touch effectively has unbeatable spell resistance
Targets: Creature touched regarding the specified spell or spells.
Duration: Instantaneous Naturally, that immunity doesn’t protect a
Eishohaki casting time: N/a creature from spells for which spell
Reiatsu Cost: 300 resistance doesn’t apply. Spell immunity
protects against spells, spell-like effects of
Effect: This spell functions like Reido 29, magic items, and innate spell-like abilities
except that it also dispels negative levels of creatures. It does not protect against
and restores one experience level to a supernatural or extraordinary abilities, such
creature who has had a level drained. The as breath weapons or gaze attacks.
drained level is restored only if the time
since the creature lost the level is equal to Only a particular spell can be
or less than one day per caster level. A protected against, not a certain domain or
character who has a level restored by Reido school of spells or a group of spells that are
46 has exactly the minimum number of similar in effect.
experience points necessary to restore him
or her to his or her previous level. A creature can have only one spell
immunity or greater spell immunity spell in
Reido 46 cures all temporary ability effect on it at a time.
damage, and it restores all points
permanently drained from a single ability Boosted: For an extra 60 Reiatsu spent on
score (your choice if more than one is this spell, you may gain spell immunity to all
drained). It also eliminates any fatigue or spells, but the duration of the spell
exhaustion suffered by the target. becomes 1round per 4 levels.

Restoration does not restore levels Reido 48: Kanashiminitozasareru
or Constitution points lost due to death. (Overwhelming Grief)
[Enchantment]
Boosted: This spell is incapable of being Normal Casting Time: Full round Action
boosted. Incantation:
Level: Reido 4
Reido 47: Jumon Men’eki (Spell Immunity) Save: Will negates
[Abjuration] Spell resistance: yes
Normal Casting Time: Full round Action Range: close (25 ft. + 5 ft./2 levels)
Incantation: Targets: one creature
Level: Reido 4 Duration: 1 round/level
Save: Will negates Eishohaki casting time: standard
Spell resistance: yes Reiatsu Cost: 300
Range: Touch
Targets: Creature touched Effect: You cause a single opponent to
Duration: 10 min./level become profoundly stricken with intense
Eishohaki casting time: standard grief. He can take no actions, takes a –2
Reiatsu Cost: 300 per the casters level penalty to defense,

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and loses his Dexterity bonus (if any). He Spell resistance: no
can attempt a new save each round to Range: Close (25 ft. + 5 ft./2 levels)
break the spell’s effect. Targets: Up to one creature per level, all
within 30 ft. of each other
Boosted: For every extra 60 Reiatsu spent Duration: Instantaneous
on this spell, you may increase the duration Eishohaki casting time: N/a
of the spell from rounds to minutes to Reiatsu Cost: 375
hours to days.
Effect: This Kido frees victims from
Reido 49: Warikiru (Find Traps) enchantments, transmutations, and curses.
[Divination] For each such effect, you make a caster
Normal Casting Time: Full round Action level check (1d20 + the casters level;
Incantation: maximum +15) against a DC of 11 + caster
Level: Reido 4 level of the effect. Success means that the
Save: none creature is free of the spell, curse, or effect.
Spell resistance: no For a cursed magic item, the DC is 25.
Range: Personal
Targets: Self If the spell is one that cannot be
Duration: concentration up to 1 min./level dispelled by dispel magic, break
Eishohaki casting time: standard enchantment works only if that Kido is 5th
Reiatsu Cost: 300 level or lower.

Effect: You gain intuitive insight into the If the effect comes from some
workings of traps. You can use the Search permanent magic item, break enchantment
skill to detect traps. In addition, you gain an does not remove the curse from the item,
insight bonus equal to one-half your caster but it does free the victim from the item’s
level (maximum +10) on Search checks effects.
made to find traps while the spell is in
effect. Boosted: This spell is incapable of being
boosted.
Boosted: For an extra 60 Reiatsu spent on
this spell, you may have traps glow with Reido 51: Kayoiau (Commune)
your Reiatsu so those not under the effect [Divination]
of this spell may see the traps. Normal Casting Time: 10 minutes
Incantation:
Note: Reido 49 grants no ability to disable Level: Reido 5
the traps that you may find. Save: none
Spell resistance: no
Reido 50: Koshou Kowaku (Break Range: Personal
Enchantment) Targets: Self
[Abjuration] Duration: 1 round/level
Normal Casting Time: 1 minute Eishohaki casting time: N/a
Incantation: Reiatsu Cost: 375
Level: Reido 5
Save: See below Effect: You contact a higher being and ask
any question that can be answered by a
simple yes or no. You are allowed one such
question per the casters level. The answers

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given are correct within the limits of the Normal Casting Time: Full round Action
entity’s knowledge. “Unclear” is a legitimate Incantation:
answer because powerful beings are not Level: Reido 5
necessarily omniscient. In cases where a Save: Will Negates
one-word answer would be misleading or Spell resistance: yes
contrary to the deity’s interests, a short Range: Touch
phrase (five words or less) may be given as Targets: One Melee Weapon
an answer instead. Duration: Concentration up to 1 round/level
Eishohaki casting time: standard
The Kido, at best, provides Reiatsu Cost: 375
information to aid a character’s decisions.
The entities contacted, however structure Effect: This spell makes a melee weapon
their answers to further their own purposes. deadly to a spellcasters concentration. Any
If you lag, discuss the answers, or go off to spellcaster with level equal to or less than
do anything else, the Kido’s effect ends. your caster level must succeed on a Will
save or any Kido they are maintaining is
Boosted: This spell is incapable of being utterly stopped when struck in combat with
boosted. a weapon. Spell resistance does not apply
against the destruction effect.
Reido 52: Shitsuryou Nanchi (Mass Cure
Light Wounds) Boosted: For every extra 70 Reiatsu spent
[Healing] on this spell, you may increase the Will save
Normal Casting Time: Full round Action Dc by +2.
Incantation:
Level: Reido 5 Reido 54: Sentan Searches (Thousand-Coil
Save: type, Will for half White Snake)
Spell resistance: yes [Teleportation]
Range: Close (25 ft. + 5 ft./2 levels) Incantation:
Targets: One creature/level, no two of Level: Reido 5
which can be more than 30 ft. apart Save: will negates
Duration: Instantaneous Spell resistance: yes
Eishohaki casting time: standard Range: special
Reiatsu Cost: 375 Targets: special
Duration: instant
Effect: You channel positive energy to cure Eishohaki casting time: standard
1d8 points of damage +1 point per caster Reiatsu Cost: 375 + 50 per creature
level (maximum +25) in each selected teleported during the casting
creature.
Effect: A coil of white rope springs from the
Boosted: For an extra 70 Reiatsu spent on caster’s wrist, before wrapping itself around
this spell, you may increase the number of an area, slowly tightening, when it closes,
d8s healed by this spell by 1d8. those inside the rope vanish in a blinding
white flash, to re-appear somewhere else.
Reido 53: Konran Suru Buki (Disrupting
Weapon) This spell effects the caster and
[Transmutation] everyone within 1/4 the spellcaster’s
caster level x5ft that the caster wishes to

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affect. they are immediately teleported, casters level is equal to or higher than your
following all the location rules of the spell of level when you cast mark of justice. These
the same name. restrictions apply regardless of whether the
mark has activated.
Victims can make a will save to
resist being teleported, instead remaining Boosted: For an extra 70 Reiatsu spent on
where they were before the spell was cast. this spell, you may instead imbue the mark
onto or into an item no bigger than size tiny
Boosted: For an extra 70 Reiatsu spent on and bestow it on the intended target (This
this spell, you may force non-willing need not be willing). If you do, the effect is
creatures caught in the area of effect to transferred from the item to the target
teleport with you, they are not allowed a will immediately as if the spell had been cast
save to avoid it, however spell resistance on the chosen target. To cast Reido 55 in
still applies. this manner requires a limited
understanding of the target.
Reido 55: Mokuhyou Shihou (Mark of
Justice) Reido 56: Tojita Heya no Himitsu (A Closed
[Necromancy] Room Secret)
Normal Casting Time: 10 minutes [Divination]
Incantation: Normal Casting Time: 1 hour
Level: Reido 5 Incantation:
Save: none Level: Reido 5
Spell resistance: yes Save: Will Negates
Range: touch Spell resistance: yes
Targets: Creatures touched Range: See text
Duration: Permanent Targets: See text
Eishohaki casting time: N/a Duration: Concentration up to 1 min./level
Reiatsu Cost: 375 Eishohaki casting time: N/a
Reiatsu Cost: 375
Effect: You draw an indelible mark on the
subject and state some behavior on the Effect: You can see and hear a chosen
part of the subject that will activate the creature, which may be at any distance. If
mark. When activated, the mark curses the the subject of the divination succeeds on a
subject. Typically, you designate some sort Will save, the divination attempt simply
of criminal behavior that activates the fails. The difficulty of the save depends on
mark, but you can pick any act you please. how well you know the subject and what
The effect of the mark is identical with the sort of physical connection (if any) you have
effect of bestow curse. to that creature. Furthermore, if the subject
is on another plane, it gets a +5 bonus on
Since this Kido takes 10 minutes to this Will save.
cast and involves writing on the target, you
can cast it only on a creature that is willing If the save fails, you can see and
or restrained. hear the subject and the subject’s
immediate surroundings (approximately 10
Like the effect of bestow curse, a feet in all directions of the subject). If the
mark of justice cannot be dispelled, but it subject moves, the sensor follows at a
can be removed with a Reido 35 or 50, speed of up to 150 feet.
some form of wish, a miracle, or similar
powerful effect. Reido 35 works only if the

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Big book of Kido Effect: This spell allows you to scribe a
potent rune of power upon a surface. When
As with all divination Kido’s, the triggered, all creatures of level 10 or less
sensor has your full visual acuity, including within 60 feet of the symbol fall into a
any magical effects. catatonic slumber for 3d6×10 minutes.
Sleeping creatures cannot be awakened by
If the save succeeds, you can’t nonmagical means before this time expires.
attempt to use Reido 56 on that subject
again for at least 24 hours. Reido 58 has no creature limit; once
triggered, Reido 58 simply remains active
Boosted: For every extra 70 Reiatsu spent for 10 minutes per caster level.
on this spell, you may increase the
surroundings you may observe through the Note: Kido traps such as Reido 58 are hard
sensor by 5ft. to detect and disable. A creature can use
the Search skill to find a Reido 58 rune and
Reido 57: Teikou Inchiki (Kido Resistance) Disable Device to thwart it. The DC in each
[Abjuration] case is 25 + the casters level.
Normal Casting Time: Full round Action
Incantation: Boosted: For an extra 70 Reiatsu spent on
Level: Reido 5 this spell, you may make the rune
Save: Will negates completely invisible to all normal sight. Only
Spell resistance: yes a Kido of level 50 or higher that grants true
Range: touch sight or some other form of magical sight is
Targets: Creature Touched capable of seeing the rune placed.
Duration: 1 min./level
Eishohaki casting time: standard Reido 59: Shinjitsu o Miru (True Seeing)
Reiatsu Cost: 375 [Divination]
Normal Casting Time: Full round Action
Effect: The creature gains spell resistance Incantation:
equal to 12 + the casters level. Level: Reido 5
Save: Will negates
Boosted: For every extra 70 Reiatsu spent Spell resistance: yes
on this spell, you may increase the granted Range: touch
spell resistance by +1. Targets: Creature touched
Duration: Concentration up to 1 min /level
Reido 58: Nebusoku Opu (symbol of sleep) Eishohaki casting time: standard
[Enchantment (Compulsion), Mind Reiatsu Cost: 375
Affecting]
Normal Casting Time: 10 minutes Effect: You confer on the subject the ability
Incantation: to see all things as they actually are. The
Level: Reido 5 subject sees through normal and magical
Save: Will negates darkness, notices secret doors hidden by
Spell resistance: no magic, sees invisible creatures or objects
Range: See text normally, and sees the true form of
Targets: See text changed, or transmuted things. The range
Duration: See text of true seeing conferred is 120 feet.
Eishohaki casting time: N/a
Reiatsu Cost: 375

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True seeing, however, does not Targets: One spellcaster, creature, or
penetrate solid objects. It in no way confers object; or 20-ft.-radius burst
X-ray vision or its equivalent. It does not Duration: Instantaneous
negate concealment, including that caused Eishohaki casting time: standard
by fog and the like. True seeing does not Reiatsu Cost: 450
help the viewer see through mundane
disguises, spot creatures who are simply Effect: You can use dispel magic to end
hiding, or notice secret doors hidden by ongoing spells that have been cast on a
mundane means. creature or object, to temporarily suppress
the magical abilities of a magic item, to end
Boosted: This spell is incapable of being ongoing Kido spells (or at least their
boosted. effects) within an area, or to counter
another spellcaster’s Kido. A dispelled Kido
Reido 60: Shitsuryou Naosu (Mass Cure ends as if its duration had expired. Some
Moderate Wounds) Kidos, as detailed in their descriptions,
[Healing] can’t be defeated by Reido 61. Reido 61
Normal Casting Time: Full round Action can dispel (but not counter) Spell Like
Incantation: effects just as it does spells.
Level: Reido 5
Save: type, Will for half You can choose to use dispel magic
Spell resistance: yes in one of three ways: a targeted dispel, an
Range: Close (25 ft. + 5 ft./2 levels) area dispel, or to Counter a spell:
Targets: One creature/level, no two of
which can be more than 30 ft. apart •Targeted Dispel
Duration: Instantaneous One object, creature, or spell is the
Eishohaki casting time: standard
Reiatsu Cost: 450 target of the dispel magic spell. You make a
dispel check (1d20 + your level, maximum
Effect: You channel positive energy to cure +10) against the spell or against each
2d8 points of damage +1 point per caster ongoing spell currently in effect on the
level (maximum +30) in each selected object or creature. The DC for this dispel
creature. check is 11 + the level of the caster who’s
spell your trying to dispel. If you succeed on
Boosted: For an extra 80 Reiatsu spent on this particular check, that spell is dispelled;
this spell, you may increase the number of if you fail, that spell remains in effect.
d8s healed by this spell by 1d8.
If you target an object or creature
Reido 61: Fukitobasu (Dispel Kido) that is the target of an ongoing spell (such
[Abjuration] as a monster summoned by monster
Normal Casting Time: Full round Action summoning), you make a dispel check to
Incantation: end the spell that conjured the object or
Level: Reido 6 creature.
Save: None
Spell resistance: no If the object that you target is a
Range: Medium (100 ft. + 10 ft./level) magic item, you must make a dispel check
against the item’s creators’ level. If you
succeed, all the item’s magical properties
are suppressed for 1d4 rounds, after which
the item recovers on its own. A suppressed
item becomes nonmagical for the duration
of the effect. An interdimensional interface

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is temporarily closed. A magic item’s You may choose to automatically
physical properties are unchanged: A succeed on dispel checks against any spell
suppressed magic sword is still a sword (a that you have cast.
masterwork sword, in fact). Artifacts and
deities are unaffected by mortal magic such •Counter a spell
as this. When dispel magic is used in this

You automatically succeed on your way, the spell targets a single spellcaster
dispel check against any spell that you cast and is cast as the counterspell feat. Unlike
yourself. a true counterspell, however, dispel magic
may not work; you must make a dispel
•Area Dispel check to counter the other spellcaster’s
When dispel magic is used in this spell.

way, the spell affects everything within a Note: The effect of a Kido with an
20-foot radius. instantaneous duration can’t be dispelled,
because the magical effect is already over
For each creature within the area before the dispel magic can take effect.
that is the subject of one or more spells,
you make a dispel check against the spell Boosted: This spell is incapable of being
with the highest caster level. If that check boosted.
fails, you make dispel checks against
progressively weaker spells until you dispel Reido 62: Shitsuryou Oowashi (Mass
one spell (which discharges the dispel Eagle's Splendor)
magic spell so far as that target is [Transmutation]
concerned) or until you fail all your checks. Normal Casting Time: Full round Action
The creature’s magic items are not Incantation:
affected. Level: Reido 6
Save: Will negates
For each object within the area that Spell resistance: yes
is the target of one or more spells, you Range: Close (25 ft. + 5 ft./2 levels)
make dispel checks as with creatures. Targets: One creature/level, no two of
Magic items are not affected by an area which can be more than 30 ft. apart
dispel. Duration: 1 min./level
For each ongoing area or effect spell whose Eishohaki casting time: standard
point of origin is within the area of the Reiatsu Cost: 450
dispel magic spell, you can make a dispel
check to dispel the spell. Effect: The transmuted creature becomes
more poised, articulate, and personally
For each ongoing spell, whose area forceful. The spell grants a +4
overlaps that of the dispel magic spell, you enhancement bonus to Charisma, adding
can make a dispel check to end the effect, the usual benefits to Charisma-based skill
but only within the overlapping area. checks and other uses of the Charisma
modifier.
If an object or creature that is the
effect of an ongoing spell (such as a Spellcasting ability (and other
monster summoned by monster spellcasters who rely on Charisma) affected
summoning) is in the area, you can make a by this spell do not gain any additional
dispel check to end the spell that conjured
that object or creature (returning it whence
it came) in addition to attempting to dispel
spells targeting the creature or object.

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bonus spells for the increased Charisma, Reido 64: Eiy-no-ky-en Kyōen (Heroes'
but this increase may increase the Reiatsu Feast)
pool they may possess. [Conjuration]
Normal Casting Time: 10 minutes
Boosted: For every extra 80 Reiatsu spent Incantation:
on this spell, you may increase the Level: Reido 6
Enhancement bonus add to the targets Save: none
Charisma by +1. Spell resistance: no
Range: Close (25 ft. + 5 ft./2 levels)
Reido 63: Iyasu (Heal) Targets: Feast for one creature/level
[Healing] Duration: 1 hour plus 12 hours; see text
Normal Casting Time: Full round Action Eishohaki casting time: N/a
Incantation: Reiatsu Cost: 450
Level: Reido 6
Save: Will negates Effect: You bring forth a great feast,
Spell resistance: yes including a magnificent table, chairs,
Range: Touch service, and food and drink. The feast takes
Targets: Creature touched 1 hour to consume, and the beneficial
Duration: Instantaneous effects do not set in until this hour is over.
Eishohaki casting time: standard
Reiatsu Cost: 450 Every creature partaking of the feast
is cured of all diseases, sickness, and
Effect: Heal enables you to channel positive nausea; becomes immune to poison for 12
energy into a creature to wipe away injuries hours; and gains 1d8 temporary hit points
and afflictions. It immediately ends any and +1 point per two caster levels (maximum
all of the following adverse conditions +10) after imbibing the nectar-like
affecting the Target: Ability Damage, beverage that is part of the feast. The
Blinded, Confused, Dazed, Dazzled, ambrosial food that is consumed grants
Deafened, Diseased, Exhausted, Fatigued, each creature that partakes a +1 morale
Feebleminded, Insanity, Nauseated, bonus on attack rolls and Will saves and
Sickened, Stunned, and Poisoned. It also immunity to fear effects for 12 hours.
cures 10 hit points of damage per level of
the caster, to a maximum of 150 points at If the feast is interrupted for any
15th level. reason, the spell is ruined, and all effects of
the spell are negated.
Heal does not remove negative
levels, restore permanently drained levels, Boosted: For every extra 80 Reiatsu spent
or restore permanently drained ability score on this spell, you may increase the number
points. of creatures this feat can provide for by +1.

Boosted: For an extra 80 Reiatsu spent on Reido 65: Shitsuryou Tsukinowa Taikyuu
this spell, instead of clearing any conditions (Mass Bear’s Endurance)
and healing a target you may have this spell [Transmutation]
restore 1 lost level or point of ability drain. Normal Casting Time: Full round Action
Incantation:
Level: Reido 6
Save: Will negates
Spell resistance: yes

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Range: Close (25 ft. + 5 ft./2 levels) Boosted: For every extra 80 Reiatsu spent
Targets: One creature/level, no two of on this spell, you may increase the
which can be more than 30 ft. apart Enhancement bonus add to the targets
Duration: 1 min./level Strength by +1
Eishohaki casting time: standard
Reiatsu Cost: 450 Reido 67: Kazearuku (Wind Walk)
[Transmutation]
Effect: The affected creature gains greater Normal Casting Time: Full round Action
vitality and stamina. The spell grants the Incantation:
subject a +4 enhancement bonus to Level: Reido 6
Constitution, which adds the usual benefits Save: none
to hit points, Fortitude saves, Constitution Spell resistance: no
checks, and so forth. Range: touch
Targets: Self
Hit points gained by a temporary Duration: Concentration up to 1 hour/level
increase in Constitution score are not Eishohaki casting time: standard
temporary hit points. They go away when Reiatsu Cost: 450
the subject’s Constitution drops back to
normal. They are not lost first as temporary Effect: You alter the substance of your body
hit points are. to a cloudlike vapor (as the gaseous form
spell) and move through the air, possibly at
Boosted: For every extra 80 Reiatsu spent great speed.
on this spell, you may increase the
Enhancement bonus add to the targets Normally, a creature under the
Constitution by +1 effect of Reido 67 flies at a speed rate of
10ft with perfect maneuverability. If desired
Reido 66: Shitsuryou Omoikkiri (Mass Bull’s by the subject, a magical wind wafts a
Strength) creature under the effect of Reido 67 along
[Transmutation] at up to 600ft per round (60 mph) with poor
Normal Casting Time: Full round Action maneuverability. Creatures effected by this
Incantation: spell are not invisible but rather appear
Level: Reido 6 misty and translucent. If fully clothed in
Save: Will negates (harmless) white, they are 80% likely to be mistaken
Spell resistance: yes for clouds, fog, vapors, or the like.
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of A creature under the effect of Reido
which can be more than 30 ft. apart 67 can regain its physical form as desired
Duration: 1 min./level and later resume the cloud form. Each
Eishohaki casting time: standard change to and from vaporous form takes 5
Reiatsu Cost: 450 rounds, which counts toward the duration
of the spell (as does any time spent in
Effect: The subject becomes stronger. The physical form). As noted above, you can
spell grants a +4 enhancement bonus to dismiss the spell, and you can even dismiss
Strength, adding the usual benefits to it for individual creatures affected and not
melee attack rolls, melee damage rolls, and others.
other uses of the Strength modifier.
For the last minute of the spell’s
duration, a wind walker in cloud form
automatically descends 60 feet per round

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(for a total of 600 feet), though it may Eishohaki casting time: standard
descend faster if it wishes. This descent Reiatsu Cost: 450
serves as a warning that the spell is about
to end. Effect: You fill the targets’ minds with
feelings of peace and tranquility. Those
Boosted: For every extra 80 Reiatsu spent attempting to commit violence become
on this spell, you may target another stricken with intense wracking pain and
creature within touch range with this spell. take 3d6 points of nonlethal damage each
round they attempt to harm another
Reido 68: Kinshi (Forbiddance) creature. If attacked, affected individuals
[Abjuration] can defend themselves and may participate
Normal Casting Time: 6 rounds in combat by using Combat Expertise,
Incantation: fighting defensively, or taking the total
Level: Reido 6 defense action without triggering the spell’s
Save: none nonlethal damage.
Spell resistance: yes
Range: Medium (100 ft. + 10 ft./level) Boosted: For every extra 80 Reiatsu spent
Targets: 60-ft. cube/level (S) on this spell, you may increase the
Duration: Permanent nonlethal damage by 1d6.
Eishohaki casting time: N/a
Reiatsu Cost: 450 Reido 70: Kontor-ru Tenki (Control Weather)
[Transmutation]
Effect: Forbiddance seals an area against Normal Casting Time: 10 minutes
all planar travel into or out of it. This Incantation:
includes all teleportation, plane shifting, Level: Reido 7
gate summoning, and all summoning Kido’s Save: none
and Zanpakutou effects. Such effects Spell resistance: no
simply fail automatically. Range: 2 miles
Targets: 2-mile-radius circle, centered on
Boosted: For every extra 80 Reiatsu spent you
on this spell, you may increase the size of Duration: 4d12 hours
the affected by +20ft. Eishohaki casting time: N/a
Reiatsu Cost: 525
Reido 69: Heisei (Calm)
[Enchantment] Effect: You change the weather in the local
Normal Casting Time: Full round Action area. It takes 10 minutes to cast the spell
Incantation: and an additional 10 minutes for the
Level: Reido 6 effects to manifest. You can call forth
Save: Will negates weather appropriate to the climate and
Spell resistance: yes season of the area you are in.
Range: medium (100 ft. + 10 ft./level)
Targets: one creature/level, no two of which You control the general tendencies
can be more than 30 ft. apart of the weather, such as the direction and
Duration: 1 round/ level intensity of the wind. You cannot control
specific applications of the weather—where
lightning strikes, for example, or the exact
path of a tornado. When you select a

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certain weather condition to occur, the Incantation:
weather assumes that condition 10 Level: Reido 7
minutes later (changing gradually, not Save: none
abruptly). The weather continues as you left Spell resistance: no
it for the duration, or until you use a Range: Personal
standard action to designate a new kind of Targets: Self
weather (which fully manifests itself 10 Duration: Concentration up to 1 round/level
minutes later). Contradictory conditions are Eishohaki casting time: standard
not possible simultaneously. Reiatsu Cost: 525

Control weather can do away with Effect: You become insubstantial (gaining
atmospheric phenomena (naturally the Ethereal subtype), along with your
occurring or otherwise) as well as create equipment. For the duration of the spell,
them. you are considered outside of the spirit
world or material world. When the spell
Boosted: This spell is incapable of being expires, you return to your normal existence
boosted. as a spirit or a living creature.

Reido 71: Shitsuryou Taihen Naosu (Mass A creature with the ethereal subtype
Cure Serious Wounds) creature is invisible, insubstantial, and
[Healing] capable of moving in any direction, even up
Normal Casting Time: Full round Action or down, albeit at half normal speed. As an
Incantation: insubstantial creature, you can move
Level: Reido 7 through solid objects, including material
Save: type, Will for half creatures native to that plane. An ethereal
Spell resistance: yes creature can see and hear on the existing
Range: Close (25 ft. + 5 ft./2 levels) Plane, but everything looks gray and
Targets: One creature/level, no two of ephemeral. Sight and hearing onto the
which can be more than 30 ft. apart Material Plane are limited to 60 feet.
Duration: Instantaneous
Eishohaki casting time: standard Force effects and abjurations affect
Reiatsu Cost: 525 an ethereal creature normally. Their effects
extend onto the Ethereal Plane from the
Effect: You channel positive energy to cure Material Plane, but not vice versa. An
3d8 points of damage +1 point per caster ethereal creature can’t attack material
level (maximum +35) in each selected creatures, and spells you cast while
creature. ethereal affect only other ethereal things.
Certain material creatures or objects that
Boosted: For an extra 90 Reiatsu spent on have attacks or effects that work on the
this spell, you may increase the number of Ethereal Plane.
d8s healed by this spell by 1d8.
Treat other ethereal creatures and
Reido 72: Yuutai Asobimawaru (Ethereal ethereal objects as if they were material.
Jaunt)
[Transmutation] If you end the spell and become
Normal Casting Time: Full round Action material while inside a material object
(such as a solid wall), you are shunted off to
the nearest open space and take 1d6
points of damage per 5 feet that you so
travel.

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Boosted: This spell is incapable of being Range: Touch
boosted. Targets: Creature touched
Duration: Instantaneous
Reido 73: Sai Seisei Suru (Regenerate) Eishohaki casting time: N/a
[Healing] Reiatsu Cost: 525
Normal Casting Time: Full round Action
Incantation: Effect: Reido 74 dispels any magical effects
Level: Reido 7 reducing one of the subject’s ability scores
Save: Fortitude negates or cures 1d4 points of temporary ability
Spell resistance: yes damage to one of the subject’s ability
Range: Touch scores. It also eliminates any fatigue
Targets: Living creature touched suffered by the character and improves an
Duration: Instantaneous exhausted condition to fatigued. It dispels
Eishohaki casting time: standard all negative levels afflicting the healed
Reiatsu Cost: 525 creature. This effect also reverses level
drains by a force or creature, restoring the
Effect: The subject’s severed body creature to the highest level it had
members (fingers, toes, hands, feet, arms, previously attained. The drained levels are
legs, tails, or even heads of multiheaded restored only if the time since the creature
creatures), broken bones, and ruined lost the level is no more than one week per
organs grow back. After the spell is cast, caster level.
the physical regeneration is complete in 1
round if the severed members are present Greater restoration also dispels all
and touching the creature. It takes 2d10 magical effects penalizing the creature’s
rounds otherwise. abilities, cures all temporary ability
damage, and restores all points
Regenerate also cures 4d8 points of permanently drained from all ability scores.
damage +1 point per caster level It also eliminates fatigue and exhaustion,
(maximum +35), rids the subject of and removes all forms of insanity,
exhaustion and/or fatigue, and eliminates confusion, and similar mental effects.
all nonlethal damage the subject has taken. Greater restoration does not restore levels
It has no effect on nonliving creatures or Constitution points lost due to death.
(including undead).
Boosted: For every extra 90 Reiatsu spent
Boosted: For every extra 90 Reiatsu spent on this spell, you may target 1 extra
on this spell, you may increase the Hp creature with this spell.
restored by +1d8.
Reido 75: Jiten (Dictum)
Reido 74: Yori'kina Sh'fuku (Greater [Evocation]
Restoration) Normal Casting Time: Full round Action
[Healing] Incantation:
Normal Casting Time: 10 minutes Level: Reido 7
Incantation: Save: Will negates
Level: Reido 7 Spell resistance: yes
Save: Will negates Range: 40 ft
Spell resistance: yes Targets: creatures in a 40-ft.-radius spread
centered on you

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Duration: Instantaneous Duration: instantaneous
Eishohaki casting time: standard Eishohaki casting time: standard
Reiatsu Cost: 525 Reiatsu Cost: 525

Effect: Any creature within the area of Reido Effect: You may destroy the remains of a
75 suffers the following affects you wish dead being. This destroys the body and any
them to. The effects are cumulative and equipment the being may have had on
concurrent. No saving throw is allowed them at the time.
against these effects.
Boosted: This spell is incapable of being
•Deafened; A creature whose level is equal boosted.
to the casters level
-The creature is deafened for 1d4 rounds. Reido 77: Unsanmushou (Obscuring Mist)
[Conjuration]
•Deafened and Slowed; A creature whose Normal Casting Time: Full round Action
level is equal to the casters level -1. Incantation:
-The creature is slowed, as by the slow Level: Reido 7
spell, for 2d4 rounds. Save: none
Spell resistance: no
•Deafened, Slowed, Paralyzed; A creature Range: 50 ft
whose level is equal to the casters level -5 Targets: Cloud spreads in 50-ft. radius from
-The creature is paralyzed and helpless for you, 50 ft. high
1d10 minutes. Duration: 1 min./level
Eishohaki casting time: standard
• Deafened, Slowed, Paralyzed, Killed; A Reiatsu Cost: 525
creature whose level is equal to the casters
level -10. Effect: A misty vapor arises around you. It is
-Living creatures die. Undead creatures are stationary once created. The vapor
destroyed. obscures all sight, including darkvision,
beyond 5 feet. A creature 5 feet away has
Creatures whose level exceed your concealment (attacks have a 20% miss
level are unaffected by dictum. You may chance). Creatures farther away have total
decide when the spell stops with its effects. concealment (50% miss chance, and the
attacker cannot use sight to locate the
Boosted: This spell is incapable of being target).
boosted.
A moderate wind (11+ mph), such
Reido 76: Hakai (Destruction) as from a powerful wind spell, disperses the
[Necromancy] fog in 6 rounds. A strong wind (21+ mph)
Normal Casting Time: Full round Action disperses the fog in 3 rounds. A fireball,
Incantation: flame strike, or similar spell burns away the
Level: Reido 7 fog in the explosive or fiery spell’s area. A
Save: Fortitude negates wall of fire burns away the fog in the area
Spell resistance: yes into which it deals damage.
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature

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Boosted: For every extra 90 Reiatsu spent number of feats as a normal character of
on this spell, you may increase the duration that level and can have no racial feat. The
of the spell from minutes to hours to days. creature comes equipped with a basic
weapon that deals 1d6 Bw.
Reido 78: Kakuri (Sequester)
[Abjuration] The creature may attack the same
Normal Casting Time: Full round Action turn it is summoned. When the creature
Incantation: leaves it simple falls apart leaving no
Level: Reido 7 indication it was there.
Save: Will Negates
Spell resistance: yes Boosted: For every extra 90 Reiatsu spent
Range: touch on this spell, you may summon another of
Targets: one willing creature or object (up to these artificial creatures.
a 2-ft. cube/level) touched
Duration: 1 day/ Level Reido 80: Hō no Tate (Shield of Law)
Eishohaki casting time: standard [Abjuration]
Reiatsu Cost: 525 Normal Casting Time: Full round Action
Incantation:
Effect: When cast this Kido prevents Level: Reido 8
Divination type Kido’s from detecting the Save: See text
target. You can still be found through Spell resistance: yes
physical means and other non-standard Range: 20 ft
devices. Targets: One creature/level in a 20-ft.-
radius burst centered on you
Boosted: This spell is incapable of being Duration: 1 round/level (D)
boosted. Eishohaki casting time: standard
Reiatsu Cost: 600
Reido 79: Yobu Tetsudai (Summon Minion)
[Conjuration] Effect: A dim, blue glow surrounds the
Normal Casting Time: Full round Action subjects, protecting them from attacks,
Incantation: granting them resistance to spells cast by
Level: Reido 7 creatures, and slowing the creatures which
Save: none strike the subject. This abjuration has two
Spell resistance: no effects.
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Creates One summon creature First, each warded creature gains a
Duration: Concentration up to 1 round/level +4 deflection bonus to defense and a +4
Eishohaki casting time: standard resistance bonus on saves.
Reiatsu Cost: 525
Finally, if an enemy creature
Effect: You may Summon a creature made succeeds on a melee attack against a
of assembled matter, soul-less, and obeys warded creature, the attacker is slowed
all of your commands without hesitation. (Will save negates, as the slow spell, but
against Reido 80 save DC).
When you first cast this spell, you
create a character of 5th level with half the Boosted: For every extra 100 Reiatsu spent
on this spell, you may increase the Will save
Dc for the slow effect by +3.

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Big book of Kido strike the subject to become confused. This
spell has three effects.
Reido 81: Nao Fukitobasu (Greater Dispel
Kido) First, the abjuration blocks
[Abjuration] possession and mental influence.
Normal Casting Time: Full round Action
Incantation: Second the creature under the
Level: Reido 8 effect of this spell gains spell resistance
Save: None 25.
Spell resistance: no
Range: Medium (100 ft. + 10 ft./level) Finally, if a creature succeeds on a
Targets: One spellcaster, creature, or melee attack against a warded creature,
object; or 20-ft.-radius burst the offending attacker is confused for 1
Duration: Instantaneous round (Will save negates, as with the
Eishohaki casting time: standard confusion spell, but against the save DC of
Reiatsu Cost: 600 cloak of chaos).

Effect: This spell functions like Reido 61, Boosted: For every extra 100 Reiatsu spent
except that the maximum caster level on on this spell, you may increase the Will save
your dispel check is +20 instead of +10. against the Confusion by +1, or you may
increase the Spell Resistance by +1.
Additionally, Reido 81 has a chance
to dispel any effect that Reido 35 can Reido 83: Shitsuryou Hihanteki Naosu
remove, even if Reido 61 can’t dispel that (Mass Cure Critical Wounds)
effect. [Healing]
Normal Casting Time: Full round Action
Boosted: This spell is incapable of being Incantation:
boosted. Level: Reido 8
Save: type, Will for half
Reido 82: Karosu Kaosu (Cloak of Chaos) Spell resistance: yes
[Abjuration] Range: Close (25 ft. + 5 ft./2 levels)
Normal Casting Time: Full round Action Targets: One creature/level, no two of
Incantation: which can be more than 30 ft. apart
Level: Reido 8 Duration: Instantaneous
Save: See text Eishohaki casting time: standard
Spell resistance: yes Reiatsu Cost: 600
Range: 20 ft
Targets: One creature/level in a 20-ft.- Effect: You channel positive energy to cure
radius burst centered on you 4d8 points of damage +1 point per caster
Duration: 1 round/level (D) level (maximum +40) in each selected
Eishohaki casting time: standard creature.
Reiatsu Cost: 600
Boosted: For every extra 100 Reiatsu spent
Effect: A random pattern of color surrounds on this spell, you may increase the number
the subjects, protecting them from attacks, of d8s healed by this spell by 1d8.
granting them resistance to spells cast by
creatures, and causing the creatures that Reido 84: Teitai J'tai de T'ketsu (Stasis)
[Enchantment]

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Normal Casting Time: Full round Action Boosted: This spell is incapable of being
Incantation: boosted.
Level: Reido 8
Save: Fortitude negates. Raid 86: Furuiwakeru (Screen)
Spell resistance: yes [Healing]
Range: touch Normal Casting Time: Full round Action
Targets: creature touched Incantation:
Duration: Concentration up to 1day/level Level: Reido 8
Eishohaki casting time: standard Save: none
Reiatsu Cost: 600 Spell resistance: no
Range: Touch
Effect: You place the subject into a Targets: Creature touched
temporary state of suspended animation. Duration: Instant
Time ceases for the subject, causing all Eishohaki casting time: standard
bodily functions to halt. Reiatsu Cost: 600

Once the spell has ran its duration Effect: When you cast this spell you
or has been dismissed the subject returns instantly know any medical problems with
to normal as if nothing had just happened. the creature you are in contact with. All
problems become known regardless of how
Boosted: This spell is incapable of being small or insignificant they are. You also
boosted. become aware of any mental conditions
that may be present at the time of casting.
Reido 85: Kioku Dowasure (Memory Scrub)
[Abjuration, Mind Affecting] Boosted: For every extra 100 Reiatsu spent
Normal Casting Time: Full round Action on this spell, you may extend the duration
Incantation: of this spell to 1hour per the casters level.
Level: Reido 8
Save: Will negates Reido 87: Nenrei Tegata (Secure age)
Spell resistance: yes [Enchantment]
Range: touch Normal Casting Time: Full round Action
Targets: creature touched Incantation:
Duration: 1day/level Level: Reido 8
Eishohaki casting time: standard Save: Fortitude negates
Reiatsu Cost: 600 Spell resistance: yes
Range: touch
Effect: You may expunge a number of Targets: creature touched
seconds, to hours, to days, equal to your Duration: See text
level, of memories from the touched Eishohaki casting time: standard
creatures’ memories. Reiatsu Cost: 600

This spell does not touch up the Effect: You touch a creature and lock that
removed memories. Meaning if the victim creatures current age in place for your level
tries to recall what happened at the x5 in years. After the time frame of granted
moment of the forgotten memory the victim life is up the target begins to age as normal.
will only remember a black void as if there
was nothing at that point of time.

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Boosted: This spell is incapable of being Effect: You may Summon a single creature
boosted. or multiple creatures made of assembled
matter, soul-less, and obeys all of your
Reido 88: Hōrudo Kanja (Hold patient) commands without hesitation.
[Enchantment]
Normal Casting Time: Full round Action When you cast this spell, you create
Incantation: a character of 10th level with half the
Level: Reido 8 number of feats as a normal character of
Save: Will negates that level, with no racial feat. The creature
Spell resistance: no comes equipped with a basic weapon that
Range: Close (25 ft. + 5 ft./2 levels) deals 1d8 Bw.
Targets: See text
Duration: instant Alternatively, you may summon
Eishohaki casting time: standard multiple creatures, no whom of which may
Reiatsu Cost: 600 be over 10th level. (You may summon 3
level 3 creatures and 1 level 1 creature or 2
Effect: A number of creatures equal to your level 5 creatures etc.) with half the number
level x5 that have less then max health are of feats as a normal character of that level
affected by this Kido. These creatures must and can have no racial feat. These
make a will save or lay on the ground and creatures come equipped with basic
become unable to move until they receive weapons that deals 1d6 Bw.
healing enough to restore them to full
health. The creature may attack the same
turn it is summoned. When the creature
Boosted: For every extra 100 Reiatsu spent leaves it simple falls apart leaving no
on this spell, you may change the range indication it was there.
from close to an emanation burst of 10ft +
10ft per level. Boosted: For every extra 100 Reiatsu spent
on this spell, you may summon another
Reido 89: Yobu Butsubutsu (Summon level 10 creature or multiple creatures
Grunt) whose levels add up to level 10.
[Conjuration]
Normal Casting Time: Full round Action Reido 90: Sarubeeji (Salvage)
Incantation: [Healing]
Level: Reido 8 Normal Casting Time: Full round Action
Save: none Incantation:
Spell resistance: no Level: Reido 9
Range: Close (25 ft. + 5 ft./2 levels) Save: Fort negates
Targets: Creates several summon creatures Spell resistance: yes
or 1 summoned creature Range: Long(400 ft. + 40 ft./Level)
Duration: Concentration up to 1 round/level Targets: one target
Eishohaki casting time: standard Duration: Up to 4 hours
Reiatsu Cost: 600 Eishohaki casting time: standard
Reiatsu Cost: 675

Effect: An invisible force pulls together all
the broken remains of a target. Stitching

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together the remains and fixing most Boosted: This spell is incapable of being
problems. boosted.,

This Kido can be cast on a Living Reido 92: Kiseki (Miracle)
creature that has lost all of or any of its [Healing]
limbs within 1d4 hours, as long as the Normal Casting Time: Full round Action
limbs are within the vicinity. Incantation:
Level: Reido 9
If this spell is cast on a broken Save: none
object it begins to stitch itself back together Spell resistance: yes
as if nothing had happened to it. Range: Touch
Targets: Creature Being touched
As long as the spell persists the Duration: 1 hour/level
target of this spell is considered to have Eishohaki casting time: standard
regeneration and as long as the broken Reiatsu Cost: 675
part has not been reduced to an unusable
substance such as ash or decayed to Effect: You touch a creature, and grant that
nothing can be reattached. creature a number of extra hit points equal
to the creatures preexisting hit point total.
Boosted: For every extra 110 Reiatsu spent As well as wipe away any preexisting
on this spell, you may target 1 extra conditions such as Blindness, confusion
creature with this spell. etc.

Reido 91: Shitsuryou Iyasu (Mass Heal) Boosted: This spell is incapable of being
[Healing] boosted.
Normal Casting Time: Full round Action
Incantation: Reido 93: Yochi (Foresight)
Level: Reido 9 [Divination]
Save: Will negates Normal Casting Time: Full round Action
Spell resistance: yes Incantation:
Range: Close (25 ft. + 5 ft./2 levels) Level: Reido 9
Targets: One or more creatures, no two of Save: Will negates
which can be more than 30 ft. apart Spell resistance: yes
Duration: Instantaneous Range: Personal/ Touch
Eishohaki casting time: standard Targets: Self/
Reiatsu Cost: 675 Duration: 10 min./ level
Eishohaki casting time: standard
Effect: Heal enables you to channel positive Reiatsu Cost: 675
energy into a creature to wipe away injury
and afflictions. It immediately ends any and Effect: This spell grants you a powerful sixth
all of the following adverse conditions sense in relation to yourself or another.
affecting the Target: Ability Damage, Once foresight is cast, you receive
Blinded, Confused, Dazed, Dazzled, instantaneous warnings of impending
Deafened, Diseased, Exhausted, Fatigued, danger or harm to the subject of the spell.
Feeble minded, Insanity, Nauseated, You are never surprised or flat-footed. In
Sickened, Stunned, and Poisoned. It also
cures 10 hit points of damage per level of
the caster, to a maximum of 250 points.

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