PART ONE- a mysterious letter
You are called by a mysterious figure into the smog to gather a letter. Upon
receiving the letter you read it aloud to any and all your comrades. have the
one getting the letter roll a perception check. If they roll a 6 of better, than they
notice that the man who has called them there is a drow druid.
“M y name is achlabod crayne, leader of the dark druid clan. You have been invited to
fight in the fall colosseum at 12:00 noon on sunday. On your way here please be aware that
there are many strangers, crooks, and monsters on your way here. Signed, I.C “
After they read the letter read the following: On your way out the door
you notice that the mail carrier is gone. You also notice that the fence round
your house is completely totaled and there are footprints circling your
ENTIRE house.
ASK THE FOLLOWING:
-do you go to the colosseum now or get some sleep first?
-do you pack first or just wing it?
PART TWO-the city of abburth
The city is packed with the bustling of creatures of all kind finding a
room for the colosseum match in four days. As you enter the city all the men
women and children stare at you… than aplaude.
As the players enter deeper into the city they roll PERCEPTION CHECK to
notice the druids hidden among the crowd. If they roll a 10 or more read the
following: T HE DRUIDS ARE EVERYWHERE, THEY WATCH YOU WITH PALE EYES
PART THREE- mushroom
As you continue on you notice that the city seems to never end. The
mushroom on the side of the road glow with you. Each one lights up with the
motion of heat. I f your character is a wizard or drow, you stop to examine the
shrooms. I f they roll a dex check and get a 5 or more than they move before the
shrooms explode in there face and deal 2 damage. As the players continue on, they
roll a perception check, ten or higher notices the 3 goblins that are on the right side
of the road. If they do notice read the following: The goblins jump out on the
right side of the road. You noticed them first and get the first 2 swings. If
they don’t notice, read the following:
~ Before you can notice, the goblins jump out and fire a blow dart at the
closest player and deal 5 damage!~
As the players battle the goblins more and more goblins keep being spotted in the
bushes on the other side of the road. Roll strength check, 15 or more gets any
player on top of the diamond druid statue for 6 free arrow shots.
PART FOUR-colosseum
The colosseum is a large sandstone building with six doors and four
exits. As you enter the colosseum the exits close with a large crash, sending
echoes bouncing off walls and into your ears. Roll a history check to see if you
overcome the noise (9 or more) If they succeed carry on, if they fail, read the
following: t he ringing in your ears does not stop, it continues until you can't
take it anymore, you suffer one damage.the announcer yells out: “FIGHT!”
The players must fight 2 goblins, then 1 druid champion= 1 drider, and then 3
hobgoblins. If they survive these attacks than they continue on with the
announcer saying “and now! You must continue to fight in the real match
tomorrow! That is when you will be killed! Filthy heroes of the faerun!”
PART FIVE-drider one
The players must return to the house they stay at to find the next clue. If
they return to the inn than read the following: As you enter the door creaks
slowly. You notice all the lights are off even though you turned them on
before you left. The fires out to and it was lit before you left. H ave the players
roll a perception check (7 or more) if they succeed than they notice a letter on the
chair. The latter reads: You will be killed tomorrow and if you do not show up than we
will find you and the drow leader shnoke will kill you himself! -achlabod crayne
The players then hear a rasping knock on the door D PC, OPEN UP!! If the players
roll a history check of 10 or more than they know that DPC stands for DROW
POLICE CORPS Also, read the following: T he door bursts open revealing about 3
drow warriors. Behind them is the most terrifying sight ever to behold.. A
DRIDER!
Ask the following:
-Do you attack the drow?
-Attack the drider?
-Do you run?
PART SIX-drider2
The players must fight and kill the drider to continue to this part. If the
drider is not defeated than read the following: T he drider continues to follow
the group killing everything and anyone in its path. When the drider
reaches you it swings its leg at you to deal five damage. Roll a successful
dexterity check. (10 or higher) If the drider has been defeated then read the
following. The driders legs twitch as it lies dead. Upon its last dying breath it
whispers into the mist: “The exit is closed… find Bathlag-” and the creature
dies.
PART SEVEN-bathlagorn
Bathlagorn batrox will be found in the red tower in the center square. Read
the following: Y ou travel to center square in search of the man named
bathlag as the drider told you before death. I f the players roll over a 15 on a
history check, than they remember that bathlagorn batrox is a retired member of
the thunder corps. Read the following: As you enter center square, you see a
man with a large metal blade in the center of the room. He smiles at you as
you approach as if you have been meeting him here on purpose. He quickly
grabs you and rushes into the corner before you are spotted by DROW
DRUIDS.
PART EIGHT-drizzt
The players know who bathlagorn is and learn a terrible secret. Read the
following: The man named bathlagorn says “DRIZZT IS IN TROUBLE! YOU
MUST HELP ME SAVE HIM OR THE DOWS WILL KILL HIM!” If the players get
into the dungeon and find drizzt, then continue in the journey. When drizzt is
rescued, the citizens are released of the curse that makes them evil.
~T HE END~