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Published by Nicholas Kroll, 2021-06-26 13:13:26

Tome of Warfare 20210626

Tome of Warfare 20210626

Invigorate You attempt to tear the life energy from a creature you can
see in range. The target must make a Constitution saving
2nd-level evocation throw, taking 4d6 necrotic damage on a failure, or half as
Casting Time: 1 action much damage on a success. You regain hit points equal to the
Range: Touch damage dealt.
Components: V, S
Duration: Instantaneous At Higher Levels. When you cast this spell using a spell
Classes: Cleric, Druid slot of 4th level or higher, the damage increases by 1d6 for
each slot level above 3rd.
You touch a willing creature, filling them with invigorating
energy. The creature regains hit points as though they had Dazzling Reflection
expended a hit die without adding their Constitution modifier.
They gain temporary hit points equal to the hit points gained. 4th-level abjuration
Casting Time: 1 reaction, which you take when you take
Absorb
damage from an attack or effect that targets only you
4th-level abjuration Range: Self
Casting Time: 1 reaction, which you take when you see a Components: V, S
Duration: Instantaneous
creature within 30 feet of you casting a spell Classes: Cleric, Invoker
Range: 30 feet
Components: S You channel divine energy to protect yourself and benefit
Duration: Instantaneous from the harm a creature would wish to deal to you. You gain
Classes: Duskblade, Sorcerer, Warlock, Wizard immunity to the damage deal from the trigering attack or
effect and regain hit points equal to your spellcasting
You attempt to draw the energy of a spell into yourself to modifier.
interrupt a creature casting it. If the creature is casting a spell
of 4th level or lower, its spell fails and has no effect. If it is At Higher Levels. When you cast this spell using a spell
casting a spell of 5th level or higher, make an ability check slot of 5th level or higher, increase the healing by 1d4 for
using your spellcasting ability. The DC equals 10 + the spell's each slot level above 4th.
level. On a success, the creature's spell fails and has no effect.
If the spell fails in this way, you gain temporary hit points Divine Offering
equal to twice the level of the spell plus your Intelligence
modifier. 3rd-level ebjuration
Casting Time: 1 reaction, which you take when a creature
At Higher Levels: When you cast this spell using a spell
slot of 5th level or higher, the interrupted spell has no effect if you can see within 60 feet of you takes damage
its level is less than or equal to the level of the spell slot you Range: 60 feet
used. Components: V, S
Duration: Instantaneous
Awe Strike Classes: Cleric, Invoker

1st-level enchantment You offer up your own body and soul to protect your ally,
Casting Time: 1 action hoping your deity accepts your offering. Expend any number
Range: Touch of hit dice, up to a maximum equalling the level of this spell
Components: V, S but do not regain hit points or add your Constitution modifier
Duration: Instantaneous to the roll. The target takes less damage from the triggering
Classes: Duskblade damage equal to the roll of the expended hit dice plus your
spellcasting modifier.
You channel powerful energy through your touch into a
creature. The target must make a Constitution saving throw, Hallow
being knocked prone and taking 1d6 radiant damage on a
failure, or only taking the damage on a success. 2nd-level abjuration
Casting Time: 1 reaction, which you take when a creature
At Higher Levels. When you cast this spell using a spell
slot of 2nd level or higher, the damage increases by 2d6 for you can see within 50 feet of you is hit by a spell attack
each slot level above 1st. Range: 60 feet
Components: V, S, M (A drop of holy water)
Dark Nourishment Duration: Instantaneous
Classes: Cleric, Invoker
3rd-level enchantment
Casting Time: 1 action The triggering spell deals no damage and the target of the
Range: 15 feet spell instead regains hit points equal to the damage it would
Components: V, S, M have dealt, ignoring resistances, immunities, and
Duration: Instantaneous vulnerabilities. This spell cannot effect a spell attack that
Classes: Blackguard, Cleric, Invoker, Paladin, Warlock resulted in a critical hit.

CHAPTER 5 | SPELLS

101

Integrity 1st-level enchantment 1st-le
Casting Time: Casti
1st-level enchantment Range: Rang
Casting Time: 1 bonus action Components: V, S, M Comp
Range: 60 feet Duration: Dura
Components: V, S, M (A signed contract or agreement) Classes: Class
Duration: Concentration, Up to 10 minutes
Classes: Paladin Name Nam

You channel the power of your word and code, empowering 1st-level enchantment 1st-le
those who would keep their own or debilitating those who Casting Time: Casti
would not. Target creature gets a +2 bonus to attack and Range: Rang
damage rolls for the duration if it is lawful, or a -2 penalty to Components: V, S, M Comp
attack and damage rolls if it is chaotic. If the creature is Duration: Dura
unwilling, it may make a Wisdom saving throw to resist it. Classes: Class

Name Name Nam

1st-level enchantment 1st-level enchantment 1st-le
Casting Time: Casting Time: Casti
Range: Range: Rang
Components: V, S, M Components: V, S, M Comp
Duration: Duration: Dura
Classes: Classes: Class

Name Name Nam

1st-level enchantment 1st-level enchantment 1st-le
Casting Time: Casting Time: Casti
Range: Range: Rang
Components: V, S, M Components: V, S, M Comp
Duration: Duration: Dura
Classes: Classes: Class

Name Name Nam

1st-level enchantment 1st-level enchantment 1st-le
Casting Time: Casting Time: Casti
Range: Range: Rang
Components: V, S, M Components: V, S, M Comp
Duration: Duration: Dura
Classes: Classes: Class

Name Name Nam

1st-level enchantment 1st-level enchantment 1st-le
Casting Time: Casting Time: Casti
Range: Range: Rang
Components: V, S, M Components: V, S, M Comp
Duration: Duration: Dura
Classes: Classes: Class

Name Name Nam

1st-level enchantment 1st-level enchantment 1st
Casting Time: Casting Time: Casti
Range: Range: Rang
Components: V, S, M Components: V, S, M Comp
Duration: Duration: Dura
Classes: Classes: Class

Name Name Nam

1st-level enchantment 1st-level enchantment 1st-le
Casting Time: Casting Time: Casti
Range: Range: Rang
Components: V, S, M Components: V, S, M Comp
Duration: Duration: Dura
Classes: Classes: Class

Name Name Nam

CHAPTER 5 | SPELLS 102

Waking Dreams Invoking Time: Invok
Range: Rang
2nd-level psionics (clairsentience) Display: Displ
Invoking Time: 1 action Duration: Dura
Range: 30 feet Classes: Class
Display: Pale yellow energy sparkles over the target like sand
Duration: Concentration, Up to 10 minutes Name Nam
Classes: Psion
1st-level psionics (metacreativity) 1st-le
You gain a brief glimpse into the realm of Dal Quor, Invoking Time: Invok
learning the base substance of the dreams or nightmares of a Range: Rang
target creature. You then telepathically filter that knowledge Display: Displ
into the target's waking mind. Duration: Dura
Classes: Class
This power can be beneficial, allowing a target to uncover
the hidden meanings of his or her dreams. This insight Name Nam
grants the target a +2 bonus to their choice of attack rolls or
saving throws for the duration. 1st-level psionics (metacreativity) 1st-le
Invoking Time: Invok
Alternatively, this power can be used to force a creature to Range: Rang
relive its nightmares. The target makes a wisdom saving Display: Displ
throw, being frightened of you for the duration on a failure. Duration: Dura
While frightened in this way, the creature takes a -2 penalty to Classes: Class
attack rolls. The creature can repeat the saving throw at the
end of each of their turns, ending the effect on a success. Name Nam

This power has no effect on creatures unable to dream 1st-level psionics (metacreativity) 1st-le
(such as kalashtar or shardminds), but has its normal effect Invoking Time: Invok
on elves (whose trance is a sufficiently dreamlike state). Range: Rang
Display: Displ
At Higher Levels. If you expend an additional 4 psi points Duration: Dura
on this power, a creature frightened by this power is also Classes: Class
stunned for the duration.
Name Nam
Name
1st-level psionics (metacreativity) 1st-le
1st-level psionics (metacreativity) Invoking Time: Invok
Invoking Time: Range: Rang
Range: Display: Displ
Display: Duration: Dura
Duration: Classes: Class
Classes:
Name Nam
Name
1st-level psionics (metacreativity) 1st-le
1st-level psionics (metacreativity) Invoking Time: Invok
Invoking Time: Range: Rang
Range: Display: Displ
Display: Duration: Dura
Duration: Classes: Class
Classes:
Name Nam
Name
1st-level psionics (metacreativity) 1st-le
1st-level psionics (metacreativity) Invoking Time: Invok
Invoking Time: Range: Rang
Range: Display: Displ
Display: Duration: Dura
Duration: Classes: Class
Classes:
Name Nam
Name
1st-level psionics (metacreativity) 1st-le
1st-level psionics (metacreativity) Invoking Time: Invok
Invoking Time: Range: Rang
Range: Display: Displ
Display: Duration: Dura
Duration: Classes: Class
Classes:
Name Nam
Name
1st-level psionics (metacreativity) 1st-le
1st-level psionics (metacreativity)

CHAPTER 6 | POWERS

103


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