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Warhammer 40K Roleplay - Wrath & Glory - Core Rules [2018]

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Published by DemonLordWTF, 2021-01-04 01:02:18

Warhammer 40K Roleplay - Wrath & Glory - Core Rules [2018]

Warhammer 40K Roleplay - Wrath & Glory - Core Rules [2018]

Psychic Revelations 5 Built Points).

Little is understood about what triggers an Build Point Cost: (New Tier x 10)
individual to manifest psychic abilities. There
are genetic factors associated with psychic Prerequisites
talents, but these are not definitive. Members
of psychic lineages sometimes fail to exhibit Minimum Campaign Tier: 2+
a connection to the warp, and individuals
without any known psychic ancestors sometimes Attribute: Willpower 3+
spontaneously demonstrate abilities. While most
individuals’ abilities emerge during childhood or Skill: None
adolescence, others do not show their abilities
until later in life. Despite constant educational Benefits
and warning programs, some people may have
abilities and either conceal them or deny their Keywords: Psyker
existence. This is particularly true for low-grade
telepaths and seers, who merely think that they Influence Bonus: +1 per Tier ascended
have particularly good people skills or luck.
Story Element: The character gains the smite
In many cases, psykers emerge when they face psychic power. They also may choose one Minor
a particularly stressful situation—often including Psychic power per Tier ascended and may
an exposure to a physical conflict where their life purchase powers from one Discipline of their
is in immediate danger. Under these conditions, choice. The character must purchase the Psychic
a character may demonstrate previously Mastery Skill.
unrecognised psychic abilities. For citizens of the
Imperium, this obligates them to seek out the Wargear: None.
Adeptus Astra Telepathica immediately. Of course,
some individuals may be reluctant to do so, which Example of Ascension
can cause a complication. This is particularly true
if there were witnesses, as those individuals Darren is joining a Tier 3 game of Wrath & Glory.
are also expected to report the incident to the Darren decides he would like to play an Imperial
appropriate authorities, making sure to follow Guardsman; this is a Tier 1 archetype. Thus, Darren
the appropriate procedures. can use the Ascension rules to bring his Imperial
Guardsman (Sergeant Tannenberg) up to a Tier 3
As standard Imperial procedures involve a trip character. Tier 3 characters have 300 build points
to blessed Terra and months of conditioning to spend.
and training as a bare minimum, this can
have a significant impact upon the character’s Step 1: Darren creates Sergeant Tannenberg as
adventuring career. GMs are encouraged to work normal for a Tier 1 character, following all the rules
with the players and the group collectively for and restrictions for Tier 1. He spends only 100 points
cases where a player chooses to have a character (the Tier 1 limit) for his character at this time.
emerge as a psyker. If the character undergoes
the traditional training, it may be appropriate Step 2: Next, Darren must choose at least one
for several years of campaign time to pass ascension package. Looking at the options, Darren
between adventures, granting all the characters selects the Stay the Course ascension package—
an opportunity to undergo significant changes. Darren feels this package accurately represents
Campaigns involving non-Imperium characters the course of Tannenberg’s life from a raw recruit
may be able to resolve this conflict with far fewer suitable for a Tier 1 game to a grizzled veteran who
complications. In rare cases, a character may fits well into a Tier 3 campaign.
exhibit psychic abilities after exposure to the
warp. When this happens, the GM may choose Step 3: Darren looks at the prerequisites for the Stay
to lower the Build Point Cost of this package in the Course package; the minimum campaign Tier is
exchange for the character acquiring Corruption 2+, and the character must have any skills required
points (each Corruption point lowers the cost by for their archetype at one rating higher than the

200

archetype’s requirement. Since Darren is building to increase Tannenberg’s attributes and skills.
a character for a Tier 3 game, he satisfies the first Because he is ascending Tannenberg to Tier 3, the
requirement. An Imperial Guardsman’s archetype limits on his maximum attribute and skill ratings
has a Ballistic Skill (2) requirement, so for Stay the has increased (see page 196).
Course, Darren must buy a minimum rating of 3 in
that skill. Sergeant Tannenberg is now a veteran warrior
of the Astra Militarum, highly skilled and well-
Step 4: Darren pays the build point cost for the Stay equipped. He is ready to stand shoulder-to-
the Course ascension package. He must spend 10 shoulder with other Tier 3 characters in a Tier 3
build points multiplied by the new Tier—to move to campaign!
Tier 3, the total cost is 30 build points.

Step 5: Now, Darren can apply the benefits of
the Stay the Course package to his character!
First, the package gives Sergeant Tannenberg a new
keyword. Darren selects the Inquisition keyword,
reasoning that Tannenberg has spent some time
working with an Inquisitor’s retinue,fighting against
cultists and mutants whilst rooting out heresy.
Next, the package grants Tannenberg +1
Influence; Darren records this on his
character sheet. The bonus influence,
he decides, represents Tannenberg’s
field promotion and status as a veteran.
Third, Darren must choose a story elment:
does the package give Tannenberg a
memorable injury or 3 points of Corruption?
After considering the choices, Darren selects
the memorable injury, gaining a noticeable
twitch. Darren decides this memorable injury
is the result of intense psycho-indoctrination
that Tannenberg endured whilst protecting
the Inquisitor against a vile rogue psyker.
Fourth, Darren may select some new wargear for his
character. His options are either two items (up to rare
rarity) or one very rare item, with a value of up to 6
(3 plus the new Tier). Darren selects two rare items;
a plasma pistol (Value 6) and a sub-dermal armour
cybernetic implant (Value 4). Then, Darren
records all the benefits of the ascension
package on his character sheet.

Step 6: Darren then spends his
remaining Build Points: 300, -100
from Step 1, -30 from Step 4, leaving
him with a total of 170 build points
left. Darren allocates these build points

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