The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.

[Bestiary] 2021 Green Ronin Publishing

Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by Sanguinetti, 2022-06-15 07:28:50

Book of Fiends, The

[Bestiary] 2021 Green Ronin Publishing

Ecstasy 4th-level enchantment blight on a failed save, or takes 6d12 psychic damage on a
successful one.
Casting Time: 1 action
Range: 120 feet A target afflicted by fleshy blight undergoes a profound
Components: V, S, M (a drop of massage oil) physical change, whereby its form melts, warps, bubbles,
Duration: Concentration, up to 1 minute and changes at random. Until the effect ends, the target
is incapacitated and cannot hold or use any item. At the
Choose a creature you can see within range. You cause the end of each of the target’s turns, it must make a Wisdom
target to experience feelings of intense sexual pleasure. saving throw. The target takes 6d6 psychic damage on a
The target must succeed on a Charisma saving throw or failed saving throw from the agony of its stretching bones
be incapacitated for the duration. This spell has no effect and warping flesh. The target suppresses the spell until the
on constructs and undead. At the end of each of its turns, end of its next turn on a successful save, having regained
the target can make another Charisma saving throw. On a control over its form. If the target gets three successful
success, the spell ends on the target. saving throws, the spell ends. If, however, the target
remains affected by fleshy blight for the duration, the
Evoke Chaos 3rd-level enchantment effect becomes permanent and can only be ended by the
use of a wish spell.
Casting Time: 1 action
Range: 30 feet Frighten 1st-level necromancy
Components: V, S, M (a 6-sided die)
Duration: Concentration, up to 1 minute Casting Time: 1 action
Range: Self (15-foot cone)
Multicolored ribbons twist and writhe through a 10-foot- Components: V, S
radius sphere centered on a point you choose within range. Duration: Concentration, up to 1 minute
Each creature in the area must succeed on a Wisdom
saving throw or be affected by the spell. Your words and gestures unravel the courage of all crea-
tures inside a 15-foot cone originating from you. Each
Whenever an affected target makes an attack roll, abil- creature in the area must succeed on a Wisdom saving
ity check, or saving throw, it must roll a d8. The target throw or become frightened for the duration. A creature
subtracts an odd number from the triggering roll and adds frightened by this effect can repeat the saving throw at the
an even number to the roll. If the target rolls an 8, the end of each of its turns, ending the effect on itself with
target regains 2d6 hit points. If the target rolls a 1, it takes a success.
2d6 psychic damage.

Exquisite Pain 1st-level enchantment Maddening Horror 5th-level illusion

Casting Time: 1 action Casting Time: 1 action
Range: 60 feet Range: Self (30-foot-radius sphere)
Components: S Components: V, S
Duration: Concentration, up to 1 minute Duration: Concentration, up to 1 minute

Brilliant red threads of magical gossamer settle over up to You awaken dread, anguish, and loathing in each creature
three creatures within range, forcing each target to make you choose inside a 20-foot-radius sphere. A target must
a Constitution saving throw. The target takes 1d6 psychic succeed on a Wisdom saving throw or drop whatever it is
damage on a failed save, or half as much damage on a suc- holding and become stunned for the duration. A creature
cessful one. If the target fails the saving throw, it makes affected by this spell can repeat the saving throw when-
attack rolls and ability checks with disadvantage for the ever it takes damage and at the end of each of its turns. A
duration. At the end of each of the target’s turns, it can successful save causes the creature to become frightened
make a Wisdom saving throw and ends the effect on itself instead of stunned. If the creature was already frightened
with a success. by this spell, it ends this effect on itself with a success. On
a failed save, the creature takes 4d8 psychic damage and
At Higher Levels. When you cast this spell using a spell makes saving throws with disadvantage until the end of its
slot of 2nd level or higher, the damage increases by 1d6 for next turn.
each slot above 1st.

Fleshy Blight 9th-level transmutation Omen 2nd-level divination

Casting Time: 1 action Casting Time: 1 reaction, which you take when you make
Range: 120 feet a saving throw
Components: V, S, M (a drop of unformed substance
Range: Self
from Limbo) Components: S
Duration: Concentration, up to 1 hour Duration: Instantaneous
You hurl ribbons of raw chaos at one creature within
range. The target must make a Constitution saving throw. You receive a warning of imminent danger, which grants
Oozes and creatures with the shapeshifter tag are unaf- you advantage on the triggering saving throw.
fected by this spell. The target becomes afflicted by fleshy

C hapter III: In S ervice to E vil 249

R age 2nd-level enchantment If you summoned multiple demons, make the check just
once against the group. On a success, the demon (or
Casting Time: 1 action demons) is friendly to you, regards you as its ally, and
Range: 60 feet obeys your telepathic commands (not an action). On a
Components: V, S failure, the demon is hostile to you. When the demon
Duration: Concentration, up to 1 minute appears, it takes its turn on your initiative count each
round for the duration or until the demon is destroyed.
You fill up to three creatures within range with blinding
rage. An unwilling target can make a Charisma saving Summon Least Horde Demon 1st-level conjuration
throw and end the effect on itself with a success. A target
affected by this spell has advantage on Strength attack Casting Time: 1 action
rolls, ability checks, and saving throws; its melee weapon Range: Touch
attacks deal an additional 2d6 damage; and the target Components: V, S, M (an ounce of bodily fluid
gains resistance to bludgeoning, piercing, and slashing
damage. However, at the end of each of the target’s turns, harvested from a creature slain at any time within the
it takes 1d6 psychic damage. last 24 hours)
Duration: Concentration, up to 1 hour
Sicken 1st-level necromancy
You smear the material component on a surface you can
Casting Time: 1 action reach and make a blasphemous invitation to a demon of
Range: Touch the Abyss. At the start of your next turn, a least horde
Components: V, S demon appears in an unoccupied space within 10 feet
Duration: Concentration, up to 1 minute of you and remains for the duration. When the demon
appears, you must contest a Charisma check against the
Your touch causes a creature to become overwhelmed demon’s Charisma check. On a success, the demon is
by nausea. Constructs and undead are immune. Make a friendly to you, regards you as its ally, and obeys your tele-
melee spell attack against a creature within your reach. pathic commands (not an action). On a failure, the demon
On a hit, you grip the target with sickness that lasts is hostile to you. When the demon appears, it takes its
for the duration. A target gripped by sickness halves its turn on your initiative count each round for the duration
speed and makes attack rolls and ability checks with or until the demon is destroyed.
disadvantage.
Summon Lesser Horde Demon 3rd-level conjuration
At the end of each of the target’s turns, it must make
a Constitution saving throw. On a failed save, the target Casting Time: 1 action
becomes stunned until the end of its next turn due to Range: Touch
extensive vomiting. On a successful save, the target ends Components: V, S, M (an ounce of bodily fluid harvested
the effect on itself. from a creature slain at any time within the last 24 hours)
Duration: Concentration, up to 1 hour
Summon Horde Demon 5th-level conjuration
You smear the material component on a surface you can
Casting Time: 1 action reach and make a blasphemous invitation to a demon of the
Range: Touch Abyss. At the start of your next turn, a lesser horde demon
Components: V, S, M (an ounce of bodily fluid or 1d4 + 1 least horde demons appear in an unoccupied
space within 10 feet of you and remain for the duration.
harvested from a creature slain at any time within the When a demon appears, you must contest a Charisma
last 24 hours) check against the demon’s Charisma check. If you sum-
Duration: Concentration, up to 1 hour moned multiple demons, make the check just once against
the group. On a success, the demon or demons are friendly
You smear the material component on a surface you can to you, regard you as their ally, and obey your telepathic
reach and make a blasphemous invitation to a demon of commands (not an action). On a failure, the demon or
the Abyss. At the start of your next turn, a horde demon demons are hostile to you. When the demon appears, it
or 1d4 – 1 lesser horde demons (minimum 1) appear in takes its turn on your initiative count each round for the
an unoccupied space within 10 feet of you and remain for duration or until the demon is destroyed.
the duration. When a demon appears, you must contest
a Charisma check against the demon’s Charisma check.

250 C hapter III: In S ervice to E vil

BIBL IOG RAPHY

Everyone who worked on this book made extensive use of reference materials to help bring the Lower Planes to life. What
follows is a short survey of the various books that inspired the work that went into this one.

Ashley, Leonard R. N. The Complete Knappert, Jan. The Encyclopedia of McComb, Colin. Faces of Evil: The
Book of Devils and Demons. New Middle Eastern Mythology & Religion. Fiends. United States: TSR, 1997.
Jersey: Barricade Books, 1996. ISBN: Rockport: Element, Inc., 1993. ISBN: ISBN 0786906847.
1569800774. 1852304278.
Perrin, Steve. The Fires of Dis. United
Morgan, Genevieve & Tom. The Devil: Spence, Lewis. An Encyclopedia States: TSR, 1995. ISBN: 0786901004.
A Visual Guide to the Demonic, Evil, of Occultism. New Jersey: Carol
Scurrilous, and Bad. San Francisco: Publishing Group, 1993. ISBN: Pramas, Chris. Guide to Hell. Renton:
Chronicle Books, 1996. ISBN: 0806514019. Wizards of the Coast, 1999. ISBN:
081181176X. 0786914319.
Guiley, Rosemary Ellen. The
Stanford, Peter. The Devil: A Biography. Encyclopedia of Witches & Witchcraft. Grubb, Jeff. Manual of the Planes.
New York: Henry Holt & Company, 2nd ed. New York: Facts on File, Inc., United States: TSR, 1987. ISBN
Inc., 1996. ISBN: 0805030824. 1999. ISBN:081603849X. 0880383992.

Wall, J. Charles. Devils: Their Origins Ashe, Geoffery. The Hell-Fire Clubs: Gygax, Gary. Monster Manual. United
and History. London: Studio Editions, A History of Anti-morality. United States: TSR, 1977. ISBN 0935696008.
1904, 1992. ISBN 1851709509. Kingdom: Sutton Publishing, 2000.
ISBN: 0750924020. Gygax, Gary. Monster Manual II.
Davidson, Gustav. A Dictionary of United States: TSR, 1983. ISBN
Angels: Including the Fallen Angels. Free Turner, Alice K. The History of Hell. 0880380314.
Press, 1994. ISBN: 002907052X. United States: Mariner Books, 1995.
ISBN: 0156001373. Greenwood, Ed. “The Nine Hells,
Manfred, Lurker. A Dictionary of Gods Part 1.” Dragon VIII, no.1 (July
and Goddesses, Devils and Demons. Henson, Mitch, ed. Lemegeton: 1983): 16–33.
London and New York: Routledge & The Complete Lesser Key of Solomon.
Kegan Paul, 1987. ISBN: 0415039444. Jacksonville: Metatron Books, 1999. Greenwood, Ed. “The Nine Hells,
ISBN: 0967279704. Part 2.” Dragon VIII, no.2 (August
Pickering, David. Cassel Dictionary of 1983): 22–44.
Witchcraft. New York: Sterling Pub Co. Pagels, Elaine. The Origin of Satan.
Inc., 1998. ISBN: 0304350982. New York: Vintage Books, 1996. McComb, Colin and Wolfgang Baur.
ISBN: 0679731180. Planes of Law. United States: TSR,
Sutin, Lawrence. Do What Thou Wilt: 1995. ISBN 0786900938.
A Life of Aleister Crowley. New York: Barnstone, Willis, ed. The Other Bible:
St. Martin’s Press, 2000. ISBN: Ancient Alternative Scriptures. San
0312252439. Francisco: Harper San Francisco, 1984.
ISBN: 0062500309.
Van Scott, Miriam. Encyclopedia of
Hell. United States: Thomas Dunne Weyer, Johann. Pseudomonarchia
Books, 1998. ISBN: 031218574X. Daemonum. 1584.

Bibliography 251

INDE X

A Circle of Sloth.......................................... 26 Fallen Angels..................................184–192
Circle of Wrath.................................. 24–25 Falstaff................................................... 156
Abaddon.................................................7–8 Cleric.............................................. 233–236 Favor of Gravicarius (feat)..................... 245
Abandoned Dream............................ 65–66 Companions of Malice............................ 34 Favor of In’nassi (feat).................... 245–246
Abigor............................................. 141–142 Corruption......................................241–242 Favor of Mytaxx (feat)........................... 246
Abraxas...................................................... 8 Favor of Tyrexxus (feat)......................... 246
Abyss, the............................................ 5–23 Effects....................................................241 Favor of Ulasta (feat)............................. 246
Aezidion..............................................55–56 Flaws................................................. ..241 Favor of Viasta (feat).............................. 246
Agonizing Vulnerability........................ 247 Greater................................................. 242 Favor of Yungo (feat)............................. 246
Ahrimanes......................................186–187 Lesser.................................................... 242 Fear (cleric domain)............................... 233
Akop.............................................. 200–201 Cranial Wretch............................... 151–152 Feasting...............................................73–74
Alastors........................................... 101–102 Crausus.............................................. 47–48 Feats............................................... 245–246
Alrunes...........................................102–103 Cresil the Impure............................132–133 Felugons..................................................157
Amalrehtan................................................ 6 Crippling Despair.................................. 248 Flabule................................................75–76
Amezyarak................................................31 Crun....................................................... 106 Flauros......................................................14
Amitiel......................................................31 Cultist............................................ 243–244 Flesh Sculptor.................................157–158
Amorines........................................... 56–57 Fleshtearer..............................................147
Anarazel..................................................... 9 D Fleshy Blight.......................................... 249
Antaia the Witch Queen................ 141–143 Frighten.................................................. 249
Ariel..........................................................31 Daemons.......................................... 33–100 Furcas..............................................158–160
Armageddon Beast.........................201–202 Mercenaries............................................ 34 Furtivin.................................................... 83
Armaros....................................................31 of Envy............................................. 45–54
Asakkus.. .................................................144 of Gluttony....................................... 73–82 G
Ashmede.................................................145 of Greed............................................ 83–92
Asmodeus................................................. 30 of Lust.............................................. 55–64 Gadreel.....................................................31
Astaroth................................................9–10 of Pride........................................... 93–100 Gamigin..............................................14–15
Azalar..................................................... 104 of Sloth..............................................65–73 Gehenna............................................. 23–27
Azazel.................................................10–11 of Wrath............................................34–44 Gladiatrixes............................................160
Azibeel......................................................31 Servitors................................................. 34 Glomerays................................................ 96
Azidahaka.................................................11 Thralls.................................................... 34 Golem, Razorwire......................... 206–207
Watchers..................................................33 Gyvast the Foe’s Bane.............................. 42
B Whisperers...............................................33
H
Baal.......................................................... 28 Dagon............................................. 151–152
Backgrounds.................................. 243–244 Danjal........................................................31 Haagenti.............................................15–16
Balan...............................................146–148 Darbas.............................................106–107 Hadriel............................................160–162
Barbarian........................................231–232 Decarabia........................................... 12–13 Hakael.......................................................31
Bearers of False Burdens..........................45 Demons........................................... 101–140 Harbinger of Vengeance.....................37–38
Beelzebub........................................... 30, 31 Harlequins......................................109–110
Behemoth................................................. 12 Demon Lords.................................131–140 Hell.................................................... 28–31
Beldrake..................................................148 Devils.............................................. 141–183 Hell Horse............................................. 207
Belial...................................................29, 31 Dismemberment.................................... 248 Hellwardens............................................163
Bind Inmai............................................. 247 Dispater.................................................... 28 Herlekins........................................163–164
Bitter........................................................ 46 Distenders.......................................152–153 Hoarders.................................................. 84
Bone Burst............................................. 248 Dragon, Abyssal............................ 204–206 Horde Demon.................................110–111
Bonedregs.............................................. 203 Howling Threshold................................ 5–6
Borgeg.....................................................105 E Hunger................................................76–77
Bu lugons......................................... 148–149 Hungry..................................................... 77
Bune..........................................31, 186–188 Ecstasy................................................... 249 Hydraggon..............................................195
Eligor....................................................... 13
C Enforcer of Dis...................................... 154 I
Enticer................................................ 93–94
Calumnite.......................................... 46–47 Entropus......................................... 107–108 Iadalbaoth.................................................31
Carniveau..................................................31 Enveloper of the Innocent..............108–109 Iblis...........................................31, 189–190
Chamagons.....................................149–150 Esdreel......................................................31 Ice Stalker.......................................164–165
Chernobue......................................193–194 Eunuchs..............................................58–59 Ignagons..........................................165–166
Chnum......................................................31 Eurynomus the Corpse Eater........ 133–134 Inciter....................................................... 40
Circle of Envy.................................... 25–26 Evoke Chaos.......................................... 249 Indolent.................................................... 66
Circle of Gluttony.............................. 26–27 Exquisite Pain........................................ 249 Infernal Fortresses..................................166
Circle of Greed........................................ 27 Inmai.......................................................112
Circle of Lust........................................... 26 F Ipos............................................................16
Circle of Pride.......................................... 27 Irecunda......................................... 207–209
Faceless, the....................................155–156
252 Faces of the Great.............................. 94–95 Index
Fair One............................................. 48–49

J Orusula...................................................118 Bard......................................................247
Oubliette.........................................215–216 Cleric.....................................................247
Jageth....................................................... 85 Druid....................................................247
Jahi..........................................................113 P Sorcerer..................................................247
Jalie Squarefoot.............................. 208–210 Warlock..................................................247
Jeqon.........................................................31 Paesod.................................................78–79 Wizard..................................................247
Jilaiya.......................................................114 Paigoels........................................... 118–119 Sphinx, Dark......................................... 221
Paimon......................................................31 Spinder............................................ 177–178
K Pain (cleric domain)....................... 234–235 Spites.......................................................179
Pain Mistresses............................... 174–175 Stoker........................................................39
Kasdaye.....................................................31 Painshrieker....................................216–217 Striga...............................................179–180
Keres.......................................................167 Paladin........................................... 236–238 Stygian Interloper.......................... 224–225
Knocker...................................................168 Path of Hatred................................231–232 Summon Horde Demon........................ 250
Kochbiel....................................................31 Path of the Infernal Hunt.............. 232–233 Summon Least Horde Demon.............. 250
Kok-Lir...................................................211 Penemue....................................................31 Summon Lesser Horde Demon............ 250
Krobulon.............................................77–78 Pertoblen................................................ 120
Krotep.............................................211–212 Philotanus the Seducer...................138–139 T
Kurgel...................................................... 97 Phlogiston Monitors....................... 217–218
Proud........................................................ 98 Taker...................................................91–92
L Tamiel.......................................................31
Q Taurgen.................................................. 180
Languishing........................................67–68 That Which Cannot Be......................61–62
Lel...................................................168–169 Qlippoth.........................................193–199 Thieves of Dreams................................... 71
Leviathan................................................. 29 Torthen.................................................. 127
Lilith........................................................ 29 R
Lustful..................................................... 60 U
Rage....................................................... 250
M Rahbad......................................................31 Umplebum............................................... 72
Rahu the Tormentor.......................139–140 Unc........................................................... 63
Mabaxa...........................................114–115 Rashedes........................................ 120–121 Undelons................................................ 128
Maddening Horror................................ 249 Raum...................................................18–19 Urakbarameel............................................31
Magugons...............................................170 Remnant.................................................. 89 UrHydra......................................... 225–227
Malgrin........................................... 171–172 River Styx.............................................. 224 U’ulgan................................................41–42
Malicious Captain....................................37 Ruin (cleric domain)...................... 235–236
Malicious Footman.................................. 36 Ruin in Flesh......................................52–53 V
Malicious Lieutenant............................... 36
Malohin the Strangler................... 134–135 S Vashtuk...........................................227–228
Mammon................................................. 28 Vecrose............................................... 43–44
Mandragoras................................... 115–116 Sabnach.............................................. 19–20 Veezel..................................................72–73
Maodon.................................................... 86 Samyasa.....................................................31 Vepar.................................................. 22–23
Marbas......................................................17 Sariel.........................................................31 Vierhaander.....................................180–181
Mazareen........................................ 116–117 Sathreen..........................................121–122 Vlogars..................................................... 64
Mephistopheles........................................ 30 Schir............................................... 122–123 Vuall................................................182–183
Meresin.....................................................31 Seere......................................................... 20 Vulcan Demolisher........................ 228–229
Merihim......................................... 136–137 Selidim............................................ 175–176
Miser........................................................ 87 Shax..........................................................21 W
Mockery in Flame............................. 87–88 She..................................................... 98–99
Moloch......................................................31 Shiggarreb....................................... 197–198 Warlock.......................................... 238–241
Mother Igwyre....................................49–52 Shining Ones......................................... 100 War Zone, the......................................... 24
Murmur....................................................31 Shissen........................................... 123–124 Weeping Coils................................... 53–54
Shogarr, “Consumer of Souls”........... 68–69 Whiptail..................................................183
N Shoggti....................................................199 Wrathful.................................................. 44
Sicken..................................................... 250 Wugart............................................... 79–81
Naamah........................................... 191–192 Skullduggers...........................................218
Necroripper.............................................213 Slothens.......................................... 124–125 X
Nekhet............................................213–215 Slumbering Valor................................69–70
Nergal............................................. 172–174 Socothbenoth........................................... 22 Xaiex...................................................... 129
Nocticula............................................. 17–18 Solesik............................................ 124–125
Nyogoths.........................................196–197 Soulkeepers............................................ 126 Z
Soulsniffers.............................................177
O Soul Taker...................................... 219–220 Zallaxes.................................................. 130
Spawn of Draqolath................................. 90 Zovarik...............................................81–82
Ograq................................................. 60–61 Spawn of Marbas................................... 220
Omen..................................................... 249 Spells...............................................247–250

Index 253

OPE N G AME L IC E NS E

OPEN GAME LICENSE Version 1.0a Open Game Content that you Use. No terms 10. Copy of this License: You must include
may be added to or subtracted from this a copy of this License with every copy of the
The following text is the property of Wizards License except as described by the License Open Game Content You Distribute.
of the Coast, Inc. and is Copyright 2000 itself. No other terms or conditions may be
Wizards of the Coast, Inc (“Wizards”). All applied to any Open Game Content distrib- 11. Use of Contributor Credits: You
Rights Reserved. uted using this License. may not market or advertise the Open Game
Content using the name of any Contributor
1. Definitions: (a)”Contributors” means the 3. Offer and Acceptance: By Using the unless You have written permission from the
copyright and/or trademark owners who have Open Game Content You indicate Your Contributor to do so.
contributed Open Game Content; (b)”Deriv- acceptance of the terms of this License.
ative Material” means copyrighted material 12. Inability to Comply: If it is impossible
including derivative works and translations 4. Grant and Consideration: In consid- for You to comply with any of the terms of
(including into other computer languages), eration for agreeing to use this License, the this License with respect to some or all of the
potation, modification, correction, addition, Contributors grant You a perpetual, world- Open Game Content due to statute, judicial
extension, upgrade, improvement, compila- wide, royalty-free, nonexclusive license with order, or governmental regulation then You
tion, abridgment or other form in which an the exact terms of this License to Use, the may not Use any Open Game Material so
existing work may be recast, transformed or Open Game Content. affected.
adapted; (c) “Distribute” means to reproduce,
license, rent, lease, sell, broadcast, publicly 5. Representation of Authority to 13. Termination: This License will termi-
display, transmit or otherwise distribute; Contribute: If You are contributing orig- nate automatically if You fail to comply with
(d)”Open Game Content” means the game inal material as Open Game Content, You all terms herein and fail to cure such breach
mechanic and includes the methods, proce- represent that Your Contributions are Your within 30 days of becoming aware of the
dures, processes and routines to the extent original creation and/ or You have suffi- breach. All sublicenses shall survive the ter-
such content does not embody the Product cient rights to grant the rights conveyed by mination of this License.
Identity and is an enhancement over the this License.
prior art and any additional content clearly 14. Reformation: If any provision of this
identified as Open Game Content by the Con- 6. Notice of License Copyright: You License is held to be unenforceable, such
tributor, and means any work covered by this must update the copyright notice portion of provision shall be reformed only to the extent
License, including translations and derivative this License to include the exact text of the necessary to make it enforceable.
works under copyright law, but specifically copyright notice of any Open Game Content
excludes Product Identity. (e) “Product Iden- You are copying, modifying or distributing, 15. Copyright Notice
tity” means product and product line names, and You must add the title, the copyright
logos and identifying marks including trade date, and the copyright holder’s name to the Open Game License v 1.0, Copyright 2000,
dress; artifacts; creatures characters; stories, copyright notice of any original Open Game Wizards of the Coast, Inc.
storylines, plots, thematic elements, dia- Content you Distribute.
logue, incidents, language, artwork, symbols, System Reference Document Copyright 2000-
designs, depictions, likenesses, formats, poses, 7. Use of Product Identity: You agree not to 2003, Wizards of the Coast, Inc.; Authors
concepts, themes and graphic, photographic Use any Product Identity, including as an indi- Jonathan Tweet, Monte Cook, Skip Wil-
and other visual or audio representations; cation as to compatibility, except as expressly liams, Rich Baker, Andy Collins, David
names and descriptions of characters, spells, licensed in another, independent Agreement Noonan, Rich Redman, Bruce R. Cordell,
enchantments, personalities, teams, personas, with the owner of each element of that Product based on original material by E. Gary Gygax
likenesses and special abilities; places, loca- Identity. You agree not to indicate compatibil- and Dave Arneson.
tions, environments, creatures, equipment, ity or co-adaptability with any Trademark or
magical or supernatural abilities or effects, Registered Trademark in conjunction with a The Book of Fiends, Copyright 2003, Green
logos, symbols, or graphic designs; and any work containing Open Game Content except Ronin Publishing LLC; Authors Aaron
other trademark or registered trademark as expressly licensed in another, independent Loeb, Erik Mona, Chris Pramas, and Robert.
clearly identified as Product identity by the Agreement with the owner of such Trademark J. Schwalb.
owner of the Product Identity, and which spe- or Registered Trademark. The use of any Prod-
cifically excludes the Open Game Content; (f) uct Identity in Open Game Content does not Legions of Hell, Copyright 2001, Green Ronin
“Trademark” means the logos, names, mark, constitute a challenge to the ownership of that Publishing LLC; Author Chris Pramas.
sign, motto, designs that are used by a Con- Product Identity. The owner of any Product
tributor to identify itself or its products or the Identity used in Open Game Content shall Armies of the Abyss, Copyright 2002, Green
associated products contributed to the Open retain all rights, title and interest in and to that Ronin Publishing; LLC Authors Erik Mona
Game License by the Contributor (g) “Use”, Product Identity. and Chris Pramas.
“Used” or “Using” means to use, Distribute,
copy, edit, format, modify, translate and oth- 8. Identification: If you distribute Open Book of the Righteous, Copyright 2002,
erwise create Derivative Material of Open Game Content You must clearly indicate Aaron Loeb.
Game Content. (h) “You” or “Your” means the which portions of the work that you are dis-
licensee in terms of this agreement. tributing are Open Game Content. The Avatar’s Handbook, Copyright 2003,
Green Ronin Publishing LLC; Authors Jesse
2. The License: This License applies to any 9. Updating the License: Wizards or its Decker and Chris Thomasson.
Open Game Content that contains a notice designated Agents may publish updated
indicating that the Open Game Content versions of this License. You may use any The Unholy Warrior’s Handbook, Copyright
may only be Used under and in terms of this authorized version of this License to copy, 2003, Green Ronin Publishing LLC; Author
License. You must affix such a notice to any modify and distribute any Open Game Con- Robert J. Schwalb.
tent originally distributed under any version
of this License. The Book of Fiends, Copyright 2021, Green
Ronin Publishing LLC; Authors Robert. J.
Schwalb with Aaron Loeb, Erik Mona, and
Chris Pramas.

254 O pen G ame L icense


Click to View FlipBook Version