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Published by Sanguinetti, 2022-07-16 05:15:32

Puzzles, Predicaments and Perplexities II

[TPR] 2019 Dungeon Masters Guild

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— Rezinar Remsen

Also on Dungeon Masters Guild, the ORIGINAL VOLUME…

Puzzles, Predicaments, and Perplexities

A new unofficial supplement on DMs Guild may become my
new best friend. I read one of the puzzles, and I am already
thinking of how to incorporate it into my campaign.

—Geek Tyrant
Good D&D puzzles are hard to come by, even on the Internet,
so Puzzles, Predicaments, and Perplexities is an easy buy for
anyone who designs dungeons that aren’t just a series of
rooms with enemies to fight and kill.

—Comicbook.com
This unofficial supplement to Dungeons & Dragons
campaigns gives an adjustable difficulty to balance things out.
Dungeon Masters would surely love this supplement.

—HexMojo

NOW AVAILABLE!

48 PUZZLES, PREDICAMENTS, AND PERPLEXITIES II | Appendix J: Maps

A Challenge of
Wits and Reason

Adventurers need much more than just brute force,
magical powers, and nimble moves in order to survive
the dangers that await them. A sharp mind is just as im-
portant as a sharp sword. When faced with a challenging
puzzle, finding the solution can be the difference between
victory and defeat.

Puzzles, Predicaments, and Perplexities II contains a
collection of logic puzzles, brain teasers, and encoded
sequences intended to test the problem solving and
deductive reasoning of characters and players. These
puzzles are designed to be easily placed into any adven-
ture with no additional work, yet also provide guidance
on how Dungeon Masters can customize the details to
best fit into their own campaigns.

This volume also includes two adventures that connect
the puzzles together with compelling stories, as well as
several original magic items and creatures.



A DUNGEONS & DRAGONS® supplement
for adventures of all levels and types

to be used by Dungeon Masters.


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