CHAPTER SIX
Chapter six
magic
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Magic Items
Table 6–1: Magic Item Creation Flavor
1 Bind an incorporeal spirit to the item or hold it long enough to impart its knowledge or actual
essence into the item's suite of powers.
2 Clear your mind of outside thoughts, stop all activities, and be away from companions in order to
reach perfect concentration.
3 Contact your mentor or superior via magic for advice or blessings and perhaps to borrow some of
his or her power.
4 If pious, create a shroud with runes of the appropriate deity to wrap the item in during its final
creation process.
5 Keep accurate records with tablets, hourglasses, and candles for the exact length of time of each
incantation for precision and perfection.
6 Take extra special care of any familiar or animal companion with whom your bond will be strained
by putting all energies into item creation.
7 Meditate on command words, phrases, or item activation methods.The symbols or words may
come to you in visions and will need to be deciphered.
8 Repeatedly chant special formulas over the item in whispers or other tongues, and with motions
over the item with a fetish, focus, or holy symbol in hand.
9 Research ancient heroes or similar magic items from legend dealing with the powers of your item
to imbue the item with the specific abilities of the original.
10 Send the item dipping briefly into the ethereal or astral plane (or singular demiplane) to absorb
some of the passing powers of the multiverse.
11 Summon and harness a tiny or fine-sized inevitable or elemental servant to aid in the meticulous
details in decorating the item.
12 Use magic to clean dust, keep out unwanted noises, or create superior surroundings for crafting the
item in a perfectly pure environment.
13 Build a temporary sheath, vice, or rack to encase the item and help attract and attune magical
energies; the container dissolves upon creation.
14 Carve exceptional runes of great deeds or people related to the power of the item in hopes of
attracting the powers to the item.
15 Contact a celestial or infernal for the blessing or curse to use your own hair or blood to help infuse
the item.
16 Deal with a djiin to impart some of its powers to enhance the item, and perhaps hold it while the
final spells are placed within.
17 Deal with an elemental to place some of its essence into the item, perhaps even bathing the item in
the element for a day.
18 Harness the power of the weather (wind, lightning, rain, sun) through summoning and command
magic to bathe the item in.
19 Have an exceptionally strong fighter (weapon or armor), deft rogue or bard (wondrous item), fellow
arcanist (staff or wand), or cleric of your faith (holy item or protection) try out, model, and offer
insight to their ways.
20 Research ancient secrets using tomes, books, scrolls, and tablets, and use your creation skills to
channel the lore directly through you into the item.
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Table 6–2: Magic Items 1 Table 6–4: Magic Items 3
1 Aquatic Buckler of Fins 1 Drum of Voidspawned Percussion
2 Abyssal Buckler 2 Eagle’s Flail
3 Accursed Crossbow of Damnation 3 Earrings of Etherealness
4 Ancestral Sword 4 Earrings of Kingly Infamy
5 Animals’ Partisan 5 Elemental Healer’s Buckler
6 Animated Hauberk 6 Elixir of the Undertaker
7 Armguard of Lightning Strikes 7 Ethereal Axe of the Executioner
8 Arrow of Thundercrash 8 Gauntlet of the Archangel
9 Assassin’s Shadow Scythe 9 Gods’ Gown
10 Axe of Righteous Shielding 10 Gothic Waraxe
11 Axe of Time 11 Great Sword of Barbaric Fury
12 Belt of Stone’s Crush 12 Harpoon of Scaled Dominance
13 Berserkers’ Maul 13 Harpoon of the Sea Chanter
14 Berserkers’ Quilted Armor 14 Harpsichord of the Angry Demon
15 Black Javelin of the Five Hells 15 Hatchet of Seeking
16 Blasphemous Cudgel 16 Hauberk of the void
17 Blowgun of the Hurricane 17 Icy Scythe of the Unknowable Rites
18 Bolt of Piercing Heart 18 Infernal Golden Bracelet
19 Boomerang of the Golem 19 Javelin of Clever Serpents
20 Bracelet of Lost Identification 20 Javelin of the Virtuous Hurler
Table 6–3: Magic Items 2 Table 6–5: Magic Items 4
1 Bracers of Moondown 1 Javelin of True Bane
2 Bracers of Muse 2 Knife of Villainous Illumination
3 Breast Plate of Queen’s Blessing 3 Lizard’s Cudgel of Smoke
4 Breast Plate of Selfish Whispers 4 Lost Shield of Control
5 Buckler of Cursed Invocation 5 Lute of the Beguiling Bastard
6 Buckler of Health 6 Master Cat’s Voulge
7 Buckler of Ooze 7 Orb of Drakekind
8 Chameleon’s Ointment 8 Orb of the Everseer
9 Claymore of Darkness 9 Otherworldly Lyre
10 Cloak of Splendid Glamour 10 Pendant of Timeless Absorption
11 Crossbow of Hex 11 Periapt of Sadism
12 Crusaders’ Bolt of Truth 12 Pipes of Fey Seduction
13 Cube of the Mystic Codex 13 Plate Mail of Eternal Runes
14 Cudgel of Ogre Charisma 14 Plate Mail of the Grey Knight
15 Cutlass of Good Heart 15 Plate Mail of Ultimate Defense
16 Dart of the Rugged Ranger 16 Quilted Armor of the Wanderer
17 Demons’ Glaive of Dark Perfection 17 Rapier of the Fiery Barrier
18 Drake Shield 18 Ring Mail of Foe Seeking
19 Draught of Spirit Wrack 19 Ring Mail of Magic Claw
20 Drink of the Crazed Master 20 Sandals of Finality
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Table 6–6: Magic Items 5 CHAPTER SIX
1 Scimitar of Acid
2 Scintillating Bolt Table 6–7:Artifacts
3 Shield of Sapphire Lances 1 Aegis of the Storm Lands
4 Shoes of Glorified Posturing 2 Amulet of Demons
5 Spear of Absorption 3 Banewand of Blackfyre
6 Spear of Mighty Craftwork 4 Blightwyrm Commander's Helm
7 Spear of the Godswar 5 Chattermouth Prison
8 Sphere of Serenity 6 Crown of the Last Paladin
9 Spined Hawk Hatchet 7 Crystal Mask of Fear
10 Tiara of the Hateful Crusader 8 Fist of the First Dwarf
11 Tome of Debilitation 9 Green Elf Bones
12 Tome of Thought and Subtlety 10 Ice Crown of Serenity
13 Tonic of Courage 11 Justice Blades
14 Unholy Periapt of Blasphemy 12 Mask of Vermin
15 Unspeakable Dark Salve 13 Orb of the Four Winds
16 Viper’s Club of Poison 14 Prism of Defiance
17 Voulge of the Saints 15 Righteous Eagle’s Wings
18 Waraxe of the Destroyer 16 Sapphire Eye of All-Seeing
19 Warclub of True Stance 17 Scepter of Light
20 Warhammer of Decapitation 18 Statuette of the Eternals
19 Trident of the Three Kindgoms
20 White Orb of Unlife and Shadow
Table 6–8: Magic Weapon Traits
1 The blade is curved and smooth and its opposite edge is serrated in a manner resembling fire.
2 The end is gilded in pure gold and the protruding spikes resemble the suns rays.
3 Gold inlays of vines entwine the shaft of this weapon. Emerald leaves are set into it.
4 The blade bears an intricately etched hunt scene.
5 The bone shaft is veined with mithral, pulsing a faint glow. Strange symbols dance between the veins.
6 The grip is wrapped in what appears to be hair, possibly from a fell creature of the Abyss.
7 The grip is wrapped in blue dragon hide, the pommel bears an amethyst of the brightest hue,
and the crossguard is polished silver, molded to look like it’s covered in dragon scales.
8 The grip is wrapped in multicolored cloth strips leading to a bright red tassel made of fox hair.
9 The hilt is split at both ends of the crossguard as if two forked tongues protruded from each end.
10 The hilt is wrapped in a blackish-red leather, dark as blood, which it most likely is stained with.
11 The pommel is carved into the shape of a ram’s head.
12 Set into this weapon is an eye, an incredibly realistic eye, encased in glass or resin.
13 The shaft is solid oak with narrow bands of rune-marked, pliable metals wrapped at random points.
14 The silver pommel unscrews from the hilt, to reveal a secret compartment; inside is a key.
15 The swept hilt is fashioned to resemble briars.
16 A tattered rag wraps around the grip of this old, sturdy weapon, which is in turn wrapped in leather.
17 The weapon contains three gem settings. Only two of them are filled.
18 The wood is darkwood with strange markings intermixed with swirling patterns in ivory inlays.
19 The wood grip is hard as steel. Smooth curling lines are carved into the baying visage of a wolf.
20 The wood shaft is carved in an array of twisted and anguished faces; the uppermost face is demonic.
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Table 6–9: Magic Item Age Table 6–11: Forged Where/When
1 Within 1 year 1 At a grand temple
2 No more than 5 years ago 2 By a frothing, tempest sea
3 No more than 10 years ago 3 By a towering waterfall
4 No more than 15 years ago 4 Center of a dark, gnarled forest
5 Nearly 25 nears ago 5 During an eclipse or lunar event
6 Over 30 years ago 6 During a seasonal equinox/solstice
7 Almost 50 years ago 7 In an ancient grove
8 Just over 66 years ago 8 In an ancient shrine/temple
9 Nearly 75 years ago 9 In the clouds
10 Over 100 years ago 10 In a cliffside stronghold
11 Exactly 101 years ago 11 In a deep, desecrated dungeon
12 Nearly 200 years ago 12 In the eye of a storm
13 Close to 250 years ago 13 In a fey circle
14 Nearly 500 years ago 14 In a forgotten gothic castle
15 Close to 1,000 years ago 15 In a great city or metropolis
16 Centuries ago 16 In a seaside cave, buried by tidal pools
17 Well over a thousand years ago 17 In a lost small town not found on any map
18 From a past age 18 In a ritual of exactly seven wizards
19 Eons 19 In a volcano
20 From outside time 20 On another plane
Table 6–10: Forged By Table 6–12: Forged With
1 Angels 1 Alchemy
2 Barbarians 2 Celestial essence
3 Cabalists 3 Cold iron
4 Common man 4 Crystal
5 Demons 5 Dragon breath
6 Devils 6 Dwarven steel
7 Dragon(s) 7 Elven wood
8 Druids 8 Fire steel
9 Dwarves 9 Gemstones
10 Elves 10 Glassteel
11 Giants/titans 11 Ice iron
12 Goblinoids 12 Infernal materials
13 Gods 13 Meteor
14 Great hero 14 Mithral
15 High priest 15 Mummified remains
16 Humans of the east/north/south/west 16 Nothing special
17 King or queen 17 Obsidian
18 Madman 18 Silver
19 Magi 19 Starstone
20 Master craftsman 20 Trapped soul
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Table 6–13: Magic Lore
1 Cast to the bottom of a storm-wracked sea
2 Determines the leader of a land or locale
3 Forged by another in disguise
4 Grants favor upon wielder from the gods
5 Hidden forever from a god’s eyes
6 Linked with an ancient druid cabal
7 Lost in an ancient crypt
8 Lost in the storms of tyranny
9 Past is shrouded in mystery/misperception
10 Proved the heroics of an ancient hero
11 Quested for by heroes of a lost age
12 Stolen by wicked thieves
13 Sent an invading devil back to hell
14 Some say it was wielded in an ancient war
15 Sought by an undead cult of evil
16 Swallowed by a great monster
17 Thought to have been lost to time
18 Thought to have been permanently destroyed
19 Used in the slaying of a great villain
20 Used to put down an invading army
Table 6–14: Magic Last Locale
1 By the crypt of the lich lord, Daltariz
2 Deep in the bowels of Mount Rhazidaar
3 Deep in the Halls of Tyranny
4 Held by the minions of the cult of Zothani
5 Held by the wizards of Stargaze Towers
6 In the belly of the devil lord Ciraneom
7 In the caves of Bharan-dor
8 In the coffin of a vampire queen
9 In the crypt of Galisor the insane
10 In the dragon Tythraxil’s horde
11 In the hands of King Tholgrym
12 In the treasury of the god of knowledge
13 Lost in the mountain pass of Drac’s End
14 Lost to the pirate lord Thalixar
15 Protected by the druids of Orlimoor
16 Seen by the stone towers of Golinor
17 Used by the dark elves of Qualixmor
18 Used by the elves of Witchwood as a relic
19 Wielded by the King of Dalimbyr
20 Within the castle of Selgaard
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Table 6–15: Magic Item History
1 The item was made about 90 years ago. Forged by dwarves, the maker’s name is a mystery. Dwarves
tell the story of it slaying a great wyrm. It was thought destroyed by the Order of Righteous
Atonement in the City-State of Helios. Bards think its maker was a dragon in disguise.
2 The item was created over 800 years ago.There does not seem to be any exotic material used in its
creation.The item was forged by humans far to the east.Wise men say it took part in the slaying of
a mighty lich. Lore links it with the wizard Kennul the Great, and sages say it is sought by the White
Walkers Cult.
3 The item was forged nearly 850 years ago.There are slight traces of mithral in its manufacture.
The item was forged by goblinoids near the town of Ballinstock. Legends have forgotten the blade,
thinking it a mere toy of goblins. Lore links it to a druid named Wortimel.Who have even said it was
forged under a full moon.
4 The item is probably over 400 years old. It was forged by the dwarven soulsmith Oribindu, near
Old Kranalar. Eastern monks say it was used to banish a great lizard king or serpentine warlord.
Whatever other secrets the item holds are lost.
5 The item is not old; estimated construction took place about 115 years ago.There does not seem
to be any exotic material used in its manufacture.The item was forged by dwarves far to the
southeast.Those dwarves say it took part in the downfall of a great vampire cult. It was last owned
by the ambassador Gelda, the Binder of Truth.
6 The item’s age is difficult to pinpoint.The item was forged by an unknown human hand, far to
the west.The elf lord Rinlenial used the weapon during his crusade in the Forest of Woe. It was
thought to have been destroyed by a monk, but rumors persist that it is buried in a tomb. It is still
mentioned in song and story nationwide.
7 The item’s age is hard to ascertain. Dwarves forged the item, possibly near Cryn Durnel. Some say
its maker was a genius.A druid named Futhasol was last known to possess it, although it is unknown
if he destroyed it or not.
8 The item is over 1,000 years old and there are traces of gemstones in its creation.The item was
forged by orcs, possibly near Grymfog Hill. Orcs claim is was made to destroy dragons. Selayth, a
sage, knows its true power.
9 The item’s age seems impossible to divine, but it bears the signature of Alna Syllen, an elven smith
near Erinwell. Elves say a human ranger, Belor, stole the item before it was lost to time.
10 The item is just over 400 years old. Sages record that a god’s blood and claws were used in its
creation, so that it might later be used to destroy a mighty demon. It is now sought by a holy order
of nomads.
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11 The item’s age is hard to discern.There are slight traces of aberration essence in its manufacture.
Dwarves forged the item near Kryn Karran.The creator etched “Falonak” in runes on the hilt, but
songs say the maker was mad.
12 The item’s age is hard to discern without advanced study, but there are no traces of special material
used in its making.The item was forged by celestials, but exactly where is unknown.Tales say it took
part in the legendary campaigns of the ghaele. Sages link it to the god of knowledge.What secrets
this item holds are unknown.
13 The item’s age is about 500 years old, when it was forged by dwarves, possibly near Anar Bhor.
Gilkascral, the dwarven smith, crafted it. Poets say it was used to kill the hero Protus Nodor, who
is remembered in songs. Lore links it with a rogue named Rosha the Red. Nothing else is known
about the item.
14 The item could have been forged over 600 years ago.There might even be traces of a meteorite in
it. Humans forged the item — the exact maker’s name is lost to time — near Kragenmoor. Monks
claim it took over a hundred men to craft it. History links it to Lyrvan the Commanding and his
victories over the gnoll lord of Ulyag.
15 The item is over 400 years with traces of obsidian in its manufacture.The item’s crafter is unknown,
but elves say it was used to banish a devil and that the fey aided in its creation. Lore is slim at best,
and attempts to find a last owner have been futile due to time and a lack of credible stories.
16 The item is over 700 years old.The item’s manufacture is simple and almost elementary, which
comes as no surprise, since it was forged by ogres, Chajkl to be exact, near the Forest of Athmore.
Historians claim it was used to defeat a great lizardfolk cult which followed the black wyrm
Dunig’graz (which few believe), while bardic lore links it with a hermetic cleric named Olafsool.
17 The item is less than 150 years old, with slight traces of infernal essence. Humans forged the item
near Kalastan but the creator’s name has been forgotten.Whispers tell of a demon stripping the
man’s name from history. History tells of three kings dying from its power.Yet there are those who
still seek it.
18 The item’s age is impossible to ascertain. Since no exotic materials were used in its creation, it’s
hard to tell where it even came from. Rumors persist of a dragon forging it, but no proof has ever
existed.Tales range from evil men destroying cities with it to idealistic wizards rebuilding entire
nations. It is though the weapon came from nothing.
19 The item’s age is difficult to pinpoint, and with traces of dragon essence in its manufacture, it is
impossible to scry.The item was forged by a now-extinct family of elves near Ardin-Narr.The rise
of the villainous Herise the Torturer is associated with the item, but bardic lore links it with Cathlin
the Wrecker. Lastly, legends claim the creator was no elf at all, but a dragon in disguise.
20 The item was created perhaps 500 years ago.There are traces of giant blood in its creation.Since
it was forged by the dark elves of Athvar Fen, it is quite possible that demon eggs were used.
There are no markings denoting the creator, however. Determining the true source of its power is
difficult. Dwarves say it took part in the death of a powerful ice elf queen, which many suspect is
simply myth and conjecture. Lore links it to a monk named Orlan. Sages claim that a true ice elven
champion will rise, chosen by the god of battle and favored among her followers. She will take the
item and become a new avatar. If such a thing were to happen, all elvenkind would fall.
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Table 6–16: Magical Tome Names
1 Alternative Magical Material Components for Common Spells
2 Arcane Spells of the Outer Reaches
3 Art and Science of Staff Crafting
4 Binders and True Naming Spells
5 Book of Shadow and Flame: Demons and Devils of the Deep
6 Changing the Elements of Magical Spells
7 Comparative Study of the Magical Races
8 Counterspelling:The Definitive Works
9 Dancing Lamps: Guide to Animated Objects
10 Definitive Work on Creating and Breeding Magical Animals
11 Documented Divine Spells
12 Herbalism and Its Effect on Magic and Magical Spells
13 Holy Spells of the Great Sun God
14 Illusions and Shadow Magic
15 Kavakariad’s Eldritch Knowledge
16 Learn Cantrips in Five Short Weeks
17 Regional Spells of the Wilderness
18 Ring and Potions:Their Unusual Interactions
19 Spells of Life and Death of Assassins
20 Witches and Other Unusual Eldritch Casters
Table 6–17: Ring Descriptions
1 As if made from living fire; this band magically displays flames burning from within
2 Band of gold with silver trim along the outside and emerald chips set along the middle
3 Beneath the recessed emerald lies the holy symbol of the god of the forest, accented in gold
4 Black onyx ring radiating a thin white smoke, smelling of sulfur, and engraved in orc writing
5 Braided band of copper with three illegible draconic letters along the inside
6 Carved green jade band with an inscription in an ancient language around the outside
7 Circlet of metal poorly engraved and with settings for three stones, all of which are missing
8 Despite inscriped orc symbols, this mithral ring bears all the hallmarks of dwarven make
9 Dwarf-made band of platinum with a recessed emerald surrounded by several smaller rubies
10 Elf ring of silver decorated with an engraving of a bow and a quiver full of arrows
11 Gold band with two needles pointing inward to stick the wearer’s finger
12 Ivory ring of stone decorated with a circular-cut red gem and engraved with elf writing
13 Layered green dragon scales; no single scale is on top and no material joining the scales is visible
14 Masked by layers of dirt and tarnish, this silver ring has intricate detailing of a griffin’s wings
15 Simple gold band with several cracks around the outside and a small bend on one side
16 Small black pearl set in a twisted band of untarnished silver, engraved in draconic
17 Strip of black leather curved to form a ring and held together with a few pieces of copper wire
18 Thick steel band with the image of a skull carved onto the face where a gem should be set
19 Thin tin ring that is surprisingly strong and is always sparkling clean and shiny
20 Three interlinking bands — gold, silver, copper — change appearance as the ring rolls on a finger
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Table 6–18: Rod Descriptions 1
1 Aged oak pierced through at various points, with smooth grooves where rope or twine might go
2 Alabaster capped with silver rings; each ring holds several silver chains with bells on the ends
3 Black lacquered wood, smooth and unadorned, without seams or grooves
4 Brass rod depicting hundreds of tiny keys
5 Carved bone and shell rod with near-random grooves, which vary in pattern and width
6 Carved from the heart of a great oak, topped with a gargoyle whose face is twisted in pain
7 Cedar wrapped in gold wire; spray of tiny golden leaves caps each end
8 Cherrywood carved to look like a walking stick or cane
9 Coarse ivory carved like a lightning bolt and blackened from soot and ash
10 Crystal shard that looks like it was broken from an even larger piece of crystal
11 Dragon skull pressed into a two-foot-long, two-inch-square rod
12 Fragile oak stick with a small crystal ball filled with liquid, colorful stones, and tiny gems
13 Gems secured to each other to make up the entire length
14 Gigantic claw three feet long still showing the root at the tip
15 Gold shaft covered in long thin peacock feathers and flecks of mithril dust
16 Gold twisted like a braided hair, with elven runes drawn into the tip of each braid
17 Heavy stone rod detailed with dwarf runes and deep dwarven-style inlay
18 Hollow crystal rod filled with water and capped with a sapphire
19 Hollow crystal with leaves, nuts, and berries held in stasis within
20 Jade rod with faces carved into the shaft, as though a hundred spirits were trapped inside
Table 6–19: Rod Descriptions 2
1 Long horn capped with a golden bull’s head, snarling and displaying sharp pointed teeth
2 Marble stick, eighteen inches long, with caps of ivory carved like chess knights
3 Massive beast's teeth configured one on top of the other to make the shaft
4 Obsidian covered in lacquered black feathers with precise claw marks along the shaft
5 Petrified cat or monkey tail capped on one end with a brass bell
6 Petrified poisonous snake with steel fangs and pearlized glass eyes
7 Petrified tentacle, gnarled and rotten to the touch
8 Polished hematite, with the edges rounded and smooth
9 Pure white ivory, tipped at each end with caps of silver furred claws holding a marble ball
10 Rod of ash, wrapped in braided and lacquered vine
11 Silver rod capped with a ball filled with quicksilver at one end and a pearl at the other
12 Skeletal forearm and fist from an exotic animal or beast fused with gold knuckles and joints
13 Slightly crescent-shaped rod of sandstone and gems baked with ceramic and clay inlay
14 Spine and skull of an aged elf wizard, the jaw removed and the eyes sockets filled with rust
15 Steel cables twist around a thin copper shaft, with elven runes at either tip
16 Steel capped at both ends with a cube; each face of both cubes has a glass eye, including the top
17 Steel rod covered in bits of raw precious metal ore and small gems
18 Steel carved like stones with a crenellated top
19 Twisted darkwood studded with magic sigils and rubies at alternating six-inch marks
20 Wooden rod fitted with the thin slender blades of several stilettos
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Table 6–20: Scroll Containers Table 6–22: Magic Reading Requirements 1
1 Black leather case with claw stopper 1 At sunrise or sunset
2 Bone case, hollowed and magically sealed 2 Awash with tears
3 Book of skin and ash, sewn shut 3 By committing a sin
4 Dirty folded envelope tucked in a book 4 By drowning
5 Gold coffer that opens with asp venom 5 By a fountain or well
6 Hollow wooden tube with no stoppers 6 By forge light
7 Jeweler's toolbox, etched with glyphs/wards 7 By standing in a pool of fetid water
8 Lacquer box with sliding top 8 During a lightning storm
9 Leather dagger sheath, branded with sigils 9 From across a room
10 Locked wooden wand case, refurbished 10 Held with certain fingers
11 Magically-sealed platnium case 11 If bled on by an elf
12 Mundane mason jar; holes punched in the lid 12 If kissed
13 Musician's pipe wrapped with leather straps 13 If red wine spilled upon
14 Ornate crystal tube with rococo inlay 14 If rubbed with fey wings
15 Perfectly cut glass rod 15 In a mirror
16 Personal ledger with string holding it closed 16 In a temple
17 Rusted metal rod with copper bolts 17 In full magical darkness
18 Shaft of an ornate, dwarven hammer 18 Must be sung
19 Silk pouch that magically holds one scroll 19 On deathbed
20 Twisted metal cables form a hollow tube 20 Only by a priest
Table 6–21: Scroll Descriptions Table 6–23: Magic Reading Requirements 2
1 Brocade cloth with silver thread runes 1 Rinsed with ink
2 Clay tablet carved with the claws of dragons 2 Smeared with grease
3 Dark gray skin, silver writing 3 Soaked in spirits
4 Dragon hide with runes of silver paint 4 Sprinkled holy or unholy water upon
5 Dragon scale, acid-etched writing 5 Stained with the blood from the creator
6 Fold of silk with painted writing 6 Through a crystal
7 Glass sheet, painted runes 7 Through amber-colored glass
8 Human skin, blood ink writing 8 Under a silk handkerchief
9 Lambskin, crushed emerald runes 9 Under magnifying glass
10 Large leaf, runes of drizzled wax 10 Under running water
11 Leather, crushed glass writing 11 Upside-down
12 Pigskin, runes of molten gold 12 Using the fingertips
13 Plate of beaten gold, writing of mercury 13 Wet with sea water
14 Rabbit skin scroll, runes in charcoal 14 While burning
15 Sheet of ice with sigils of bloody rivulets 15 While drunk
16 Silver rod with etched runes 16 While music is playing
17 Stone with runes in charcoal 17 With a sacrifice
18 Strip of ivory with scrimshaw runes 18 With back against stone
19 Strip of treant bark, burnt writing 19 With one or both eyes closed
20 Thick mottled skin, written in black wax 20 With one hand in a blessed glove
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Table 6–24: Staff Descriptions
1 Appearing as a knotted tree stem, with ever-growing buds and leaves thereon
2 Appearing as a petrified, straight devil’s tail accompanied by the smell of brimstone
3 Coated with runes denoting the elements along the length
4 Crystal staff with the occasional blood drop suspended within along the length
5 Dark wood staff of exceptional girth and weight for heavy hitting and brutal combat
6 Exceptionally large staff, seven feet long and twisted with platinum end caps
7 Made with a metal coating with some waxlike lines of acidic melt down the shaft
8 Metal studs and plates are affixed the entire length of this battle master’s staff
9 Scaled along the shaft with a dragon’s open maw at the top with gems for eyes
10 Seemingly made of stone, although as light and serviceable as a wooden staff
11 Shaped like a lightning strike from the heavens; burnt ozone smell accompanies it when held
12 Shaped like a meteor on top, with its trail carved as the staff’s shaft to the end
13 Smaller staff about four feet long with goblin runes and an eternal icicle on top
14 Splintered yew branches banded together with exotic vines and magical herbs
15 Straight and narrow, this staff feels exceptionally light and glows in the presence of undead
16 Strong stout oak staff with a miniature carving of a bear’s head atop
17 Studded with gemstones along the shaft, as much for extra offense as styled for kings
18 Symbols and glyphs of insanity and unreason adorn the length of this black staff
19 Topped with the standard of the deity of the sun and destruction to undead
20 Wooden staff of exceptional strength, studded with wolf’s teeth along the length
Table 6–25:Wand Descriptions
1 Alabaster shard cracked and painted with a holy symbol; it crumbles a little after every use
2 Alicorn dipped in the blood of an darkfiend and burned with runes of weather and hate
3 Brass candlestick bent out of shape, showing signs of tarnish; has initials GG on it
4 Broken spoke with splinters sticking out one end and the other end wrapped with cloth
5 Clear glass rod with a small rainbow-colored seashell set in one end
6 Gnarled arm bone painted black, with words of an ancient elf chant engraved in orcish
7 Green wooden stick, sanded smooth and inlaid with copper wires spiraling around the outside
8 Hardened palm leaves braided together, painted with the holy symbol of the god of nature
9 Maple wood branch, etched with the wizard's name who gave blood for the wand's incantation
10 Milky white glass wand that resembles a unicorn horn, with bands of black at increasing intervals
11 Notched twigs banded together, each from a different tree native to vastly different regions
12 Oak splinters patched together with mud and glass dust and wrapped with leather straps
13 Onyx and obsidian shards soldered to a thin copper rod and rolled in silver dust
14 Rune-covered, glowing crystal shard, resembling a bolt of magical energy
15 Shards of white stone and emerald chips held together with mortar, with a small ball on the end
16 Spell-stitched wooden shaft with a glowing blue tip and a gnarled splintered branch
17 Steel strands twisted together, ending in a ball engraved with the image of a dwarf skull
18 Stiff eagle’s toe, straightened, has an elongated talon and is tied to an eagle’s tail feather
19 This rusty iron nail, measuring four inches long, sheds flakes of rust and metal when used
20 Thorn-covered rose stem tied with red ribbon to a stiff twig from a dogwood tree
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Table 6–26: Potion Container Descriptions 1
1 Aged iron magnum, peppered with amber flakes and etched with the creator's signature
2 Amber glass, stoppered with wax, the bottle is timeless with its classic design
3 Appearing mass-produced, this uninteresting glass vial smells of rotting apples and almonds
4 Bee’s wax-stoppered glass bottle emanates a honey aroma mixed with lavender and sage
5 Brown ale bottle with a cork and string stopper has been repainted with ichor and blue dye
6 Brown clay jar made to resemble a wolf; the head twists on and off, sealing in its contents
7 Bulbous glass ampul which leaks from the neck when full; the bottom is stained brick red
8 Burned and brittle swirled clay jug with black and speckled green paint mixed with silver flecks
9 Clay bottle with a glass stopper, the bottom is wrapped in a blue-leaf shape made of a second clay
10 Clay bottle with a lead stopper; the bottle is painted in three colors and patterns, dazzling the eye
11 Clay jug painted with dull and muted colors, and adorned with brass fittings
12 Clay phial carved into the shape of a demon with a worn-leather strap for a handle
13 Clear blue glass candle jar with sealed wax stopper adorned with beads, smelling of old age
14 Clear glass flacon with the body of a black widow spider captured inside the glass wall
15 Common waterskin, carved on the inside with sigils and wards against seepage and evaporation
16 Cracked glass ewer, with fragile handle and faded insignia on all sides; it smells of stagnant water
17 Cube-shaped crystal vial with a cork stopper and a soapy smell; crude sigils etched into each side
18 Cut petals of a black lotus flower rest in the bottom of this clear, delicate lead-glass vial
19 Crude, wide-mouthed glass alembic missing its stopper; it smells of feathers and rotting flesh
20 Crystal decanter with inlay and etching, with a jaguar-shaped stopper made of sterling silver
Table 6–27: Potion Container Descriptions 2
1 Deep dwarven tankard with a secret compartment in the handle, stoppered with an ivory cap
2 Egg-shaped and hideous, this old clay jug was made by novice hands; the stopper is long gone
3 Emerald-green decanter made from cheap glass and stopped with wax and twine
4 Elven crystal phial with butterfly designs etched into the sides and a lead stopper on top
5 Fiery orange and red urn, etched and painted to reflect its elven heritage; the stopper is a single leaf
6 Filthy gray glass jar with a dented lid; dead bugs float in the dark ooze-like liquid within
7 Flat, wide-bottomed glass bottle encased in jade is shaped like a pyramid, with sigils on each side
8 Foul smell of death emanates from this bone container, stopped with a mummified finger
9 Geometric patterns adorn this faux-crystal phial with a leather cap and handle
10 Glassteel jar with demonclaw-hinged lid; infernal runes cut into the jar face, like claw marks
11 Green clay jar made to look like the leaves of a tree, corked with a red-brown colored stick
12 Half-baked ceramic flask with thick sediment inside; it smells of pine and burnt ash
13 Hollowed-out elk antler with a dull glass bead as the stopper; it smells of wet grass
14 Iconic human image peppered with arrows sketched on surface of a poorly-fired, green clay vessel
15 Iron capsule and cap match each other perfectly, making it hard to find the opening
16 Iron rod hollowed out and stoppered with a perfectly inset iron cap; looks like a perfect metal rod
17 Ivory phial hollowed out and engraved with one draconic, one infernal, and one abyssal rune
18 Jade flask fitted with dragonshead stopper, it is warm to the touch; inside the liquid smells of smoke
19 Large silver ring, hollowed out to hold a liquid that can be poured from the hinged stopper on top
20 Leather-capped bronze draught stoppered with a rusty nail and painted with horrid orc faces
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Table 6–28: Potion Container Descriptions 3
1 Leather-wrapped silver-plated jorum with a metal cap and a working compass set into the face
2 Limestone jug with jagged edges and shapes cut into the face; it smells of dirt and sea water
3 Marble-encrusted iron flask with brass fittings and a maze of runes and sigils on all sides
4 Metal tube painted white with red elven symbols, sealed with a cork stopper and wax
5 Mimicking bourbon, this leather-bottomed glass bottle is painted brown and stoppered with cork
6 Misshapen and rounded bottle made of bubble-filled blown glass, the stopper is lead and cork
7 Nearly spherical crystal orb that must be broken open to retrieve the liquid inside
8 Novelty-gift glass jar shaped like a wizard with a cap for a stopper and peeling paint
9 Nozzle-tipped, icy glass bottle shaped like an angel and marked with runes, numbers, and dates
10 Obsidian flask shaped like an almond with an iron stopper; the bottom is scored with crude names
11 Overpowering aroma of nutmeg radiates from a clay bottle with paintings of fey and gypsies
12 Perfectly sealed glass container with a soft clay stopper and feathers sticking out from the neck
13 Perfectly spherical glass bottle, its only imperfection the small stoppered opening at the top
14 Pewter-topped, pear-shaped bottle with flecks of pewter baked into the glass sides and bottom
15 Plain glass tube with thick black sediment at the bottom, which always resettles to the bottom
16 Plain, light green bottle without a stopper, and a random pattern etched into the neck
17 Prism-shaped flacon, with rolling beads of glass baked on the outside; the stopper is faux diamond
18 Poorly made bronze flask, wrapped in leather and embossed with the intials A.T. P.
19 Rosy red cruet shaped like a flattened sphere with a cork stopper sealed with wax
20 Rune-etched glass and a sturdy iron cap reveal the dwarven craftsmenship of this ancient phial
Table 6–29: Potion Container Descriptions 4
1 Rust congeals around the neck of this glass vial; it lacks a stopper and shows signs of wear
2 Signed by the craftsman, this palm-sized vial bears no other markings; the stopper is weighted glass
3 Six-sided bottle made from hollowed-out quartz crystal, stopped with a rotting goblin’s finger
4 Small flecks of gold embedded into the wall of this dirty glass bottle give it a yellow hue
5 Smoky, wispy white glass bottle with a sunburst symbol faded into the face; marble stopper
6 Solid brass flask, etched with owner's name and wrapped in finely stitched leather
7 Star-shaped crystal matrass, with a stopper built into the center body instead of the top
8 Stone bottle with iconic animal images all around and a green stained swirl across its face
9 Studded with bronze and silver, this thick metal flask appears both sturdy and haphazard at once
10 Sturdy glass jar with a weighted and ornate stopper; the glass never seems to fade or get dirty
11 Thin, tall vial made of translucent glass and quartz; the stopper is cork and resin, rotting from age
12 Three ivory serpents coil around this long, narrow glass vial, topped with a fanged metal stopper
13 Twisted gray canister with speckled brown and white stars painted onto its crude face
14 Umber-colored carafe with a platinum and crystal stopper and a chaotic swirl on the bottom
15 Weathered iron draught etched with ominous octopi and stoppered with a massive pearl
16 Wine bottle with the label removed and cork replaced with wax; it smells of wheat and oak
17 Wrapped in wicker, this crude stein smells of berries; the handle and head are adorned with crows
18 Wrapped with a twisted cord, this simple pear-shaped jug is made of soapstone and pewter
19 Years of use betray this aged leather-wrapped glass draught, which shows great fragility
20 Yellow glass costrel with four red circles painted along the outside, resembling a holy/unholy symbol
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Table 6–30: Magic Item Activation
1 Bind item to the wielder’s hand with a blessed red cloth and hold it there for three days
2 Boil item in blood and remove it with your bare hands while chanting the sacred words of creation
3 Call upon the wind to bless the creation, as silver dust is spread over every inch of the item
4 Hold item aloft in right hand while heretic priests flagellate the wielder
5 Hold item to chest and then thrust outward, holding it far from the body, eyes closed
6 Hold item in left hand and wind around right fist, quickly for two rotations
7 Hold item out in front with both hands, thumbs touching, blink three times, then spit
8 Hold item with the left hand as artificer casts final gouts of fire into the item, completing the ritual
9 Hoist item with one hand, while the other writes the final words of creation onto a secret scroll
10 Raise item to the mouth and quickly blow on it twice, before making reciting your name backward
11 Shatter glass stone against face of the item before reciting its command name in draconic
12 Single drop of the wielder’s blood is touched against the item, bonding them together
13 Smash item against an unholy altar before placing item inside a tarnished gold chest for six days
14 Stomp right foot strongly against the ground, thrust item forward with left hand
15 Swing the item as if stirring a large pot once and then hold high over head
16 Swing the item high over head and thrust once toward the ground, chanting the command word
17 Twist a blessed phylactery around the item, over and over, until the sun sets
18 Whisper item’s purpose in the elf tongue while holding item in a gnarled claw hand pose
19 Wipe item with a black silk cloth in a circular pattern three times, then thrust into boiling water
20 Write the rune for “know” in the air with the item in the writing hand of the wielder
Table 6–31: Magic Item Malfunction
1 Airburst, all creatures within twenty feet are knocked prone
2 All weapons within a ten-foot radius become flaming weapons
3 Blinding light radiates in all directions from the magic item
4 Closest undead creature becomes encased in ice and no longer moves
5 Creature closest to wielder confuses right and left
6 Explodes with a loud bang, causing damage to all those nearby
7 Gives wielder stripes like a zebra for remainder of day
8 Hair all over target’s body begins growing at incredible rate
9 Illusion of a random summoned monster appears and “attacks” nearest creature
10 Item emits sound like a dwarf battle cry and shoots beer
11 Item turns into snake for one minute, attacks closest creature
12 Lasts for half the time or does half the damage/healing, or similar
13 Magic item crumbles in wielder’s hand and cannot be used again
14 Magic item emits smoke that fills twenty-foot radius
15 Magical enhancements to armor are negated for one hour on target
16 Target’s feet make loud noises when moving for next hour
17 Two random creatures within thirty feet at go bald
18 Water within five feet of wielder turns to blood and is undrinkable
19 Wielder believes ants are coming out of his ears
20 Wielder is confused for minutes on end
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Arcana CHAPTER SIX
265
Table 6–32: Magic Types 1
1 Abjure
2 Apportion
3 Astrology
4 Binding
5 Blood magic
6 Bone magic
7 Charm
8 Crystal magic
9 Dark arts
10 Death magic
11 Demonology
12 Destruction
13 Divination
14 Elemental
15 Fetish/totem magic
16 Fey magic
17 Gem magic
18 Illusions
19 Lifeforce/soulforce
20 Lightning
Table 6–33: Magic Types 2
1 Math magic
2 Moon magic
3 Nature
4 Necrology
5 Nexus/node magic
6 Phantasms
7 Pox magic
8 Protection
9 Rune magic
10 Sangoma
11 Shadow magic
12 Spirit magic
13 Sundering magic
14 Summoning
15 Sun magic
16 Thunder
17 Transformation
18 Unholy
19 Venom magic
20 Weather magic
CHAPTER SIX
Table 6–34: Magic Practitioners
1 Anointed Wanderer: Known to travel on caravan with others who desire to see justice done.
Dispenses justice by either curing or inflicting wounds on creatures.
2 Bridenmyre Jollylaugh:Traditional family home is the Paskin Manor House. Stories tell of Jollylaugh
holding back a fey menace with magic.
3 Demonic Summoner of Good: Commonly found at the Shrine of Gold and Justice. Summons devils
and makes deals with them to do good acts.
4 Dragonscale Oracle: Said to be found in the haunted tunnels of Devil’s Claw.Able to see into the
future, for a small fee.
5 Esmerelda Janize: Lives in the High Tower of Mist in the middle of a swamp.Tales tell of her
compelling men to come to her tower from far away.
6 Farenth:Wanders the jungles to the south. Stories tell of an elf appearing out of nowhere when
someone says they are lost and helping them to safety.
7 Gelid “Timeskeeper” Savvenrae: Lives in Gelid’s Clocktower. Sends chaotic extraplanar creatures
back to their home planes.
8 Greenskin Shaman:Travels with the Blood Axe Tribe.There are tales of him cursing large areas with
blight and plague if the tribe cannot take the land by force.
9 Harold of Light: Supposedly lives in a tower of light in a land of shadows. Seeks out his dark enemies
and fights them with bursts of light.
10 Kendall Klas: Legends say this fey lives in a rainbow mushroom house near a nature ring. Brings
those who pass near her to see the world from a fey’s size.
11 Kriksten: Lives in Castle Blackhound surrounded by strange magical creatures. Supposedly creates
new magical beasts to find the perfect combination.
12 Megra Steelblade: In the Steelblade Clan’s traditional home. Forged some of the dwarf army’s finest
magical blades and suits of armor.
13 Mesmen: Lives in the Tower of Karthwright high in the western mountains. Known for creating rare
and unusual potions and elixirs for those who seek her out.
14 Panthin Greenscale: Legends say she lives on an invisible island on a large lake. Believed to be able to
make anything disappear.
15 Red Skull Wizard: It is said he wanders the plains of the north. He uses magic and other means to
compel his enemies to fight for him.
16 Sarengoth:Tales say she dwells in a great tree deep in the forest. Infamous for repelling civilization’s
encroachment on the wilderness.
17 Schmeegren Roundturnip:Travels with her family’s river caravan.Tales tell of her being the greatest
pickpocket who never used her own fingers.
18 Skavian “The Singing Protector”: Said to travel from tavern to tavern to seek out all the places
where the weak are hurt.Wounds the aggressors with song and spell.
19 Tharian Saffron: Lives out the remainder of his days in exile in the village Sparrow’s Nest. Dethroned
king of a now conquered city-state, ruled justly.
20 Warendo Sumdarean: Lives on the road, never sleeps in the same town twice. Makes illusions of
dragons and gargoyles to cover for his pranks.
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Tables 6–35:Arcane Spell Names 1 Tables 6–37:Arcane Spell Names 3
1 Acid Lash 1 Jade Hammer
2 Arcanum of Flesh 2 King's Voice
3 Avatar's Wisdom 3 Lich's Touch
4 Bargain of Midnight 4 Mana Gloom
5 Blade of the Angel/Devil 5 Merciful Repreive
6 Chains of Glamor 6 Monk's Perfection
7 Chaos Sphere 7 Mystic Eye
8 Coils of Night 8 Mystic Stallion
9 Claws of the Reaver 9 Mythic Words
10 Cloak Meld 10 Planewalker's Strife
11 Cloud of Thoughts 11 Rack of Pain
12 Cloudwalker 12 Rage of the Magi
13 Command the Legion 13 Righteous Fury
14 Crawling Chaos 14 Robes of the Chameleon
15 Curse of the Damned 15 Sage's Reveal
16 Crow's Flight 16 Sanguine Reap
17 Dark Portal 17 Savior's Gaze
18 Deafening Roar 18 Scale of the Serpent
19 Destiny's Sight 19 Shadow Claws
20 Doom of the Eternals 20 Shadowy Eyes
Tables 6–36:Arcane Spell Names 2 Tables 6–38:Arcane Spell Names 4
1 Eldritch Knot 1 Sign of the Herald
2 Eldritch Reveal 2 Skin of the Titan
3 Eldritch Shield 3 Sleep in Darkness
4 Emerald Strike 4 Slithering Darkness
5 Emperor's Throne 5 Spiritkin
6 Eyes of the Nymph Queen 6 Steal Mind
7 Fey Whispers 7 Steelform
8 Fire Daggers 8 Thunderclap
9 Fire from the Heavens 9 Throes of the Pit Fiend
10 Flayed Servant 10 Torment
11 Fog of War 11 True Arcanum
12 Godshout 12 True Foresight
13 Golem Fist 13 Vampiric Clutch
14 Ghostsight 14 Visions of the Gorgons
15 Ghostweave 15 Warlock's Hunger
16 Gravedigger's Chill 16 Warrior's Strength
17 Hermit's Quest 17 Wave of Forbiddance
18 Hunter's Visage 18 Witch's Feast
19 Ice Wreath 19 Zephyr's Might
20 Impshade 20 Zone of Venom
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Table 6–39: Command Words, Damaging Table 6–41: Command Words, Generic 1
1 Addicere 1 Abigo
2 Condemno 2 Anthanae
3 Consumptus 3 Aspernari
4 Damnare 4 Beltath
5 Devovi 5 Brutoch-noshaminar
6 Dis 6 Cachinno
7 Funeris 7 Calufh-shigg’tul
8 Inferno 8 Cuuln’tanar
9 Interfecti 9 Delabi
10 Morteum 10 Depuli
11 Morto 11 Dissero
12 Necis 12 Dormio
13 Occidi 13 Fabricus
14 Orci 14 Falca
15 Perago 15 Finxi
16 Perdo 16 Fugere
17 Rumpere 17 Garthax
18 Rutus 18 Habeo
19 Sustuli 19 Inrideo
20 Tollo 20 Leporis
Table 6–40: Command Words, Healing Table 6–42: Command Words, Generic 2
1 Adstrictus 1 Luxorum
2 Amomon 2 Maceries
3 Auctus 3 Magipe-noshan
4 Colere 4 Malik-mah
5 Curare 5 Mulcere
6 Emendo 6 Muri
7 Emplastri 7 Nelthrall og mignaru
8 Factus 8 Ninusu
9 Ligiminus 9 Peperi
10 Medens 10 Putavi
11 Medicus 11 Risi
12 Melisphyllum 12 Rowanos
13 Noscomium 13 Ruliden
14 Panacis 14 Sorcar, moshana-sorcar
15 Refectio 15 Suatha
16 Reficio 16 Tenere
17 Reparum 17 Trosingehr
18 Resarsi 18 Twoarra shinzhul
19 Sanavi 19 Verrak-khosira
20 Xenosis 20 Volavi
268
Table 6–43: Magical Triggers CHAPTER SIX
1 Burning parchment
2 Clicking heels Table 6–45: Magical Prisons, Place
3 Closing eyes 1 Cells of Perdition
4 Defying ward 2 Chantry of the Impure
5 Eating item 3 Darklight Tree
6 Inserting key 4 Demiplane of Maze
7 Manipulating lever 5 Devilbound Cloister
8 Placing bricks 6 Dungeon of Despair
9 Reading a rune 7 Endless Stair
10 Reading scroll 8 Gorgonbound Cave
11 Sampling water 9 Ice Cave of Stasis
12 Seeing a symbol 10 Lone Dark
13 Sign with hands 11 Mew of Misery
14 Smashing crystal 12 Oubliette of Loss
15 Snapping fingers 13 Pits of the Bound
16 Snapping wand 14 Rotating Prison of the Damned
17 Stepping on glyph 15 Sea Cave of Bound Tides
18 Stepping through arch 16 Spellward Island
19 Stomping foot 17 Tower of Grasping Hands
20 Twisting ring 18 Tree of Woe
19 Trueclutch Caves
20 Unholy Sanctum of Fire
Table 6–44: Magic Academies Table 6–46: Magical Prisons, Item
1 Black Hall of Necromantic Arts 1 Bonds of Eternity
2 Blessed Center of Eldritch Magical Casting 2 Cageforce of Woe
3 Bloodthorn School of Wards and Incantations 3 Chain of Soulbinding
4 Center of Elemental Might 4 Crown of Simple Thoughts
5 Clerical Hall of Arcane Studies 5 Crystal Egg of the Void
6 Dreusadict School of Evokers 6 Enslavement Irons
7 Dwarven Transmutation University 7 Fetters of isolation
8 Hall of the Five Elements 8 Footbind Stone
9 Holy Arcane School of Krisanasa 9 Gemstone of Solitude
10 Library of Saerona 10 Lamp of Entrapment
11 Luminous Pool of Divination 11 Mirror of Trapping
12 Merdalin’s Wizardry Hall 12 Mythral Cube of Control
13 Secluded Hall of Arcane Studies 13 Pillar of Condemnation
14 Shadow Tower of Illusionary Studies 14 Prism of Binding
15 Summoning School of Devil’s Claw 15 Reins of the Righteous
16 Tower of Defensive Eldritch Arts 16 Scroll of Incarceration
17 University of Fire and Ice 17 Shackles of Suppression
18 Ursa’s School of Animal Wizardry 18 Soulsnare
19 Wishing Ring Academy 19 Tapestry of Capture
20 Wood Elf School of Casting 20 Ties of Lost Hope
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Table 6–47: Ritual Names 1 Table 6–48: Ritual Names 2
1 Abjuration of Signs and Portents 1 Plague of Raging Rats
2 Banishing Exorcism 2 Practice of the Thousand Eyes
3 Berserker’s Circle of Rage 3 Protection from Everything
4 Ceremony of Demonic Falsehood 4 Raise the Naming Undead
5 Circle of Bodily Decimation 5 Reveal the Hidden
6 Command the Soul 6 Reveal the Material Form
7 Communion of Eternity 7 Rite of Hidden Shadows
8 Conjuration of the Abyssal Tongue 8 Rite of True Deception
9 Consecrate the Land 9 Ritual of Apocalypse Days
10 Curse the Land and Sky 10 Ritual of the Plagues
11 Cursed Process of Purgatory 11 Sacrament of the Unholy Hour
12 Dreams and Nightmares 12 Sacrifice of Angelic Knives
13 Ethereal Formation Rite 13 Specter Divination
14 Evocation of the Diamond Throne 14 Stunt the Artifact
15 Fog of Stone 15 Summon Meteor
16 Grow the Plant Portal 16 Summoning of Spiritual Suffering
17 Influence the Minds 17 To the Flames of Hell
18 Invocation of Bane 18 Touch of the Gods
19 Mystic Conjuration of the Black Soul 19 Transfiguration of Wind and Rain
20 Observance of the Decaying Cult 20 Working of Moral Disruption
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Table 6–49: Ritual Effects 1
1 All vermin within the target area become enraged, swell in size, and gain a plague bite
2 Alter time or mass memory modification of group with specific ties
3 Banish or erase a prophecy from records and memory
4 Bind a rightful ruler to the land to help ward and warn usurpers
5 Bless the land, damage undead, and make it difficult for undead to be raised
6 Bring about a natural disaster that doesn’t appear magical
7 Catch a soul of a dead creature and force it to do caster’s bidding in afterlife
8 Change weather over a mass area
9 Condemn a soul to torturous prison
10 Create a portal between two different locations large enough for a creature to walk through
11 Create nonmoving fog that stays for a month; all creatures within the fog for a day turn to stone
12 Direct moons and planets into alignment to falsify prophecies
13 Everything in the target area will eventually grow barren and die early
14 Force magical event to happen out of normal time
15 Force someone to obey and do things against his normal actions
16 Forge a weapon to slay a great power or creature
17 Fortify an army with enhancements over their foes
18 Grant protection from all types of harmful energy
19 Grant great strength and rage to a willing group
20 Imbue a magic weapon with godly power
Table 6–50: Ritual Effects 2
1 Invade the dreams of the target and gain control over what he experiences
2 Know exactly where something is, regardless of how far away it is or what protects it
3 Partially block an artifact’s power from serving its purpose
4 Pull possessing demon out of a creature and banish it to original plane
5 Purge magic from a person to rid him of benefit or bane
6 Purge magic from an area to deaden it for others
7 Raise a magical barrier against anyone who would trespass
8 Raise a mountain or create a canyon, change the landscape
9 Raise an undead creature and bind a fire elemental to it, immune to fire damage
10 Restore target to full health; heal all diseases and regenerate missing parts
11 Restore virginity to a soul who has been spoiled
12 Send everything within 1,000 feet to a fiery plane and leave scorched land in place
13 Summon a meteor from the skies to land into a desired location
14 Summon and bind a devilish agent for bidding of the group
15 Summon and bind an abyssal agent for bidding of the group
16 Summon and bind an angelic creature for bidding of the group
17 Transport large group to far location or time
18 Turn creatures from ethereal figures into material creatures permanently
19 Turn creatures from material creatures into ethereal figures permanently
20 Variety of plagues brought upon a chosen land
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Table 6–51: Runes 1 Table 6–52: Runes 2 Table 6–53: Runes 3
1 Air A 1 Glory T 1 Piety P
2 Betrayal b 2 The Gods g 2 Plague q
3 Black Magic B 3 Gorgon g 3 Protection j
4 Blood O 4 Hammer H 4 Punishment z
5 Cairn C 5 Harpy h 5 Redemption r
6 Clan R 6 Hatred a 6 Resentment r
7 Conflict M 7 Home o 7 Sanctuary c
8 Death d 8 Honor h 8 Scorpion s
9 Dragon D 9 Injustice I 9 Sorcerer z
10 Dwarves D 10 Justice J 10 Seer w
11 Earth E 11 Khan k 11 Sin s
12 The Elementals F 12 Kingdom K 12 Temple t
13 Elf I 13 Law m 13 Thunder t
14 Eternity al 14 Life L 14 Titan y
15 Evil e 15 Lightning l 15 Truth t
16 Father/Mother pam 16 Magic M 16 Undead u
17 Fire F 17 Murder q 17 Virtue v
18 Fortune f 18 Necromancy N 18 Water w
19 Freedom fe 19 Orc o 19 Wisdom z
20 Giant g 20 Omen o 20 Witch x
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Table 6–54: Magic Sigils
1 Black and white against a red diamond shaped background
2 Bones, feathers, and other fetishes inside the mouth of a black skull
3 Bright-blue eye hovering over a body of water, which in turn reflects the eye
4 Constellation over a dark background; a tower below it reaches to the sky
5 Dark sun over dark moon with wavy line separating them
6 Griffon, in profile, on a shield of black and green, surrounded by stars and pierced by arrows
7 Hand awash in flames; at the base of the hand is an open tome
8 Large gear makes up the bulk of this sigil, with each spoke marked with a different school of magic
9 Metallic claw rise from a dark purple circular frame, a ball of crackling blue lines hovering above it
10 Roaring dragon with three stars over its head, each star is stylized and different
11 Silhouette of a raven with a scroll in its beak against a pale blue moon
12 Silhouette of an owl on a tome, encircled by two large feathers which barely touch at the tips
13 Simple, crude painting of a circle with numerous arrows pointing inward surrounding a chimera
14 Skull, flowers pouring forth from the mouth, rests in a “hammock” of rope suspended by two ravens
15 Snarling brown dire boar with a small robed humanoid atop it; dust encircles the pair
16 Staff stands upright and crackles with energy as cracks move out in all directions from its base
17 Stylized burnt orange scorpion whose tail drips flaming liquid against a dark background
18 Three dark lines, intersecting in a specific pattern that only a wizard would understand
19 Tree with figures hanging from its branches while the barren ground below it seems to steam
20 White snowflake over a dark background; among the delicate lines of the sigil hides an arcane name
Table 6–55: Prophecies
1 An army of orcs led by a fire-wielder will descend from the mountains, burn its way to the sea.
2 A beautiful, fair-haired man brings an unspeakable evil in his wake.
3 A dark woman will be the bane of a virtuous knight, leading him to his doom.
4 An enemy must become an ally, or darkness will cover all the land.
5 Envy shall consume every heart and the days of want will never end.
6 A glass stone that none can carry, holds the key a kingdom‘s salvation.
7 The ground will tremble, the wind will roar, and death will walk the streets.
8 A half-breed of great power seeks to conquer all she sees in the name of vengeance and destiny.
9 Hate shall become the new laws and mankind will turn on itself when there are no more skies.
10 On a horse of smoke, pestilence rides in the final days of the darkest March.
11 A hideous crone waits for her hour of blood, to sanctify the Tome of Unmaking and her destiny.
12 Lying in darkness, it waits, for the hour of the beast comes when the moons are strong.
13 A man with a hundred eyes will sunder the greatest palace and sit upon its throne.
14 A righteous son will rupture the line between life and undeath, in the hour of the crow.
15 A mighty scion will fall from the sky, killing he who usurped the throne of the rightful king.
16 If snow falls on winter solstice, the beasts of the forest will issue forth in fury, seeking human blood.
17 The sun will burn the sea, and a great fleet of black ships will seek the city¹s most loved treasure.
18 Three warriors will come, needing the aid of a sorceress whose race they would normally avoid.
19 Two warring brothers will lay waste to all they hold dear unless shown the error of their ways.
20 When shadows fall at midnight, the restless dead will rise to slay the living.
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Table 6–56: Fortunes 11 A long sea journey is in your future
1 Believe not what your eyes betray 12 A lost friend shall return in the hour of need
2 Betrayal and lies come with the next tide 13 A messanger awaits.A deed lies unfulfilled
3 Bury grudges and weapons alike 14 A new moon brings madness
4 Challenge not what cannot be challenged 15 Remove weakness, in all its parts
5 Deny yourself nothing and everything 16 The sage is right when the water are stilled
6 Forge yourself a new weapon of ice 17 Seek out your cause; your fate awaits
7 Forget the words of your ancestors 18 Seek the tainted orc bearing the mark of eyes
8 Hidden secrets require study to decipher 19 Violence does not solve everything
9 In moral choices, best let fate decide 20 Your hands bear the curse of circumstance
10 Indulge now, for the lean years loom
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Table 6–57: Omens Table 6–59: Cryptic…
1 All knives in house are dull at the same time 1 Absolutes can be found within a barrel
2 All the plants in the house are dead 2 Begin this day with words and deed
3 Buzzard or crow not eating the dead 3 Creation is the lie of history's regret
4 Clothes hanging inside out 4 Do not remain in the way of yourself
5 Comet visible by day 5 Eagerness and youth are virtueless prides
6 Cracked mirror 6 Forgive the sightless who bear no malice
7 Failed crops 7 Gains and rewards are hollow measures
8 Frost in the summer 8 Gray and white betray the shadows
9 Gold coins are all face down 9 Heaven cannot be lost through gamble
10 Insect swarm 10 How silent the murmur of joy has become
11 Milk turns sour 11 Keep these words, nothing more
12 New moon turns red 12 Never is always and thoughtless is this
13 Open wine bottle given as a gift 13 Now is not memory, nor is time
14 Raven squaking in the morning 14 Only now can we see what was never there
15 Sick animals of any kind 15 Patience is a luxury of the dying
16 Smell roses in bloom, during winter 16 Quiet the stillness and again extolled
17 Tea leaves forming a circle 17 Remind the sinners of sin, alike and anew
18 Unescorted woman crying 18 Take from here, that nothing comes after this
19 Waking up inside of a dream 19 The skies are night, the kings are pawns
20 Water that won't boil 20 Wicked is the is man without sin
Table 6–58: Signs and Portents* Table 6–60: Mystic Answers
1 Beast/Monster attacks the town 1 Bring together the two halves of the whole
2 Bird peck on a nearby window 2 Forge for yourself the missing pieces
3 Cries of children and/or animals 3 Go to the shrine where this question began
4 Death of a chief, shaman or elder 4 The gods are displeased with your judgement
5 Earthquake, flood, or storm 5 The gods believe what you do is just
6 Falling star visible to all 6 A lost friend will return in the darkest hour
7 Fires erupt or are mysteriously snuffed out 7 Never forget the oaths you took
8 Ghost visits the home 8 No one remains for your question’s weight
9 Horses break free and run amok 9 Nothing can be gained or lost without change
10 Lightning without thunder 10 On the fourth moon, trouble stirs
11 Lunar or solar eclipse 11 Redemption will change your course
12 Member of a strange, exotic race arrives 12 Return what was lost, begin what was done
13 Mirror on the wall cracks 13 Seek out the templars, they know your quest
14 On an established holy day 14 That which you seek is lost forever
15 Powerful storm breaks and sun comes out 15 The Sisterhood of Mercy bears your oath
16 Rain suddenly ends a long drought 16 There is no place left for riddles to hide
17 Visions of a local hero or saint 17 The truth is found at the end of your journey
18 Water clock mysteriously stops working 18 The wind alone carries your message
19 Wild animals approach 19 You cannot lose what you do not possess
20 Wild animals flee in panic 20 You cannot seek what has already been lost
* For any event
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Druids and Witches
Table 6–61: Druid Circles
1 Copse of scrub pines, ringed with dry sage grass, near a secluded fen
2 Copse of aged and dying trees at the center of an over-lumbered and soon to be extinct forest
3 Crooked stand of maples at the foot of a mountain, hidden from the cities on the other side
4 Forty towering white ash trees spaced out in a great circle a quarter mile in diameter
5 Grove of moss-covered larch lean toward a nearby waterfall filled with dozens of fish species
6 Grove of oak trees, twisting over and around a babbling brook
7 Lost, sunken cavern filled with slick, multi-hued stalagmites and stalactites
8 Maze of tangled branches gnarled around a massive granite boulder deep inside a forbidding forest
9 Natural spring surrounded by wildflowers deep in a primeval forest
10 Octagon-shaped ring of cobalt standing stones in a field of heather
11 Patch of bright, healthy scrub in the tundra, ringed by low, brightly colored stones
12 Pentagon-shaped ring of enormous, rune-etched standing stones resting on a misty moor
13 Range of mangroves and cypress trees, jutting up from a vast and dense bayou
14 Ring of brightly colored fungi nearly 100 feet across, with a great oak tree in the center
15 Ring of glowing lichen, moss, and mushrooms near an underground grotto of frothing, pure water
16 Riot of colorful flowers in the high mountains, shielded by unnatural rock formations
17 Small stand of holly just below the tree line, climbing up a sparse and steep mountain face
18 Tangled skein of sargassum kelp three miles off shore surrounded by shallows
19 Wildly-angled standing stones in a tight square, deep in the badlands, scrub grass/thistle underfoot
20 Wide stretch of laurel and sage, bordering the edge of an overgrown and unpassable forest
Table 6–62:Witch Cairns
1 Ancient cliffside overhang provides shadow to a free-standing column of gnarled crystal spikes
2 Ancient staircase leading to gnarled creek guarding a small shelter ringed with stones and fetishes
3 Ancient tribal hut somehow preserved with eternal candles in the windows
4 Cave covered with a door of vines, which twitch and convulse despite the lack of a strong wind
5 Coven tower, buried under a mudslide, with a secret magical door as the only entrance
6 Crumbling old guard tower with iron grates and broken glass situated in circles
7 Hollowed-out, sunken ship carcass moored against rune-covered rocks and filled with antlers
8 Hundreds of elven bones strung between rocks inside a glade of dying and falled trees
9 Ghostly hollow enshrouded in mist and guarded by the cries of shrill victims and heretics
10 Large iron cauldron set in the center of a sunken crater surrounded by net fetishes
11 Old stone cottage ruins; only the fireplace remains — an archer's rune etched into the stone
12 Pale stone golem sentinel guards a shallow cave entrance filled with debris and corpses
13 Protected cave, hidden in the hills above an ancient, unmarked graveyard
14 Protected cave, filled with five-foot-tall crude stone statues acting as pagan guardians
15 Sacrificial altar, swallowed by sprawling vines and tree roots, deep in a black, virgin forest
16 Square net — covered with animal skins, bark, leaves, and fetishes — draped over a fresh earth pit
17 Standing stones curved overhead in a circle, projecting seven arcane sigil-shaped shadows
18 Thirteen gravestones situated around a pile of skulls, each grave marked with a different rune
19 Twin caves, side by side, each marked with bloody, ancient runes; hay littering the cave mouths
20 Unearthed dungeon room with chains on the walls and bones scattered on ichor-drenched floors
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Table 6–63: Eldritch Stone Formations
1 Black stone with crude and ornate carvings
2 Bridge of layered and interconnected stones
3 Egg-shaped granite boulder painted red
4 Flat, gypsum obelisk, covered in pictographs
5 Grooved flint boulder resting on granite
6 Hook-shaped boulder made of marble
7 Identical quartz boulders next to each other
8 Large, pyramid-shaped pumice stone
9 Limestone boulder, runes etched everywhere
10 Massive jade boulder, impervious to tools
11 Massive, smooth, contoured slate stone
12 Moss-covered jagged coal stone that floats
13 Obsidian boulder shaped like a bench
14 Pear-shaped chalk boulder unaffected by rain
15 Perfectly round onyx, too heavy to move
16 Piles of scoria, miles from a volcano
17 Rust-colored, arrow-shaped azurite boulder
18 Square basalt boulder with black runes
19 Slab of warm, cracked, red-veined jasper
20 Unnatural, unidentified black rock that hums
277
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Table 6–64: Pagan Divination Methods 1 Table 6–66: Pagan Divination Methods 3
1 Abacomancy, by dust 1 Genethlialogy, by birth dates
2 Acultomancy, by needles 2 Geomancy, by earth
3 Adromancy/alomancy, by salt 3 Graptomancy, by studying handwriting
4 Alectromancy, by rooster sacrifice 4 Haematomancy, by blood
5 Anthracomancy, by burning coals 5 Hakata, by bones or dice
6 Anthropomancy, by human sacrifice 6 Hydromancy, by water
7 Archeomancy, by sacred relics 7 Iconomancy, by icons
8 Aspidomancy, by sitting in a drawn circle 8 Idolomancy, by idols
9 Astragalamancy, by casting dice 9 Knissomancy, by incense
10 Astrapomancy, by lightning 10 Lithomancy, by precious stones
11 Astrology, by celestial bodies 11 Lychnomancy, by candles
12 Auramancy, by auras 12 Necromancy, by speaking to the dead
13 Austromancy, by wind 13 Nephomancy, by clouds
14 Augury, by the flight of birds 14 Numerology, by numbers
15 Brontomancy, by thunder 15 Numismatomancy, by coins
16 Capnomancy, by smoke 16 Ogham, by casting Ogham letters
17 Carromancy, by melting wax 17 Oneiromancy, by dreams
18 Cartomancy, by cards 18 Oomancy, by eggs
19 Catoptromancy, by mirrors 19 Osteomancy, by bones
20 Causimancy/causimomancy, by burning 20 Pallomancy, by pendulums
Table 6–65: Pagan Divination Methods 2 Table 6–67: Pagan Divination Methods 4
1 Cephalomancy (also craniognomy), by skulls 1 Pessomancy, by pebbles
2 Ceraunoscopy, by thunder and lightning 2 Phrenology, by the configuration of the brain
3 Ceromancy, by dripping wax in water 3 Pyromancy, by fire
4 Chalcomancy, by striking gongs/copper bowls 4 Rhabdomancy, by rods, sticks, or wands
5 Cheiromancy/chiromancy, by palms 5 Runecasting/Runic divination, by casting runes
6 Cineromancy/ceneromancy, by ashes 6 Sciomancy, by shadows or spirits
7 Cleromancy, by casting lots 7 Scrying, by gazing
8 Cometomancy, by comet tails 8 Selenomancy, by the moon
9 Conchomancy, by shells 9 Sikidy, by drawing sixteen lines in sand
10 Cryptomancy, by omens 10 Solaromancy, by the sun
11 Cyclicomancy, by swirling water in a cup 11 Sortilege, by the casting of lots, or sortes
12 Demonomancy, by demons 12 Stareomancy, by the four elements
13 Dowsing, by a divining rod 13 Stigonomancy, by burning writing onto bark
14 Dracomancy, by dragons 14 Taromancy/tarotmancy, by tarot
15 Dream interpretation 15 Tasseomancy, by tea leaves or coffee grounds
16 Driromancy, by dripping blood 16 Tephromancy, by cremation ashes
17 Elaeomancy, by oil 17 Theomancy, by oracles
18 Empyromancy, by burning 18 Uranomancy/ouranomancy, by the sky
19 Favomancy, by casting beans 19 Xylomancy, by burning wood
20 Gastromancy, by crystal ball 20 Zygomancy, by weights
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Table 6–68: Fetishes 1 Table 6–70: Shaman Curse Stones
1 Animal blood in small vial 1 Asphyxiation
2 Animal-shaped totem painted red and black 2 Blisters, boils, and cysts
3 Blessed candles 3 Blood curse
4 Bundle of twigs wrapped in hair 4 Delusions
5 Buzzard's claw blessed under the moon 5 Fatigue
6 Carved stone trinket 6 Fertility curse
7 Ceramic wolf 7 Fever
8 Chicken bone wrapped in vines 8 Geas
9 Crow feather tied to a stick 9 Hallucinations
10 Crystal prism necklace 10 Insanity
11 Dreamcatcher 11 Insomnia
12 Dwarven beard wrapped in twine 12 Loss of appetite
13 Eagle feather 13 Loss of stamina
14 Elk antler, splintered 14 Memory loss
15 Elven blood smeared on a bronze dagger 15 Nightmares
16 Elven bone wrapped in laurel 16 Profuse sweating
17 Femur 17 Pronouced phobia
18 Fish bones wrapped in a silk cloth 18 Ulcers
19 Glass bulb (on leather strap) filled with blood 19 Vertigo
20 Goblin blood in an iron flask 20 Vomiting
Table 6–69: Fetishes 2 Table 6–71: Shaman Divination “Stones”
1 Grizzly bear fur 1 Animal bones
2 Jawbone of a human or demihuman 2 Beans
3 Knucklebones 3 Bird bones
4 Hair of a giant, knotted 4 Coals
5 Hollowed-out stone medallion 5 Coins
6 Jade pendant 6 Crystal shards
7 Jagged stone tied off with spiderwebs 7 Dice
8 Jar of fingernails 8 Dowsing rod
9 Orc teeth hanging in a wool sack 9 Eggs or eggshells
10 Rune-bearing polished stone 10 Fossilized remains
11 Runestones in a blessed bag 11 Glass beads
12 Python fangs in a sealed vial 12 Obsidian tears
13 Quartz medallion on crude twine 13 Pebbles
14 Snakeskin stretched across wooden stakes 14 Runestones
15 Small animal pelt 15 Salt
16 Splintered horse hoof wrapped in chain 16 Seeds
17 Swampy brine stored in a clay jug 17 Shells
18 Tarot cards wrapped in blessed silk cloth 18 Sticks
19 Water from a sacred grove 19 Teeth
20 Wooden spirit-shaped fetish 20 Thirteen-stone bag
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Table 6–72: Mystic Stones Table 6–73: Magic Circles
1 Agate cures hunger 1 Apple, blue silk scarf, small sword, three eggs
2 Amber lights in the darkness 2 Ash, nightshade flowers, rat tail, rotting fruit
3 Aquamarine breaks a fever 3 Ash branch, empty vial, small broom, salt ring
4 Beryl can become unbreakable 4 Aventurine, green candle, moss, silver fork
5 Chalcedony improves general health 5 Black candle, iron bowl, dead rat, crow feather
6 Crystal reveals lies 6 Broken white candle, monocle, vial of oil
7 Emerald promote longevity 7 Broken mirror shards, pile of ash, spilled wine
8 Jade protects against spirits 8 Buckled belt, one key, red candle, white candle
9 Lapis Lazuli improves vision 9 Carnelian, gold coin, paper ashes, white candle
10 Moonstone improves balance 10 Clay statue of woman, glass ball, silver chalice
11 Onyx wards against possession 11 Deck of cards, gold coin, white candle
12 Opal increases strength and bloodflow 12 Fresh boneset, hematite, pile of sea salt
13 Pearl counteracts poison 13 Gold ring, perfume vial, red candle, red rose
14 Peridot numbs pain 14 Hair, jar of cat whiskers, three black candles
15 Quartz grants communication with the dead 15 Lyre strings, pearl, silver bell, silver dust
16 Ruby wards away unwanted visitors 16 Mistletoe, oak wand, robin eggs, white stone
17 Sapphire breaks all other other charms 17 Small basket, cloven orange, star of bones
18 Spinel wards off undead 18 Perfume vial, poppies, red candle, small mirror
19 Topaz binds an oath 19 Torn sash, broken glass, crushed roses, acorn
20 Tourmaline detects evil 20 Twelve white candles, dove in a golden cage
Table 6–74: Ley Line Power Node
1 Caves of Chaos, area of wild magic deliberately created by planar entities
2 Cliffside of Wrath, coterminous to the realm of the dark fey
3 Daystar Summit, a flat mountain where the sun always rests at noon
4 Dragon Graveyard, dragon lich rules and animates the fallen
5 Dragon Grotto, gateway to the palace of the efreeti lord Xintellvor
6 Druid’s True Grove, twelve standing stones enhancing flora and fauna
7 Fallen Star Crevasse, mile-long ditch, but the meteor itself is missing
8 Great Permanent Whirlpool, graveyard of a thousand ships fueled by the angry dead
9 Halls of Malkentnor the Barghest, protects a gateway to the realm of the dead
10 Heldeth the Volcano, portal to the City of Brass during the summer equinox
11 Lost Island of Crystal, beacon of a dozen ley lines, possibly the source of their power
12 Moonmirror Pool, at the moon’s zenith the waters become magical
13 Observatory of Bedlam, star observatory which provides prophecies at the risk of madness
14 Pyramids of Living Trees, growing atop burial mounds acting as living headstones
15 Ruins of an Unknown Temple, destroyed from within when a ritual offended the gods
16 Stone of Storms, the birthplace of tornadoes, tsunami, and lightning
17 Toadstool Forest, thick tree canopy provides shelter for fungus and degenerate races
18 Tomb of Queens, family of nobles where the females were the masters of magic
19 Valley of Obelisks, gigantic stalactites said to have fallen from the ceiling of the gods
20 Waterfall of Night, the stone beneath is so dark the cascading water looks inky
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Components Table 6–77: Material Components 3
1 Drop of oil
Table 6–75: Material Components 1 2 Drop of pitch
1 Adder’s stomach 3 Drop of sweet oil
2 Amber crystal 4 Drop of water or a pinch of dust
3 Amber dust 5 Dusting of powdered iron
4 Basilisk eyelash 6 Eyelash encased in gum arabic
5 Bat fur 7 Eyelash of a spell-using creature
6 Bit of bone from an undead creature 8 Feather
7 Bit of earth from a grave 9 Few drops of water
8 Bit of fleece 10 Few grains of sand
9 Bit of fleece and powdered jade worth 100 gp 11 Fire source
10 Bit of fur 12 Firefly or a piece of phosphorescent moss
11 Bit of gauze 13 Forked twig
12 Bit of green plant 14 Four strips of ivory worth 50 gp
13 Bit of honeycomb 15 Gem of at least 1,000 gp value
14 Bit of horsehair 16 Gem or crystal worth 100 gp
15 Bit of phosphorous 17 Glass cone
16 Bit of pork rind or butter 18 Glass eye (seeing)
17 Bit of powdered rhubarb leaf 19 Glass or crystal rod
18 Bit of powdered silver 20 Glove of snakeskin
19 Bit of spider web
20 Bit of sponge Table 6–78: Material Components 4
1 Glowing stick of incense
Table 6–76: Material Components 2 2 Gold dust worth 25 gp
1 Bit of tallow 3 Granite
2 Bit of the item to be created 4 Grasshopper leg
3 Bit of wool or a small lump of wax 5 Ground mica
4 Black dragon’s blood 6 Gum arabic
5 Black onyx worth 50 gp 7 Hair or dung from a bull
6 Black sapphire of at least 1,000 gp 8 Handful of clay
7 Brass key 9 Handful of crystal marbles
8 Brimstone and oil 10 Heart of a hen
9 Burning incense 11 Hemispherical piece of clear crystal
10 Chip of mica 12 Hummingbird’s feather
11 Clear crystal or mineral prism 13 Incense worth 250 gp
12 Copper piece for each eye 14 Ink consisting of squid secretion
13 Crushed black pearl worth 500 gp 15 Iron filings
14 Crushed lime 16 Item distasteful to the subject
15 Crystal prism 17 Ivory plaque worth 50 gp
16 Crystal rod filled with phosphorescence 18 Jacinth worth 1,000 gp, silver bar worth 5 gp
17 Dart 19 Jade circlet worth no less than 1,500 gp
18 Dram of whitewash 20 Jade dust worth 250 gp
19 Drop of mercury
20 Drop of molasses
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Table 6–79: Material Components 5 Table 6–81: Material Components 7
1 Knotted string 1 Pinch of dried carrot or an agate
2 Laboratory supplies worth 1,000 gp 2 Pinch of dust
3 Lead-based ink worth 50 gp 3 Pinch of earth and drop of blood
4 Leather glove 4 Pinch of earth from ghoul’s lair
5 Live firefly (or glowworm) 5 Pinch of mushroom spores
6 Lodestone 6 Pinch of powder made from a clear gem
7 Lodestone 7 Pinch of powdered iron
8 Lump of alum soaked in vinegar 8 Pinch of red sand, pinch of blue sand
9 Mercury 9 Pinch of salt
10 Metal bar or rod 10 Pinch of sesame seeds
11 Mineral spheres 11 Pinch of sulfur
12 Miniature brass hearing trumpet 12 Pinch of talc
13 Miniature cloak 13 Pinch of wool
14 Miniature platinum sword worth 250 gp 14 Pinch of yellow sand
15 Miniature portal carved from ivory 15 Powdered corn extract
16 Mixture of soils (clay, loam, sand) in a bag 16 Powdered garlic
17 Ointment made from mushroom, saffron, fat 17 Powdered herring scales
18 Pair of small bar magnets 18 Powdered iron or iron filings
19 Part of the subject 19 Powdered lime and carbon
20 Piece of amber 20 Powdered ruby worth 100 gp
Table 6–80: Material Components 6 Table 6–82: Material Components 8
1 Piece of bone 1 Powdered silver
2 Piece of tooth 2 Quicksilver
3 Piece of chameleon skin 3 Rose petal
4 Piece of coal 4 Rotten egg
5 Piece of cured leather 5 Ruby dust worth 1,500 gp
6 Piece of flesh 6 Ruby dust worth 50 gp
7 Piece of honeycomb and jade dust 7 Sapphire worth 1,000 gp
8 Piece of iron pyrite and special dust 8 Scale from any snake
9 Piece of parchment rolled into a cone 9 Scrap of cloth from a ghoul
10 Piece of polished marble 10 Set of three identical nutshells
11 Piece of raw meat 11 Several grains of sand
12 Piece of string 12 Several skunk cabbage leaves
13 Piece of string and a bit of wood 13 Several splinters of wood
14 Piece of sunstone 14 Shaving of licorice root
15 Piece of tentacle of giant octopus or squid 15 Short piece of copper wire
16 Piece of tortoise or turtle shell 16 Short reed or piece of straw
17 Pinch of bloodhound’s fur 17 Silver dust
18 Pinch of brimstone 18 Silver pin
19 Pinch of cat fur 19 Silver rod
20 Pinch of diamond dust worth 50 gp 20 Small amount of mercury and phosphorus
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Table 6–83: Material Components 9 Table 6–84: Material Components 10
1 Small ball of guano and sulfur 1 Soft glove
2 Small block of granite 2 Square chip of stone
3 Small clay model of a ziggurat 3 Strip of beast hide twisted into a loop
4 Small crystal bead 4 Sturdy leather gloves with stone gems
5 Small crystal sphere 5 Thread
6 Small horn (hearing) 6 Tiny bag and small (not necessarily lit) candle
7 Small mirror 7 Tiny bit of bat guano and sulfur
8 Small piece of flint 8 Tiny leather bellows
9 Small piece of phosphorus 9 Tiny silver spoon
10 Small piece of quartz or similar rock crystal 10 Tiny silver whistle
11 Small piece of shell from a tortoise or turtle 11 Tiny tarts
12 Small replica of the caster 12 Twig
13 Small silver mirror 13 Twisted loop of parchment
14 Small sprinkling of powdered silver 14 Undead bone fragment or grave dust
15 Small square of silk 15 Unicorn horn chip
16 Small straight piece of iron 16 Water stirred by an iron bar
17 Small wooden replica of an archery target 17 White feather
18 Small, forked metal rod 18 Will-o-wisp essence
19 Snake’s tongue 19 Wing feather from any bird
20 Soft clay 20 Wisp of smoke
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Table 6–85:Wizard‘s Workshop 1 Table 6–87:Wizard‘s Workshop 3
1 Anatomy sketches, animal or humanoid 1 Dowser rod
2 Animal fur, teeth or claws 2 Dragon scale, lacquered
3 Apron with numerous pockets 3 Dried herbs in ceramic jar
4 Assembled human skeleton 4 Elemental substance in a vial
5 Bag of glass marbles 5 Embalming notes
6 Blackmail letters to owner of workshop 6 Empty scroll case
7 Book of detailed ancient history, generic 7 Expensive bottle of wine
8 Book of detailed ancient history, specific 8 Explosive experiment in progress
9 Book of magical runes, incomplete 9 Eyeballs in preservation jar
10 Book on alchemy 10 Familiar's resting place
11 Book on pentagrams and summoning 11 Famous hero's nonmagical shield or weapon
12 Book on plants and herbs 12 Flask of dragon's blood, marked with name
13 Book on spell theory 13 Floating stone
14 Box turtle and grass in a drawer 14 Fresh herbs, hung on a string
15 Brazier with demonic runes 15 Fresh poison ivy in an oilskin pouch
16 Broken mirror pieces is a thick leather pouch 16 Glass cone with handle
17 Broken walking stick of staff 17 Glass jar of empty cocoons
18 Bug repellant oil (rosemary and geranium) 18 Glass prism, hung by string
19 Burial shroud, very old 19 Glass vials and flasks, labeled or not
20 Candles of colors and scent 20 Gloves of snakeskin
Table 6–86:Wizard‘s Workshop 2 Table 6–88:Wizard‘s Workshop 4
1 Carnivorous plant, live 1 Glue in special application vials
2 Carnivorous plant, dried and preserved 2 Gold holy symbol to the god of artifice
3 Carved sticks of wood wrapped in silk 3 Hair or nail clippings in small unlabeled jar
4 Chain of precious metal 4 Half-eaten meal
5 Charcoal sticks in an ivory box 5 Half-finished minor magical item
6 Clay pot filled with dirt from a grave 6 Healer's kit stuffed with supplies
7 Coal and bin with shovel 7 Hollow glass balls, hung from string
8 Colored glass vials of strange shapes 8 Human skull, polished clean
9 Comprising letter from local noble to a lady 9 Humanoid blood
10 Contract to create a magic item 10 Incense sticks and burner
11 Copper dagger wrapped in oilskin 11 Jar of dead fireflies
12 Corks, with or without holes in centers 12 Jar of monster slime
13 Creature hooves, whole or powdered 13 Jar of rose petals alchemically treated
14 Crystal ball, non-magical 14 Jar of sulfur, labeled
15 Crystal rod in clay square 15 Leather bag of moist clay
16 Cursed potion in black glass vial 16 Leather pouch of coarse salt
17 Cursed scroll 17 Leather pouch of eyelashes
18 Cutting block and knife 18 Leather pouch of ground bone
19 Dark elf dagger in a wax sealed wooden box 19 Live herbs in a pot
20 Divining tools with pouch 20 Lost piece of famous artwork
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Table 6–89:Wizard‘s Workshop 5 Table 6–91:Wizard‘s Workshop 7
1 Lump of alum, in vial of vinegar 1 Scrap of parchment, folded but blank
2 Magic mirror 2 Secret compartment
3 Magical beast blood 3 Seeds, folded in a parchment
4 Magical invisible ink 4 Shiny rocks in a leather pouch
5 Magnets of various size 5 Silk shawl with gold lining
6 Magnifying glass in felt pouch 6 Silver dagger with snakehead pommel
7 Map marking various pits of hell 7 Silver pins
8 Maps to nearby realms 8 Sleeping gas in an unmarked jar
9 Mithral fillings 9 Small magical bell, rings on the hour
10 Mortal and pestle 10 Small pouch of snake or fish scales
11 Mouse in small cage or trap 11 Small vial of spores, harmless or dangerous
12 Mushrooms, edible or poisonous 12 Snake fangs in a small jar
13 Musical instrument covered with runes 13 Snow, magically preserved in a glass box
14 Nails and small hammer 14 Soil/sand from a distant land in silk pouch
15 Notebook of experiments 15 Sprigs of mistletoe, in a jade box
16 Notes on a potion concocted 16 Sprigs of wolves bane
17 Notes on a specific magic item's creation 17 Squares of sealing wax
18 Notes on spell creation with a new spell 18 Stargazer charts and graphs
19 Parchment of holy or unholy text 19 Statuette of an onyx mastiff
20 Perfume in a violet colored jar 20 Strip of boiled leather
Table 6–90:Wizard‘s Workshop 6 Table 6–92:Wizard‘s Workshop 8
1 Phosphorescent moss 1 Sturdy heavy gloves
2 Pipe with pouch of tobacco 2 Taxidermy equipment
3 Poisonous plant in a pot 3 Telescope and astrolabe
4 Potion in a clay flask, labeled 4 Tentacle from an octopus or squid
5 Potion in a vial of gold 5 Tree sap spread between two strips of wood
6 Potion in a vial of silver 6 Unfinished potion
7 Potion in colored glass vial 7 Unfinished scroll formula
8 Pouch of elven ears 8 Unholy candle made of foul ingredients
9 Powdered gem, in a clear vial 9 Universal cleaner, diluted
10 Powered metal, in a clay pot 10 Utilitarian minor magical item
11 Precious stone lens 11 Vial of green fuzz, unlabeled
12 Purified water from a distant land 12 Vial of green slime
13 Quartz stones, powdered or not 13 Vial of mercury
14 Quills and ink 14 Vial of rusty water
15 Raw ore in precious metal container 15 Vial of smoke
16 Red leather pouch of sawdust 16 Wand with a single charge remaining
17 Religious artifact, non-magical 17 Wand with no charges
18 Ring made of a gnarled demon's claw 18 Waterclock
19 Rune stones, finely crafted 19 Wire made of precious metal
20 Scales and weights 20 Wooden box of flint and steel
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Table 6–93: Herbs and Medicinal Plants 1
1 Abrus precatorius. Rosary pea
2 Aconitum.Aconite, monkshood, or wolfsbane
3 Actaea. Baneberry, doll’s eyes, snakeberry, white cohosh
4 Aesculus. Buckeye, horse chestnut
5 Agrostemma githago. Corn cockle
6 Aleurites fordii.Tung oil tree
7 Allium. Chives, onions, swamp onions, wild onions
8 Amanita. Death angel mushrooms, death cap, monkey agaric, panther cap
9 A. muscaria. Fly agaric
10 A. pantherina. Panther
11 A. verna. Destroying angels
12 Amaranthus. Pigweed
13 Amsinckia intermedia. Fiddleneck
14 Apocynum. Dogbane
15 Argemone mexicana. Mexican poppy, prickly poppy
16 Arisaema. Brown dragon, Indian turnip, Jack in the pulpit
17 Asclepias. Milkweed
18 Astragalus and Oxytropis. Locoweed
19 Atropa belladonna. Belladonna or deadly nightshade
20 Brassica spp. Broccoli, cabbage, mustard, rape, turnips
Table 6–94: Herbs and Medicinal Plants 2
1 Caltha palustris. Cowslip, marsh marigold
2 Cannabis sativa. Cannabis
3 Centaurea solstitialis.Yellow star thistle
4 Chelidonium majus. Celandine
5 Chenopodium album. Lamb’s quarters
6 Cicuta. Cowbane, water hemlock
7 Claviceps. Ergot
8 Conium maculatum. Poison hemlock
9 Coronilla varia. Crown vetch
10 Convallaria majalis. Lily of the valley
11 Daphne. Daphne
12 Datura.Angel’s trumpet, downy thornapple, devil’s trumpet, jimsonweed
13 Delphinium. Delphiniums, larkspurs
14 Dicentra. Bleeding heart, dutchman’s breeches, squirrel corn
15 Digitalis purpurea. Foxglove
16 Equisetum arvense and other. Horsetail
17 Eupatorium rugosum.White snakeroot
18 Euphorbia. Poinsettia, snow on the mountain, spurges
19 Fagoypyrum esculentum. Buckwheat
20 Festuca arundinacea.Tall fescue
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Table 6–95: Herbs and Medicinal Plants 3
1 Gelsemium sempervirens. jessamine
2 Glechoma. Creeping charlie, gill over the ground, ground ivy,
3 Halogeton glomeratus. Halogeton
4 Helleborus. Christmas rose
5 Hyoscyamus. Henbane
6 Hypericum perforatum. Klamath weed, St. John’s Wort
7 Iris. Irises
8 Laburnum anagyroides. Golden chain, laburnum
9 Lantana camara. Lantana, red sage, yellow sage
10 Lathyrus. Caley pea, everlasting pea, singletary pea, sweet pea, and tangier pea
11 Leucothoe axillaris and leucothoe davisiae. Drooping leucothoe, sierra laurel
12 Linum usitatissimum. Flax
13 Lobelia. Cardinal flower, great lobelia, Indian tobacco
14 Lotus corniculatus. Birdsfoot trefoil
15 Lupinus. Lupine
16 Menispermum canadense. Moonseed
17 Nerium oleander. Oleander
18 Onoclea sensibilis. Sensitive fern
19 Ornithogalum umbellatum. Star of bethlehem
20 Papaver. Various poppies
Table 6–96: Herbs and Medicinal Plants 4
1 Phytolacca americana. Pokeweed
2 Pinus ponderosa. Ponderosa pine
3 Podophyllum peltatum. Mandrake, mayapple
4 Prunus. Bitter cherry, black cherry, choke cherry, pin cherry, wild cherry
5 Pteridium aquilinium. Bracken fern
6 Quercus. Oak trees
7 Ranunculus. Buttercups, crowfoot
8 Rheum rhaponticum. Rhubarb
9 Ricinus communis. Castor bean
10 Sambucus canadensis. Elderberry
11 Sanquinaria canadensis. Bloodroot
12 Solanum. Black nightshade, buffalo bur, common nightshade, horse nettle, potato
13 Symplocarpus foetidus. Eastern skunk cabbage
14 Taxus cuspidata.Yew
15 Trifolium.Alsike clover, red clover, white clover
16 Vicia. Broad beans, common vetch, hairy vetch, narrow-leaved vetch, purple vetch
17 Veratrum californicum. Corn lily, false hellbore
18 Wisteria.Wisteria
19 Xanthium strumarium. Cocklebur
20 Zigadenus. Death camas
287
CHAPTER SIX
Undead Table 6–99: Undead Types
1 Apparition
Table 6–97: Bound Spirits 2 Created
1 Adnan, sailor, haunts inn where he was killed 3 Ghast
2 Armigar, tinker, trapped inisde a golem 4 Ghost
3 Belfius, wizard, trapped inside his own rings 5 Ghoul
4 Byrent, saint, watches over his church 6 Grudge Spirit
5 Delleria, pirate, bound to the ship she died on 7 Haunt
6 Eniggi, wizard, cursed to fix a broken spyglass 8 Lich
7 Forredain, centaur, protects sacred falls 9 Mummy
8 Gerae, pixie, bound to the sword that killed it 10 Poltergeist
9 Jorien, druid, guards grove of rare trees 11 Revenant
10 Khanor, lich, trapped inside his own soul jar 12 Shadow
11 Lutior, elf illusionist, believes he is still alive 13 Skeleton
12 Majeleron, cardinal, sworn to serve forever 14 Soulforged
13 Mazrath, jannisary, guards family as a spirit 15 Spectre
14 Ordent, wizard, bound to magical figurine 16 Spirit
15 Ox, nomad, wanders the wastes, searching… 17 Vampire
16 Razathon, gravekeeper, roams his cemetery 18 Wight
17 Saratine, angel, bound to a great holy sword 19 Wraith
18 Sevron the Tyrant, bound to a crumbling keep 20 Zombie
19 Thronn, dwarf general, moored to a runstone
20 Thaddeum, senator, cursed to never be free Table 6–100: Undead Sustenance
1 Anger
Table 6–98: Undead Origins 2 Blood
1 Betrayed by someone loyal 3 Brains
2 Biten by a vampire 4 Chaos/Discord
3 Buried in desecrated grave 5 The Dead
4 Completed complex ritual to become undead 6 Divinity
5 Cursed 7 Envy/Greed
6 Dead body was never found 8 Eyes
7 Died in honor-bound service to a king 9 Fear/Terror
8 Died under intense circumstances 10 Flesh
9 Drained by a mummy or wraith 11 Hatred
10 Drowned 12 Hearts
11 Hell doesn't want you 13 Hope
12 Left behind something of value 14 Innocence
13 Magic 15 The Living
14 Murdered in particular violent fashion 16 Magic
15 Oath to serve forever 17 Piety/Purity
16 Returned to protect wards left behind 18 Sadness/Tears
17 Ritual sacrifice or murder 19 Souls
18 Terrified (to dead) by a ghost 20 Violence
19 Unavenged death
20 Unfinished task or unfulfilled oath
288
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Table 6–101:Apparitions and Ghosts
1 Almost invisible, light blue glow, young man, mostly eaten
2 Appears alive and solid, kindly old man, no signs of death
3 Dark shadow, tall scruffy man, noose around neck
4 Dim white glow, male farmer, half of head missing
5 Faint red glow, female sailor, covered in swollen red welts
6 Faint yellow glow, handsome man, disemboweled, organs missing
7 Fiery glow, burning man, sheds light, smell of burning flesh
8 Flickering white glow, pudgy man, sodden clothes
9 Semi solid, short round man, rotting flesh, slight smell
10 Semi transparent, stout wrinkled woman, rocks in pockets
11 Semi transparent, young pretty woman in night clothes, throat cut
12 Soft violet glow, young woman holding her severed head
13 Solid, old woman, covered with horseshoe imprints, fear aura
14 Solid, older woman in wedding dress, entrails trailing behind
15 Solid, scantily clad pretty woman, drawn and quartered
16 Strong white glow, young man, current fashions, chest crushed
17 Transparent, burly man, chain weighted ankles, cold aura
18 Transparent, wolf, skinned and partially eaten
19 Transparent, young male fop, torso bitten almost in half
20 Wispy gray smoke, no distinct form, howling with no sound
Table 6–102: Revenants
1 Abarenth, haunts his brother who killed him for an inheritance
2 Alteniat, wealthy merchant killed by debtor to cancel debt
3 Anio, young groom killed accidentally, kills any man close to bride
4 Artenios, framed by family and seeks their downfall
5 Doniar, guild lied by omission and caused his untimely death
6 Ellema, brother was cursed and killed her; he won’t let her pass on
7 Fromion, overcome by priests and hates their religion and followers
8 Jorathan, murdered by wife’s lover, seeks both still
9 Lotemvar, locked in an oubliette and left to starve to death
10 Manarette, seeks the man who let her drown
11 Marwond, accidently killed by adventurers, hunts them now
12 Onlortus, betrayed by fellow adventurers for his treasure
13 Prisema, lost her love to a black widow noble, wants to stop her
14 Salivar, bard killed so another could claim his creativity
15 Saranar, spies on bandit that killed him, needs hero to help
16 Schemastria, husband killed her to marry another, hates all men
17 Sparial, sadistic serial killer victim tries to warn future victims
18 Tremestar, killed so another could claim his identity
19 Trinella, burned to death, seeks to purge fire from the world
20 Turestos, died in prison and haunts all involved in his sentence
289
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Table 6–103: Haunted Locales
1 Arbor Wood:The spirits of this wood have caused the trees and shrubs to warp into unnatural
archways.Trespassers and their remains can be found hanging in the arches from thorny vines.
2 Butcher’s Mire:A brutal killer was chased into the woody swamp and executed by the guard.The
locals say he still preys on anyone foolish enough to enter the swampy forest.
3 Chessup Barn: Old man Chessup’s son went mad and killed himself in this huge red building, the
house and outlying buildings haven’t been used since due to unexplained occurrences.
4 Crazy Quinn’s:This huge tree has the remnants of a house in its branches — once the home of a
slightly mad hermit that traded with locals. His body was found missing its head.
5 Dark Grove:This stand of stones was once a druid’s grove. Now it is twisted and defiled. No one
admits to the deed, Nature spirits once guarding the shrine are trapped there, crying for release.
6 Darken Fields: Locals advise not to travel this section of road at night; ghostly forms fly by and take
off with the unwise.
7 Esfir’s Mark:A gypsy caravan was killed and burned in this secluded spot by an angry mob.
The ground is scorched and dark to this day.The nomad spirits remain trapped until vindicated.
8 Frostfire’s Rest:A mountain cave where an old red dragon with two breath weapons was killed by
adventurers for its unique qualities and riches. Ever since then the mountain rumbles…
9 Ghoston:All the villagers here claim they have at least one ghost living with them in their homes.
The spirits are generally friendly, but anyone threatening them risks their displeasure.
10 Graven’s Wood:A bandit king buried treasure in this wood, when he was about to pass on he went
back there and guards it even now.
11 Kevril’s Library:This place is not a hall of books at all, but a forest. Ghostly abominations can be
seen at night and those that enter the forest seeking ‘to learn’ never return.
12 Liberator’s Rest:The entire population has recently been sacrificed to the Cult of Pestilence.
A cultist introduced a potent disease that spread through town.The ghosts want peace.
13 Lover’s Leap:Two lovers were chased to this ridge by bandits, the young man died defending the
woman and she leapt off the cliff rather than get captured.
14 Nightmare Run:This dark section of road haunted by the spirit of a black horse, no one claims to
remember why, but the creature tries to spook mounts and run them off the road.
15 Old Well:The buildings surrounding the boarded up well are abandoned.They say a dead body
poisoned the water.When retrieved they found signs of wrongful death on the corpse.The victim’s
ghost wants revenge.
16 Rosewood: Many years ago during a war this forest was en route to a military base. It was entered
by a unit of soldiers who stripped it of anything they found useful, destroying even things they didn’t
need.The forest fought back and killed them almost to a man. It still doesn’t welcome visitors.
17 Sephra’s Gem: Named for a traveling mapmaker, this small unassuming lake is filled with the sounds
of frog calls during the day.At night this place houses the most terrifying sounds: screams, howls and
cries for help can be heard at some distance.
18 Slaver’s Ride: Once the well used road of a slave caravan, it’s now usually called Freedom’s Ride.
A rebellious slave was once beaten to death and his ghost now guards the area.
19 Trenk’s Rule:An orc scouting patrol lead by a particularly smart and ambitious orc was ambushed
and killed here.The patrol’s leader Trenk Stonerival couldn’t accept his own death and now his
ghost rules the area, killing any one, even other orcs and leaving grisly markers around his territory.
20 Wayfarer's Rest:A roadhouse that now lays abandoned.The name still hangs over the door and
noise can be heard from within, but there haven't been any visitors in years.
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Table 6–104: Undead Warrens
1 Abandoned keep, now controlled by a wraith lord and his army of loyal, merciless shadow soldiers
2 Ancient, forgotten cottage, where a vampire and his brood wait for the portents to come true
3 Catacombs filled of undead vermin, constantly scratching away at the walls and foundation
4 Crypt of ghouls, skeletons, and zombies all guarding the sacrophogus of a tormented mummy priest
5 Desecrated lair of the wight lord and his queen, consuming all travellers and expanding their army
6 Dungeon filled with wraiths and spectres, passing through walls and trapping their victims inside
7 Ghoul warren crawling with ghasts and plague gaunts, all vying for dominance and control
8 Graveyard where a vile, unstoppable revenant makes his home, each night in a new grave
9 Haunted glade where damned and evil fey spirits prey upon travellers and forestkin
10 Labratory of vile created — golems, homunculi, and so on — living long after their creator's death
11 Hollow of apparitions, ghosts, haunts, and spectres, all the victims of a ghastly massacre
12 Nest of elven ghasts, moving at inhuman speeds and killing everything living in the forest
13 Oubliette imprisoning condemned and shackled undead — gaunts, skeletons, and spirits
14 Pallisade serving as home for haunts and wraiths, all serving a god-like vampire sorcerer-king
15 Shrine to a fallen god, now overrun by sentient ghouls and wights, focused on immortality
16 Submerged reliquary where the souls of the damned have broken free and hunt the living
17 Sunken ship filled with the undying souls of tormented and vile crewmen
18 Tomb of a great lich lord, who turned all of his servants into undead sentinels
19 Underground cave inhabited by ghouls, working in consort to destroy down the city above
20 Venerable throne room littered with undead zealots, still serving their unclean gods
Table 6–105: Undead Hunters
1 Angeline, has secret desire to become immortal
2 Baldeth, fighter raised by the church of the god of death
3 Brion, specializes in slaying incorporeal foes
4 Dorun, watched the demise of former group to undead
5 Excanore, seeking revenge for the death of his family
6 Florette, exiled cleric seeking redemption
7 Gaspard, ghost companion leads him to lairs
8 Harris, ranger able to rack ghosts and wraiths
9 Kavanaugh, seeks wife who became a vampire
10 Liam, mercenary who favors undead hunting offers
11 Maloria, necromancer that destroys what she can’t control
12 Miracla, specializing in occult wards and protection
13 Ricoldas, fire wizard who has a hidden grudge
14 Stegiar, paladin of deity of light and healing magic
15 Synwise, bard seeks to capture/spread evils of undeath
16 Teichmann, necromancer learning along the way
17 Venkmar, leader of group of ghost slayers
18 William, undead who hunts his own kind
19 Willow, master loremaster and vampire slayer
20 Wulmar, raised from the dead and vowed to destroy undead
291
CHAPTER SIX
The Planes Table 6–108: Planar Community Names
1 Celesward
Table 6–106:Alternate Planes 1 2 Clovedorp
1 Blasted Plains of Waste and Fire 3 Corpsetown
2 Castle Glade of Celestials 4 Deamonsburgh
3 Centrality of the Unborn 5 Euphorton
4 Chaotic Gauntlet of Sinners 6 Exaltation
5 Cities of the Down 7 Feybourgh
6 Countless Burning Regions 8 Glasstow
7 Courthouse of Love 9 Godsgate
8 Dam of the Unknowable 10 Hellion
9 Dark Void of Turmoil 11 Herdslet
10 Dark Water Realm 12 Hivemine
11 Depths of Lost Hope 13 Internis
12 Draconic Observatory 14 Megalopolis
13 Eternal Dungeon of Rebirth 15 Shadowspire
14 Eternal Chasm of the Pitiless 16 Silverfound
15 Ethereal Gauntlet of Good 17 Slaughterborrow
16 Fantastic Library of Hideous Truths 18 Styxville
17 Field of Dreamscapes and Nightmares 19 Thunderfall
18 Forbidden Kingdom of the Insane 20 Touchstone
19 Halls of Final Judgment
20 Infernal Muse of Wicked Bards Table 6–109: Planar Community Features
1 Along a thin stretch going for miles
Table 6–107:Alternate Planes 2 2 Crooked towering metropolis
1 Judgment of the Reborn 3 Elves, dragons and man meet to study magic
2 Kingdom of Eternity 4 Entryway to a portal or planar conjunction
3 Lost Dead Maze 5 Filled with observatories and learning houses
4 Plane of the Unholy 6 Floating conglomeration of ships
5 Plane of Ultimate Order 7 In a great bowl-shaped pit of glass
6 Prison Realm of Lust 8 In the decaying corpse of a titan
7 Prison World of Demons 9 Inside a howling cave and up the walls
8 Questing Fields of Eternity 10 Merchant crossroads of the multiverse
9 Realm of Creation 11 On a slowly rotating, floating asteroid
10 Realm of Slaughter 12 On the back of a giant living monster
11 Silent Realm of Color 13 On the edge of a magically-sealed volcano
12 Solitary Plane of Loneliness 14 Perfect square plateau next to a chasm
13 Soul Tree of the Multiverse 15 Prison city of oppression; secure reputation
14 Stars and Planets of Time 16 Spanning a great river like a bridge
15 Story Realm of Creativity 17 Star-shaped formation near a great spire
16 Time and Dimensional Observatory 18 Time stands still and/or means nothing
17 Titanic Pit of the Damned 19 Undead granted status as the living
18 Unthinkable Hall of the Eternals 20 Undead rule over the living
19 Wicked Planes
20 Zone of Decay
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Table 6–110: Planar Landscapes 1 Table 6–112: Planar Encounters 1
1 Abandoned coliseum of black stone 1 Agent of a deity delivering a message
2 Blasted crags with town on horizon 2 Antlered girl selling maps of the area
3 Blasted, crater-filled battlefield 3 Beastmen searching for renegade
4 Cathedral of gears swarming with insects 4 Caravan of planar tradesmen and merchants
5 Celestial castle high on monstrous spire 5 Celestial falsely accuses an adventurer
6 Celestial ocean coast with feathered boats 6 Celestial seeks a mortal champion
7 Celestial pillared hall of rainbow hues 7 Collector of elements from each plane
8 City of angled, horned towers 8 Criminal offering reward for asylum
9 Clouds above form into frowning faces 9 Demon army on the “march”
10 Community huts made of giant’s skulls 10 Demon scouting force skulking about
11 Firestorms cascade over blasted hills 11 Demon swarm intent on malicious mischief
12 Forest of mushrooms stretches forth 12 Devil claiming to have been redeemed
13 Giant iron cubes litter the hilly grassland 13 Devils bargaining over a dwarven soul
14 Gigantic arch of bones reaches tall 14 Djinn offering a wish so he may return home
15 Gothic castle with twisted towers 15 Doomed lovers who cannot go home
16 Great orbs of light lie in nests across the land 16 Elemental out of element, angry and confused
17 Hills littered with twisted ivy 17 Escaped prisoner from the plane of dungeons
18 Horned spires jut up all around 18 Explorers out to map the impossible
19 Hovering circular hamlet in distance 19 Fey envoy to realms of the undead
20 Huge canyon cuts across horizon 20 Grounded celestial, sobbing
Table 6–111: Planar Landscapes 2 Table 6–113: Planar Encounters 2
1 Island towers high above an acid ravine 1 Ivory sphinx posing riddles to all who pass
2 Large grassy hill with gargantuan brazier atop 2 Massive automaton standing guard
3 Latticework walls of iron 3 Miners digging for a rare material
4 Monstrous proboscis trees spire overhead 4 Mummies (monks) on a pilgrimage
5 Moon-sized orb poised atop a mountain peak 5 Multi-planar bounty hunters camping
6 Petrified titan’s skull in crater 6 Old man offers reward to take him home
7 Planar crossroads with signs 7 Planar faction seeking converts and followers
8 Rune disks lie scattered about a lonely plain 8 Planar faction wishing peaceful passage
9 Rune-rock basalt bridge spans a chasm 9 Planar travelers hunting
10 Scorpion tails rise from the ground like trees 10 Political posse moving from town to town
11 Single tower circled by winged things 11 Satyr-led group seeking hedonism
12 Skeletal birds rush across plains 12 Seven priests who have taken a vow of silence
13 Smoky ruined field with small fires 13 Silverhall guardians seeking cure for multi-
14 Statues of stone litter an open field of grain
15 Stone stairways lead into the sky dimensional plague
16 Strong winds blow burnt feathers across hills 14 Slavers seek victims for demon-woman’s hall
17 Tentacle-weeds billow in the wind 15 Terrified woman muttering about bubbles
18 Town gate shaped as a jaw 16 Traveling pariah cursed to always lie
19 Watchtower of skulls 17 Vilespawn twins in a prank-war
20 Winged horses graze in field 18 Warrior searching for demonic parent
19 Woodsman and a pack of devil dogs
20 Zealous priest seeking umbrage
293
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Table 6–114: Planar Conditions Table 6–116: Celestial Agents
1 All creatures can breathe water 1 Abadiel, harbinger of danger
2 All creatures have or grow wings 2 Bethorah, revealer of deceivers
3 Breath freezes into solid crystals 3 Cassial, defender of innocents
4 Colors are muted to shades of gray 4 Dynmur, infiltrator of the hells
5 Elemental magic reversed 5 Gazaiya, messenger of celestials
6 Emotions are vastly heightened 6 Hafasia, scribe of heaven
7 Everything has an exact double 7 Hemiar, guardian of virtues
8 Everything sheds its own pale light 8 Ithuriel, scout of heaven
9 Gravity is higher, lower, or reversed 9 Je’hoel, angelic muse of bards
10 Movements leave trace shadows 10 Kalka'il, ward of the departed
11 No one leaves footprints anywhere 11 Masteme, prosecutor of evil
12 Questions are answered with questions 12 Melkyal, lord of seasons
13 Shadows move on their own or do not exist 13 Nothaniel, answerer of prayers
14 There is no sound at night 14 Ormazi, punisher of pagans
15 Thoughts are projected out loud (no secrets) 15 Puriall, warden of heaven’s gate
16 Two suns and no moons 16 Rafoa, healer and comforter
17 Voices and noises echo more than normal 17 Sarsosha, guide to lost souls
18 Water flows back to the source 18 Urialah, prince of prophecy
19 Winds blow up from the ground 19 Yazatam, agent of cats
20 Wounds heal quickly or not at all 20 Zenphur, celestial guardian
Table 6–115: Planar Factions Table 6–117: Fiendish Agents
1 Assembly of Light 1 Agathori, misleader of cultures
2 The Astronomers 2 Andhokal, patron of lust
3 Blackgate Punishers 3 Dalhanat, disruptor of family
4 Crusaders of the Plague 4 Dumeas, assister of necromancers
5 Eternal Hunters 5 Eligahr, bringer of battle
6 Fellowship of the Damned 6 Forias, leader of deceivers
7 Flame of Eternity 7 Ghulark, master tracker and scout
8 Godsdoom 8 Ipos-Thon, keeper of the past and future
9 Hive of Domination 9 Jezebelk, mercenary to evil
10 Legion of Souls 10 Maskahm, disruptor of nature
11 Masters of the Orion Curse 11 Naboris, guardian of hell
12 Mystic Revolution 12 Orialn, lord of shadow and night
13 Mythweavers 13 Proflus, forger of armies
14 Remnants of the Reaver 14 Rimmok, spark of cruel judges
15 Omnus Libram 15 Semisaz, tactical genius
16 Order of Prophecy 16 Shasx, harbinger of floods
17 Poison Brigade 17 Thumus, lord of conspiracy
18 Time Assassins 18 Vanthar, demon of death
19 True Architects of the Mirror 19 Zaebis, muse of the fickle
20 Violent Dawn 20 Zaphan, lord of fear
294
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Table 6–118: Planar Faction Purpose
1 Act as bounty hunters for the god of the dead
2 Celestial hunters who use nearly any method to hunt their quarry
3 Determined to gain audience with every god there is
4 Forever sailing the River Styx as pirates of the damned
5 Guards, watches, and catalogs portals, their keys, and supposed destinations
6 Hunts down the man who will one day sire a god
7 Members search the multiverse for their exact twin to become one
8 Merchants of the City of Brass determined to discover the most valuable object
9 Monstrous members seek the secrets to forcing Ragnarok
10 Plays a game with a board set on each plane and its own guardian
11 Quests for the most perfect and utterly flawed items to join them as one
12 Quests to uncover the true way to defeat a dragon god
13 Searches for the knowledge to speak the language of creation
14 Searches for a true champion to lead an army
15 Seeks a way to return their dead god to life and belief again
16 Seeks to consume a cooked creature from every plane
17 Tends the plants and gardens of any plane where such things grow
18 Test their creations against guardians of the planes
19 Tries to catalog and name lost transient planes and demiplanes
20 Working to discover the true mysteries of a particular race
Table 6–119: Planar Objects
1 Angelic coral compass with red feather as the pointer within
2 Boiled leather headband with living eye affixed, looking about
3 Chess set of fiendish and celestial sides formed from jade and pewter
4 Clockwork spider spy and abdomen secret compartment
5 Crystal skull that speaks of the ages and provides knowledge
6 Demon’s claw divining rod decorated with silver runes of damnation
7 Directional astrolabe affixed inside an hourglass casing
8 Fiendish air skiff made of bones and powered by elementals
9 Flesh-like map of the tributaries of the lower hells river
10 Golden chain harness decorated with key-shaped runes and glyphs
11 Golden lantern decorated with obsidian alit with dozens of stars
12 Hairband of sinew, treated with resin and studded with gems
13 Hand-held facial mask of a celestial visage that seems alive
14 Mummified cloven hoof with horseshoe of flame-licked iron
15 Open purple flame, can be carried or put down, sheds light but no heat
16 Petrified demonic tail used as a walking sick or cane
17 Small stone turret on wheels powered by small bound devils
18 Staff with affixed jawbone; an ever-burning light shines from within
19 Star-shaped potion container, a different elixir in each point cap
20 Three-legged, lidded cauldron of black metal with veins of red ore
295
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Table 6–120: Planar Portals
1 Artist’s rendition of a door on an otherwise brick wall
2 Black marble pillars form the sides of this portal
3 Circle of brass set into a circular fixture
4 Conglomeration of cogwheels that spin open upon activation
5 Dead end of a city alleyway
6 Golden man-sized mirror affixed to a golden stand
7 Metal rod in shallow pool; lightning strikes to activate
8 Mouth of a gigantic statue’s head
9 Natural pathway leading up to a bent-over tree providing an arch
10 Oval pool of light in the floor
11 Perfect square portal bordered in stone pillars etched with glyphs
12 Runes outline the portal doorway on a stone wall
13 Setting sun shines through an oval outline to project on a wall
14 Seven-foot-tall slowly spinning crystal of color
15 Stone archway seemingly leading into the stone wall
16 Three wooden staves which must form a triangle on the floor
17 Twin nearby braziers must be lit at the same time
18 Upright rune-covered coffin
19 Vast marble archway, bedecked with golden statues and symbols
20 Vertical suspended pool of rainbow water in an oval shape
Table 6–121: Planar Travel
1 Blinding bursts of light circle all around you, fading to reveal the destination
2 Bone-crushing pain sears through you but suddenly ends as you arrive
3 Everything around you becomes blurry, and then your destination is in focus
4 Everything fades to black, and then, like waking, your destination comes into view
5 Everything swirls around in a blur before slowly revealing the destination
6 Ground underfoot sinks away as you seem to rise into a starlit sky
7 Gusts of searing hot air billow around you and then cease as you arrive
8 Instantaneous moment of gray mist gives way to the new landscape before you
9 Objects around sink into the ground and the new landscape rises around you
10 Sense of vertigo pulls at your senses, and within a second you are through
11 Sound of a thunderclap shakes your ribs, and suddenly you are elsewhere
12 Streaks of rainbow colors assault your eyes and with a flash you have arrived
13 Tornado winds swirl up around you and slowly sink to show your new landscape
14 Walk for several heartbeats through dark shadows before you arrive
15 Waves of cold seem to bombard you from every direction and then you arrive
16 Weightlessness takes you, pinpoints of stars blink, and suddenly you arrive
17 You are forced to the ground and night lifts to signal that you have arrived
18 You are forced through a corridor of watchful eyes and suddenly arrive
19 You are pulled through a tunnel of water and spray and suddenly arrive
20 You suddenly are whisked through a tunnel of blazing white light to the end
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Table 6–122: Planar Portal Keys 1 Table 6–124: Planar Portal Keys 3
1 Adamantine cleaver 1 Hourglass filled with dust of illusion
2 Adamantine flask of green slime 2 Human skull with moonstone eyes
3 Alchemical silver perfume bottle 3 Hyacinth bulb in a black silk pouch
4 Alchemical silver skeleton key 4 Infant’s hair wrapped in beeswax
5 Amber flask of rose petals 5 Ink vial filled with human blood
6 Ball of silk string 6 Inkpen filled with faerie blood
7 Braid of elf and dwarf hair 7 Iron flask of holy water and acid
8 Broken broom of ash bound with brambles 8 Ivory scroll case with both ends sealed
9 Broken magnifying glass 9 Jade dagger with a draconic rune on hilt
10 Brush of manticore hair 10 Kaleidoscope of shattered gemstones
11 Caltrop made of adamantine 11 A kiss between lovers
12 Candle made of human fat 12 Map soaked in wine
13 Child’s hair wrapped in red ribbon 13 Marionette without a head
14 Cold iron animal brand 14 Masterwork ebony hairbrush
15 Cold iron bell 15 Mithral chisel
16 Cold iron egg 16 Nail from a crucifixion
17 Cold iron scissors 17 Negative energy from a good person
18 Copper wire wrapped around jade wand 18 Oil lamp of mithral made by elves
19 Darkwood arrow with griffon fletching 19 Paper made from a treant
20 Darkwood holy symbol 20 Parchment of undead skin
Table 6–123: Planar Portal Keys 2 Table 6–125: Planar Portal Keys 4
1 Darkwood paintbrush with dragon hair 1 Pieces of seven broken mirrors
2 Darkwood Pan pipes 2 Platinum holy symbol of god of magic
3 Darkwood rattle with teeth inside 3 Poem in Celestial
4 Darkwood rod wrapped in silver wire 4 Poisoned Elixir of Love
5 Desecrated holy symbol of good deity 5 Positive energy from an evil person
6 Dragon runes on dragonskin in dragon blood 6 Powdered demon horn in a silk pouch
7 Dragonhide cut like lace 7 Pressed darkwood tree leaves
8 Empty key ring 8 Red dragon scale with silver studs
9 Fishhook wrapped with maiden hair 9 Red oak leaf with Unguent of Timelessness
10 Five-foot rope of giant’s hair 10 Ripped magic spell scroll
11 Flute of ghoul bone 11 Ripped oil painting
12 Gift from a celestial 12 Robin egg shards in a silk pouch
13 Glass rod dipped in gold 13 Set of silver dissecting tools
14 Glass shards in a cup of wine 14 Sewing needle of alchemical silver
15 Glass tube of dried poisonous plants 15 A shared confidence
16 Glove woven of unicorn tail hair 16 Shattered alchemist fire vial
17 Gnomish puzzle lock 17 Ship in a glass bottle
18 Gold piton wrapped in grape leaves 18 Signal whistle of cockatrice bone
19 Griffon bone flute 19 Signet ring of a family that never existed
20 Holly and mistletoe, dipped in holy water 20 Signet ring of copper and mithril
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Table 6–126: Planar Portal Keys 5
1 Silver gardener’s trowel
2 Silver goblet sipped from by an elf maiden
3 Silver masterwork shuriken
4 Silver pin of shattered hearts
5 Silver vial of poison labeled Antitoxin
6 Small silver mirror reflective on both sides
7 Spellbook with pages drawn with locks
8 Spell scroll that becomes a doorway
9 Spent magic wand
10 Spider silk sash dyed red
11 Spyglass of darkwood and jade
12 Three dragon orbs and a fetish/trinket
13 Torn contract
14 Two empty potion vials melted together
15 Vampire teeth in unholy water
16 Vial of ink with black cat whiskers
17 Wheat sheaf covered in human blood
18 Whetstone that has never been used
19 Willow switch threaded with silver
20 Writing quill made from a phoenix feather
Table 6–127: Planar Portal Hazards
1 Causes confusion and dizziness
2 Contract disease
3 Delivers elemental damage to user
4 Develop irrational phobia
5 Draws nearby creatures upon activation
6 Guardian creature summoned upon activation
7 Guardian creature waiting
8 Health affected
9 Key consumed in activation
10 Limited users per day or activation
11 Magic item drain
12 Magic item sacrifice
13 Memory affected
14 Mental ability drain
15 Physical ability drain
16 Random destination
17 Random mundane item consumed
18 Requires answering a riddle
19 Requires combination of keys
20 Spell power diminished
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CHAPTER SIX
The Bizarre Table 6–130: Bizarre Monsters
1 Acid eel, strikes from the storm clouds
Table 6–128: Bizarre Titles 2 Blink pudding, phases in and out of reality
1 All-Masterful Sovereign 3 Bloomsnare, awaiting unsuspecting travelers
2 All-Mighty Wisdom 4 Celestial howler, heralds impending demons
3 Beatific Piety 5 Chillgloom, feeds on the hope of mortals
4 The Benign Lady 6 Coffinwing, carries the dead home
5 Dracononian Everseer of the Immaculacy 7 Dimension wisp, slips over planar borders
6 Ever-Seeing Lordship 8 Doom lord, guards the planar gateways
7 His Generous Audaciousness,Triumphant 9 Dreameater, visits unsuspecting motals
8 Illustrious Infinity 10 Emerald beetle, always finds its way home
9 Imposing Ascendency 11 Golemghost, soulshattered minion
10 His Lordly Perfection, Grace of Grace 12 Grimstalker, tirelessly hunts planar criminals
11 Militant Righteousness 13 Illusionsnare, misdirects “food” to itself
12 Most Astute Preponderance 14 Lich lichen, sleeps inside a lich‘s rotten skull
13 Most Celebrated Primacy 15 Mirrorskin, perfect chameleon
14 Most Stupendous Primacy 16 Murder lurker, hides between moments
15 Peerless Majesty of the Forever Places 17 Songbolt muse, undead manifested from song
16 Puissant and Cogent Genius Incarnate 18 Spawnbrood, hoards minion of the nine hells
17 Queen Superior, Mistress of Domains 19 Stingskin, mask of flesh that floats on air
18 Refulgent Wonder 20 Toothspore, tiny beast feeds on flesh
19 Unyielding Luminosity, Brilliance Above All
20 Worthy and Enduring Benevolence Table 6–131: Bizarre Relics
1 Amulet of Ineffable Goodness
Table 6–129: Bizarre Places 2 Brazier of the Coolspawn
1 Archway of Sainthood 3 Chains of Truth and Liquidity
2 Astrolabe of Nothing Space 4 Crown of the Doombow Thane
3 Caverns of Blistermyre 5 Gray Obelisk of Lorefont
4 Clocktower of Black Eternity 6 Harp of the Banesidhe Crone
5 Crystal Mansion of the Bloodborn 7 Headpiece of the Broken Magi
6 Everending Staircase 8 Helm of the First Tyrant
7 Fey Fields of the Burning Seelie Courts 9 Iron Shield of Solaris
8 Gothic Prison of Abyss' Reach 10 Lens of Fate
9 Hellish City of Forlorn Shade and Doubt 11 Music Box of Twilight
10 Impenetrable Fortress of Kine 12 Obsidian Coffer of the Cyclops
11 Judicial Halls of Trialward 13 Reaper's Shadowblade
12 Library of Thurmatage Enlightenment 14 Scarab of Everwinter
13 Magical Towers of Planar Alignment 15 Shroud of the Enchantress
14 Ringed Spire of the Dead Keepers 16 Sphere of the Storm
15 Rockholme of Daemonroost 17 Staff of Fatal Conquest
16 Slave Pens of Boundless Woe 18 Throlyn's Box of Memories
17 Standing Stones of Godsmeet 19 Tome of Demonic Convocation
18 Sunken Crater of Devilscar 20 Wings of the Redeemed
19 Treehome of Elf Muse Warren
20 Volcano of Flamemaw
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