Appendix II: Gods and Races
forged for her during the wars with all the gods. One of the Three Sisters, red poppies, red roses, and red lotus
Kador – but as the Great Sage Matalou’s she is rarely seen even by her siblings. blossoms with white hearts. Also from
Treatise proves, she was not yet born Thellyne has golden hair and is a master this accident came the treants, the naga
during those wars, nor was Korak who of all woodcraft. She is neutral good and the unicorns, all of which still pro-
forged it. It was likely forged for her and seeks to protect and promote the tect the sacred grove.
by Korak for her continuing struggle natural beauty of the world. She is also
against Kador’s servants on earth (which the guardian of Eliwyn, the Tree of Life. Three Laws: Declared by Morwyn in
were particularly fierce in her youth Korak is in love with her, but the feel- the third epoch, the first laws of the
before the Compact). It is rumored that ings are unreciprocated. Her sisters are gods predated the Compact and were:
there are those who can hear its music Naryne and Canelle. first, that the gods would never make
and dance to it in battle. war against one another; second, that
Third Epoch: The time of the gods. In the gods would use their strength to
Soul: A being has a soul if it meets three this epoch, Terak and Tinel slew each guide the div and the new races ripening
criteria: It is alive, has free will, and other in the Lesser War of the Gods; in Eliwyn’s fruit (that would turn out to
has received the fire of power. Religious Zheenkeef killed herself on their funeral be the five mortal races); and third, that
scholars believe it is the fire that kindles pyre. These tragedies gave birth to no one god would rule the others.
the soul; without it, the spirit is attached Death, who is called Mormekar. The
to the body and dies when the body dies. three gods were reborn by Morwyn’s Three Prophecies: The last words of
There are many races that meet two of grace and raised by her. During this the Nameless One before He departed
these criteria, but only the five mortal epoch, Morwyn discovered Corpus the sphere, the three prophecies told
races meet all three. When a soul is sep- Infernus and cast it out of the gods. She to Kador were: first, that much life
arated from its body, it goes before Maal: declared the Three Laws of the gods, would come to the world and that it was
There it may be rewarded in the Land gave birth to the first god born of the Kador’s duty to give the gift of fire to
of the Dead, sent to Heaven to serve the womb, Maal. The gods battled Kador, all those born of the world; second, a
god it served in life, sent to one of the and in the Greater War of the Gods long and secret decree whispered into
evil realms for eternal punishment, or, as eventually cast him into Hell. During Kador’s ear (to this day, only Kador
happens most often, be reborn. the peace that prevailed after Kador’s knows its contents); third, that as all of
fall, the twins were born (Korak and creation was born with the uttering of
Tekit: One of a pair of hyenas that Anwyn to Terak and Morwyn, Aymara the Nameless One’s name, so too would
accompany Zheenkeef. The two are part and Darmon to Zheenkeef and Tinel) all creation cease when His name was
of the menagerie Zheenkeef keeps of all and the div rose against the gods in spoken again.
the creatures of the earth. rebellion and were cast out into the
pillar of fire for their rebellion. At the Three Sisters: Born by a river long ago
Terak: The god of war and the body, end of the epoch, the five mortal races beside the Three Brothers, these three
Terak has always opposed his brother, (humans, gnomes, halflings, elves and goddesses were found by the Three
Tinel. Terak believes the greatest force dwarves) were born. Companions in their search for a wife
in the world is the unification of people for Maal. They are Naryne, Canelle,
into nations and armies; if the many Third Hall, The: See the Four Halls. and Thellyne.
band together against those who would
harm them, much good is possible. He Three Blessings: The central beliefs of Three Stones, The: Korak left the
is married to Morwyn and is the father the Shalimyn are these three blessings: dwarves these three stones of enormous
of Korak and Anwyn. Terak’s heart is Humility, Sacrifice and Gratitude. power after teaching them the arts of
divided – he is both lawful good, in that smithy and masonry. The fate of these
he desires to see the strong protect the Three Brothers: Born by a river beside stones is unknown.
weak, and he is lawful neutral, in that the Three Sisters, these three gods are
he desires to see mortals unite their one of the secret forces of evil in the Three Utterances, The: Spoken by
strength first and foremost. world, unbound by the Compact. They Mormekar to Alonzo d’Eriq, these
are: Naran, Canarak, and Thellos. utterances are the pillars of the sacristies
Thellos: God of gluttony and greed, of Mormekar. Each begins with the
Thellos has sandy hair and a piggish Three Companions: This is a reference words, “Death is sacred.”
nose. The most hidden of the Three to Darmon, Korak, and Maal, who once
Brothers, he pulls strings from the traveled across the mortal world looking Thunder: The sound heard in the
background. He prefers to collect wealth for a wife for Maal. On their journey, heavens when all the gods argue to the
and indulge himself than to come into they had many great adventures often exclusion of all else and cause Urian to
conflict. The goblins revere him as their told of in myth and song, culminating in tremble with the force of their voices.
god; he appears to them as a fat goblin the discovery of the Three Sisters.
god who will lead them into a land of Tinel: The god of magic and knowl-
milk and honey. He secretly plots to take The Druids: When the druids first edge, Tinel has long struggled with his
control of the pillar of air. came upon the sacred grove of Eliwyn, brother, Terak. Tinel believes that the
Thellyne mistook them for invaders. In individual is the supreme force and that
Thellyne: The goddess of the woods three quick breaths, she released three nothing is greater than a single person’s
and the hunt, Thellyne is the shyest of shafts from her bow and slew the three quest for knowledge. He is married to
mightiest druids. From their blood arose Zheenkeef and is the father of Darmon
and Aymara. Tinel’s heart is divided
2250
Appendix II: Gods and Races
– he is chaotic good, in that he is most that rock, she founded the White Hall the East wind, to protect the mortal
interested in the good an individual can of Morwyn’s Hand. races from his rage. Wandyl is now
do when she seeks knowledge, and he chained in the westernmost hall of
is neutral, in that he sometimes cares Underwater Palace: See Keep Urian. See the Four Winds for more.
nothing for the mortal world and wants in the Sea.
only to collect knowledge. Water Pillar: This pillar is a plane of
Urian: God of the air, Urian is the pure water. Many creatures have come
Titans: Made by Zheenkeef from the heavens and the winds. He is kindly and to live in this plane, and even visit the
clay of a sacred pool and her own excre- gentle, but also gives in to the stormy Prime Material Plane from time to time.
ment, these powerful creatures exist to side of his nature from time to time.
amuse their creator with their adventures Urian is neutral good and loves all life. White Hall of Morwyn’s Hand, The:
and struggles. While they revere Zheen- The central cathedral of the Morwyn-
keef as their creator, they are fonder of Uriel: The protector of Heaven, Uriel the ite faith.
Darmon, her son, who has accompanied archangel is only seen by mortals should
many of them on adventures. they seek entrance through the locked White Ledger: The book in which all a
gates of Heaven. Uriel also watches over person’s good deeds are recorded by the
Tongs: See the Five Apprentices. the celestial host; it is he who casts down guardian angels of Elysium that observe
the fallen. Uriel returned magic to the him. The white ledger is sent to Maal’s
Tora: One of two beloved sisters and mortal races when they lost it long ago. kingdom along the river of light when
priestesses of Morwyn. She and her He is fourth among the archangels. he dies, its contents read aloud at his
sister Menara were victims of a vile trick judgment. The white ledger is sometimes
at the hands of the Zhenkefan apostles Vintner’s Creed, The: Often called called the Book of the Righteous.
in their home city of Corason. The ensu- simply “The Creed,” this six saying
ing tragedy resulted in Menara’s death maxim is the core liturgy of the Zhenke- White Whisperer, The: Head of Tinel’s
(and the death of her whole family) and fan faith. The sayings are: “The fruit of celestial order of secret gatherers,
the formation of the Compact of the the vine is sweet. Drink deep!”; “There is the Eyes, the White Whisperer is an
gods. Tora did not die, but was so filled no joy without suffering.”; “All that there enigma. Hooded in robes of snow fox fur
with sorrow that she plucked out her is will be undone.”; “Only that which you trimmed in ebon, the White Whisperer
own eyes. Morwyn ended up ascending have not done is worthy.”; “Inspiration’s is of mysterious form and background
her bodily into Heaven while she still voice is felt, not heard.”; and “Those who and speaks to no one but Tinel himself.
lived, to ease her terrible suffering. crave control are slaves.”
Wicked Injustice: See the Great Wrong.
Tower of the White Hands: The head- Vision of the Opening Eye: A sacra-
quarters of the order of the white hands ment of the Tinelite faith, all Tinelites Wisdom: Maal’s owl companion, Wis-
of Morwyn, found near the White Hall seek to receive this vision in which they dom’s origins are mysterious. Maal
of Morwyn’s Hand. are presented with the key to the central sometimes uses Wisdom to send mes-
mystery of their lives in the form of a sages to the mortal sphere. The owl is
Twelve Swans, The: Naryne rides a hazy dream. Much of their lives are often depicted on Maal’s left shoulder
chariot drawn by these magnificent spent interpreting the vision. Once they or perched on the razor’s edge of Justice,
birds. Once every 100 years, they come do so, they seek to use what they have Maal’s blade.
to the Prime Material Plane and assume learned to solve the problem of their life.
the form of mortal women, often fall- Works of the Hand: The most common
ing in love and having children before Vola Ulfhedin: A barbarian of the frozen phrase among the Koraketh to describe
they must return to their duties. Their north who told the Great Sage Matalou what they revere – those things actually
names are: Inixos, Yaili, Marit, Oona, stories of the creation of the world that made by the hands of mortals: buildings,
Pilai, Weili, Uxos, Darila, Marila, Tani, helped him in the writing of the Treatise. tools, weapons, etc.
Sa’ool, and Jeini. Vola is a title of respect, like “wise man.”
Wyndyl: The South wind, Wyndyl is
Twelve Whales: It is said that Shalimyr Wahilla: Counselor to Naryne, Wahilla gentle in nature but fought with Rigyl,
lives in a mighty palace made of pearl and Naryne met during the goddess’ the North wind, to protect the mortal
and alabaster that is drawn through the Journey to the East. When Naryne races from her rage. Wyndyl is now
waters by 12 colossal whales, each large returned to the world after marrying chained in the southernmost hall of
enough to swallow a small fleet of ships. Maal, she intended to make Wahilla Urian. See the Four Winds for more.
These 12 whales are named after the queen of the world, for the halfling lady
sounds that waves make when they hit was the wisest mortal ever born. But Zheenkeef: The goddess of inspiration,
the various types of land. Wahilla was ancient and on deaths door, wine, and madness, Zheenkeef is the
so instead Naryne took her to Heaven wildest of the gods. She is chaotic neu-
Tyngelle: The first Supreme Matriarch with her, where Morwyn healed the tral and believes the world is suffused
of the Morwynite faith, Tyngelle was a halfling of her age. Wahilla, therefore, with unavoidable tragedy and stasis. The
priestess wandering the desert and saw never died and serves the queen of the only proper response, as she sees it, is to
a vision of Morwyn touching a rock and dead purely from choice and love. embrace newness, invention, madness,
a fountain of light springing forth from drunkenness, and change. Zheenkeef is
it. She then went on a pilgrimage and Wandyl: The West wind, Wandyl is married to Tinel but cuckolds him with
found the rock she saw in her vision. On gentle in nature but fought with Ragyl, Shalimyr. She is the mother of Darmon
and Aymara.
251
Index
Index
Sy mbols Chorus of the Birds............... 110 Master................................... 57 Inflict Horrible Wound......... 182
Churchguard............................ 22 Feats............................... 205–206 Issama, Counselor to the King.93
1,001 Handmaids.................... 70 Churchguard (background)... 205 Ferocious Action.................... 182 Ix............................................ 214
Classes............................ 182–202 Fertility Festival....................... 34
A Clerics............................ 183–191 Festival of Magic..................... 81 J
Clerics of Korak..................... 122 Festival of the Word................ 81
Abyss, the................................ 12 Clerics of the Great Feywild.................................... 12 Jibraiil....................................... 14
Aesthetes of Aymara...............114 Fighters.................................. 192 Joyous Brotherhood of
Air Domain................... 183–184 Church.......................... 19–20 Fire Domain...................187–188
Animal Spirits............... 212–213 Archbishops............................. 20 Fist of Air (spells).................. 207 Zheenkeef..................... 73–74
Anwyn........................... 124–132 Bishops................................... 20 Five Blessings.......................... 18 Drunken Brother/Sister.......... 74
Deans..................................... 20 Five Staves............................. 209 Laughing Brother/Sister......... 74
Doctrine............................... 126 Supreme Patriarch/Matriarch.20 Flail of Rontra....................... 211 Judgment of Maal (spells)...... 207
Holy Days............................ 127 College of Virtue................... 183 Four Pillars.............................. 10 Justiciars of Maal............... 96–97
Holy Orders.................. 127–128 Corruption Domain...... 186–187 Fratricide, Retribution Four Justices........................... 97
Lost Orders........................... 132 Cosmology......................... 10–12 High Justiciar......................... 97
Myths........................... 124 –125 Craft Orders.................. 121–122 of Blood.............................. 93 Justiciar.................................. 97
Prayers......................... 126–127 Grand Masters..................... 121 Friar (background).........204–205 Prolocutor............................... 97
Saints................................... 127 Journeymen.......................... 121 Friars........................................ 22
Secret Church....................... 129 Masters................................ 121 K
Anwyn’s Elysian Palace Supreme Masters.................. 121 G
(spells)............................... 206 Creation Domain........... 185–186 Korak............................. 116–123
Apostles of Zheenkeef....... 72–73 Cult of the Bloody Blade....... 159 Gates........................................ 10 Doctrine............................... 119
Arathelle................................ 110 Cult of the Bloody Libation.. 160 Gehenna................................... 12 Holy Days.................... 119–120
Arcstones of Korak................ 123 Cult of the Bound Rod.. 159–160 Gleaners of Rontra............ 37–38 Holy Orders..................120–123
Ark of Magic................. 210–211 Cult of the Icy Breath............ 161 Goodwives............................. 132 Myths........................... 116–118
Armor of Earth (spells)......... 206 Great Church, the............. 13–22 Prayers................................. 119
Artifacts......................... 210–211 D Saints................................... 120
Artifice................................... 202 Holy Days.............................. 18
Artificers of Korak................. 123 Dark River, the........................ 10 Holy Orders............................ 19 L
Ascetics of Shalimyr..........45–46 Darmon............................ 99–107 Myths............................... 13–14
Asmodeus........................151–153 Prayers................................... 17 Lammasu............................... 215
Doctrine....................... 152–153 Celestial Servants................. 102 Saints..................................... 19 Land of the Dead..................... 12
Astral Plane............................. 10 Doctrine............................... 103 Great Sphere, the..................... 10 Laughter’s Sting..................... 104
Aymara........................... 108–115 Holy Days............................104 Griffins..................................... 29 Leaves of Eliwyn................... 208
Celestial Servants......... 110–111 Holy Orders..................104–106 Guide, the................................ 52 Librarians................................. 84
Doctrine....................... 111–112 Myths........................... 10 0 –101 Gwedryl................................. 148 Light of the Moon (spells)..... 207
Holy Days............................ 112 Prayers......................... 103–10 4
Holy Orders.................. 112–114 Saints................................... 104 H M
Myths........................... 108–110 Deaconry of the Great
Prayers................................. 112 Church.......................... 21–22 Halfling Church.................... 131 Maal................................... 91–99
Saints................................... 112 Deadly Focus......................... 182 Hallowed Hunters of Celestial Servants.............93–94
Doctrine......... 134–135, 154–155 Doctrine...........................94–95
B Druids.................................... 191 Thellyne............................ 149 Holy Days.............................. 95
Druids of Eliwyn..................... 48 Handmaid of Zheenkeef.213–214 Holy Orders......................96–99
Backgrounds.................. 203–205 Hanumanis............................ 212 Myths............................... 91–93
Balance Domain.................... 184 E Harvest Festival....................... 35 Prayers................................... 95
Barbarians.............................. 182 Hawks of Urian........................ 29 Saints..................................... 95
Bards.............................. 182–183 Eagles of Urian.................. 28–29 Hearthkeepers....................... 132
Beauty Domain...................... 185 Earth Domain....................... 187 Heaven..................................... 10 Maal’s Voice, Herald of
Bloody Murder...................... 182 Eliwyn................................ 47–48 Hell.......................................... 12 the Court............................ 94
Bolstering Words................... 183 Heroes of Darmon................. 106
Doctrine................................. 47 Hierophants of Tinel.84–85, 202 Madness Domain.................. 188
C Myths..................................... 47 Mage Guard of Tinel.........83–84
Elysium.................................... 10 Five. the................................. 85
Camael..................................... 15 Emissary (background)......... 203 Holy and Revered Order of Defenders of the Word............. 84
Canarak.......................... 153–155 Ethereal Plane......................... 12 Keeper of Secrets..................... 84
Canelle............................ 141–145 Evil Gods....................... 150–158 Builders............................ 120 Magic Items................... 208–210
Myths........................... 150–151 Holy and Revered Order of Manciples of Anwyn..... 127–128
Celestial Servants................. 143 Eyes, the................................... 78 Elder Manciple.................... 128
Doctrine....................... 143–144 Makers.............................. 120 High Manciple..................... 128
Holy Orders.................. 144–145 F Holy and Revered Manciple.............................. 128
Myths............................141–142 Supreme Manciple................ 128
Prayers................................. 144 Fair Fellowship of Order of Masons.............. 121 Mariners of Shalimyr........ 43–45
Saints................................... 144 Aymara......................113–114 Hospitaler.............................. 192 Shipwrights............................ 4 4
Cataloguers, the....................... 78 Hunter.................................... 199 Shorehands............................. 4 4
Celestial Quill....................... 208 Fair Light (spells)................... 207 Master of a Minor Domain
Choirs of Heaven..................... 14 Faithful Sons...................... 56–57 I (feat).................................. 205
Masters of the Way.................. 67
Brother................................... 57 Inceptors of Tinel.............. 81–83 Grandmaster.......................... 67
Father.................................... 57 Armarius................................ 83
Neophyte................................ 82
Teacher................................... 82
2252
Index
Senior Master......................... 67 Oracles of Zheenkeef......... 74–75 Seven, the............................... 111 Holy Orders.................. 135–136
Weapons Expert..................... 67 Far-Seeing Master................. 75 Shadowfell............................... 12 Myths........................... 133–134
Weapons Master..................... 67 Prophet.................................. 75 Shadow Plane.......................... 12 Three Sorrows.......................... 18
Material Plane......................... 12 Sha limy r............................. 38– 46 Tinel................................... 75–85
Matriarchs of Morwyn...... 55–56 Order of Guildmasters.......... 122 Celestial Servants................... 78
High Matriarch...................... 56 Master Wright...................... 122 Doctrine........................... 41– 42 Doctrine...........................79–80
Holy Mother........................... 56 Wright.................................. 122 Holy Days.............................. 42 Holy Days........................80–81
Sister of Beneficence................ 56 Holy Orders..................... 43–46 Holy Orders...................... 81–85
Supreme Matriarch................ 56 Overseers of Naran................ 158 Myths...............................38–39 Myths............................... 76–77
Menagerie, the......................... 70 Prayers................................... 42 Saints..................................... 81
Mercy....................................... 52 P Saints..................................... 43 Titans, the................................ 70
Metteron........................ 215–216 Shepherdess, the...................... 32 Travel Domain............... 189–190
Midwife, the............................ 52 Paladins.......................... 194–198 Shield of the Fathers.............. 208 Tyranny Domain................... 190
Mika’il..................................... 14 Paladins of the Great Shooting Stars (spells)........... 207
Miner, the................................ 32 Skylarks of Urian............... 27–28 U
Monks.................................... 193 Church.......................... 20–21 Soldiers of Terak................64–66
Mormekar.......................... 86 –90 Captains................................ 21 Banner................................... 65 Uncharitable Brothers........... 157
Doctrine................................. 88 Lord Protector........................ 21 Commander........................... 65 Unity, the....................... 135–136
Holy Orders......................89–90 Path of the Harrier................ 182 Helm...................................... 65 Urian.................................. 23–29
Myths..................................... 86 Phoenix...........................216–217 Lady/Lord Commander......... 66
Prayers.............................88–89 Pooka..................................... 213 Lieutenant............................. 65 Doctrine................................. 26
Saints..................................... 89 Positive Plane........................... 12 Sorcerers.........................200–201 Holy Days.............................. 27
Morwyn............................. 50–59 Power of the Earth (spells).... 207 Sorrow’s Song........................ 112 Holy Orders...................... 27–29
Celestial Servants................... 52 Purified of Canelle................. 145 Sowers of Rontra..................... 35 Myths...............................23–24
Doctrine........................... 53–54 Pyromancers.......................... 153 Elders of the Faith.................. 36 Prayers................................... 26
Holy Days.............................. 54 Grand Prelates....................... 36 Saints..................................... 27
Holy Orders...................... 55–59 R Prelates.................................. 36 Uriel......................................... 15
Myths............................... 50–51 Sowing of Seeds....................... 35
Prayers................................... 54 Rafaiil...................................... 14 Spells..............................206–208 V
Saints..................................... 54 Raguel...................... 15, 216–218 Staff of Sight.......................... 209
Music of the Spheres............. 183 Rangers.................................. 199 Staff of Sound........................ 209 Variegate Priests of the Triad.135
Myths............................. 136–137 Reavers................................... 155 Staff of the Hand................... 210
Reborn (background)....203–204 Staff of the Scent................... 209 W
N Red Masters of Canelle. 144–145 Staff of the Tongue................ 210
Remorse, Weeper for the Stole of Divinity.................... 210 Ward Against Undeath
Nameless One....................48–49 Swan Knights of Naryne.140–141 (spells)............................... 208
Doctrine................................. 49 Wronged............................. 93
Myths...............................48–49 Repose Domain..................... 189 T Wardens of Rontra.................. 37
Rogues........................... 199–200 Warlocks................................ 201
Naran..............................157–158 Rontra................................ 30–38 Talesmen.................................. 99 Watchful Eyes....................... 115
Naryne........................... 136–141 Terak.................................. 59–67
Celestial Servitors............32–33 Blade.................................... 115
Celestial Servants......... 137–138 Doctrine...........................33–34 Doctrine...........................62–63 Song Unsung........................ 115
Doctrine............................... 138 Holy Days........................34–35 Holy Days..............................64 Tireless Sentry...................... 115
Holy Orders.................. 139–141 Holy Orders......................35–38 Holy Orders......................64–67 Unblinking Eye.................... 115
Prayers................................. 139 Myths...............................30–32 Myths............................... 59– 61 Water Domain............... 190–191
Saints................................... 139 Prayers................................... 34 Prayers................................... 64 Wayfarers of Darmon.... 105–106
Nayariel.................................. 147 Saints..................................... 35 Saints..................................... 64 Way of Iron............................ 193
Negative Plane......................... 12 Runners of Darmon............... 107 Test of Souls (spells).............. 208 Way of the Heirophants........ 202
The Arm (feat)....................... 205 White Hand of Morwyn... 58–59
O S The Breath (feat).................... 205 Wizards.................................. 202
The Eye (feat)......................... 206 Woodwardens of Thellyne..... 149
Oath of Battle................ 194–195 Sail Master (feat)................... 205 Thellos............................ 155–157 Works of the Hand................ 120
Oath of Mercy................197–198 Sail Masters............................. 46 Doctrine............................... 156
Oath of Perfection................. 198 Saint Marlessa......................... 33 Thellyne...........................145–149 Z
Oath of the Ascetic................ 194 Saraqael.................................... 15 Celestial Servants................. 147
Oath of the Eagle...........195–197 Scout.............................. 199–200 Doctrine............................... 148 Zheenkeef...........................67–75
Officers of Maal................. 97–99 Scribes...................................... 84 Holy Orders.................. 148–149 Celestial Servants............. 69–70
Scriveners, the.......................... 78 Myths........................... 145–146 Doctrine........................... 70–71
Four Justices........................... 98 Seacrest.................................... 42 Prayers................................. 148 Holy Days.............................. 71
Hand of Maal........................ 98 Secret Church........................ 129 Saints................................... 148 Holy Orders...................... 72–75
Shield..................................... 98 Three Sisters................... 133–136 Myths...............................68–69
Sword..................................... 97 Doctrine............................... 130 Holy Days............................ 135 Prayers................................... 71
Oracle..................................... 201 Hierarchy..................... 130–132 Saints............................... 71–72
History................................. 129
Seneschals of Naryne..... 139–140
Serpent, the.............................. 33
253
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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have
written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game
Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days
of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to
make it enforceable.
15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney
Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E.
Gary Gygax and Dave Arneson.
The Book of the Righteous, Copyright 2002, 2017, Aaron Loeb
2254
welcome to
tal’dorei!
Critical Role has taken the roleplaying world
by storm and now you can join the adventure!
Until now, the wondrous and dangerous lands
of Tal’Dorei have been the sole province of
the show’s adventuring company, Vox
Machina. But now, you can explore
these realms in a tome from the pen
of Game Master Matthew Mercer
himself ! This beautifully illustrated setting book
takes an in-depth look at the stomping grounds of
Grog, Vex’ahlia, Keyleth, Percival, Scanlan, Pike,
and Vax’ildan, and includes everything you need for
5th Edition campaigning in Tal’Dorei. Within these
pages you’ll find:
• An overview of the history, peoples, religions, and
influential organizations of the lands of Tal’dorei!
• A comprehensive gazetteer of Tal’Dorei’s regions
and settlements, complete with major characters
and factions, and a wealth of adventure hooks!
• New hero archetypes, feats, wondrous items,
and rules for use with 5th Edition, including the
Vestiges of Divergence!
• New monsters and adversaries to test the mettle of
your players, like the cinderslag elementals, cyclops
stormcallers, and the fearsome ravagers!
• A huge 17” x 22” poster map of Tal’Dorei by
cartographer extraordinaire Andy Law.
Will you find one of the revered Vestiges of Divergence
or perhaps discover part of the Chroma Conclave’s
legacy? Can you help the Ashari in their sacred charge
to prevent the elemental vortices from overwhelming
the world, or will you find yourself embroiled in the
machinations of the Clasp? All this and more awaits you
within the Tal’Dorei Campaign Setting!
Critical Role: Tal’Dorei Campaign Setting is ©2017 Green Ronin Publishing, available
LLC. All rights reserved. Reference to other copyrighted material in no way now!
constitutes a challenge to the respective copyright holders of that material. Green
Ronin and its associated logo are trademarks of Green Ronin Publishing, LLC. $34.95 • GRR3602
ISBN: 978-1-934547-84-7
Critical Role, Geek & Sundry, and their associated logos are trademarks of
Legendary Geek & Sundry and used under license.
Roll Initiative!
Welcome to Dragon Age, a pen & paper roleplaying game of dark fantasy adventure. In Dragon Age you and your friends take
on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister
foes and deadly challenges. Based on the hit video game franchise, the Dragon Age RPG brings the excitement of BioWare’s
rich fantasy world to the tabletop. This is classic roleplaying, where the story is yours to create and the action takes place in your
imagination.
This comprehensive Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time. The game
features:
• The Adventure Game Engine, a rules system that is easy to learn and fun to play.
• An innovative stunt system that keeps the action cinematic and exciting.
• Complete level 1-20 advancement rules for mages, rogues, and warriors, plus specializations for each class such as the arcane warrior,
assassin, berserker, force mage, marksman, and spirit warrior.
• Advice for both players and Game Masters, plus rules options for creating organizations, narrative mass combat, and rune magic.
• Adversaries for your heroes, from the lowly genlock to the mighty Archdemon!
• Extensive background information on the nations, peoples, and organizations of the world of Thedas.
• Three complete adventures, including a brand new introductory adventure.
• A variety of campaign frameworks for GMs to choose from. You can run a campaign during such events as the Fifth Blight, the
Mage-Templar War, or the rise of the Inquisition.
The Dragon Age RPG was featured on Wil Wheaton’s Tabletop show and it is a perfect portal to pen & paper roleplaying. So gather your
friends, grab some dice, and get ready to enter a world of heroes
and villains, of Grey Wardens and darkspawn, of gods and
demons…the world of...
Dragon Age RPG Core Rulebook Dragon Age RPG Core Rulebook is © 2015 Green Ronin Publishing, LLC.
440 pages, full color, hardback All rights reserved. Reference to other copyrighted material in no way constitutes a
MSRP: $59.95 challenge to the respective copyright holders of that material.
Product Code: GRR2808
ISBN-13: 978-1-934547-62-5 © 2015 Electronic Arts Inc. EA and EA logo are trademarks of Electronic Arts Inc. BioWare,
BioWare logo, and Dragon Age are trademarks of EA International (Studio and Publishing) Ltd.
All other trademarks are the property of their respective owners.
Green Ronin, Adventure Game Engine, and their associated logos are
trademarks of Green Ronin Publishing.