The wand has 50 charges for the following Wand of Warping
properties. It regains 4d6 + 2 expended charges
daily at dawn. If you expend the last charge, roll a Wand, very rare (requires attunement)
d20. On a 20, the wand regains 1d12 + 1 charges.
The wand has 7 charges you can expend to cast
Conductor’s Presence. While holding the spells from it (listed in the Wand of Warping table).
wand, when another creature you can see within A spell cast from the wand has a spell attack bonus
30 feet of you casts an enchantment spell, you of +7 and a spell save DC of 15.
can use your reaction to attempt to absorb the
spell’s magic into the wand. Make a spellcasting The wand regains 1d6 + 1 expended charges
ability check with a +2 bonus against a DC equal daily at dawn. If you expend the wand’s last charge,
to 10 + the level at which the spell is being cast. roll a d20. On a 1, unless you are attuned to a ring
If you succeed, you cancel the spell’s effect and of weaving, the wand crumbles into ashes and
the wand gains a number of charges equal to the is destroyed.
level at which the spell was being cast. However, if
doing so brings the staff’s total number of charges Weavesaber
above 50, the wand teleports itself to another bard
worthy of it elsewhere in the multiverse and you Wand, uncommon (+0), rare (+1), very rare (+2),
lose your attunement to it. You permanently gain legendary (+3) (requires attunement by a spellcaster)
one additional use of your Bardic Inspiration,
and are unable to ever attune to a wand of the When you use the wand as a spellcasting focus, you
conductor again. gain a bonus to spell attack rolls and your spell save
DC. As a bonus action while holding the wand, you
Ensemble Inspiration. When you use your can cause a column of magical energy to extend
bonus action to grant a Bardic Inspiration die to approximately 4 feet from the wand’s tip until the
a creature, you can grant a Bardic Inspiration die wand leaves your hand or you use your bonus
to one other creature that can hear you within 60 action to cause the column to recede back into the
feet of you. You expend only one use of your Bardic wand. When you attune to the wand, you choose the
Inspiration to grant the die to both targets. column’s color.
When you have no uses remaining of your Bardic While the column is extended, the wand is
Inspiration, you can use your bonus action and considered a melee weapon that deals 1d8 force
expend 4 charges from the wand to regain and damage on a hit and has the finesse, light, and
immediately give one use of your Bardic Inspiration. versatile (1d10) properties. You gain a bonus to
attack and damage rolls you make using the wand
Spells. While holding the wand, you can use an as a melee weapon.
action to expend some of its charges to cast one
of the following spells from it, using your spell The bonus to spell attack rolls, spell save DC,
save DC and spellcasting ability: animate objects melee weapon attack rolls, and melee damage
(5 charges), compulsion (4 charges), dominate rolls using the wand are each determined by the
monster (8 charges), hypnotic pattern (3 charges), wand’s rarity.
locate creature (4 charges), mass cure wounds (5
charges), mass suggestion (6 charges), nondetection
(3 charges), Otto’s irresistible dance (6 charges),
programmed illusion (6 charges), shatter (7th-
level version, 7 charges), silence (2 charges), skill
empowerment XGE (5 charges).
You can also cast one of the following spells from
the wand without using any of the charges: calm
emotions, dissonant whispers, enhance ability,
faerie fire, message, or thunderclap XGE.
Wand of Warping Illusion Necromancy Transmutation
invisibility blindness/deafness enlarge/reduce
Charge Cost Enchantment fear blight fly
1 suggestion
2 confusion
CHAPTER 3 | MAGIC ITEMS
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