GGGE6463
SEMINAR ALIRAN TERKINI DALAM PENGAJARAN
SUMBER DAN TEKNOLOGI MAKLUMAT
Prepare by:
NUR AMANINA AB HAMID, NOR SHAHILA ISHAK, NITHIYA RAJU RETNAM
Faculty of Education, The National University of Malaysia
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Learning Module
FILMORA 9
Version 1.1
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Introduction to Learning Module
The rapid and widespread development of information and communication technologies
has impacted all aspects of life and is no exception in education. In line with this
development, it has changed the way humans learn (Gómez-Galán 2020). The use of media
in the educational process will enhance the students' understanding process deepening
and make learning activities more varied (Putri et al. 2020). Video has been used in many
ways to support student learning Video is defined as a medium that simultaneously
presents audio and graphics (van Es et al. 2017). Using video can increase engagement and
students' motivation to learn something (Cummins et al. 2016).
Using video as a teaching and learning material in the classroom is a must that is familiar.
Educators have identified the power of video-based teaching able to attract, enhance
motivation and learning experiences (Syamsulaini Sidek 2016). The instruction media
should be developed in the right way so that students can understand the content or ideas
presented more effectively for learning. Variations shown for presentation of teaching
materials such as using video clips helps to get clearer, more accurate information The use
of video improves communication over materials (Whatley & Ahmad 2007).
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Objectives
At the end of this module, users will be able to:
1. Explain the ways to use the Filmora 9 application to make video.
2. Say at least 3 Do and Don’t s when making video using the Filmora 9 application
3. Can create a video using at least 5 pictures using the Filmora 9 application.
Targets
I. Teachers, Lecturers, Instructors
II. Students
Instructional Design (ID) Approach
This learning module is using the KEMP Design Model for ID approach. The KEMP Model is
an instructional design model that guides teachers through the process of creating and
maintaining learning content for students. The KEMP model is the interdependencies of
each of the steps in the continuous cycle with “revision” being an ongoing process to
improve and adjust as needed. The Kemp model encourages the teachers to take the
perspective of the learner so that their needs, priorities, and constraints are taken into
consideration as the objectives, course material, and assessments are created and
implemented.
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The KEMP model consists of nine components which are useful for delivering, reliable and
efficient learning. All the nine key component is as follows:
1) Instructional Problems: Determine the specific goals and instructional issues.
Students will be able to create a video using Filmora9 by: identifying the function
and usage of the software, understand the flow of video development, how to
getting started, know the Do’s and Don'ts, got skills to edit the video created,
comparing the quality of the video with other video builds with other software and
create their own video based on self-creativity.
2) Learner Characteristics: Identify the characteristics and needs of the learners that
should be taken into account.
This learning module is designed for university students, teachers, lectures and
instructors. They will learn by themselves to gain knowledge about Filmora9.
Instruction by designer will need to vary and include hands-on activities to keep the
attention of the students and allow for a higher retention rate of the information.
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3) Task Analysis: Clarify the course content and analyze the proposed task components
in relationship to the set goals.
It is one of the most important elements, because it helps the designer of the
programme to begin thinking about the deep content of the course. This is to relate
it to the characteristics of the learner who are from different levels of age and
education. Otherwise, confusion will occur among users and will result in
unachievable objectives of the modul.
4) Instructional Objectives: Define the instructional objectives and learning outcomes.
Objectives for this learning module are students will know what the Filmora 9
application is and its functional, understand the flow of the video development for
Filmora 9 and students can build one or many great videos using the Filmora 9.
Teachers may give tasks to students to build learning materials using Filmora 9. So,
students need to explore Filmora 9, understand the system and be able to create
videos.
5) Content Sequencing: Sequence content within each instructional unit for logical
learning.
Ensure the content for each component of instruction in development Video using
Filmora 9 is sequentially and logically presented for clear comprehension where the
teachers analyzes the broad learning objectives of the course, and translates them
into more specific and defined goals to create a video.
6) Instructional Strategies : Design instructional strategies to enable learners to master
the content and achieve the learning outcomes.
These activities will assist in learning facilitation to enhance learners’ performance.
7) Designing The Message: Plan the instructional message and the appropriate mode
of delivery.
Therefore, this module will be accessed effortlessly and effectively by users from all
age groups. To allow learning can be done effectively.
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8) Development of Instructions: Develop the evaluation instruments suitable for
measuring and assessing learners’ progress toward achieving the course objectives.
Evaluation is needed to measure learners’ achievement on understanding and skills
towards Filmora 9.
9) Evaluation Instruments: Choose appropriate resources that will support the
teaching and learning activities.
Students must deal with assessment ends of this module. Students need to answer
all the questions given by scanning the QR code.
Learning Theory Approach
Innovation Absorption Theory
Innovation Theory of Innovation is a theory pioneered by Everett M. Rogers. '' Infiltration ''
is the process by which innovation occurs through specific channels over time among
members of a social system (Rogers, 1983). In short, this theory discusses in depth how
something new in the form of ideas, technologies, goods or techniques develop in a wide
range of audiences fully accepted and practiced by the community.
Theory of learning cognitivism
Cognitive learning theory places more emphasis on learning as a process that occurs in the
human mind. Basically learning is a business process that involves mental activities that
occur in humans as a result of the process of active interaction with the environment to
obtain a change in the form of knowledge, understanding, behavior, skills and value of
attitudes that are relative and trace. This theory also recognizes the concept that learning is
the result of continuous interaction between individuals and the environment through the
process of assimilation and accommodation (Yilmaz, 2011). Cognitivism theory reveals that
individual learning is the result of mental interaction with the surrounding environment so
as to produce changes in knowledge or behavior. In learning this theory, it is recommended
to use concrete media because children cannot think abstractly ( Swann, 2013).
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Theory of learning constructivism
Constructivism is based on the view that the learning process is active and dynamic and
develops gradually over the life of an individual. An individual will build or “build”
knowledge on his own and not master it from others. This theory emphasizes that learning
is an active process and that students develop new concepts or new knowledge based
experiences (V & A 2016). . Each individual has his or her own knowledge representation
through experience. Learning occurs when an imbalance exists between the framework
and the new information. Learning constructivism is an active and dynamic learning. It is
based on the refinement of existing ideas with inputs through assimilation and
accommodation(Gunduz & Hursen 2015).
Sub-Module 1 : Introduction of FILMORA 9
Filmora as cited by Nurpavitra & Sudjanarti (2019) is a video editing tool which is famously
used in many countries around the world. According to Natasha et al. (2020), filmora is a
software to create cool videos in a very simple way by editing media using many features
provided in our own concept. Clips can be added to the Filmora timeline and easily move
them (Willoughby, 2020). Filmora also provides compatibility and accessibility of many
platforms (Yulia, 2018). Thus, it is easy to use.
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Sub-Module 2 : The Usage of Application / Platform
VIDEO EDITING WITH FILMORA 9
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Launch Filmora9 and choose New Project. You can customize the resolution, aspect ratio,
and frame rate of the project by going to File >Project Settings.
The default aspect ratio is 16:9, but you can change it to 1:1 or 9:16 if you want to make
videos for Instagram or other social media.
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Import Videos, Images, or Audio
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Sub-Module 3 : System Requirements
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Sub-Module 4 : Getting started
How to get started with Filmora 9 (Desktop Version)
1. Scan the QR code and download the Filmora software for FREE :
2. Then, click the exe. File (downloaded) to install the Filmora9 software on your
computer and this interface will appear:
3. You may customize your filmora9 such as preferred language and where to install
the software. Then, click ‘Install’.
4. After the installation is finished and successful. Open the installed Filmora 9
application and it will give you 5 ‘Quick Start Tour’;
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5. Then click ‘Finish’ to start Editing !
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Addition, these are the simple steps to build your own video :
(1) Choose some media from your computer to make a video.
(2) Arrange the media as your preference.
(3) You can edit the brightness, contrast and more of your media to make it look
interesting.
(4) Click the ‘advance’ button for advance editing.
(5) You can also adjust the speed of your video.
(6) Insert some music.
(7) Include animated elements and overlays.
(8) Record and insert your voice.
(9) Save your video in preferred format or share it in social media.
Sub-Module 5: Things to Avoid (Do’s and Don’ts)
There are some Do’s and Don'ts before you want to create new project
or videos;
Do’s
1. Plan your project.
2. Prepare the media (pictures and videos) that you want to use in video before start
editing.
3. Prepare a script for recording before start recording.
4. Record in a room with carpeting or with many rugs and sofas to reduce echo.
5. Choose suitable background music for your video.
6. Animate your video according to the viewers’ age group and background.
7. Choose a title effect that suits your video style.
8. Set the right amount of time to display the title.
9. Check your video before sharing it on social media.
Don’ts
1. Use small fonts in the video.
2. Do recordings at noisy places.
3. Record without script.
4. Positioning mouth too near to the speaker for recording.
5. Run your video too fast.
6. Overuse the animation.
7. Rush when making the video.
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Difference between FREE and PAID version of
Filmora 9
FREE version
PAID version
Limited editing tools Plenty of beautiful editing tools
Appearance of watermark in video
No watermark appearance
No Filmstock Have Filmstock
Insecured Secured
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Assessment and Evaluation
Please scan the QR code provided to answer the questions. Refer to the table for grading.
Marks Grade
9 - 10 A
6 - 8 B
3 - 5 C
0 - 2 D
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References
1. Nurpavitra, D. & Sudjanarti, D. 2019. Pembuatan Iklan Video di Sosial Media Menggunakan
Aplikasi Wondershare Filmora untuk Meningkatkan Penjualan pada Toki Food Malang. J urnal
Aplikasi Bisnis, 5 ( 1), pp. 1-4.
2. Natasha, D., Nopita, D. & Elfiza, R. 2020. The Effect of Filmora on Students’ Motivation in
Writing at Seventh Grade of MTSN Tanjung Pinang. Student Online Journal (SOJ)
UMRAH-Keguruan dan Ilmu Pendidikan, 1 ( 1), pp. 290-298.
3. Willoughby, N. 2020. M aking YouTube Videos. John Wiley & Sons Inc, New Jersey.
4. Yulia, C., Hasbullah, H., Nikmawati, E.E., Mubaroq, S.R., Abdullah, C.U. & Widiaty, I., 2018.
Augmented Reality of Traditional Food for Nutrition Education. M ATEC Web of Conferences,
197, p. 16001. EDP Sciences.
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6. Gómez-Galán, J. 2020. Media Education in the ICT Era: Theoretical Structure for Innovative
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7. Putri, H. E., Maraputra, A. N., Efna, M. J., Permana, Y., Martiningtyas, M. P., Listiyanti, P. A. &
Wulandari, H. 2020. Improvement of student awareness on cleanliness and environmental
health through stop motion video technology. J ournal of Physics: Conference Series, 1521 (4).
DOI:10.1088/1742-6596/1521/4/042042
8. van Es, E. A., Cashen, M., Barnhart, T. & Auger, A. 2017. Learning to Notice Mathematics
Instruction: Using Video to Develop Preservice Teachers’ Vision of Ambitious Pedagogy.
Cognition and Instruction, 35 (3), 165–187. DOI: 10.1080/07370008.2017.1317125
9. Rogers, E. M. 2003. How does new innovation spread out ? Diffusion of Innovation, 5 th ed. pp.
189–191.
10. Yilmaz, K. 2011. The Cognitive Perspective on Learning: Its Theoretical Underpinnings and
Implications for Classroom Practices. The Clearing House: A Journal of Educational Strategies,
Issues and Ideas, 84 (5), 204–212. DOI: 10.1080/00098655.2011.568989
11. Swann, W. 2013. The Impact of Applied Cognitive Learning Theory on Engagement with
E-Learning Courseware. J ournal of Learning Design, 6 (1), 61–74. DOI: 10.5204/jld.v6i1.119
12. V, D. & A, Y. 2016. Constructivism: A Paradigm for Teaching and Learning. Arts and Social
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13. Gunduz, N. & Hursen, C. 2015. Constructivism in Teaching and Learning; Content Analysis
Evaluation. Procedia - Social and Behavioral Sciences, 191 (392), 526–533. DOI:
10.1016/j.sbspro.2015.04.640
14. Whatley, J. & Ahmad, A. 2007. Using Video to Record Summary Lectures to Aid Students’
Revision. I nterdisciplinary Journal of e-Skills and Lifelong Learning, 3, 185–196. DOI:
10.28945/393
15. Syamsulaini Sidek, M. H. 2016. Video-Based Teaching in Student-Centered Learning: Analysis
and Critical Review. J ournal of ICT in Education, 3, 2289–7844.