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The Solo Adventurer's Toolbox for 5e

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Published by rustle-09-kindly, 2023-05-04 12:32:06

The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox for 5e

31-32 Cooper 81-82 Conman 33-34 Cartwright 83-84 Petty thief 35-36 Carpenter 85-86 Healer 37-38 Gravedigger / Undertaker 87-88 Butler 39-40 Winemaker 89-90 Clerk 41-42 Ferryman 91-92 Baker 43-44 Boatbuilder 93-94 Cheesemaker 45-46 Ship’s Captain 95-96 Innkeeper 47-48 Fortune Teller 97-98 Dung Shoveller 49-50 Handmaiden 99-100 Courier CLASS TABLE d12 CLASS 1 Barbarian 2 Bard 3 Cleric 4 Druid 5 Fighter 6 Monk 7 Paladin 8 Ranger 9 Rogue 10 Sorcerer 11 Warlock 12 Wizard LEVEL TABLE d20 TIER 1-14 Early: Levels 1-5 15-18 Mid: Levels 5-15 19-20 Late: Levels 15+ And again to determine what level exactly. EARLY TIER LEVEL (d20) ROLL LEVEL 1-6 1 7-11 2 12-15 3 16-18 4 19-20 5


MID TIER LEVEL d20 LEVEL 1-3 5 4-6 6 7-8 7 9-10 8 11-12 9 13-14 10 15-16 11 17 12 18 13 19 14 20 15 LATE TIER LEVEL d20 LEVEL 1-6 16 7-11 17 12-15 18 16-18 19 19-20 20 DISPOSITION - ECONOMIC STATUS Roll twice on this table. d100 DISPOSITION ECONOMIC STATUS 1-2 Shy Destitute / homeless 3-4 Aloof / Superior 5-8 Foolish / idiotic 9-10 Poor Cocky / Arrogant 11-12 Envious 13-14 Grumpy 15-16 Just getting by Mischievous (good or evil) 17-20 Playful / Joking 21-22 Insane Can support themselves 23-24 Abrupt / Unpredictable 25-26 Melancholic / Airy 27-30 Romantic 31-32 Frustrated Climbing the ladder 33-34 Stressed 35-36 Weird 37-40 Serene / Peaceful 41-42 Cagy / Mysterious Comfortable 43-44 Distracted 102


45-46 Sad 47-50 Single-Minded 51-52 Angry 53-54 Blase Well-off 55-56 Joyous 57-60 Vengeful 61-62 Malicious 63- 64- Afraid Rich 65-66 Disgusted 67-70 Resignation 71-72 Nostalgic 73-74 Envious 75-76 Determined Extremely Wealthy 77-80 Pity 81-82 Disdain 83-85 Hopelessness 86-88 Amused 89-92 Reckless Royalty-level wealth 93-95 Lonely 96-98 Frivolous 99- 100 Disoriented NAME: Coming up with a name is a different thing entirely. Cast your eye about the area you are sitting in. Select an object and rearrange the letters to form a fantasy name, perhaps changing a few letters to get the name to your liking. Or, think of a friend’s name and do the same. Alternately, find a fantasy name generator and use that. PREMADE NPCs If you can’t be bothered with the process of creating an NPC, use one of the many premade NPC resources available on DMs Guild, for example Friends & Foes I by Andrew Cawood.


CHAPTER 14 Story Element Interaction Tables (Random Encounters) The tables included in this chapter are designed to provide an infinite number of random encounters. I wanted to get beyond just an assortment of d100 tables, towards a system that had infinite usability. Some may think the way I’ve arranged this system a tad random, and may want to use their own system, which is absolutely fine. What I’ve tried to do here is set up some factors that can interact to produce some interesting and out of the ordinary results. If you wish, you can always go and use one of the premade encounters in Chapters 4, 5 or 6. The tables here are likely to produce more dramatic results! They can also be used to answer questions, in place of the question/answer mechanic. If you cannot think of a yes/no question, simply roll on the Situations (Verbs) list below. There are 499 possible single word answers, all of which can be interpreted loosely to give you an answer to just about any question. There are many random encounter tables available on DMs Guild, so feel free to use such products in place of this chapter. ENVIRONMENTAL RELEVANCE Relevance is a factor here. Tailor your generated elements towards your current environment and context, whether it be wilderness, urban or dungeon. ELEMENT INTERACTION TABLE (Roll multiple times) d20 Element 1-6 Events (Event table - below) 7-8 Creatures (Creature table - below) 9-12 People (NPC table - Chapter 14) 13-20 Situations (Verb List) Roll initially 4 times to try and generate the seeds of your encounter. If this doesn’t provide anything useful, keep the words you have and continue to roll until something presents itself, as many times as you need to, in order to generate something interesting. For example, rolls of 1, 5, 5, 17 results in two rolls on PEOPLE and one roll each on EVENTS and SITUATIONS. Roll on those tables to see what you get, then use the question/answer mechanic to provide further details. As you can see, the scope here is endless. An example roll: 7, 13, 18, 20. NPCs (Chapter 13): Human Wizard Situations (verbs): Enjoy, pry, explode. By linking the above seeds, I came up with an encounter where a wizard, carrying a satchel of potions down the road, has the bag ripped open by some mischievous kids. Potions spill out the road and explode, much to the children’s delight, and all manner of magical chaos ensues! 104


URBAN EVENTS (d100) d100 EVENT d100 EVENT 1-2 Wedding 51-52 Gridlocked traffic 3-4 Name-giving day celebrations 53-54 Monster invasion! 5-6 Public holiday 55-56 Conference of Wizards 7-8 Procession 57-58 Graduation ceremony 9-10 Harvest Festival 59-60 Traffic accident 11-12 Festival celebrating a god 61-62 Freakish weather event 13-14 Celebration of a hero’s return 63-64 Fire in Building 15-16 Market day 65-66 Notable local figure assassinated 17-18 Religious rally 67-68 Public duel 19-20 Official proclamation 69-70 Large scale fire 21-22 Amnesty 71-72 Sinkhole opens 23-24 Sudden storm / gale force winds 73-74 Local army returning after recent skirmish 25-26 Election / Change of civic leader 75-76 Co-ordinated attack 27-28 Yearly local festival 77-78 Protest 29-30 Assassination 79-80 Flood 31-32 Performance of a play 81-82 Martial law enforced (Reason?) 33-34 Musical concert 83-84 Wild magic eruption 35-36 Buskers performance 85-86 Military conscription 37-38 Orator / storyteller 87-88 Revolution taking place (scale uncertain) 39-40 Alefest 89-90 Public Execution 41-42 Warrior exhibition 91-92 Storm 43-44 Procession of royals 93-94 Plague 45-46 Museum exhibition 95-96 Earthquake 47-48 New building being opened 97-98 Dimensional disruption 49-50 Large army passing through town 99- 100 Invading force


WILDERNESS EVENTS (d100) d100 EVENT d100 EVENT 1-2 Landslide / Avalanche 51-52 Massed Animals 3-4 Earthquake 53-54 Toll demanded 5-6 Storm 55-56 Distressed NPC 7-8 Druid gathering 57-58 Besieged settlement 9-10 Religious pilgrimage 59-60 Come across structure 11-12 Army encamped 61-62 Battle in progress 13-14 Sudden storm / gale force winds 63-64 Beast / Monster carcass 15-16 Overturned cart 65-66 Monster - easy encounter 17-18 Flash flood 67-68 Monster - easy encounter 19-20 Forest Fire 69-70 Monster - medium encounter 21-22 Local humanoids having a festival 71-72 Monster - medium encounter 23-24 Solar eclipse 73-74 Monster - hard encounter 25-26 Hail (large hailstones?) 75-76 Monster - deadly encounter 27-28 Hurricane 77-78 Volcanic eruption 29-30 Tribal encounter 79-80 Plague (insect / vermin) 31-32 Animal stampede 81-82 Interdimensional Rift 33-34 Tree falls 83-84 Army going to war 35-36 Boulder falls 85-86 Sinkhole Appears 37-38 Unseasonable weather 87-88 Appearance of Tyrant in the area 39-40 Lightning strikes 89-90 Savage raiding party 41-42 Market 91-92 Marauding monster attacking village 43-44 Hunting Party 93-94 Undead awakening 45-46 Farmers harvesting crops 95- 100 47-48 Cart passing Unmarked Settlement 49-50 Refugees 106


The above two tables are ideally combined with further detail to give them a more specific flavour. They are purposefully left quite general in order to be given a unique flavour by other elements. CREATURES (2d20) 2. Monster! 3. Bear 4. Cat 5. Dire Wolf 6. Dog 7. Draft Horse 8. Eagle 9. Elephant 10. Elk 11. Flying Snake 12. Ape 13. Giant Ape 14. Giant Badger 15. Giant Boar 16. Giant Eagle 17. Giant Elk 18. Giant Fire Beetle 19. Giant Frog 20. Giant Lizard 21. Giant Owl 22. Giant Rat 23. Giant Spider 24. Goat 25. Hawk 26. Mastiff 27. Mule 28. Owl 29. Riding Horse 30. Panther 31. Poisonous Snake 32. Pony 33. Rat 34. Raven 35. Swarm of Insects 36. Swarm of rats 37. Swarm of ravens 38. Vulture 39. Weasel 40. Wolf SITUATIONS TABLE (VERB LIST) What follows is a list of 499 verbs that are meant to suggest situations that could come about between other elements such as people, creatures etc. Interpret loosely, there is no need to stick to these words literally sense. Remember that they are verbs, so they suggest action. You could also frame a question, and then roll to get a word that might suggest an answer. The list is so broad that it can also be used to give an answer to nearly any question. Roll as many times as you need to, in order to generate something interesting that your PC can interact with. HOW TO ROLL ON THE SITUATIONS TABLE. STEP 1: Roll a d10 to determine your hundreds. d10 Hundreds Range 1-2 0-99 3-4 100-199 5-6 200-299 7-8 300-399 9-10 400-499 STEP 2: Roll d100 to get the 10s and 1s.


(NOTE: d10 and then d100 produces more varied results than 5d100, which results in a lot of rolls in the 200-300 range.) 1. abandon 2. abolish 3. abuse 4. accuse 5. address 6. aggravate 7. agitate 8. aid 9. aim 10. alarm 11. alert 12. alter 13. amaze 14. ambush 15. amuse 16. annihilate 17. annoy 18. antagonize 19. appeal 20. applaud 21. apprehend 22. approach 23. argue 24. arise 25. arouse 26. arrange 27. arrest 28. ask 29. assassinate 30. assault 31. assemble 32. astonish 33. attack 34. attempt 35. attend 36. auction 37. audition 38. avenge 39. avert 40. babble 41. badmouth 42. bait 43. ban 44. banish 45. baptize 46. bargain 47. bark 48. barricade 49. barter 50. bash 51. bawl 52. beautify 53. beckon 54. befriend 55. beg 56. beguile 57. belch 58. belittle 59. bellow 60. bemoan 61. bequeath 62. berate 63. besiege 64. bestow 65. bet 66. betray 67. bewilder 68. bewitch 69. bid 70. bite 71. blab 72. blame 73. blast 74. bleed 75. bless 76. blunder 77. blurt 78. boast 79. bother 80. bow 81. brag 82. break 83. bribe 84. broadcast 85. build 86. capture 87. careen 88. caress 89. carry 90. carve 91. catch 92. celebrate 93. challenge 94. charm 95. chase 96. cheat 97. choke 98. claim 99. climb 100. collaborate 101. collapse 102. collide 103. command 104. complain 105. compliment 106. conceal 107. concoct 108. condemn 109. confiscate 110. conflict 111. confront 112. confuse 113. congratulate 114. congregate 115. conjure 116. consecrate 117. consider 118. construct 119. contact 120. contaminate 121. contestconverse 122. cook 123. corner 124. corrupt 125. cremate 126. crowd 127. crown 128. customize 129. damage 130. dance 131. dare 132. dash 133. dazzle 134. deal 135. debate 136. decay 137. deceive 138. declare 139. decline 140. decompose 141. decorate 142. decree 143. dedicate 144. deduce 108


145. deface 146. defeat 147. defend 148. defuse 149. deliver 150. demand 151. demolish 152. denounce 153. deride 154. despair 155. destroy 156. devour 157. dig 158. disappear 159. disarm 160. discipline 161. discover 162. discriminate 163. discuss 164. disgrace 165. disguise 166. disgust 167. dishonor 168. dismount 169. dispel 170. disperse 171. display 172. displease 173. dispute 174. disrespect 175. disrupt 176. distill 177. distress 178. disturb 179. divert 180. dodge 181. drag 182. dress 183. drink 184. drop 185. drown 186. drum 187. dump 188. dupe 189. duplicate 190. earn 191. eat 192. elude 193. employ 194. enchant 195. end 196. endanger 197. endear 198. endorse 199. enforce 200. engage 201. engineer 202. enjoy 203. enlarge 204. enlighten 205. enlist 206. enquire 207. enrage 208. enrich 209. enroll 210. enshrine 211. ensnare 212. entangle 213. enter 214. entertain 215. entice 216. erect 217. escape 218. escort 219. evacuate 220. evade 221. evict 222. exaggerate 223. examine 224. excavate 225. exchange 226. exclaim 227. exclude 228. execute 229. exhibit 230. experiment 231. explode 232. expose 233. faint 234. fake 235. fall 236. falsify 237. fashion 238. flaunt 239. flee 240. fling 241. flirt 242. follow 243. force 244. foresee 245. foretell 246. forge 247. forgive 248. fracture 249. frame 250. free 251. freeze 252. fret 253. frighten 254. frustrate 255. fumble 256. fund 257. fuss 258. gallop 259. gamble 260. gather 261. gaze 262. gesture 263. gift 264. giggle 265. give 266. glare 267. gleam 268. glimpse 269. goad 270. gob 271. goggle 272. gossip 273. grab 274. grapple 275. grieve 276. guard 277. hamper 278. harass 279. harm 280. help 281. hide 282. hit 283. hold 284. humiliate 285. hurry 286. hurtle 287. ignite 288. impede 289. implore 290. imprison 291. infect 292. infest 293. inflame 294. inflict 295. inform 296. infringe 297. infuriate


298. injure 299. inspect 300. inspire 301. instigate 302. insult 303. interfere 304. interrogate 305. intimidate 306. intoxicate 307. investigate 308. invite 309. involve 310. irritate 311. jaywalk 312. jeer 313. joke 314. jostle 315. kick 316. kill 317. kiss 318. lament 319. laugh 320. leap 321. lecture 322. leer 323. look 324. loot 325. lose 326. love 327. lunge 328. lurk 329. maim 330. manhandle 331. march 332. market 333. massacre 334. meddle 335. mesmerize 336. mimic 337. misspell 338. mob 339. mock 340. murder 341. mutate 342. mutilate 343. nag 344. narrate 345. near 346. notify 347. obscure 348. observe 349. obstruct 350. offend 351. oppress 352. order 353. overhear 354. overpower 355. overturn 356. parade 357. parley 358. patrol 359. pelt 360. penalize 361. perform 362. persecute 363. persuade 364. petition 365. play 366. plead 367. plunder 368. pollute 369. pounce 370. practice 371. praise 372. preach 373. proclaim 374. prohibit 375. promote 376. pronounce 377. prophesize 378. prosecute 379. protect 380. protest 381. provide 382. provoke 383. prowl 384. pry 385. punch 386. punish 387. purchase 388. pursue 389. push 390. quarrel 391. query 392. queue 393. rage 394. raid 395. ransack 396. rebel 397. recite 398. recount 399. recruit 400. rejoice 401. remark 402. renege 403. repair 404. research 405. rescue 406. resist 407. restrain 408. resurrect 409. reveal 410. revolt 411. reward 412. ridicule 413. riot 414. rob 415. run 416. rush 417. salute 418. scamper 419. scare 420. scavenge 421. scream 422. scrounge 423. search 424. secure 425. seduce 426. segregate 427. seize 428. sell 429. ship 430. shout 431. shove 432. show 433. silence 434. sing 435. slaughter 436. sleep 437. smash 438. sob 439. solicit 440. speak 441. spill 442. spit 443. spy 444. stab 445. stage 446. startle 447. steal 448. stop 449. strangle 450. strike 110


451. subdue 452. suffer 453. summon 454. surround 455. suspect 456. take 457. taunt 458. tease 459. tempt 460. terrify 461. terrorize 462. thank 463. threaten 464. throw 465. torment 466. torture 467. trade 468. transform 469. translate 470. transport 471. trap 472. travel 473. tug 474. unite 475. unleash 476. unload 477. unveil 478. vandalize 479. vanish 480. victimize 481. violate 482. volunteer 483. wait 484. warn 485. wave 486. weep 487. welcome 488. whittle 489. wield 490. win 491. wink 492. witness 493. worship 494. wound 495. wreck 496. wrestle 497. write 498. yell 499. yield


Chapter 15: What Do The Monsters Do? (Monster Tactics) One problem we frequently run into while solo adventuring is sameness of combat. Because we don’t have a DM controlling monster movements, combat can tend to devolve into a “stand adjacent and bash each other” style. This is something I’m constantly trying to address. Below you’ll find a table that attempts to get the monsters moving around a little. These tables are somewhat experimental and will be inappropriate in some encounters. Use these tables if you wish, or completely ignore them and decide the circumstances of combat yourself. Like everything else in this book, this is a tool which you can use or not use, depending on your playing style. Also, take into account that just because you come across a monster, that does not necessarily mean that combat will take place. What are the monster’s intentions? Perhaps it just doesn’t feel like fighting right now! Or perhaps its intention is to catch you and keep you alive for some other purpose. So, a monster always has a reason to attack (or not attack), whether it be instinct, defending their territory, or cowardice. You may have elements of your story that have already determined the monster’s intention, or you may not wish to use the below table at all. But rolling on this table can provide a random monster encounter with the element of motivation, which can add to your story. MONSTER FEATS If monsters have a feat which is characteristic of their attack style, then they will generally use it whenever they get a chance. For example, take the Aurochs, a CR 2 oxen-like creature from Volo’s Guide to Monsters. It has a feat called Charge which enables it to cause extra damage, and knock opponents prone if it moves 20 ft towards the target and hits with a ram attack. So, take it as read that the Charge feat constitutes the Aurochs’ main attack, and it will use it whenever it can, even if it causes an attack of opportunity. DISTANCE OF MONSTER FROM PC or PCs Ways to determine: • Roll 1d8. Monster is that many squares away. Or roll 1d10. • d10 x 10 + 20 ft. • Roll stealth for the creature. If successful, place them 1d4 squares away. If stealth check is higher than PC’s passive perception, they can make a surprise attack. • Any other method you care to think of. MONSTER INTENTIONS / TACTICS TABLE Add 15 to the roll for BBEGs / Boss Monsters d100 GENERAL TACTICS 1-4 Monster flees, scared witless at the sight of you! 5-9 Monster is curious and will stay some distance away, checking you out before approaching; if a beast, may be open to befriending. Make charisma check with advantage. If successful, you could take as companion. 10- 14 Monster will stalk you, always staying well out of range, perhaps waiting for you to become wounded or disadvantaged in some way. 112


15- 19 Monster will stay at distance and make ranged attacks, picking away at you. If you try to come near, it will flee. 20- 24 Monster may want you caught and kept alive rather than killed. It will fight you to the point of unconsciousness, and then will take you away and attempt to keep you alive for some purpose. 25- 30 Monster is highly alert and on guard. Any stealth checks to approach it are made at disadvantage 31- 70 Monster simply attacks, purely out of instinct. 71- 80 Monster views this area as its territory and you as a challenger. It attacks immediately, trying to drive you backward. It might make strength checks to push you back. 81- 90 Monster has offspring (or something it wants to protect) nearby, and sees you as a threat. It attacks immediately, possibly guarding a certain area. 91- 100 Monster barrels straight into combat, seeing your presence here as a personal affront. It is incited to extreme rage. MONSTER REACTION TABLE (Round by round) At the start of each combat round (or perhaps every second round) roll for the monster’s reaction. If there are multiple monsters, you might roll for the first one, and then the others (if intelligent enough) will base their attacks on the success or failure of their ally. You may also wish to roll separately for each monster. Optional: If the reaction directly contradicts the overriding tactics, or the situation in general, you may choose to ignore it. Or, perhaps the tide of battle has turned and thus the reaction now makes sense. Add 10 to the roll for BBEGs / Boss Monsters. d100 REACTION d100 01- 04 If monster has dropped to less than 50% hp, it flees (provoking an opportunity attack if necessary), taking double movement. 33- 72 Creature uses its main attack 05- 08 If you scored 25% or more of the creature’s hp in damage during the last round, creature makes a wis check (DC=PC's wisdom+intimidation modifier). If it fails, it moves away from you quickly (taking dash), and provoking an opportunity attack if necessary. If it succeeds, it attacks normally. 73- 76 Roll on Random Combat Event Table (eg rom my product Slips, Trips and Flying Turnips, or any random event table). 09- 12 If you scored 50% or more of the creature’s hp in damage during the last round, creature makes a wisdom check 77- 80 Enemy takes your presence here as a personal affront, and attempts to intimidate you. It makes an


(DC=PC's wisdom+intimidation mod). If it fails, the creature disengages and then moves away from the PC up to its movement allowance. Otherwise, it attacks normally. intimidation check against your wisdom (as DC). If it succeeds, make your next attack at disadvantage. If it fails, it goes straight into melee brawl. 13- 16 Creature makes an attack, then moves away, provoking an opportunity attack if necessary. 81- 84 Monster inspiration: If the monster has a feat that needs to recharge, it recharges automatically without needing to make a roll. 17- 20 If there is more than one enemy attacking the PC, they all attack and then move away in different directions. PC can only choose one on which to make an opportunity attack. 85- 88 If your last attack missed, the creature feels a swelling of courage. It makes a wisdom check (DC=PC Charisma). If it succeeds, it attacks with advantage. If unsuccessful, it attacks as normal. 21- 24 If there is more than one enemy attacking the PC, one stays in melee and attacks, while another stays at ranged or disengages and moves away to make ranged attacks (if it has ranged attacks), possibly risking an attack of opportunity if enemy has hp to spare. Otherwise, it stays in melee. If there is only one creature, it attacks as normal. 87- 92 If the creature won initiative, then it was aware of your presence (even though it may not have appeared to be) and has a surprise attack readied. 25- 28 If there is more than one enemy attacking the PC, they move to flank the PC on opposite sides. 93- 96 Creature makes an intelligence or perception check (whichever is highest) with the DC being the PC’s main combat ability (strength or dex). If successful (and if appropriate for the monster), it discerns information about the PC’s combat skill. If it is obviously outclassed, it will take the dash action to get as far from the PC as possible (provoking an opportunity attack if necessary). If it is equally matched or clearly superior to the PC, the PC makes their next attack at disadvantage. 29- 32 If combat has not yet started, the monster is busy with something else and does not initially see the PC as a threat. If the PC does not attack, they can probably pass without any incident. 97- 100 Monster roars for help / reinforcements, in its own tongue. Make a d100 roll. On a roll of 10 or below, another one of its type appears in two rounds. (This only happens once) 114


Chapter 16: Monster Encounters for the Solo PC A NOTE ON THE TABLES These tables are split into two parts: Encounter and Monster. First, roll on the Encounter Tables (organized by level and difficulty) to find out how many of what CR monsters you are facing. Then, progress to the Monster Tables (organized by terrain and CR) to find out exactly what beasties you have to battle! Note: Not all terrain types have every CR provided, especially the more unusual ones such as “Coastal” and “Aquatic.” In such a case, just go with an encounter for which monsters exist in that environment. Also, these tables only go up to level 15, and CRs up to 7. Balanced encounters for solo PCs are lower CR-wise as a monster’s CR is based on the assumption that it is facing a minimum of four PCs! A small supplement will be released in future covering the remaining levels. The overarching tool is organized so that it is easy to add more monsters and increase the variety of monsters you might encounter. Simply find the monster’s CR, appropriate environment, and then add it to the right table. Not all of the encounters are exactly to the thresholds given on p.82 of the DMG. One or two of them might be slightly above or below the XP listed there. Keep in mind that they scale upwards within the tables also. For example, “Level 4 Easy” has an XP threshold of 125, but the top roll on that table (5-6 on a d6) has a threshold of 150; a little more difficult. For the sake of keeping this book at a manageable size, stat blocks are not included, but references to find them are. Also, when encountering the creature, think about how to determine whether your PC knows everything about this monster. If not, then they will not know about resistances, feats, etc, and combat will reflect that. This is another of those situations where the player potentially knows more than the PC. ADJUSTED FOR THE SOLO PC All tables listed here have been adjusted for 1 PC, so there is no need for you to perform any complicated equations or anything like that. If playing with 2 PCs, refer to the 2 PC conversion chart below. The tables are subtly scaled upwards according to difficulty, so the higher you roll, the harder the encounter will be, even on the “easy” tables. A high roll will result in the upper end of “easy.” If your PC is finding encounters too hard, or too easy (perhaps due to gaining a magical item), then you might choose to move up or down a difficulty tier to make the encounters more appropriate. So, if you’re told to encounter a medium monster, you might choose to make that a hard encounter instead. Xanathar’s Guide to Everything also has an excellent table entitled “Quick Matchups” on p.91 that offers some challenging encounters for single PCs of each level. Purchasing the core books is a good idea as all of them contain valuable resources for solo players, as well as upping your general player and DM skills. MULTIPLE MONSTERS AND THEIR STORIES Here we have another interesting source of story generation. If the tables determine you meet 2 hobgoblins and 4 monodrones in your dungeon, then the question/answer mechanic can be employed (probably after you have defeated them) to determine how this unlikely combination came about. Perhaps the hobgoblins have found some way of controlling the drones, and are using them to attain their goals. As always, the Q/A rolls can sub in for just about any element in this book. But allow these strange combinations to be sources of plot hooks and story enrichment.


However, if the combination of monsters is completely implausible, you have my permission to roll again! Another idea: you may choose to randomly roll the first monster, and then pick what would be a logical partner for it, rather than make another random roll. Also, the variety of monsters across the entire dungeon - how did that assortment come to be there? This will further inform your story. Names of monsters and the monster descriptions given in the core material provide story elements also. If you are in a desert and happen to encounter a Guard Drake, the natural question is, what is it guarding? Consider these encounters as potential story triggers, as well as a chance for your PC to bash some skulls! Read the monster description and what motivates the creature, what its habits are. This will suggest other features and creatures that might be nearby. Perhaps if you find Rothe dwelling deep within some dungeon, then some other humanoid - drow or duergar or svirfneblin - is there to farm it. Monsters don’t just wait around for adventurers like you to come blundering into dungeons. They have their own agendas and stories. GENERATING A BBEG (Big Bad Evil Guy or Boss Monster) Sometimes you need to generate a boss monster. Follow these guidelines. STEP 1: Roll on the table below. BOSS DIFFICULTY TABLE d6 Difficulty 1-2 Medium Encounter 3-5 Hard Encounter 6 Deadly Encounter STEP 2: Now go and find the levelappropriate medium, hard or deadly encounter table in the tables below. Choose the option you think is most appropriate, rather than rolling. Or, use the CR to guide your creation of an NPC for your adventurers to face off against. It might be another case of you (as pseudo-DM) knowing more than your PCs. There are a number of great NPC /villain resources on DM’s Guild, as well as officially released stuff like Mordenkainen’s Tome of Foes which can guide the creation of your villain NPCs. Chapter 4 of the DMG also contains guidelines for the creation of NPC villains. DO THEY ATTACK? Aside from you attacking them, do the monsters you encounter always attack you? Perhaps not. Use Q/A rolls, and monster descriptions, to determine whether they flee, approach curiously, or attack you. You could also use the mechanics in Chapter 15: What Do The Monsters Do? Don’t presume that every encounter will end up in battle. And also, remember if the odds are against you, fleeing is always an option! Visit Chapter 15 for more information on the monster’s overall motivation, and round-toround behaviour. FLEEING If things turn bad, and the idea of your PCs dying is absolutely abhorrent to you (keep in mind, it does happen!) then you might want to let them flee. An athletics check or some sort of ingenious escape or diversion might be in order, but keep in mind that creature will still be in that place should you decide to journey back this way! Or, it may decide to pursue. ANOTHER METHOD Of course, if you like your solo play a little more unpredictable, you can always simply use the question/answer mechanic to generate your encounters. Just be careful what questions you ask. 116


2 PC CONVERSION TABLE Using this table, and the encounter tables that follow, you can create balanced encounters for your deadly duo of adventurers! TO DETERMINE THIS ENCOUNTER USE THIS ENCOUNTER TABLE: TO DETERMINE THIS ENCOUNTER USE THIS ENCOUNTER TABLE: 2 PCs, L1 Easy 1 PC, L1 Medium 2 PCs, L6 Easy 1 PC, L6 Medium 2 PCs, L1 Medium 1 PC, L1 Deadly 2 PCs, L6 Medium 1 PC, L10 Medium 2 PCs, L1 Hard 1 PC, L2 Hard 2 PCs, L6 Hard 1 PC, L9 Hard 2 PCs, L1 Deadly 1 PC, L2 Deadly 2 PCs, L6 Deadly 1 PC, L10 Deadly 2 PCs, L2 Easy 1 PC, L2 Medium 2 PCs, L7 Easy 1 PC, L7 Medium 2 PCs, L2 Medium 1 PC, L2 Deadly 2 PCs, L7 Medium 1 PC, L8 Hard 2 PCs, L2 Hard 1 PC, L6 Easy 2 PCs, L7 Hard 1 PC, L13 Medium 2 PCs, L2 Deadly 1 PC, L3 Deadly 2 PCs, L7 Deadly 1 PC, L13 Hard 2 PCs, L3 Easy 1 PC, L3 Medium 2 PCs, L8 Easy 1 PC, L8 Medium 2 PCs, L3 Medium 1 PC, L6 Easy 2 PCs, L8 Medium 1 PC, L7 Deadly 2 PCs, L3 Hard 1 PC, L8 Easy 2 PCs, L8 Hard 1 PC, L15 Medium 2 PCs, L3 Deadly 1 PC, L11 Easy 2 PCs, L8 Deadly 1 PC, L15 Hard 2 PCs, L4 Easy 1 PC, L4 Medium 2 PCs, L9 Easy 1 PC, L9 Medium 2 PCs, L4 Medium 1 PC, L5 Medium 2 PCs, L9 Medium 1 PC, L13 Medium 2 PCs, L4 Hard 1 PC, L5 Hard 2 PCs, L9 Hard 1 PC, L13 Hard 2 PCs, L4 Deadly 1 PC, L12 Easy 2 PCs, L9 Deadly 1 PCs, L12 Deadly 2 PCs, L5 Easy 1 PC, L5 Medium 2 PCs, L10 Easy 1 PCs, L10 Medium 2 PCs, L5 Medium 1 PC, L12 Easy 2 PCs, L10 Medium 1 PC, L11 Hard 2 PCs, L5 Hard 1 PC, L8 Hard 2 PCs, L10 Hard 1 PC, L14 Hard 2 PCs, L5 Deadly 1 PC, L13 Medium 2 PCs, L10 Deadly 1 PC, L14 Deadly


SECTION ONE: ENCOUNTER TABLES BY PC LEVEL (Adjusted for the Solo PC) LEVEL 1 Solo PC Encounter Calculator LEVEL 1: Easy d4 Encounter 1-2 1 CR 0 monster 3-4 2 CR 0 monsters LEVEL 1: Medium d4 Encounter 1-2 1 CR ⅛ monster 3-4 2 CR 0 monsters LEVEL 1: Hard d6 Encounter 1-2 1 CR ⅛ + 1 x CR 0 monsters 3-4 1 CR ¼ monster 5-6 3 CR 0 monsters LEVEL 1: Deadly d6 Encounter 1-2 2 CR ⅛ monsters 3-4 4 CR 0 monsters 5-6 1 CR ¼ + 1 x CR 0 monsters LEVEL 2 Solo PC Encounter Calculator LEVEL 2: Easy d4 Encounter 1-2 1 CR ⅛ monster 3-4 2 CR 0 monsters LEVEL 2: Medium d6 Encounter 1-2 2 CR ⅛ monsters 3-4 4 CR 0 monsters 5-6 1 CR ¼ + 1 x CR 0 monsters LEVEL 2: Hard d6 Encounter 1-2 1 CR ½ monster 3-4 1 CR ¼ + 1 x CR ⅛ 5-6 2 CR ⅛ + 1 x CR 0 monster LEVEL 2: Deadly d4 Encounter 1 3 CR ⅛ monsters 2 2 CR ¼ monsters 3 1 CR ¼ + 3 x CR 0 monsters 4 3 CR ⅛ + 1 x CR 0 monster 118


LEVEL 3 Solo PC Encounter Calculator LEVEL 3: Easy d6 Encounter 1-2 1 CR ⅛ + 1 x CR 0 monster 3-4 1 CR ¼ monster 5-6 3 CR 0 monsters LEVEL 3: Medium d6 Encounter 1-2 1 CR ½ monster 3-4 1 CR ¼ + 1 CR ⅛ 5-6 2 CR ⅛ + 1 CR 0 monster LEVEL 3: Hard d4 Encounter 1 1 CR ¼ + 4 CR 0 monsters 2 3 CR ⅛ + 2 CR 0 monsters 3 2 CR ⅛ + 1 CR ¼ monsters 4 1 CR 1 monster LEVEL 3: Deadly d6 Encounter 1-2 1 CR ½ + 2 CR ⅛ monsters 3-4 2 CR ½ monsters 5-6 1 CR ½ + 1 CR ¼ + 1 CR 0 monster LEVEL 4 Solo PC Encounter Calculator LEVEL 4: Easy d6 Encounter 1-2 1 CR ⅛ + 2 CR 0 monsters 3-4 1 CR ¼ + 1 CR 0 monster 4-6 1 x CR ½ monster LEVEL 4: Medium d6 Encounter 1-2 1 CR ¼ + 2 CR ⅛ monsters 3-4 2 CR ⅛ + 1 CR ¼ monsters 5-6 1 x CR 1 monster LEVEL 4: Hard d6 Encounter 1-2 1 CR ½ + 2 CR ⅛ monsters 3-4 3 CR ¼ monsters 4-5 2 CR ½ monsters LEVEL 4: Deadly d6 Encounter 1-2 1 CR 1 + 1 CR ¼ monster 3-4 1 CR ½ + 2 CR ¼ monsters 5-6 2 CR ¼ + 4 CR ⅛ monsters


LEVEL 5 Solo PC Encounter Calculator LEVEL 5: Easy d6 Encounter 1-2 1 CR ¼ + 2 CR ⅛ monsters 3-4 2 CR ⅛ + 1 CR ¼ monsters 5-6 1 x CR 1 monster LEVEL 5: Medium d6 Encounter 1-2 1 CR 1 + 1 CR ¼ monster 3-4 2 CR ¼ + 4 CR ⅛ monsters 5-6 1 CR ½ + 2 CR ¼ monsters LEVEL 5: Hard d4 Encounter 1 1 CR 2 monster 2 1 CR 1 + 2 CR ¼ monsters 3 3 CR ½ monsters 4 3 CR ¼ + 4 CR ⅛ monsters LEVEL 5: Deadly d10 Encounter 1-2 4 CR ½ monsters 3-4 1 CR 3 monster 5-6 1 CR 2 + 1 CR ½ monster 7-8 2 CR 1 + 1 CR ¼ monsters 9-10 3 CR ½ + 3 CR ¼ LEVEL 6 Solo PC Encounter Calculator LEVEL 6: Easy d6 Encounter 1-2 1 CR 1 monster 3-4 1 CR ½ + 1 CR ¼ monster 5-6 2 CR ¼ + 1 CR ⅛ monster LEVEL 6: Medium d6 Encounter 1-2 1 CR 1 + 1 CR ½ monster 3-4 2 CR ½ + 1 CR ¼ monster 5-6 1 CR 2 monster LEVEL 6: Hard d4 Encounter 1 2 CR 1 monsters 2 3 CR ½ monsters, 1 CR ¼ 3 1 CR 2 + 1 CR ¼ monster 4 4 CR ½ monsters LEVEL 6: Deadly d6 Encounter 1-2 1 CR 2 + 1 CR 1 monster 3-4 1 CR 2 + 2 CR ¼ monsters 5-6 1 CR 4 monster 120


LEVEL 7 Solo PC Encounter Calculator LEVEL 7: Easy d6 Encounter 1-2 1 CR 1 monster 3-4 3 CR ¼ monsters 5-6 2 CR ½ monsters LEVEL 7: Medium d4 Encounter 1 1 CR 2 monster 2 1 CR 1 + 2 CR ¼ monsters 3 3 CR ½ monsters 4 3 CR ¼ + 4 CR ⅛ monsters LEVEL 7: Hard d4 Encounter 1 4 CR ½ monsters 2 1 CR 3 monster 3 1 CR 2 + 1 CR ½ monster 4 2 CR 1 + 1 CR ¼ monsters LEVEL 7: Deadly d6 Encounter 1-2 1 CR 2 + 2 CR ½ monsters 3-4 1 CR 4 monster 5-6 2 CR 2 monsters LEVEL 8 Solo PC Encounter Calculator LEVEL 8: Easy d6 Encounter 1-2 1 CR ½ + 3 CR ⅛ monsters 3-4 1 CR 1 + 1 CR ⅛ monster 5-6 1 CR 1 + 1 CR ¼ monster LEVEL 8: Medium d4 Encounter 1 2 CR 1 monsters 2 3 CR ½ + 1 CR ¼ monster 3 1 CR 2 + 1 CR ¼ monster 4 4 CR ½ monsters LEVEL 8: Hard d6 Encounter 1-2 1 CR 2 + 1 CR 1 monster 3-4 1 CR 2 + 2 CR ¼ monsters 5-6 1 CR 4 monster LEVEL 8: Deadly d6 Encounter 1-2 4 CR 1 monsters 3-4 7 CR ½ monsters 5-6 1 CR 2 + 2 CR 1 monsters


LEVEL 9 Solo PC Encounter Calculator LEVEL 9: Easy d6 Encounter 1-2 1 CR 1 + 1 CR ¼ monster 3-4 2 CR ½ + 1 CR ⅛ monster 5-6 1 CR 1 + 1 CR ½ monster LEVEL 9: Medium d4 Encounter 1 4 CR ½ monsters 2 1 CR 3 monster 3 1 CR 2 + 1 CR ½ monster 4 2 CR 1 + 1 CR ¼ monsters LEVEL 9: Hard d6 Encounter 1-2 1 CR 2 + 2 CR ½ monsters 3-4 1 CR 4 monster 5-6 2 CR 2 monsters LEVEL 9: Deadly d4 Encounter 1 1 CR 2 + 2 CR 1 monsters 2 1 CR 3 + 1 CR 2 monster 3 5 CR 1 monsters 4 1 CR 5 monster LEVEL 10 Solo PC Encounter Calculator LEVEL 10: Easy d6 Encounter 1-2 1 CR 1 + 1 CR ½ monster 3-4 2 CR ½ + 1 CR ¼ monsters 5-6 1 CR 2 monster LEVEL 10: Medium d6 Encounter 1-2 1 CR 3 monster 3-4 1 CR 2 + 1 CR 1 monster 5-6 3 CR 1 monsters LEVEL 10: Hard d6 Encounter 1-2 2 CR 2 monsters 3-4 1 CR 2 + 1 CR 1 + 1 CR ½ monster 5-6 4 CR 1 monsters LEVEL 10: Deadly d4 Encounter 1 1 CR 5 monster 2 2 CR 2 + 1 CR 1 monster 3 1 CR 3 + 2 CR 1 monsters 4 2 CR 3 monsters 122


LEVEL 11 Solo PC Encounter Calculator LEVEL 11: Easy d4 Encounter 1 1 CR 1 + 2 CR ¼ monsters 2 2 CR 1 monsters 3 3 CR ½ + 1 CR ¼ monster 4 1 CR 2 + 3 CR ¼ monsters LEVEL 11: Medium d6 Encounter 1-2 1 CR 2 + 2 CR ½ monsters 3-4 1 CR 4 monster 5-6 2 CR 2 monsters LEVEL 11: Hard d4 Encounter 1 1 CR 2 + 2 CR 1 monsters 2 1 CR 3 + 1 CR 2 monster 3 5 CR 1 monsters 4 1 CR 5 monster LEVEL 11: Deadly d10 Encounter 1-2 3 CR 2 monsters 3-4 1 CR 6 monster 5-6 1 CR 4 + 1 CR 3 monster 7-8 1 CR 2 + 5 CR 1 monsters 9-10 3 CR 2 + 1 CR 1 monster 3875 LEVEL 12 Solo PC Encounter Calculator LEVEL 12: Easy d4 Encounter 1 4 CR ½ monsters 2 1 CR 3 monster 3 1 CR 2 + 1 CR ½ monster 4 2 CR 1 + 1 CR ¼ monsters LEVEL 12: Medium d6 Encounter 1-2 4 CR 1 monsters 3-4 7 CR ½ monsters 5-6 1 CR 2 + 2 CR 1 monsters LEVEL 12: Hard d4 Encounter 1 2 CR 3 monsters 2 1 CR 2 + 6 CR 1 monsters 3 3 CR 2 monsters 4 1 CR 6 monster LEVEL 12: Deadly d6 Encounter 1 1 CR 7 monster 2 1 CR 4 + 1 CR 2 +1 CR 1 monster 3 2 CR 4 monsters 4 1 CR 5 + 1 CR 2 monster 5 4 CR 2 monsters 6 2 CR 3 + 1 CR 2 monster


LEVEL 13 Solo PC Encounter Calculator LEVEL 13: Easy d4 Encounter 1 4 CR ½ monsters 2 1 CR 3 monster 3 1 CR 2 + 1 CR ½ monster 4 2 CR 1 + 1 CR ¼ monsters LEVEL 13: Medium d6 Encounter 1-2 7 CR ½ monsters 3-4 1 CR 2 + 2 CR 1 monsters 5-6 1 CR 3 + 1 CR 2 monster LEVEL 13: Hard d6 Encounter 1-2 3 CR 2 monsters 3-4 1 CR 6 monster 5-6 1 CR 4 + 1 CR 3 monster LEVEL 13: Deadly d6 Encounter 1-2 1 CR 5 + 1 CR 3 monster 3-4 1 CR 6 + 1 CR 1 monster 5-6 3 CR 3 monsters LEVEL 14 Solo PC Encounter Calculator LEVEL 14: Easy d6 Encounter 1-2 2 CR 1 + 1 CR ¼ monster 3-4 2 CR1 + 1 CR ½ monster 5-6 1 CR 2 + 1 CR 1 monster LEVEL 14: Medium d6 Encounter 1-2 1 CR 3 + 1 CR 2 monster 3-4 5 CR 1 monsters 5-6 1 CR 5 monster LEVEL 14: Hard d6 Encounter 1-2 1 CR 4 + 1 CR 3 monster 3-4 1 CR 2 + 5 CR 1 monsters 5-6 3 CR 2 + 1 CR 1 monster LEVEL 14: Deadly d6 Encounter 1-2 5 CR 4 monsters 3-4 1 CR 5 + 1 CR 4 monster 5-6 1 CR 8 monster 124


LEVEL 15 Solo PC Encounter Calculator LEVEL 15: Easy d6 Encounter 1-2 1 CR 2 + 1 CR 1 monster 3-4 1 CR 2 + 2 CR ¼ monsters 5-6 1 CR 4 monster LEVEL 15: Medium d4 Encounter 1 1 CR 5 monster 2 2 CR 2 + 1 CR 1 monster 3 1 CR 3 + 2 CR 1 monsters 4 2 CR 3 monsters LEVEL 15: Hard d6 Encounter 1 7 CR 1 monsters 2 1 CR 7 monster 3 1 CR 4 + 1 CR 2 +1 CR 1 monster 4 2 CR 4 monsters 5 1 CR 5 + 1 CR 2 monster 6 4 CR 2 monsters LEVEL 15: Deadly d4 Encounter 1 1 CR 4 + 2 CR 3 monsters 2 3 CR 3 + 1 CR 2 monster 3 1 CR 6 + 1 CR 4 monster 4 2 CR 5 monsters


SECTION TWO: CREATURE TABLES BY ENVIRONMENT and CR AQUATIC TABLES CR 0: 10 XP: Aquatic d4 MONSTER SOURCE 1 Quipper MM, p.335 2 Sea Horse MM, p.337 3 Crab MM, p.320 4 Octopus MM, p.333 CR ⅛ : 25 XP: Aquatic d6 MONSTER SOURCE 1-2 Dolphin Volo’s, p.208 3-4 Merfolk MM, p.218 5-6 Giant Crab MM, p.324 CR ¼: 50 XP: Aquatic d6 MONSTER SOURCE 1-2 Constrictor Snake MM, p.320 3-4 Steam Mephit MM, p.217 5-6 Kuo-toa MM, p.199 CR ½: 100 XP: Aquatic d4 MONSTER SOURCE 1 Reef Shark MM, p.336 2 Giant Seahorse MM, p.328 3 Sahuagin MM, p.263 4 Crocodile MM, p.320 CR 1: 200 XP: Aquatic d4 MONSTER SOURCE 1 Giant Octopus MM, p.326 2 Seaspawn Volo’s, p.189 3 Swarm of Quippers MM, p.338 4 Kuo-toa whip MM, p.200 CR 2: 450 XP: Aquatic d10 MONSTER SOURCE 1-2 Giant Constrictor Snake MM, p.324 3-4 Hunter Shark MM, p.330 5-6 Merrow MM, p.219 7-8 Sahuagin Priestess MM, p.264 9- 10 Sea Hag MM, p.179 CR 3: 700 XP: Aquatic d4 MONSTER SOURCE 1-2 Deep Scion Volo’s, p.135 3-4 Killer Whale MM, p.331 CR 5: 1800 XP: Aquatic d6 MONSTER SOURCE 1-2 Giant Shark MM, p.328 3-4 Sahuagin Baron MM, p.264 5-6 Water Elemental MM, p.125 126


COASTAL TABLES CR 0: 10 XP: Coastal d6 MONSTER SOURCE 1 Lizard MM, p.332 2 Eagle MM, p.322 3 Rat MM, p.335 4 Crab MM, p.320 5 Scorpion MM, p.337 6 Blood Hawk MM, p.319 CR ⅛: 25 XP: Coastal d8 MONSTER SOURCE 1 Bandit MM, p.343 2 Poisonous Snake MM, p.334 3 Tribal Warrior MM, p.350 4 Giant Crab MM, p.324 5 Guard MM, p.347 6 Kobold MM, p.195 7 Merfolk MM, p.218 8 Stirge MM, p.284 CR ¼: 50 XP: Coastal d6 MONSTER SOURCE 1 Dimetrodon Volo’s p.139 2 Giant Lizard MM, p.326 3 Giant Wolf Spider MM, p.330 4 Pseudodragon MM, p.254 5 Tortle Morden., p.242 6 Winged Kobold MM, p.195 CR ½: 100 XP: Coastal d6 MONSTER SOURCE 1-2 Sahuagin MM, p.263 3-4 Scout MM, p.349 5-6 Skulk Morden., p.227 CR 1: 200 XP: Coastal d4 MONSTER SOURCE 1 Giant Eagle MM, p.324 2 Giant Toad MM, p.329 3 Harpy MM, p.181 4 Sea Spawn Volo’s, p.189 CR 2: 450 XP: Coastal d8 MONSTER SOURCE 1 Bandit Captain MM, p.344 2 Berserker MM, p.344 3 Griffon MM, p.174 4 Merrow MM, p.219 5 Ogre MM, p.237 6 Sahuagin Priestess MM, p.264 7 Seahag MM, p.179 8 Quetzalcoatlus Volo’s, p.140


CR 3: 700 XP: Coastal d10 MONSTER SOURCE 1-2 Deep Scion Volo’s, p.135 3-4 Manticore MM, p.213 5-6 Merrenoloth Morden, p.250 7-8 Vampiric Mist Morden, p.246 9-10 Veteran MM, p.350 CR 4: 1100 XP: Coastal d4 MONSTER SOURCE 1-2 Banshee MM, p.23 3-4 Orc War Chief MM, p.246 CR 5: 1800 XP: Coastal d4 MONSTER SOURCE 1-2 Sahuagin Baron MM, p.264 3-4 Water Elemental MM, p.125 CR 6: 2300 XP: Coastal d4 MONSTER SOURCE 1-2 Cyclops MM, p.45 3-4 Kuo-toa Archpriest MM, p.200 CR 7: 2900 XP: Coastal d4 MONSTER SOURCE 1-2 Water Elemental Myrmidon Morden., p.203 3-4 Kuo-toa Archpriest MM, p.200 DESERT TABLES CR 0: 10 XP: Desert d6 MONSTER SOURCE 1 Lizard MM, p.332 2 Hyena MM, p.331 3 Jackal MM, p.331 4 Scorpion MM, p.337 5 Vulture MM, p.339 6 Giant Fire Beetle MM, p.325 CR ⅛: 25 XP: Desert d6 MONSTER SOURCE 1 Bandit MM, p.343 2 Flying Snake MM, p.322 3 Kobold MM, p.195 4 Poisonous Snake MM, p.334 5 Tribal Warrior MM, p.350 6 Young Kruthik Morden., p.211 CR ¼: 50 XP: Desert d6 MONSTER SOURCE 1 Constrictor Snake MM, p.320 2 Giant Lizard MM, p.326 3 Giant Poisonous Snake MM, p.327 4 Giant Wolf Spider MM, p.330 5 Pseudodragon MM, p.254 6 Winged Kobold MM, p.195 128


CR ½: 100 XP: Desert d8 MONSTER SOURCE 1 Dust Mephit MM, p.215 2 Firenewt Warrior Volo’s, p.142 3 Gnoll MM, p.163 4 Hobgoblin MM, p.186 5 Jackalwere MM, p.193 6 Scout MM, p.349 7 Swarm of Insects MM, p.338 8 Gnoll Hunter Volo’s, p.154 CR 1: 200 XP: Desert d12 MONSTER SOURCE 1 Death Dog MM, p.321 2 Firenewt Warlock of Imix Volo’s, p.143 3 Giant Hyena MM, p.326 4 Giant Spider MM, p.328 5 Giant Toad MM, p.329 6 Giant Vulture MM, p.329 7 Half Ogre MM, p.238 8 Meazel Morden., p.214 9 Stone Cursed Morden., p.240 10 Thri-keen MM, p.288 11 Yuan-ti Pureblood MM, p.310 12 Vargouille Volo’s, p.195 CR 2: 450 XP: Desert d10 MONSTER SOURCE 1 Adult Kruthik Morden., p.212 2 Guard Drake Volo’s, p.158 3 Bandit Captain MM, p.344 4 Berbalang Morden., p.120 5 Berserker MM, p.344 6 Giant Constrictor Snake MM, p.324 7 Gnoll Pack Lord MM, p.163 8 Ogre MM, p.327 9 Yuan-ti Broodguard Volo’s, p.203 10 Ogre Zombie MM, p.316 CR 3: 700 XP: Desert d10 MONSTER SOURCE 1 Giant Scorpion MM, p.327 2 Hobgoblin Captain MM, p.186 3 Leucrotta Volo’s, p.169 4 Mummy MM, p.228 5 Phase Spider MM, p.334 6 Wight MM, p.300 7 Yuan-ti Mallison MM, p.309 8 Bearded Devil MM, p.70


CR 4: 1100 XP: Desert d10 MONSTER SOURCE 1 Couatl MM, p.43 2 Dybbuk Morden., p.32 3 Gnoll Fang of Yeenoghu MM, p.163 4 Lamia MM, p.201 5 Weretiger MM, p.210 6 Yuan-ti Mind Whisperer Volo’s, p.204 7 Yuan-ti Nightmare Speaker Volo’s, p.205 8 Stone Defender Morden., p.126 CR 5: 1800 XP: Desert d8 MONSTER SOURCE 1 Air Elemental MM, p.124 2 Kruthik Hive Lord Morden., p.212 3 Fire Elemental MM, p.125 4 Revenant MM, p.259 5 Tanarukk Volo’s, p.186 6 Spawn of Kyuss Volo’s, p.192 7 Tlincalli Volo’s, p.193 8 Yuan-ti Pitmaster Volo’s, p.206 CR 6: 1800 XP: Desert d8 MONSTER SOURCE 1 Cyclops MM, p.45 2 Hobgoblin Warlord MM, p.187 3 Medusa MM, p.214 4 Young Brass Dragon MM, p.105 CR 7: 1800 XP: Desert d4 MONSTER SOURCE 1- 2 Lost Sorrowsworn Morden., p.233 3- 4 Yuan-ti Abomination MM, p.308 130


DUNGEON / UNDERDARK TABLES CR 0: 10 XP: Dungeon / Underdark d10 MONSTER SOURCE 1 Cranium Rat Volo’s, p. 133 2 Crawling Claw MM, p.44 3 Giant Fire Beetle MM, p. 325 4 Homunculus MM, p.188 5 Lemure MM, p.76 6 Myconid Sprout MM, p.230 7 Rat MM, p.335 8 Scorpion MM, p.337 9 Shrieker MM, p. 138 10 Spider MM, p. 337 CR ⅛: 25 XP: Dungeon / Underdark d12 MONSTER SOURCE 1 Boggle Volo’s, p.128 2 Flumph MM, p.135 3 Giant Rat MM, p.327 4 Kobold MM, p.195 5 Manes MM, p.60 6 Monodrone MM, p.224 7 Neogi Hatchling Volo’s, p.179 8 Poisonous Snake MM, p.334 9 Slaad Tadpole MM, p.276 10 Stirge MM, p.284 11 Xvaart Volo’s, p.200 12 Young Kruthik Mord., p.211 CR ¼: 50 XP: Dungeon / Underdark d20 MONSTER SOURCE 1 Deep Rothe Volo’s, p.207 2 Derro Mord., p.158 3 Drow MM, p.128 4 Giant Bat MM, p.323 5 Giant Centipede MM, p.323 6 Giant Lizard MM, p.326 7 Giant Poisonous Snake MM, p.327 8-9 Goblin MM, p.166 10 Grimlock MM, p.175 11 Kobold Inventor Volo’s, p.166 12 Kuo-toa MM, p.175 13 Male Steeder Mord., p.238 14 Oblex Spawn Mord., p.217 15- 16 Swarm Of Bats MM, p.337 17 Troglodyte MM, p.290 18 Violet Fungus MM, p.138 19 Winged Kobold MM, p.195 20 Wretched Sorrowsworn Mord., p.233


CR ½: 100 XP: Dungeon / Underdark d20 MONSTER SOURCE 1 Chitine Volo’s, p.131 2 Darkling Volo’s, p.134 3 Darkmantle MM, p.46 4 Firenewt Warrior Volo’s, p.142 5 Gas Spore MM, p.138 6 Gazer Volo’s, p.126 7 Gray Ooze MM, p.243 8 Hobgoblin MM, p.186 9 Magma Mephit MM, p.216 10 Myconid Adult MM, p.232 11 Orc MM, p.246 12 Orc Nurtured One of Yurtrus Volo’s, p.184 13 Piercer MM, p.252 14 Rust Monster MM, p.262 15 Scout MM, p.349 16 Shadow MM, p.269 17 Skulk Mord., p.227 18 Svirfneblin MM, p.164 19 Swarm of Insects MM, p.338 20 Swarm of Rot Grubs Volo’s, p.208 CR 1: 200 XP: Dungeon / Underdark d20 MONSTER SOURCE 1 Bugbear MM, p.13 2 Choker Mord., p.123 3 Duergar MM, p.122 4 Female Steeder Mord., p.190 5 Fire Snake MM, p.265 6 Firenewt Warlock of Imix Volo’s, p.143 7 Ghoul MM, p.148 8 Giant Spider MM, p.328 9 Quaggoth Spore Servant MM, p.230 10 Giant Toad MM, p.329 11 Goblin Boss MM, p.166 12 Half Ogre MM, p.238 13 Kobold Dragonshield Volo’s, p.165 14 Kobold Scale Sorcerer Volo’s, p.167 15 Kuo-toa Whip MM, p.200 16 Maw Demon Volo’s, p.137 17 Meazel Mord., p.214 18 Nilbog Volo’s, p.182 19 Vargouille Volo’s, p.195 20 Xvart Warlock of Raxivort Volo’s, p.200


CR 2: 450 XP: Dungeon / Underdark d100 MONSTER SOURCE 1-3 Adult Kruthik Mord., p.212 4-6 Carrion Crawler MM, p.37 7-10 Darkling Elder Volo’s, p.134 11-14 Duergar Hammerer Mord., p.188 15-17 Duergar Kavalrachni Mord., p.189 18-21 Duergar Mind Master Mord., p.189 22-25 Duergar Stone Guard Mord., p.191 26-28 Duergar Xarrorn Mord., p.193 29-31 Gargoyle MM, p.140 32-34 Gelatinous Cube MM, p.242 36-38 Ghast MM, p.148 49-42 Giant Constrictor Snake MM, p.324 43-46 Gibbering Mouther MM, p.157 47-50 Grick MM, p.173 51-54 Guard Drake Volo’s, p.158 55-57 Intellect Devourer MM, p.191 58-60 Mimic MM, p.220 61-64 Minotaur Skeleton MM, p.273 65-67 Nothic MM, p.236 68-70 Ochre Jelly MM, p.243 71-73 Ogre MM, p.237 74-76 Orc Claw of Luthic Volo’s, p.183 77-81 Orc Eye of Gruumsh MM, p.247 82-85 Orc Hand of Yurtrus Volo’s, p.184 86-90 Orog MM, p.247 91-95 Quaggoth MM, p.256 96-100 Yuan-ti Broodguard Volo’s, p.203 CR 3: 700 XP: Dungeon / Underdark d20 MONSTER SOURCE 1 Cave Fisher Volo’s, p.130 2 Choldrith Volo’s, p.132 3 Derro Savant Mord., p.159 4 Doppelganger MM, p.82 5 Duergar Screamer Mord., p.190 6 Flail Snail Volo’s, p.144 7 Grell MM, p.172 8 Hell Hound MM, p.182 9 Hobgoblin Captain MM, p.186 10 Hook Horror MM, p.189 11 Minotaur MM, p.223 12 Neogi Volo’s, p.180 13 Orc Red Fang of Shargaas Volo’s, p.185 14 Phase Spider MM, p.334 15 Quaggoth Thonot MM, p.256 16 Slithering Tracker Volo’s, p.191


17 Spectator MM, p.30 18 Trapper Volo’s, p.194 19 Vampiric Mist Mord., p.246 20 Wight MM, p.300 CR 4: 1100 XP: Dungeon / Underdark d12 MONSTER SOURCE 1 Babau Volo’s, p.134 2 Barghest Volo’s, p.123 3 Black Pudding MM, p.241 4 Bone Naga MM, p.233 5 Chuul MM, p.40 6 Ettin MM, p.132 7 Flameskull MM, p.134 8 Ghost MM, p.147 9 Neogi Master Volo’s, p.180 10 Orc Blade of Ilneval Volo’s, p.183 11 Yuan-ti Mind Whisperer Volo’s, p.204 12 Yuan-ti Nightmare Speaker Volo’s, p.205 CR 5: 1800 XP: Dungeon / Underdark d20 MONSTER SOURCE 1 Adult Oblex Mord., p.218 2 Beholder Zombie MM, p.316 3 Drow Elite Warrior MM, p.128 4 Earth Elemental MM, p.124 5-6 Kruthik Hive Lord Mord., p.212 7 Mindwitness Volo’s, p.176 8 Otyugh MM, p.248 9 Roper MM, p.261 10 Salamander MM, p.266 11 Spawn of Kyuss Volo’s, p.192 12 Swarm of Cranium Rats Volo’s, p.133 13 Tanarukk Volo’s, p.186 14- 15 Troll MM, p.291 16 Umber Hulk MM, p.292 17 Vampire Spawn MM, p.298 18 Wraith MM, p.302 19 Xorn MM, p.304 20 Yuan-ti Pit Master Volo’s, p.206 134


CR 6: 1100 XP: Dungeon / Underdark d8 MONSTER SOURCE 1 Bodak Volo’s, p.127 2 Chimera MM, p.39 3 Cyclops MM, p.45 4 Drider MM, p.120 5 Duergar Warlord Mord., p.192 6 Gauth Volo’s, p.125 7 Hobgoblin Warlord MM, p.187 8 Kuo-toa Archpriest MM, p.200 CR 7: 1100 XP: Dungeon / Underdark d8 MONSTER SOURCE 1 Bodak Volo’s, p.127 2 Chimera MM, p.39 3 Cyclops MM, p.45 4 Drider MM, p.120 5 Duergar Warlord Mord., p.192 6 Gauth Volo’s, p.125 7 Hobgoblin Warlord MM, p.187 8 Kuo-toa Archpriest MM, p.200 FOREST TABLES CR 0: 10 XP: Forest d10 MONSTER SOURCE 1 Awakened Shrub MM, p.317 2 Baboon MM, p.318 3 Badger MM, p. 318 4 Cat MM, p.320 5 Deer MM, p.321 6 Hyena MM, p.331 7 Owl MM, p.333 8 Weasel MM, p.340 9 Goat MM, p.330 10 Spider MM, p.337 CR ⅛: 25 XP: Forest d20 MONSTER SOURCE 1-3 Bandit MM, p.343 4 Blood Hawk MM, p.319 5 Boggle Volo’s, p.128 6 Flying Snake MM, p.322 7-9 Giant Rat MM, p.327 10 Giant Weasel MM, p.329 11 Guard MM, p.347 12- 13 Kobold MM, p.195 14 Mastiff MM, p.332 15 Poisonous Snake MM, p.334 16 Stirge MM, p.284 17 Tribal Warrior MM, p.350 18 Twig Blight MM, p.32 19 Cultist MM, p.345 20 Noble MM, p.348


CR ¼: 50 XP: Forest d100 MONSTER SOURCE 1-4 Blink Dog MM, p.318 5-8 Boar MM, p.319 9-12 Constrictor Snake MM, p.320 13-17 Giant Badger MM, p.323 18-21 Giant Bat MM, p.323 22-25 Giant Frog MM, p.325 26-29 Giant Lizard MM, p.326 30-33 Giant Owl MM, p.327 34-37 Giant Poisonous Snake MM, p.327 38-41 Giant Wolf Spider MM, p.330 42-45 Gnoll Witherling Volo’s, p.155 46-49 Goblin MM, p.166 50-53 Grung Volo’s, p.156 54-57 Kenku MM, p.194 58-61 Kobold Inventor Volo, p.166 62-65 Needle Blight MM, p.32 66-69 Panther MM, p.333 70-73 Pixie MM, p.253 74-77 Pseudodragon MM, p.254 78-81 Sprite MM, p.283 82-85 Swarm of Ravens MM, p.339 86-89 Vegepygmy Volo, p.196 90-95 Winged Kobold MM, p.195 96- 100 Wolf MM, p.341 CR ½: 100 XP: Forest d20 MONSTER SOURCE 1 Ape MM, p.317 2 Black Bear MM, p.318 3 Darkling Volo’s, p.314 4 Giant Wasp MM, p.329 5-6 Gnoll MM, p.163 7 Gnoll Hunter Volo’s, p.154 8-9 Hobgoblin MM, p.186 10- 11 Lizardfolk MM, p.204 11- 12 Orc MM, p.246 13 Orc Nurtured One of Yurtrus Volo’s, p.184 14 Satyr MM, p.227 15 Scout MM, p.349 16 Skulk Mord., p.227 17 Swarm of Insects MM, p.338 18 Vine Blight MM, p.32 19- 20 Worg MM, p.341 136


CR 1: 200 XP: Forest d20 MONSTER SOURCE 1 Bronze Scout Mord., p.125 2 Bugbear MM, p.33 3 Choker Mord., p.123 4 Dire Wolf MM, p.321 5 Dryad MM, p.121 6 Giant Spider MM, p.328 7 Giant Toad MM, p.329 8 Gnoll Flesh Gnawer Volo’s, p.154 9 Goblin Boss MM, p.166 10 Grung Wildling Volo’s, p.157 11 Half Ogre MM, p.238 12 Harpy MM, p.181 13 Kobold Dragonshield Volo’s, p.165 14 Kobold Scale Sorcerer Volo’s, p.167 15 Meazel Mord., p.214 16 Nilbog Volo’s, p.182 17 Quickling Volo’s, p.187 18 Thorny Volo’s, p.197 19 Young Faerie Dragon MM, p.133 20 Yuan-ti Pureblood MM, p.310 CR 2: 450 XP: Forest d100 MONSTER SOURCE 1-3 Adult Faerie Dragon MM, p.133 5-8 Ankheg MM, p.21 9-11 Awakened Tree MM, p.317 12-15 Bandit Captain MM, p.344 16-18 Berserker MM, p.344 19-21 Centaur MM, p.38 22-23 Darkling Elder Volo’s, p.134 24-27 Druid MM, p.346 28-30 Ettercap MM, p.131 31-34 Giant Boar MM, p.323 35-37 Giant Constrictor Snake MM, p.323 38-41 Giant Elk MM, p.325 42-44 Gnoll Pack Lord MM, p.163 45-47 Grick MM, p.173 48-51 Grung Elite Warrior Volo’s, p.157 52-55 Guard Drake Volo’s, p.158 56-58 Hobgoblin Iron Shadow Volo’s, p.162 59-62 Lizardfolk Shaman MM, p.205 63-65 Meenlock Volo’s, p.170 66-69 Ogre MM, p.237 70-71 Orc Eye of Gruumsh MM, p.247 72-75 Orc Hand of Yurtrus Volo’s, p.184 76-78 Orog MM, p.247 79-82 Pegasus MM, p.250 83-85 Shadow Mastiff Volo’s, p.190 86-88 Swarm of Poisonous Snakes MM, p.338 89-92 Vegepygmy Chief Volo’s, p.197 93-95 Wererat MM, p.209


96-98 Will-o-wisp MM, p.301 99- 100 Yuan-ti Broodguard Volo’s, p.203 CR 3: 700 XP: Forest d12 MONSTER SOURCE 1 Displacer Beast MM, p.81 2 Flail Snail Volo’s, p.144 3 Green Hag MM, p.177 4 Hobgoblin Captain MM, p.186 5 Orc Red Fang of Shargaas Volo’s, p.185 6 Owlbear MM, p.249 7 Phase Spider MM, p.334 8 Redcap Volo’s, p.188 9 Vampiric Mist Mord., p.246 10 Veteran MM, p.350 11 Werewolf MM, p.211 12 Yuan-ti Malison MM, p.309 CR 4: 1100 XP: Forest d12 MONSTER SOURCE 1 Banshee MM, p.23 2 Barghest Volo’s, p.123 3 Couatl MM, p.43 4 Girallon Volo’s, p.152 5 Gnoll Fang of Yeenoghu MM, p.163 6 Hobgoblin Devastator Volo’s, p.161 7 Iron Cobra Mord., p.125 8 Orc Blade of Ilneval Volo’s, p.183 9 Stone Defender Mord., p.126 10 Wereboar MM, p.209 11 Weretiger MM, p.210 12 Yeth Hound Volo’s, p.201 CR 5: 1800 XP: Forest d8 MONSTER SOURCE 1 Gorgon MM, p.171 2 Oaken Bolter Mord., p.126 3 Revenant MM, p.259 4 Shambling Mound MM, p.270 5 Troll MM, p.291 6 Werebear MM, p.208 7 Wood Woad Volo’s, p.198 8 Yuan-ti Pit Master Volo’s, p.206 CR 6: 2300 XP: Forest d10 MONSTER SOURCE 1-2 Hobgoblin Warlord MM, p.187 3-4 Annis Hag Volo’s, p.159 5-6 Chimera MM, p.39 7-8 Cyclops MM, p.45 9- 10 Wyvern MM, p.303 138


CR 7: 2900 XP: Forest d8 MONSTER SOURCE 1 Giant Ape MM, p.323 2 Grick Alpha MM, p.173 3 Korred Volo’s, p.168 4 Lost Sorrowsworn Mord., p.233 5 Oni MM, p.239 6 Shadow Dancer Mord., p.225 7 Venom Troll Mord., p.245 8 Yuan-ti Abomination MM, p.308 GRASSLAND/PLAIN TABLES CR 0: 10 XP: Grassland / Plain d8 MONSTER SOURCE 1 Cat MM, p.320 2 Deer MM, p.321 3 Eagle MM, p.322 4 Goat MM, p.330 5 Hyena MM, p.331 6 Jackal MM, p.331 7 Vulture MM, p.339 8 Lizard MM, p.332 CR ⅛: 25 XP: Grassland / Plain d8 MONSTER SOURCE 1 Blood Hawk MM, p.319 2 Flying Snake MM, p.322 3 Giant Weasel MM, p.329 4 Guard MM, p.347 5 Poisonous Snake MM, p.334 6 Stirge MM, p.284 7 Tribal Warrior MM, p.350 8 Cultist MM, p.345 CR ¼: 50 XP: Grassland / Plain d10 MONSTER SOURCE 1 Axe Beak MM, p.317 2 Boar MM, p.319 3 Elk MM, p.322 4 Giant Poisonous Snake MM, p.327 5 Giant Wolf Spider MM, p.330 6 Gnoll Witherling Volo’s, p.155 7 Goblin MM, p.166 8 Panther MM, p.333 9 Riding Horse MM, p.336 10 Wolf MM, p.341


CR ½: 100 XP: Grassland / Plain d12 MONSTER SOURCE 1 Cockatrice MM, p.42 2 Giant Goat MM, p.326 3 Giant Wasp MM, p.329 4 Gnoll MM, p.163 5 Gnoll Hunter Volo’s, p.154 6 Hobgoblin MM, p.186 7 Jackalwere MM, p.193 8 Orc MM, p.246 9 Orc Nurtured One of Yurtrus Volo’s, p.184 10 Scout MM, p.349 11 Swarm of Insects MM, p.338 12 Worg MM, p.341 CR 1: 200 XP: Grassland / Plain d10 MONSTER SOURCE 1 Bronze Scout Mord., p.125 2 Bugbear MM, p.33 3 Giant Eagle MM, p.324 4 Giant Hyena MM, p.326 5 Giant Vulture MM, p.329 6 Gnoll Flesh Gnawer Volo’s, p.154 7 Goblin Boss MM, p.166 8 Hippogriff MM, p.184 9 Meazel Mord., p.214 10 Thri-keen MM, p.288 CR 2: 450 XP: Grassland / Plain d12 MONSTER SOURCE 1 Ankheg MM, p.21 2 Aurochs Volo’s, p.207 3 Centaur MM, p.38 4 Druid MM, p.346 5-6 Giant Boar MM, p.323 7 Giant Elk MM, p.325 8 Gnoll Pack Lord MM, p.164 9 Griffon MM, p.174 10 Hobgoblin Iron Shadow Volo’s, p.162 11- 12 Ogre MM, p.237 13 Ogre Bolt Launcher Mord., p.220 14 Ogre Howday Mord., p.221 15 Orc Eye of Gruumsh MM, p.247 16 Orc Hand of Yurtrus Volo’s, p.184 17 Orog MM, p.247 18 Pegasus MM, p.250 19 Sabre-toothed Tiger MM, p.336 20 Bandit Captain MM, p.344 140


CR 3: 700 XP: Grassland / Plain d10 MONSTER SOURCE 1 Hobgoblin Captain MM, p.186 2 Leucrotta Volo’s, p.169 3 Manticore MM, p.213 4 Ogre Chain Brute Mord., p.221 5 Phase Spider MM, p.334 6 Sword Wraith Warrior Mord., p.241 7 Vampiric Mist Mord., p.246 8 Veteran MM, p.350 CR 4: 1100 XP: Grassland / Plain d10 MONSTER SOURCE 1 Barghest Volo’s, p.123 2 Couatl MM, p.43 3 Gnoll Fang of Yeenoghu MM, p.163 4 Hobgoblin Devastator Volo’s, p.161 5 Iron Cobra Mord., p.125 6 Ogre Battering Ram Mord., p.220 7 Orc Blade of Ilneval Volo’s, p.183 8 Stone Defender Mord., p.126 9 Wereboar MM, p.209 10 Yeth Hound Volo’s, p.201 CR 5: 1800 XP: Grassland / Plain d6 MONSTER SOURCE 1-2 Bulette MM, p.34 3-4 Gorgon MM, p.171 5-6 Oaken Bolter Mord., p.126 CR 6: 2300 XP: Grassland / Plain d10 MONSTER SOURCE 1 Chimera MM, p.39 2 Cyclops MM, p.45 3 Hobgoblin Warlord MM, p.187 4 Mouth of Grolantor Volo’s, p.149 HILL TABLES CR 0: 10 XP: Hills d8 MONSTER SOURCE 1 Baboon MM, p.318 2 Deer MM, p.321 3 Eagle MM, p.322 4 Goat MM, p.330 5 Hyena MM, p.331 6 Raven MM, p.335 7 Vulture MM, p.339 8 Lizard MM, p.332


CR ⅛: 25 XP: Hills d12 MONSTER SOURCE 1 Bandit MM, p.343 2 Blood Hawk MM, p.319 3 Boggle Volo’s, p.128 4 Giant Weasel MM, p.329 5 Guard MM, p.347 6 Kobold MM, p.195 7 Mastiff MM, p.332 8 Neogi Hatchling Volo’s, p.179 9 Poisonous Snake MM, p.334 10 Stirge MM, p.284 11 Tribal Warrior MM, p.350 12 Xvart Volo’s, p.200 CR ¼: 50 XP: Hills d12 MONSTER SOURCE 1 Axe Beak MM, p.317 2 Boar MM, p.319 3 Giant Wolf Spider MM, p.330 4 Gnoll Witherling Volo’s, p.155 5 Goblin MM, p.166 6 Kobold Inventor Volo’s, p.166 7 Panther MM, p.333 8 Pseudodragon MM, p.254 9 Swarm of Bats MM, p.337 10 Swarm of Ravens MM, p.339 11 Winged Kobold MM, p.195 12 Wolf MM, p.341 CR ½: 100 XP: Hills d12 MONSTER SOURCE 1 Firenewt Warrior Volo’s, p.142 2 Giant Goat MM, p.326 3 Gnoll MM, p.163 4 Gnoll Hunter Volo’s, p.154 5 Hobgoblin MM, p.186 6 Orc MM, p.246 7 Orc Nurtured One of Yurtrus Volo’s, p.184 8 Scout MM, p.349 9 Swarm of Insects MM, p.338 10 Worg MM, p.341 CR 1: 200 XP: Hills d20 MONSTER SOURCE 1-2 Brown Bear MM, p.319 3 Bugbear MM, p.33 4 Dire Wolf MM, p.321 5 Giant Eagle MM, p.324 6 Giant Hyena MM, p.326 7 Goblin Boss MM, p.166 8 Half-ogre MM, p.238 9 Harpy MM, p.181 10 Hippogriff MM, p.184 11 Fire Snake MM, p.265 12 Bronze Scout Mord., p.125 13 Meazel Mord., p.214 14 Firenewt Warlock of Imix Volo, p.143 142


15 Giant Strider Volo p.143 16 Gnoll Flesh Gnawer Volo, p.154 17 Kobold Dragonshield Volo, p.165 18 Kobold Scale Sorcerer Volo, p.167 19 Nilbog Volo p.182 20 Xvart Warlock of Raxivort Volo, p.200 CR 2: 450 XP: Hills d20 MONSTER SOURCE 1-2 Ogre MM,. p.237 3-4 Giant Boar MM, p.323 5 Giant Elk MM, p.325 6-7 Gnoll Pack Lord MM, p.163 8-9 Griffon MM, p.174 10 Orog MM, p.247 11 Pegasus MM, p.250 12 Peryton MM, p.251 13 Quetzalcoatlus Volo’s, p.140 14 Ogre Howdah Morden, p.221 15 Ogre Bolt Launcher Morden., p.220 16 Shadow Mastiff Volo’s 190 17 Orc Hand of Yurtrus Volo’s, p.184 18-19 Hobgoblin Iron Shadow Volos, p.162 20 Aurochs Volo’s, p.207 CR 3: 700 XP: Hills d10 MONSTER SOURCE 1 Green Hag MM, p.177 2 Hobgoblin Captain MM, p.186 3 Manticore MM, p.213 4 Neogi Volos, p.180 5 Ogre Chain Brute Morden, p.221 6 Orc Red Fang of Shargaas Volos, p.185 7 Phase Spider MM, p.334 8 Redcap Volos, p.188 9 Werewolf MM, p.211 10 Veteran MM, p.350 CR 4: 1100 XP: Hills d12 MONSTER SOURCE 1-2 Barghest Volos, p.123 3 Ettin MM, p.132 4 Gnoll Fang of Yeenoghu MM, p.163 5 Hobgoblin Devastator Volos, p.161 6 Iron Cobra Mord, p.125 7 Neogi Master Volos, p.180 8 Ogre Battering Ram Morden, p.220 9 Orc Blade of Ilneval Volo’s, p.183 10 Stone Defender Mord, p.126 11 Wereboar MM, p.209 12 Yeth Hound Volo’s, p.201


CR 5: 1800 XP: Hills d8 MONSTER SOURCE 1 Bulette MM, p.34 2 Gorgon MM, p.171 3 Hill Giant MM, p.155 4 Oaken Bolter Morden, p.126 5 Revenant MM, p.259 6 Tanarukk Volos, p.186 7 Troll MM, p.291 8 Werebear MM, p.208 CR 6: 2300 XP: Hills d6 MONSTER SOURCE 1 Annis Hag Volos, p.159 2 Chimera MM, p.39 3 Cyclops MM, p.45 4 Galeb Duhr MM, p.139 5 Hobgoblin Warlord MM, p.187 6 Mouth of Grolantor Volos, p.149 CR 7: 2900 XP: Hills d4 MONSTER SOURCE 1-2 Stone Giant MM, p.156 3-4 Young Copper Dragon MM, p.111 ICE STEPPE / MOUNTAIN TABLES CR 0: 10 XP: Ice Steppe / Mountain d4 MONSTER SOURCE 1 Goat MM, p.330 2 Owl MM, p.333 3 Eagle MM, p.322 4 Hawk MM, p.330 CR ⅛: 25 XP: Ice Steppe / Mountain d6 MONSTER SOURCE 1 Blood Hawk MM, p.319 2 Guard MM, p.347 3 Kobold MM, p.195 4 Stirge MM, p.284 5 Tribal Warrior MM, p.350 6 Young Kruthik Morden, p.211 CR ¼: 50 XP: Ice Steppe / Mountain d6 MONSTER SOURCE 1 Aarakocra MM, p.12 2 Derro Morden, p.158 3 Kobold Inventor Volos, p.166 4 Pseudodragon MM, p.254 5 Star Spawn Grue Morden, p.234 6 Winged Kobold MM, p.195 144


CR ½: 100 XP: Ice Steppe / Mountain d10 MONSTER SOURCE 1-2 Firenewt Warrior Volos, p.142 3-4 Giant Goat MM, p.326 5-6 Orc MM, p.246 7-8 Ice Mephit MM, p.215 9-10 Orc Nurtured One of Yurtrus Volos, p.184 CR 1: 200 XP: Ice Steppe / Mountain d12 MONSTER SOURCE 1 Bronze Scout Morden, p.125 2 Brown Bear MM, p.319 3 Duergar Soulblade Morden, p.190 4 Firenewt Warlock of Imix Volos, p.143 5 Giant Eagle MM, p.324 6 Giant Strider Volos, p.143 7 Gnoll Flesh Gnawer Volos, p.154 8 Half Ogre MM, p.238 9 Harpy MM, p.181 10 Hippogriff MM, p.184 11 Kobold Dragonshield Volos, p.165 12 Kobold Scale Sorcerer Volos, p.167 CR 2: 450 XP: Ice Steppe / Mountain d10 MONSTER SOURCE 1 Adult Kruthik Morden, p.212 2 Aurochs Volos, p.207 3 Bandit Captain MM, p.344 4 Berserker MM, p.344 5 Duergar Hammerer Morden, p.188 6 Duergar Kavalrachni Morden, p.189 7 Duergar Mind Master Morden, p.189 8 Duergar Stone Guard Morden, p.191 9 Duergar Xarrorn Morden, p.193 10 Giant Elk MM, p.325 11 Griffon MM, p.174 12 Guard Drake Volos, p.158 13 Ogre MM, p.237 14 Ogre Bolt Launcher Morden, p.220 15 Ogre Howdah Morden, p.221 16 Orc Claw of Luthic Volos, p.183 17 Orog MM, p.247 18 Peryton MM, p.251 19 Polar Bear MM, p.334 20 Saber-toothed Tiger MM, p.336


CR 3: 700 XP: Ice Steppe / Mountain d10 MONSTER SOURCE 1 Basilisk MM, p.24 2 Duergar Screamer Morden, p.190 3 Hell Hound MM, p.182 4 Manticore MM, p.213 5 Ogre Chain Brute Morden, p.221 6 Orc Red Fang of Shargaas Volos, p.185 7 Vampiric Mist Morden, p.246 8 Veteran MM, p.350 9 Winter Wolf MM, p.340 10 Yeti MM, p.305 CR 4: 1100 XP: Ice Steppe / Mountain d6 MONSTER SOURCE 1 Barghest Volos, p.123 2 Ettin MM, p.132 3 Iron Cobra Morden, p.125 4 Ogre Battering Ram Morden, p.220 5 Orc Blade of Ilneval Volos, p.183 6 Stone Defender Morden, p.126 CR 5: 1800 XP: Ice Steppe / Mountain d10 MONSTER SOURCE 1 Air Elemental MM, p.124 2 Bulette MM, p.34 3 Kruthik Hive Lord Mord, p.212 4 Oaken Bolter Mord, p.126 5 Revenant MM, p.259 6 Tanarukk Volos, p.186 7 Troll MM, p.291 8 Werebear MM, p.208 9 Young Remorhaz MM, p.258 10 Umber Hulk MM, p.292 CR 6: 2300 XP: Ice Steppe / Mountain d8 MONSTER SOURCE 1 Annis Hag Volos, p.159 2 Chimera MM, p.39 3 Cyclops MM, p.45 4 Duergar Warlord Mord, p.192 5 Galeb Duhr MM, p.139 6 Mammoth MM, p.332 7 Wyvern MM, p.303 8 Young White Dragon MM, p.101 CR 7: 2900 XP: Ice Steppe / Mountain d6 MONSTER SOURCE 1-2 Bheur Hag Volos, p.160 3-4 Lost Sorrowsworn Morden, p.233 5-6 Stone Giant MM, p.156 146


SWAMP TABLES CR 0: 10 XP: Swamp d4 MONSTER SOURCE 1 Rat MM, p.335 2 Raven MM, p.335 3 Frog MM, p.322 4 Spider MM, p.337 CR ⅛: 25 XP: Swamp d10 MONSTER SOURCE 1-2 Giant Rat MM, p.327 3-4 Kobold MM, p.195 5-6 Poisonous Snake MM, p.334 7-8 Stirge MM, p.284 9-10 Tribal Warrior MM, p.350 CR ¼: 50 XP: Swamp d12 MONSTER SOURCE 1 Bullywug MM, p.35 2 Constrictor Snake MM, p.320 3 Giant Frog MM, p.325 4 Giant Lizard MM, p.326 5 Giant Poisonous Snake MM, p.327 6 Mud Mephit MM, p.216 7 Oblex Spawn Mord, p.217 8 Star Spawn Grue Mord, p.234 9 Swarm of Ravens MM, p.339 10 Vegepygmy Volo, p.196 11 Winged Kobold MM, p.195 12 Wretched Sorrowsworn Morden, p.233 CR ½: 100 XP: Swamp d8 MONSTER SOURCE 1 Crocodile MM, p.320 2 Darkling Volos, p.134 3 Lizardfolk MM, p.204 4 Orc MM, p.246 5 Scout MM, p.349 6 Skulk Morden, p.227 7 Swarm of Insects MM, p.338 8 Swarm of Rot Grubs Volos, p.208 CR 1: 200 XP: Swamp d8 MONSTER SOURCE 1 Ghoul MM, p.148 2 Giant Spider MM, p.328 3 Giant Toad MM, p.329 4 Meazel Morden, p.214 5 Thorny Volos, p.197 6 Vargouille Volos, p.195 7 Yuan-ti Pureblood MM, p.310 8 Bugbear MM, p.33


CR 2: 450 XP: Swamp d12 MONSTER SOURCE 1 Darkling Elder Volos, p.134 2 Ghast MM, p.148 3 Giant Constrictor Snake MM, p.324 4 Guard Drake Volos, p.158 5 Lizardfolk Shaman MM, p.205 6 Meenlock Volos, p.170 7 Ogre MM, p.237 8 Orc Eye of Gruumsh MM, p.247 9 Shadow Mastiff Volos, p.190 10 Swarm of Poisonous Snakes MM, p.338 11 Vegepygmy Chief Volos, p.197 12 Will-o-wisp MM, p.301 CR 3: 700 XP: Swamp d8 MONSTER SOURCE 1 Flail Snail Volos, p.144 2 Green Hag MM, p.177 3 Redcap Volos, p.188 4 Sword Wraith Warrior Morden, p.241 5 Vampiric Mist Morden, p.246 6 Wight MM, p.300 7 Yuan-ti Malison MM, p.309 8 Bugbear Chief MM, p.33 CR 4: 1100 XP: Swamp d6 MONSTER SOURCE 1 Chuul MM, p.40 2 Ghost MM, p.147 3 Lizard King / Queen MM, p.205 4 Orc War Chief MM, p.246 5 Wereboar MM, p.209 6 Yuan-ti Mind Whisperer Volos, p.204 CR 5: 1800 XP: Swamp d8 MONSTER SOURCE 1 Adult Oblex Morden, p.218 2 Allip Morden, p.116 3 Catoblepas Volos, p.129 4 Giant Crocodile MM, p.324 5 Revenant MM, p.259 6 Shambling Mound MM, p.270 7 Troll MM, p.291 8 Water Elemental MM, p.125 CR 6: 2300 XP: Swamp d4 MONSTER SOURCE 1 Bodak Volos, p.127 2 Annis Hag Volos, p.159 3 Chimera MM, p.39 4 Hobgoblin Warlord MM, p.187 148


CR 7: 2900 XP: Swamp d10 MONSTER SOURCE 1-2 Lost Sorrowsworn Morden, p.233 3-4 Maurezhi Morden, p.133 5-6 Venom Troll Morden, p.245 7-8 Young Black Dragon MM, p.88 9- 10 Yuan-ti Abomination MM, p.308 URBAN TABLES CR 0: 10 XP: Urban d4 MONSTER SOURCE 1 Rat MM, p.335 2 Raven MM, p.335 3 Frog MM, p.322 4 Spider MM, p.337 CR ⅛: 25 XP: Urban d12 MONSTER SOURCE 1 Bandit MM, p.343 2 Boggle Volo’s, p.128 3 Cultist MM, p.345 4 Flying Snake MM, p.322 5 Giant Rat MM, p.327 6 Guard MM, p.347 7 Kobold MM, p.195 8 Mastiff MM, p.332 9 Mule MM, p.333 10 Noble MM, p.348 11 Pony MM, p.335 12 Stirge MM, p.284 CR ¼: 50 XP: Urban d20 MONSTER SOURCE 1 Acolyte MM, p.342 2 Draft Horse Volo’s, p.321 3 Giant Centipede MM, p.323 4 Giant Poisonous Snake MM, p.327 5 Kenku MM, p.194 6 Kobold Inventor Volo’s p.166 7 Oblex Spawn Morden., p.217 8 Ox Volo’s p.207 9 Pseudodragon MM, p.254 10 Riding Horse MM, p.336 11 Skeleton MM, p.272 12 Smoke Mephit MM, p.217 13 Swarm of Bats MM, p.337 14 Swarm of Rats MM, p.339 15 Swarm of Ravens MM, p.339 16 Winged Kobold MM, p.195 17 Wretched Sorrowsworn Morden., p.233 18 Zombie MM, p.316 19 Goblin MM, p.166 20 Giant Wolf Spider MM, p.330


CR ½: 100 XP: Urban d8 MONSTER SOURCE 1 Crocodile MM, p.320 2 Darkling Volo’s, p.134 3 Giant Wasp MM, p.329 4 Shadow MM, p.269 5 Skulk Morden., p.227 6 Swarm of Insects MM, p.338 7 Thug MM, p.350 8 Warhorse MM, p.340 CR 1: 200 XP: Urban d10 MONSTER SOURCE 1 Ghoul MM, p.148 2 Giant Spider MM, p.328 3 Half Ogre MM, p.328 4 Kobold Scale Sorcerer Volo’s, p.167 5 Meazel Morden., p.214 6 Specter MM, p.279 7 Spy MM, p.349 8 Stone Cursed Morden., p.240 9 Yuan-ti Pureblood MM, p.320 10 Animated Armour MM, p.10 CR 2: 450 XP: Urban d12 MONSTER SOURCE 1 Bandit Captain MM, p.344 2 Cult Fanatic MM, p.345 3 Gargoyle MM, p.140 4 Darkling Eldet Volo’s, p.134 5 Ghast MM, p.148 6 Guard Drake Volo’s, p.158 7 Meenlock Volo’s, p.170 8 Priest MM, p.348 9 Mimic MM, p.220 10 Wererat MM, p.209 11 Will o’ Wisp MM, p.301 12 Rug of Smothering MM, p.20 CR 3: 700 XP: Urban d10 MONSTER SOURCE 1 Doppelganger MM, p.82 2 Giff Morden., p.204 3 Knight MM, p.347 4 Orc Red Fang of Shargaas Volo’s, p.185 5 Phase Spider MM, p.334 6 Slithering Tracker Volo’s, p.191 7 Vampiric Mist Morden., p.246 8 Veteran MM, p.350 9 Water Weird MM, p.299 10 Wight MM, p.300 150


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