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Published by rustle-09-kindly, 2023-04-26 16:42:46

Dragonkin for Pathfinder

Dragonkin for Pathfinder

DRAGONKIN LOST OMENS ANCESTRIES:


Author: Luis Loza Artwork: Daniel Comerci – danielcomerci.com, Forrest Imel, Lance Red, Some artwork © 2015 Dean Spencer, used with permission. All rights reserved. Like this product? Consider supporting the author on Patreon! Visit https://www.patreon.com/luisloza! Learn more about the author and his work by visiting https://www.luisloza.com! Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Lost Omens Ancestries: Dragonkin © 2021 by Novacat Games. All rights reserved. Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, and the Starfinder logo are registered trademarks of Paizo Inc.; the Pathfinder P logo, Pathfinder Accessories, Pathfinder Adventure, Pathfinder Adventure Card Game, Pathfinder Adventure Card Society, Pathfinder Adventure Path, Pathfinder Battles, Pathfinder Combat Pad, Pathfinder Flip-Mat, Pathfinder Flip-Tiles, Pathfinder Legends, Pathfinder Lost Omens, Pathfinder Pawns, Pathfinder Roleplaying Game, Pathfinder Tales, Starfinder Adventure Path, Starfinder Combat Pad, Starfinder Flip-Mat, Starfinder Flip-Tiles, Starfinder Pawns, Starfinder Roleplaying Game, and Starfinder Society are trademarks of Paizo Inc. This work is published under the Community Content Agreement for Pathfinder Infinite and Starfinder Infinite. Open Content: Except for material designated as Product Identity (see above), the d20 game mechanics of this game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced. 2 LOST OMENS ANCESTRIES: DRAGONKIN


3 The might of a dragon can manifest in many ways in the world. Sometimes it’s the destructive power of a dragon’s breath or magic. Other times it can take the form of knowledge and experience of a long-lived dragon. In rare cases, a dragon’s influence can affect a bloodline, bringing about a dragonkin. Dragonkin, more so than individuals that draw upon a draconic influence such as barbarians and sorcerers, are the scions of dragons. They are direct descendants of dragons, some only a few generations removed, and this connection allows a dragonkin to draw on some of the might of their dragon forebearers. A dragonkin can come about it in a number of ways. The most common way is for a dragon to have a child with a living creature. Many dragons are capable of transformation and changing their shape and it’s during these transformations that meetings with other ancestries can lead to the birth of a dragonkin. While such pairings shouldn’t produce offspring of any kind, many scholars believe that the innately magical nature of dragons allows for a partial compatibility and thus, dragonkin. If a dragonkin has a child with another member of their same ancestry, it can result in another dragonkin. Though dragonkin offspring are never entirely a surprise in such pairings, a dragonkin child seems to result less often than a typical child of the ancestry. In cases where two dragonkin join to have a child, a dragonkin is all but guaranteed, with the only uncertain factor being which dragon will be the one to influence the child. Finally, in extremely exceptional cases, a deity could grant a specific individual the form of a dragonkin. This is usually the case for champions and clerics of draconic deities, but any servant of a deity might receive this gift. Legends speak of ancient heroes who received the touch of the dragon as a gift to aid in fights against evil. If you want a character that has direct ties to dragons and can manifest the powerful abilities of a dragon, you should play a dragonkin. YOU MIGHT… • Find it hard to relate to others, requiring you to keep a close-knit group of friends. • Feel a strong connection to magic, even if you’re not capable of mastering magic yourself. • Struggle with the compulsions that come from your draconic influence. OTHERS PROBABLY… • Believe you hoard wealth and curios. • Fear your appearance or your abilities. • Assume you have direct contact with a dragon and can call upon them at any time. PHYSICAL DESCRIPTION Dragonkin usually resemble their base ancestry, growing to the typical heights common among the ancestry. Most dragonkin are naturally muscular, leading to many brawny builds among dragonkin. Regardless of a dragonkin’s base ancestry, they always sport some kind of draconic features such as claws, fangs, patches of scales, horns, a tail, or peculiar eye shapes and colors. A dragonkin can take efforts to hide such features, but some dragonkin have such a large number of draconic features that hiding them is difficult. In some cases, a dragonkin Dragonkin trace their lineage back to mighty dragons. This draconic connection allows a dragonkin to tap into the great power and potential of dragons, allowing them to unleash their draconic might for good or for ill. DRAGONKIN


4 features continue the trend of matching the progenitor’s features. People versed in the physical features of dragons can use this knowledge to determine a dragonkin’s draconic progenitor. SOCIETY Reactions to dragonkin run the gamut of emotions. Many look upon dragonkin with awe, amazed by the potential that runs through the person’s veins. Others instead fear dragonkin, worried that the draconic influence could lead to violent outbursts or magical manifestations. Scholars and spell casters sometimes look at dragonkin as things to be studied, draconic power made manifest, but also safer. In many cases, dragonkin can expect the same treatment that locals would give to an actual dragon. Dragonkin communities are rare. The few that exist tend to have dragonkin of the same draconic progenitor, such as nomadic, desert communities of dragonkin descended from blue dragons. Much like dragons can vary in alignments and mindsets, these communities run a wide range of attitudes. Most dragonkin live in existing communities or on the fringes of such societies. Dragonkin rarely live on their own as an innate compulsion pulls dragonkin to remain somewhat close to settlements, even if not directly. While dragonkin don’t have a proper explanation for this feeling, many describe it as a need to remain close to settlements to keep tabs on the populace. ALIGNMENT AND RELIGION While dragonkin typically match the alignment trends of their base ancestry, a fair amount of dragonkin feel a draconic compulsion that results from their progenitors. This compulsion seems to draw dragonkin toward the alignment of their progenitors. Dragonkin descended from brass dragons have desires to do good while remaining independent, for example. Dragonkin that feel such compulsions report that the feeling is usually simple to ignore or work around, but some dragonkin lean into these desires. Dragonkin who wish to emulate their forebearers are particularly likely to give in to these compulsions. Much like with alignments, dragonkin tend to follow the faiths of their base ancestry. Some dragonkin look to other gods to supplement their core beliefs, however, and it’s not uncommon for a dragonkin to utter prayers to draconic or elementally-focused deities in addition to those of their primary faith. On Golarion, many dragonkin worship dragon gods like Apsu or Dahak. The power of a dragon brings about feelings of independence or self-assuredness in many dragonkin, leading to a large number of atheist or areligious dragonkin. has a full, draconic appearance, appearing like bipedal reptiles with an array of other draconic features. Such dragonkin resemble lizardfolk to outsiders, leading to some confusion upon first impressions. A dragonkin’s features draw upon their dragon progenitor. Not all dragons have horns and the like and dragonkin tied to such dragons likewise lack such features. Dragonkin scales match the coloration, shape, and pattern of a dragon progenitor, and other dragonkin


5 Sano the Dispatcher. This bloodthirsty, human dragonkin commands an army of five hundred soldiers, each of which specialize in a a different weapon, fighting style, or magical technique. Sano’s army usually lies in hiding, but emerges every four years to test their skills and slaughter thousands. Sano and each of his soldiers kill ten people each, believing it to be necessary for some kind of vile ritual that will help Sano and his army ascend to divinity. The nature of this ritual is unknown, but according to the few who have managed to escape Sano’s grasp, he needs only a few more murder sprees before his apotheosis is complete. DRAGONKIN ON GOLARION Dragonkin can appear anywhere on Golarion, but they remain rare regardless of the region of the world. ARCADIA The Salt Strech in central Arcadia is home to the Sunscale Tribe of dragonkin. These dragonkin are able to survive the harshes of the region thanks to generations of conditioning against the magically attuned wastes. The tribe’s reclusive nature has led to many rumors about their techniques, including the possibility that the tribe has a means of supressing magical phenomena in the region. AVISTAN Although dragonkin are rare, there are a few communities of dragonkin within the Inner Sea. Absalom is home to dozens of dragonkin and many of them have come together to live within Scale Heights, an upscale tenement in the city’s Westgate district. The building is open to anyone willing to pay rent for a room, but word within the city is that people that can provide evidence of draconic lineage receive healthy discounts on their living costs. CASMARON Dragonkin in Casmaron seem to be tied to some strange phenomenon that limits the maximum amount of living dragonkin. New dragonkin are only born with the death of a living dragonkin. Ancient tales from Iblydos speak of a legendary dragon that gave its life to save the region from a cataclysm. As its body wasted away, one hundred of its scales remained, which became the first Casmari dragonkin. Most people believe there are always one hundred dragonkin on the continent, though verifying this proves near impossible. GARUND Cloud dragon dragonkin are particularly populous within the Mwangi Expanse. Most of these dragonkin live within a nomadic community that travels between the Terwa Uplands and the Bandu Hills on a regular rotation of three years. The dragonkin community includes a number of crafters that specialize in using the body parts of large animals from the Expanse to create new armors and weapons. TIAN XIA If any region were to have the most dragonkin, the Dragon Empires of Tian Xia might be the one. To many, a draconic lineage is a blessing from Shizuru and several dragonkin take positions of powers or act as advisors to local rulers. One of the most notable dragonkin is Yu


6 ANCESTRY FEATS The following feats are available to dragonkin characters. 1ST LEVEL DRACONIC ARMAMENTS FEAT 1 Dragonkin Your body has grown a draconic feature that you wield with might in combat. Choose either a claw, jaws, or tail Strike. Once chosen, you can’t change your feature. Your claw unarmed attack deals 1d4 slashing damage, has the agile, finesse, and unarmed traits. Your jaws unarmed attack deals 1d6 piercing damage and has the versatile S trait. Your tail unarmed attack deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group. Special You can take this feat multiple times. Each time you do, select a new attack from the options above. DRACONIC LORE FEAT 1 Dragonkin Your knowledge of draconic magic and cunning has proven useful. You gain the trained proficiency rank in Arcana and Deception. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore related to your draconic progenitor, such as Red Dragon Lore. DRACONIC SCALES FEAT 1 Dragonkin Tough scales cover your body, offering you protection. Your scales are medium armor in the plate armor group that grants a +4 item bonus to AC, a Dex cap of +1, a check penalty of –2, a speed penalty of –5 feet, and a Strength value of 16, and has the comfort trait. You can never wear other armor or remove your scales. You can etch armor runes onto your scales as normal. DRACONIC SENSES FEAT 1 Dragonkin You can start sensing creatures as well as a dragon can. You gain one of the following senses: darkvision, low-light vision, or scent (imprecise) 30 feet. You must have low-light vision before you can gain darkvision with this feat. Special You can select this feat multiple times, choosing a different sense each time. DRAGONKIN (RARE HERITAGE) The blood of mighty dragons flows through veins, granting you a small portion of their ferocity and power. Your draconic lineage stems from a specific type of dragon. Choose a type of dragon ranging from chromatic dragons, metallic dragons, drakes, or any other creature with the dragon type. This type of dragon is your draconic progenitor. You gain the dragon and dragonkin traits, in addition to the traits from your ancestry. You gain the Dragon’s Breath ability (see below). You can choose from dragonkin feats and feats from your ancestry whenever you gain an ancestry feat. Additionally, you gain access to the Dragon Disciple Dedication feat. Your GM might determine that you gain access to other draconic archetypes, feats, spells, or options as well. DRAGON’S BREATH [two-actions] Arcane Dragonkin Evocation You can unleash a powerful blast of energy as a draconic breath weapon. Choose either a 30-foot line or a 15-foot cone. Your breath weapon manifests in the chosen shape and once chosen, you can’t change the breath’s shape. Your breath weapon deals 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can’t use this ability again for 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The damage of your breath attack is determined by your draconic progenitor. If your draconic progenitor has a breath weapon, your breath weapon deals the same type of damage as your progenitor’s. If your draconic progenitor doesn’t have a breath weapon, but does have a trait related to an energy type (acid, cold, electricity, fire, or sonic), your breath weapon’s damage is that type. If your draconic progenitor doesn’t have a breath weapon or associated energy type, your breath is a blast of powerful air that buffets foes and deals bludgeoning damage. Your breath weapon requires a Reflex saving throw, unless it deals poison damage. In that case, it requires a Fortitude saving throw instead. Your GM might determine that your breath weapon deals a different type of damage based on other factors related to your draconic progenitor.


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