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Published by Yash A., 2020-12-28 15:44:12

Tales of the Old Margreve 5e

Tales of the Old Margreve 5e

Keywords: dnd,homebrew,5e

VALLOWEX the vallowex dies, the swallowed creature is no longer
restrained by it and can escape from the corpse using
Large aberration, chaotic neutral 10 feet of movement, exiting prone.
Armor Class 14 (natural armor) Release Eggs (1/Week). A vallowex can release a 40-foot-
Hit Points 123 (13d10 + 52) radius cloud of microscopic eggs into a body of water
Speed 30 ft., swim 30 ft. it touches. The eggs live for 1 hour. Any humanoid
or beast that drinks the eggs must succeed on a DC
STR DEX CON INT WIS CHA 15 Constitution saving throw or be infected with a
disease—a vallowex tadpole.
20 (+5) 10 (+0) 18 (+4) 5 (–3) 12 (+1) 5 (–3)
A host can carry only one vallowex tadpole to term
Saving Throws Wis +4 at a time. While it has the disease, the host must make
Skills Perception +4, Stealth +6 a DC 15 Constitution saving throw at the end of each
Senses blindsight 60 ft. (blind beyond this radius), passive long rest. On a failed save, the host’s Strength score
Perception 14 is reduced by 1d4. This reduction lasts until the host
Languages — finishes a long rest after the disease is cured. If the
Challenge 7 (2,900 XP) host’s Strength score is reduced to 0, the host dies, and
a young vallowex emerges from the corpse. The young
Amphibious. The vallowex can breathe air and water. vallowex grows into an adult vallowex one week later.
If the host succeeds on three saving throws or
Aura of Thirst. At the start of each of the vallowex’s the disease is magically cured, the unborn tadpole
turns, each creature within 30 feet of it must succeed disintegrates.
on a DC 15 Constitution saving throw or have
disadvantage on its next attack roll or ability check WRAITH BEAR
as a gnawing thirst distracts it. For each minute a
creature stays in the vallowex’s aura, it gains one level The black, spectral form of an enormous bear with
of exhaustion from dehydration. A level of exhaustion is burning red eyes lets loose a bone-chilling roar.
removed if the creature uses an action to drink 1 pint of
water. A vallowex is immune to its own Aura of Thirst as Corrupted Spirits. Bear spirits are believed to be
well as the auras of other vallowexes. the spirits of ancestral warriors and guardians that
take on the form of a bear to aid their descendants.
Underwater Camouflage. The vallowex has advantage Necromancers and dark shamans know magic that
on Dexterity (Stealth) checks made while underwater. twists the mind of these spirits, causing them to
feel anger and malice toward the family they once
ACTIONS protected. These wraith bears hunt and murder their
descendants, listening to no other commands until they
Multiattack. The vallowex makes two attacks: one with have murdered what remains of their family. When
its spiked tongue and one with its tail. this mission is complete, the wraith bear returns to its
corruptor, following orders loyally.
Spiked Tongue. Melee Weapon Attack: +8 to hit, reach 15 Forest Haunters. If a wraith bear’s corruptor dies
ft., one target. Hit: 14 (2d8 + 5) piercing damage, and and the creature has no family left to hunt, it retreats
the target is grappled (escape DC 15). Until this grapple to the forest. There the bear wanders, its hatred for all
ends, the target is restrained, and the vallowex can’t use life a festering madness that drives it to violence. The
its spiked tongue against another target. wraith bear’s mere presence begins to kill nearby plant
life, and it attacks any living creature it finds.
Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one Restored by Archfey. A wraith bear can be
target. Hit: 16 (2d10 + 5) bludgeoning damage. reinstated as a bear spirit by the touch of an archfey.
Finding an archfey is difficult enough, but convincing
Swallow. The vallowex makes one spiked tongue attack it to take on such a task usually involves paying a heavy
against a Medium or smaller target it is grappling. If the price.
attack hits, the target is also swallowed, and the grapple Undead Nature. A wraith bear doesn’t require air,
ends. The swallowed target is blinded and restrained, it food, drink, or sleep.
has total cover against attacks and other effects outside
the vallowex, and it takes 10 (3d6) acid damage at the 199
start of each of the vallowex’s turns. The vallowex can
have only one creature swallowed at a time.
If the vallowex takes 15 damage or more on a single
turn from the swallowed creature, the vallowex must
succeed on a DC 15 Constitution saving throw at the
end of that turn or regurgitate the creature, which
falls prone in a space within 5 feet of the vallowex. If

WRAITH BEAR Baleful Roar (Recharge 6). The bear lets out a
supernatural roar in a 30-foot cone. Each creature
Large undead, chaotic evil in that area that can hear the bear must make a DC
Armor Class 13 15 Wisdom saving throw. On a failure, a creature is
Hit Points 133 (14d10 + 56) incapacitated for 1 minute. On a success, a creature
Speed 0 ft., fly 60 ft. (hover) is frightened until the end of its next turn. An
incapacitated creature can repeat the saving throw at
STR DEX CON INT WIS CHA the end of each of its turns, ending the effect on itself
18 (+4) 10 (+0) 16 (+3) 15 on a success.
18 (+4) 16 (+3)
(+2)

Skills Perception +7, Survival +7

Damage Resistances acid, cold, fire, lightning,
thunder; bludgeoning, piercing, and slashing
from nonmagical attacks not made with
silvered weapons

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion,
grappled, paralyzed, petrified, poisoned,
prone, restrained

Senses darkvision 60 ft., passive Perception 17

Languages the languages it knew in life

Challenge 9 (5,000 XP)

Detect Ancestors. The wraith bear
knows the direction to its nearest
living ancestor on the same
plane, but not the ancestor’s
exact location.

Draining Regeneration. The
wraith bear regains 10 hp at the
start of its turn if it has at least
1 hp and there are living plants
within 5 feet of it. When the wraith bear
regains hp, all plant life within 5 feet of it dies,
and it can’t regain hp from those same plants again.

Incorporeal Movement. The wraith bear can move
through other creatures and objects as if they were
difficult terrain. It takes 5 (1d10) force damage if it
ends its turn inside an object.

ACTIONS

Life Drain. Melee Weapon Attack: +8 to hit,
reach 5 ft., one target. Hit: 31 (6d8 + 4)
necrotic damage. The target must succeed
on a DC 16 Constitution saving throw or its
hp maximum is reduced by an amount equal to
the damage taken. This reduction lasts until the
target finishes a long rest. The target dies if this
effect reduces its hp maximum to 0.

200

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MIDGARD WORLDBOOK TM

MIDGARD HEROES HANDBOOK TM WORLDBOOK TM
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BY DAN DILLON, RICHARD GREEN, AND CHRIS HARRIS
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BY WOLFGANG BAUR AND RICHARD GREEN

Venture Forth in a
Dark World of Deep Magic

The Midgard Campaign Setting is here! Now all it needs is heroes—to discover its wonders, battle its horrors,
and forge new legends in a dark world of deep magic for 5th Edition Fantasy.

MIDGARD WORLDBOOK MIDGARD HEROES HANDBOOK
Inspired by the myths and folklore of Eastern and Everything you need to create a hero ready for
Central Europe! In the north the giants prepare for adventure in Midgard, with details on races,
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Baba Yaga can say what will happen next…
Midgard and the Kobold Press logo are trademarks of Open Design.

A RAmpAge of New

5TH EDITION MONSTERS!

Whether you need alien horrors, dungeon denizens, or sentient avatars
of the World Tree, the Creature Codex: Tome of Beasts 2 has you
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from acid ants and grave behemoths to void giants and zombie lords.
Creature Codex includes:

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Pick up the Creature Codex at your local game store and
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OPEN GAME LICENSE Version 1.0a not constitute a challenge to the ownership of that Product Identity. The
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2. The License: This License applies to any Open Game Content that Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and
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subtracted from this License except as described by the License itself. No Creature Codex. © 2018 Open Design LLC; Authors: Wolfgang Baur, Dan
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distributed using this License. Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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nonexclusive license with the exact terms of this License to Use, the Open Dan Dillon.
Game Content. Deep Magic: Battle Magic © 2016 Open Design; Author: Greg Marks.
Deep Magic: Chaos Magic © 2016 Open Design; Author: Greg Marks.
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original material as Open Game Content, You represent that Your Deep Magic: Dragon Magic © 2017 Open Design; Author: Shawn
Contributions are Your original creation and/or You have sufficient rights to Merwin.
grant the rights conveyed by this License. Deep Magic: Elemental Magic © 2017 Open Design; Author: Dan Dillon.
Deep Magic: Elven High Magic © 2016 Open Design; Author: Greg
6. Notice of License Copyright: You must update the COPYRIGHT Marks.
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copyright holder’s name to the COPYRIGHT NOTICE of any original Open Deep Magic: Ring Magic © 2016 Open Design; Author: Dan Dillon.
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7. Use of Product Identity: You agree not to Use any Product Identity, Midgard Heroes © 2015 Open Design; Author: Dan Dillon.
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in another, independent Agreement with the owner of each element of that Midgard Heroes Handbook © 2018 Open Design LLC; Authors: Chris
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independent Agreement with the owner of such Trademark or Registered Rodrigo Garcia Carmona, and Wolfgang Baur.
Trademark. The use of any Product Identity in Open Game Content does Tales of the Old Margreve © 2019 Open Design LLC; Matthew Corley,
Wolfgang Baur, Richard Green, James Introcaso, Ben McFarland, and Jon
Sawatsky.



5th Edition Adventures
in the Deep, Dark Woods

TALES OF THE OLD MARGREVE takes your 5th Edition
game deep into the ancient, magical forest, with new spells,
monsters, magic items, and wondrous locations by Richard Green
and Wolfgang Baur; a monster appendix by Jon Sawatsky and
James Introcaso; and twelve adventures for heroes level 1-10:

Hollow by Richard Pett
The Honey Queen by Jonathan McAnulty
The Vengeful Heart by Matt Corley
Challenge of the Fang by Dan Voyce
The Griffon Hatchling Heist by Michael Fulanetto
Gall of the Spider Crone by Tim Connor
Blood and Thorns by Dan Voyce
Grandmother’s Fire by Ben McFarland
The Vengeful Dragon by Steve Robert with Wolfgang Baur
The Fingers of Derende, The Tongue of Derende, and The Heart of Derende by Jon Swatsky

Sharpen your blade and hoist your pack—it’s time to head into the forest!

MSRP $39.99 PO Box 2811 | Kirkland WA 98083
www.koboldpress.com
ISBN 978-1-936781-97-3
Printed in the USA


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