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Doctor Who RPG - Core Rules Second Edition

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Published by Absarokah, 2023-03-22 18:06:34

Doctor Who RPG - Core Rules Second Edition

Doctor Who RPG - Core Rules Second Edition

255 51st century Squareness Gun 123 A Acquire a Gadget 64 Acting Simultaneously.................. 90 Action Rounds ............................. 91 Advantages ............................ 88, 89 Adventures .................................. 10 Adventures on the Fly! .............. 176 Adventures in Space and Time.. 168 Age of Lizards, the..................... 195 Appendix................................... 246 Armour ...................................... 101 Athletics (Skill).............................. 41 Attributes..................................... 34 Auton Drone.............................. 208 Autons ....................................... 207 Awareness (Attribute) .................. 34 Axos........................................... 209 B Background ................................. 52 Bad Experiences........................ 109 Basic Rule, the ............................. 71 Being Possessed........................ 104 Between Adventures ............... 179 Black Archive ............................. 204 Blinovitch Limitation Effect........ 157 Buying Skills................................. 61 Buying Specialisations ................. 61 C Captured… yet again .................. 85 Career........................................ 181 Career Events (Table).................. 181 Chameleon Circuit..................... 127 Changing Time.......................... 157 Changing Your Mind?.................. 92 Characters ...................................... 9 Character Appearance ................ 54 Character Sheet......................... 254 Character Spotlights and Arcs... 185 Chases (The Thrill of the Chase) 112 Church of Silence ...................... 237 Cliffhangers ............................... 187 Close Combat Damage............... 98 Common Knowledge ................. 43 Concept................................ 25, 140 Conditions ................................. 106 Conflict ........................................ 87 Conflict (Skill)............................... 42 Contested Rolls ........................... 87 Converting Characters............... 247 Convince (Skill) ............................ 42 Cooperation ................................ 77 Coordination (Attribute) .............. 35 Cover........................................... 99 Craft (Skill).................................... 42 Crashes...................................... 116 Creating an Adventure .............. 171 Creating a Time Machine .......... 139 Culture Shock ............................ 170 Cybermen.................................. 227 D Daleks................................. 224-225 Datapad..................................... 123 Davros ....................................... 226 Dawn of Life on Earth................ 194 Defeated Too Many Times — Dying or Leaving the TARDIS................ 109 Difficulty....................................... 74 Disadvantages ........................ 88, 89 Distinctions .................................. 46 Doctor, the................................. 250 Doctor Lite Adventures ............. 186 Doctor’s Rules.............................. 21 Doctor’s Universe....................... 224 Doers ........................................... 91 Doing Something Dramatic (Chases)115 Doing something remarkable!..... 82 Downtime.................................. 179 Draconians and the War............ 214 Drowning................................... 101 Duck and Cover........................... 99 E Earth, the................................... 194 Earth’s Future and Venturing Into Space .................................. 213 End, the..................................... 175 End of the World, the................ 214 Engineer’s Mate......................... 123 Engram Eraser ........................... 123 Entering the Vortex.................... 149 Equipment and Gadgets ...... 58, 117 Eternals, the............................... 223 Example Campaign Breakdown 184 Example of Play........................... 14 Experienced (Distinction)........ 48, 66 Experiences ................................. 30 Extended Conflict........................ 90 Extreme Cold / Heat.................. 102 Eye of Harmony, the.................. 127 F Falls ........................................... 101 Family ........................................ 182 Family Events (Table) ................ 183 Fighters........................................ 91 Finishing Touches ........................ 52 Flood, the.................................. 230 Focus .................................... 28, 141 Forcefields ................................. 120 Freeze!....................................... 104 G Gadgets..................................... 118 Gaining Experiences ................... 58 Gaining Story Points.................... 85 Gallifrey ..................................... 216 Gamemaster, the .................. 10, 161 Gamemaster’s Toolkit ................ 187 Gender ........................................ 12 Genre Defying........................... 171 Getting Better all the Time.......... 58 Getting Scared .......................... 103 Getting the Players Involved ..... 179 Giant Spiders............................. 210 Goals ........................................... 57 Going Anywhere, Anytime ........ 125 Great Intelligence, the............... 207 Group Experiences...................... 66 Growing as a Person.................... 68 H HADS.......................................... 128 Hallucinogenic Lipstick.............. 123 Healing ...................................... 105 Higher Attributes......................... 38 History Lessons.......................... 169 Home Time Period and Technology Levels ........................ 55 How a Roll Works ........................ 74 How Well Have You Done?.......... 74 I Ice Warriors................................ 229 Improving Your Character (Table) 62 Improvising................................ 165 Increasing Attributes ................... 62 Ingenuity (Attribute) .................... 35 Intent ................................ 74, 88, 91 Internal Weapons Deactivation System........................................ 128 Intuition (Skill) .............................. 43 Injuries and Conditions.............. 106 Intensifying Your Focus........... 30, 63 I’ve done this before…................ 78 I have no idea… .......................... 79 I knew I was here for something special......................... 80 It’s just a scratch........................... 81 I won’t do that. It’s not what I do. 86 I won’t leave them behind!.......... 85 J Judoon ............................... 231, 233 K Kandoka and Kerblam!....... 233-234 Knockout! .................................. 100 Knowledge (Skill) ......................... 43 Krasko................................. 202-203 L Language Systems..................... 129 Last Humans, the....................... 215 Lethal........................................... 97 Levels of Injury............................. 97 Like this, Doctor?......................... 84 Lockpick..................................... 123 Long-term Goal........................... 57 Losing a Mental Conflict............ 103 Losing a Physical Conflict............ 96 Losing a Social Conflict ............. 105 Losing Story Points ...................... 86 M Macguffin, the ........................... 172 Making Losing Exciting ............... 95 Making More than One Action in a Round......................... 92 Manoeuvres ............................... 152 Mars........................................... 230 Master, the.......................... 218-219 Maths!.......................................... 13 Maximum Story Points................. 87 Measurements and Language..... 13 Medicine (Skill) ............................ 44 Mitigating Circumstances............ 90 Moon, the.................................. 213 Morax Resurgence..................... 201 Movement .................................. 110 Movers......................................... 91 Multiple Opponents (Simple Conflict) ........................... 89 N Navigating the Vortex................. 149 Nestene Consciousness............. 207 New Earth................................... 215 Non-Player Characters................ 177 N-Space and E-Space................. 192 O Orphan 55 .................................. 214 P Paradoxes ................................... 157 Paternoster Gang, the ................ 198 Perception Filter......................... 127 Personal Background Experience. 31 Personal Goals.............................. 56 Personality .................................... 56 Places to Go ............................... 191 Playing A Role .............................. 20 Plotting a Course........................ 149 Presence (Attribute)...................... 36 Prologue.................................... 172 Psychic Paper.............................. 123 Pting ........................................... 235 R Racnoss, the ............................... 195 Radiation .................................... 102 Random Journeys....................... 148 Ranged Weapon Damage............ 99 Rassilon....................................... 216 Reactions — Resisting the Roll..... 92 Rear View Scanner...................... 123 Relationship Events (Table)......... 182 Relationship Maps ...................... 168 Relationships .............................. 181 Resolve (Attribute)........................ 36 Robot Knight Incursion............... 198 Rules of the Table......................... 21 Running a Game........................... 71 Running Order (Chases).............. 114 Rutans, the.................................. 241 S Safety Tools ................................ 165 Saving the Universe...................... 11 Scene Flow Map......................... 177 Scenes ........................................ 176 Science (Skill)................................ 44 Sea Devils, the............................ 198 Sensors and Scanners................. 128 Series of Adventures, A.............. 185 Session Zero ............................... 167 Setting the Scene ........................ 90 Shared Background Experience .. 32 Shields (TARDIS) ........................ 127 Shoal of Winter Harmony .......... 236 Short-term Goal........................... 57 Silent.......................................... 237 Silurian Character ........................ 49 Silurians, the .............................. 196 Sisterhood of Karn, the.............. 222 Skaro.......................................... 226 Skills............................................. 39 Skithra......................................... 202 Skithra Abductions .................... 202 Slitheen, the .............................. 212 Solitract, the .............................. 192 Sonic Screwdriver ............... 123, 132 Sontar ........................................ 241 Sontaran Character...................... 49 Sontarans............................ 239-240 Space-Time Navigation ............. 144 Spacial Overlap ......................... 155 Specialisations ............................. 40 Specials ..................................... 185 Stars of the Show....................... 178 Staying Alive................................ 11 Stenza, the................................. 241 Stormcage Containment Facility 232 Story Points............................. 52, 78 Strength (Attribute)...................... 37 Stuck on Repeat .......................... 93 Stun ............................................. 97 Subterfuge (Skill) ......................... 45 Success Levels (Table).................. 76 Survival (Skill) .............................. 45 System Damage (Table)............. 146 T Talkers.......................................... 91 TARDIS....................................... 126 Team? Gang? Fam?..................... 21 Technology (Skill)......................... 45 Technology Levels ..................... 118 Technology Levels (Table)............ 56 Telepathic Circuits ..................... 129 Temporal Breaches .................... 154 Temporal Orbit.......................... 151 Temporal Paradoxes .................. 157 Ten Questions ............................. 53 Terrain Modifiers (Table) ............ 112 That was close! ............................ 80 Thijarians ............................ 244-245 This may take some time… ......... 77 Time Agency, the....................... 221 Time Corridors........................... 136 Time Lord Character.................... 51 Time Lords, the.......................... 217 Time Machines .......................... 135 Timeless Child, the...................... 24 Time Ram................................... 154 Time Ship or Vehicle? ................ 139 Time War, the ............................ 220 Torchwood................................. 205 Tower of London........................ 204 Transport (Skill) ............................ 46 Traits and Distinctions .......... 47, 248 Travelling Through Time............ 148 Trip of a Lifetime............................ 7 Tzim-Sha.................................... 242 U Under-buying Attributes.............. 39 UNIT .......................................... 203 UNIT Era .................................... 203 UNIT Team................................... 24 Unprotected Time Travel........... 152 Unskilled Attempts ...................... 76 Using this Book............................ 12 Using Story Points ....................... 76 V Vacuum...................................... 102 Vehicles...................................... 115 Villain, the........................... 174, 179 Vortex, the ................................. 145 Vortex Hazards (Table) ............... 150 Vortex Manipulator............. 123, 136 W Wake Shadowing ................. 156 We Are The Weirdos, Doctor! ...... 50 We Got This................................. 24 We only get one shot.................. 79 Weapon Damage Table .............. 99 What are you using?.................... 88 What is a Gamemaster?............. 161 Wheel, the ................................. 214 Where Does It Hurt?.................... 98 Which Attribute or Skill to Use .... 73 Who Are You?.............................. 20 Who Goes First? .......................... 91 Why should I be a Gamemaster? 162 With a slight modification…........ 84 Y Yeti, the...................................... 207 You can do it, I know you can...... 86 You Can’t All Play The Doctor ..... 23 Your First Game......................... 164 Z Zellin and Rakaya....................... 223 Zygons ....................................... 211


START YOUR ADVENTURES ACROSS SPACE AND TIME NOW WITH THE EXCITING NEW ADVENTURE THE EINSTEIN ENGINE. BBC, DOCTOR WHO and TARDIS (word marks and logos) are trade marks of the British Broadcasting Corporation and are used under licence. BBC logo © BBC 1996. Doctor Who logo and WHO insignia © BBC 2018. Thirteenth Doctor images © BBC Studios 2018. Licensed by BBC Studios. Uncover the mystery now at www.cubicle7games.com or DriveThruRPG. Find out more about Doctor Who: The Roleplaying Game and our other award winning games on www.cubicle7games.com AVAILABLE NOW!


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