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Redcode: Black is a dystopian TTRPG set in the year 2067. Explore the crime ridden streets of the digital future as a master of technology, weapons and so much more. The limit is your own imagination. Build your own custom class and get started today.

Copyright © Vyacell Studios

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Published by Vyacell Studios, 2023-03-17 15:40:11

Redcode: Black

Redcode: Black is a dystopian TTRPG set in the year 2067. Explore the crime ridden streets of the digital future as a master of technology, weapons and so much more. The limit is your own imagination. Build your own custom class and get started today.

Copyright © Vyacell Studios

Keywords: tabletop,ttrpg,dystopian,game

Melee: Katana - Common - 450 Neo Roll 1d8 Requires LVL2 Dexterity Slashing Short Sword - Common - 300 Neo Roll 1d6 Requires LVL1 Dexterity Piercing Dagger - Common - 50 Neo Roll 1d4 N/A Piercing Baseball Bat - Common - 27 Neo Roll 1d4 +1 N/A Impact Nail Bat - Common - 45 Neo Roll 1d4 +2 Requires LVL1 Cool Piercing Impact Cyber-Staff - Common - 100 Neo Roll 2d4 Requires LVL2 Dexterity Impact Kunai (x1) - Common - 10 Neo Roll 1d4 Requires LVL1 Dexterity Piercing Whip - Common - 50 Neo Roll 1d4+1 Requires LVL1 Dexterity Impact Whip (Iron Tip) - Rare - 110 Neos Roll 1d4+3 Requires LVL1 Dexterity Piercing


CyberWhip - Ultra-Rare - 600 Neos Roll 1d6+1 Requires LVL3 Dexterity Requires LVL4 Tech Piercing Shock Brass Knuckles - Common - 105 Neos Roll 1d4+2 Requires LVL1 Strength Bludgeoning Brass Knuckles (Spiked) - Rare - 180 Neos Roll 1d4+2 Requires LVL2 Strength Piercing Bludgeoning Electrocutioners Gloves - Ultra-Rare - 12,000 Neos Roll 3d4+3 Requires LVL15 Tech Requires LVL4 Strength Bludgeoning Impact Shock Bolas - Common - 15 Neos Roll Dexterity - Roll 1d4 Requires LVL3 Dexterity Trips target for 2 actions Target must succeed a Dexterity roll of 13


Explosives: Frag Grenade - Common - 150 Neos Roll 3d4 20 ft. Radius Impact Flashbang - Common - 130 Neos Blind for 1 turn 20 ft. Radius Blinding Molotov Cocktail - Common - 30 Neos Roll 2d4 15 ft. Radius Scorching Spider-Mine - Rare - 1,000 Neos Roll 2d8 20 ft. Radius Impact


Utility Medical/Repair: Med Spray - Consumable Roll 1d4 - Grants HP Works on Humans and Humanlike Androids Spray this in an open wound to seal it Repair Kit - Consumable Roll 1d4 - Grants HP Works on Robots and cybernetic limbs exclusively Clamps onto the body and begins repairing. Plasma Injection - Consumable Roll 1d4 - Grants HP Works on Androids exclusively Injects into plasma tubing through synthetic skin of Android shells Neural AMP (Algorithmic Medical Probe) - Consumable Roll 1d4 (Every turn, 5 turns) - Grants HP Works on Humans Exclusively Can be used on multiple people during one turn. Uni-Med Capsule - Consumable Roll 1d4 - Grants HP Works on any type of shell. This capsule will build one of each before destroying itself: Plasma Injection, Med Spray, Repair Kit Breathe Mask Prevents toxins from entering respiratory systems. Compatible with any shell Equip to face to use


Anti-Toxin Roll 1d6 - Prevents and cures toxins from reducing health for 1d6 turns. Works on Humans and Humanlike Androids Inject through skin into vein/plasma tubing (Androids)


Tech: Power Distributor - 230 Neos Used for transferring power from one battery to another PDA - 400/1,500 Neos Used for storing complex personal data, websites, coding, and applications. PDA stands for Personalized Digital Assistant and is a universal term for all handheld devices made for storing Data. NevPen - 25 Neos Digital pen used for writing on digital screens. This also works on physical surfaces leaving behind glowing microtech for up to 72 hours. Originally developed by Nevrite, the lead company in digital writing and art technology. Freight Lock - 90 Neos TrainLock Inc. brings you the latest in security technology. This lock contains a wire you can wrap around an object or handle and secure to the FreightLock to secure your personal belongings. Password Protected. DigiDoc - 15 Neos Another piece of tech for your literature and artistic needs from Nevrite. This thin glass rectangle attached to a metallic bar is used to store text and does not connect to any networks. Here you can store one document and customize it how you would like.


Cyberware Cyberware/Cybernetics are crucial to this world, and are the entire reason it even exists. Everyone has them whether it was planned or not. They can be used to either fix something that was broken, improve something that wasn’t or add something that you could only dream of doing before. All Cyberware requires a Tech LVL of 3 or higher EXTRA SLOTS A & B: The first time you gain a skill that requires cyberware you will gain SLOT A, the second time you gain a skill that requires cyberware you gain SLOT B. Cyberware can be combined or stacked using this slot, you cannot stack more than 2 main types of cyberware (Ex. You cannot have 3 “Arms” types of cyberware, just two at a single time).


Types of Cyberware: Neural Optics CPU TIX Auditory Core Vital Systems Power Storage Arms Breaching Fighting Hacking Legs Jumping Running Agility


Neural: Scanning Optics MK1 2,500 Neo’s Allows you to see the current alias of those around you. Requires LVL4 Cool Scanning Optics MK2 3,100 Neo’s Read any current or past alias of a person based on publicly accessible records. Requires LVL6 Cool Auralsense MK1 650 Neos Enhances audio range up to 20 feet. Requires LVL4 Cool Auralsense MK2 950 Neos Enhances audio range up to 50 feet Requires LVL8 TIX Board v2 3,000 Neos Permanently receive an extra 3 TIX to your maximum. Requires LVL7 Tech


Core: Adrenaline Systems 10,105 Neos For up to 1 hour or less you may take an additional 15 HP, when the systems shut down however you will lose the 15 HP regardless of the total you have at the time. Ex: If you start with 25 HP and activate Adrenaline Systems you will have 40 HP If you have 0 HP by the end of the effect, you will be at -15 HP. This will put you in a state of extreme hazard, which could result in death. Use responsibly. Requires LVL13 Vitality Resurgence-Core 8,600 Neos Allows you to overcome exhaustion for 24 hours, removing the need to rest. Roll 1d8 once to account for a long rest. You may also regain all lost TIX once during this time period. After the 24 hours has depleted you must rest for 8 in game hours. Requires LVL15 Vitality Vigor-Core 1,100 Neos Twice per day you may activate your Vigor-Core to regain 1d4+1 health points. Requires LVL4 Vitality


Arms: Berserker Arms 8,700 Neos Activate to perform difficult tasks easier such as forcing doors open, breaching walls, and cracking skulls. Make a Strength check with advantage when doing these things. In addition, every melee attack with bare hands can now do 1d6 damage vs the default 1d4. Requires LVL5 Vitality Requires LVL9 Strength Engineer Arms 9,000 Neos Fully metal arms that have the tool for the job installed right inside. Each finger can now turn into one of 5 different tools: Small Welding Torch Drill (with drill bits stored in forearm) Laser Cutter Tweezers/Wrench Small Magnet Requires LVL10 Tech Requires LVL2 Dexterity Pulsers 870 Neos When punching, activate Pulsers to emit an EMP blast after punching any surface. For one turn, up to 3 people within 10 feet of you cannot use any tech for 1 turn. After one use you must short rest before using again. Requires LVL7 Tech Requires LVL1 Strength


Medicinal Pod 9,000 Neos Serving as a small production chamber in the forearm, this cyberware with the right tools can produce different healing items on the go. Repair Kit: x5 Cyber Parts Plasma Injection: x5 Plasma Capsules Medical Spray: x5 Healing Herbs Requires LVL9 Vitality Requires LVL4 Tech Toxin Collector 1,250 Neos Collects toxins from the body and stores them in up to 6 vials. Each vial is attached to a rotating gear within a bulletproof glass chamber in your forearm. Requires LVL9 Vitality


Legs: Junker Legs 6,450 Neos Run faster, jump higher, leap further. With these you are able to make a Dexterity check with advantage You now gain the ability to kick off two walls across from each other. You can travel in either a vertical or horizontal direction for up to 60 feet. Requires LVL15 Dexterity Hyperpoint Augment 3,250 You are able to sprint at speeds of up to 20mph, or cross a small to medium room with one action. You may do this once in combat per short rest. When moving out of combat, increase speed by making a Dexterity roll with an additional +3. Requires LVL14 Dexterity


This is the end of the playtest! So much more is to come and it is of great thanks that you downloaded this to check it out! Hopefully this game can bring some fun to the table for you and your friends, and create some memorable moments. Below is a list of future updates expected to come to the game soon, so keep an eye out for that on the Patreon as all updated versions of the playtest will be posted there. Show your support by going to https://vyacell-studios.itch.io/redcode-black or by simply following us on social media! Updates that require funding: Original art for the book Physical handheld copies Full box set with game pieces Remastered original maps Battlemaps Kickstarter Campaign And much more, we would list it but the costs are too high at this time and we wouldn’t want you to get too excited too early. So you’ll just have to stick around. Pre-alpha release: v1.4


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