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Published by dallas.benning3, 2018-09-19 23:00:43

Tomb of Annihilation

Tomb of Annihilation

HANDOUT 13: LORD BRIXTON'S LETTER Gi
HANDOUT 14: I'JIN'S PUZZLE FLOOR
"'

Al'PENDIX E I PLAYER HANDOUTS

HANDOUT 15: PAPAZOTLS RIDDLE

COMES WITH SUNSHINE -

LEAVESWITHNIGHT ,

HIDES IN DARKNESS

@ D O• E S NOT BITE
~ •

....,

~ -'ALWAYS JOINED TO ITS CASTER

Ill
."a0.'.., '""
NEVER STRAYS FROM ITS MASTER
::r
."r,'i
~

'f; •

~
3

iii

"0'

:J

O"~Q' HANDOUT 16: PAPAZOTLS PUZZLE KEY

r+

"a'.
0

APPENDIX E PLAYER HANDOUTS

HANDOUT 17: AcERERAK's FIRST WARNING

OD
Ill

HANDOUT 18: ACERERAK'S SECOND WARNING

HANDOUT 19: AcERERAK's THIRD WARNING

HANDOUT 20: A c ERERAK's FouRTH WARNING

APPENDIX E J PL.AYER HANDOUTS 253

HANDOUT 21: DEVLIN'S JOURNAL EXCERPT

To tfwsew6ofin/ tbir--

Know tfut J_, nevCin Basbir, mn tfJe ~.st survivittJ member eftbe CMnfa'!Y eft6t YeU,ow Banner.
Tbe warCor/RM Nsi strippe/us efour wearons an/t6nw US in here on mftrs efbis 1tta.<tet;
~. I can <»& imaJine our~ an to 6efolto bisp/jfJctery. A~s.. it srcms be bPs won.

our compa'!i' was sepama/efar tbe inci/ent wit6 thejouNirme/Ja1J£>1U. Tbe tom$rrtfians

ton Sewarltopieces_, an!wit6 Gim_, we Co.st t6e Sta?faCCen. our j!'l.sf was afailun: even. jfwe'l
Joun! t6e ~.. tbe effprincess wasJOnt· 1.!Yfrien!s wout'Jn't 6ave fastelCona witbout tbeir wearons

~speciafb with aloppe~t't"Jer in our mi/st_, as Sepb suspecte~. ofcourse,, I kpt '1!Y .st~ l'm sun

Brixton wouCl've seen some humor in that.

GentU reJer, Ut af>'iHJ man 1fer.JOU onepiece efa/vice. Acerer'al is atrickster who /esins

Mt6iHJ 6utyour sou! His ril4ts1' 6e~ycu.. 6ut in t6e em(, 6isfinaCsecret aCw"1 teals to

.Y"'" loom.

:rmora s<fW' us aCC.

HANDOUT 22: WITHERS'sjOURNAL EXCERPT

1·1'\ie- i.c>rlet te-t..r•s ..,rt{. "' ~o.l'V~<>~s fr. "' ~rl-vff e-te-afi<>• vfihe i"Js, J..,J

o.nJ (e-tn.,i:1'\ie-All-7u1n1is ~l1n t., its e->Q}f"e-nee., o.nJ-the-"fi.t.,-fhe-t "T ·

l.tlu.si.,ns [.,.,ks yo:rlif 7wutit""!'1'\ie-"'o.lte-t h.,ye-st., to.ise--the- c-te-«'tu.te-t.,
i"we-t ~( il1.ttfin1it.,n S.,i.tls.1'\ie-"'«rle-t ho.s-~r.,,_ht-the- 7e-wn 7irle-~ he-te-

t., nu.tse-ii; o.nJt., he-ly ~u.ilJ-the- Je-viee. ne.JJt., f~ rt: As f.,t "'e-,1 °'"' .,nl(
SfAJJe-nJiho.t"'(stiulie.s sho.lt .,ne, Jo.( c,.,"'e,t., o.n e-nJ.l .,we--the- "'o.lte-t "'i.teh T"t

-the-t"'e-he- ho.srve-n "'e-!lC<in.,nl(W.,tk ho.tJe-t in-the- llfi{e-fi"'e-iho.tte-"'o.inS f.,t
-this w.,r[J.

254 APPENDIX E J PLAYER HANDOUTS

HANDOUT 23 : HIEROGLYPHIC FLOOR

HANDOUT 24: CONTROL PANEL

APPENDIX EI PLAYER HANDOUTS 255

APPENDIX F: TRICKSTER GODS OF 0 M Ur --------------- ---- --- ------ -~ r--- ---------------- ----------•

! !MoA:l'JIN : (pronounced MOH-ah)

1 l(pronounced EYE-jin)
r- ----- ----- - - - --- ------ --- ---~

KUBAZAN

(pronounced KOO-bah-zahn) •

l'jin, the Almiraj, is fickle and Kubazan, the Froghemoth, fJ, : Moa, the jaculi, is f ruthful
unpredictable.
is wild and spirited. 1 and kind.

FLAW FLAW FLAW

While inhabited by l'jin, you gain th"e While inhabited by Kubazan, you gain While inhabited by Moa, you gain the
following flaw, wh ich overrides any the following flaw, which overrides any following flaw, which o:verrides any
opposing flaw: "I never stick to a plan." opposing flaw: "I am fearless and not opposing flaw: "I must always speak
afraid to take great risks." the truth."
1
I POWER I

: POWER Whi le Kubazan inhabits you, your POWER
Strength score becomes 23 unless it is
1~~~~~~~~~~~~~~ already higher. While inhabited by Moa, you can use an
action to turn invisible. Anything you are
1 While l'jin inhabits you, your Dexter- wearing or carrying is invisible as long
ity score becomes 23 unless it is al- as it is on your person. The effect ends
ready higher. ifyou attack, cast a spell, force a saving
throw, or deal damage.

0BO'LAKA I

!NANGNANG (pronounced oh-boh-LAH·kah) ,..__., !PAPAZOTL :

: (pronounced NANC-nang) Obo'laka, the Zorbo, is (pronounced pah-pah-ZAH-tul)
~.. -·- nervous and obsessive. ~
I
I FLAW Papazotl, the Eblis, is shrewd :
Whi le inhabited by Obo'laka, you gain and conniving.
: Nangnang, the Grung, is the following flaw, which overrides any I
opposing flaw: " I am risk-averse and a
selfish and cruel. slave to routine." :

FLAW POWER FLAW I
While inhabited by Papazotl, you gain
While inhabited by Nangnang, you gain 1~~~~~~~~~~~~~~ :
the following flaw, which overrides
any opposing flaw: "I won't share While Obo'laka inhabits you, you can I
with others." attune to one additional magic item. I
When Obo'laka leaves you, all magic
items to wh ich you are attuned are no ' the following flaw, which overrides any
longer attuned to you.
opposing flaw: " I bow before no one

and expect others to do as I command."

POWER POWER

While inhabited by Nangnang, you can While inhabited by Papazotl, you can't
move up, down, and across vertical sur- be surprised, you gain advantage on
faces and upside down along ceilings, all Wisdom checks, and you never take
while leaving your hands free. You also damage from falling.
gain a climbing speed equal to your
walking speed.

1

1 !UNKH I WONGO

SHAGAMBI : (pronounced UNK) . : (pronounced WONG-go) •
II
(pronounced shah-COM-bee) ~

II

Shagambi, the Kamadan, is : Unkh, the Flail Snail, is self- : Wongo, the Su-Monster, is . ,
wise and virtuous.
: absorbed and indecisive. : violent and deranged. •

I
I

FLAW : FLAW I FLAW

: While inhabited by Shagambi, you gain 1~~~~~~~~~~~~~~ Whi le inhabited by Wongo, you gain
: the fol lowing flaw, which overrides any the following flaw, which overrides any
: opposing flaw: " I never show mercy to : While inhabited by Unkh, you gain opposing flaw: "I act without concern
: evildoers." for the well-being ofothers."
' the following flaw, which overrides
I
I any opposing flaw: "I am incapable of

: POWER making decisions."

1~~~~~~~~~~~~~~ POWER Pow ER

: While inhabited by Shagambi, you can While Unkh inhabits you, your Consti- While inhabited by Wongo, you can use
: make one extra attack when taking the tution score becomes 23 unless it is your action to unleash a psionic assault
: Attack action on your turn. already higher. on a creature you can see within 60
feet of you. The target must succeed
I : on a DC 16 Wisdom saving throw or be
: stunned until the end of its·next turn.

APPENDIX F I TRICKSTER GODS OF OMU






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