The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.
Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by Bibliotheca ludus, 2023-01-14 04:24:52

The Authority

The Authority

PAGE 349 T 85 Table 3-1: Character Point Levels 88 Table 3-2: Stat Value Descriptions 92 Table 3-3: Power Modifi er Values 93 Table 3-4: Progression Charts 94 Table 3-5: Character Attributes 118 Table 3-6: Grow 125 Table 3-7: Mass Decrease 126 Table 3-8: Mass Increase 140 Table 3-9: Shrink 142 Table 3-10: Special Attack Abilities 143 Table 3-11: Reduced Damage Effect Summary 148 Table 3-12: Special Attack Disabilities 150 Table 3-13: Special Defence 162 Table 3-14: Skill Group Cost 163 Table 3-15: Skill Level Descriptions 164 Table 3-16: Skill Point Costs 165 Table 3-17: Skill Cost Descriptions 173 Table 3-18: Character Defects 183 Table 3-19: Sample Reductions 185 Table 3-20: Sample Restrictions 193 Table 4-1: Degree of Success 193 Table 4-2: Check Value Diffi culty Modifi ers 200 Table 4-3: Trick Shot Modifi ers 202 Table 4-4: Movement-Related Combat Penalties 203 Table 4-5: Attack Check Modifi ers 205 Table 4-6: Defence Check Modifi ers 206 Table 4-7: Defending Others 206 Table 4-8: Damage Percentage 207 Table 4-9: Crashing and Falling Damage 207 Table 4-10: Critical Hits 208 Table 4-11: Damage Diffi culty Penalties 210 Table 4-12: Knockback Distance 216 Table 4-13: Exhaustion 221 Table 5-1: Improvised Weapons 222 Table 5-2: Weapons 229 Table 5-3: Vehicles 234 Table 5-4: Vehicle Customisations 238 Table 5-5: Armour and Protective Devices 252 Table 5-6: Static Object Armour Ratings 253 Table 5-7: Building Armour Ratings 253 Table 5-7: Planetoid Armour Ratings 239 Tactical Armour 237 Tactical Radio 239 Tactical Shield 132 Tail Striker 191 Taking Action 147 Tangle 250 Taperworm City 91 Targets 204 Targets, Attacking Moving 296 Team Resources 61 Team, The 228 Tear Gas Grenade 271 Technician 58 Technologies, Secret 246 Technology and Installations, Gamorran 74 Technology, Alien 247 Technology, Sliding Albion 241 Technology, The Authority’s 154 Telekinesis 155 Telepathy 156 Teleport 246 Teleporting Netting 226 Telescoping Stock 132 Tentacles 83 Terminology, Game 261 Terrifying 70 The 1500s - 1700s 71 The 1800s 71 The 1920s 72 The 1950s 44 The Carrier 10 The Circle, Issue #1 11 The Circle, Issue #2 12 The Circle, Issue #3 12 The Circle, Issue #4 32 The Doctor 34 The Engineer 40 The Midnighter 292 Themes 27 There’s Nothing I Haven’t Sung About 240 Thermal Imagers 255 Think Big 256 Think It Through 200 Throwing Heavy Things 172 Thrown Weapons 306 Thunderstrike 191 Time, The Passage of 228 Times Detonator 261 To Be as Gods 68 Tokyo 249 Tokyo, Battlesuit 294 Tornadoes, Hurricanes and 268 Torture and Threats 200 Total Attack 205 Total Defence 200 Touching a Target 156 Tough 238 Tow Winch 150 Toxic 306 Tracing Energies 238 Trailer 241 Training Camp, StormWatch Black 157 Transfer 306 Transforming People 307 Transit Womb 157 Transmutation 306 Transmutation of Objects 271 Transportation 147 Trap 50 Trelane, Christine 200 Trick Shot Modifi ers, Table 4-3: 200 Trick Shots 226 Trigger Lock 302 Tri-Stat, Moving Beyond d12 276 Tri-Stat, The Heart of d12 294 Tsunami 158 Tunnelling 238 Turbocharger 99 Two Dimensional Forms 103 Two Weapons 198 Two Weapons, Attack with 119 Type I 139 Type I 119 Type II 139 Type II 226 Types of Ammunition U 232 Ultra-Light 69 UN Special Negotiation Team 69 UN Superhuman Security and Intelligence Advisory Offi ce 290 UN Superhuman Security and Intelligence Advisory Offi ce 288 Unanswered Questions 187 Unappealing 172 Unarmed Attack 206 Unarmed Combat 172 Unarmed Defence 148 Undetectable 194 Unfamiliar Action 148 Unique Ability 158 Unique Attributes 187 Unique Defect 150 Unique Disability 241 United Nations Intelligence Offi ce 70 Universes, Parallel 158 Unknown Superhuman Power 290 UNNSSIAO 150 Unreliable 187 Unreliable Power 187 Unskilled 194 Unskilled Attempts 69 UNSNT 69 UNSSIAO 151 Untrackable 171 Urban Tracking 342 Uses Energy 195 Using Attributes 192 Using Attributes at Reduced Levels 213 Using Powers Against Opponents 214 Using Powers as Attacks 215 Using Powers Defensively 213 Using Powers in Combat 299 Using Powers Unexpectedly 163 Using Skills 231 Utility Helicopter V 232 V/STOL Combat Jet 212 Vacuum 231 Van 148 Vampiric 138 Variable Intensity Regeneration 299 Varying Power Levels 234 Vehicle Customisations, Table 5-4: 238 Vehicle of Base, Fighting Inside a 204 Vehicle, Firing Weapons from a Moving 228 Vehicles 234 Vehicles, Customising 343 Vehicles, New 76 Veins of God 300 Video Presentation 297 Villainous Escapes 264 Villains 292 Villains 171 Visual Arts 199 Vital Spot, Called Shot to 295 Volcanic Eruptions 68 Voyager 1 and Endeavour 187 Vulnerability W 151 Wall-Bouncing 151 Wall-Crawling 188 Wanted 257 War, Night’s Bringer of 258 Warrior Priestess, The 59 Wars, Hidden 250 Watch Spore of God 329 Watch Spores of God 158 Water Speed 151 Water-Walking 188 Weak Point 199 Weak Point, Called Shot to 159 Wealth 238 Weapon Mount - Heavy 238 Weapon Mount - Light 258 Weaponmaster, The 240 Weaponry, Secret Black Ops 221 Weapons 103 Weapons Encyclopaedia 253 Weapons, Damage to 221 Weapons, Improvised 206 Weapons, Melee 343 Weapons, New 207 Weapons, Ranged 249 Weapons, Sliding Albion Personal 222 Weapons, Table 5-2: 51 Weatherman 242 Web of Subatomic Knives 300 Website Updating 72 Westminster Abbey. Sliding 5 What is a Role-Playing Game? 279 What They See, Not Feel 195 When to Roll Dice 171 Wilderness Survival 171 Wilderness Tracking 65 Wilshire Boulevard Reforestation 56 Windsor 326 Windsor 291 Windsor Invasion 258 Winged Huntress, The 65 Wolfshead, The 259 Work with the Game Master 271 Working Together 58 World of the Authority, The 275 World-Builder 253 Worlds, Blowing Up 261 Worship 208 Would Diffi cult Penalties 199 Wound, Striking to 171 Writing Y 57 Yngvi 327 Yngvi 275 Your Authority 263 Your Entourage Z 151 Zen Direction 91 Zero Rank PMVs


BODY ATTACK HEALTH COMBAT MIND DEFENSE SHOCK COMBAT SOUL MAXIMUM ENERGY DAMAGE NAME: CHARACTER POINTS: ADVANCEMENT POINTS: ALIAS: AGE: GENDER: HEIGHT: WEIGHT: DESCRIPTION: CHARACTERISTIC ATTRIBUTES TOTAL POINTS: POWER ATTRIBUTES TOTAL POINTS: SKILLS TOTAL POINTS: DEFECTS TOTAL POINTS: SKILL GROUPS ©2004 Guardians of Order, Inc. Permission is granted to make photocopies of this page for personal use only.


STR REF INT SAVE DEX FORT WIS SAVE CON WILL CHA SAVE BAB BASE AC ECL ENERGY HIT POINTS MAXIMUM DAMAGE NAME: ALIAS: CHARACTER POINTS: CLASS/LEVEL: EXPERIENCE POINTS: CLASS/LEVEL: AGE: GENDER: HEIGHT: WEIGHT: DESCRIPTION: CHARACTERISTIC ATTRIBUTES TOTAL POINTS: POWER ATTRIBUTES TOTAL POINTS: SKILLS TOTAL POINTS: DEFECTS TOTAL POINTS: SKILL GROUPS ©2004 Guardians of Order, Inc. Permission is granted to make photocopies of this page for personal use only.


OPEN GAME LICENSE VERSION 1.0A The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Defi nitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identifi ed as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identifi ed as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f ) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affi x such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have suffi cient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identifi cation: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. Silver Age Sentinels d20 Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. MacKinnon, Jeff Mackintosh, Jesse Scoble. BESM d20 Copyright 2003, Guardians of Order, Inc.; Author Mark C. MacKinnon. The Authority Role-Playing Game and Resource Book Copyright 2003, Guardians of Order, Inc.; Authors John Chambers,Matt Forbeck, John Snead, Jesse Scoble; Additional Authors Matt Keeley, Mark C. MacKinnon, Jeff Mackintosh, David Pulver DESIGNATION OF PRODUCT IDENTITY The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: All company names, logos, identifying marks, and trade dress; all character, creation, vehicle, spell, and place names; all examples, all artwork, symbols, designs, depictions, illustrations, likenesses, poses, and graphic design; all stories, storylines, plots, thematic elements, designer notes, episode titles, and dialogue; Introduction, Chapters 1, 2, 6, and 7. DESIGNATION OF OPEN GAME CONTENT Subject to the Product Identity designation above, the remainder of this publication is designated as Open Game Content. PAGE 352


Click to View FlipBook Version