m equiplmmt that work W|Lh dillrum wmp
ons, armprt or starships, Custom attacl'n'nents
are sp(, .;1 or and only exist for a sporific
item l‘ypiu _,
attachments from some combination ()1 new
parts and retrofitted pieces of the unmodified
item rather than purchasing a single device
A custpm attachment can only be attached to
its indicated item, but is treated as a normal
attachment in all other respects.
Micro-Rocket and Arm or Mount Models Include: Pharr Co‘ “Vomskr” Guidance Pack—
aBgaes, eMMerro—dSifioennrs“:OGurtarenatschth"eTwaregaept oSnenthseor.Guided (+ 2]
‘
quality, Options: 5 Weapon Quality [Guided
TdShaidmeerambk‘eOhgf‘.aglnohdslym. mLglafltnphyreocfbeoosnussinoidtnyeariln,thbtheuetinneeonvnsieutaindbgelenfiy.creothllISaetcefoernaa—lr
thatatghee tactic inspires, Modification
+1] Mods, 2 Weapon Quality [Accurate + 1] M0013
ION Hard Points Required: 1‘
Cost/Rarity: 50 credits/4.
0n idr‘Ioids are not common, but theyare CUSTOM ATTACHMENT
TEWeDmsbUxh3luVhater3rirCegcre3éeyheDSm3ta69(Obiaiw]in]U;YlgeLey_a"' CUerVpO-nanI{asrp5ofpo'laahaunufib‘|Cagnl§tlsbaheI1telIbo‘deodrlet.nersowdm,AaormdorsranhscasdoeksrWnaakeua—mdtcInLmshaysch,egaofsnnedousu‘tsltrio’ceOephmntovlhedteewearnm‘iebcnrfcqaoaosrrsuunnme.hle'agnpcinottmrdeytnoQee-raramIhoSfimucpkomoaefItfirwegh‘Lreeyesaer—rs,,rlt
tsphoéarvnSdeorfaotrnrsnwosua,agncibetnde"'acde@Swrtt9oteqrvryauSdaattomlhOitarydatgivsoioebrfpuropeap—nrota,wbLioeleanrdewedmsit,ihceroqIoLuu—tciprapomnocnewkoenetttr,,cbasaenuscuhtohsneealdyys Scmiee“wcfeimatnueeyrhftqtiesec'fiatltfaglfuahaerslegtnejia,concuvcrecahidlrdtaseedasoimdrtkvgleeehdceesetmeadkovafldRecanutterrdhtnartnaonstraemnconbcetcndleggaaiktomgvierodtenlesshieeanb"otttenrabudfsccibanetmtliuoBhtifrietnoirobmheieicaocgnncstedoretaosktoifpmatsorttes—higyasainnntteeelsewrtrlspwiteotarsirtsadct:cohol.hosylkyaiyrcssfoetlon.HTokhttmanetseahownhamteeOdtwae’ahlslltsnaieyfhenb,y,cviliufcnienlkecmsirroacgmygioreessr,roihutraetikh.cantorsahstrsetdhfoeLpsitiHegOoae—edaa,lto’fgnh1tumwrhes~aeacmoeL,edayhdclhiivrnrkaaesdeoeoeceylnnnbidafrtac.tcdo,i.ocLopkemThsfoeanetutihhrhzscaeetmooieese-sttlrff
MICRO'ROCKET CUSTOM ATTACHMENTS MBomaoesderealnsMgeoIndcbilfiauneddres.::A8dIondrcsorSetahuseuebsInHatVhcVecBuBrwaetFeaupe[lo+nF2’isl]teqrr.aunagliety by
'- to
to}1? aWmt. lét'v.a”‘®vpoo"'n"rOkss,celc<xueasttto‘terlymntzhaisunsgtihaaesntusdsfeitnirnedkteeusrnirineegsndewleahsceshnlyrQfirWCekMdet
mil”M wtMbhyeeoadowpnioefienac’pasaotdIinnod,anitciocOunrapaltteioranQnsug:eali1 tbyaInbncydrelaMsMoeodd,wge.2aproend’usceranthgee
Hard Points Required: 1 .
30 Cost/Rarity: 25 credits/2.
cuSTOM ATTACHMENT MICRO-ROCKET LAUNCHER PISTOL
f.”:ahmiimt ‘zFatr-If'j.{mWGhoUe'syiedla’OanCtckeetht’eSspwyraescftteecaremrglem:ertoa,MrteioorseniLlnystm‘omugriaecnrnoocsnweuro}g.ct|.1hka§ae(ttjswtnhlcaeerrsit,er.[f Woexrhcoliuletshsemivriecwlryoe—taoprooficnrkese,ttsh[heaesrereefdraeervqeauspetinastttoliynl gmwreooauupnnotednds; on armor
designed
:13“ thT5rfmmnoo0ohaifirflamem-“iTskrWmmaeeAena?:-y-5éE’yeteltJdW”“L.fflome‘edgumat'thtpéSm“peood“rn8CfetshCCrf{luhaeOaIttes-lbh3lHeoleH‘alalew"vyctteeerUorfmwclaolscolhrekenoererxsdtfortipearscatmamomknwiegansgthmgtlsgeoi[el‘mt0enn,t'osdamsa,elTboetdleIa'ern'tfl,enkshlmSdepl?emaoasiacd-u9ealdla'iganfi‘mipaj$mdelgS1fedeemt5cft’spS’)mncb’1'Inji6irmtj'eeei”:
Wcrihutiicpleatlaoram5tiicnIwrgow,—icarrn'oodcwk'oietcetkmiestslqocuaadanelitdbiee, siltooraefdpthelaedcelmasxtmthhecehleadrua, rm'lcahgeer.,
bf”?can L mE’LaHGG on any ITliCI'O’FOCkEIL
GUNS BLAZING w
N0 DISINTEGRAHONS
Czerka "Peacekeeper" Stun Baton
\ /Ion Pike
MELEE WEAPONS
afterward. This has led to a number of more conscien-
tious groups blacklisting the weapons or discontinu-
Where 'ome bounty hunters prefer to stack every ing their use, but many Others have no such compunc-
advanage possible from a safe distance, others tions. Some Imperial governors have placed mass
revel in the Chaos of dose quarters or the rhallenge orders for the weapons to keep their populations in
of bringing dowr their target WiIh their own hands line, while many bounty hunters have turned to the
Whether a hunter Is a bruLaJ enlorcer, a wild thrill- weapons as an option that allows them to skirt laws
seeker, or simply dedicated to the ultimate testing or circumvent clients” requests regarding use of force
ground, investment in solid weaponry for close com— or lethal weaponry,
bat is a common Choice.
ION PIKE
CZERKA "PEACEKEEPER" STUN BATON
Used to disable escaped or malfunctioning droids.
Czerka Arms 'ells "Peacekeeper" stun bators to law these slender lengths of metal are flexible enough to
enforcerrentoru arl/rmonycrosgrhp galaxy bu! they be slipped between armor plating to reach vulnerable
also we subsLanUal sales to private buyers. While power sources and circuit banks, and are capable of
primarily marketed as a norrlethal weapon ideal for releasirg :1 powerful ion charge once they make con-
peacekeeping or sellidefense, the truth is mm the tan; Using the weapors propelly requires a grea Ldeal
weapons are heavy lengthg of metal with powerful of practice, and Slipping the probes past axmor plates
Shock capabilities that augment their use as blud- during the heat of a conflict or Chase is difficult even
goons rather than replacing them, for an experienced wielder. However, those who have
While the goal of most; similar weapons 131.0 subdue seen someone slip up to a haywire Industrial droid and
bypass layers of protective plating Lo disable it harbor
with a minimum of force or darr age, anyor e dropped no further doubt IjhaL the pikes have their uses.
by‘ Peacekeeper” batons is likely to feel Ihe effects
mmmm-"mmwTABLE 2-3: MELEE WEAPONS
C/crka'‘Pear ekeeper” Melee + 4 En ga ged , 500 /,. Cumbersome'fi
Stun Baton 5 Z
J DisorienL 2, Stunfi
Ion Pike Mela-I: 10 '5 Engaged 2 1 750 ‘ 6 lnacculam1,|r)r|,P1nrr;e 4
j ‘
, GUNS BLAZING
NO DISINTEGRATION!
48:1
NEW ARMOR
For aH the firepower boumy hunLers commonly ARMORED DROP SUIT
pack, few of them succeed at their work without Mobility is often a decisive element in any engage—
paymg similar attention to Well" protecLiOI'L The big— menL. Combatantg from common killersiforime to
gest bounties in the galaxy are worLl'1 nothing if Lhc Imperial storrmroopers know that taking a good posii
target; take their hunters down first, after all. Many [ion and controlling Lhe flow of combaL can be betLer
bounty hunters like to make their armor a tool as well protection than a durasteel blast door. Most armor
designg factor this m to some degree, foregoing abso-
as a defense, placing their most fearsome trophies of lutely maximized plating or coverage to allow normal
the hunt on display to intimidate suspecLs and tan mobility, but a few suits go above and beyond the
gets, orloadmgupH10Warmorwitl1 addiLional subsys— concepL 0{ allowing “normal mobility.”
tems Lhat add to their capai’JiliUes,
Armored drop suits are a type of light laminaLe body
armor constructed around a powerful repulsomft unit,
allowing the wearer to Hy between firing positions or
spots of cover, or to rain down attacks from above.
The arrangement of fabric and composite plating of
the armor m such suits lTHfliI’TIiZCS air resistance and
improves maneuverabiIiLy, while SLHI offering respect
able proteckion against mcoming fire,
As a maneuver, the wearer of an armored drop suIL
can engage his flight systems to fmeLlon as a Silhou—
ette 0, Speed 2, Handling + 2, System Strain Thresh-
old 5 vehicle that; requires Piloting [Planetary] to
operate Further, while the flight systems are engaged
and the wearer is conscious to guide himself down, he
does not suffer damage from falling.
HUNTER'S TROPHY ARMOR
BOLmLy hurmcrs who specialim in wild ammals and
dangerous beasLs sometimes make a habiL of coiled:
mg trophies to Show off their accomplishmentg. Th ‘86)
atrophies, from horns and teeth to hides and pelts,
may er‘ud up on display m the nmLy hunters’ I'vmms
or Ships, 01" the hunLers might put. them to more prac-
tical use. Thege runners sometimes corm’nission gear
made [rom the Lropl‘nes Lhey have collected, gather-
img Lhe toughened hides of whatever I'Mgl‘]wmstol’ma
ble creatures they have defeaLcd so thal. their prey";
Armored Drop Suit / Iresilience passes on to them. L0
A character wearing trophy armor suffers
I\ I_TABLE 2—4: ARMIJR DDCharm checks, but gains to Coercion Checks due
Defense
to the armor’s iI'nimidaLing appearar‘lco. AL Lhe GM’S
discretion, Charm Checks made to in’1pr’055 or p011
suadc other Cl'1aracLer's of the wearer's prowess may
of.receive [1D instead
WWW mHard Points
H500 6 2 '1
Armored Drop Sun l
1
Hunters Tmpiw Almm [mnmlcmd] r) :J [RI 22,000 /, 17)
|
1
Hunter’s Trophy Am'lor (Clflxstomrmade) ' 0 2 (R) 1.00) 4 l6
Mmldnlnriarl Armol ' L) (R) (5,000 {i ‘1 H Sprmm
GUNS BLAZING Q
NO DISINTEGRAHONS
Trophy armor has LWO Prices and Availabillties on
Table 2—4: Armor‘ Use the first price listed [IR]
2,000/9) if a Character is aLLempLing to DLH’CHEISC‘ an
cxlsng suit of Lr’opi'ly armor outright, and the second
price listed [[Rl 1000/6] if a cl"uaracl_er hag already
procured a suitable hide and wishes to have M. {ash
ioned into trophy armor by an arLlsan.
,. .t, “,1 “
W
Although the ancier'lt warrior culLure oi' the Mandalori— Mandalorian Armor
ans is long past its heyday, its presence car‘l SUH be felt
on many worlds. Among the most r‘ecogmzable Marv PCs who wish LO obtain l\/1au'1dalorian armor may
dalorian items are their ITIBUCLIIOUSIy crafted suits of find Lhe effort of getting a suit. worthy CM the name
baLLlc armor, SuiLs of Mandaloflam armor offer some
of Lhe best personal protection in the galaxy, and more challenging than buying other gear. See Achir'
Lhelr owners Lypically take advantage 01" the alllperlai
tivc coerruction to install rmneroua additional sub— ing Mandalorian Armor for suggcsLions on acquiri-
syslmm and weapom While there are few armorer's ing Mandalorian armor with upgrades installed
capable of craflmg this ar‘rmr’, the prestige of owning
it comes at a premium to many bounty I'umters.
Some i'lum:er3 feel a spiritual kinship with the legend
ary Mandalorian warrior; who are descr'ibcd in stories
across the galaxy as deadlyifl‘ mthlegs~warrior3 and
l’aners. Others revel in the fear the suits sLiH ir'xspir'e,
and many more simply recognize the quaiity ol' the
armor as better than many of the best: modern designs.
A few warriors ever] claim Imeal descent from the old
Mandalorian clans, such as the Death Watch [error—
ist group from the Clone Wars, although not; everyone
Lakes (such claims seriously Whatever their reasons,
|"IUI’H;€YS who acql.lire Mandalorian armor often value
Lhelr‘ Quit; above nearly any other possession, and
cusLomize Lhcm with carefully selected modifications.
Such upgrades make the SLIiLS even more durable, pro»
vide new utility 1.0 the wearer, or conceal deadly Lricks
L0 help a bounLy I'wunter get the edge in any SiLuaLion.
AEQUIRINE MANDALIJRIAN ARMCIR
he basic profile of Mandalorian armor repre- of the EDGE or THE EMPIRE Core Rulebook]. Marv
sents an unmodified suit of armor, but almost dalorians also frequently wore jetpacks with their
no one who wears the armor leaves it unmodified armor, but typically from an external mount,
for long, If the PCs are searching for Mandalorian rather than as an integrated attachment.
armor to buy, they can look for a suit with specific
attachments already installed. In either case, the Two example setups for suits of Mandalorian
rarity of the suit increases by I, or to the rarity Armor are detailed below.
of the rarest installed attachment, if that would be
higher. The base price of the suit is increased by Novice Hunter’s Armor: Tracking Systems
the cost of the attachments.
(modified with a single Skill [Vigilance] Mod),
Common attachments installed into Mandalorian Enhanced Optics Suite. lf found on the market,
armor include Tracking Systems (see page 52), this suit would cost anywhere from 8,675 to
as we]! as Enhanced Optics Suites, Strength 10,550 credits.
Enhancing Systems. and Vacuum Seals; the best
suits of Mandalorian armor are often upgraded Veteran Commando’s Armor: Integrated Hol-
with features such as a Cortosis Weave or Supe-
rior Armor Customization (see pages 194—195 sters [All Mods installed), Strength Enhancing
System [2 Innate Talent [Brace] Mods installed),
Superior Armor Custon'nzation, Vacuum Sealed.
If found on the market, this suit would cost any-
where from 12,250 to 18,500 credits.
GUNS BLAZING
NO DISINTEGRAHONS
NEW ATTACHMENTS
Just as most bounty hunters carefully select. their per- SHOCK PULSE EMI'ITER 325
sonal arsenals to SLlil. their purposea, it is also common mud
for hunters to adjust and improve their gear with care— Shock pulse emiLterg operate along principles simi—
fully cusmmized hardware for an even greater edge lar" to a blaster’s stun selling, but at a much shorter n '1. “31‘
NEW WEAPON effective rangeia range short enough L0 be of HtLle
ATTACHMENTS use as weapom in Lhcmselves. However, when shock
Weapons are important tools of the trade to bounty pulse emiLLem are ll’utegratcd into weapor'ls intended
hunters, and any upgrades that make them I‘norc relii for Close combat to begin with, they become effecA
able are popular among such individuals: tive combat tools to debilitate opponents and make a
finishing blows easier to land This attachment can be
MARKED-TARGET FIRING LOCK installed on any Melee or Brawl weapon
In the chaos of a firefigt'm, shots can go astray, damaging Models Include: Corellian Personal Defense Sum Pad.
properly or bystanders. While some hunters do mot care Base Modifiers: Grams Lhe weapon the Stun (+2]
about the carnage they cause, Lhis kind of haphazard quality.
damage is a liability, courting attenUon from the law or Modification Options: 2 Weapom Quality [Stun + I]
revenge from those who suffer in the crossfire, To mitii Mods, 1 Weapon Quality [Disorient + 1] Mod.
gate this risk, some bounty hunters»~ invest; m firing locks Hard Points Required: 2.
on their blasters, ailowing them to designate specific tar- Cost: 1,500 credits,
gets for the weapons Once Lhe systems' sensors have
recognized a target, the weapons refuse to fire without a UNDER-BARREL MICRO-ROCKET RACK
clear shot, minimizing the chances of collateral damage.
This attachment can be installed on any ranged weapon Micro—rockets can be fired in a plethora of ways, and
that does noL possess the Blast or Autryfire quality. some hunters mount. them on their other weaporls,
giving these arms a deadly secondary fire mode [see
Models Include: BlasTech “Surefire” Safety Sensor, Micro-Rockets on page 46]. This aLtaci'm'Ient can
Cadr‘egg Armory Model-87 Weapon Sensor. be installed on any ranged weapon,
Base Modifiers: The wielder of: a weapon with this
attachment may designate a target as an incidental Models Include: BlasTech “Fir1isher” Rocket Rack,
While performing the Aim maneuver. Once a target. has TaggeCo Under-Barrel Rocket Battery
Base Modifiers: Enables weapon to fire I loaded
been designaLed, the weapon cannot be fired at anoLher 1'1'1icr'o-rockelg. Adds the Cumbersome [-6- 1] quality [:0
target! All combat Checks made with the weapon to weapon, and mcreages Emurnbrancc by ‘5. As micro
attack the designated target cancel one additional (é) rockeLs are Limited Arm‘no 1 weapons, the latn'lcl‘wr‘
has the Limited Ammo | quality] and thus must; be
0result after «I» has been used to cancel any r‘ezsults. reloaded wth a new micro-roam to be fired again.
Only onP target can be designated at a time, and the IModification Options: 2 Mount 1 additional micro—
wielder may disengage the lock as a marmver,
rocket Mods, 2 Remove from Checks Lo fire micro
Modification Options: Cancelan additional (5)) Mod rockets from this aLLacl’lmem Mods;
1 Hard Points Required: 3‘
Cost: [R] l ,200 credits.
Hard Points Required: 1‘
Cost: 900 credits.
TABLE 2-5: WEAPIJN AND ARMUR ATTACHMENTS
Attachment ”’" HP Required
,
weéfiiih 'Attaémfiehis"
Marl<or1513r410t Firing Lock 1 900 : | 4
Shock Pulse Emitter ‘ 1,500 2 5
Under BHII’CI Micro Rmzket Rnr‘k [R] 1.200 I3 3 (1
Armor Attachments ‘ I} 4‘
2 G
Integrated J’WHBICTS £00 .7 1,
[R] 800 :2 1
‘ ‘
MicroRocket Armor Mounting J+
Ritpuwn /\’;';I';lcd Liming; LOW) 7
1
”Flanking System 1,000
GUNS BLAZING
N0 DISINTEGRATIONS
NEW ARMOR REPULSOR-ASSISTED LIFTING
ATTACHMENTS
mectiFnhanrefonmfoomrdrmcbetehetavhrecetseiolo,orminfipgh,erhmusatntedmtmneMvotreoasrrdoentiifhsfidaaicatnhvralgmoaet,inrooiaaanrlnjwsduts,ieasgyctagtshoubpnishorotehoaul,oedtneogtycrsayateihcvovulveoninnes~tesehatr’lwsicncerkaaiamnrpwmionibotnahe.rl Although more common among factory or warGE‘F’US:
labor crews than in battle, FCDU'SOMSSM syategt
have gained some popularity
ers who need to haul in heavy among bounty hUms
catCheS- rhe gysfe’m
operate through a series of rr'uimamrized repUFO!
generators placed at key joints througl’IOU'l the arm: r'
easing the weight of attached suits, as well as
loads ans:
they might support, Of course, the
|"€|3L1159r,r-e
INTEGRATED HOLSTERS generators are tuned to reduce weight: and press‘u
rather ”c
than exert force on their some
O ”itsacimhtauBnohanrnyomsdadastmrrhortaaaomeroccfw,tsohcuteecieeeenndosrsgrt.mwiswnNsoebgiytotraoahsttpttsheaooaatemonnnifwthrslsusyiiihdnlcyacdodgaatolentsneotnathseobelelrlenaessthstredissemuineerwsetewtnoeseaeut,naltpahooprbtefoethouonirannftsrtetahaepasmmcgcosvaareeiownsanwrteteeecorotaehdarvrskdeateychprhowowaisdfCleethslthyCrathevee.erleomremsAsissrr OWN 50 Mme?
Drefer powered armor suits with lesser Iiftmg‘cdpdr:
bilities but more general applicatlom
v03. This attachment can for their] sete
armor and other fullbody only be used With Emma
hard armor
Models Include: Culdak Heavy mdusmes Personal
RepulsorFitting.
tBhaesepuMrpoosdeifiseOrfsd: eAtedrdrrm5 intog wearer's BMW“ Score f r
EflCUI'T'Ibrance [mesho If;
odification
0 wcbBMhreaaoaasndrpecaeoecnltMses5roIdondmorcifilaluoneydworetseh::rcooilBnIsunltancetshrtrTeetaeouascwphermast“rooPdere,n2trchWsueowhmnicealbehalrapaAhronaorncmclssetetoerrobr’ysefy”dE,G4ntcehuaTemrsh—ee Options: 2 Add 1 to wearers Bxavzeh
score for the deten’nming Encumbran
purposes of
CHthoaresrdts:hPo1l,od0in0M0tsocdRrse,edq2itusSi‘rkeildl :[A2t.hletics] ModS-
brance value Encum—
Modification Options: 2
TRACKING SYSTEM
Iters’ Perception checks to
armor Mods, 3 holster up
Encumbrance 75 or lower in
”Talent; [Quick Draw) Mod.
fitotnAhded1 dwaaerdmadpoiottrioonMsnOaostdlhtsowe,rree1daCpIhinonannrataht0oee} Tsmfrehoonrmvoseuotmghr:hee, mwathseissaeorreafiertd'stsaecosshuifgrmSnroDaeuetmerC'dl.IdacihfloL‘ zgalelserdgcetLoctsso.fomaAlnlopdwh”teepaarrndodScS‘ e‘yUpss_rspweedmsdl-gb5‘ptd1Cptonlagd)5:/
Hard Points Required: 2. fSNIonyleflsoogtrewrmmaaStsetiigdaonrnaeinlsontonofrtt;ooamliahmneditlmieosdvteaetnLrlootarylCoOVcoITiasfIIloTt'Hrh1J3eIf'1JeiJ1rciC9dES6SI5TU,LIOtThCIO'SeimUoHMerdra'mtlaeWgg»S?!'t
Cost: 300 credits. #1“
MICRO-ROCKET ARMOR MOUNTING 1:
L‘ ag
a“
Tfi(Mfagrheiveciesodrorae—fMtdrtroaoimcaccsrhkoemas-.tResemcno. otaocnrukcedanem»ntts’fylibeneax,soirtnbimanllessle‘tpadba(lyglisfiendmdtaoa4hnnn6eyg)a,ewnBryoiaoeunuladsdnr)emtry’ogwsreH,mVnaFuprpnmmtoeohnrsry"O, Som”D.1taiemhrLaGeiSrlraSm. rSsToyehrsOqistuaepairmtpietmtmsaa‘cQetlhoYnrrDtora,'iluceagatjenlnrlyestdactdatoaeernwersaibegarefndffeteseiCndrLtslhtatetaohbmllaleeo,ndpTtWoe0rar”eacintk”5et3ieflWlggearlaa”oor#tnmefg2O”SW1IlI?-1‘tI”h“:‘
Models Include: BlasTech Mag—Clip $03deTaaRLt{MrganaUaatomgdaiIcmsGgdtkmebceeeeOogr.alOmMsa[lsdKimneoIeJtnaee‘sdLrcigOmigplofieunanifetcd;aglaryseetsbtie:gi:yaodh1Gnts7Utaia6entplorkgqggoolueerLrratihp,SdtLehmoeoaeEnlreugcataEnLeerhDeift.eosreGnncTuLEasaa,hcnrObehWwoFilrb9iWuaWT7esvLHeclE'mdaalrlO’GrOaESefvSnUMruvoigCrgPvmhrnhnI/eRi“eaa'n1C??.LlSy.aK”1eE?Cr‘S6dIaPC?O1S.?’Ma”3OG‘0""':i
Mounting, Coseia HlC “Last Word" IVHcro—RmW
Modgfi_ catl.on OptionS:‘
System, countless custom variants, La'mCh/Ta4rg“ é‘tr; [Survwal] Mod,
Skill . I S‘ki H
IwrrMadLrBooorriiameacctcohswkkkdieetLee.eaititfitmsdIMncnMwiecfatAoreowroitemdtddihmoaismmfiosn,AeeuitochmstIrOrissom1Ren:p-naoreeqtEoictmeuotncuad1aonakmiclvnbseiwhtebgl:tyemer,sta5aoetanpounMncobfstredneoeposMuremfi,tbnhrtoryoftueto:dChsdr5‘fiehm1,remaecalgaudkaaISussdinntlmiotmct,oibahiocaedefirnne(rrar)eede-lhrqlo(mmamu)é;;iirikdccr‘{'nrcrrhJootrxt?sj-.i'
l [VigilaflCCJ MOdy
Hard Points Required: 2.
.
ard Points Re '
Cost:
qunred: 1.
1,000 credits.
Cost: [R] 800 credits.
GUNS BLAZING
no nmmmnon:
NEW GEAR
ounty hunters rely on gear from a variety 0!. cm; AS long as a homing beacon is functional, the per
{Brent sources. Some pieces are taken from tradi»
[icnal law erflorcemcm kiL, while others are far more son who acLivated H; may name the associated target
specialized, including adapted hunting tools, logistics across the galaxy. No tests are required, so long as
systems, or even experimental equipment. the target travels Within known systems. A homing
beacon remams functional indefinitely, ur'lless it is
TOOLS deactivated.
Before a bourlty hunLer unholster's a Single weapon ROCKET BOOTS
the hunter must find the prey, Bounty hunters use a
variety of tools LO track their targets and keep them The ability to Lum a leap into an extended flight at
secure, and employ many of these items in ways than. will offers a tremendous level of tactical verSatiliLy, If
the marwfacturer never inter‘uded. an opponent fails to recognize this capacity, then the
advantage becomeg even more substantial. Rocket
BIOSCAN boots enable an individual to take flight on a whim,
Without being as bulky or as obvious as a jctpacly
Verify/mg a target’s identity is crucial to retrieving pay-
ment on any acquisition A wise bounty hunter does The convcr'lience of their smaller size comes at
50 prior to contacting the bounty’s sponsor. A bioscan a cost, l'1owever. Rocket boots cannot operate for
is a device thaL scans for life forms as weH as verify- extended periods, due to their limited cooling capac
ing their physical makeup for ar‘lomaHes and identifi» lLy, Furthermore, as they are worn {211” from a beings
ers‘ Biometric data can be compared against another center of gravity, they are far more difficulL to control,
sample or a recording of one previously obtained,
Rocket boots emable a person to {uncLion as a
Using J bioscan to scan an area for life signs grants Silhouette I, Speed I, Handlimg ~75, SysLem Strain
El to any Perception checks Opposing Stealth. Using Threshold 3 vehicle that can omly operate m atmov
the device to verify a person’s identity rewires an Sphere, and requires Piloting [Planetary] to operaLe.
Average (Q Q) Computers check and a biometric At the end of the each round of activation, Lhe rocket
identifier for comparison The CM may modify this boots suffer 1 system strain as their [1er depletes.
difficulty based upon any umusual anatomical charac—
teristics 0f the target’s species,
HOLONET HOMING BEACON
Often, a hunter needs Lo Lrack prey across tremen- fl
dous disLanccs. Son'mtil'nes this could be to identify
a base of operaLions, other times it might simply be n-I_
a matter of 13ng a lead to a mark when the actual 'n
m
target‘s locaLion is unknown. A homing beacon is a
device Lhat. tracks a starship 01’ its passengers and ‘7
cargo even after a hyperspace jump. Homing beacons
'42.
depend upon using existing Holoth Lransceivers to
\ /Rocket Boots
transmit their locaLion back to their source. Conse
quently, their effectiveness is sharply limited when
the vehicle travels L0 5: sysLem mat is r101. comected
to the HoloNet.
Hommg beacons vary substantially in size and m
their means 0{ application Sn’laller models cam be
thrown by hand or manually anached to their tar,
gets. Larger" ones may be fired from a rifle or even a
vel’licJe-mow‘lted weapon Lo track a more distant Lar—
get. The size of the homing beacon is most relevam in
determirmg the likelihood LhaL anyone on the target
V0356! might, noLicc its presence.
GUNS BLAZING
NO DISINTEGRATIONS
‘ 2,000 : I l
.500 ‘
Bioscan 5
2,500 ; O 8
HoloNet Homing Beacon 600 5‘
RockelBoot; "
(R) 5,000 6
Tracker's Goggles (R) 10,000 2
”1293! Equipment O E)
Com~Scan 2,500
I0 '/
Holographic Di‘sguisc Matrix 2r
l
Saline Pump 200 1'
Drugs and Pnisuns l
Sleeppack [1 dose)
‘
Suliur Inhaler [IO doses]
TRACKER'S GOGGLES Military organizations mount complex and sop‘nisi
ticated com—scans on their capital ships, which are
Widely available from a varieLy of manufacturers such capable of tracing signals even across subspace More
as TaggeCo, Goseia Heavy Industries Concern, and compact versions, with substantially more limited
Alvaxi, tracker’s goggles are marketed primarily for capabilities, however, may be insLalled in smaller’vehl—
wilderness enthusiasts and hunters of traditional game cles, including Speeders: These are of greater interest
animals, These tools are designed with the concepts to independent operators, who might need to track
of functionality and reliability as central elements. the movements of an individual or vehicle.
When worn, the user’s Vision is substantially enhanced,
including thermal imaging as well as improved vision Using a com-scan, a character can Lr‘iangulate the
under minimal light conditions. location and movement ofa known comlink or a tram»
ceiver with an Average (Q Q) Computers check‘ The
Tr‘acker"s goggles gram. D to the wearer’s Percep— device functions out to close range on plar‘retary scale,
Prevailing atmospheric conditions or excessive back
I Ition skill checks to locate a target by sight Additioni ground sigmals can reduce its efficacy.
ally, Hacker’s goggles remove imposed due to
HOLOGRAPHIC DISGUISE MATRIX
cor'lcealmem, darkness, or fog and mist from the
When setting a trap or infiltrating a facility, altering
wearers Ranged (Light) and Ranged (Heavy) Combat one's appearance grants a huge advantage. A holo-
graphic disgulse matrix overlays the wichor’s appear-
skill check; ance with one stored on the device. The devicev-
typically small enough to wear or] a beltgir'lcludes
ILLEGAL EQUIPMENT a camera Lhat can be used 1:0 record another indi~
vidual's appearance Lo overlay on W: wearer. A base
Bounty hunters may be agents of order, achr a fash model unit is capable of storing only a single disguise
ion, but many are happy Lo use equipment that; is not, in memory at a time, though more sophisLicated and
by strictest definiUon, legal m most places. expensive units do exist
COM-SCAN The projected hologram must be aL least marginally
larger than the wearer in order to provide adequate
Nearly every person and vehicle carries a comlink or a concealrr'lem. Thus, it cannot be used Lo disguise a
transceiver. While most are encrypted at some level~ particularly large individual as a smaller one The
particularly military—grade gear'gsophisticated sensory holograms are built around visible light, so do not
apparatuses can detect the act of sending a signal, grant concealment against infrared sensors or detec-
regardless of its content, If a system is able to identify tion devices built around other energies.
the transceiver codes from a particular device, that unit
can be accurately traced over J great; distance, even if
the contents of its messages cannot be decrypted.
@ GUNS BLAZING
NO DISINTEGRATIONS
SLEEPPACK
Physically similar to a stimpack, a sleeppack is an auto—
injection tube filled with a variety of natural ar'ld synthetic
sedatives. The intent is to quickly knock a LargeL out, so
that he can be safely mampulated‘ OriginaHy intended
solely for medical useiparticularly when dealing with
volaLile patienlzsigleeppacks eventually Spread Lo use in
law enforcemem, as well as amomg bounty l'uuntorg
Applying a sleeppack L0 an aware and Luwvilling target
requires the wieldcr' to make a Hard (Q Q Q) Brawl
or Melee combat check against the LargeL, Instead of
inflicting damage, if the aLtaCker succeeds, the target
must. il’r‘lmcdlatety resist the CHECLS of the medications
thaL flood the system as a poison [with a Resilicrme
check, as described on page 172 of the EDGE OF THE
EMPIRE Core Rulebook], Any sized dose has a Hard
(9 Q Q) ourficulty, and failure inflicts 10 strain,
K Holographic Disguise Matrix/ SULFUR INHALER
When using a holographic disguise matrix, the char- Sulfur is a very COI’TII’HOH elemem, broadly available
across the galaxy. Devaromans have a unique reaction
acter can effectively impersonate the visual appear- LO the maLer'ial. While most species find iLs |')I"CS€|'|C€
noxious 01” even poisonous, it stimulates Devaronian
ance of whomever the device has previously recorded. physiology Many Devaronians exploit: this by adding
purified sulfur into a small, pressurized air cylinder.
I Itoto impersonate the target and adds When inhaled, [he suHur ITIOVGS into Lhe limodstream
DDThis device adds to the user's Deception checks quickly and travels throughout Lhc body.
onlook- A Devaroman with an inhaler cam use a I'nancuver
to inhale a dose of Lhe drug from it. The character
ers’ Perception checks to detect the imposter.
I]suffers 2 strain and adds to any Brawn or Agility
SALINE PUMP
checks he makes until the end of the encoumerx Addi—
Clawdites adjust their shape by moving fluid through Lionai doses inflict more strain but do not give any
their body, and reorganizing the structures on their additional bonuses. A dose is ineffective and urnyleas-
skin's surface. This ability is partly limiLed by practice am for most non-Devamnians
and technique, but is also affected by the amount; of
fluid within their bodies. Particularly accomplished hile Bounty Hunters are technically affili-
Clawdlte Shape-changers may Choose Lo wear a saline ated with law enforcement, they often
pump that can modify the amount of fluld within their have a flexible code of ethics when it comes
to obeying all of the laws. When it suits their
limbic system as needed purposes, they are often wining to use equip-
ment that is of questionable legality or even
A Clawditc wearing a saline pump can increase or outright illegal. Care must be taken to conceal
decrease his mass and size by as much as a tenth, or explain away such gear when working with
enabling him to shape—dwnge into a broader range allies within the official power structures.
of forms. Add D to Ll’1eClawdiLc’s checks to pass l‘lim‘ Of course, some less than scrupulous organi—
zations that post bountieswsuch as the Hutt
Iself off as another person using his 5pecies ability, and kajidics, the Black Sun, and the Galactic Empire—
are frequently willing to overlook certain illicit
add to othcr characters' checks Lo the Clawdite’s items used by bounty hunters, so long as their
physiological deception. Non-Clawdites gain no bew wielders deliver results. The Rebel Alliance, in
efit to disguise from this item [and would likely find it contrast, tends to take a harder moral line on the
exceedingly Limorm'ortabm to use]. weapons used by freelancers in its employ.
DRUGS AND POISONS
Different species have markedly different physiolo-
gics. A substance that is a miracle drug to one spe-
cies could be irrevocably lethal to others. Drugs with
comparable effects do exist for many species, but the
formulatloms of these can be markedly different,
NEW VEHICLES "Mi-”c3
2
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SPEEDERS I,»
Wmpf[rneaehgrceifltoediaoremnlroL’aswohnefeacytrreheeplSaercocpxokfetirlseeetdmtheImneersalayncnraauswonstveaeefru‘vfrsllleehanxminpidbsoaiulrpait1tupnyardastcmuooeiofpt,ssepstsraphoarametsichrreeleigp,chsrac.iaugttf—hta, ""5, HT THRESHULU ,‘ C83
XL-3C GUARDSMAN PATROL AIRSPEEDER
astroftcAMTmiIhlehaannairhgrBceneaglddmehtt—neahufLlybrsfmrsCi'ogalehuXtgldraabrlheillLcLipkoemneetMeMw'Bcdassindaoks,rcefersrt:ufpahedicisssLriefciktGeutiushaotmi;lhsecgm[uasr8eoemhasgai8cmslnetrerar.actCydnne.rgibiiAlisavsewsaekumiswrocrLilbgniartateaLtoleogwnoonhansdcceap,umHtekvltohirlybtaeoeenaph,lyursvsa,sstorlheueeoiilaodoAidnmrpdafb:-nsgunonbesLaAdcuauolhtetaiweshrnetlwneredhefleocyClcVdroiewogeeRsrlsncSh,bihbghzktysilyOoipat‘tpppshon‘cii,saretThttolX,hraoLonidMeLhflmac,llLterd‘irkloBgoioovscIeGhbmnleaysdGMtaqgusl,piuuadlniceoplWeaarT/erdnraSdenryhciimgsadstcwdgkeh-,.l.i lJ
rcsgsrmitLehaoueusisedmiznDntoeeimsweamlsdouGsati,slirtisolugie,fohpnoans(nicaserrgdcnysdhVghwdmspiimctegifeo(tofmw"hhaeomwurnrososesaria,pfAnrelteoi,ai—ismtfdluenitcbothduaehrtcemeoifaaooastmabnrGdolmnoeaebuwdrslrsaala,eowerdsmswodra,eevrlsmoutaameeirmtLrspnccaoi,tboothconio"nweramgrynrsaeirpiusdan,sortlf—nsgetuuplde—Cdnlarm,hdGvcopeeSabkplamCoseltueiLstncdtirIecoEgoaalmS-lt.lroweahaonnoLaiptgtsJeitgrhnkihko—rdedeg,.r
Vehicle THoe/Model: Airspeeder/XL—SC Guardsman,
, Manufacturer: Tion Mil/Sci Industries.
a.atmimampvmonmnitrdgadeoedFbenoitnvvohsontitciwrrdeadugaeeaeoluntsllplstybfasttrpaayroalhra—tcsitaLcrtsihtehhounntoo[iaeuTl.dvotnrglnIyeeerarsataGordrey'—ntoIusrtrs-udossrasphthaie,oznsoarbmec.bdslanlayddiopsndaswimtolndtihaerbrgt‘naotdleetg,nhpnicaehnalsfseaoefgyullwtolnsrlessispchtine,ttre‘eehigmotpakmemrstearahW'ssyeecraai_kinoxhptrtmhentpecteocpasvamaurek[saniispWseccpreeuoahib,eoorinbtgeechuoelfTh,eioeskareMrsilecdqieosGsSeeeunefituIns.miv~caphSiurrapmDTaodiorznehnmlr5iendtodidd~yd;s-.- Maximum Altitude: 150 kilometer;
Sensor Range: Long
Crew: One pilot, one co—piloL, one sensor/(Rm?
operator, one security tech [if equipped with pI’ISOr‘“
handling system].
Encumbrance Capacity: ‘50
Passenger Capacity: 21 (usually pHSOflQrS)‘
Price/Rarity: 39,000 credits/7.
Customization Hard Points: 1.
L[FinierkeaepAdorcn1)sF:orwFoarrdw;aDrda-mmaoguent5e;dCrI'iItCicBaWl , on
”WSW
4; Ra’kC-ie Lam
{0056],-
MODEL 90 RANGER
Cryospac Repulsorlifl; Corporation ‘J,
comer to the galactic landspeedor‘ is a '"EIat'Ve gtgvn
market. Base
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b{F§mWeLom1umr-mnvs,eitnyyhod0otrhhswueDeanruvnteeemdrr,atbocrtakhoeceimLLksmRcstauooennuuggignmteyhLre.rynhbtassqs,euaSirmIOcahWlnuWdadmirQSdlgEP'rUiret'CChsideawI'peZgoeapd1l4aU8Wxdsyl6my’5“8—s
sw0apt§mh?e|ia1g'elnDLot5temghOo:t11Tc;en[I.CarJHag‘aesnvrIQrasddeeaefihdhLlnahlo.jilctdcolownwlTheuveoi,hla,se:rellpt1eibts2aeeape1seknansg,qdcsmiemuhstnmrhiepuiglensanpengenreroeiRandts3rogtaHe;?C,cnthmtagv[hJaianeta'haltnrdrm;tpftOooahhacIarsrrabwelastmnreaofLeaarhahdrsneoto,dL,mwl,ad(wsu“MflSahddtohiitwlryfeaepr'ewpeoebedabwmadl"gl‘em,d(pg-dlg)as1fi1e'i—)Vidtg’hl'
A reinforced
hc'a;amGr[ptttbp'ohghOanpuUeeSladnutlaSarmmnJGlpnIS1OI1m;trtaWyuyey)tc’swhermQafsoheadhBnsefrucF,enelnwdr”igfietcsefriee-tuaof3hrrrciorm,somnrh.fm‘ahalmbtbaThtDaaieLhvrecOHwerltir‘antwOsapmiOtlgdInelahEycepeseqCconsepLnuOlHreetreawe,H'arTarflLdL'e'trIrsoaplsa[e’n:Ori,0VrmmOepiHeiVeiegGnmcsOLlinnoodh1cedn:ora;te'xhcSiLnwnbYtaemprmygSronel‘iLceg}tomiC’hgo)tHhWV(pen)hLeTe|iyll”'ytSpclRyI(tlL't)sT;hshFC)LlCeJWCeIaST'laefli‘oa’tg]rilamvifl”’gZhwflcCehfiCthrp-w‘astmdGafl-F@l5l’t-og16d0C1gMv/1l‘1”v1qW6n—oi5—5']:'1
MmbeLwcen
prolonging
SpoLLimj a key dgmil and migslflé fl,
a DWBLIiL or failing behind the compeHlJO ‘
Q GUNS BLAZING
NO DISINTEGRATIONS
A he'5‘W-Cluty CRC-X8O vr‘e'pul'sor generator feeds six IU - [l 1! 1
#‘mZow0uenhrtf'eugdhl 'OoCnUoitltPsrUiastnpgrLeuXal-ad9r9o-t0uhtl’r.0Wiguhg'g‘éihrrl0wsu‘intpdrtho.evtuidrvbeeinhtheicelee’Rnsagnihngueells.r,. . ", 7 .‘ I
'
14 3 5 10
ioplous amounts of'thrUst; and a simple vectored 'Vehicle Type/Model: LandspeederM/QO Ranger.
Corporation,
‘32:: system glves the speeder be‘tter thanwaverage Manufacturer: Cryospac Repulsorlift " .'
agili:y. The Ranger’s .real worth,v however, is‘vin, It§ stout Maximum Altitude: 10_‘meters.
‘
fram mgged Internal systems, The cabin ‘can Sensor Range: CIos‘e.’ '
sealed and is shielded from _most
beeeEHd Crew: One_ pilot.
nVIrQnmentally 'EnC'umbrance Capacity: 20.
f0.rmS-Ofchemlcal, biological, and radiation contamina—
' Passenger Capacity: 6.
PriCe/Rarity: 19,500 credits/4.
t3mlo2nn3r,2:€TC_ehm“n?et8s.WinAeateflyflrenaocsaftvsltthosfiyrsroSemmtdeuamchkseeesaasvrfheyoo'rhcuakasr,edvveeiinhbniercaddleta.ionatnghn,eadrtaqdncueadssniogettnahmekgde-r Custpmization-Hard Points: 4.
Weapons; None.
inordinate-amounts of abuse and keep working.
‘
NEW STARSHIFS'
ngood bounty hunter, no ma'tter-his specialty, jvdsftihbKnowehuuoDrtsioowtlapYlise-raepwtdsrShlodo.ieodt—spthlehIi-tmttfiMsiamaaoiahtcgkrniiratzn.naiksceegtVecauddIttanal,aibdroamtafnyeesnonamsdTrdrpeIro,nroSctpeftghw—ohactiq,hcnefitosrkeeifiolilApsiorglViigssnthm,gtatimasrlocpynenuoou-ldsdoanunrscrptntaoemarmotofdetssoeleiidsenrddpesg-aiaobuudlbetfrurm,eaft,tiatslhwVtpacte,one-eccsswdpeooph.noemmoasrtipTtefnbbtauehhntaalr.dee,-ttt‘ '
a good way to get rakound. Like
maa'WayS' needs topmbinhuiueealBsotnretctaeliciraclmusaaolvoufi'tentds’epssreasrrcdsem,iopevTpaufsehsentineghndtsaneeenpesrdArisaflseogfaeatagfslottinryuvuefderrnsfeoesdwsmsaoihtwimrut’iisolnrienlercaeissnaprcecpeentdroarseeftcsohdvtaihretiiarbmceycetleiirsntncaogrgafattaco’tfshhctd,ieehdgksmlhaeetn-enarssuapdcepmtlklieivontieenhengrdges,-,
01‘ the criminals he pursues—smugglers:
piranty' scum—~a
spaceborne .
95,, and other assorted, home and a key tool.
bQunty hunter’s ship is both a
»
STARFIGHTERS AND
PATROL BOATS
$tteh1ne2a!nn:e0cseettdhasnerefiioregfdhlaastce,fkrrpesoaeafltarrioennltcereabrroiloeaalrwytssuepasanrecfeoderpcbaeeynrmdfbeoe.mcuntntlteyynat5ySgeehu_n'utmetn-dtaemrtos-
'
AGG RESSOR ASSAU LT FlGHTER
EliIOn lncorporated’s Aggressor Assault Fighter ' while flying it.
stUrs_ the line between patrol boat and
arfighter. A relatively new entry
fightér Used byf-th‘e' Concijrd Dawn Protectors,‘a mili-
. ti_a are known and feared throughout th'q-Mart‘dalhoi
Han Sector. Flbwn by some of the best'pllots In t e
‘ ector, the Fang fighter is a 'common sight mm in the
' ‘Hull Type/Model: Patrol-Boat/Aggressor.
' ‘Manufactqrer: Trilon Inc. ’Concord Dawn system and throughout the seCtor'
‘ .
: Hyperdrivé: Primary: Class 2, Backup: , AD Elegant, broad-sho‘uldére’d starfighter with an.
Navicomputer: Yes.
' ‘ Class 8,
, aggressive look, the Fang fighter is unlike anything ‘
'
Sensor-Range: Short.
-' Ship’s Cbmplem‘ent: One pilot, , else in its class. With its thin, angu'lar'silhouett‘e and .
Encumbran'ce Capacity: 2 4
one .ttccteethamfiaChhhehlornneagie_mreegomsgdvulshrdfhumasieesntbf-nn.a~eurttaoeiaktgnhbs.relTuselUeaeri,dahgydtaollidspoanes-nseuedfiuwtdcg1egewSgtaieo-o,tmol-hshtp,itcfnatifQhsho,trkxgeaeolepi.nppoaIaaansrfieitlnuts-cdtahleeme.egthIvCned'dsmnoaaaTfhsgaomo'pncnwjehosionranrctnaoe'méeherrenefgxtiokshrtedo,aimoytimsendndaptguwfiefhagtyooooldgessieelmgnuvfySh.s’r‘IehnieacertivsaWnahorttnIlseoaniglinaenpvsd,CipgiitgetlaegheheinoraenScbri-i—onrsreghaeantt’o.itigcr'maCphofsisrtrT’éharUsli‘iimtseunnahieh'SstggsatewaoeeeYmltlteaekteededSflo,uiofadrntmtsuehsVnramg).menu§'neo5dlategcd.asnaefSmcse'togodFtsHhlaa'esor,.la'i°Smevy0lw-n”ssde0.ji-gs~i'i',,, ’ ‘
cO-pilot. \
'
'
Passenger Capacity: 8. x
Consumables: Three months. - .
‘ Price/Rarity: 160,000 credits/6; . '
' Customization Hard Points: 5'.
.‘
'
t:.» ”Wcaenanponosns[:‘FirFeorAwrCar'Fdo-m‘rwouanrdte; d'Datmwainge“‘‘mfe‘dium laser
‘ 6;?Critical 3;
Range [Close]; Linked 1),
. Forward-mounted twin‘ ,
Arc Forward; D‘amagé‘s;
thCIon, Linked 1).,'
., ,
‘
..
medium ion‘cannori (Fire
Critical 4; Range” [Sh ort];
»Forwardjmounted light tractor beam prbjector
(Fire Arc Forward; Dam'age —; Critical _;, Range
-[Close];‘ Tractor 2).
‘
.
~
‘
.‘ ADDITIIONAL RULES ‘ The Fang . standard ‘ I a tl
IoaCIOlJt
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New“:MANDALORIAN PROTECTO TE
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_ STARFIGHTER '
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fightgr! is a pre;
. Clsyon strfk'e
.
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Fang fighters have 'a sturdily built fuselage.covere
IS.I{bnnnhlncglehproOee’msa!dviibwnbylg.liiytsahotehrrmiardtisrnnodgarntndaasterperrgseooieewgrtdnetesoandilnehMdtroogtu:ry'eaembtbtleésa'S,orkfrSmba-baolIkenIre. adatdehgdfieileiitIfigysoth,n;l§mp,°t'oamh5e':'
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fl . allke'
_ mercenary P'IOFS . ‘
HMualnl lyflpe/Model; S' Lar‘Hgi’Itcr/Fang fighter
ac_turer: Mandalh/lotors.
Hype rdrlve: Prhnary: Class 2, Backup1 None,
_
N aVIcomputer: Yes.
S Range: Close
sfiinfior Complement: Om: pilot”
Enczsmbrance Capacity: 2
cPoanssenger Capacity: Nome
Pricstlmaples: One day. Overall, Lhe (HA is
tht‘Rgrlty: IIZOOOO credits/9,
Custe Hard Points: \. ‘35“ Camor’ls ahimtawdpaoesnelylas»olisbknhieetidnLp,emawr1ei5et; xilplmc—uitkidInutesg"s.riwgnWlao‘lyedhdlipflieecvaHeiLLs‘osidoreomnl,easpWmmoelp'iteewrms—igtta-ia‘n0ld,, 0m.
Weaomlzation min Range [Close]; where
[Fire 2:”?OIfWOErIwr‘da;rdDammoaugnete5d; OWN-3'3” 3
Lillked i],, MmounLed reLraCLatifle proton torpedo ccseooBnuuslry. dsoberlombseptoaeOwIt’aUlavH‘LiggoHeriLo‘LynLe-edhdcdewssthilhglihepnct(aodHr‘ateAafl|:n)‘nzda.aus“rLksiear;olu,llbdarawsuebiscayeprso’shBriwDpnYeétahdnaosdtf
F . ,\ [We Arc Forward; Damage 8; Critical 2;
2, Lirmlied Urflor‘Lunatcly, due LO a nmnber of rr‘larket factors thé
laufiwdld
w(vLewp1' HgihvageimetacgrhAlrekii,ssmaiB['dgtgHanhUrerneweaYlsgvdsiswemetweaircx0eHsragprauhleeaerl1iy,epnicns,esoteusevrDdfcemdal'aerur,oelretembhuadeuse’nLgimodlbat1,m' ai:mLn)pchoaeoLelpkna'mhnuudne"lnFalsiyrtrmetihwL0ploomoyaI:rsdoorLeuolifdoHmlrairttkfhmheriesaearaa’bntlpmnelEaerscrgoHe,med‘mar.tua1eenacnur,dmLidrnniaiviumrMr‘a'wirlawi’ymE"vnI;ri
Raywéxm[t:hI’t]; Blast 6, Breach 6, CUided
Amr“J0i 1, SIOWFMFIQ I].
a3r9a]1g”nI1i/pn1m)9’g:9g0S$I:?Oa3i(Al.0fINOg1teUtAt‘aCsdHcLeTakEL'RPcParUrrsrm.)oL1i1Efi_nellSioencwt;goerWatrhlh:ec[etonSdHaliaaInm‘ricflmeuglnliL'rleymtemuro,y’fnitLsohhcefiopuIa]anttfttaosccrlkotth.hsiees
G-1A HEAVY STARFIGHTER
Tr ; , SLrIEII’figl'ner is a large, sLLndHy iguirlL mum-3
(I:}[gvily}/1\ JHS'V‘Q'VIV
battlefield rollelthaL endgars It LO ,
‘
some Q‘mrch 1%bell“eelanc:crs. Orlglnally dgsngnecl‘gs
an all DHIVVDLSIHs} ysml’n patrol malt by Byflog DIN?
r|/\I3 nVilma, ”'71er EC
a handsome, gl‘idcsilgned Srlrllp
l'rHaIItHhcWzIfUL'Ilc’l‘aaDnnbuoHapgybHoHwyL.hsaIatt nhsdausea atglohLnacgHg,,
(ggmsml‘md 598% HMuallnuTfyapcet/uMreord:eBl:ybPlaolsixoDl rBivoeaLY/a(Jrids1.A,
Hyperdrive: Prinmry: Class 2, Baclmp: Clams
f”narmW‘ 91;] <3]
liixg(_jrp}):fl,éj“(1933041
n“taOeraWmrlyaE[clN\j”pN;”‘;iun“f1t'IrO)‘3“xV{V("I0"'I"f_n{I3I’Ug£‘1K‘"iBI»lCeP'|n’SJ:g3auin19‘s|l[8,l_>90’.1s<::-e‘i;loL'lhenem(dSrhaiv‘lneprdssadaomrerascsaITasl 'wmlpSellpndC’yan.erPtqTlgmwmvo" If),
Navicomputer: Yes,
Sensor Range: Show. pilot, (mo {30'WOW/8mm“;
Ship’s Complement: Or IO
lEllged I‘I’lrixiu‘lmtec-iiabai'i: We
fifimmyVicki's lifl f li’IC ship scrran‘med mmi Encumbrance Capacity: 25.
HITII‘IULIVUI’EIDIMy, fl‘nxmgh
£5stW)!"anMnooldliyfl}lV? é‘Lrevyn’mrl'lljcrs and IS Passenger Capacity: 73,
SIdC.
an m'dShlpfj haLch on the at
ailboard Consumables: Owe nlonLh.
1:32)“mofl',”'0“dfiintoi(r*D(tl"xNihe(jt"d,-“lfl]gCkl‘m,feL(Cef\dm'dlV.. a,a"W0mvr1‘rtm,iS"ajht.IhIgJeowol‘.Eln’r1oLe(ea‘CtSldHhlL(h-,ayeflAli'pJrbl[aauhspiLSneowhhaphae1aLuria5ssgelpayshcaoslrcantSaesssstmsflhun:iJrpuIdoesmFpyar;rfabdoomoLemomfrrmmo"‘n1ltL0awh5a(neHi:ntscoheidcznI,aae‘.agCs-.tinlu.hLrgLeIOirLleeu,emWrll'adig»s-, Price/Rarity: 50,000 CI’CdH3/Y,
1
Customization Hard Points: 4. laser (Law
Wnoenap[Foirnes:AHF:0rFmoxrwaradrfldw; uDMaomdagLewin6-,mCeldiLiuicmai 5; Rarw¢e
[Close]; Linked I], Mi ['1 cn‘mcussion I'l’liSSHG launch
F0 rwa rd - mo u n Led Rang“
Damage (3'; Critical 73‘ Amfiu
erg [Fire Arc Forward; 4, Guided :6, Limited
[Show]: B‘ast 4, Breach
0[ firm) and l'Icavy grdmancc IIEILIVIIQIKV‘JJ. 4, Lh’uked I, Slov\r»l:iring I],
its 36,30?“WWDOIM package respcctaolc, [not
21nd comms IS
and High,
targeting
DarLir‘Ifiillf OLILSLJJIdIIW; and ILS
IY
(:onLrEI JVJJJITIS are mLuilivc and well dGSIgr'led,
GUNS BLAZING @
no mum-manna";
TphoeteKnihtiraalx‘ zT’sheresahl ips'tsrepnrgimtharliyesSiLnI‘UitCstLmHo'L‘idS.r:ll,firlMitjedm.'ég‘n;
tems~fuselage wir'lgbox, weapons
dr’ives~ar‘e 5H unibconstmcted and *Jygi ned
to be easily installed and reI’T‘IOYed dtehs
Easic
shipyard facilities. Tm allows me EmmerS to
be tailored fig Wong
TransCalMeg to their user's exacL
with significant Sptffilrf'fég”
sells kits
aftermarket modlf'lcratufgrm
i
’-‘
r» @\n—N
upgrades to W: base p‘d
’
am.- ranTPumsrA/mn/mu AFT
a
Hull Type/Model: Starfiéimer/KIWJXL
anufacturer: 'mrwsGalMeg; WV
Hyperdrive: Primary; Class 5, Eacwp‘’None.
Navicomputer: Yes.
u- ShSiepn’ssoCroRmapnlegem:eCnlto:seO. ne pilOL
Encumbrance Capacity:
1 Passenger Capacity: 0.
.
7.
/
onsumables: One day.
Price/Rarity: 65,000 credits/6.
DvTehereSssiagwKtnialieehsdr‘ascaxtoanzmdrfilmgbigKhuihstiIteslHtirosbRnctyaeuArTdrfiXrregaZnhntstleLyGrIaGoliMnsH, etThgpeeSlnrThcAaoprRs,F‘ IGHTER Hauonengsasetop[mo[CFnliiorzsesa:et]AM,i-orcinLninHFkWoearidrrwd‘na1grP)di,ro;nionDwtsate:md5ag“"gem1'?D, ICal5rittihcaCl an—?
m3
vipaatnmloaoiciomnogurrosdtnhgintpemhdtaulnwititepihnWfimonteeielzaisbbciatdgahlpgauenhtaapidsirtlotlcdotyi,athnoevniaxn.eefefidly,gfairts,irSrcssuoTcirBaaypnlonireettrlcalaieectsreleo'neclaiseosktrirtsonoGlfi‘hiyr.lSpgageavHueynhlHb.aMnrfigtaerogUieianrtobrtheegtngyuotoqndesmsfuupfertrhsehamrlroeeiospmnBbswkdtevsieluotnadihrecrudcoaesclkoadntcdonfmSosfecbfLirroeamaeo0tm'urrlneps'ltSldytod!ls"eegpa,x”b|_t)rHtehrk1roeerniarnvoejmoaacéui\rdmg;a1kgv;iilhlp;nfiegy--' forwardmounted concussiofl ”my.”rulau flCher
(Fire Arc 6; Critical
Blast 4, Forward; Damaee 3, Limited 5; Ra’llge\y[Short]:
Firing I] ‘ Breach 4, Guidéd
—
Arm’flO w Slov
One forwardmounted light ion cam’l‘)“ We Arc
«Oi‘War'd; [’[ofll
Damage
5; Critical 4; Raflge [CIOSGJ'
CUSTOM
ATTACHMENT
Vaksai
taDDtmmooebUifemlcoeitwlfitn5sutVs"sy,gdmhaeKawiaegmi5hhrleMdhlrod”.aeU)hogxabcefi7devgaraIniei’nrevnfi‘mepairocerdoaodarawewfmidftldte_o'ieuaiorcarr;rldaanpgeliroWenjtoHutgP,snlphgiignasrisloaeehcwJnvsktoesidaedoaasxgelradtedpaesnomarb,:dufinybetgaA,syrfligfl‘WvOlaltiepeegTnWer,rh'dCV'ei,tUa”i"ic1‘adgH?‘t0gocb§3m1(frffivm]gC“Il.pO],Qu4g?q;av,ulKclrfigaei{W<ougpJgreFdhvi51J/itvXIeg.—kt0SZ€ri’,t‘,
CHfiM+goaaohoos1rstd,:tddde:, aiebfi43PnllMcas5daoIamns,ioIan0ttcnoeidfrt0otcserni0nfiladguRcesedCOaerfeIeM’esnepq:ns:ndotuysiVodi‘oetCismras,ntehke/t7soadsmI :a‘nw: iglriI12.tneMah.RscmoreetdapwairlfisaimmfleccoaemWrtfitsooHwhrtWnoeionQldP‘5HWda'eOI,bIcf'LIe”ygfm5aflj'ETlg“s,-pI“”itxOLlmn1un'obngfidytggeh[d0t
M;' m e nsmmWoeadsmhSbfxoloiipuhalnptroaurhT‘noag’syausminhrgauigntretI,phloe—estAos—eiftndnal,saIbdtt‘adohmnobaiwnrunoooisrlaaatuiiueuolpttnctmHnhythgwuec,t,eehetiHmodasdrmTfesbnspoculshhitledasWgaa,eioseeepnhsribrldnblsaatXtdfieegi,.ogryng-nsKrdwaaeaheiTsnarmlntch‘aodwedrwarctgcmmroahnei’aatsxonohantzperoaulndapeodnandWurbdppstinemeas~eoaZcaaidfrairnat'9hrrnrtrgs'ruetedo5ywololerfafi-fntwmatfipirhohgaSgnoeeIsneo'ghFdsatruirtiol'pctiIeenekiaoiooo,ortinnwstnecnrns‘glt.kgd:sghib~ec/nHflci:a;amrlho'.en,bhlrEsflavnpk”qnlanoaflps;‘md‘rnndouré,a:‘'
Opponent,
especially when agilitymakeitaforrmjdabrle1
fielded in large grows: _,
GUNS BLAZING
NO DISINTEGRATIONS
FREIGHTERS AND MKJV FIRE EDNTRD-L SYSTEM
' The hgart of the Lancer-class’ weapons sys-
sophisticated MkJV fire control
TRANSPORTs tem IS the
system. which links all of the Lancer’s weap-
medium frevighters, even more so than“ 1‘
EhhpealuahnngCdttflilonetorgmfiglatod:nDIflfcaa‘stedSoe,nt.eorTrasshreuearnyvtthw}heeacvatewrhgeoothr,kreohauonsgdrizsheethasaenn.ddotoftuuvtgemhhrebsnaleetbsilsoliitfuyeannttoodyf
ons and allows the pilot to fire all of them with
a single pull of the trigger. Firing the Lancer’s
weapons requires very little input from the
pilot, who can focus on flying the ship while
a free | aHCe law enforcer. the fire control system does most of the heavy
LANCER-CLASS PURSUIT CRAFT lifting of targeting each weapon. The major
drawback of this system is that all of the ship's
'B Orrowm- g . from Corelli an Engineering’s weapon control systems are routed through .
the FCS. and if the system is knocked, offline ‘
llberally from damage or ion attacks, all weapon sys— ‘
Tfighzesgla't‘the'aInmgreeulagbgaeegtweaefnerdonmcpihvMiillioaasnnodpfarhelyMig, ohttthoeerrs,aLnacdnrecwaeatre-rcsdlhaiospns. terns also immediately go offline.
.fi“tSagdaeeSiIhhiShanEana-xDateteErOWSgevtdrm’rEsSrtdyeCmihfenC,iaovogoEkmmtal’risrolearnOnukeeadIUa_a"Cs“eWC,n5n€aeg.ms:a|_Onfya5OyjItana‘rHtEd99gyfoSmWaltdgrbn'Qei?tSI0rtf'.antclnmteltuafyrhactaocmova§Iem,Ikrnshermfcgr?owses.fiIdtorprpnatlsagaelefrvIncreeapnehteodhtbeals,gsltpvu.aaor,rrtfuaitao,loundsnoy-olnarralpdtaedetordndsladrasariatutd.honmnniwngoofeamuytdaeDushenfrtcutagr,rle,stuaBlpiauhri-glsysnairvtaaylntelhisayeitenigrtevetecrrmdrneo.gesonoksgyemfa.ea,ltoTadhaildnTSnvbmashvberoceuleixetesorpooeatnsryth'.unadh.n,shptemmnetidcfoaifiarrtghTltaohtocemtyWahrhkretlmeaanhphsleeornytsiteeualitysssdLomhh'unnts,iansndptqtowlhdhtdntseoqu.aIhdealeetcpowrnnnreusrm—teskt—IdnoeeyS,-,-f As a maneuver, the pilot may activate or ,
€
deactivate the WW FCS. While the system is
active, the ship's forward-mounted twin light
laser cannon’s Linked quality increases to 4
and it gains the Tractor 2 quality, but only this:
weapon system can be fired.
Hull Type/Model: Light Freighter/Lancer—class.
‘
Manufacturer: MandalMotors.
Hyperdrivez. Primary: Class 2, Backup: Class 12,
-
Navicomputer: Yes.
Sensor Range: Short, pilot, . co-pilot_
Ship’s Cdmplement: One
one
Encumbrance Capacity: 60. ‘
Passenger Capacity: 4.
Consumables: Three months.
120,000 credits/8.
n:ltoslhbaeufuanabCtiddglEieigunmCetg’dstflgmCyemIzO'aneo'CStgdvhrkae.len'apu°P'eUntcOSsdetpiD‘rZmrS-SeoUlieuoktIaroerauutrfsrnodmutaaseenahspddiiYnpiilfTnsora—oh.gtfumtsaA1l.n3l.p0dntrrAh0oeaC,evmrbOriotdisah-nwaepnei'lssu,lkOcctLettew.oha’mnrofe’nst—ccpopefreopoafrrnowr-imgmmscweiml.pnaaa‘areefonsrrusddnysyl- . Price/Rarity: ' - .
Customization Hard Points: 3.
‘ ttWdgaaataSlarhooirnrapvrsreerhWdumceoeibsklmnmrneifinestmo_aC,n'aoanennnaOemura'xn§sdrmnntnonca’tteeadaewWrePrl'p5'y5ymdtr-a3'5a0§rOI0'0a,"ntgvI'pfltHd?|ni[haealtdayeahotrtiiWttltirnweuVshragOsieisepobanhtt'rlfutaaysgreeaemht-ahilspigoiitnloatgmgoihargorhtwthras,hf-ifiitltesktstibsapgne'rqalatlhefieaeucguttritslelhaaftplsoeeorsttbap,,,fr.asroeim.TtrttmthehghudhoWadeeseiirdeff,rtnfisfiheLLaccwg§hrltaaruleenh,lehtpnn_-o|pepsalficc|mgnnItlnreet’-5gsetmkdrra,h’sspenrocsgradetdsuoih9‘empernnitlqreiietav‘atgret‘lrcuetdeerdho‘—nodysds.lt‘‘ Weapons: Dorsal turret mounted'triple light laser
[Fire Arc All Dorsal; Damage 5; Critical 3.
'
'
cannon
‘
Range [Close]; Linked 2), light laser cannon (Fire
Forward-mounted twin
Arc Forward; Damage 5; Critical'3; Range [Close];
Linked 1), ,
Ventral—mounted
light tractor beam
projector (Fire Arc
All Ventral’; Dam- I 3"
age —; Critical —;
Range [Close]; I
Tractor 2). V
system maKES them incredibly potent.
: \n‘r I
Yv-sss LIGHT FREIGHTER In addition, these ships have‘garnered a small but
Slab-sided and ifnpdging, Corellian Engineering dedicated following among the galaxy’s bounty hunt-
Corporation’s YV-666 light freighter is a radical
departure from the compaqy's traditional styling ers, who find the YV—666's modular design, roomy
principles. Introduced decades ago, these-large,
compartments, and rugged hull a~ perfect fit for they“
square-shouldered ships have steadily gained a
reputatién as fast, durable, easy to fly freighters dangerous line of work. Perhaps the most famous IS
thé Hound’s Tooth, a highly modified YV—666 owned
by the Trandoshan bounty- hanter Bossk.
that withstand incredible amounts of hard usage. 3:..- .._
Designed initjally as long-range haulers, the YV-666 307 2 air
7
carries a surprising amount o'f cargo in its modular; '
environmentally sealed cargo holds. Thanks to their [ 127
considerable fuel tanks and capacious holds, these
_
ships are often the best, most efficient way to ship Hull Type/Model: Light Fréighter/YV-666.
goods to the far reaches of ‘the galaxy.
Manufacturer: Corellian Engineering _
Roughly twice the size of CEC’s popular YT-series
freighters, the YV-666 pushes the boundaries of Corporation.
what is normally considered a light freightef. It has
a tall, narrow, vaguely trapezoidal hull with three Hyperdrive: Primary: Class 3, Backup: Class 14-
interior decks and no visible vieWports. A long, rein-
forced fantail extends the keel from the lowest deck, Navico'mputer: Yes. '
and is home to the ship's Ouadex SuperNova‘ ll
poWer core, a pair of high-output CEC Evader-GT ion Sensor Range: Short.
drives, repulsorlift systems, and two broad, variable-
pitch, swept wings with downward—cranked tips. The Ship’ls Complement: One pilot, one co-pilOt-
ship’s small flight deck is located in the far-forward
. compartment of the top deck, and features a unique Encumbrance Capacity: 200.
' windowless cockpit that uses high-resolution hdlo-
prpjectors to give the pilot a ISO-degree View of his .Passen’ger Capacity: 6.
surroundings; While they are not designed for front
line cbmbat, these ships do’mount a 'pair of light Consumables: Three months.
laselfs in a forward mount and a retractable quad
laser turret for defensive‘ purposes. ‘ Price/Rarity: 152,000 credits/6.
Customization Hard Points: 6. .
Weapons: Dorsal retractablevquad Ia'Se‘r turret (Flre-
Arc All Dorsal; Damage 5;-Critical 3; Range [OWL ‘
Accurate 1,‘ Linked 3), '
Forward méunted light laser . Arc
cannons _(Fire
Forward; Damage 5; Critical 5; Range [close];
Linked 1).
~
,
CAPITAL SHIPS
Like other CEC offerings, the W—666 is a reliable Capital ships are a rare.sight among bounty hunters
and versatile ship designed with an eye toward end- Their size and complexity are more than an indiVIO'W‘I
user customization. The ship’s three-decked hull, operative needs, and the sheer cost oflkeepmg even
an excess of redundant systems connections, and the smallest frigate at space is prohibitive. There are a
a robust aftermarket make it quite popular with handful of major bounty hunting operations that use
medium and heavy haulers throughout the galaxy. second hand frigates or cruisers as mobile bases for
their contractors, but these are few and far between
”C-ROC GOZANTI—CLASS LIGHT CRUISER
" Th5. CLROC is a shipyard custom configuration for
Corellian Engineering’s Cozcmti—class cruiser. Bulkier
than the-original Gozanti—class ships, the C-RQC
was designed more for transport and cargo duties
, .tha‘n for combat. Offered initially to the ImperiaI
Navy—and
' 1‘ejected as inappropriate in the Impe-
rial Navy_’s order of battle—as an armed, long'
range transport, the C-ROC has become
popular among both .Iegitim'ate
'
cargo operations and criminal
organizations. These ships are
especially papular in. the Outer Rim, where the cOm‘
bination of hauJing. capacity, rugged
' and respectable fighting capabilities construction.
the class many admirers. have gained
There are many modifications, mm cosmetic and the Outer Rim, many of these ships have been
pressed into duty by various rebel cells a5 er'saL/ capi»
mechanical, that separate the CROC from its prede tal ships. While unsuited to serving as from line wart
CCSSOI‘. U nlikc the bold, squareislmIldercd lines of the
Original Comm/{lags ships, the CROC has a softer, ships, CiROCs are capable enoughi-espedally when
more rounded hull design. The forward two-thirds of manmed by a cunning and
n’lotivated crewito deal
We ship has a sloping, beHAshaped cross—section LhaL with most, of Lhe old VGS‘SGIS the Imperial Navy uses to
'5 Harrow aL Lhe dorsal .w.maintain law and order out on society’s fringes.
side and flaring ouL below the 451‘"?
midships line, This new hull shape gives the ship a bit _m ‘11
pf extra pr'oLccUon as the Slope of the hull deflects /
mcommg blasts and ordmarme more efficiently Lhan “”5"? an?!) U
118 Slab-Sided predecessor; The cranked delta Wings
Of the Old ship are gone, replaced by outrigger cargo
HStraiaml’ylSislaDrdOEtmoS,iQthTHohEsedeotuuostrecidgagrberyyrst,mheaondvdeunlaaercraosbmhliepppl(eJintReg—r7ce5odrme'llszeiagdinniuemrosf Hull Type/Model: UghL Cruiser/Gozant/lclass/CiROC
Type. Corellian Engineering Corporation.
Manufacturer:
Hyperdrive: Primary: Class 3, Backup: Class 12.
We Ship's interior, give Lhe C—ROC an impressive ham—
Ing CapabiliLy at the expense of the ship’s noted Navicomputer: Yes.
com»
bat and fleet support: utility. Sensor Range: Medim'n. piloL, one coApilot, one
Ship’s Complement: One
vThe a0 original Girodyne Ter58 ion engines were engimeer, one comma/sensor operator; two loadmasA
radtabstErhemrnyraaaepmdClaSlNahnotOaoiocCrnnervOSaideagadfHhnilnidypbmdotaeh‘ysnlroxe,esefi—udhdvsnesiudeutethwsceocliidnehpgodresid’nnswa.,egoalea—nsTbrtcrwh,rehpasoeommrtaaomdqoadwrvourifioienerdagusafedlhaneaplatltfnoeelfirgaknsgrcdossspseieoealpyrdnralm.oottnrumaoWJddtrduVe'arahnofBecpneitulhtOsedanstatsflnrsetiaohooghtalaenensadprebdbgasboroafhivirreavaiioenpeetrmssow’dnss,tf ters, six gunners.
mnheoaawtvheyesrlaeasnneder aocrathntheneronufisnr,edpjeuosswitraeebrnloeousf gtahhtetbooarykig.eiWenpahlidldeeetsietirgcmna,irnrtiehedes Encumbrance Capacity: 1 ,800‘
C"ROC is quite capable of handling most foreseeable
Passenger Capacity: 20.
Consumables: Two month.
Price/Rarity: 190,000 credits/8.
Customization Hard Points: 6.
Weapons: One dorsal and one ventral retractable
quad laser turrets (Fire Arc All; Range Close; Damage
‘5; Critical Hit 5; Accurate l;Linked 3),
Two port and two starboard retractable twin heavy
Range
laser cannons (Fire Arc Port and Starboard;
Short; Damage 6; Critical Hit 3; Linked 1],
threats without trouble,
While it hasn't been a wildly successful product,
sales of the C—ROC are steady and CEC continues to
Drpduce updates and replacements for the
S'hlp’s various systems With the
Use Of the Empire and the
'nCreasing lawlessness in
" -~"t l‘- "W *.. m, ‘
l
l ‘’1'.“1|“ , I l. 7
v'
_ t ”y“
if“?w
.Z-q ,l‘ I'
.“I
H ’ "V 3
l. 1531
NEW STARSHIP AND ENHANCED PRISONER LOCKUP
VEHICLE ATTACHMENTS A prisoner iockup is an aftermarket modification that
Modular ships are in high demand among bounty provides a ship with a comprehensive prisoner hani
dling and Lranspor‘ting system. It includes Lwo cell; W5”
humers, Every bounty hunter has a unique style hold one humarrsized individual each, with suffiment
developed over Lhe years, and the ability Lo tailor a life supporl. and basic necessities. The kit also includes
mail to these needs is of paramount importance. numerous security systems for the lockup itself and the
CONTAINMENT FIELD ship at large Cameras and motion sensors are inStalled'
and powerful electronic locks are fitted to hatches afld
Designed for permanent installation, a containment doors throughout the ship. This attachment can be
installed on any vessel capable of carrying prisor‘IeFS-
field generator consists of two Hat, cylindrical genera—
Models Include: Various models.
tors—one bolted to the floor, the other to the ceiling~
that hold a single individual captive in a powerful stasis .
field. individuals held in a conLainment field wear mag:
netic binders and are suspended in midlair, completely Base Modifiers: Full incarceration and security SU'te
isolated from the world around them, When held in a
containment field, Individuals are usually fitted with for up to 2 prisoners.
bio-signs monitors due to the fieid’s distressing habit
of causing heart attacks, brain damage, or death if it is Modification Options: 4 Add supporL for one .
not tuned correctly. This attachment can be installed
on any vessel of sllhouette 4 or higher. addr
tional prisoner Mods.
Hardpoints Required: 5.
Cost: 3,500 credits.
MINELAYER
Models Include: Gordarl Weaponsmiths A] Contain-- Minelayers, and their accompanying ordnance, are
ment Field‘ anti~ship weapons sold by numerous major galaCL‘IC
Base Modifiers: A containment field can hold one arms manufacturers Mines are typically deplOYEd
silhouette 1 creature. Ar] individual held within a con- m
tainment field is completely unable to move, although defensive positions, used to deny areas to vehicle traf—
he can still hear, See, and speak. Escape under these
circumstances is incredibly difficult, and thus can only fic or to create fire lanes for weapon emplacementS,
be attempted at the CM’S discretion.
buL they can also be used offensively in a manfld
As an action, a Character operating the field can use it
to inflict harm on the prisoner; the character imprisoned similar to missile or torpedo launchers, They come m
inside must make a Hard (Q Q Q) Resilience check, a variety of styles—from simple concussion mines to
and suffers I damage per Y on the check‘ The open— sophisticated gravity mines—and grant a small vessel,
such as a starfighter' or paLroI boat, a damage capaCIW
well out of proportion to its size, This aLtachmer‘I‘Z can
be installed on any star'ship.
Lor‘ may spend (C?) to inflict 1 main on the prisoner; @-
Modification Options: None.
Hardpoints Required: 2.
Cost: (R) 7,500 credits
wTABLE 2—7: STARSHIP AND VEHIELE ATTACHMENTS
HP Required
Containment Field (R) 7,500
:2 9
Ermanmd Prisonm Lockup 9,500 ‘
:J43 73
Minelaycr (R) 4,000
mm-mmam-TABLE 2—8: SPACE MINES
26
COHCL‘SSiO'W Mine Mechanics Short 12 '5 {R} 500 ‘
Short I. (R) 1,200
Short ‘ ‘ 5 Blast 8, Breach 4, Limited Armno |
8mm. / Ion. Lin'witmlAmmol
Connor Net, Mechanics Short 20
4 Blast 8, Limited Ammo I
Firecracker Mine Mechanics 1 NA (R) 400
7 Lin’mrrznlArmnoI
CraviLyI‘vlirm ‘ 2 6 [R] {[000 ‘
‘
Mechamcs I2 f
5 Blast 8, “my Limited Ammo 1
Ion Mine Mechanics I6 4 (R) 600
/ ELISE/:15:123]?{Q‘WWM'
Seukchinl: Mechanics Show ‘ I
f; [RJ mm)
@ GUNS BLAZING
NO DISINFECRATIONS
.‘o
'
‘ MM» 55eker;
Include: GSI
9Madam
Arms Mk'. IX Prdton Mi‘n‘e.‘ , . ‘_ ‘-
Base Madifiers: Allowsthe vehiclze.
to 'carry a number of ,m‘ing‘sequal m '
its silhduette. '
As an action, a C mar» -‘
‘
piloting Or operating the weap- '
ons on a ship equipped with a A
minelayer may maman Avsw
age‘ K) ()1‘ Mechan; ’ ‘
deploy one mine anyw
Wclose range. See Spac
‘
more information.
.~
Modification Optia saw
deployable range to ad. '
' 1- 5- lncreaSe mine capa ‘
,Hardpoiri’os Requ ed. '2'.
''
"J-‘Cost: [RMDOO credits.
“ptIthu‘settinnreogwt Iarteradalslll.yoInambtoheueant [,itnhteheougsnleolreyas,rsethyaeolulhgoloolovoedd.rtahbmeutahcsua,nnot’tritkseeeveelfn.p"
-Viktor Hel. famed Corellian bounty hunter
tAWtWmstaSBhihouluehteioedamBnphiauge,eofin,s0,fiVuUodsrti9lah0argyairnft?aneehmotbbyH!'g5rmn“OeagoeunalmOHyUr}Pfnte0SnuglNbatmafkettnoPyiyncnrnbeatuCeoeoodothnncSrnwrbiuuyohtv.toyCbnnavaPiddaTotecthrCyeuhyahdtra,bs’ruaceysrthontatlhaiheunufitcescnreerinentinodeesrwtvtbcn’eenyrsiauatisntrldhanlsseihcwe,nbisiancsouohgtolntneynhngicerdos’ttatkiatlaeaoespnltcfnatarsmoetetsndtcassoroanestal.irmkdaacenmduInsvtendbrwopisesuugoftorrsnwhhb—yeaamrdeotutpo—'meenbirurIplSerekednletaawIvpa,ciSnssneoqlot.eutntbigertofAdauloordnIesa-.atfff wsstmPoatbhoiinCphoedaedpnisteklwbesoregataearhrligtateoraneiueoenuntcnentpcdatitrsiti,eehmneni,emeesgipnsiatvnaaitniwtnottihBgghaadofenf.ebosemluscryHefoehanoxofodmitrnatwymurtpnthebelodasHimyvsowieugtpeafrreunnro,lyorvn,BtuaewavioqcbbrebrihuuiltloeuehaPenruteooCtsytwjtuto’fiooisctanbHN.rkdtcfiPudhecaBignniCeaenroutegnpgeurpecernbrlrgaiisnoetecaycpnhmmpaodetaHlsnaeueirr.fyuatfid_scanscTcioiueltdtushenemseoen-r-r
OF THE EMPIRE campaign. eGttitinhilyyroMvpseCneiesnfihhssttnahutenidcpgnaneatattdwweentekirrovsedbrreuI’ekeIlfpIw,eno:ssseoorcTnfirheBhaktun,ntorfanyirdulirptonleinoimcgcortslysauuf,litdidtHhnhaipaenuneadngndeymcCtmmetehaohreaetnaoennPsnrpdtCteihar.rshoealg,Aoftieicwvenlktsehshestsaohbyifroouiopasnrrgulceaahcntbwye!htoerypaarsurerrpsndihpotmtesuuaiferantn.aaostrdl-‘--lf
, THahI5EiVsn‘ItItOiesprrearocsgwoho.adtorhedaascntthseitornhsugorscafeeoresrobfdfoomertfihontsthehtedeotPpbhCyleasrytehtcoraesrireeaeanprrdsnro,tfhaeBesolsiuGvioniMnntgy.,
IITTEGWUNTHVGINOLHVTN'HLHVTTHQS
01m Ly hunter's have a reputation in the SIM Wars
@MFTHEFwNTBuniverse for being [one wolves, loyal to no one
but tf‘lemgelvca and perhaps Others who share their
profession. Some of this corms from the nature of A Bounty Hunter" Character bringS ‘ M m d U p of
gLOffer'ed
Lhelr job, as many of the individuals vviL‘n whom hLmL» PCS. In addition L0 Lhe various SkiHS and
Lalgmigme
‘ ,, O
v W‘
erg might work have to consider the risk of a bounty by the career and its Specializath‘m’ls, ”"9 prff
a Bounty Hunter PC brings a major mLaflglbf behefit
appearing on their own headg, forcing their" hunter on me
associate to choose between Lhe'n” relatlons‘mp and to the group‘s work, one thaL {ew other
the stack 0|" credits on offer: I’lowever; even the tough fringes of galactic society provide 80 Card-"(.3 Kthe
benefit of legitimacy A Colonist rT‘IighL
e31; humer needs a support r1etwor".<~t0 aLtire OWNER/[O get
imor‘matlon bc‘
and armnumtlon, at the very least. Simi—
lafly, bounLy hunters are far the group into offices in #1 typi‘
the galactic underworld with from the only figures in cal the Core VVOIUS' but. mguntef
whom it is risky to assor- EDGE OF THE EMPIRE cafl‘lpaigfl, 3 Bolimiy
PCS license to Operate carries eve!" ranging
‘/““.q%.r:lloneifl
ocwshnituaaaiattvtrhnwerinoad,egtuiinigavtgnhaesdutrbthhcicotehehhueeSnarirtisrtyrukeaesawnlh.atdaiuotGrinndmortssnoeosurroohpeffmispdmwoytluohfnintreauPkkmCaiingn!Sigrgcob.cutawehpnnietehmwcfaio,thnrubiknmmuvItLoeaOlrkuvsgeneeddLctehahermne-r at.1th0rit;y,Thisi5 as Lr’ue
the form of an Imperial if the liceme IS a ‘mglficate as
\laibisannnrswuWodcdpaosmeaieofhfgrfdbtfcmtetahehreateroeitrievriregnusbernht(pp,oostMttcehuaamgtraiLnhMsnreoeatpwggtybenesirlofPdorcorhstCwoeottuhuihmvsrkphhnaec.aatgrt,aieatwvreAtceBrnbtot:uthgooprmeatgekutthrhicheiorsnencetotbtgeafyBfoleusnegouwlssslaclm~ouutkiemtiw1atnloshsolefultf;,yenstwsbH1hstctoeie,Heuoomosmnr,cwruuceekhrenhen1a,fiiUndavttnaesrgecrrdsue;arhre,wlcasgocrmtstirefhttrah.haoeraWcgenrnFrteordaegoreatocrrthlohksmptweeaiuennrrrtomsnsgaee-f PeaceKceping CeILI ’l
it 13 {Gram indoperidenl; hunter who has proven hersel
options a Bounty Hunter might [lig—
not be able to Lake. able to Operate without it. For many rld
ures, it’s simply has
mderchjho
safer to assume that EHWOHG
”gone to
survived kong as a bounty hunter
cross. What’s I’T’IOI’E‘, other 1W5 nWot8m“ Wma}ivemrm] i'
twice before tamgling with bOUHW the” Owl],
one of 'ounds.
backgln
they don'L share the ’SEII’TIC‘ afliliatiofls 0r
The benefit of a Bounty Hunter PC’s r‘eDULaUO is not
Hca e
foolproof protection, but i1: i8 both br'OadW
32333
and mstamly recognizable m dal"lg€I'OU5
loca C ,
While a Bounty Hwter pr‘il’T‘IaFW benefi,t. s. the
fr:mo
profession's reputation in WW3 that mm was
leads emd targets, othcr’ Characters WOrkmg W ith 15
hunter also can find benefits from the
shadow LhaL the reputation casts.
A Bounty HLmLor' may be their
ticket to recognition by HQUWZ‘S
of al_.1ti'10ritymeven actual legal
authorities, with an {PKG-as well as a way to keep consider how Lhelr work informs thew views on, and
taerbxolpuelbotlioetseOtmfof b0d1r"iosLicdhoeeurirratbhgaeeckdpse.utarAsilusCitol,efvoaerrhcSulamnitmuegrgtchleoarmt mpthaigenhiLcoonbn”e-; interactions with, the other PCS, and to find a way Lo
traband cargo is necessary as part of a bounty hum— make their unique challenges and opportunities a fun
experience for the whole group,
0ifakppnoec”lrgaroetciavpOvreeiemdpwaleeyaeasrnrracobdeteniwoaommulntyahnp.oretrndyyAoeefhjyevoHou,esbninrslaoetibn,otpdhydneaeGadtaulBuwrpnTonoerueiuodncncltdoggLho—euynLilnidbycHewpidaceuoenotnrhflkbetlimeeeiyanrcvitggteetchhsdthrw.taeaosobaWrpaeteppshcanaoeeteybicnnnrduleegarnsniytttttoyisoosl.tl
One of the most significant ouLside tics a boLmLy
muscle, or an investigator: hunter can have is the Imperial Peace—Keeping Ccr~
AaZrSbheeeutBWpsannosunOathoedtbUaiatirllnehne'tnsigtiodynantpgobHtrBeretwiuocotgswoinuegrhrectnneedeuectrryrnme-fhr,dcoHvateohmWepuamenpnlhptatyiBwleeatCroietgtraohurPuirolnCaaoftttarhsinyndro,ei—ssfHfttoernhauccrreensanogsgnntooaietnchtctcrgheieivaaearelnElmnbrexdeaiPmdpnasChlenpposaexefierrbecitcdosaortgiusnmouosmatfoeh‘llctsfhgnemhl.lemmt—pesr tificate, which grants legal authoriLy arid carries some
reerictiom. Not all Bounty limmger characters have an
IPKC, but as noLed on page 57 01 the EDGE or THE
EMPIRE Core Ru|ebook, it is always an option for a
starting Character to possess one, and it 1; this docu—
mentation thaL allows the character to operate on civv
eatHmpsouuveuifngzoeleirlecwrriedcdd]eeloeyoynmrnwctsluhdasoseoanensnrrdldnya‘dloeahrsefLHhertr.bhoruyleebTinnemoylhuttlwteiieiteetrnsresrseotEdrsampoeompuelti‘pteclotpnisechLhiloLrriyooaeacarps’tiisacreeteuyrrtroey,lblaoea,ssowtudBspionu—toergtnbouhcetoyrtfenyflinnt”tHcyohehatrruenhciumhctteltniImiumrPetenSeSeKirtpthr1elegoCa1aradrc:sodfidleaopaasr,wwxem‘tpyairsptlma,MsehaataobbriotsnnehuueLsdgle,,rttt
cartels respect results far more than laws
accetmttitaedhhheobsiereeGaSScrvletnateimaitnveiphtnriegtisnutweethtncyegeaaatwrgihybscfpetlaoijhretessoiyirroarbo,tbassntetcurmbhersttfoeauoualibyfgctioOytlhBamieaafiifftdnorfalcaegasutbliirianetmaenfeeiTestctftndaseltyiakldwetieocybnarothawiHls.etrnnahisunaiAtlecPimetnltgo?irsCudatohueanroorSurredmtaerbinipoeWlmsiiwstguwnacehcihdtsoluarioaaopt,rrybrtntsewilwhtooylfhtilhog,funisiecftohpauehntalicsotarorecaihlsnwneutdhetditgthbflhsbe,orgwaertiacto’anthssooraaloamrdlavttgkewoawdpac:amdrerlot’iguogawbnmrta—geuL—mswyo-,iyttf fthiIaalnPioeeengKcrmsrHtCsethcltSotiknuchi.eavremeeimlnIocbtineaesaroyxrneyutsut,,hrsnoaeesawlHt‘styerhotetirlkhuwyefooaimeexenunrscvgtebeeeEalrosernfm,sefm.waptIhmehcmOriroaoeeafipnnlnlcesatEcydoortomoilealtuIeehrtmlphracssaiealtrpetseuem,d'isotrutoahihacantmogaelaelrryhaueignutgrtcyoaehnerevrbaotiaoeevbrrrlrreierliznesldweyokwaidiro;sshnsrrro,yeebklwootsvghshouoCainairnfknort—ovdhelgg?-r
it becomes necessary. resembling such leniency.
EXTERNAL AFFILIATIONS What all this means for the CM is that if a BounLy
have an IPKC aL charaCLer
F”rh0toCW[hOh'e‘"oanfa0UhUeOmrrevadstSdreSakgrVmLifisaoidetLtn“poachCdrfImriItannerielE’ac'yr1glytrDeaosChslGuetsmeo.:dce"Elxo'nalosHeuocb'OgisriointlagrFryibhewetodatyyTesequeiioHvntsupvofaEifdei,tfrtnrtiohrinuheEnd,rfeaMisegrsqtBolhPlOesuaydmooIos.eRidueunspsEvtamTgesLotatlhiihiPiftdoOnnyiotCesethnggflnairHaargsgdwlbtBuraeayCoemianyntttulihrhottinaeeeipieecftgmnrsasxynttltoCistlsvuacehcoehssmneabtcoraiodwnseybirroeetaeesttatndfrchyrlheleast,,oeeeacltyngWfrrr\oitNrseeurflmIPulLudptlg.dwIhllps,.maM’u1oyoto-(mWO,o’BI),en“re\i:ne!ky’sgl,st-t.[ Hunter character opts to respect:
creatior‘l, the GM should the choice during
mantg L0 their Largets.
dCH0f“e’‘Nia:uvsAnIinsSDldtitVhOoeeeaOnlIdri'ritaUyaaPl.ndlgoCtvhScSyaoota,thnmhnltichendieeeosgusmwecctehft,coahamorerwng,aiBcrhicvoeitoelweerrunnronslsorotckyytmahharaeeieHlgrtnryaLhsctmcatottiLmmVloeseiremirgtwahdhodseetnwtiaharalletseorftaaeepWcnalsolltloelltttew‘mhrBorsOmsfVU“fL’\ea’lp5IlH’FfrfiCvLolhVH—gLlyYe0Ir apsrsisatItaPhalehcaLsIiymqo<tnyitivaCuou,gaettenlhyeTdsnasamahhs,cbtsbeoeeeecsausnacualtnhldhlco.rioyeecohcoLfbaeeiac'femvnrtate-hiisslnnsalyeeightLnmjedi0oardireniipteonahlvessispiecnudepntLsegn,egLiritotcnoaaeeaniLdnftsrstiehscdh,eislmieonwh1btsR.iho0uilsitatneeuLhhttryghbleldyletpeeah(tlLliihnoadrloaeiAeseycfIIe'v‘eaelnIlaL’ei.rniIashuprcsdncTwLaoee5chhlhmgeg0eoiiodsar6sre's1miLosqais»ts.yhresuede’Sencls5ocmofinof0cctnnumc.lomtmeaceheLwrdhsgego--
thing of similar scope
GUILDED BOUNTY HUNTERS
TashpmtathhhiuomoeeewnIwnriiitlirreeueadcnrhrermrstpeoeaeepirriocnsmarue,srdngtbpoagIntaeonaoetnisrauomssi!oozLn,eapafhsaanetovsnsinyoreeridLdainsrtuwytyaedtaeLaiyosprinmumesefodn,cwrstitdossIjh.utP,eeouesiKrssnBtsilCtnEyteoaeh,tmssuereeAanrpssvantliiatryegtudhennnso,iynhipeefuwiuigxccgthmunapehheitneseloedrtcr:ersonetaaofgcastduanatlliiigwkevrlgdeeu0aihtus|ciireleidtalLtldstyhahthtekoeoaoieeinrrrfrl
THRILL OF THE CHASE
NO DISINTEERATIONS
members Io abide by certair rI Hes or code? of conduct, FREELANCE AND UNLICENSED HUNTERS
A Bounty Humer r haracter who chooses to belong to a
guild should do so ,<.r1owingl.hatthe guild has rules and Hunters who operate wiL'nouL outside suppom have a
regulations, Lhat Lho guild likely requires membership great deal of freedom In how they work, but this free»
duet or porcerlLages of all bountics ('laimed, ar d that dom comes at. the price of isolation. Operating as a
she may be given assignmerts ineread of being able
to pursue her own goals aL all times5. In game terms, freelance hunLer means LhaL any bounLy is open, and
this can be easily represented by an ObligaLion to Lhe the money becomes pure profit, but it also means
guild. Even a character with different Obligatiom at the mat the only resources available are Lhose thal, Lhe
Start of the campaign may end up owing an Obligation hunter brings along. A freelance hunter has fewer
allies, and they may be liLLle more than a far—flung
to the gqu if they neglect their duties. network of individuals with little influence on galacLic
events, This aasortmenl. of sympatl'letlr‘ comnecLlons
On the other hand, a bounLy hunter guild Offers a may well be the other PCS, whim ha 5 nanrativr: weieghlL’
wealth of resources to those who serve it well. One
of the most obvious of these is that gullded bounty for the campaign, buL i1. may place com plex, highH isk
hunters rarely Jack for work, given the number of con-
tracls coming in, and mat. Lhey can request additional bounties out of the hLII'1ter’5 reach initially. Similarly,
assignments from their guild when not. working Loward While not working for a guild or put. r0" means that:
an existing bounty. The CM st’wuld consider keeping the humer can keep hex" earnirwa largely U) Nowell
a list of possible bounties in Lhe guild’s logs during
a campaign to represent this abundance of clients and immediate allies, it also means expcnses cmcal o
and offers. m addition, just as the guild may demand
work from [Hose witl' ObligaLiors to it i; also pro— er'ltir’ely her own.
vides acceS'otO all sorts 01 resources to those who ful-
fill then duties. Many guilds maintain armories, or at Ir general [I10 Lorcofd [reel an ce humIter's”WOMEN d
least contracts with arms manufacturers, which allow overraH life is Lh al. of | igh risk and h1g1 reward. The
a member to acquire rare and expensive gear more
easily than an outsider; A hunter in good stamlir'lg freelance hunter goes 1|, alone, or nearly 50, against
with Lhe guild may be given discounts on purchases
or find the rarity 01 certain items lowered, or migm cdauntir g obs adeg andr eLworks in order L0 claim H e
be presemed with the option to increase her owed
Obligation to acquire some new gear. rir'nes ti] an or lys hear heIm mation cam (3am Ti 6
A Bounty Hunter PCS standing m her guild can NOEL successtul freelance lunlers become tomes in
shape much of th: I; character's personal arr; within
the narrative Going from an indebted apprentice, Lhelr own right, whose names are renowned alongside
theeguilds r'artels and law 01'1f0rr'm'r1m'1t agor‘lcies of
mes Led risirg sLar, or shamed washout L0 2': pmrm H16 galaxy bLH geitmg [0 LI aL poinL ra1'11‘bethcwouk
em Jl'ld rerowned r'ontractorior some versior'l of oaf n enWe rrlmpaxg
the reverseica nbc a powerIul storyvvilhir war EDGE OF
THE EMPIRE campaign However, the GM should make In addition L0 the risk of facing danger Without. a
sure H’ at L110 Boumy Hur ter c'r’laracter’s arr; does r101 supporl. rei_r,vv0"|< frcel amen" unLcrs fare: a few addii
[longilissues unique Lo their sitllal irm ‘H 9 [i1 3 is than
0cm in bola: ion from the ms to! the group The relaA
Lionsh Ip of [h c oLher (harar Lers Lo th e guild is jug tas gnm,m competimon. Hunters withm a guild ale gen 9 ally
important, and at; H 0 least, should corair enough bound to avoid poaci’ me one anothn’ 3 HI an d
substanre to keep the other players interested ir 1L even rival guilds W to mnamLaiI profeataioual rela—
Perm p3 lhe guild’s leaders View the other (haracters tionships with each 01.}10. However; guilded hum
as unwar ted hanwgers—or who dxag their rish11g atar
down, and work to separate Lhem, presenting a chal- ers sometimes ViCW freelancers as unworthy 01” their
lenge the party must delicately navigate in order L0
keep Lheir main Source of income intact. AlLer'naIsty, respect and other [I'(2elal'1r;or5|may be d(3"[')()l"';'l[(fl
the guild might develop a grudgmg respect for these
non-hunters, and offer them some sort of informal enough to Lry homing in on exisLh g (onHlacl. This
membership in exchange for their continued assign style of competitior is ram, as no lwl'lLlllLC \«vaHLs to
tance Either way a bounty hunter guild is a sigrif’i—
cart paLron for hunters and n1—or hurlIterrs' alike ard iL weaken the reputatimw 0[' their profession with failed
should have a correspondingly noticpable impacL on
the campaign. hunts and internecine flaming, huL it is; not. unl'leat'd of
for a minor I’rcelanco hur 11m" Lo rer'flivc "ome poil'lted
Suggestions about. Charm Hg Lam run 0 a l(:' JLICIRIUVE
bounty Sometimm, 0mm hLmLors plan 5.7m bmlyim;
tactics to provoke the free ance I’mmer inLo I'nakh’lg
the first; ITIOVU agalmr a Hval, weakening LhaI. foe”;
repuLaLion further.
llunLer‘ WHIIOIIL an IPKC fate decvjedly I I010 pm
nounced dangers Iechr ically collecLiI g bounLics
Without a license is a crime and 1L may well lead 10
additional charges such as as am] murder, or kidr
napping. There are )solumly clients m the galaxy
who hire these hummus ar yW'J y bu L working [01‘ such
LIFNIIIDHIOHD igures 1; r1 sky UIIHr enseri I mum's wl'lo
fail at; U eir jobs Land to lmd that; .h(;\/ become Hm
next bounty posting placed.
¢ THRILL OF THE CHASE
NO ”INTEGRATION!
INVESTIGATIONS
layers who make Bounty Hunter PCs are likely to GATHERING
want to do some investigation. Structuring inves- INFORMATION
. can be a challenge for the GM, but can also At the start of the investigation, or at any point in
which the PCs are stuck without leads, the GM can
tlgations prompt the players to open their search for informa-
tion with a question. If the player’s formulation is
be an extremely worthwhile storytelling exercise. The especially broad—such as, “How do we find Savas
the Dreaded when all we know is that he sold glitter-
following sections detail how to include investigations stim on Arbooine?"——then the GM may wish to break
it down into several smaller questions. These could
m your games of EDGE OF THE EMPIRE. This includes include how to get to Arbooine. who else has infor-
mation on Savas, and how to get that person to talk.
bpth mechanical and narrative details to support run-
Once the question or questions that make up the
ning investigation-focused sessions, GM advice, and investigation have been determined, an investigat-
ing PC can make a Knowledge or Streetwise check to
Inspiration for possible narrative dice results. determine where to find an answer. The PC may sub-
stitute other skills for Knowledge or Streetwise with
The rules in this section include a simple system a reasonable explanation of how they apply to the
fgr using questions to streamline running an inves- investigation, with Charm, Deception, Coercion, and
Perception all being particularly appropriate alterna-
tlgative game. It is possible to run an investigation tives. The GM sets the difficulty of the check based on
wnthout these rules, but they can help smooth over the obscurity of the information involved in the ques-
tion itself, rather than the obscurity of the answer.
rough spots in the narrative and keep the story flow—
Ing. The rules may be particularly useful to GMs new -Tmstoeaanbtyhtleeebdier3tgh—uues1irleed: f,uaIlarnefhfifolefioarrmerti,oBanaotmiluothgnnortyufigOH'htbuastg'hccteue'grfiidtjfyinflfftihgoun’a, c"pa‘ ~g. e: re2~ "2"V,3
to this sort of story, or for use when the investiga-
require circumstantial ggjustm‘é”, L ,
tion has stalled. On the other hand, some play-
ers may prefer to piece together the entire
investigation by their own efforts, and
may see the additional opportuni-
ties these rules provide as an
undesirable shortcut.
‘1‘ I
TABLE 3-1: INFORMATION IJBSCURITY
Difficulty Result Options
Simple (-1 Basic information that is required Lo operate within the field in question
Knowledge [Core Worlds] exampke: The major hyperlane routes leading to the Corelllan system.
Streetwise example: The parL of a town in which one should ask about fugitives.
‘ ‘ Standard irMormaLion that is widely known in the field m cumstiorn.
Easy (Q) emlcdge [Underworld] example: The source of the spice called glittersum.
Streetwise example: The specific camina in which one Should ask about, Iugitivw
Average [.Q) Information that requires basic research or is common only to speciaiists within the field.
Knowledge (Lore) example; The list of worlds conquered by the Mandalorians in the distant past.
Hard (0..) Streetwise example: The likelihood that a criminal could slip through the security m a particular place.
‘ Moderately obscure informaLion, requiring research or a dedicated Specialist Lo discover.
‘ Knowledge [Xenolofgyl example: The pl’Iyslological vulnerabilities; ol’ 6] gundark
Streetwise example: The potential consequences of asking abouL a buunty in a given Mallow
Obscure information, requiring significant research, even from a specialist.
Dauntin Knowledge (Outer Rim] example: The last known planetary location of a petty cmminal with a posted bounty.
(006 J . example: The presence or absence of other bounty hunters . a target.
Formidable Streemse pursumg
@9000 .,Rare information, which Inquirer "pedal permission to access or is lécpl. secret. by those who kl'now m, In
‘ extreme cases, IMOI’ITMUOH OI 1.)'ns rarity might involve one or more Q Llpgladed lo
Knowledge (EducaLlanJ example: T he gource w a rare weapon produced only rm 2] single world.
‘
Streetwise example: The objectives of a crime boss based solely on observilw, Line behavlox of van irws underlings.
Success on the check provides a lead to where to RUNNING AN
find an answer, but does not provide an answer darectly. INVESTIGATION
This could be directions to a knowledgeable NPC, or it
could mean the character chances across some evidence Whether running an investigation with the rules pre-
to support her theories. For example, if the question sented here, or going through the full process of
was, “How do we convince Mahon the Hutt to give us detailing every lead and Clue, there are certain] factors
Savas the Dreaded’s next destination after he sold him that all investigations in a game of EDGE OF THE EMPIRE
bearsloth venom he got on Arbooine?" then a successful hold in common. Being mindful of Lhese elements is
check might direct the PCs towards another interest of important to keep an investigation interesting and Lhe
Mahon’s that they can threaten to coerce the Hutt into narrative in motion, while ignoring Lhem can lead to a
cooperating. Studying Mahon’s criminal empire, or gath— stalled investigation in which the players are aimlessly
ering information from any other source, to yield up the spinning their wheels in frustration.
information the PCS need works just as any other similar
encounter. Failing a check in the investigation leads the KEEP THINGS MOVING
character into a hazard or trap. This could be an ambush
by parties interested in keeping the character away from The first, and arguably most important, element of any
their secrets, or following a lead into a dangerous envi» investigative game is to keep Lhe InvesLiganr‘l mov
ronment such as an ancient, decaying space station. ing forward. This is not the same thing as leading the
players to where they need to go, although that is one
The dangers faced by investigators should always method of doing 30. Instead, keeping the investigation
bear a link to the investigation at hand, as should the
checks that the Characters make. Each time a Character moving forward means supplying the players wth leads
deals with the dangers Sprung from a failed check, the
Character should find a lead, such as a secret passage to follow, and minimizing or removing any dead ends.
to a treasure chamber on the space station, or a mis—
placed crate of spice suggesting a larger operation, that The first of the two seems simple but, m practice,
leads her to further clues. The character can then reat- is often the more complicated. Not everything that
tempt the check for investigation, but she now upgrades the GM, with full knowledge of the mysteries at hand,
the ability of the check once. If the character fails again thinks is a Clear clue is going to seem the same way
and persists through further hazards, she upgrades the to the players. In the same vein, what Lhc GM consid-
ability once for each failure that she overcomes ers inconsequential information may catch the inter-
est and imaginatior] of the players and cause them
to believe they have found a crucial lead. The eaglest
Q mmnousTHRILL OF THE CHASE
MD
m 0.TABLE 3—2: SPENDING GP. ({3}, AND @ IN BUUNTY INVESTIGATIONS
Result Options
0 or Q9 What’s This?: In the course of investigation, the CharacterLL1msup leads on other useful informaLion. Add D10
the next Check Lhe character makes to pursue information for the irwestigation
0 U‘ Valuable Insight: m the course of investigation, [he cl'mmrlur discovers a Crucial dewll man cam 30ch them Jam,
OI 619
or ‘
(a; or rv
When making any one check |a|..(:1 in Lin: invegLigaLion, the CIMLIJCI‘CEm explain hothisrielail {135.1315“(L‘I'Wilh
DH10 ci'senk L0 add U) the check.
;,
That’s Convenient!: The cl'1aracLerfiI'1dsa source that provides information more easily than expected If the
[Isource is an NPC, add Lo all Charm and Deception Checks made to seek informann. If LhC source is I'IDL
a character, such as if the character encounters an object that serves as evidence, its naLure is more readily
apparent, addinglj to all Perception and Knowledge skill checks to determine how it {its in to the investigalim'l.
Cases Converge: The character stumbles upon a source for additional information, which serves Lo answer
queonns beyond what She was immediately seeking. The character finds a source for one other question involved
in Lhe ir'lvesLigation, If the character is not; currently investigating multiple questions, the GM should provide a source
who can shed light on some hidden aspect of the siLuaLion at hand. If this option is selected on a successlul check.
the character may discover two differenL sources. or the lead may provide information on both questions at (mac.
I’Hilze Hue 0|’)|)0Hunity LU lollww other; Add
hcrachCold Trail: As the pursues some of her leads, she mum
to the next check me characlur makes to pursue ir‘lformaLion {0! [he irwestlgalion.
;
Minor Interference: The charachr’ um afoul of small-rim uoublemakew who have an imru'eal m l<ecpinahe1
‘
3 away {tom the informatlon she seeks. She musL deal with this0|)p03itior1 before commuing the UIVUSUQHLIUH,
through whamvcr means she: finds approymate‘ The opposition should consul o! no mme than 2| single nmmm
group or I‘lvaJ NPC.
I" I'\ Distracted: The Character misses an important element of the Investigatim'u, a missuep mm could cost her later
\91 \QI on. When the character is making any one check later in the investigation, the GM can explain how this detail
or v Iir'lter‘feres with Lhe Check to add to the character's dice pool.
I.I Hostile Source: The PC finds a source that dues not readily give up iLs secretg. II the smucc is an NPC‘ add
{IO «21H Charm and Dewpnon checks made to gather information from that source, H the source II; 1191 .1 cl'sar‘actar.
5
U; all PercepLion and Klumledgt-‘r chucks It)
I.but rather evideme. i ., nature iv not readily appment; add
cdetermme how it fits into the M1\/e£;l,igmioly This option 15 hSL mod mm a successful check.
y1
‘-f ‘5I'. I‘§\' Payback Looms: The character runs nIoHI _ powerlui foes whu have ' own ‘ _ Llw. ‘mvezn, gawn, Thuv
‘
0| then Imerosts In
0’ ‘V may be afLeI the same infr ‘malion [or their own ends. 0| they miglu be out Lo silence the source we CIWEIIEICUEI
15 al'tm As such, L‘ne character nw'sL stop the opposition belure crmmwine Hm iHveSVieglllion. 1hmnqh wlnamvm
means she finds appropl iate, The opposit‘wl‘l could (.Oll’iifil 0[ several mimon grnulpra Ind by a Mal, a nemesis, NPC,
or a group offlvalNPCS.T1"1ese!0es could also be replesentativeg ofagreaterpwwel.om:whichmlgl'u.continue1n
‘
keep an eye on the investigation after itfs agel‘xts are deleatwl.
ways to deal with these problems are a mix of clear clue crucial to completing Lhe investigation In fact, it
communication and a willingness to adapt Some- can be a good idea to provide all relevant Clues Without
times the CM needs to state outright that something requiring checks to find them, and instead only require
is out of place or completely ordinary, as appropri— work to determir‘le their I'neauings and interrelatiorm.
aLc,ar1d if the players still do not foHow the expected
path. the CM needs to regroup and rethink the plan. Finally, if the players become stuck even aI‘Ler pro-
Waiting for players to investigate strange f'ootprirus viding a solid set of leads, don‘t be afraid Lo give out
only leads the players to frustration if Lhey are more more 1|‘1fon'nation. Simply feeding player's answers to
interested in a shaLtered Window the CM mentioned their questions can be unsatisfying, but I'IGW leads can
in passing, but linking the two by adding another set come up in all sorts of ways. The PCS may be able to
of prints might put them back on track‘ draw on their bounty I'mntlng guild or affiliation, or
mighL even receive a message from an old partner or
An especially important factor to keep in mind is tl’IaL past associate without asking. Leads can also come
if a due is essential to moving forward with the Inves- from hostile figures overexLeI'Idn‘lg [hGIT'ISOIVGS For
tigation, then there should be no risk of the players example, if the villain of the piece believes the PCS
failing to find it‘ If the strange footprint; are [he only are 1.00 CIOSG for comfort, this character migm send
way to follow the suspected murderer in an investiga- out enforcers to deter them, r101 realiVmg that these
tion, then the narrative stops as dead as the victim enforcers know enough to provide the PCs with fur-
Should the players fail to notice them. Therefore, the ther evidenca Having a sudden attack or action scone
CM needs to either provide clues at this level of rel- result in am unexpecLed lead is a sLaple of investiga-
evance without checks, or to avoid making any single
tive narratives, in Star Wars and beyond.
THRILL OF THE CHASE
NO DISIH'I’EGRAHONS
LET THE DICE HELP and others‘ PCS This approach to group Da"‘[ICFp?t:O:
not only helps to involve the players fLH’Lhcr, mm It La <er
InvesLigaL‘ion ir'l EDGE OF THE EMPIRE is uniquely assisLed some Of the load off of the GM'S shoulders and alrlOWD
her to spend her energy on ol,her aspects of the gdme'
by the possibiliLies the narrative dice offer: The addi«
Lionalcomplicationsoffered bym,q§),<§;,and@rems
are well-Suited towards the complications of investiga- Pl ayer creativity and SLIggGSUOflS can help keerré
off)tive games, and can greaLly assist both the GM and thlngs moving m other wayrs, as .
Lhe players, Dice results org; can be a great way a great place aHow players
to we” hwvesugaLlon; aal
to add new Icada in to an investigation, allowing the Lo use uncoruveflltlonm
PCS Lo :sturr'lble across; additional dues or informant; approaches to their skills and talents, During an We;
mLigaLion, a CM should rarely say ”1’10" 'LO a
as they go about Lheir' work. Similarly, negative results 'deJW'
of (CE) and 1% allow the GM to represent the Obstacles of
investigative work, from time constraints or Io SI, leads but Should instead consider how the idea brings
to inter‘fer'erme from criminals, villain 3, or even over— elements mm the story. It mighL seem that .a 22's
zealous law enforcement agents.
lr'nformant Laient or several ranks of the StreeLW'be S.1< ill
could make an invcsLigaLion Loo easy, but ”Om I,
@191;th
point ofview, these powers provide an excellent «Nd-VJ»
As detailed in the section above, failure on a crucial emphasize dues to the PCs that they might ”Qt OL‘htCed
check is very damaging to an investigative game. How-
ever, with the narrative dice, failure might; not mean Wise discover. Similarly, a PC with several ranks mve-Stiofl
that the investigation stalls, but only that H; doesn’t in the Charm skill might be just as happy '30 qu‘e?
‘5
0, 0aipPmnrCodpscoemtrhetieadgmhintavscsetliuslelteixghpaaIefLvceitohteneadc,mPhCoaCSvnoecsnseuscfiodocfreewfier andar,ddint.chgheBeysucotkfiminfedtiott:htfhiafineinlgsd,cultughaegne, a databank droidbrain as a flesh-and—blood WI‘U‘eS
mframiolurifereth, deteyhtearielsPcCeisavbemouigthtsoonrmoetevicetehnina«g3)d. tiWfhfeeityrhenhtadclrueeps,ruelotvsrioSounpsolyat but dealing wiLh counter—slicing efforts, encrpr'Oflj II
doliwadib1inenn0iwiepsghcvs5psnes3miepcc,ro,siahoirsmstdetrgpithsgereceeraeeafLo’vunoiidhtaiugislened.otlhieredainrcaTtG’ibglfyethobcMo,o.oereoruwcrsacmOatLPoatoanirfComrnnedtifsgnhlcrelyaeryetocirandttuaoootngirbeGdursdceemludMeloodunccr,nm’peiteSevetftweetivhichnnrdedeeeieeatinimshswtlsccu,enPsorlaCttuMoebsovPrSgwtu,eorCeigaonatSswpetnnholtgarv.e.hpaitsegae,wtt(hvhayca3ieetdol)yycmiibit.clfGrhuseeifdNgeerMtgaoehremcamoatvslortfeleesrhtnserttoewhth,sshaueeiutretoloihideillnrrt,lf .07
other securiLy measures can be ju$L as interaCt'Ve ‘15 C
more archetypal round of questioning.
Finally, 11; is importanL to remember that n0
ment of the narrative needs to be set until the EEC
encounter it~and even than, a later reveal car] ma w:
Drevious er‘mounter‘s turn out; to be more tha‘fl t-hgz
As such, some aapects of an Wesugatlrn
seemwi
can stay mutable until Lhe PCS are ready for H1? 1‘
This doesn’t mean Lhe CM shouldn'L plafl
of the ansvver's from the start, of: course, A some 015;
comprLflyt
mutable inveStigation is liable to become iflCOhUe
and fail Lo sLick Logcljher under scrutiny
Nevertf‘leless, the GM should not; be afraid L0 adapt
her
For plans if she sees a beLter idea arise “”1“ Ofr-pftyh.
example, if the players mpeaLedly butt headb \[l
aiiLnnhvtrleo’eoncswadtilegddaolatwiwotnhnee,wnifttochh'rencyaLerhmaemcetoaenbyrtsatrIroegulecisntbhitveeoLvahceehrwactrehahlelcaimtncCcer-eoaul’”ruWwsnegWe.OWianal/l1yfl
LET THE PLAYERS HELP benevolenL figure jusL [he PCS HiaV
not be happy when doing a difficult JOU
Tpdphlolaaeeyyseebnrrass’tstihmocaeLvfaarinankgemthpeleaewsry'slo; rcmiknafnSoo"hfr.macapanointnigoitnrntivhbeeutshttieaingnvaiedLtesihotaeings.aGrtAeiMollilne,oswberiuon‘lntggathgtthheaeest they have to Share et
esumnLiuhxn1gcg,pcpi0geoh5Eecn’,emstveteemnidovmeaenwcinsoognpourilaonforsluLheLprhotowcwinuaistnntetbodsasrrsomrppataoertdLoinvhegvederiadtmnsehntasrieenorvrrdkaeueitrnnoisveff.edoxtirhPpvdmeeeliacracygGetteeieoMrrsdsen.s,cfuoraOolptnsmfp. Ioo9traVfttfh9ukee9f-rl CredIL Orr
0coObtLPhaenuf.ernOfStemch—nrcsaoeopusvwaneevpsoi,nsstfhtidiihoddstefetehphyareeciensorarmcbulio{inoiroiogsuswtvrgestevndier.hiopnsonPgTrbtweCehwftterSihtonasoemGygpseMupLnstlthhaetoaeceynafe(iCdonnonrEra)svt6hero1aNrv;eLl)anv0ePrdterniCevposselEfpaaufell;lyal0tdorsey0ri;wcr,e»sse,ebru.svpygitnéhlAagindestygheipergLOeflr0amaOsLyu|hnwaleelLegtLnortr NOW; with someone whd has been as much 0[ a mogm
in their sides as the acwal villain.
l‘iowever, me GM can capiLaHzc or] this urlplaflfléd‘tri‘
rivalry
villain by making me agerlL a henchmafl OI’ dun? Wf
In some way, giving the players; an opporullnllry
saUsfying resolutioh L16
righL CircumsLances, L0 l_.l'1ata5p0(li.Ofl-he “alrrawei l-r'l'ble
Up [0 even Heater switches are posS'
m5
and incllemg the angwers Lhe central
elemewa
Lo
daaudengardeoperot'r;daitrHhiwdeaeelaxiontnivtgogea!stdll‘oHoigrola1.w|,tiPaeolvnel erthrhin,aepwthtsihimsiLleehwc. aiLaIyfgcteashmneotm.mbheeaatysiaombrgsee"oe;gnSdIUt.LlSI.lSdPje?I{-U68m7rP-0tVo}:
aEeblenawttiiasroeyanstsiai,ntiu'vryreeinnmsgtoei,gmuabtbutittve;oer"sbopLeorcoramcingeahststsc,u.hrLpPhtrheliaseyyemsms.tgayWlyetoh'0[e03enx‘3tpheGMecMlLjaCgItIHJa’Q‘mJg‘S‘relLs[Ieim>i-/‘{vc1uLa:4—h}fl?c
rative, and keep the players; guesssmg
¢ THRILL OF THE CHASE
NO DISINTEGRATIONS
fin“"Wu‘ "'Wu- N” - '~A»M'W‘emamwumm-m ~w Mm “mum ., m,
‘
RUNNING INVEV
ENCOUNTERS
./,_ and most important compo-
an0O.'th-ffatTnE'h5dhnesiacnnotooSvuCtfecnEtosshtntneuieegrsb,atsipsrttealiaavaxiynneclwetteiraaepasylntslyscaidionntedudo,/ionffsgntneEheeerPoetawknrnilenytetyhwfarEeoanmpirmnyecffiaotwYa‘—rbhPnmpayetahtTote0tiHootfEhnpedeunEormrcMptoWPyotuIphsRlnteeehE- ene‘, serving one of two pur—
ter Can a!so be investigative in nature. as: n posed by the player who
Eon, or it provides information
6““ttta,mambmtrfnanlShevon?faikgWaOteelTieldeegeerklhUr'mhrhtmpeateCebhathetlsOtuhtOianeMnhineGv,nlyfclUmateieioiotMttdtpnnpthhrthtuuldlahPgreeaeteuneeehsiCnscntgvt,ahpoaosstebeskeeioaboitoarispntgmtuerinsdlnoaiuaegltlsnoiaditdearnfnrthotfgftkiemcve.oieaatectelohrsnhlyeTleufoescxlmeotsevhnnlhonrtasrieuretesoeccthasrtck,ooemltrorWdueihaiatojttnueuuheheinimlhlmnv.lrlpsleedisayoenattsEeitt:lositnglihGenssibvgtoytejsiuteMuehgetdommnscnhfseaitpfioccsoleaittoersneeariinokscvefhws.deiio,nlibenOtoundwaIrlttfeIfutoegthUhobhshht,ltmbfhiedrcalhCeeeiamapeetsketsrhslnscnheaw,Gateesc“eehYpOtaaedMaairiet-lnoaykonhstntraeveuyenbf9ied‘ne0mesecnswogahhssrbtmalasfbstoytgtlatg_hOigI'uhfm“gantkrelge.adleUaethrodwgosyei-.,'ttrtt g that question. It’s important
tttsaFebohhhenoeeosrcptmuoirheinnoluxduaiWftanogitamstwrgtelmth-élpireclellahrewatbes,isioecmtihhnfkeura5Ite'.sgst;o;holPgeeemtClgvrevaaaeercfcantnhhogkitalwesiaintrnreonagtsogic,nstthacfegmaoeeradnrnetmdweehminsbaeavbrtsrteuewitoisnrolnhosntsfie.otgo—hrkaitrenehmitinttieootggahmnatceifaanloouaygrnPec,t.Cnoabhmombauftainobgtbidulahesi.tttt
clues is more of an art than a sci-
are a few reliable
Making good guidelines.
ence. but there
. Bmir“ersifiaan,eaniclsttaehSeiMonedpnicone,ibfstacfohe‘laisfiitnphtcrcdeepe:orricnArtothrpghureecdeplrtsuastmceorplisounfrifhresaaseolcaiwstaasi.cniccpneocd“egEsonc”vupcifitirnodhicestceastkennt.the”coetpeMteiedaoiocnsffetffhsoateornGrmfordInaaimnigntffifpdooeaeirnras---
- Say What It Is, Not What It Means: One of Fortunately, the mveStigann rules provide a source
the chief sources of enjoyment in an investigative of great aid to a GM looking for inspiration for obsta-
0,game is figuring out what to do with the clues, or cles. Table 3—2: Spending @, (c3), and Si in
puzzling out how the Clues interrelate. AS much Bounty Investigations on page 75 contains a
as possible, the CM should leave that work to the number of suggestions to use as a jumpioff point for
players, and create a chain of clues to lead them to such matters during a search for a bounLy or other
the correct conclusion rather than spelling things fugitive. If the PC runs into a Cold Trail, the GM might
out directly. For example, if the GM knows that a decide that someone sabotaged the investigation and
local crime lord is blackmailing Moff Crandia, she is lying in wait to see who the mvestigator'g are. If [he
might create 1 chain of dues as follows: the finan» PC finds a lead Who's very useful [That’s Conveniernn,
that lead might also embroii the PCs In local trouble.
Cia] records from the example above, a second
clue that reveals mysterious cash withdrawals from If the PC's check result doesn’t include significant
one of the Moff’s personal accounts, a third clue narrative dice results, the clue itself should provide
that reveals a runner from her office leaving with a suggestions for a good obstacle. Findimg Mofl" Gram
black suitcase at a particular time ofday and drop- dia‘s financial records means dealing with the security
ping it off at; a cantma, and a fourth clue revealing at her Office. Confronting the technician Sevrm Tam
the cantma to be a front for the crime lord‘ about his illegal blaster schematic might mean runrmg
afoul ofthe original clients who hired him LO build it.
0 Suggest a Course of Action: The best dues imply
Also, it should rarely be the case that failing to deal
at least one, if not several, avenues that the PCs can with the obstacle also means failing to obtain the due.
use to follow up on what they have just learned. The CM should always look to move things forwardmif
While the CM shouldn’t spell out the meaning of the it really doesn‘t make sense for the PCs to pick up me
clues, it’s important that PCs don‘t spend too much Clue, Invent a different, backup Clue to hand out even in
time spinning their wheels trying to decide where to the event of failure! This docsn’L mean tl'1attheh'faHLu'e
go next. "The plans for an illegal prototype blaster doesn’t have consequencesithe PCS might waste time,
that fools weapons scanners" is not a strong due suffer harm, or create future problems for themselves—
by itself. “The plans for an illegal prototype blaster but it shoufdn’t cause the Story to hit a dead end‘
that fools weapons scanners, bearing the mark of
Sevrm Tam, a local tech with a grim reputation,” is
much stronger. The PCs might respond to this clue
TRANSITIONSCREATINGin a number of ways—they might confront Tam, or
do a deeper dig into his reputation, or report these
backhanded dealings to the authorities Whatever The Lransition is the jumping off point for the next
they choose, it moves the story forward. scene, As stated above, a strong clue should suggest a
number ofactlons the PCS might take in order to follow
CREATING OBSTACLES up on it‘ When the GM is prepamg encoumers, she
should take note of a number of possible trar'lsiliions
The obstacle is whatever stands in the way of the that could take place after the PCS have Lhe informa—
PCs’ acquiring the clue, or whatever complicates the Lion in hand. lfthe Clue in this scene is part of a Chain.
acquisition of the clue. An informant wants to part how do the PCS get to the nexL link in the chain? Does
with information, but has to deal with an ISB agent's the GM need to prep thaL scene as its own encounw
Ler? Did the PCS gamer any consequences from how
attention, A Black Sun gangster knows where the PCs’ they Chose to deal mm the obstacle? Of course, playa
quarry is hiding, but; doesn’t like outsiders muscling ers sometimes Choose to do completely unexmcted
in on Black Sun territory and has goons to provide things, but reflecting on posaible opLions helps the GM
aggressive discouragement. A data cache the PCS come up with material for the next scene, which she
need hides in an asteroid field that is full of mines. can then adapt to the PCs' aCLioms
The obstacle is where the more traditional part of If the players end a scene with no idea where to go
a GM'S prep work comes into play‘ The process is the next, the GM Should be generous with suggestioms, or
same as preparing any other kind of encounter, and allow the PCS to make chec s as appropriate to feed
the only significant difference is the need for some them information umtil they make a decision Some
connection between the encounter material and the players are burdened by the desire to war'1tLOIT1aketl'10
due. some plausible explanation for why the obstacle best decision possible in such cases and tl’1er'efore may
exists at all. This does not need to be connected to hesitate, so the CM may need Lo encourage them to
the clue itself, and the NPCS involved in the obstacle avoid being too clever and to do the sirr'lplest next. step
do not need to be aware of the due or specifically that advances the story. Star Wars has iLs roots in pulp
committed to hiding it. All that matters is that the
presence of the obstacle makes the process of: obtaini adventure and space operaithc GM should stress that
mg the clue sufficiently dramatic and interesting,
the object of including mysteries is to promote exciLir’1g,
dramatic action, not to bog the game down.
THRILL OF THE CHASE
NO DISINTEGRA'HONS
STRUCTURING INVESTIGATIVE
CAMPAIGNS
n investigative campaign is more than just a series The answer to the big question is the climactic
event of the campaign, and the last piece of informa-
n of investigative encounters strung together. As tion the PCs receive before they decide how to resolve
the story. Here, the GM should seek to answer the
with a more traditional campaign, the GM needs to big question as succinctly as possible#the work 01"
pay attention to larger elements of structure in order fleshing out the details comes in later steps. Answers
to create a satisfying story arc that focuses on mys- to the example questions might include: “My quarry
tery, and there are some challenges unique to the is hiding on the Outer Rim mining colony on Serenia
format, Chief among them is that in an investigative IVI’ “Moff Crandia was killed by a conspiracy of rebel
campaign, there is usually one correct explanation to agents, but only one of them actually pulled the trig-
the mystery, and the GM must know precisely what ger." “The Corellian Reptile is a hoax perpetrated by
happened to keep the storyline consistent. It priviv an eccentric art dealer to pit rivals against each other.
leges dedicated preparation time, though a CM who It doesn’t actually exist.”
has iess time or prefers improvisation can also use
some of the techniques herein on the fly. Finally, if there are NPCS responsible for the crimes
implied by the big question, the CM should name
Most of the best practices for structuring such a them here, or as early in the preparation as possible
campaign involve knowing as much as possible about
the situation that created the mystery in the first ESTABLISHING
place. Ideally, the GM should:
MEANS, MOTIVE, AND
0 Create the big question, the big answer, and the OPPORTUNITY
identity of the culprit,
These bits of terminology from real—world criminal law
0 Establish means, motive, and opportunity for the are extremely helpful for constructing the material
culprit and any potential suspects. necessary for a satisfying investigative campaign. After
creating the foundations above, the GM’s next job is to
0 List the key clues‘ flesh out the culprit and create the essential details:
how the culprit; was able to enact the crh‘ne or create
0 Create leads, secondary clues, and encounters the mystery [means], why the culprit: did so (motive),
and when and Where the criminal did so [opportunity].
CREATING THE BIG
QUESTION, THE BIG At this stage, the GM should create no more than a
ANSWER, AND THE short paragraph on each detail, just; emough to fine--
CULPRIT tune the situation and gain some confidence about
the information the PCS need to have, in summary
One of the best pieces of advice given to storytellers form, to resolve the campaign, It’s tempting, espeA
of all stripes during the planning phase is, “Start at Cially if the GM is envisioning a complex crime with a
the end” In a mystery story, it’s especially apropos, web of participants, to map out everything now, but
and it’s just as crucial for CMS who want to run an don't get too attached to any one way things can play
investigative campaign. out. Complexity is inevitable once the mystery comes
into conLacL with the players, and iL is much easier 1:0
The investigation rules say that the process begins keep Lhe story consistent mm a manageable number
with the GM prompting the players to ask a question of initial details
they want to answer, which starts the investigation.
The campaign is no different, but the question which Also, though it may seem coumer—intuitive, CMS
starts the campaign is larger in scope than what a PC should refrain from trying to be too clever when
usually asks for, large enough that a single investiga— establishing this infomation. Most of the reasons thaL
tion action won’t be enough to resolve it. For Bounty people commit crimes are very simple and elememal,
Hunter PCs, that question is usually some variant of, involving basic instincts or passionsgsimply put, they
“Where is my quarry hiding?" However, sometimes cannot get what they want by legal means, and they
even those dwaracters get involved in a more nuanced want it badly enough to get it by illegal means. Mas-
Investigation, requiring big questions like, “Who really termind criminals as depicted in detective stories are
killed Moff Crandia?" or “What was the final fate of rare in the Kinds of adventure fiction that mspired Star
the art piece known as the Corelflan Reptile?”
THRILL OF THE CHASE
N0 DISINTEGRATIONS
Wars, and some of the best villains in the setting are MULTIPLE EULPRITS DR SUSPECT S
those whose motives are a pparent or‘ easily under-
sLood by othorg.
csdtbotfihiooomacpeLnmidpeeyivikltoeny,eeroaptnwtTnneueitreiodenrsnucneolieyetce,uwyixenvg,dapmeehenlbra,oetgtueasiranyastrnnmstsiawdoefaicahntfahqegsdyenyeuteodydtyithrtoiisecnnomdrouyggoposml,ppawrtaeehrofteeiwhettrhsnetatuithimyntrsnhatgpeheiwmnteaeyyiinont’lhrlatdsteerairvog1rioaeeuatmtrlbhgimsoolcrneorfreuse.tregeasoanttimltmiemkdbelaemesegtelbahyoisol—itrnhuutaogoefiitlff t's possible for the big ( to est
quesmn
more than one culprit, of CQUFSE- a SEEMS
can use that as a way 01c makmg a mpaigfl
longer or more epic, as the PC? Ceat drawn
into hunting down the whole Gag“? gof people
responsible for a particular cnme or prob‘
lem. The GM must create means,‘ tiVe and
”flow/each
opportunity for each one,
explammfge
fits into the big answer, and What relatiow
tgs
ship of each is with the other
culp“ '
MSSTENE THE KEY (ELM LEE Another way of . the ai n 0"
TdOvsepipohantnaeewiccglnoennmdutotnorthmoetsaeevtonrotGsisshlmvwtMecepeoofiorhfaminarnrttehspogaeruncidtnsirtrheedee“tatsitmafitehbenieteildgdspsi‘tuinqthephnguecicneeeoetes"hvvtceoeeiehosfnrraneivcnti,hniogeCewuwlodunh,sefutiteicosrtchriirnlssyaug,tnteohidmsfethtsetehPhoetCaogtstachdmaeawrmSeriiellE.ll extending
adding ambiguity is to create mCiififi‘egsus.
aaotttohinbrpeTldleftcihhv,meraesedenceneakseuenpwnsymseeae,nsrcbrisdmloeuaiiosrnoernetsgomis,vfseoiaokgh,nnefhoadyptuhnllaochddhylwauo.vcoeweArcpseopfiacmtmhoftateueermptcelueGhipncnnaMaoicitotguyeornngdnembhtceertooedhmnrnaseteaskiitcdsbskeaoietrhgimiwynaiggqenlChu,folloeyouTfrsuehvmttt;ariwoemron}eo,,f ' 0“ [y
aaoatfpbLoolnlfrelereCdcaitmalnmhoadukafesamseoodsk,rrsiolieneomnitwgSogofnaoalnkenutr,eicifncmpocovolguonaerawnemnmrtadysiidtotathp.ahnleltirjefihmyaogtepPenpucrCCoehrmasiClasrnunetheigaewndaansnnoitn,oeotsuxf,uIlraadod1gtmrnfeotrhwd’ntooleapaehtdviiletvleeEicedsknbhni,entrcsoeyiano.cnatnoChkSodnheldureocdoeoerwbseweprrtpnCie[es0.oat, roarkeApsstdaueislJeeossttnlocaiwiinigvuemrtvnnngyps, pects who might each be the but
culpm'
“mm
one of them is actually reSponybiegjfiieeang
m-gfimmmEvLEEABmSEEgg until
ENCQUNTERE the PCs to investigate them one
m; A suS‘
awTplchhete,iuleaprelltamhmceeaeysian,ptdauoenrfrsdtuoheftehttihsnhecgeesGninIatVvhrIei'aSosttwoitghroaerctkiaoPminnC.vpsoalmvigeigrswhctarleel nathtcienoguBmemHogpr: they determine who the real is
culprl'e
agrlitenheeavecTrdeohskslree.detiaysTgfidhraCm‘oetilrsou,WeenachsnaoepdromnerropptctphehueoeretsheinsNar,PtpPCdtstChShaesemtaasowosberksaaotsyleabeiantjsoendm]wcsetoa[sghsrrutdah[asgotnuaunctrnlhedoovtfaotehbstaheeSldertasaaoertWmnta,‘epooat'annhrode»egdf pect is someone who does no't hav‘ 5“ three
of means, motive, or opportunity, 0’ S Omeone
who has all three, but had some qpeliing
reason not to act on them. some C335 might
emerge as suspects if the PCs SO"fieflow end up
on the wrong traii, or misinterp'et fl enCoun—
ter. The easiest way to get them ack On the
bPaC's lack of
right track is to demonstrate
theflN
the
means, motive, or opportunity, 0' 'eveal
[to
I
disincentive, so they can get back to p ursumg
the real investigation.
stOrthhuuDeelceDcsc(pe,)lureetIeh;doueprf‘sarlIeieettyettllfhyehoaeerodirarsGnerMaoaeslrlneislycp.n-oov’Atuin,nsnteLseas;ccctrae‘htLshwCse0Oahm%rleitlr‘o“fleflS'WWVW'tOhWdLVe,fIK-d1«E.i1IC/VgP)Se‘ ‘rLsohodlveejBgia“iaVl 6tteWh'oWLemnye
an obstacle before they(_>bLaiI'1 the club
A SHOW lead h' , ,, neCtion
to, or’ r'elaljonsl’np
3' some kifld of (”raw-Filogige situaj
with, citf’1eI"UWC¢L,llpll
W”t[btsohiiotonooennerriycnt,bslhguhra'oesoitfOkuTretIlehdmhrseeLutpohmPltrieCneaogSdsnreeojtimunhtphsateethttrrehgmaco[dP0fldCfOar{ssolPWmDctnhkoOuemaVOunUNapinOcl‘gYge5aWd‘“k”Gafle!fI1f,gI‘[dLuifirJpgr-pdrfi$:cé1Cb5dpI5LemtJ6hiCuflm8Se'3toor0m[/.”8Ww?,h‘-_e,7
larger arc.
sbsmcahtrroigFoobseoinectrgdeoinneawmtxeaaopormueoctilsavrduttarilngeotbigo,afefi)rfci'alfrlieneanLialgoohdhtLefo,fitecLbacreol;elulocgerUawiev1uL0aiSsLlD(e'n:o2meOf1mtha“nthgat£Oetth0Lm,3p.IinlA.dcoqco'iurli/fivtHgg"imldflHliesiuaSi"gcay"aial“'pO5''v“eT9Hq05s.Mea
Wf10 may be . ,. mas
motivations gunning for me official , JODEICVS am ‘
5 e9ll3;
L0 the leads makes each 5&3
as memorable and lnl:eres1_,in@ rather I'M r1 jtxst
an academic fact finding or'ldoavor.
@ THRILL OF THE CHASE
NO DISNTEGRATION!
4
USING OBLIGATION NPES AS LEADS
0 ‘ne way ‘ sa ersonalgoqnection
to EESezggatiBe scenario lS_t%lé)S“e
a mail;
Whit I i ..J . .x/fl paintagaatchosnara_r.cytmplaeoipfpernteC£raso2Fb}'1manIom:ssmtE1st1ya65g‘bdlooeeeiw‘sasNstdeoh.aPfe'aiCIctrfsishFvtpahaaanamenlrvayaocebsmGcrootoMeudeuOndnir‘nvsbettiietlndyopiargeroahenWPbnutpd‘CefiIe‘nsnwtoaobetwoféroe,lrteoakhsahfeng2aalrar?v'njfeémDssalulteofohPcorbwheCert
condary cluedc
at m111"] bgupetgtingfifiagtgetfie individual who shows up.
Cu l 11
in e ,
Orlce I'I' ‘ ’ ' nee d to be planne d
ate a mm
above The necessarily , A
0: ['1’ Th‘ls‘doeciCatnce‘any time a PCS anon
them am out In‘a red in the usual fashion] Sfafng as
what to do aftq reason to
getsGtFI/ch; come up with a
the V plafilsébcivho’s rele.
' the hands of an
e
m
puétt:§tcr1120bligation. the GM shou Id do so.
va
FINISHING TOUCHES crepancies in Moff Grandiz'a financial records, and
the PCs are asking a bunch of questions about her
After an this, the GM should be nearly ready to go, social calendar, the CM I'mght deflect and say, “She's
needing only to prepare profiles for any NPC allies, not really the camma type, bLIL she does spend an
adveraarles, or other potential threats. Of course, inordinate amount of time with her financial advisor
Chapter XII: Adversaries in EDGE OF THE EMPIRE Core in the Bar'lklng District, which is odd."
Rulebook. [see page 389] provides a number of pro—
files that the CM can use and adapL RIGHT CLUE, WRONG LEAD
(OR VICE VERSA)
INVESTIGATIONS IN PLAY Sometimes, the PCS try LO pursue a Clue or make cow
tact. with a lead in a locale or siLuaLion the CM doesn't
Once the group is Off and running, the players’ degi— expect, or durmg a section of Lho scenario that’s much
Sions are very likely to alter the shape of the scenario earlier man the GM ir'lter'lcled. Most M the time, Lhis
from the CM’S original plan. Here are some common shouldn’t be a huge pl’oblel'r'n~the object of the sce-
challenges that may arise when playing an investiga- nario is to reveal all the key Clues anyway, so the GM
tive scenario, and what to do about them should be flexible with what. a particular lead I’fligi"l[
know, or mm. the revelaLion of clues around to fit,
ASKING THE WRONG QUESTIONS whatever the players are most interested in pursuing.
Because the investigation rules Start with the players If it really does not make sense L0 reveal a particu—
asking a question to seek out a lead, they may ask a lar clue Via a particular lead or at a particular time,
queStion that does not lead them to any of the GIVI’S the best option is to invem; a secondary clue pomtmg
key or secondary dues, or they may ask a question the way to a key clue that's more appropriaLe to the
the GM simply doesn’t have the answer for. When this circumstances. A3 long as the er'lcoumer‘ doesn't leave
happens, the GM should answer their question with—
out calling for a check, allowing the PCS to pick. up the PCS empty—handed, it can contribute to the story.
some flavor or color details, and then prompt them
for another question. If they’re way, way off, the GM SOLVING THE MYSTERY EARLY
might suggest a more appropriate question along
with the answer, For example, if the clue involves dis; Players are notoriously clever, and it may turn out
ne common Lrope of mystery stories is to that may intuit 0r guess Lhe answer Lo the big quesv
have the investigator stumbie onto a false
lead, or pursue a set of clues that ultimately [ion before gamer'mg all the key clues. The PCS must
leads to a dead end, Generally 5r ‘aking. Lhe
GM should avoid deliberately creating false 0fter13tillgatherevldencc, but doing so is far easier if
leads. Games aren't the same as prewritten
fiction, and while a passive audience might they know the “who" bLIL not the “ best thing
enjoy watching a protagonist struggle with feel— 1‘1ow".T1'1e
ings of helplessness, few players enjoy feeling
as though they have been set up to fail. False to do here is concede their vicmry and celebrate H191}
leads in a gaming context have a much greater
risk of making players feel Cheated and robbed ingenuity, giving Lhem Lhe O|’)[)OI"1LUI'1H,\/ Lo Lake the CHI?
of a legitimate chance for success. Also, most;
of the encounters require the PCs to over- prits by surprisc or otherwise plume wl’waLever advan-
come an obstacle that takes effort and time
to resolve. Players are often frustrated by situ‘ tages might crop up from figuring things out ahead 01'
ations where they invest resources to win the
day and have nothing to Show for it, so avoid time. During a break in the scssim, the GM can t.hil"1|<.
putting the PCs into such encounters.
on ways to expand Lhc firmle m the scenario by add-r
If such a scene is indispensable for some rea
mg 30W: more adversaries or an (3me Lhallomo.
son, the GM should provide ample opporLLmi—
INSISTING ON THE WRONG SOLUTION
0ties fora piayer who gets or (9 on a roll to
Sometime; players can also be a lilngc too clever for
reali/c why the lead is alse, and shOWCase the their own good, and come to a brilliant, i1'1LcmaHg/
PC’s competence conslslem. conclusion Lhat. 13 very differem {'1'er wlvit,
the CM originally created. UILm’Iately, Lhis is a good
Sign, and Show: a high level of irwcslmem m the cam—
paign, As guggeated in the ir’lvesLigation rules. be
ready to make small adjustments LO prel’Jarcd plans
during the game to ir'lcorporate player f'aedbaclx' and
suggestion; Any Lime the CM can make the [Myers
look good while maintaining the scenario’s overall
structure, doing so is a good idea. H making a player's
theory true would wreck half the scenario, Ll'u) host
(mum is to reward this perimw”; orltrltlfinasrn bv immu
diam-Ely rrgvcalir'lg the key duo mat, disyn’ovas Lhat pm»
titular theory, but allows lvlm PC; 11) move torwan'd.
EXAMPLE: the Chardaan shipyards She then disappeared with
the help of the rebel cell. She would not have had
A BOUNTY HUNT the resources to pull off the heist and get off-world
without some additional help as well, so a portion of
This is an example of the thought process that goes the money she stole must have gone to pay her team
into preparing an investigative scenario. CMS can of accomplices: a slicer, :1 mercenary, and a thief. The
use [his as a guide for preparing their own scenarios, three of Lhem are now enjoying their riches, and are
along with the full example campaigns provided on also good potentials for leads.
pages 83~89.
KEY CLU ES
THE BIG QUESTION,
THE BIG ANSWER, AND THE CULPRIT The key Clues that emerge from this initial brainsLorm—
ing and planning are:
Lantra Tan, a Twi’lek freighter pilot, has a bounty
on her head for swindling thousands of credits from 0 Lamra has a cousin, Jonal, who is in the employ
Moghra the HULL, a Nar Shaddaa crime lord. The PCS of Moghra the Hutt
have the contracL to track her" down and bring her in,
or to bring in conclusive evidence of her demise, - Jonal owes Moghra an incredible amount of
money, and is paying it off at a paiMully slow rate
The big question is, “Where is Lantra Tan hiding through labor—namely, by dancing in Moghra’s
out?" The answer is, “On the shipyards at Chardaan, a palace retinue.
planetary system on the Hydian Way, under the pro;
tection of the Rebel Alliance cell there." The culprit is 0 Jonal's relationghip with Lantra soured when he
already known, so no additional work is needed here. learned about the heist, and out of fear of retalb
ation, he ratted her out to Moghra.
MEANS, MOTIVE, AND OPPORTUNITY 0 Lantra’s accomplices in the heist helped her hide
iong enough to get offiplanet, and thus, she is no
For simplicity‘s sake, there are no twists as far as Lan— longer on Nar Shaddaa at all. The accomplices
tra's deeds are concerned-she did take Moghra’s only know the first part of her jump, and volun-
credits, and the bounty is as legitimate as is pos-
sible for a Hutt crime lord. The means, motive, and teeer to stay ignorant of Lantra's final destina-
Opportunity should reveal how, why, when, and where
Lantr‘a set up this particular hiding place There is no tion on purpose
point in dissecting her original heist of the credits,
because that’s not relevant to the big question. Know- 0 After fleeing the planet, LanLra made contact with
ing that she did it is sufficient. a rebel cell to ask for assistance.
Starting with motive, the obvious is easiest: Lan— 0 The rebels smuggled LanLra and her ship, the
tra is an ally of the Rebel Alliance, and probably has Head Tail, [0 the shipyard in Chardaan, Where
been for years. She Intends to fund their efforts in the she’s currently hiding out,
area with the stolen credits. But why SLeal from a I-Iutt;
gangster instead of the Empire? Perhaps Lantra also LEADS, SECONDARY CLU ES,
has a personal issue with Moghra, and it makes sense AND ENCOUNTERS
to tie it to family—SO She has a cousin, Jonal. who
has been forced to pay off these significant debts by Each key clue needs a good lead thaL provides an
dancing in Moghra's palace. He’s essentially living in opporLuniLy for an encounter to acquire Lhal‘. clue:
indentured servitude, and Lantra has wanted to stick
it to the old Hutt for a longtime. 0 For the first key Clue about Lamra's cousin, any
information broker wiLh Knowledge of Moghra's
It makes no sense for her to commit an action Lhat criminal cartet would be sufficient as a lead. The
would put Jonal at further risk with Moghra, however, PCS would probably encounter such a persom
30 there musL be yeL another wrinkle here. Perhaps when trying to do an miLial background check
Jonal sold her ouL to Moghra in the first place, in on Lamra, and to ensure that happens, the PCs
order to protect himself. This complicates their rela— find that LanLra’s official Imperial paperwork is
tionship and provides a loL of possibilities for encoun— squeaky Clean and has almost r10 information on
ters involving Jonal if he becomes a lead {or the PCS.
iHso clean that; it was probably altered at some
Figuring out means and opportunity are simpler.
Lantra is already a freighter captain, so she presum— point. The information broker, of courac, does HOL
ably jusL blasted off in her ship after cox’nmitting the wanL L0 part with the information freely, which
heist, and evaded Moghra‘s goons until she arrived at provides good fodder for an encour‘lter. The PCs
must offer up something in exchange 110 garner
the information, be it credits, valuable informer
[ion 01' their own, or some other favor.
THRILL OF THE CHASE
NO DlSINTEGRATIONS
t tWO‘ Cl '9 ‘
‘ “Neatly“ by Jonal, MW?
same scene. Jonal \ may
want to be bothere a
attracting'negative a" "
Moghra, so he‘s likely t"
to flee any shadowing
suit on the part of the ',
might even go so far as t
tion Moghra for some» musc
to warn the PCs off, ‘
the PCs to decide haw
push their employer.“
If the PCs are im/ y
ing very carefully,
might also discover .‘
the debt by pok-
ing into Jonal’s
background or
Moghra’s finan-
cial dealings, which also in pursuit of the Head
provokes much. of the {21,2
on suspicion that the capre ,
same response: a group of involVed with the
Moghra’s goons shoWs up is els. Depending on ‘5hei r
to warn off the PCs _, choices, they may
about
aasnteninscgeske.wirnTgtehhneeteyhmHeleyiur.atr‘tnnointsh'etheetwo‘ opiftrflhofacrreesigsna,tortdhleMesyosgm, hbirgauh’tstifmbthuamekey-
able to Strike;a._ deel
but
with the, fllmpeniaisgition’
tdbrOeacinabguestesuortnhepeductsoruvietshreertmo's tchinaepmtaaiinnp“srdt'eeeacmaflraloanfudMss 0.tP‘3hOa“yt‘aL'aW
AaeoorwtbnessynsttaoqsscehuhlecoeeourlpyinlnddwaatrhibetrhiyovseutchcatlauleseLtecharaanecnttodrdasuit’hlsidhte5e'obhiosteihwrt-ee—tndhr taehskntionscmMoocweuoonnugfrtlhdeearerasb.lsaeTohnhciactiess-- ,‘ L
If the PCs have made coma“ Wfth and n
areclfle
vgshoooudldtebrme striwviitahllytheeasAylliatoncae,Utihree'finparol vB! id by
their contact when they’ve successfully [eted
com]: .
the convoy ambush. Otherwise, they mus
some other way to make contact All!“ance
‘ . the
Ire
Wlth
and learn Lantra’s final whereaboUts‘ If meg/Ia
allied with the lmperials, the Imperial captfi‘e' infor'
suggest a target of opportunity to learn t
mation, such as a recently discovered rebe| base-
must figure out how to Tfianht eathl efifanstaehl.ipeIyfnatchrodesuy,n’rateesrsstyhmeofpPtaChtsehedsteiccceitdnoeatrthihoeetiRarkeCeIbuEelllli:ocr,eh
Hutt’s wrath by saving th adcinroodcsietthsea?el yhwDeiatrohcerteusthbaeLellaylInmftrtuirpearennrdgiaLoslastn,poteWraafihCgoiEnhmf?tU'dfl'oyfo'rthtohhereeyyrd.V70ga|o=msourabslh3ee“‘f
Otherwise, the PCs cnmoonuvlsoitnnccgeoenroforronnfotthrcethepeltahanecemcto. mto-
plices directly, and
reveal that Lantra is
dofawFhunp|eihlrgccleopuececrhtoiamnetfmhccgfieegkobrnhosusPttusahtChhthcosaitenusLplgaadpinrineneaftlnoneratsrahmi’pIndsemaaacptctRhieoonee-nnubmb'nmoeeiulnbtcnoAetdeiorlx.slniocaosIhfnmfadctewnehifégifetneehaerPeftoCsnfhaurstemcwschioaeAla'msayllsvnsiee-.’ extra action beat, have a Sseecnotnbdyartyhetfma per"
hunters hired by Moghra
or
als show up to capture Lantra themsewe s'
FINISHING TOUCH 55
a more general uer , their lead should be JAtcsloohatnipnpatmyailna,iinnvrtd.hiom,etlvhUaeaemndcdl.c,eoaamtndhpeealriscoGsefosMt,rhtmtehneeerenembtdeoaslfjocmpredrm.lololfimo.olnneoSst,htfehofOerCVeIhralar‘cr]d:n“eatfrlaa’iaaCnvl’
unexpected and C$055);ny
an
perhaps they run into an
SAMPLE CAMPAIGN: COMPANY MAN
xr , ‘ the PCS pursue a dangerous killer sohhushhehfinamiiurphpdnsijssaecuccoeaatkaondsl esettrharpdea,urcmcat'ttmosonah.mdsjmoe’pOsrmhiaatefmfybrleveaaratodsrsokgfkueteItcoihonddheneoadewatahqisLlueeukchpsriianspaprg-mqeetwiue’opelioarcrpnnirkclakte—lesyinf,,rrwgoeaahtpmhnopiundatranotchtvbkfoheeelseuesrlysdstcsoiLolHaofiinetmlnhLeanildneeslt
IEr‘aJmtriiogmnlssai hOnfidgsBlcmaelw\t9nigF1onaISnflCgLll’c1hdeIeffm,uanflad fwrboeambtLltoehfsecfooSrropsroourSravutievuabml.Cmomguoe—, “specialized” field,
3'5 QUESTION wtntawooleliaoAtehtckhefd.otirseen,0HdrtdafrefaensaffdcixeonltondroafmsottdehhmroeseendoortrscChekeceseatavcylseutorripoersofy,undptjraihoavtlsbiBninvsdsegat,hlhlthi.ahpisannemuAstopehhbpmneaelhitdoeeissknsnn.atohceluflawsfritoigahnoowtegedhr,,shaphipstahiopretfttousaahnbdnadhldoedes
ANSWER, AN D'CULPRIT
The ,- C, UlprIaL h‘IS.ealghStuelrlutsetcahnmcnsaamne, dDaDl awl. aDs adnrulv.enA
rn ‘1'”
form ‘
toHoge mgefiUsiEcgdagS6pg|RegérwOmvhSgeuOflnuWeIbOgOhSelUiguVueuanbntcomosrsevogeavurenemddrtyaahsaacanvofedentsyhhp‘‘ilrj‘iameraccckatyeeHdrtmfooai.rnfacaalastlreiengldeoy
VESSeI 1’0 9V 3C' ape. He remams at large EPISODE BREAKDOWN
‘l
$1?aadEiasnnoMesT3SmtlbSoe€hWrcerCissoaZoueilEndrti{eEst6t'Oggic5‘ACilnrun’fiCley‘dU0’o5S.”m'mt]PdiOWOagpymf.fl)fiet'tahftdhGPeiesfr,aaoWmMtC”rrhWsidaatohhs9hlmlthmtrefeeoetr,ohrlpednrapuccinBmsosaodewDtnmtlehtneha.rmeeoiw;DHngOm\aeas8xnuSmrh’d1theoa}eLieanpsr1ddmshRe.ytOish.d1aH”tteimIsaneOmtoge,flfihk?,rmnos"Tsorlajvdehewnmsnedds,i
Here’s a sug gestior'l for organizing the revelation of
key clues an d structurmg encounters for The Com—
pany Man.
EPISODE I: THE MISSING SHIP
MEANs MOTIVE TStdShhuooeebrroobsSSPetouCudluusebbtnhbseehchgaaiGipsrngyuoanfbodrydvrase/‘psktohs‘usneerslm,SBu,uaianlclguwkCs.hRttihIcTtaeh/tw5taohissnemlyeittnihdmerisueeeamrrolvefigcltteriheasaertdrmaytLhptheotfhrfaot-e,rtt
AND OPPORTUN'ITY Key Clues and encounters for th is episode include:
0 wtqwhDtin[sshhouiuuhahmiarsediimooctndhthDobhcahetiosnaeeeenttensrirencwCutdohcmhi‘ohienslefsauofpscerDdscitpahesdeaeucitaeassiont’btfsneotelnisitrtntcfiheytnfoveliagesetrcplonlmlersiaragdeLofrceecarifisrgaranalilsiematlnecrlchie.mtefigoeiene.lowepTruadntlhhoBtolLibteirethyesfkyeliaamlre.vefsnlrcryuieuesdkrwrfpn,etaephotmnicatuehrceltaztlrroeezrwtSkolCchennhootOedhooorlrHyOdntaceCb,vtSofiIyWoL'nnuLIuPLdsudlh'ihcIeCeebaaSihsats-s,t;
anwn$oBftlcorh5XosaC3neG3rtmsgeI5EV“Dn?maui?s(ini}?iniVingb3aOIgSlLm-Awh?yIIE‘)hSmgodHD,hum](Ql‘hdd“ae[IO”r0SnId‘tpb[hVOdOaladfiévris‘Onu}€t1?hdrS'floOteihnU,mnImEegdeUEob,abOLsmemmtHcpaeawanepobkuihcofnoesowargutethmiuttsehwnehpDtehveiaeratiieysoirrdige’lseentcbtono,pruoriclemphaluetsseaiynemtparmstaaloyayegtgntyt'ameeaIneiWmnnbn{dsl2hipectt,hlatodhsrnutmtehfhOntlLeIegpoIs-o:
. LsiRsBtmganhtioneuogoieatortuiphkteaiktistnsinealininnef.uggoafcgglritAtgmtooahmscohrfiae,csfLstSvnoeoDpethtrrih,inadroeieeaptfifpssnholsfilegcvrimocmonaeiaeffdsnatalossditjntiohemcniogtrelhSthanoapeelwoG,lnornaBvunritrsnuOinheechdnteSlpessoiasnSysow/‘iorHnbtm(tarsBhe'tSrht,aeOctrhweelyeSB’tnpheESavPhoeeR)lecCalrn'ksiotvmrsls,,aeoepmsvdgioflnetraotraoocanskmllsaueTegnbobdctrorsmatttoiiwhohnbdeuirenegeen,-t
[1}thhim in '3) quest.
thing else adventurous
Oa8aCIhtOhbllO0mlCrlryem:iyeaa/5Ulamn8deVttJhca:5)V8e;a”8YJ3yf?{FF3tSF1!Ie'ChSWoF5ra‘earWS0OmpnaYEreudoG‘'Cdt$Hh”hU1hglerofl9emf’ueirtmrycbodasnhuktaeodswegnesiutdhidwedtbmaheos’sattdtSh,eatuecamesnadoserdoieCyueoanp.upartlmshoaldHletScfrmeoeitonaapkavfOlsnetseIotbB1enrsvoowetth,etgmulhtlradanmeyeatentvlnyaosmdrt;nfu.trhuhDno@Luceoamchnyfl6ihfbtLrlaeoweeaoWnrflfl—,am’sftseeass.t
aOfGeniwndIdng«“a'br-oHE-eeCefgUd?naFlct”Hus,eI. WLm7aa0nn5adeakascm. aLqmguloDeiprtaeala’lohnftakhsnnp.eieacwrmtpserhoaeFvnoisndreettueodndaechtdrieemlaytwt,aeolhl ihstth.hi.l;eein8ng5Sgs%kt:h)illFyas‘
THRILL OF THE CHASE
NO DISINTEGRA'HOHS
- Tracking {own
should be the Cundark’s Back
' omes
Dai himself. Grobekefificer be
reticent, and mug:
suaded, intimiglated . subdulfod
beg): he is willing to glVe further In :
He may have ”pfon¥nake a Icom
encounter muscle as b_aCkup'Ore
bat with him a little m interesting-
Depending on the desired eplsgdoer length’ tn:
PCs may need to track down
stole. It’s likelyoghat moreo
Ships that Dai
kill Dai if she finds him inside. a few :26
ofturn
for't e re
captains have put up use thiS
of their bouhntleseasily
approach d havea
ships, so PCS-mlghfwork an ‘
to pick up
addftIOOa
good pretense for invgstlgatlng the thefts,
‘
uawfié‘w WP;
prevent Shariv b ‘
hip thief herself, if h
.. I
‘
EPISODE II: THE SHIPJACKER'S LIFE ~ 'I’he‘»aflswerm V q" ~
‘ th‘efifirg‘t w, "mid-15V?I
L m‘ “3::31:3!ng Pg; :
I h nagmmwfl _ 'a.‘ shipping
' 1:31am
‘
m atel'um;
‘
“Flfiu‘léfimutes.
- Key plugs and encounters include:
roinAsernslyewsdPhtCoosstgrbwaeeitigctshhogtmbotleaoocdiaknrdmeesaburtlketsedtoctnoonaatabclts' orthe '
Willingv
they £3355th it'héfh inmost
Th-é PCS might am 6!1m
SlimjhfmrsaaroSuubfs ‘
gm?»
4 erWi‘sevdzig into “W1
..-
O t£afp,Joflr2ae'qr3ihld"t3eaha«o9{cSvn?tvdueh;“)meL:;Iia$r-”tLUI;Ii?Gl?eéaHIL,qICmQSWuHbTFoHWmlIOLOdllaelLeuenImslHDdntLloaSty‘llul’:orlio‘sDnIe:filSfyzt'o—Coeer‘Iaid’olQolertdahsaIdLteticahnSehre,dtse'plbtr'onhLvduorpieeett’ifLaswlt’a,a1aslciDsrltsmaohlwrle'ga1iamtombhgcarehse‘rLtmehohehmindepes . oCItLfhicooetcnrhmaae,os,yifoatDnlhoamaeoliy’iksnsohbffiorianprsdmbecu,eorDnraertana‘suidu’psocLafrallssootoucffiapwcrlpehialvoiaelescsarcleasoovnunetdthm,aaltlstihin.ceLcttrheh,eere.mrAeglroamacLarineer
the Manet Elrood. Ttmc{nmlhaohoegriresgmttwheintberpooPsaortCacktaindsa:netterSc,englmehirocvoo,ooaeriusduyrIlfhsndLithapoceien,fnnhroyeoyswl[lmohomhaswe0iigen1ca.’amhgyiDnDtidhigasasaseoLtii’detls,DeIso'odlmaic[msiiwnk’pustsehcrtpeodehlpalngl lyugdoyeauei,nlmresfeosa,uopldhwanmpsilspedleryacmcercoiLfgeehsefesrtnninatdtshdyaso,emes-,f
amhHnltfmdhorefimtnhPadeCL‘LSiocl’eno1mevhdetemmuthpipam,sLIaHaaiknbI‘idlonoguyitnws’tmhiitdhelcorfDweaaslistl,hifithheheedimrPae,CcvteSchauel1sys.0awmthiohuenaslpsLL
EPISODE Ill: LEDGERS OF BLOOD
[lriuone’niatcnocmooravdseotswhr,maaeyeatvntiHosddeie‘bacntruhcerweeeanakoslfoeinbictLtheaohehteiSoirn[OnrducI’OomumnSnUefdrLoeIanbrl'tstehcheraoerrtrimcooomnnrLtorobolrrseltahLLkeoo,
In Ih7 e Lm"'T, ‘pd,|%. rl _ the fmd Dal and deal with
imam, PCs
him, one way OFaI‘10l1hcr.
Key CIUQS 3le encounters indude:
j “my. 1[PWIF’JTCl/‘C,2flTd“_W(EslT1JsLC‘*LW/:g)DH«“(s£G1e?wW.‘“5)Slx‘40.lW:La/f1(I?r'.TgIhVcmT”'h(Iai1IHOv%os0INe|'mMm.nmL,S’UeIhSfita,.c,Ia"Snt7dDraLdtre'napmelweroasbsasvaruaehteyQl‘wvltrrpas‘Reaoulr-oytsaftop_gh/lSabLtgooprarreretiriibsLcdptga,irikoe"unacracsl[ngua,ew,sdprsptOeiwhstsoahp‘enftrfloatcst,chporentlt'efsflcolufiaisptrmohlldemlisvereaopredelyfl’csere"nik,gcgtdiWLhinufihotog,»ece-{
SAMPLE CAM PAIGN: DOUBLE LIVES
nu;IQOUJL . the PCS aucmpt to solve the m’ m, MEANS, MOTIVE,
AND OPPORTUNITY
Cdmpalgl’k and discover JUS[
jweBsbNIwde'letn’oiahaha(rmt3esleegsoh%tnnaecluaoiti,slson''ctslsyhcrrFh.SedetreGmohweyHEfeemo‘peUnhswtma'’ioerInvEeasahrew‘rsdntseuhegHdcsIwaodo'iomyctiv[LlFooaehhhrusNteirechnmeeeeceegdmnhcnl,,.ovauecaSyunaSprhiclnhmLdoweede[hwOveecSe,rraorbetroLaiifinosp.ySestrhihomstltB''eilaaniCememdrv'Bwnldcoop,dpeaorthlislrTeumooieomhs:mly‘oeeebw|sn’ad>uoLLh0r,ormdjrC|i,oil>gdebhbe{cgaeuiaonmsctB.i;nngrn'la;auideBsowtcarnahtiaivLkseahel—ailneyoesr
a Rebel Alliance operative,
"(NC/‘yOr“mpl'cated the We of a rebel can be. dfoWaHItodnuEehunvfomciHlerhAHtedmwCeFde15rSwF,c5sricnHhoJ’tiate{rlFoUa,anaaco,seSsCrgolcnrrBn,krKeJcvald‘i‘ebmll,eocaHlseHlirs’onLnresas,heO's1IwntnruanogdieHdcesgateJhohegdeolLgoermrhIonoa’‘rlLeMhOhiaraonloo'laiiNvJwm,ntdsmsCoiltstiwBhhrlIwfiuelL'eiItrbeagegUd:ahdhiezcedyineelogLeuLmt{nilnoeloyamtiac)thrc,’ChesrFeiWewUmeCIa‘aC'iImIcbitCe]pccemhheLayIa‘aigpripblglv‘’gttoaturhaeihorL|oLntri‘len)iipmeeowecio1gcryv.oaLolS,,las0e'ismHLm(leAm'rtOochLimsstrcWdio-nueets;iafsytLtonpi.f21inhd1ol,Lgef'd0geli:rhlLsc'ieihneletpcEml.UIe.gc‘l|rn(a'mrmlaeI3moryJLr0ioappmHio1iigc(mmi1omm'mhmal1g0ns.6i,),|
3'5 QUESTION L
ANSWER. AN D’CULPRIT
COI’ng around solvmg the ITILII:(ZI‘UI‘ of
{T11((|(TfjmTD””gn CI‘It‘r‘érLamer and HOIONCL ragleblleJV/f;
an
Sadegosmglrrpifil/{é3[N1(i7ffilmrnngln}:'llelcmrcbeu‘ solymn eLmboeughrnamHgwasoscfhaethlsdeou. leraub[R.0eeldblaeell,‘lFvAIVg‘GHE5’lH,c3Ii1Elll1Ok5-i
ht.WbI're1imcaariIa{Elgi-d';yJ\[Hls33’fQ'y?mu’”sesaWWmgeOOasWd3LaIfL1DLitr|r,5-ufaLscettiolalraywSmeevanemffmoare"c,,emhlle'L’nStrW:
1‘1]
Lo
"erhc‘blg (IUGSL'OI’I Of Lhc campalgn ls, m com-ya,
'0 m Hm FI'BEI'I’VJ Ten H?"
wardrobe Lecl’mi/
is our mam culpri}, a . However, In
0|”thCiEITI’élfilx‘oirF/Xer ..
“3| Show,
named Bastuo SIIVUS , there is also
[1'1eal,,
the campaigm some ’J, ; r—
recmdadWarmaAhD"y;o-JrWx’q»hfei‘mar'”js_f‘.0r'#|g1'b"J3l1veS0|’ee1)p<‘n1e:r’1lqau0l mwItnidhmmeoerllc,idgoiiedvnmenvre'tc,seauasgacagtaute.a‘InmTltIlgGynIThaCIeDOmrEITeIaI"Id'Tc0HtJifLvoI.n”L1Ip‘ C3B',“‘,0q1u};
THRILL OF THE CHASE
NO DISINTEGRATIous
Freema's death, he had already uncovered her secret Going through Freema’s personal belongings
an d was still in the process of gathering evidence should offer the opportunity to find a coded
Given enough time, he would probably have assassi— message for the Alliance hidden in an otherwise
na ted her himself, but Bastio beat him to it, and so Innocuous looking datapad. The message indi»
much the better, from his perspective. cates Its intended recipient, and the delivery date,
which takes place a week from when the PCS find
EPISODE BREAKDOWN it. The pr'oduction's travel schedule shows that
Freema is supposed to be touring on Kuat dur-
Double Lives is a more traditional campaign, in that ing that time‘ None of the other staff know about
only a small portion of H; deals directly with investiga— Freema’s rebel ties, and are genuinely surprised if
tion. Freema’s death leaves a lot of unfinished busi- confronted with [his information.
ness that the PCs are bound to get tangled up in.
The entire time they’re investigating, the PCs are
EPISODE I: THE FALLEN STAR under Jonn's surveillance as well, followed by a
team of Imperial Intelligence agents he’s called in
In this episode, the PCS witness the death of Freema as backup Give them plenty of opportumties to
Term, and begin the investigation into her death. notice they’re being watched by some disguised
figures, skulkmg about in the shadows. If Jonn
Key dues and encounters include: finds out they have the rebel message, he sends
The murder itself, which takes place during the goons to ambush the PCS and attempt to steal it
rehearsal for one of her HoloNet broadcasts. Let
the players do some brainstorming and figure out If the PCs try to catch their observers in the act, it
why the PCs have been invited to the rehearsal, or might lead to a Chase scene. Either way, the epi»
connect it to an Obligation. The key clue here is to sode ends when Jonn’s cover is blown, whether
establish that the cause of death was murder and he ends up with the message or not. Leila pre—
not an accident. If the PCs don‘t jump to investigate, sumes the most straightforward explanation,
Leila asks them if they can look at the scene with which is that Jorm had Freema killed because of
fresh eyes, and any PC who is tech—savvy can trace her rebel connections, and demand the PCs go
the cause to a modified subroutine in the computer get him for the bounty.
program that regulates the pyrotechnic effects.
EPISODE II: THE KUAT GAMBIT
Once they’re on the case, the first order of busii
ness is to investigate all the staff involved with In this episode, the PCS become embroiled in a battle
the HoloNet production. Depending on the (EMS between a rebel cell and a team of Imperial agents
desired pacing, this can be fairly straightforward
and montage-style, or there can be a section of intent on rooting them out
the adventure where the PCs uncover a network of
petty rivalries, debts, and romances among the staff Key clues and encounters include:
of Freema’s Show. The mutual animosity between
Bastio and Jonn should be at the forefront, but their Depending on how the last episode ended, the
ire should be directed entirely atone another; c0n~ PCs might have a number of different goals here.
necting it to Freema could tip the players off early. lfJonn has the message, the object 15 to intercept
him before he can track down the rebei agent.
Looking into Bastio or Jonn directly only unearths If the PCs have the message, they may want to
superficial information at this point. There are no deliver it: in Freema’s stead, or at least draw the
good leads to allow a deeper look into their back.- rebel agent out; of hiding for their own ends.
grounds, and Bastio has no underworld connec
tions of note. While looking for them, the PCs might Regardless of what their goal Is, Jorm's goal
encounter an NPC who directs them (perhaps by remains the same~get the message and use it to
accident) to Freema's personal belongings. dismantle the rebel cell, H‘ the PCS have the mes—
sage, this becomes a cat and mouse game, with
The PCS should eventually piece together the Jonn setting up multiple ambush points tl’n'ough
chain of events: someone broke Into the building lackeys. He also informs the Imperial authorities
the night before, planted the computer program, at: Kuat that the PCS are to be arrested on sight,
and left. The board operator wouldn’t even have putting them at odds with local law enforcement,
known he'd switched on the murder weapon. This
is a dead end, but it tells them one important The rebel agent is a fast—talking Rodian grifter
thing: security didn’t see anything but shows no named Jeela‘ The coded message contains details
signs of being hacked, so whoever committed the of a Shipment of weapons and other supplies that
crime knew the placement of the cameras. the rebels are smuggling to their forces in the
area, due to come into Lhe Spaceport soon. Jeela
attempts to convince the PCs to help her with the
shipment, or at least Lo get Jorm out. of the way,
fl THRILL OF THE CHASE
MD DISINTEGRATIONS
o The episode ends when Jorm is dead or other— as the star They rejected it, and he stormed out
wise incapacitated. Personal datalogs on his ship of the building. One of Leila’s coworkers, a close
reveal Lhe only key Clue for this session, which friend, offers the PCS a substantiai reward [10,000
is that he did not; kill Freema‘ It also Includes cr‘ediLs, or more] for her safe return.
expanded background information on Bastio’s
past, revealing his personal relationship with - If the PCs search Leila’s apartmenL, they find
FreemaiJonn suspectg that Bastio is the killer. signs of a struggle and clear evidence that she
was kidnapped.
EPISODE Ill: CURTAIN CALL
- Finding BasLio isn’t too hard Searching his
In this episode, the PCS confront Bastio, whose rage residence reveals anything noL revealed in the
and jealousy has spiraled into more murderous intent backstory, as well as a possible location-an old
theatre that he and Freema used Lo perform in
Key Clues and encounters include: during Lheir younger days, now long abandoned.
0 Raising Leila over the HoloNet proves fruitless, and - Depending on pacing needs, a team of Import
a quick browse of the newsfeeds Show that the als looking to avenge Jonn might come snooping
production company has canceled the Show in the around for the PCs, and Bastio may have paid off
wake of Freerr'la’s death Her office is on Chandrila. a mercenary group to intimidate anyone from
getting too deep Into i‘1isbusmess.
- When they arrive, they discover that Leila has gone
0 Bastio has rigged up a grisly death trap for Leila,
rmssing, and her coworkers are on the verge of filing a combination of moving platforms and pyroLech
a missing persons report. Interviews with the staff nics on the Lheatre’s stage, designed to smash her
at the production company reveal that Bastlo had to death or blow her up. The PCs must figure out
a meeting with her and other executives a few days
prior, pitching anew HoloNet program with himself how to overcome this death trap and save her?
and catch Bastio before he gets away!
SAMPLE CAMPAIGN:
HERO OF THE PEOPLE
n this campaign, the PCS must uncover the identity world. She is old enough to rerr‘uember the chaos of the
Clone Wars, and believes the system can be changed
I of a masked avenger on Comscant who is engaging without being toppled, but needs L0 be prodded Lo
in a targeted campaign of terror against corrupt cor~ move in the1'1g1'11.direction, She doesn’t agree wth the
porate leaders, and decide to either join her or bring insurgermy tacLics of the Rebel Alliance, nor its Open
her down intent to cast the galaxy into Open war. Given mat,
she felt her only option was to take matters into her
BIG QUESTION,
ANSWER, AND CULPRIT own hands, and me |abyrir1ti“linc nature 01 Coruscant’s
political and business Climate provides a fertile back—
The big question for this campaign is, “Who is the
criminal known as Lhe ‘Mynock’ Lerrorizing corporate drop for her vigilante efforts.
moguls on Coruscamt?”
For several months, she has used her personal ath-
The answer is Morena Mylls, a human executive for leticism, politicat sway, and access L0 advanced Led?
Sienar Fleet SysLems. Hology Lo or"cl‘1€str‘ate and execute a mu’nber 01' strikes
MEANS, MOTIVE, eagainst key Largets‘ These include I'nembcr‘s of Sicnar'
AND OPPORTUNITY
Fleet Systems and other corporations rorious for
Morena Mylls realized that something needed to be
abusing the power granted to them by the Empire
done about injustice in the Empire after bearmg wit to harm the weak, exploit alien species, or generally
comn‘llt wicked acts. While she has not yet killed any
mess to a forced relocation carried out by Sienar's of her targets, she has stolem ill—goLtcn fortunes and
engineers, displacing a colony full of Kubaz so that distributed them to the needy, publicly deg'royed
Sienar’ could set up a mining facility on the same dangerous or illegal Leclmologies, and delivered
brutal beatings to several executives and Imperial
bureaucrats know for their cruelty, on Comscam, or
otherwise She has also eluded and ouLfougm several
THRILL OF THE CHASE
MD DISINTEGRATION!
bOley hunters and even an ISB Agcm sen'L to find .y’.
her, Without. yet: having to resorl 1.0 lethal force. m this‘ episode, the PCs first encmmLer Lhe Myrlock
and see her m action.
Local newa holos have dubbed her the “Mynock”
because of her suits abiliLy to absorb and redirect Key clues and encounters mCILICIC‘:
varioug types of cncrgiegvil; Is resistant to scan-
ners, has a sLeath mode mat reHecL’s fight, and can G This can‘upaign works bcsl, If one or more DI the PCS
release blinding charged ion bursts after the suiL has has an Obligation associaLod with an NPC who can
absorbed enough energy A jet pack, magiseal booLs, hook L’nem m. This should be a Character who has
and high—wenth grappling line‘s r'our'ld out; Lhe pack.— genuine criminal interests, 31,1th as a anugglcr‘ or
age, as well as an array of weaponry, both lemal and a crime boss, which have been mcomtly disrupLed
nomilcthal. by the Mynock Alkerrmljgly, Lhc NPC can lie and
claim [he Mynock is disrupting legitimate burgh
A few members of her personal staff help keep her r1033, which provides a myzstery for the early part
of the episode. H‘ there’s no likely NPC candidate,
thc‘secret, giving her the opportunity to perform her surf men a seemingly innocem but. wealthy mercham.
from Coruscant does Lhe hiring, one who 13 defii
gica! strikes to punish the worst of Comscamfs corpoi nitely ugmg a legiLimaLo shipping lawnmcas £13 a
cover for smuggling contraband.
raLe
O The PCS I‘mghl; pursue several avermcs of inquiry
EWEQDE BREA”€@WN L0 determine basic information wow. the Myn~
OCR. Key CIUBS here irvglude cor'ILrachlDry Les,
eThe structure of this campaign is simple and ralghIL—
Limony about the Fvlynockfs true
forward. The PCs and the Mynock circle each other name. Some people think she is a
until they figure out how to deal with each other, and biological experil’nenl. or has my;—
then the campaign resolves Lical abilities, while oLl’mrs believe
she‘s a HOFITIEII pmsom usmg J'Iigfm
ted] equipmel'n. Any leads' gameer
with Strcetwisc reveal some of [he
Mynock's load~ouL especially her
ability to Hy and move beLWOCH bqu
ings wim case. The n'ledia and general
public are tom about; Lhe presence of
a vigilante amd, of course, the Imperw
press office roundly derwm‘lrm any
such activities.
0 Characters with Streetwise simuld
be able to put Lhelr car to [he groumj
and drum up ssomo activities the Mynoc‘n:
is likely to disarm If the NPC who l'1or'>ker,;1
the PCS is engaging in 39(11le 5mm
3ermess, the first Ewes about ma;
be
dropped here J5 well.
0 Alterr’lativcfy, l.(2r;}"I-3a\/y PCS might
use Computers t0 Lrack clown] rm Mymxks
electronic [OOLprmL as‘ she has act "
various secure systems in her Lime an.
a vigilante, sometimeg Lakmg advar‘x-
tage of her pogmon LO gel. mm other
Wise protected computers. While am:
has attempted L0 cover her Lrail, she
might have left; a Clue behind Lhat. PCs
could Lrace to her corporate identity,
At some dramatically appropriate point, the Myn— Morena’s trying to resolve, especially if iL involves M“ 51'
ock makes a personal appearance Play this scene double-crossing an NPC they know, The GM shouid
out depending on the PCS’ intentionsAif they just feel free to sprinkle in ambushes and the like, q . .1.“.'.'
want to observe, then the Mynock gets in a little
over her head and is forced to kill someone, then 0 The episode ends when the PCS make a concrete
flee. If they help her out, she also flees, but asks decision as to how they want Lo proceed—either
for a meeting laLer‘ If they confront her directly, they make an enemy of the Mynock and she
she prefers to talk things out, and explains that turns her considerable resources against Lhem,
she’s bringing criminals Lo justice, puLting together or they join her against the criminal conspiracy.
whatever pieces of secret shadmess the PCS
haven’t uncovered yet, and asks for help, If the EPISODE III: RISE OF THE MYNOCK
PCS insist an engaging her, she does not stay and
fight. If she flees, she leaves behind some piece of In this episode, the PCS either join forces with Him},
evidence that allows the PCs to start figuring out nals in a battle royale against the Mynock, orjoin the
Where she got her gear. The episode ends when Mynock in a battle royale against criminals
the first encounter with [he Mynock 13 over
Key Clues and encounters include:
EPISODE II: ON THE MYNOCK'S TRAIL
0 If the PCS have made an enemy of the Mynock,
In this episode, the PCs uncover the truth behind the she engages in a campaign of making their lives
Mynock's secret Identity, and either oppose her goals miserable, with the intent of forcing them Off-
or support them.
WOI'ld. She knows better than to try direct com
Key clues and encounters include:
bat, so she's more likely to put them on the radar
Several Clues could lead to the Mynock's true of the imperial authorities. If Lhey have dirt on
identity. Any evidence left behind at the scene them, she finds 1L. If they have a ship, she breaks
of last episode’s encounter provides a lead to all into it and plants something illegal on M. If they
of Morena’s recent technology purchases, which have contacts in town, she intimidates Lhose con-
she brokered Lhrough a number of Sienar defense tacts into blacklisting the PCS.
cormacLors. Active surveillance reveals her com»
ing and going from a seidom—used, practically ' If the PCs take the fight Lo the Mynock, she con—
abandoned Sienar storage facility that she's using
as a safehouse If Lhe PCS are working with More fronts them in a location ofherchoosing, prepared
na’s adversaries, one of them might drop a hint Specifically for the conflict and taking advantage
about the Slenar connection and prompt the PCS of everything she's learned about them so far.
[:0 investigate further. Think about some of the more precarious loca-
tions from various Star Wars moviesma location
If they investigate Sicnar's oflices directly, Lhey with lots of platform, nooks and crarmleg, and
eflcounter members 01“ Morena's staff, who try to places Where the Mynock can use her sLeath and
subtly lead them off. They’re not very good at it, surprise aLtacks to the biggest advantage,
and the PCS should be able to corner one of them
after work and Ieam mat; Morena has at least 0 II: the PCS are allied with Lhe Mynock,tl‘1en the NPCS
some connection with the Mynock. Otherwise, who cor'lsider her the biggest pain mobilize their
continuing to follow the money of equipment punt forces and resources to come after her and the PCs.
chases and Sienar facility USE eventually reveals They do some of the same legwork the PCS did m
her, at the risk of triggering the wrath of Sienar's the previous episode, which may force the PCS to
corporate Security. defend Morena’s staff against an aLtack or survive
an attempt to install boobyrtraps at her saf’ohouse
If they’re working with Morena, she asks them to The NPCS may also use some of the same tactics as;
deliberately not investigate her true identity, and an adversarial Mynock, as discussed above,
gives a partial reveal 1‘1erseH‘-sl‘1e’s rich and con»
nected, and she's using her privilege to protect 0 The episode is over when the dust has setLlcd and
people who can't protect themselves The PCS also a side has emerged vicLorious, either because
become the target of whatever criminal conspiracy they have destroyed their opponer‘lLs or their
oppormnts have sued for peace. H son'IeLhmg
tragic happens to Morena, and one of me PCS
is looking for an Obligation, consider having her
pass the mantle of the Mynock to them, along
with the armor.
THRILL OF THE CHASE
NO DISINTEGRATIONS
BOUNTY HUNTER REWARDS
ost bounty hunters aren't in their line of work for an outstanding debt. Governments and law enforce—
f10nor‘,glory,orjustice. Some are, and many more ment agents are the most common source of the first.
find these things to be desirable secondary consider— type of capture bounty, while crime syndicates and
ations, but most bounty hunters are in it to be paid, off-the—books corporate interests frequently offer up
For Bounty Hunter characters, payment can be a the second.
motivation or a secondary consideration, but the GM
should also put some thought into What happens once In many cases, capture bounties contain Clauses
the character turns in a bounty. Rewards for Bounty limiting the force that hunLers can use Lo appre—
Hunter characters frequently take the form of credits, hend the targets. This is especially true for goven’r
but can also be new weapons, or gear, or intangibles mam: bounties, which place restrictions on hunters
in the form of patronage and increased notoriety. Of m accordance with their local laws, buL bounties for
course, to collect these rewards, bounty hunters must valuable figures often want the target returned mostly
not just capture their targets, but also complete the or even completely unharmed. Such clauses mandate
deliveries successfully. a reduction in or even cancellation of payment if the
targets arrive suffering from Injuries obtained in the
COLLECTING BOUNTIES hunt. As an additional complication, the legal protec—
The basic concept of bounty hunting might seem tions of an IPKC do not apply to hunters who kill tar
simple, but any veteran of the trade knows that there
are many considerations beyond Simply finding and gets with capture bounties on their heads.
overcoming a target In order to get the credits a cli—
ent offers, a bounty hunter needs to meet their speci— KILL BOUNTIES
fications, which can be anything from a simple gene»
scan of a dead fugitive to the careful transport of a Bounties that call for the death of the target are actu—
runaway noble heir without harming a hair on that ally somewhat rare, but a bounty hunter is likely to
individual’s delicate head, see one from time to time. Those outside the profes-
sion frequently assume that criminals place most kill
TYPES OF CONTRACTS bounties but, in actuality, the reason for offering such
bounties more frequently has to do with the targets
While there are all sorts of bounties posted for a than the clients. Almost without exception, kill boun—
wide variety of targets, there are three broad catego- ties are offered because their targets are considered
ries of contracts (capture, kill, or no preference) that extremely dangerousfilethal enough Lo make death
get placed, based on the client’s preference on the the safest option for dealing with them.
two ways a target can be brought in: dead or alive.
Although two bounties within the same category may Kill bounty targets may be hardened killers, dan—
be radically different in many ways, there tend to be gerous alien beasts, or rogue wielderg of the Force,
many common traits within the groupings Similari- and most hunters gear up for a kill bounty with these
ties include common Client types, payments, and the sorts of dangers in mind However, sometimes Cli-
level and type of danger involved for the hunter The ents place kill bounties not For Lar'gets that; pose 1
descriptions of the various types of bounties below are general or widespread danger, but to prevem a very
intended to illustrate how the system of bounty place— specific danger to them or their interests, Kill boun»
ment works within the Star Wars universe, so that the ties on exposed spies, known informants, and other
CM can create a more cohesive Narrative for Bounty figures who threaten to reveal secrets or otherwise
Hunter characters by considering the motivations and make Clients vulnerable are nearly as common as the
complications involved in each sort of bounty. other sort and, m SUCh cases, the clients may portray
their targets as dangerous in other ways LO disguise
CAPTURE BOUNTIES matters. Veteran hunters keep an eye out for such
deceptions, as poor mforrrmtion complicates a hunt
Clients generally place capture bounties upon minor considerably.
offenders, from petty scofflaws to those on the very
fringes of the galactic underworld The target is often WANTED: DEAD OR ALIVE
too inconsequential to warrant the potential complica-
tions of serious violence, In some cases, clients might; Bounties that allow for either kill or capture are flex—
place capture bounties on targets who have some‘ ible, but not necessarily indifferent. Sometimes a
thing to offer that would be lost in the event of their bounty pays different amountS depending on me
death, such as knowledge or the potential to pay off state of the delivered target. A debtor Lo 3 crime 10rd
might be worth more alive—assurr'ling that individual
can still make good on the debt. On the other hand,
the crime lord might still pay a hunter who makes an
example of the target‘ However, a dangerous crimiv
90. ,. mmmnsTHRILL OF THE CHASE
MD
nal might be worth more dead if the hunter’s fee is field, trgnsportation is a must. These two needs often
cheaper than the cost of sentencing and executing Intertwine, requiring a solution that allows for both at;
that criminal properly onc‘e, The locked backseat of a Speeder truck might
do Ir} some cases, but many bounty hunters invest in
Whefl the payment is equal in both cases, veteran hovldmg cells or other facilities aboard their personal
hunters often expect trouble. Very few individuals ships to cover a broader range of eventualities.
care enough about their targets to be willing to have
them killed without having any preference on the mat— A more complicated part; of secure Lrangpon
ter. Such bounties might come from the most ruthless
spymasters and crime lords~figures who are danger— .
0le to deal with in their own right, even without con—
sidering the target. Sometimes, the clients might even HWOIVES seeing to the prisoners’ needs over the jour-
have a preference they cannot state openly for one ney If the prisoner is injured, this might mean medical
reason or another, and bounty hunters risk disfavor care to prevent a premature death. H’ the journey is
with the Client if they guess wrongly, long, this means the prisoner needs food and sanita—
tion. These needs complicate matters if they interfere
TRANSPORT AND HAN DOFF with the security measures the bounty hunter has
Chosen to use. For example, being able to keep a pris—
Finding and overcoming the target is the most impor— oner contained within a ceH does little good if food
Lant part of a hunt, but it isn‘t where it ends. Getting and water can’t be passed through the door Lo keep
the client whatever is required to complete the job is a the prisoner alive.
source of problems and difficulty all its own and, at the
least, involves a number of easily—overlooked consider- The last basic obstacle inherent to transporting pris-
ations that need to be dealt with. This section details oner‘s is the risk of external lnLerference. This most
a number of Obstacles to closing out a contract that: commonly involves placating or avoiding Lhe authori-
the CM can use to make tt’1i1'1g3 more il’11.ere311mg, or to ties, who are likely to View private Lransport of a captive
create an additional adventure out of Lhe job. However, with a degree of suspicion. A ready IPKC and bounLy
the process of bringing in a target should generally not notice might be enough sometimes, but; stealth and
overshadow Laking the target down in the first place, so subterfuge are I’lGCCSSflW in other cases. In addition,
these details should primarily be used to add further the hunter must. be sure LhaL the contaim’ncm mea-
depth to your EDGE OF THE EMPIRE campaign.
sures are secure, in case of a protracted argument with
PRISONER TRANSPORT customs officials or some other lengthy distracLion.
There are certain basic needs a bounty hunter must Even with these basic needs meL, transporting a live
be able to meet in order to trar'lsport a prisoner for a prisoner can get con'lplicated quickly. lr'ILerferencecar1
bounty. Without the ability to meeL these Needs, all come from many quarters, irmluding possible rescue
30rts of problems arise, from hau'm L0 me prisoner attempts by the target's associates. Escape amempts
or hunter to inability L0 close out. Lhe contract of the by the target; that 1831, the limits of 1.le hunter’s sergui
bounty, The most basic ol' these needs is the ability to
contain Lhe prisoner, wt‘lemer Lhis takes the form of a rity ITIBaSLII’CS are also likely. Some prisoners migm
simple pair of binders or an advanced holding cell. The
try to limrgain with their captors rather marl force an
ability to move the prisoner securely is CIOSB bel‘lindi
ur‘lless the client comes to meet. the hunter in the escape direcLly While this last. tactic can be easier
to deal with, the possibility that; a prisoner I’T'Hg‘m, be
able to offer a good enough deal can make things
very messy indeed, as the hunter needs to assess the
risks, mcluding WhaL the Client might do if Lhe hunter
breaches the cormact.
THRlLL OF THE CHASE ¢
NO DISINIEGRATIONS
TABLE 3—3: TYPICAL BDUNTIES AND MDDIFIERS
Bounty Target Base Bounty Value
Minor Target: A Lypical galactic citizen, 5009/50 credits.
Moderate Target: A midleve‘ lunclionary m a Cl‘m’li,‘ 2,000 710,000 (:r'cdilu.
synriicaw, corporation, m oL’nm' powerful UI'EEJI‘IiYaIiDfl.
Major Target: A time lord, corporate ( .- JL'iVC, 3 1 [1000420000 credits,
SLlfipeCLOd rebel agent or a mid~level Imperl al I’uncUonary.
Legendary Target: A 'nighrrankine; Imperial ()Hiclal, a ‘ Quyonor 100,000(gr/3mg. May:41l’erg,jI”ilmUH:BUHIHVi‘HIHIIH'flI]
I:xl)1r)il,[:~;r_:e Exploits on page all]
it, ’5Ll';[){“f“f"(,i Forcnrugor, a known mbel agem, or a major
iiyflLIILdJ: leader.
'
Target.s . Bounty Value Modifier
History
Wilm-CUIHHHLLerJ :1 pemmal wrong; agah‘uzsL mu 'UoLIHLy poster. wAdd 5%, 20% ml Mar: 1'J()L|I1|J,/V?III_IE, rinprnwmua W: diam”; ans-4011
Target has a hi3t0ry of fr'Equenl violent acLs,
Add If '34; of base bomuy value.
Bounty Value Modifier
Target it; nearby and easy to IocaLe. Subuacl 40% r)[ base bounty value.
Firming LIN: target, remunx; Iravellhwg exam: Ur searc‘mn ‘1
multiple 'LLanr ‘systuma‘.
Add 20% Ui base bounty vahm
Bounty Conditions Bounty Value Modifier
Target; UNICHUOH is irruiwant, only [)mol' of (:apuu’e or kill Sui'macl 10% 0! base bolmty vamra
1'; Immmd
Job muzt be commuted in secret; [ha bounty hunter cannot Add 50%01 base bounty value. We bowly hunter cannoh claim Li'ii‘a
tell other: of i1; afterward, ‘mrmrs and also receive a new exploll. [ace Exploits on page 9/1].
No|213Iinaflmmualmedone mimlmpeL. Add lo'umr hum:inru1|'|l_y‘=/:,Ilur_:. II Mn": Mrgul arrives whilu wHurng
[mm any munrl's 0| CriuuflInjwfimu,1hr;iwmwpuymml :Jnmlvt be
‘Tlheltgrget must be apprehended without, the use 0| greatly rmhmnci, ii’ pmviilunl at all,
mgrllhcantly I’Iau’mful violcr‘wr.
Tim Iimntm must avoid colluunal damage or maintain :1 low tAdd 25”,?1 0| barge bourw value. H hi.‘ Lang/2L arrive; whim guilming
prolrlu (1|,Il'il'lg U10 hImL‘
[mm any wound: or Critical lnjmmg. the homily paymcm i'; greatly
reamed, if provided aL all,
Add 20'?» «)1 turn,- bmlnly value.
(Tmheienboguonotydsinovrolmveaskianggeacnoenxdaamrypgleoadl,ursinucghaaptp; rreel'llreiwnsiniogn. Add up Lo 25% ml hay: imLmly valuu, depending on File Haunt: ml
W; Larger i'; an huminmrx: UinQCL, :wch er; a :3in 0r ‘cJIlifan. the addiLionai goal.
Subtram 20% or’ DEVI: Dummy vnlmx,
Hunter's Credentials and Exploits
Bounty Value Modifier
The tuLu’ILor i; HOV part vi a guild and has no JPKC or orher
ancrermafilon the client acknowledges. ’iLl‘mrucl. 10% 0I ham; i’mllmy vulw:
The humcr {)OSSCSSES one or more exploits. Variuu'; DIOdIHFJIS (race Exploits on page 94}.
ALTERNATIVE PAYMENT FORMS
m ajor bounties add up to a lot of credits, and Maybe a crime lord to whom the character owes
a 80 my Hunter character who is able to an Obligation won't offer a smgle credit until that
Obligation is paid off by completing a certain
_ number or bounties. By mixing in alternate forms
of payment with cash rewards, the GM can seed
clalm them can be a major earner for the party. further adventures into the campaign or provide
If the GM is concerned that a given reward might
be too high for her campaign, she can have some access to unusual rewards, while at the same time
or all of the bounty offered in a form other than keeping the player's interested in further jobs.
money. Perhaps a spice dealer can't afford to pay
for a rival's death in credits at the time the bounty
[5 posted, but can offer a cargo hold full of stock.
BRINGING THEM IN COLD swmllwly, but also reflects the healthy respect thaL ' it
most :haracters in the Star Wars universe hold for
Just as mm a capture bounLy, there are some basic Pi.
logistical needs involved m LLH'nim-g m a boumy 0|"I a mm hunLers, and the general lengths they take to
dead target. However, once the hLmter (:0rm:>lelges the
messy busmess of killing. the target, Claiming Such a avoid Drovokmg them unnecessarily.
bounty i3 simpler than Lhc correspomdmg (:a|;)‘[l.u'r;z
bounty m many ways, The primary thing a W bounty O[ «ourso, Clients aren’t the only parties to a bounty
requires is proof of the targets demise, whicl'l cam take who (am My to alter the terms of an agreement. If a
many forms. Some hunters invest in bioscans [see page Brmmy Humor CharaCLCI' or her companions feel that
5'5) or similar equipmem to provide prooi' ol ldel'ltity they have gotten a raw deal, such as being misin-
and ceased vital signs. If a client accepts Lhc data, the {ormej about. a target's capabilities or underpaid for
bounty can be turned in with a minimum of hiss. Liv: danger they face, they have the option to Lum the
Lablosson the client in a manner" of their own choos—
Without such equiprmm, or occasionally or. H10
specific requegt of the alien, a i'1ur1i,erus;l_lally rezorts ing. he GM should be aware of this possibility and
to bringing the body in as prod of completion.
Unlike with bioscan data, hauling dead bodies tends be nyldy to make things interesting il‘ such a scene
to attract Lroublu Law cnforr_:cmcx'1L Often gets even
more suspicious of a hunter carrthg a corpse than sluer break out More details on how such a nego-
a prisoner, presenting risks of entanglemen. similar
to those described above. Furthen'nore, iI’ Lho body Liauor could go can be found in Hazards and Spot
must be transported a long distance, some mamm Negotiations, below.
of cryoireeze or other preservation is Necessary in
order Lo keep decomposition from Hmiflng its value TYPICAL BOUNTY POSTINGS
as an idenUfier. However, attempts by associates of
the target to interfere after the hum's conclusiom are \/\/i'm(_2there is |iLI;|e in the way of galactic regulation on
rare compared to those of capture bounties, and are. [he pllccs that can be placed upon someone’s head,
ugually motivated by revenge, not rescue. basin principles of competition between hunters and
me limits of What clients can afford have created a
MEETING THE CLIENT Mandard range of payments over time. Not all boun—
ties, {ail within these ranges, and clients are as likely to
Any bounty hunter would say that the [2131. map 01 be miserly and urwvilling to pay standard rates as they
the job is getting paid, pure and Simple. Of comm, are lo be desperate enough to offer outrageous sums
m moat cases, getting paid involves I'HGCHI")§; W‘Hh 0| If the GM has a particular bounty value in mind based
aL least conLacL‘ing the Client, which is where any final on the group or [he NPCs in the campaign, there is
complications with the job might Spring up, In most nmlmg wrong with that approach, However, il~ the GM
cases, the final meeting 18 simple, with the proof 0! warnsto keep bounties standardized, either fora parv
completion handed in to Lhe CHEM, and }:)a_\/|'['|P,HI licu‘m‘ job or across the campaign, average payments
handed back to Lhe mmljcr. However, mmmmns I‘m an variety of bountles are listed on Table 3—3:
Lhingg don’t go so smoothly
Typical Bounties and Modifiers [see page 92)
H’ there is any sorL of issue with the Immer’s abm‘y
to prove that the job was corruplmed, or H the {mull The base value for a target of a given status or not0~
ended up outside the client's specificatiorm the Cl} [iuw 13' detailed L1r1del“‘Basc Bounty Value," while Cir
erll. might withhold payment until the hunter cam r'm'walancos that. might. modify that value are IisLed
dGH’IOI”ISLI’aI.G success or make almnds. Smmlmwets HIMCI “Bounty Value Modifierf’ When calculating the
a client I‘mght deal duplicitously with the i"|UHlCI'. amd (men bounty, first, pick a base value within the range
be unable or unwilling 1.0 pay the bounty. Particulawy Iii-sled under “Base Boumy Value," based upon how
Lreacf’lerous or ruthless clients n'1igm even My [0 dml mun-Ln. the target. would be L0 take down con’Ipared
with the bounty hunLer once the hunter has dean mm m smilar figures in that category, then apply the per,
the target, in or"d0|'1.r,)rglcarL1]') loom cmds. vantage based modifiers to that value. Note that it;
shnmd be extremely unusual for Lhe totaled modifiers
All 01' these Options are viable 10013 for the GM to 11 i,‘;r)umy [0 change the bounty value by more than
1:0 add in complication or spice to [heir EDGE OF THE "30% n either direction. if the bounty modifiers would
EMPIRE campaign However, if these options are tux/my rglmngge the amount by more than 50%, the GM should
LlSCd, they risk diITIinishing drastically in value, calm glmnggly consider capping iL at plus or minus 50% to
cially if it undermm ‘5 the appeal of i:>our|1.y humil'sg
work in Lhc first. place. In general, mom NPC (lirJIHi; keep m values from gr’owimg Loo unwieldy
slmuld deal squarely and reasonably wiLI‘I Inmmw
J'Iunlcr's. This HOL only helps Keep the game I'llllllm‘d, HAZARDS AND SPOT NEGOTIATIONS
an :1l bounty value modifiers need to be assigned up
lmul. Sometimes a client might offer up a bounty for
My; Man the situaLlon warrants, perhaps even with
hmMing H'H'orrnemon about how difficult the bounty
may be. A bounty rmgm also become more cox'nplir-
(aim in Lhe course of pursuit, as additional forces or
immsmd parties become mvolved‘
THRILL OF THE CHASE
NO DISINTEGRATION!
lI'a Bounty Hunter cha racter or her companions feel exploits. A Bounty Hunter can gain the same exploit
enough for their work, they multiple times, m which case, the effects stack addi<
they are not being paid tiate additional payment for tively‘ For example, a bonus of 10% additional pay for
have the option to nego or hazards. Foresightgq—or certain jobs applied twice would become a bonus of
+20% additional pay for those jobs.
unanticipated expenses
just 9reedy~hunters could even argue fog adggltljrirarll DOGGED
payrfient in advance if they beh‘eve- ma} ttisu UK 0
Is more complicated than the chem mdlca CD. Requirements: The Bounty Hunter spent more than
three days [excluding hyperspace travel time] hunting
For example, a hunter who. feels that the targifiwa: for the target
Effects: Add 10% of base bounty value for Minor and
more dangerous trhealenasaedvhimeigg’ ggltlggrtwtrgatfiarlierrfgé Moderate Targets [see Table 3—3: Typical Bounties
and Modifiers on page 92].
‘ 0
HEEDLESS
.
Requirements: During the mm, the Bounty Hunter
Laggivrffgagtnstance] with a COGFCI‘OI’I Check [raLEfr inflicted collateral damage with a value that equals or
than the usual Negotiation check]. lthe huntg mg (,5 exceeds the credit value of the bounty.
their case successfully, the CM could have the chem. Effects: The Bounty Hunter adds [:1 to her Coercion
increase payment by 20%, as the target tu'm‘ed gm checks against her clients The Bounty Hunter adds-t0
to be unusually dangerous. Howeverx large llncria'ses her Negotiation checks to increase the price ofa bounty
in payment should correspond to dllffic-ult Clh'ecl s to
persuade the client, or be the resufi of mu tépfe 5“; HONORABLE
U, or Q results, rather than something offere reg): y:
Similarly, Y, (c3), or@ results could result m the ClanL
not only leaving the payment unchangedhbut smear-
ing the hunter’s reputation or attemptlflg Lg claim the
target without payment. Certain eprOIts [see below)
make particular appeals easier, but gengrally make
another angle harder for a bounty hunter to argue,
EXPLOITS Requirements: The Bounty Hunter’s final confronta-
Simply being a bounty hunter is often enough #0 make tion with the target was a one-on-one battle.
the dregs of the galactic underworld take l’lOLlC.€: given Effects: The Bounty Hunter adds E] to her Coercion,
the reputation the profession m general possesses, Deception, and Negotiation checks against any rival
or nemesis NPC if the two are alone.
However, each of the best bounty hunters In the galaxy
has a unique tale made up of various deeds, arjd marks HUMANE
and employers alike treat individual hunters dlfferently Requirements: The target was delivered alive,
based on the exploits for which they are feared and Effects: The Bounty Hunter adds E] to her Nego~
respected. Names like Cad Bane, Boba Fett, Latts Razzl,
Bossk, Aurra Sing, Dengar, and more are legendary for Itiation checks against bounties she is targeting. The
their famous captures, capers, and deeds of 1H repute.
Bounty Hunter adds to her Coercion checks Lhat
A Bounty Hunter Player Character in. EDGE ‘OF THE
hinge upon the threat of physical violence.
EMPIRE can build up her own set of explqlts to rival the IMMORTAL
notoriety of the best in the business. With a ’senes of
exploits built; over time, hunters can strike fear Into their Requirements: The Bounty Hunter suffered a Critical
Injury during the course of the hunt,
targets, or be offered further lucrative bounties, assum— Effects: Add 20% of base bounty value for Leg-
ing they survive Lhe increased risks After an espeCIaHy endary Targets (see Table 3—3: Typical Bounties
successful job, the CM may choose to have the Bounty and Modifiers on page 92]. The Bounty Hunter
Hunter gain a new exploit as whispers of her deed reverr receives no hazard pay on bounties due to her" per—
berate throughout the depths of the galactic underworld.
Each time a Bounty Hunter PC brings in a Major or ceived invincibility.
L€€€fldary Target (as described in Table 3—3: Typical
Bounties and Modifiers on page 92) or achieves INDISCRIMINATE
another equally noteworthy feat and the GM decides Requirements: The Bounty Hunter killed three or
to award an exploit for this capture, the GM Chooses more people during the course of the hum‘
two or more of the exploits listed below for which the
Bounty Hunter met the requirements during the hunt. [jEffects: The Bounty Hunter adds to her Coercion
Then, the Bounty Hunter chooses one of these Ichecks against minion NPCS. The Bounty Humter adds
exploits that the CM selected and gains the effects to her Charm and Deception checks to convince oth—
listed. The Bounty Hunter should record all of her ers that she has non‘violent intentions (even when she
actually does].
THRILL OF THE CHASE
NO DISINTEGIATIONS
LAWBRINGER THE REAL DEAL?
Requirements: The target. was a r1"xen'1ber of a crime here do the facts of an exploit end and the
syr'ldicate, was a notorious outlaw, or otherwise part fiction of its retelling begin? While some
of the galactic undervvofld at, large, Bounty Hunters achieved every deed they are
Effects: Add 10% of" base bounty value for" bountics known for, others cultivate a reputation that
doesn't exactly line up with reality.
IposLCd by law erflorcet’ncm groups. Add L0 the
While it is often an easy enough matter to find
Bounty Hunteu”3 NegoLiaLion checks with members of out whether a Bounty Hunter actually claimed
(:mninal organizatims and any (:iLizens wim outmandr- a given bounty, the specifics of what happened
ing debts to such organizaliorls. during the pursuit are harder to pin down.
When awarding an exploit, the GM may offer
MERCILESS a Bounty Hunter an exploit that she didn’t, per
se, actually perform during the hunt in ques—
Requirements: The targeL was‘ delivered dead. tion, so long as she [or somebody else] con-
Effects: The Bounty liiumcr adds [:1 L0 her Coercion vinced enough people that it happened. She
must still actually have received the payment
I{LI’MZ‘CKS against. rival and r'lemesis NPCS. The Bounty for turning in the bounty.
l-lumrgr addg to her Charm and Deception checks For better or for worse, once established. a
to convince others LhaL she has non-violent Intentions false exploit sticks with the character like a real
(men when she acLually does]. one. It remains even if it is later disproved or
the character wishes to dispel it, as shaking the
OPPRESSOR myth proves nearly impossible.
Requirements: The target was a member of the
Rebel Alliance or an affiliated orgamzation
Effects: Add 10% of base bounty value for jobs
porned by the Galactic Empire. Upgrade Lhe difficulty
of the Bouniy lilunter’s social checks with members of
the Rebel Alliance once
PRECISE
Requirements: During the
fwnt, the Bounty Hurncr caused
no collateral damage and did not kill
anyone [other than the specific target, in the
case of a kill bounty)
Effects: Add 10% of bane Downy value for jobs that
'stipulate additional C(mdmona [SCEI’GQL bringing in
We target; alive, fulfilling exLI’a objectives, etc].
PROFESSIONAL
Requirements: The target was delivv
Cred Within three days [excludmg
I"|y]')erspaco travel lime)
Effects: The Bounty I'luntcr' may ask for
up Lo 10% Of the base bounLy value as
an advance. H she does so, she gemrally
reccives Hg, barring emerr'IC a}I"(:L.1r1’1sl.al'1r;es.
RENEGADE
Requirements: The liargeL was a member 0{ the
Galactic Empire 01' an Empire—backed local regime.
Effects: Add 10% 01’ base bounty value for jobs
posted by the Rebel Alliance. Upgrade me difficulty
of' the Bomny Hunter's social checks with members of
me GalacLic Empire once.
Jan:
:4
‘
m
The Fate of the Galaxy Hangs in the Balance
Enter the Star Wars universe! You’ll find two cannplele
games within lmpeua/Assault. In the campaign game»
up to four players become heroes of the Rebellion,
battling a player who comm; s the limitless lorces
of the Galactic Empire. The skirmish game, on [he
other hand/ allows two players [0 muslor unique sl‘r.lko
teams and compete head—to—head over conflicting
objectives. No matter which game you play, you’ll
experience the classic Star Wars saga firsl'lmnd.
- 36 highly-detailed plastic figures
° Over 50 modular map tiles
0 Over 200 cards
0 Six playable heroes
' Two ways to play, either
in a campaign or in a
head—lo-head skirmish
.-
,
fl WWW.FlANTASYFLIGHTGAMES.COMe.(if) a TM Lucasfilm
Fanlasy Flight Games and the FFG 1090 are ® 01 Fantasy Flight Games.