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Published by Zipik83, 2020-04-20 17:10:19

Gloomhaven: Forgotten Circles

7
"Even this part of town seems to be infested may forgo a top action (discarding one
Seetion 8l with the underlings of corruption!" Cassandra card instead) to climb over the wall, moving
laments. "We cannot reler:tl There must be a to the closest unoccupied hex on the other
Ilarrou Strppt
way through!" side but still adjacent to the obstacle.
The walls of rickety, old buildings loom high
on all sides as you race through the back sppeiatrutps,
alleyways. The cramped rows of houses leave H["r'::ili"11,ff"ff;;::'j:IYr[""];
on\r one way to proceed. Any rrharactcr adjacent to wall section @, movementontopofit -













SO'CA o I f When any character opens door @1, ,."d
-
Spetion [in[.s:
-
section 132 on page 65 (ifunread).
'*'i'-'d-"i Section (xl)
Aesther Black Night Wall






Damage DISARM{0> Water
Trap (xz) and CURSE$ (*3)
Trap (xt)


Section 82 "Hmm, this is somethingworth investigating," Section 83
Cassandra remarks. "lt is a small footnote
[onelusion (98] : - during the formative years of Gloomhaven, [onrlusion [9) :
The leftover ruffians flee as the city guards but I can see the handiwork of cornrption Yes, you feel it now. As the last rift moves
show up to help you dowse the remaining between the lines. We need to figure out into position, the intensity of the vibrations
flames. Both scrolls in hand, you move to an what cargo was so important
@." increases. You feel a great power pressing up
alleyway away from the commotion to give against the boundary to your plane, and you
Cassandra a chance to browse the contents.
Ileu [oeations: reach out to meet it.
The Record of Accounts details the Orchid Bazaar ofKnowledge I (M{e) A shock wave ripples across the clearing as
trade agreements with other races, their Where lt ls Needed (H-8) you take hold, sending shivers through the
partnership with Quatryls at important
hubs, and every delivery theyve recently trees and knocking back your enemies. And
then you pull it through-a small basin
made to Gloomhaven, most of which seem Partg flchieuempnl:
to originate from a rather large commercial @ made of mother-of-pearl, just big enough to
port across the Misty Sea by the name of fit in your hands.
Velcyll Harbor. lt's a well-known place to
It fills you with a renewed energy, allowing
trade not only goods but also information Global ftrhipupmenl:
and secrets. Ncedless to say, it would be wise you to take advantage of the thinned
to v€nture therc and nor" ,bort @. Knowledge is Power dimensional divide and create a portal to
(lf this is the second "Knowledge is escape. You jump through just in time to
The Record of the Journey details the Orchid Power" achievement gained, read avoid another salvo of throwing axes.
irrvohement in the founding of Gloomhaven, section 2'/ onpageJ{)
and strongty focuses on their supply caravans Once safely back in your own sanctum,
and routes to the city. Additionally listed are you resolve to be a little more carefi:l when
lpmarils:
fndings in the ruins beneath Gloomhaven's venturing out on your own.
foundation, political intricacies arising in
to gold each
the early decades, and raids by the wild lnox leuaril:
+l reputation
and Vermlings. The account of a caravan,
carrying something of great importance, +t prosperity
especialty stands out, as it never arrived at Add City Event 86 to the deck
its destination. I
5r

7
I 1
$ertion 84
a
Eateuag to thp firmampnt:
I
"Elham climbed his tower to the very top."
The final chapter of the story now writes itself
on these high walls. "He attempted to escape
into the stars, but the stars rejected him,
fearing he would try to capture them and their
beauty next. lnstead, the stars sent down their
guardians, who turned Elham's magic against
him. He became the final piece of his own a
collection, imprisoned by his own cruelty and
indifference." .J t/
@
Speeial lulps:
All characters recover all their discarded cards @ @
and up to three cards from their lost pile. Set A
up the characters on the starting spaces, and
place all active character summons in empry
I hexes closest to their owner.
The Aesther Ashblade is Elham, and all Sawas @ffi o
ecr

lcestorms and Lavaflows are Guardians of the Aesther Earth Flame Frost Sawas Sawas
Firmament. All named monsters are immune to Ashblade Demon Demon Demon lcestorm Lavaflow
SruNg and have A&antage on all their
attacks.
LM
At the start of every round, before choosing
Wind Treasure Stairs Stone Wall Section
cards, choose one element to move from the
Demon Tile (xl) ('s) Pillar (x4) (rz)
lnert column to the Strong column.

$petion 85 The surface ofthe portal grows transparent. Speeiallules:
You can briefly see through to an imposing Replace the previous order for spawning
T[pTfiirilPortal: mountain range, blanketed by clouds and monsters with the following: At the end of
Hail, now visibly exhausted, once again dotted with nests of several subspecies of every even round, one Harrower lnfester
pushes on to mend the chaotic energies in drakes. A group of the flying terrors move for .pr*r,. adjacent to portal @;.
front ofher. the rift just as it snaps shut. The feedback
though she Hail O, ,o* moves towards portal (OJ
.r,m sorry irr-,, cassandra begins. ;:"t#1.'::*[: lff][''' instead.-

Sepnario $oal:
'Dont," Hail cuts her off "l don't have the "lust one more |eft," Cassandra says
energy to argue, and I certainly don't want reassuringly, but Hail remains silent. When Hail enters portal (O), read section lo2
your apologies. )ust let me do my job." on page 57.
The glass case contains several circular objects him, making him easily susceptible to the tffi
"Bastian's psyche entered my own," she says.
Global flrhipupmpnt:
"l'm not sure what to make of it-thinking
$petion 86
his thoughts, steeped in his emotions. The
lonelusion tl06] :
yearning for a greater knowledge consumed
and small gears. Whatever their function, it's cornrption." imsEu@r&iillEHsk,il
not immediately apparent, but comparing
them with the parts you previously found, it Cassandra shakes off the ill feeling and leuarils:
becomes clear they belong togethex though returns you to the city. You are getting close
there are still missing bits here and there. now to assembling all the pieces of Bastian's t7g gold each
device. Not only that, but the whole ordeal This money must imnrediately be
You grab the items and return to the main also taught you how to better master the flow spent on any , , ,t.]l .
hall. Cassandra is still investigating the of elemental energies. , or @ enhancements
resonators intently, as well as the runic + I prosperity
.r inscriptions upon the walls.
= -
52

7
--._.t
-{ Spetion 87 $petion 88

Elpmpntal Storm:
[onrlusion tl05):
t1 The moment you take your hand off the Killing those abominations was no easy
.-a
L* last resonator, the room bursts into chaos. feat, but you prevailed in the end. You begin
Elements shoot wildly around the room.
ta Something has gone horribly wrong. to inspect the grounds, hoping to ascertain
L- what sort of influence the corn:ption
F{- Boulders fall from the ceiling, traps spring might have had over this cult. Maybe you
l_ up from the floor, and water begins can even scrounge up some details on the
H. fooding in from holes in the walls. You mysterious Aesther who disappeared.
are assaulted by a cacophony of noises,
blinding lights, and a mix of sweltering Rummaging about, you stumble on an
heat and freezing gales. A storm rages, alchemical formula for a vaccine to prevent
battering you ceaselessly. the effects you first witnessed back in the
Sekhem Gardens. Regrettably, for those
already corrupted, it will do no good.
Speeial [ules:
All figures suffer 3 dqmage and ga^in 'At least it will help us avoid any similar
cuRsE(r, MUDDLE9, PotsoNO, attempts to come," Cassandra states. "We
DISARMO, and WoUND$. can drop it off at the University, but I fear
there's not much else here. We may have
Place boulders, traps, and water tiles as only to put even larger targets on
shown. our backs

lfany figure occupies a hex where a boulder Ilpru [ocation:
@
is placed, they suffer trap damage and move
to the closest empty hex.
Damage Water Boulder
lf any 6gure occupies a hex where a trap is Trap (x6) (r6) (^a)
F
placed, they immediately spring the trap. lptuaril:




"l am Terra," the girl says. 'Moonshard is suppose. But neither your part nor the part
$petion 89
overly protective, and it will be the death of you seek is here. Return to your own time
[onrlusion [103): her soon enough. I warned her, but she would and speak to Ashtooth, the Keeper ofsecrets,
As the caravan emerges from the roclcy not be dissuaded from accompanying me. in Velcyll Harbor @. for those who travel
hollow, it is finally able to distance itself through time, it should be easy enough to
from its pursuers. When you catch up, you "You see, l know my fate, even while you still reach."
find the Orchids regrouping. Many of their str-uggle to put the pieces together. I know
defenders did not survive, but those who did you should not be here, but the one thing I "Thank you for your wisdom," Cassandra
are determined to press on. cannot see is where you should be. lt is very says, exhaling deeply. Before you can stand
curious." up, you are whisked away back through the
"'We cannot remain here much longer;"
stream of time. Though still excruciating and
Cassandra whispers to you. "Time still wants "We are travelers," Cassandra begins, "from overwhelming, at least this trip doesn't tear
to right itself We must get the information a time beyond this one. We are desperately you apart.
soon." seeking information. We need whatever
Ilptu [oration:
knowledge your people have about the
'tbu take the opportunity while everyone cornrption and the great Upheaval."
rests to approach the wagon once again, but
the imposing Orchid is still ready to block "l see," the girl ruminates. "Unfortunately,
vour adlance. my answers are not your answers. My fate is Partg flrhipupmpnl
intertwined with what lies beyond the Gloom
Guard Detail
"lt is okar', lloonshard," a soft voice emerges
and its corruption. Your attempts here today
lrom inside the cart. "Let them enter. lt is to alter that fate are extremely dangerous.
imperative that rve speak." The flow cannot be changed, and those who Reuarils:
attempt to divert it will find only loss-a loss
+2 prosperity
The Orchid guard grunts as you step up into greater than what already awaits them."
the carriage. There is no treasure here- Add City Event 87 to the deck
,iust a small Orchid girl smiling at you. She The girl looks wistfully towards the entrance
gestures for you to sit. of the wagon. "We all have our part to play, I
a
53

7
, Seetion 90 Speeial lules : Seetion 9l
All rifts can now be focused on and damaged
ft Burning [egret :
I Illistg Glailp : normally, regardless of where they are.
The last element fits into the resonator, but
Tiembling with exhaustion, you stumble
forward. You feel your grip on the rifts You may immediately move up to two rifts something feels ofi The floor vibrates at a
low frequency and glows with a red lattice
weaken, and you know, in your current state, within four hexes of you to empty hexes
you will no longer be able to protect them. adjacent to you. Any rifts that you did not pattern. The temperature quickly rises to
This thought fills you with dread as your move recover up to 3 hit points. unbearable levels, sapping your strength. lf
you don't get out of here fast, you'll surely
enemies close in on you from all sides.
succumb to exhaustion.
Seenario $oal:
Still, at the end of the path, something
feels ofi There is a hidden energ'y here-a When each rift occupies " @ , tead section Speeial Bules:
faint vibration. You hadn't noticed it when Sf, on page gl
All monsters suffer 3 damage and gain
you passed this way before, but there is
permanent WOUNDO. This condition
something behind the
cannot be removed in any way.
fabric of reality, and
you are convinced it
All characters must discard their entire
is why the Orchids
consider this place to hand, then lose one card at random from
be ideal for meditation. io their discard pile. Do not discard cards that
were selected to be played this round or
With nowhere else to H) cards in a character's active area.
go, your resolve now 't
shifts to exposing this (_$ r Starting next round, at the end of every
energy. lf you can round, all characters must discard one card
from their hand or lose one at random from
arrange your rifts in
a specific pattern, it i their discard pile. lf they cannot do either,
be the only thing that 80c Ed
they are exhausted.
should thin the veneer
of reality just enough
i to see what is behind it, Seetion 92 -t
Whatever is there may
Ilesting Brounils:
can help you now. Valrath Thorns Bush You find the door to this room to be slightly
Savage (rt) (rz) stuck, forcing you to bang hard against it,
dislodging what appears to be a collection
of twig nests cluttering the other side. The
From now on, the Dark elemental token
nests are adorned in unusua'l feathers,
Spctiun 93 does not move at the start ofany round, and but more concerning are the small furry
Night Demons do not spawn.
Rags of Sunlight: shapes of Vermlings in some of the nests.
You heave the boulder onto the pressure Altar A is the source of unnatural Though resting at one point, they have been
awakened by your'loud entrance and now
plate. lmmediately, the door swings open, darkness. lt has 5+L+(zxC) hit points. Ifyou
scramble to arm themselves.
and you see that the downpour has ended. read section 4l before reading this section,
The settirg sunlight seeps in as the dark compare the current hit point value of the
fog disperses. At the back of the hallway, a altar to the value given here. The altar is Seetion [in[s:
black sphere sits atop an ornate altar. The considered to have whichever hit point value
Whenever any character ends their turn on
incoming light seems to dampen its power. is lower. pressure plrt" @ while there are no other
characters on tiTe Ntb, read section lo on
"The only thing left to do is destroy this evil
page 29
object," Cassandra says.
A horrible shrieking draws your attention
back to the door. Unfortunately, more drakes
have emerged from their nests.


Speeial lules:
open door $.

Spawn one normal Rending Drake at @
(see page to). Additionally, spawn one
t normal Drake for three characters
or one elite Rendinq Drake for Living Night Altar Vermling Vermling Pressure
four characters at @ Spirit Demon (rl)
54 Scout Shaman Plate (xt) D
E E

7
Section 94
Spal of lpanimation: /: l
You move into the tunnel and are awed
by the crystalline array of densely packed
I
filaments above you, all converging upon a
single point-a glowing white seal of power.
The seal pulses with an eerie light, reacting
to your presence, and shortly thereafter you
hear the moaning of the undead. Spirits
coalesce and corpses daw their way up from
the ground. This seal seems to be animating
c
these creatures to protect itse'lf

Speeial [ules :
Open door Q (if closed). Living Living
'"*'o''''e
Until the t"rl O in this room is destroyed,
when any monster is killed in this room,
place that monster next to the round tracker
near the number three rounds from when it J
Rock Rubble 5
was killed.
Column (xt) (r3)
At the end of every round, spawn any
monsters next to the current round number; $ection 95
adjacent to the seal @; in thi. ,oorn.
Thp Horile's l{ilehen:
You shrink back, surprised by the number of
Seetion 96 Vermlings populating this area. A plethora of
different animal carcasses are piled up on the
llaunlpilTronsurs :
table in the back, giving you the impression
Unexpectedly, you find yourself in a
you've found the kitchen.
chamber that was once surely grand.
Broken glass containers and splintered
The cooks hack away at the meat with vigor;
wooden chests hint that this was a
chopping flesh and bone with serrated
treasury now looted to its bare bones. The
cleavers. Others sort through wild berries
floor is covered in shards of carwed stone,
and mushrooms, but all activities stop when
relics, and glints of metal and crystal.
you enter the room. The Vermlings grab
Shreds of once-beautiful tapestries dangle a
{iom the walls, bringing spots of color to l their knives and shake them menacingly in
il your direction, squeaking wildly.
an otherwise depressing scene.
Most of what you can make out lays under Spetion linh.s:
heaps of debris. lt's possible that something
Whenever anv character ends their turn on
of value still remains in this room on the
pressure ptut" @ while there are no other
other side of the massive piles of stone
and ruined reliquaries, but you cannot characterc on til; Ntb, read section lg on
see. What you do notice, howevel are the page 31.
spectral shapes seeping in through the
-4 walls. They slowly coalesce into humanoid
forms, dressed in exquisite costumes of a
bygone era
-1,, rilt s

-.1 Sperial Rulps : l t,
\11 Living Spirits treat all wall overlays Living teasure Rock Wall (xz)
as normal obstacles, except they must Spirit Tile (xt)
still obev the line-of-sight rules outlined
previouslr,. t.^

il Pressure
Large Q
Rock Wall (xt) L Scout Plate 55


L -

J - - 'Ah, welcomel" he says. "l am Demitri. I was I will reach out to some of my contacts in J

Seetion 97 expecting you. Take a seat, make yourselves the Capital and see what I can find out. We L..I
comfortable." should also discuss, of course, what you can
lleeoiling in tftp lllprehant's Builil : -I
do for the guild in return."
The grand opulence of the Merchant's Guild You sit in fine leather chairs, and Demitri
is both alluring and incredibly off-putting. All sets a platter of exotic fruits in front of you. You come to an agreement to escort their
=
of the luxurious tapestries, gold statues, and "So I hear you need a favor. I am happy to do next expedition, and he promises to get back
wait staff dressed in tailored purple suits- whatever I can to help those who have done to you as soon as he knows something. Days
its like they're rubbing their wealth in your so many great things for the city." late[ a messenger arrives with a note. Inside,
face. But still, you can't help but think how some ofthe characters ofthe text have been
lf you can leave a copy of this text with me, ffi il
nice it would be to live here. Maybe you d like Between savoring delicious bites of food, you circled and translated.
to own some tapestries... take your time explaining the Aesther text l
found in the Vault of Knowledge. Demitri
You are led into a private office where a thin Iistens closely and with great interest.
man stands up from his desk and comes
for-ward to greet you. His appearance is rather "l tell you what-l think I may be able to help.
inconspicuous, but still neat and cultivated.

Spetion 98 creating transdimensional wards to make "l am sorry, Hail," Cassandra says. "That was
sure you aren't followed. not my intention, but fighting those assassins
[onrlusion (ll4) : has given me more insight into combating
Hail snatches up an odd contraption from "So how long had you known they were after the corruption itself I expect this will be over
one of the cabinet drawers. lt looks roughly me before you decided to show up?" asks soon, if that is any consolation."
like a telescope, but its thinner end sprouts Hail, staring coldly at Cassandra. She inhales
several antennae with different gemstones at sharply as the apothecary pours disinfectant "lt isn't," Hail retorts, but you catch a faint
their tips. She twists the various interlocking on her shoulder wound. smile flash across her face.
tubes at its center in a specific way, and a
sudden shock wave blasts through the entire "We need to take every opportunity we can to
building. weaken the corruption's forces," Cassandra Ilptu loration:
says. "l wasn't expecting such an elaborate
Future Uncertain
Without hesitation, Cassandra motions as trap, of course, but it all worked out in the @ tU-rO)
she did before, but this time a rift appears. end."
You help Hail through, and within a matter Bpuaril:
of seconds, you are all standing in an "Oh, you call this working out?" Hail asks in
Party Boon:
apothecary's shop. a raised voice. "Because I call almost dying
Additional costs of enhancing
and having my home half-destroyed pretty
an ability card based on
The Sawas within is startled initially, but Er Fom working ouL So next time you're
the level ofthe card are now
when it sees Hail's wounds, it immediately thinking about using me as bait for your litde
reduced by S gold per level.
moves to help, while Cassandra works on crusade, do me a favor and don'tl"
Spction 99 "l will see you and your friends die at my "There is no doubt that creature will return,"
hands, witch! I will revel in joy as your blood Cassandra says, visibly shaken, "sooner or
[onelusion 0ll] : flows from my knives down through my later, we will deal with the consequences of
You storm into the gatehouse at Gloomhaven s fingers. I will watch as your corpses rot in our decision to not face it in combat."
New Market entrance, interrupting a group of the sun, picked apart by scavengers. I will
guards playing a game ofcards. You are about feed your souls to my mastel drinking deep The guards all stare at you with a mix of
to explain the situation, when a booming as your meager power joins with the eternal disbelief and pity. One of them coughs
voice erupts from outside. superiority of cormption. nervously. "Yeah, uh..." he mutters. "Good
luck with that."
"So my quarry wishes to hide like rats behind "But not today. You know the firture, yes? You
the feckless guards ofthis city?" You look out can see these things with your own eyes too,
the door to see the Husk standing in the open, so I will leave you with that, then. Quiver in Partg flrhipupment:
many demons and imps at its back. "Make no fear; dreading the day when I arrive again to
mistake, I could topple your walls-l could finish what was started!" Hunted Prey
crush the life out of everyone inside, but I
grow bored with this chase." One last laugh emerges from the hulking
Rpuarils:
figure, and then a black smoke arises. ln a
The guards around you scramble to find their matter ofseconds, the creatures have vanished g experience each
weapons and don their armor. One of them on the wind, and lights begin to blink back on
Add Rift Event t6 to the deck.
races up to the battlements to sound the along the skyline. Whatever dark magic put
.r alarm, but none seem too eager the city to sleep has dissipated along with lnstead of shuffling this event into the
whole deck, shuffle it into the top 3 cards
to charge out and face the threat. your aggressors.
56

< $eetion 100 -7 \

I
-4 Spfthem fountain : t @
Guided by the screams of more innocents, l I Y q
you head into the central room of the
greenhouse, the site of a large fountain. I
T
Here, you unfortunately find more citizens I I
trapped in a binding spell by cultists who
summon creatures of pure temor to help
them ravage the populace.

Questions race through your mind about J
this group's origin, motives, and how they
have been hiding out for so long. Finding the
answers, howevet is not nearly as urgent as
ending their onslaught. @
@ @




0CI@ I



Black Cultist Deep Treasure Fountain Wall Section
l-p Terror Tile (xl) (rt) (r6)

Spetion l0l are already en route, so we'll need to be When revealing monster ability cards, reveal
subtle but efficient in our interrrention. Do one for each commander from the boss deck.
6etting Both [eeorils : not take either commander lightly, and pick
Assessing the battlefield, you decide it may your battles carefully." When Xangroth or Diamara are killed, they
be possible to use both sides against each drop a Goal treasure tile instead of a money
other to gain control of both journals. token.
Xangroth, the Valrath commander, has taken Speeial lules:
a more advantageous position by retreating All Valrath Savages, Trackers, and Xangroth, Track the number of rounds throughout the
into a nearby cave, from which he wields his the Valrath Commander, are allies to each scenario. At the end of the fifteenth round,
great bow with deadly aim. While Diamara, other and enemies to you and all other the scenario is lost.
the human commander, sets to rousing her monster types.
troops out in the open, swinging a two- All City Guards, Archers, and Diamara, the SegnafiO GOal:
tu handed axe with reckless abandon. Human Commander, are allies to each other When all enemies are killed and both Goal

"lt's important that we get both diaries in and enemies to you and all other monster treasure tiles are looted, read section l2O on
I time," Cassandra advises. "Reinforcements types. page62.
-{l
I
weakly. "Point me at them. I'm ready to go." she pauses and closes her eyes. "We'll have
Spction 102 to be discrete, so as not to stir up too much
= "Youve done enough for the day," Cassandra unwanted attention...
"=o [onrlusion 004) :
T The last planar chasm widens and reveals a says. lleu [oration:

bleak landscape full of insect swarms. They "Yeah, I probably have..." Hail sits herself in
The Shackles Loosen (B-r8)
I
4 gather and move closer but the portal cracks a rickety bench and remains silent for some
and shatters like a broken mirror before they time. "Cassandra, I am not yet ready to
reach you. forgive you, but still, I understand the dire Partg flefipuement:
-!l importance ofyour quest. We must neutralize
I
Hail collapses, completely exhausted. The this threat before it can orchestrate new wars f-gg#jq*#.
-{ whole area begins to rumble and close in on among the races. I fear it will not be satisfied
itself now that the rifts are no longer there until the world lies in ruin and every speck of [puaril:
to sustain the larger scar. Cassandra quickly life is eradicated. I will be here to help in any
= opens a portal, and you all escape back to the way I can." fiajor Mana Potion" (ltem o48)
drab decay ofthe Crooked Bone.
-5
-/'il
Cassandra nods. "There are still more
"Just a few hundred left, right?" Hail jokes resources we need, but-" As if interrupted,

I

7 Spoeial [ules : '{

$eetion 103
All hazardous terrain is also cons
All characters recover all their discarded difficult terrain and vice versa.
T[p Thorns of llatp : cards and up to two cards from their lost pile.
The climb continues, and with it, more white Set up the characters on the starting spaces,
words upon the wall. and place all active character summons in Seetion linhs:
empty hexes closest to their owner. When all characters have ascended stairs
"What Elham ruled over turned against him.
@, ."-or" everything from the map and
Fueled by resentment and hatred, everything reld section 84 on page 52.
within became warped and dangerous,
attacking their jailer at every opportunity.
And so, Elham fled the thorns of his flowers,
not away from his tower, but upward."
s @





Earth Forest Wind Thorns
Demon l-P Demon (*+)
e a





Stairs Water Stone Wall Section
(*z) (r8) Pillar (xz) (rz)






you want off their dead commandeq so long ln its pages, you find suspicious reports of
Section 104 as I get her head!" figures said to be "half
il:::,il:irg}**ed
[onelusion 00$] :
You recoil at this declaration, and he laughs
With the entire human army destroyed, again. At least he seems happy. You think "No..." Cassandra whispers in confusion.
Xangroth approaches you, a disconcerting briefly about what it would be like to go "Could the entire war have been orchestrated
smile upon his face. He eyes your party up against the maniac in combat, and you are by corrupted Aesthers?"
and down, possibly deciding whether to satisfied with your decision to join his side
thank you or kill you. He finally settles on the ofthe fight. Partg flrhipupmpnl:
former.
You take Diamara's armor, along with her
"Ha, well, that was an interesting turn of journal, and then make a quick exit before
eventsl" he bellows. "Do not misunderstand things get too grisly. Cassandra creates a rift lpuaril:
ms-1h15 victory was mine alone, but if you to return you to your own time, where you
"Curseward Armor" (ltem I55)
want your share of the spoils, loot whatever pore through the diary looking for clues.

Spetion 105 pieces stand on ornate pedestals.
r-{ @
[rgstalStatuarg : "Sorry, I didn't hear you come in," the sculptor
The sound of a hammer and chisel chipping says when she finally stops hammering. "How
away at stone can be heard before you even may I be of assistance?"
o,
enter this shop, and the ground around the
door is covered in white dust. Most artisans Discussing some of her art may make it easier
\
are likely to have some insight into the society to get the information you require.
in which they live, so you decide to pay this
one a visit. When you step inside, however,
Speeial lulps:
the owner looks to be so consumed in the
creative process that she doesn't notice at all. Any Orchid or Sawas character attempting
to persuade the Orchid sculptor @ must r
You see multiple copies of the same figurine lower her persuasion value by I for the current
piled up in heaps of leftover check. lf this check fails, place I additional
Rubble Altar
rubble in the corner. On the damage token next to the round tracker. C
(*z) (-s)
other walls, much grander
58
I I

7 \ t
\
Spction 106 Seetion 107
Strangler's Parh: lleroiling in thp $rpat 0at:
Looking to avoid the narrow streets of A Valrath attendant leads you through
the alley, you head into the aptly named the sanctuary under its vaulted ceilings
Strangler's Park, a site of numerous deaths and past the colossal oak in the central
now overgrown with unwelcoming vines. gardens, planted when Gloomhaven was
Only fools and robbers come here at night, first founded.
and you fret about what that makes you.
"lt is always a great honor for us to see ,
Stepping tenuously onto the poorly lit grass, you," the Valrath says. "Your donations are I
you see dark shapes ahead-two Harrowers a boon to the sanctuary and a huge help in
hunched over a city guard, rifling through spreading the faith. The Head Keeper will
his belongings. At your approach, they turn be delighted to see you."
towards you and hiss menacingly. As if you
didn't have enough to deal with already.
You are led to the archives of the Great
J Oak, where Head Keeper Athan waits
1t
Sppeial lules: inside. You enter, but Athan does not
seem at all thrilled about your presence.
When any Harrower r
lnfester is killed, it His head is buried in a thick tome, and he
hardly even looks up. You wait some time
drops f, money tokens
instead of l. ,1 for him to finish the chapter he is reading.


Spelion [in[s: t "So, explain your interruption," he says
vacantly. "l have much work to do."
-
When any character e e C a
opens door G), r""d You begin to talk about your quest and the
section 1f,2 on page 6g text found in the Vault of Knowledge. At
Harrower Vermling Water Thorns Treasure
(if unread). first, he barely seems to be interested, but
lnfester Shaman (*+) ('a) Tile (xl)
very slowly, as you speak, Athan's attention
moves from his book to you, until he is
Spetion 108 hanging on your every word. As you finish
your explanation, he quickly fetches a
$pal of Uistortion:
report from a drawer and hands it to you.
The moment you enter this room, you
know that something is wrong. Or rathec "This is so interesting. An lnox missionary
everything is wrong. Overhead, a massive recently found a temple to some long-
crystal web spans across the ceiling. You can I
forgotten god out in the wildslThelija, I
hardly bear to look at it as white lights flicker
believe was its name. There was a carving
in odd patterns, making your eyes see black
on the capstone of a ruined 3v'sfi-ths
dots and other images where there are none.
word 'Mortifer'. Elsewhere, she found
The web itself seems to be always shifting,
symbols that look similar to what you
an ever-changing distraction from its source,
have. lt could be that it is the same word.
which you can barely make out at its center.
The whole experience is nauseating.
'And if it is of any help, I did some research
\ into this Thelija character. Apparendy, it
Struggling to concentrate, you force yourself
was common practice for worshipers to
to look at the source-a glowing white seal
of power. Not only that, but you discern the write down the name of their greatest
shapes of numerous monsters gathering fear."
around ir lt will be difficult to fight anything l-u
{ l--
P- ,
4 in this room, but you don't have a choice. -L- F..-J..I-L- * +. -l F J {
'1.
-{l Speeial lules: O "Mortifer"
Undl the se"l (O/ in this room is destroyed,
--al when any monster suffers damage in this Deep Living Rock
room, that monster suffers t less damage. Terror Bones Column (xl) Seetion 109 :
- Proceed to section J! on page J8.
-a
,
Stalagmites (xt) Dark Corridor (x2)
59

I $eetion ll0 $ection lll


I ft Passage [puealeil : [onelusion 008] :
I
As the last pressure plate is activated,
With the last of the Valraths defeated,
hidden machinery comes to life around you. Diamara approaches you, a skeptical look
Four giant gears interlock perfectly, and an in her eyes. She studies each member of
engine starts to power their movement.
your party carefully, deciding whether she
ln the distance, you hear the satisfring can trust your intentions.
rumble of something shifting.
"l am commander of the IOth Battalion
Speeial lulps: from White Oak," she announces. "Our
corps is thankful for your involvement,
Remove sarcophagus (O; fro- tile Dta and
but state your name and business. I
place door as shon6.
@ was unaware the general had hired any
mercenaries to ambush this battlefront."
The scenario goal has changed. Open door
O, to .ererl Ih" n"* ,""rr-rio go"l. Iau0lll: You briefly explain why you intervened on
their behalf claiming that Xangroth stole
Ileu Illap: something of value and you were hired to
Spetion [in[,s : retrieve it. The story works.
When any character opens door @,, r"rd I
section 26 onpagef,{.
You take a pair of axes from Xangroth,
along with his journal, and then make a
quick exit before the situation gets any
Seetion ll2 more complicated. Cassandra creates a
rift to return you to your own time, where
ffrcpss llall : E!
you pore through the diary looking for
You look through the newly opened door,
clues. ln its pages, you find suspicious
and spot an Aesther grabbing something
reports of meetings with cloaked figures
from a nearby case. With a crooked smile,
said to be "half here, half elsewhere."
he looks back at you. "So, we have found our
quarry as it flails in the dark, vainly looking
"No..." Cassandra whispers in confusion.
for answers."
"Could the entire war have been
orchestrated by corrupted Aesthers?"
He holds up a scroll. "ls this what my prey
"
seeks? Then it must come and face its end!" o
Parlg flrhipuement:
Cassandra sighs. "Poor souls. Bastian was
not the only one ofus corrupted. Even after
finding their way back from the infinite, some I
still lost their way, led astray by promises of \ I lpuaril:
knowledge and power. They are so far gone, @
there is nothing left to do but send them Y
back to oblivion."
Speeial Bulps:
Open door @.
$eetion llX z
When the elite Aesther Scout is killed, it
drops a Goal treasure tile instead of a money Aesther Stone Proceed to section {6 on page {O.
token. Scout Pillar (x4)

Seetion ll4 Many of the people you queried pointed to a Ilprn Ioealion
member of the Orchid High Council by the
[onrlusion [102] : name of Ashtooth. They refer to him as the g;,4,$Sli,mclgElfr@8il
Managing to procure the help of so many in Keeper 6f $gg1g15-a promising title-but
Velcyll Harbor was satisf,,ing, but at the end you need a plan ifyou are to gain an audience.
of the day, you're not much wiser than before. lpuarils:
Most of the knowledge you gathered on the You were told of a monthly tournament
lg experience each
ancients and Bastian were tales, hearsay, or in the new Coliseum of Refine-"r,t
@.
mere folklore. Even the library could not yield Meant to quell the recent uprisings, the lf no more than 2+C inhabitants
much. winner is said to be presented their award by were intimidated: +2 reputation
the entire High Council. That might be your Other-wise: -2 reputation
60 Luckily, you still have one lead. ticket to the missing pieces of the story. D
t

t
Orchid librarian works to keep the catalog
Section ll5 meticulous. While farther inside, a Quatryl $pction ll6
operates light projectors to display maps
ti[rarg of Inquirg: [onelusion 006):
around the library. Both appear quite
With all the various threats of the towers
Where better to find knowledge than in knowledgeable, though you imagine that the
one of the most vast libraries in the known librarian may appreciate a conversation with now dead, you are satisfied, but something, I
world? Velcyll Harbor easily rivals White Oak someone well-traveled. somehow, still feels odd. You found no signs
in its collection of books from a variety of of the rift device or anything related to it
intelligent races. The entryway alone is filled in your searching. There were only those
with countless volumes and spans three Sppeial lules: mysterious resonators. And while their
whole floors, but the building also contains Any level 7 or higher character attempting energy now lies dormant, your own is
numerous other rooms, both above and to persuade the Orchid librarian O., -ry waning, too. You look around one last time
below ground. lower his persuasion value by t for the but still find nothing.
current check before flipping an attack
Your best bet would be to find someone modifier card. If this check fails, place t "l was so certain this was the right place,"
who could direct you to the information you additional damage token next to the round Cassandra mutters, clearly confused. "Did
need. Behind a desk near the entrance, an tracker. I miss something? Did he destroy his own
work? No, that would be too unlike him.
Maybe he just moved the items?"
LilI
@ On the one hand, at least the whole ordeal
Tteasure taught you how to better master the flow
of elemental energies. On the other hand,
Tile (xt)
you're not quite sure if there was ever a
piece of Bastian's creation here in the first
86
t'--l i --l @ Place' lpuaril:
Bookcase (x4)
ffi
else between trembling coughs.
Section ll7
"l am too," Cassandra responds. "Naaret..,you
[onelusion 013] :
once meant the world to me, but my priorities
With the last of the seals destroyed, the entire no longer concern just one world. While you $ection ll8
a. cave network is engulfed in a blinding white were imprisoned, I have seen through time, ftPpril frieilelll|:
light and the intricate crystal structures above seen through countless possibilities..." She
"l believe we now have at least the bare
vou come crashing down. You shield yourself trails off and then glances up at you. ln one
minimum needed to venture forth and
as best you can while Cassandra blinks to quick movement, she opens a portal and assault the corruption in its own plane,"
q Naaret's side and catches him as his chains directs you into it, clearly wanting to be left Cassandra says proudly. "l know where to
='
shatter. Another loud crash can be heard in alone. You step through, allowing the two to
look for it, and I know how we can stop it
the distance when the warden of this prison have a more private conversation.
from retreating to another realm again.
crumbles into a heap of mechanical parts and What I do not know is if we are powerful
= crystalline dust. Cassandra returns hours later by herself She enough to fight it, but the only way to
-rO does not wish to talk about it, except to say, determine that is to try.
)bur vision returns, and you see Cassandra "He has given all the aid he can, and now it is
cradling the weakened and battered Naaret. time to move on." "Unfortunately, we need to deal with
"\bu poor, stubborn fool," she whispers. another problem first. Right now, agents
Global flehipuempnl: of corruption are approaching the Crooked
i\aaret's eves open, and he speaks with a Bone, intent on murdering Hail. They have
vojce too quiet to hear. A Peril Averted failed to stop us, so now they attack our
(lf this is the second 'A Peril Averted" allies @. lt is all cause and effect.
achievement gained, read
"Do not rvorry yourselFabout that," Cassandra
section tt8 to the right)
savs to him. "Your actions have done nothing "But talking about it more won't help'Hail."
r vou, thev rebuilt our capital-together with Rpuards: action." Ilpu tocation:
Cassandra creates a rift. "lt is time for
but good for the rest ofour world. Because of
r
all the other races.
lf,g gold each
This money must immediately be
"l broke the oath as well, and it has led me
H back to you. My only regret is that I didn't spent on any Move \|., Rr"ge \,
Jump 4(
or
enhancements
find you sooner."
+l prosperity
The frail figure in her arms says something
6l

/ .l
/ Spetion ll9 Sertion 120

fllllultituilp ofTomps: [onelusion tlO8] :
"Welcome to the vast library of the races!"
The carnage stretches out before you,
Cassandra excitedly proclaims. "You will find
the once green hill now stained red with
volumes of research and literature from my
/i blood. Not a soul remains alive, except
kind, meditative chants of the Orchids, songs
for you, of course. There will be plenty
and poetry of the Sawas, translations of the
verbal knowledge from Harrower societies, - --l offood for the scavengers.
animal skins of written texts by the lnox
"The result is the same, with or without
and Algox, technical scriptures from the
us," Cassandra says, noting your
Quatryls, and even some scribbles attributed
'least
to the Vermlings. t'- a concem. "This war demands coundess
unnecessary deaths. At
now, the
truth will not be buried beneath the
"l would be delighted to take as much of
bodies. These detailed war diaries will
1115 35-" Suddenly, the floor overflows
create a richer history and may contain
with a dark fog. As creatures of horror
something of importance."
manifest liom it, documents start decaying
into black sand one by one. "Oh, myl Let's
\-\ Along with the journals, you help
just grab the Crchid scroll and Bastians
yourself to Diamara's ornate armor
schematics. Quickly, before this fiendish
energy consumes theml" and a pair of Xangroth's deadly axes.
Cassandra creates a rift to return you to
Speeial lules: Eft l--, a. . your own time, where you pore through
the diaries, looking for clues. Within
Open door @. both, you find the same suspicious
report of meetings with cloaked figures
Black Deep Tieasure Stairs Bookcase (x4) said to be "half here, half elsewhere."
l-P Terror Tile (xz) (rz)
"No..." Cassandra whispers in confusion.
$petion l2l lf the path of any beam is interrupted by a
i figure, another type of obstacle, or a wall, it "Could the entire war have been
is blocked and does not continue B""-, orchestrated by corrupted Aesthers?"
lloru Ligftt Benils : @.
can cross each other without intern:ption.
lules anil Examples: Iartg ftrhipupmpnt:
Altars O emit beams of energy in the Angels of Death
direction oF their stairs, which travel a path
along a straight line ofhexes.
[puarils:
lf the path of any beam enters the hex
of a mirror oriented like Ql,;, it will be @
reflected from the center oFfhat hex at
a 60" angle. Howeve4 if the path of any
beam enters the hex of a mirror oriented
like @, it will continue straight through
that hex without change.


A mirror may be used by the same beam,
or even different beams, multiple times and
from any number of angles
@..



Section 122 University library that can shed some light Four days later, a scribbled note arrives.
on this,l will find lt!" "l havent slept at all, but I finally found
lleroding in the li[rarg :
something in an ancient account of an
"Tiuly fascinating." You stand before a You wait while he runs about madly from Orchid adventurer. She details some glyphs
bookish Quatryl at the University, one who shelf to shelf digging through old histories she encountered and gives a rough guess at
has helped you with translations before. and records. An hour latel he is still chipper their interpretation. I hope it is helpfull"
He marvels at the strange writing you have when he approaches with some bad news.
handed him. "l haven't ever seen anything
like it before, which intrigues me greatly. "This may take longer than I anticipated," FqlCkHH
-A But don't let that worry you. he says, "but don't worry! l'll find something
I
lf there is anything in the and let you know when I do."


I

7
Any character may forgo a top action Section 124 \
Spetion 123 (discarding on" ""rd instead) ,o'pUSffO
boulder @ onto pressure plate O. lf from a llostilp Plane :
lingering llarftness : the pressure plate is occupied, th6 boirlder You arrange the last element into one of the
As you venture farther into the catacomb, cannot be moved onto it. resonators, and nothing happens at first. You
the shadows around you become more are starting to think you missed an important
imposing. They seem to siphon the light Sprtion [in[s: clue, when the glowing conduits in the floor
from your torches, using it to fortifr the slowly grow dim. The configuration of the
defenses here. ln the dimly lit chasm, you see When boulder @ occupies pressure plate elements in relation to each other seems
another boulder and an old, rusty plate on $ "t th" end of a round, read section 93 almost correct, but this has the reverse effect
the ground. on page 54. you were hoping for.
When any charactcr opens a doot @,
Speeial [ules: remove all doors @ fro- the map and rcad Soon after, a stream of white energy flows
backwards from the center of the room
At the start of every even round, move the section 4l on page 39 to the resonators. All six start to hum at
Dark elemental token to the Strong column, the same high frequency, attuning to one
At the end ofevery odd round, spawn one another. They emit beams up to a single focal
normal Night Demon for two characters, point in the ceiling, and a multitude of tears
or one elite Night Demon for three or in the fabric between the dimensions begin
four characters, adiacent and to the to open overhead. Columns of light shoot
right ofany doo. @ down from above, transporting demons
within them.

Sppeial lulps:

Spawn onc Flame Demon at (O and one
Wind Dcmon at $. 'fh*." spawns are
normal for two or three characters, or elite
for four characters. Additionally, spawn
one normal Flame Demon at O, and one
normal Wind Denron at O, for three or
four characters.

For all character counts, these spawns then
suffer H/2 damage (rounded down), where
Living Night Pressure Boulder
H is their regular hit point value.
Spirit Demon Plate (xt) (*t


$ection 125 $petion 126 practice on ragged, makeshift dolls. They
wield crudely crafted weapons and dress in
ft loeteil [hpst : Training lllaneuuers : improvised armor made of beetle carapaces
You rotate the three rylindrical rings into the Passing through the doorway, you surprise and worn leather scraps. Across the room,
positions ofone, two, and five, and there is a a band of Vermlings as they spar and sitting beside a metal plate, a shaman
gratifring click. Having unraveled the riddle, oversees the training. Behind him, primitive
it is with great satisfaction and wonder that weapon racks are placed against the back
you open the lid to gaze upon the contents wall. Skulls and trophies swing from the
inside. ceiling above the combatants. Unfortunately,
the soldiers don't seem too pleased about
Therein, you find black felt and other fine your presence, now taking the chance to
clotlrs wrapped around a wooden jewelry practice their skills on live targets.
box. The casing is engraved with a willow tree
sw:dying in the wind at the top of a hill and a
surlit s\ above it. On the side of the box is $peeial Rules:
a name: Judith. All Vermling Scouts and Shamans in
I room add +t Attack/Sto all their attacks this
B:sr:ian s betrothed," Cassandra says softly. round.
Sre Jieil in an accident shortly before their
r.ecJins,,' Sertion linhs:
Wheneve'r any character ends their turn
Rpuaril: pressure plate @) wlrile there are no other
@@
"Ring of Duality" (ltem t52) characters on tile Ntb. read section 43 on

Vermling Vermling Pressure Page 39.
I-
a Scout Shaman Plate 63
I

/ When any Vermling Scout or Shaman
, Sertion 127 revealed in this room is killed, all other Seetion 128 --I.
Vermling Scouts and Shamans gain
Buarip0llurserg : [raeftpil faradp : -
I STRENGTHENO.
This room is in stark contrast to the other Once again, the Husk is subdued and blinks
warrens you've encountered. The walls are away farther down the road. This time,
colored a mossy green and accented with Sertion [in[,s: however, you see the smallest amount of =
fern-like ornaments. Layers of gathered Whenever any character ends their turn on concern in its gaze. A fear has crept into the H
red cloth and dyed fur scatter the scene, pressure plate Q while there are no other corners ofits face. =
and curious glowing orbs radiate a warm, characters on tiE Nlb, read section 56 on
It suddenly roars in anger and punches a
nurturing light. 43.
nearby wall, reducing it to rubble. By the
time the dust settles, the smirk has returned.
Then you see them-young Vermlings
squeaking and scurrying along the floor.
'Apparently, the lambs have some fight in
You've wandered into a nursery. ln the corner
them, but it will not be enough," the Husk
of the room, an old Vermling rises from a
chides, its blades glowing with a malevolent
stone bench and scratches at the wall with
dark energy. "The force within me is stronger
her extremely long claws. ln an instant, the than anything you can imagine. I cannot be
room is filled with agitated adults, ready to defeated, so it is time to stop playing games
defend the offspring to the death. and end thisl"
o Speeial lulps:
Sperial Rulps:
All Vermling Scouts and Shamans in this open doors (;f"lor"d) and read section
room, add +t Attack/ft to all their attacks @
Vermling Vermling Pressure 8l on page 5l (ifunread).
this round.
Scout Shaman Plate (xt)
Teleport$ the Husk to O (or the closest
t -wall
$ection 129 empty hex) and remove section O
Fom the map. The Husk heals a quarter 6f
fightinq 0irtg : its maximum hit point value (roundedluP
The Stoneblessed are a marked change from It is now considered to have Shield t )
your previous opponents. They are hardened and adds +3 Attack/f to all its attacks
fighters and don't give ground easily. Still, instead. The Husk can now be reduced below
you are confident that, given enough time, I hit point and killed.
you can outsmart and defeat them. )
Sepnario 6oal:
It's clear the crowd wants more excitement,
though, and it looks like the organizers are If the Husk is killed, read section 135 on page
keen to give it to them. The gate to your 66.
left quickly recedes into the floor, revealing
a mud-covered alcove filled with menacing
blobs of sentient ooze. Maybe you'll be able
to use this development to your advantage,
if you can manage to stay alive long enough.


Speeial lules:
Open door 07. nll Oozes are enemies to
you and all other monster types. Ooze


drained of their energy. The power source, Global flrhipupmpnls :
Section 130 however, still glows brightly, the electricity
captured successfully inside. Mechanical Splendor
[onelusion [.JlDz (read section 62 on page {g)
ln a brilliant display of engineering, all four Luckily, it looks like whatever was enabling A Peril Averted
beams converge on the power source in the the defenses sputters and dies as well, leaving
(lf this is the second 'A Peril Averted"
middle of the lab, bathing it in a luminous you to grab the power source and make your achievement ggined,,, r'ead
aura of crackling power. exit in peace. section ll& oln-page 6l) l

And it happens not a moment too soon. "This should be sufficient," Cassandra says, leuarils:
Almost immediately after, the beams of light examining it closely. "Let us return to the
flicker out and die, having been tinkerer."

64 D

\t
Section l3l Seetion 132

Ilear thp Gatps :
fl llpru Upsspl : @
The gatehouse appears in the distance, along with -oE
Fmally able to translate the Aesther text
another group of horrible figures lying in ambush.
and understand its meaning, you are a I
lf you can just fight your way through this last @
bit puzzled as to what to do with the
force, you should be able to find reinforcements
instruction, until you realize where the
to help you fend offthe Husk. You can even see a
note was found. You descend into the Vault squad of soldiers on the battlements.
of Knowledge, and though many of the
= books are destroyed beyond repair, you "Do not let my prey escape!" the Husk bellows
*
I '- the library, you find the tomes in section from behind you, driven into a frenzied rage.
locate many that are not. Looking through
"slaughter them where they stand!"
r-( lJl miraculously intact. You begin to read
l-s
them, searching for references to a vessel,
Speeial flules :
The first few books are of little use, but After revealing this room,
then you come across a compilation of immediately draw another
schematics. You excitedly turn to page ability card for the Husk, resolve
65 and, sure enough, see a depietion of it, and place it on the bottom of ^.
its discard pile.
components and instructions to assemble a
strange looking vessel. lt is a combination _(d
I oF mechanical parts and natural elements, Seetion linhs:
r-I, infused with powerful magic. Everything is
The first time any character o o
given in the finest detail, and you are sure,
H: with great effort and the right help, you will opens door:
be able to construct it. @, r""d section 8l on page 5t Aesther Black Night Water
(if unread).
Scout l-P Demon ('+)
Or, read section lo6 on page
The whole contraption is apparently
59 (ifunread).
designed to adapt to its wearer and change The Ancient Artillery has Shield ! z and is
t With a few adjustments, the plans could fit You open the door into a small alcove full immune to all forced movement.
according to their needs. You imagine that
Section 133
the vessel could even evo'lve over time and
gain in power and protective capacities.
ft Sperpt floor :
Srpnario $oal:
proportions and make great
O'oO"'
b l;|l; Rptuaril: of traps and other defensive measures. At When the Goal treasure tile is looted, read
the far end, you see a glass case similar to
section 86 on page 52.
the one in the rotating laboratory. Someone
L; Open Envelope E clearly doesn't want you to get to it, but
that's never stopped you before.
U; G
L: Remove damage tr"pr
Speeial lules:
g l two characters. R"-or" dafirage t-ils @; r'l
@
@
fot
r:.(l
"nd
for three characters.
l-- \r Z-
r 7 0 Tieasure Damage Sarcophagus
r--ri
I
Erl
CI
-l
L_
r
Ancient
r
(rt)
Tile (xt) Trap (x5)
Artillery
r
You look into the alcove to see the giant crab
Seetion 134
creatures emerging from pools of brine.
They don't look at all happy to be here, and
flauing at Uictorg :
'loose
organizers let
L* With the end of the battle in sight, the theyve decided to take that out on you.
another surprise to
Speeial flulps:
amp up the crowd. One more gate slides
:-d 3 down, this one to your right, and you hear Open door o. All Lurkers are to
w Lurker \Vater (xl) the fervent clicks of Lurker claws. you and all other monster types. 65

I
cormption sends our way," Cassandra says,
$eetion 135 inspecting the spot where the Husk fell, "but Partg ftrhieupmpnl:
for now, at least, we are safe. ln fact, we may Hunting the Hunter
[onrlusion 0ll] :
be better than that. lt was a mistake sending
With its last dying breath, the Husk whispers, such a powerfrrl foe after us."
Iost Partg flrhipuempnt :
"The Fabric ofBeing cannot be saved. You are
but a minor obstruction to the machinations With small gestures, Cassandra draws Hunted Prey
of the corruption, and your efforts will bear symbols in the air. 'An aura of corruption still
rotten fr-uit...nothing but rotten fruit." lts lingers, and with just a little manipulation..." 6lobal ftchipupment:
corpse vanishes in a flash oflight, leaving only Her motions become more complex until a
an echo of its words behind. black rune appears. It lingers for a second and
then fades fiom view, but she still watches
With the Husk gone, you are finally able the emptiness intently.
to breathe a sigh of relief You proved your
conviction and will hopefully now be able "Yes, I see it now so clearly. The strings
to go home and rest. You look around at the stretching all the way back to the puppeteer. leuarils:
destruction you caused-the ruined walls More preparations need to be made, of
and upturned cobblestone streets-and course, but this information is vital. 12 experience each
think about what a pain it will be for someone t y'each
else to clean up. "The arrogance of it! This corruption thinks
itself indestructible, but such hubris will only
"That will not be the last of the hunters the lead to its destruction."

[rpilits

r L TI
-a
EXPANSION DESI GN : Marcel Cwertetschka
GAME DESIGN AND DEVELOPMENT: lsaac Childres

GRAPHIC DESIGN: Josh McDowell,lsaac Childres, Marcel Cwertetschka

ART: Alexandr Elichev Josh McDowell

SCULPTING: Tom Mason

EDITING: lsaac Childres, Mathew G. Somers, ]ames Patton, ]onathan Mathews

STORY: Marcel Cwertetschka

MONSTER Al REFERENCE: Guido Hansen
EXPANSION PLAYTESTERS: lsabella Mattasits, Thmo Fey, Dominik Goldnagl, Erik Stuible,;udlth Stuible,
Sebastian Brunsch, lsaac Childres, Timothy Fiscus, Nicole Fiscus, Greg Smith, ]an Witt, Patricia Wouterse,
Kolja Hartmann, Marcel Kaufrnann, Henning Knofi lnga Knofi Michael Bennett, Patrick Rose, Amy Rose,
Martin Jenner; Zane Gunton, Rob Watkins, Tom Lehmann, Jennie Mattila, Lynn Mattila, Nickolas Skeen,
Marcus Wong, Vincent Wong, Alfred McNair, Stephan Close, Stina Close, Mirko Mahovic, ]ason Moulenbelt,
Williams, Christopher Dickey, Robert Miles, T"rry Montgomery Daniel Keltner
Jason
SPECIAL THANKS TO:
lsaac Childres for giving me the opportunity to bring my ideas to life.
Mathew G. Somers and lames Patton for helping me with my first design project and being awesome editors
lsabella Mattasits for being a supportive partner during endless hours of design work and play testing.

Tamo Fey and Dominik Goldnagel for enduring over 600 hours of Gloomhaven with us, still having a blast
with it, and providing tons of creative input.
Vinay Baliga, Anthony Hanses, Tamo Fey, Timothy Fiscus,lonathan Mathews, and lsabella Mattasits for
con their event card ideas.


66

I

lcr
tLtl p Inilp*



Do not read this information except to reference the contents of specific
numbered treasure tiles that have been looted f


76: E Suffer J damage, gain 87: E Suffer 2 damage, gain
WOUNDO and lo gold CURSEO and t5 gold



77 E Gain "Major Cure Potion" 88: EGainl.Jl
(ltem o9o)
89: E Gain "second Chance Ring"
78: ! 'Ancient Bow" design (ltem o7o)
(ltem tg7)

9O: E Read section 75 onPage 49
79: E Gain "Falcon Figurine"
(ltem o35) 9l: E Gain lo gold and Party
Achi evem ent: "Opportuni sts"

8o: E Gain 1 ,{ and add Rift Event Add City Event 84 to the deck
I
I 19 to the deck
I
92: E Gain "Halberd" (ltem 068)

8 E Gain "scroll of Haste"
(ltem 159) and to gold 93: E Gain "scroll of Haste"
(ltem 159)
8z: ! "Rejuvenation Greaves" design

(ltem 158) 94: E Gain I ./ and add Rift Event
2O to the dec k
83: E Gain "Major Power Potion"
(ltem o4l) 95: E Gain 2$ gold and Party
Achievement:'A Strongbox"
I
84 E Gain "Mask of Terrors" Add City Event 85 to the deck
I
(ltem 066)
96: I You find an old tome littered with
85: E Suffer J damage, gain technical drawings and design
I schematics of a wide array of
POISONO and lo gold
exotic machines. There is a curious
handwritten note inside the front
86: tr You find a strange and intiguing
cover:
book regarding Orchid meditation.
.II YAt TJ\A/J/\
g
Unlock Solo Scenario jl7(\r\ 7\\A( / l!
\/( /J7t(I
"Forecast of the lnevitable"
(see page 25)
a
I
67

til
Illonstpr ffrtifi rial Intpllio pnep Rpferpnee rrt E
FI
il @Iral a.I
I I @
Movement Valid lnvalid Focused Attacked lnitiative
path movement movement Attack-hex enemy enemy value
1!l-
1. !nitial check


1.1. Check for Attack ability and conditions
lf a monster is DISARMED $ or does not have an Attack ability, it behaves as if a melee
attack targeting a single enemy was possible. An lMMOBlLlZEDQmonster ignores any
Move abilities. A STUNNED @ monster cannot find focus, will not move, and ignores all rrl
instructions on its ability card.
1.2. Check for a movement path
Measure a path to an unoccupied hex from which an attack can be performed (line-of-sight
to a target required). All identified hexes are attack-hexes
lf no such path exists, the monster cannot find focus and will not move or attack.
a

O $ $, eotr, b attock-hex?
2. Find focus -
!--
The monster finds a and focuses a single enemy Q applying the -
following priority list:
-
2.1. with a movement path that wlll trigger the fewest negative t i-
hexes possible
2.2. with a shorter movement path
2.3. Enemy in closer proximity to the posltion of the monster
2.4. Enemy earlier in the initiative order r

Rules for initiative order for figures with identical initiative value:
non-leading ability cards break ties, if still tied players decide; summons
activate directly before their controller; characters performing a long rest aa!-
activate last; characters activate before monsters \\- N-


Poth length > Proximity > lnitiative order

3. Execute Monster abilities (move, attack, and others)

Execute monster abilities from top to bottom. For move abilities:

O fh" monster must end its movement with
a shorter path to the or will not move. F-
O fh" monster chooses a movement path
that will trigger the fewest negative hexes
possible.
O fn" monster moves to a to attack
its focus and as many additional enemies as
possible.
O fh" monster moves away from its focus
until it can perform a ranged attack without
Disadvantage.
O,tf the monster can move to multiple to attack its focus, it will prioritize that allow:
7. attacking the focus without Disadvantage,
2. attacking as many additional enemies as possible applying focus and attack rules based on the position of the
monster before movement.
3. attacking as few additional enemies with Disadvantage as possible.
@l A muddled monster will not move to lose its adjacency disadvantage. Elemental infusion/consumption is performed
by the first monster of the type activated, and the complete group gains any related benefits.
g


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