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Published by jgqangeles, 2023-07-02 12:16:01

Performance Task #4 - Draft Lesson 1

Performance Task #4 - Draft Lesson 1

Lesson 1: Introduction to Rendering


LESSON 1: INTRODUCTION TO RENDERING Learning Objectives: 1. Understand how rendering works. 2. Enumerate the tips and techniques used in Rendering. 3. Create a character model with the help of rendering. Pre-assessment I. Multiple Choice Choose the correct answer for each question. 1. What is rendering? a. Creating 3D models b. Generating 2D or 3D images from a digital model or scene c. Applying textures to objects d. Lighting simulation techniques 2. Which rendering technique allowed for the rendering of flat surfaces? a. Wireframe rendering b. Ray tracing c. Scanline rendering d. Global illumination 3. Which era of rendering is characterized by the integration of AI-powered rendering? a. 1960s and 1970s b. 1980s and 1990s c. 2000s d. 2020s 4. What did radiosity and global illumination account for? a. Direct lighting effects b. Indirect lighting effects and interactions c. Motion blur d. Shading algorithms 5. What enabled real-time rendering in the 2000s? a. Advancements in GPUs and graphics APIs b. Physically-based rendering c. Ray tracing acceleration techniques d. AI-powered rendering


II. True or False Indicate whether the following statements are true (T) or false (F). 1. Rendering is the process of creating 3D models. 2. Scanline rendering was introduced in the 1980s and 1990s. 3. Physically-based rendering is a technique developed in the 1960s. 4. Radiosity and global illumination simulate the behavior of light. 5. Real-time rendering became achievable with the advent of GPUs and graphics APIs. III. Essay Provide a brief answer to the following questions. 1. Explain the role of shading algorithms in rendering. 2. Name one rendering technique that emerged in the 1980s and describe its contribution. 3. What advancements in real-time rendering were witnessed in the 2010s? 4. How does AI-powered rendering enhance the visual quality and immersion in renderings? 5. Why is it important to gather reference images when rendering? Lesson Discussion Rendering is the process of generating a 2D or 3D image from a digital model or scene. It starts with setting up the scene by creating a 3D model and defining its geometry, textures, and lighting. A virtual camera is then positioned to capture the desired view. Next, the interaction of light with the objects in the scene is simulated, considering various lighting sources and the properties of the objects. Shading algorithms are applied to determine the appearance of each object's surface, taking into account its material and texture. The 3D scene is then projected onto a 2D viewport through rasterization, converting it into a pixel grid. For each pixel, its color and attributes are calculated using shaders, texture mapping, lighting models, and other effects. Additional post-processing effects can be applied, such as anti-aliasing or motion blur. Finally, the rendered image is outputted, either saved to a file or displayed in real-time. The rendering process can vary based on the desired level of realism and available computational resources. Rendering has undergone significant transformations throughout its history. In the early stages, during the 1960s and 1970s, the focus was on wireframe rendering, creating simple line drawings. This was followed by the emergence of scanline rendering in the 1970s and 1980s, which allowed for the rendering of flat surfaces. During the 1980s and 1990s, traditional rendering techniques gained prominence, emphasizing shading and texturing to enhance visual realism. Concurrently, ray tracing techniques began to make their mark in the 1980s, enabling the generation of more lifelike images by simulating the behavior of light. The 1990s saw the introduction of radiosity and global illumination, which accounted for indirect lighting effects and interactions. With the advent of GPUs and graphics APIs in the 2000s, realtime rendering became achievable, revolutionizing the gaming and graphics industries. The 2010s witnessed further advancements in real-time rendering, including physically-based rendering, while path tracing and ray tracing acceleration techniques contributed to enhanced realism. The current era, in the 2020s, is characterized by the widespread adoption of real-time ray tracing and the integration of AIpowered rendering, resulting in unprecedented visual quality and immersion.


The process of creating a rendering involves several steps. First, a 3D model or scene is constructed using specialized software, defining the geometry, textures, and lighting. Once the scene is set up, a virtual camera is positioned to capture the desired viewpoint. Lighting simulation is then performed, accounting for various light sources and their effects on the objects in the scene. Shading and material assignment algorithms are applied to determine the appearance of each object's surface. The 3D scene is then projected onto a 2D viewport through rasterization, converting it into a pixel grid. For each pixel, calculations are performed to determine its color and attributes, taking into account shading, texture mapping, lighting models, and other effects. Additional post-processing techniques, such as anti-aliasing or motion blur, can be applied to enhance the final image. The resulting rendered image is then outputted, either saved as a file or displayed in real-time. The entire process combines artistic vision, technical expertise, and computational algorithms to create visually compelling and realistic renderings. Tips and Techniques in Rendering 1. Understand Light and Shadow: Study how light interacts with objects and how shadows are cast. Learn about different lighting scenarios, such as direct light, ambient light, and reflected light. Observing real-world lighting can help you create more realistic renderings. 2. Use Reference Images: Gather visual references related to the subject you're rendering. References can provide valuable insights into shapes, forms, textures, and lighting conditions, helping you achieve accuracy and realism. 3. Start with Basic Shapes: Begin by blocking out the overall shapes of your subject using basic geometric forms like spheres, cubes, or cylinders. This foundation will guide your rendering process and ensure accurate proportions. 4. Understand Materials and Textures: Different materials have distinct properties and textures. Study how light interacts with various surfaces, such as metal, glass, fabric, or skin. Experiment with different rendering techniques to capture the unique qualities of each material. 5. Layering and Building Up: Start with light, loose sketches as an initial foundation. Gradually build up layers of shading and details, refining your rendering as you progress. This incremental approach allows you to make adjustments and achieve desired results. 6. Value Control: Master the control of values (lights and darks) in your rendering. Pay attention to the range of tones to create depth and dimensionality. Practice techniques like cross-hatching, stippling, or blending to achieve smooth transitions.


7. Observation and Analysis: Train your eye to observe details and analyze the relationships between different elements in your subject. Look for subtle nuances, highlights, and reflected lights. This attention to detail will enhance the realism of your rendering. 8. Experiment with Different Tools and Mediums: Explore various drawing tools and mediums such as graphite pencils, charcoal, ink, or digital drawing tablets. Each medium offers unique effects and textures that can be used to your advantage. 9. Practice Regularly: Consistent practice is key to improving your rendering skills. Dedicate regular time to drawing and rendering exercises to develop your techniques and refine your style. 10. Seek Feedback and Learn from Others: Share your work with fellow artists or mentors and seek constructive feedback. Participate in art communities, workshops, or classes to learn from experienced artists and gain insights into different rendering approaches. Remember, rendering is a skill that develops over time. Embrace the learning process, be patient with yourself, and continue to experiment and explore new techniques.


Learning Activity 1 Make a timeline about the history of rendering. Use the example below as your guide: Learning Activity 2 Prepare a pamphlet that indicates and discuss the process, tips and techniques in rendering. Use the example given below as your reference:


Post-assessment I. Multiple Choice Choose the correct answer for each question. 1. What is rendering? a. Creating 3D models b. Generating 2D or 3D images from a digital model or scene c. Applying textures to objects d. Lighting simulation techniques 2. Which rendering technique allowed for the rendering of flat surfaces? a. Wireframe rendering b. Ray tracing c. Scanline rendering d. Global illumination 3. Which era of rendering is characterized by the integration of AI-powered rendering? a. 1960s and 1970s b. 1980s and 1990s c. 2000s d. 2020s 4. What did radiosity and global illumination account for? a. Direct lighting effects b. Indirect lighting effects and interactions c. Motion blur d. Shading algorithms 5. What enabled real-time rendering in the 2000s? a. Advancements in GPUs and graphics APIs b. Physically-based rendering c. Ray tracing acceleration techniques d. AI-powered rendering II. True or False Indicate whether the following statements are true (T) or false (F). Put F if the statement is false, and T if the statement is true. 6. Rendering is the process of creating 3D models. 7. Scanline rendering was introduced in the 1980s and 1990s. 8. Physically-based rendering is a technique developed in the 1960s.


9. Radiosity and global illumination simulate the behavior of light. 10. Real-time rendering became achievable with the advent of GPUs and graphics APIs. III. Essay Provide a brief answer to the following questions. 6. Explain the role of shading algorithms in rendering. 7. Name one rendering technique that emerged in the 1980s and describe its contribution. 8. What advancements in real-time rendering were witnessed in the 2010s? 9. How does AI-powered rendering enhance the visual quality and immersion in renderings? 10. Why is it important to gather reference images when rendering? Performance Task: Prepare a pencil and an A4 sized bond paper and create your own drawing with the use of rendering techniques that we discussed through the whole lesson.


Rubrics: Criteria Excellent (5) Good (3) Fair (2) Poor (1) Creativity The drawing demonstrates exceptional creativity and originality. It shows a unique interpretation and artistic vision. The drawing shows creativity and originality. It exhibits some unique elements and artistic choices. The drawing displays limited creativity. It lacks originality and shows minimal artistic exploration. The drawing lacks creativity. It is unoriginal and shows no artistic exploration. Technique The drawing demonstrates excellent technical skills. Lines, shapes, and forms are precise and wellexecuted. Details and textures are rendered with skill and accuracy. The drawing shows good technical skills. Lines, shapes, and forms are mostly accurate. Details and textures are adequately rendered. The drawing displays fair technical skills. Some lines, shapes, or forms may be inaccurate. Details and textures lack precision. The drawing lacks technical skills. Lines, shapes, and forms are poorly executed. Details and textures are missing or incomplete. Composition The drawing exhibits a strong and well-balanced composition. The arrangement of elements and the use of space are highly effective. The drawing shows a good composition. The arrangement of elements and the use of space are generally effective. The drawing has a fair composition. The arrangement of elements and the use of space could be improved for better visual impact. The drawing lacks a cohesive composition. The arrangement of elements and the use of space are weak and ineffective. Attention to Detail The drawing displays meticulous attention to detail. Small details are carefully observed and rendered accurately. The drawing shows attention to detail. Most details are adequately observed and rendered. The drawing exhibits some attention to detail. However, some details may be overlooked or inaccurately rendered. The drawing lacks attention to detail. Many important details are missing or inaccurately rendered. Overall Impression The drawing leaves a strong and memorable impression. It engages the viewer and evokes an emotional or intellectual response. The drawing creates a positive impression. It captures the viewer's attention and conveys a clear message or idea. The drawing creates a somewhat favorable impression. It may lack impact or fail to communicate a clear message or idea effectively. The drawing fails to create a significant impression. It lacks impact and fails to convey a clear message or idea.


Answer Keys: I. 1. b. Generating 2D or 3D images from a digital model or scene 2. c. Scanline rendering 3. d. 2020s 4. b. Indirect lighting effects and interactions 5. a. Advancements in GPUs and graphics APIs II. 1. F 2. F 3. F 4. T 5. T III. 1. Shading algorithms determine the appearance of each object's surface by considering its material and texture. 2. Ray tracing emerged in the 1980s and allowed for the generation of more lifelike images by simulating the behavior of light. 3. Advancements in real-time rendering in the 2010s included physically-based rendering, path tracing, and ray tracing acceleration techniques. 4. AI-powered rendering enhances visual quality and immersion by providing more realistic rendering results based on sophisticated algorithms and neural networks. 5. Gathering reference images is important in rendering as they provide valuable insights into shapes, forms, textures, and lighting conditions, helping achieve accuracy and realism.


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