Sandpoint
gamesmaster
notes
For the Rise of the Runelords campaign
Version 1.2 September 2013
is guide is collected from many sources on the Contents:
ROTRL forum on Paizo.com. I have made
various edits and additions to suit my campaign 1. NPCs
but plenty of the source material is from others, 2. Families and
including Paizo. Please feel free to take and reuse
any parts of this to fit your particular group and Organisations
play style. Portraits are taken from 3. Places
deviantart.com.
May Sandpoint come to life in your hands.
Yossarian
NPCsSandpoint Gamesmaster Notes - Rise of the Runelords
Father Abstalar Zantus aesrick battlehorn
DECEASED
carpenter’s guildmaster
High priest of Sandpoint cathedral
LG Male Eldwarf Expert 5
CG Male Human (Chelish / Varisian) Cleric Role: Carpenters Guildmaster
of Desna 4.
Role: High Priest. Location: Carpenter's Guild (24)
Appearance: Balding, sawdust in beard,
Location: Sandpoint Cathedral (1). apron with charcoal pencils, scarred hands
Appearance: Wiry build, piercing eyes, Personality: Unhurried, takes time to
touches you when he talks to you. consider before speaking, insightful
Personality: Earnest, good hearted, open Social: Sense Motive +1
minded.
Speaks: Common, Dwarven, Giant, Goblin
Social: Diplomacy +9, Sense Motive +12.
Speaks: Common, Varisian, Celestial. Aid: Aid: Appraise +8, Craft (carpentry) +15,
Heal +12, Spellcraft +8, Brew Potion, Cleric Craft (stonemasonry) +12
spells.
Topics: Desna, Sandpoint fire, the new. Topics: Scarnetti family, Banny Harker &
cathedral, Ezakien and Nualia (DC 20). Ibor orn, Tickwood.
Notes: Oversees 12 people who work at the Notes: Feuding with Shipyards (46) about
cathedral. See Places section below. choice of best lumber from the mill.
Page 2
Sandpoint Gamesmaster Notes - Rise of the Runelords
Aldern Foxglove Aliver Podiker
Nobleman From Magnimar Alchemist & Herbalist
CN Male Human (Chelish) Aristocrat 4/ LE Male Human (Chelish/Varisian)
Rogue 3. Alchemist 5.
Role: Visiting Nobleman with a Secret. Role: Alchemist, Sczarni fixer.
Location: e Rusty Dragon (37). Location: Pillbug's Pantry (16).
Appearance: Handsome, if a bit wan. Well Appearance: Short, rotund, unattractive.
dressed. Personality: Cagey, suspicious, structured,
over-complicates things.
Personality: Desperate to make friends,
eccentric, sometimes awkward. Social: Bluff +7, Sense Motive +1.
Social: Bluff +14, Diplomacy +16, Speaks: Common, Varisian, Shoanti.
Intimidate +6, Sense Motive +10.
Aid: Craft (alchemy) +11, Craft (poison)
Speaks: Common, Varisian, Elven. +13, Know (Nature) +8.
Aid: Know (local: Magnimar) +10, Know Topics: Herbalism, gardening, black market
(Nobility) +10. goods from Magnimar (DC 25).
Topics: Magnimar and the goings on of Notes: Protective of his Sczarni friends.
Magnimar’s nobility. Drinks a few to many of his own potions.
Page 3
Sandpoint Gamesmaster Notes - Rise of the Runelords
Alma Avertin Ameiko Kaijitsu
Baker & Owner of Sandpoint Savouries Bard & Owner of the Rusty Dragon
LG Human Female (Chelish) Expert 7. CG Female Human (Tian) Aristocrat 1/
Bard 3/Rogue 1
Role: Baker, Mother of former Sheriff.
Role: Tavernkeep, former adventurer,
Location: Sandpoint Savories (21). daughter of Lonjiku, sister of Tsuto.
Appearance: Motherly, but with a sense of Location: e Rusty Dragon (37)
deep loss.
Appearance: exotic beauty, tattooed, plays
Personality: Sad (lost son Casp to the samisen.
Chopper).
Personality: Informal, swears like a sailor,
Social: Bluff +12, Diplomacy +15, jokes around, lively.
Intimidate +12, Sense Motive +13.
Social: Bluff +12, Diplomacy +12,
Speaks: Common, Varisian, Shoanti, Intimidate +8, Sense Motive +9.
Goblin.
Speaks: Common, Varisian, Minkaian,
Aid: Appraise +15, Know (local) +15, Heal Draconic.
+11.
Aid: Appraise +9, Know (local) +8, Know
Topics: Casp Avertin, former Sheriff, and (nobles) +8.
his death to the Chopper in the Late
Unpleasantness. Belor Hemlock, who she Topics: Glassworks, Lonjiku & Tsuto (DC
mixed feelings about. 25), Adventuring, Shalelu Andosana.
Notes: Mixed Tian and Varisian descent.
Rivalry with Cyrdak Drokkus. Friend of
Shalelu Andosana.
Page 4
Sandpoint Gamesmaster Notes - Rise of the Runelords
Banny Harker Belor Hemlock
Manager of the Sandpoint Sawmill Sheriff of Sandpoint
NG Male Human (Chelish) Expert 3. NG Male Human (Shoanti) Fighter 4
Role: Sawmill manager, partner of Ibor Role: Sheriff, brother of Garridan Viskalai,
orn, friend of the Scarnetti family. boyfriend of Kaye Tesarani.
Location: Sandpoint Lumber Mill (25). Location: Sandpoint Garrison (10),
Appearance: Youthful, serious. Sandpoint Town Hall (11), e Pixie’s
Kitten (43).
Personality: Penny-pincher, secret
romantic. Appearance: Shaved head. Usually wears
Social: Bluff +6, Diplomacy +5, Intimidate chainmail coif.
+6, Sense Motive +9.
Speaks: Common, Varisian, Shoanti. Personality: Honest, blunt, serious, slow to
trust but can be a strong ally.
Aid: Know (local) +5.
Social: Diplomacy +5, Intimidate +7, Sense
Topics: Aesrick Battlehorn, Tickwood. Motive +3.
Notes: Courting Katrine Vinder. Murdered
by the Skinsaw man in Chapter 2. Speaks: Common, Varisian, Shoanti.
Topics: Local banditry, Sczarni, Goblins,
Shoanti, Garridan Viskalai, Jubrayl Vhiski.
Notes: Warns PCs away from Fatman's
Feedbag (42) and Jubrayl Vhiski. Is
attemting to gain enough evidenced to
arrest key members of the Sczarni. Changed
his surname from Viskalai to the Chelish
translation ‘Hemlock’.
Page 5
Sandpoint Gamesmaster Notes - Rise of the Runelords
Belvin Valdemar Besk Magravi
Shipyard Overseer and Heir to the Barkeep at Risa’s Place
Valdemar Family Estate
NG Human (Varisian) Commoner 2 /
NG Male Human (Chelish) Aristocrat 2/ Apprentice wizard.
Expert 5. Role: Tavernkeeper, youngest daughter of
Risa Magravi (age 28).
Role: Shipyard overseer, heir apparent Location: Risa's Place (13) Turandarok
ofValdemar family. Academy (27).
Appearance: Observant, delicate, quick
Location: Sandpoint Shipyard (46). movements.
Personality: Serious until she knows you,
Appearance: handsome, charismatic, alert. then warm and full of questions.
Social: Bluff +1, Diplomacy +3, Intimidate
Personality: eligible bachelor, dedicated to +1.
family business, intense. Speaks: Common, Varisian.
Topics: Risa Magravi, legends of Varisia,
Social: Bluff +11, Diplomacy +11, learning magic.
Intimidate +2, Sense Motive +1. Notes: Protective of her mother. Learning
to be a wizard from Ilsoari Gandethus of
Speaks: Common, Varisian, Shoanti, the Turandarok Academy (level 0 spells).
Dwarven. Curious towards all magic users.
Aid: Appraise +12, Craft (carpentry) +17, Page 6
Know (Eng) +15, Know (geo) +15, Know
(local) +12.
Topics: Sandpoint Mercantile League and
the diminishing role the Valdemar family is
playing in it, Shipbuilding, e Lost Coast.
Concerns for his aging sick father (DC 25)
Notes: Capable and concerned for the
wellbeing of Sandpoint. Knows he has to
have a good relationship with the Scarnettis
but wants to limit their power. As the
players become more influential he may try
to build a mutually beneficial relationship.
Sandpoint Gamesmaster Notes - Rise of the Runelords
Bethana Corwin Bilivar Wheen
Cook & Assistant Manager at the Wheelwright
Rusty Dragon
N Male Human (Chelish) Expert 3.
NG Female Halfling Commoner 2.
Role: Wheelwright. e
Role: Cook and general help at the Rusty Locations: Wheen's Wagons (31),
Dragon. Hagfish (33).
Location: e Rusty Dragon (37). Appearance: Lanky, long-hared, missing
teeth.
Appearance: Elderly, kind face, soft-spoken.
Personality: down-on-his-luck, henpecked,
Personality: Timid, strong principles, loyal. taken to drink.
Social: Bluff +2, Diplomacy +6, Sense Social: Bluff +6, Intimidate +6, Sense
Motive +1. Motive +2.
Speaks: Common, Varisian, Halfling, Speaks: Common.
Minakian.
Aid: Appraise +6, Craft (blacksmith, siege
Aid: Appraise +3, Craft (cooking), +7, engine) +4, Know (engineering) +6.
Know (local) +5.
Topics: e Late Unpleasantness, Tanethia
Topics: Ameiko, the Kaijutsu family, e (daughter drowned in Mill Pond).
Rusty Dragon.
Notes: inking about leaving town, but no
Notes: Always very busy and visible at the one takes him seriously about it. Henpecked
Rusty Dragon: helping clean rooms, cook, by wife Vora. He lost his daughter Tanethia
and see to guests needs. Very good memory to drowning in the Mill pond last year.
for people. Likes to mother Ameiko. Vorah his wife has become more and more
Excellent cook. Moved here 8 years ago shrill and paranoid that she’ll lose her other
from Magnimar after her daughter married children.
and moved away.
Page 7
Sandpoint Gamesmaster Notes - Rise of the Runelords
Brodert Quink Chask Hadlan
Sage & Thassilon Scholar Proprietor of the Curious Goblin
Bookshop
NG Male Human (Chelish) Expert 7.
CG Male Human (Chelish) Expert 3/
Role: Sage (Varisian history, dwarven Bard 3.
engineering, assilonian archeology).. Role: Bookshop proprietor.
Location: Sage (8), e Curious Goblin (22). Location: e Curious Goblin (22).
Appearance: 70 years old, huge white beard
Appearance: balding, wizened, eyeglasses. and bushy eyebrows..
Personality: talkative, eccentric, baffled and Personality: Former adventurer, frugal,
disgruntled at lack of prestige. dismissive of the slow-witted.
Speaks: Common, Varisian, Shoanti, Elven.
Social: Bluff +1, Diplomacy +11, Intimidate
+1, Sense Motive +1. Aid: Appraise +6, Know (Arcana) +7, Know
(History, Local) +9, Spellcraft +10.
Speaks: Common, Varisian, assilonian,
Dwarven, Draconic. Topics: Varisian history, Brodert Quink’s
discounted theories, Esoterica.
Aid: Appraise +3, Craft (calligraphy) +15,
Craft (stonemasonry) +15, Know (Arcana) Notes: His business is secondary to his own
+16, Know (Dungeon) +13, Know (Eng) satisfaction. Generally ignores people in his
+16, Know ( assilon) +16, Know (Geo) bookshop unless they show an informed
+10, Know (History) +16, Know (local) +16. interest with history, mythology or arcana.
Friend of Brodert Quink, the two spend
Topics: e Old Light, assilonian much of their time in the Curious Goblin
History, Ruins of south west Golarion. debating Varisian history, frequently
accompanied by a bottle of fine Varisian
Notes: He may offer a reward for return of wine.
his spyglass, which was stolen by goblins
near junk beach after he dozed off. His Page 8
theories on assilon are considered left-
field and unpopular with other scholars.
Friends with Chask Hadlan.
Sandpoint Gamesmaster Notes - Rise of the Runelords
Chod Bevuk Courrin Whesterwill
Local Butcher Scarnetti Grain Mill Manager
NG Male Human (Chelish / Varisian) NG Male Human (Chelish) Expert 2.
Expert 3.
Role: Scarnetti Grain Mill, manager.
Role: Local butcher.
Location: Scarnetti Mill (32)
Location: Sandpoint Meat Market (36).
Risa’s Tavern (13). Appearance: Constantly sneezing. Nervous
twitches. Middle aged.
Appearance: Missing little finger of left
hand. Bald. Bushy eyebrows. Personality: Constantly worried.
Personality: Lies/exaggerates for attention, Social: Bluff +5, Diplomacy +5, Intimidate
sceptical. +2, Sense Motive +5.
Social: Bluff +6, Sense Motive +4. Speaks: Common, Varisian, Shoanti.
Speaks: Common, Varisian. Aid: Appraise +6.
Aid: Appraise +6, Know (local) +4. Topics: Scarnetti family - speaks positively
unless pressured (DC 25) then admits that
Topics: e Chopper. the mysterious mill fires have made them
targets for suspicion and resentment.
Notes: Claims to have lost finger in a
struggle with e Chopper, doesn't believe Notes: Manages the Sandpoint Grain Mill
it was Jervas Stoot (and that the real for its owners: e Scarnetti family. An
Chopper will rise again). Likes to drink in honourable man: he lowered prices until
Risa’s Tavern to avoid the ‘itinerant sailors’ other mills can be rebuilt after they burned
at e Hagfish. down.
Page 9
Sandpoint Gamesmaster Notes - Rise of the Runelords
Cyrdrak Drokkus Das Korvut
Sandpoint Theatre Owner Smith
CN Male Human (Chelish) Bard 6. LN Male Human (Chelish) Fighter 1/
Expert 3.
Role: Sandpoint eater, owner and
impresario. Role: Smith.
Location: Sandpoint eater (23). Location: Red Dog Smithy (15).
Appearance: Larger-than-life, flamboyant Appearance: Bald, wiry muscles, scowl.
clothes, gestures a lot.
Personality: Bad tempered, impatient, foul-
Personality: Flirtatious with women, mouthed, midnight drunken rants.
secretly gay, narcissistic.
Social: Bluff -1, Diplomacy -1, Intimidate
Social: Bluff +13, Diplomacy +10, +6, Sense Motive +4.
Intimidate +1, Sense Motive +13.
Speaks: Common, Varisian, Giant.
Speaks: Common, Varisian.
Aid: Appraise +8, Craft (armor) +13, Craft
Aid: Appraise +4, Know (Arcana) +10, (blacksmith) +13, Craft (weapons) +13,
Know (History) +10, Know (local) +10. Know (eng) +5, Know (local) +5.
Topics: Magnimar eater, notable people, Topics: Smithing.
reasons for leaving (DC 30) .
Notes: Subject of cruel childern's rhyme.
Notes: Secret relationship with Sir Jasper His wife (Madellin) and son were killed by
Korvaski. Rivalry with Ameiko Kaijitsu Chopper. Has two large red mastiff dogs.
based on pride more than anything else. Tolerated since he makes fine quality
Will try to recruit any suitable bards in the weapons and armour.
player’s party to perform at his theater.
Page 10
Sandpoint Gamesmaster Notes - Rise of the Runelords
Daviran Hosk Ethram Valdemar
Stablemaster Town Elder and Family Head
N Male Human (Varisian) Ranger 4. NG Human (Chelish) Aristocrat 5/
Expert 2.
Role: Stablemaster.
Role: Sandpoint Mercantile League
Location: Goblin Squash Stables (38). (shipbuilding, fishing).
Appearance: Former hunter, he is a lot Location: Valdemar Manor (47).
older than he looks (distant elvish ancestry).
Appearance: aged, weak constitution (lung
Personality: Legendary hatred of goblins, infection), watery eyes, bad cough.
cynical, black sense of humour.
Personality: Old, slow and sick but knows
Social: Intimidate +7, Sense Motive +2. much about Sandpoint history and people.
Aid: Appraise +2, Handle animal +8, Heal Social: Bluff +6, Diplomacy +17, Intimidate
+9, Spellcraft +9. +14, Sense Motive +5.
Topics: Goblin tribes, Chief Whartus Speaks: Common, Varisian, Shoanti,
(Bonegrinder Tribe), Shaelu. Osiriani.
Notes: Knows Shaelu very well (rumours of Aid: Appraise +12, Know (geog, history,
former relationship). ey were once lovers local, nobles, religion) +7.
but Daviran wanted to settle in Sandpoint
and Shaelu is only happy patrolling the Topics: Town founding. Politics. History of
Hinterlands. He owns a warhorse named the aristocratic houses of Sandpoint.
Squash.
Notes: Fears for what will become of
Sandpoint. Once he trusts the players he
can be very helpful in terms of influence
and advice. Has a son Kaleb in Magnimar.
Recovered from an addiction to the drug
‘midnight milk’. See Magnimar City of
Monuments p48.
Page 11
Sandpoint Gamesmaster Notes - Rise of the Runelords
Gaia Acari Garridan Viskalai
Messenger & Sczarni Lookout Innkeper of the White Deer
CG Female Human (Varisian) Rogue 1 LN Male Human (Shoanti) Expert 4.
Role: messenger and lookout. Role: Innkeeper, brother of Belor Hemlock.
Location: Fatman’s Feedbag (42) Risa’s Place Location: e White Deer (3) cleaner and
(13) Rusty Dragon (37). more spacious than the Rusty Dragon.
Appearance: Small, very young (13), Appearance: Somber, quiet.
freckles, wears a dark blue hooded cloak.
Personality: Gruff. Somber and quiet.
Personality: Cocky, cheeky, curses a lot, Regrets abandoning traditional Shoanti
doesn’t trust men, admires other rogues. ways.
Social: Bluff +2 Sense motive +3. Social: Bluff +5, Diplomacy +9, Intimidate
+6, Sense Motive +11.
Speaks: Common, Varisian.
Speaks: Common, Varisian, Shoanti.
Topics: Good climbing spots in and around
Sandpoint, Sczarni (DC25), Rumours. Aid: Appraise +5, Heal +1, Know (history,
local) +8.
Notes: Works for the Sczarni as a
messenger and lookout, but is actualy Topics: Shoanti traditions (Shriikirri-Quah
passing information to Sherrif Hemlock. Tribe), Belor's name change: his brother
Born in Magnimar and ran away to changed his name to the Chelish translation
Sandpoint recently for reasons she won’t ‘Hemlock’ when he became Sheriff.
divulge. Likely to spy on the players at some
point. Has Stealth +11, partly by being very Notes: Doesn't speak much with his brother.
small (counts as small size). His love of his wife and family keeps him in
Sandpoint. Harbours a deep resentment of
Chelish culture and their ‘occupation of
Varisia’.
Page 12
Sandpoint Gamesmaster Notes - Rise of the Runelords
Gaven Deverin Gorvi
Owner of the Two Knight Brewery Dung Sweeper
LG Male Human (Chelish) Paladin of CN Male Egladaria Warrior 3.
Abadar 2/Expert 3. Role: Dung Sweeper,
Location: Gorvi's Shack (7), Junker's Edge
Role: Brewer (mead, ale, rum), cousin of (6), e Hagfish (33),
Mayor Deverin.
Appearance: Heavily tattooed lummox,
Location: Two Knight Brewery (39), e unhealthy.
Pixie’s Kitten (43).
Personality: Drunk, harrasses women,
Appearance: Strong and tall. Steady calm crude sexual humour.
gaze.
Social: Intimidate +8,
Personality: Faith shaken since brother
(Wade) killed by the Chopper. Quiet.. Speaks: Common, Orc,
Social: Bluff +2, Diplomacy +8, Intimidate Topics: " e Street Cleaning Game",
+2, Sense Motive +10. Junker's Edge (6), Sczarni (DC 20),
Aid: Appraise +6, Know (religion) +6, Lay Notes: Distinctive red wheelbarrow.
on Hands (1d6, 5/day). Tolerated but often in trouble with the law.
Topics: e Chopper, Brewing.
Notes: Cousin of Mayor. Locals say
brewery’s quality has declined since Wade's
death. Is on the way to becoming an
alcoholic but keeps this well hidden. He
spends time carousing at the Pixie’s Kitten,
something that would reflect poorly on his
cousin should it become well known.
Page 13
Sandpoint Gamesmaster Notes - Rise of the Runelords
Gressel Tenniwar Hannah Velerin
Tavernkeeper of the Fatman’s Feedback Herbalist
& Sczarni Front-Man
NG Female Elf Cleric of Gozreh 3/
CN Male Human (Varisian) Rogue 2/ Alchemist 2.
Expert 1.
Role: Herbalist, midwife, nurse.
Role: Sczarni tavernkeeper.
Location: Hannah's (45), local countryside.
Location: Fatman's Feedbag (42). e Pixie’s
Kitten (43). Appearance: Waif-like, ageless, platinum
hair, soft voice, piercing blue eyes.
Appearance: Very overweight, gaudy
clothes and jewelry, beady eyes, bad breath. Personality: Serene, professional,
compassionate, hard to get close to.
Personality: Loud, overly familiar, subtly
threatening. Social: Bluff +1, Diplomacy +6, Intimidate
+1, Sense Motive +10.
Social: Bluff +8, Diplomacy +4, Intimidate
+4, Sense Motive +6. Speaks: Common, Elven, Celestial,
Draconic.
Speaks: Common, Varisian.
Aid: Heal +10, Know (religion) +7,
Aid: Appraise +6, Know (local) +7. Profession (herbalist) +12, Spellcraft +9.
Topics: Anything and everything but saying Topics: Gozreh, Herbalism, birth control
little whilst listening a lot. (DC 15).
Notes: Face for Jubrayl Vhiski's operations. Notes: Tends to stay out of local issues and
Can act as a banker / broker although the gossip. Approachable but not interested in
not repaying the loan can result in onerous becoming friends, although she might
consequences. possibly reconsider that for another elf.
Page 14
Sandpoint Gamesmaster Notes - Rise of the Runelords
Hayliss Korvaski Ibor Thorn
Sandpoint Boutique Owner Lumber Mill Manager
LN Female Human (Chelish) Cleric of NG Male Human (Chelish) Expert 2.
Abadar 2/Expert 2. Role: Sawmill manager, partner of Banny
Harker.
Role: Boutique owner, sister of Jasper Location: Sandpoint Lumber Mill (25). e
Korvaski. Pixie’s Kitten (43).
Appearance: Young, handsome if narrow-
Location: Sandpoint eatre (23), faced.
Sandpoint Boutique (41). Personality: A bit arrogant & cocky.
Social: Bluff +5, Diplomacy +4, Intimidate
Appearance: Stern, disapproving look, +4, Sense Motive +5.
critical yet loves to gossip. Loves to be Speaks: Common, Varisian, Shoanti.
flattered. Aid: Appraise +6, Craft (carpentry) +11,
Know (local) +6.
Personality: Devout (Abadar), forthright, Topics: Scarnetti influence on lumber
temper, hates Scarnettis. production (DC 25). Visits the Pixie’s
Kitten, which would make his paymaster
Social: Bluff +1, Diplomacy +8, Intimidate Titus Scarnetti embarassed and furious
+1, Sense Motive +10. should he find out.
Speaks: Common, Varisian, Celestial. Page 15
Aid: Appraise +5, Craft (cloth) +10, Craft
(clothing) +13, Know (history, local,
religion) +5.
Topics: Scarnettis, her brother Jasper
(Mercantile League Overseer).
Notes: Upcharges the Scarnettis (despite
the mayor asking her not to). Not afraid of
making enemies. Well educated and
intelligent. Impeccable taste.
Sandpoint Gamesmaster Notes - Rise of the Runelords
Ilsoari Gandethus Jargie Quinn
Headmaster & Retired Wizard Tavernkeep of the Hagfish
LN Male Human (Chelish) Wizard 4/ CG Male Human (Varisian) Rogue 2/
Rogue 2. Expert 2.
Role: Tavernkeep, yarn-spinner.
Role: Headmaster, former adventurer. Location: e Hagfish (33).
Location: Turandarok Academy (27), e Appearance: One leg, effusive gestures,
Curious Goblin (22). booming voice.
Personality: Gregarious, cracks jokes,
Appearance: Raven familiar ("Pett"). Tall stange affection for pet hagfish "Norah".
and thin. Short grey beard and hair. . Social: Bluff +7, Diplomacy +1, Intimidate
Personality: Collector of trophies, patient, +5, Sense Motive +10.
speaks slowly and clearly.
Speaks: Common, Varisian, Undercommon.
Social: Bluff +7, Diplomacy +5, Intimidate Aid: Appraise +7, Know (dungeon, local)
+8, Sense Motive +7. +5.
Speaks: Common, Varisian, Shoanti, Evlen, Topics: Old Murdermaw, Norah, Varisian
Gnomish, Draconic. Gulf, Fishing, "Yarning".
Aid: Appraise +8, Heal +1, Know (arcana, Notes: Fond of spinning yarns about Old
geog, history, local, nature, planes) +11, Murdermaw, and the strange things
Spellcraft +10, Scribe Scroll. fishermen sometimes pull up in their nets in
the Varisian Gulf ( assilon artifacts).
Topics: Adventuring, teaching, Tsuto, the
"museum" (his trophy collection), e
Sandpoint Devil, Veznutt Paroohil. He only
volunteered to be headmaster if he could
have the basement of the Academy for
himself, where he houses his exotic
collection of strange maps, weapons and
monster trophies. He’ll happily show his
collection to who asks nicely.
Page 16
Sandpoint Gamesmaster Notes - Rise of the Runelords
Sir Jasper Korvaski Jesk “Cracktooth”
Berinni
Mercantile League Overseer
Cracktooth’s Tavernkeep
LG Male Human (Chelish) Paladin of
Abadar 3/Expert 1. NG Male human (Chelish) Expert 3
Role: overseer Sandpoint Mercantile Role: Tavernkeep.
League, boyfriend of Cyrdak Drokkus.
Location: Cracktooth's Tavern (18).
Location: Sandpoint Mercantile League
(40). Appearance: Looks like a thug, surprisingly
for someone so erudite and witty.
Appearance: Fastidiously put-together,
observant, very well mannered. Personality: Well-read, scathing wit,
urbane (Magnimar politics).
Personality: Loyal, devout, gay.
Social: Bluff +10, Diplomacy + 10,
Social: Bluff +3, Diplomacy +12, Intimidate Intimidate +12, Sense Motive +7.
+10, Sense Motive +9.
Speaks: Common, Varisian.
Speaks: Common, Varisian, Draconic.
Aid: Appraise +3, Heal +1, Know (history,
Aid: Appraise +1, Know (local, religion) +5. local) +6, Perform (comedy) +8.
Topics: Sandpoint Mercantile League. Topics: Magnimar politics, Cyrdak
Drokkus.
Notes: Chafing under Scarnetti scrutiny,
frustrated with his only symbolic power. Notes: Clientele is "the eater crowd" from
Acts as a banker / broker for loans and deals the Sandpoint eater (23).
in Sandpoint, either using Mercantile
League funds for small arrangements or
finding suitable lenders for the more
significant ones.
Page 17
Sandpoint Gamesmaster Notes - Rise of the Runelords
Jubrayl Vhiski Katrine Vinder
Scarni Gang Boss Works at the General Store
NE Male Human (Varisian) Rogue 7. NG Female Human (Chelish)
Commoner 1.
Role: Sczarni gang boss.
Role: Daughter of Ven Vinder, older sister
Location: Fatman's Feedbag (42). of Shayliss, girlfriend of Banny Harker.
Location: General Store (26).
Appearance: Lanky, stylish, nervous energy, Appearance: Brunette, attractive, confident.
quick to take offence.
Personality: e more serious, older
Personality: Perpetually amused, sarcastic daughter, likes to get Shayliss in trouble.
but charming, witty, cynical. Social: Bluff +3, Diplomacy +2, Intimidate
+2, Sense Motive +1.
Social: Bluff +11, Diplomacy +3, Intimidate Speaks: Common, Varisian.
+13, Sense Motive +14.
Aid: Know (local) +4.
Speaks: Common, Varisian, Shoanti,
Draconic, Necril. Topics: Domineering parents, bratty sisters,
elegible men in Sandpoint.
Aid: Appraise +13, Know (local) +13.
Notes: Has been enjoying the attention
Topics: Szcarni operations (DC 30). caused by the rumors about her and Banny.
Notes: Wants a piece of the Pixie's Kitten's
business. Amused that Sheriff Hemlock is
so far from catching him. Manipulative.
True owner of the Fatman’s Feedbag.
Page 18
Sandpoint Gamesmaster Notes - Rise of the Runelords
Kaye Tesarani Notes: Hates the local nickname for her
"honest, respectable business".
Madam of the Pixie’s Kitten
Relationship with Scarnetti: Titus
CG Female Human (Chelish / Varisian) Scarnetti’s ‘chelish values’ lead him to
Rogue 3/Sorceror 1. disapprove strongly of her business. He
seeks to use his influence to restrict her
Role: Madam, girlfriend of Belor Hemlock. activities.
Location: e Pixie's Kitten (43). She is under pressure from Jubrayl Vhiski
Appearance: Distinguished grace. and the Scarzni who are trying to extort
money from her. Belor is aware of this and
Personality: Generous, protective, soft- is looking for them to make a mistake and
spoken. offer enough proof for him to make arrests
of the Scarzni leadership. Gaia Acari is
Social: Bluff +12, Diplomacy +12, deeply involved in this plan. It’s possible to
Intimidate +12, Sense Motive +7. get the players to get involved in a sting
Speaks: Common, Varisian, Shoanti, operation, or to work as a double agent to
Boggard. make this happen.
Aid: Appraise +2, Know (arcana) +6, Know
(local) +9, Spellcraft +6. Kaye knows many other rumours based on
who visits the Kitten and what they say in a
Topics: Scarnetti "prudes", Sczarni pressure ‘relaxed’ state.
(DC 25).
Page 19
Sandpoint Gamesmaster Notes - Rise of the Runelords
Kendra Deverin Koya Mvashti
Mayor of Sandpoint Cathedral Acolyte
NG Female Human (Chelish) Aristocrat 4/ CG Female Human (Varisian) Cleric of
Expert 3. Desna 4.
Role: Mayor, heir to Deverin family, former Role: Cathedral Acolyte, daughter of Niska
fiance of Casp Avertin. Mvashti.
Location: Deverin Manor (50), Sandpoint Location: Madame Mvashti's House (28),
Town Hall (11). Sandpoint Cathedral (1).
Appearance: Short hair, fine but sensible Appearance: Spinster, dowdy.
clothes.
Personality: Disagrees with mother about
Personality: Political, direct and likes everything.
clarity, honest, very straight.
Speaks: Common, Varisian.
Social: Bluff +12, Diplomacy +15,
Intimidate +15, Sense Motive +14. Topics: Desna, the new Cathedral, Father
Zankus, Madame Mvashti and the
Speaks: Common, Varisian, Shoanti, Scarnetti.
Gnomish.
Aid: Appraise +6, Heal +1, Know (geog,
history) +6, Know (local) +15, Know
(nobles) +10, Know (religion) +8.
Topics: Titus Scarnetti rivalry, Deverin
family accidents, Casp Avertin and e
Chopper. Making Sandpoint prosper.
Notes: Lives with brother's family, sister-in-
law Vana drives her crazy.
Page 20
Sandpoint Gamesmaster Notes - Rise of the Runelords
Larz Rovanky Lonjiku Kaijitsu
Tanner Glassmaker & Noble
LG Male Human (Chelish) Expert 3. LN Male Human (Tian) Aristocrat 3/
Expert 2.
Role: Tanner.
Role: Glassmaker, Father of Ameiko and
Location: Rovanky Tannery (14). Tsuto, cuckold, richest man in town.
Appearance: Perpetual frown, short and Location: Kaijitsu Manor (49).
stocky.
Appearance: Middle-aged Tian, pale from
Personality: Workaholic, ruthlessly stress and anger.
efficient, exacting, perfectionist.
Personality: Bitter, traditional.
Social: Bluff +7, Diplomacy +7, Intimidate
+7, Sense Motive +5. Social: Bluff +4, Diplomacy +8, Intimidate
+4, Sense Motive +6.
Speaks: Common, Varisian, Elven.
Speaks: Common, Varisian, Shoanti,
Aid: Appraise +10, Craft (armor, clothing) Minkaian, Elven.
+9, Craft (leather) +12, Know (nature) +5.
Aid: Appraise +14, Craft (glass) +16, Know
Topics: Leatherworking. (geog, history, local) +8.
Notes: Low opinion of anyone that's ever Topics: Sandpoint Mercantile League,
worked for him. Offers high quality goods. Minkai, Atsuii's infidelity (DC 25), Atsuii's
death (DC 30), Tsuto, Ameiko.
Notes: Major character in the Burt
Offerings story. Deeply dissapointed with
his daughter.
Page 21
Sandpoint Gamesmaster Notes - Rise of the Runelords
Maver Kesk Naffer Vosk
Jeweler Gravedigger
LG Male Human (Chelish) Expert 3. NG Male Human (Chelish) Cleric of
Role: Jewler, husband of Pennae Kesk. Sarenrae 2/Rogue 1.
Location: Jeweler (5). Role: Gravedigger, ex-smuggler.
Appearance: Grey hair, pale skin, furrowed
brow, wears velvet and furs. Location: Sandpoint Boneyard (2).
Personality: absent-minded, rambling, Appearance: deformed, twisted spine,
repeats himself. lurching gait.
Social: Bluff +6, Diplomacy +6, Sense Personality: Devout, meticulous, punctual.
Motive +6.
Social: Diplomacy +6, Sense Motive +7.
Speaks: Common, Varisian, Draconic.
Speaks: Common, Varisian.
Aid: Appraise +10, Craft (gemcutting,
jewelry) +12, Craft (glass) +9, Know Aid: Heal +7.
(history, local) +7. Topics: Sarenrae, Nualia and Ezakien,
Topics: Sandpoint fire, Kaijitsu glass. Ezakien Tobyn's vault.
Notes: His wife Pennae berates Maver Notes: Devout worshipper of Sarenrae. Very
publically for his habit of leaving doors old but with high energy and a twinkle in
open. his eye.
Page 22
Sandpoint Gamesmaster Notes - Rise of the Runelords
Nisk Tander Niska Mvashti
Alchemist Seer & Town ELder
NG Male Half-Elf Alchemist 1/Expert 2. N Female Human (Varisian) Druid 3/
Oracle 5.
Role: Alchemist, Role: Seer, historian, fortune-teller, town
elder.
Location: Bottled Solutions (17). Location: Madame Mvashti's House (28).
Appearance: Ancient, weathered.
Appearance: Copper hair, scar running Personality: Worried, brooding.
from his nose to his chin, caused by a flying Social: Bluff +4, Diplomacy +14, Intimidate
shard of glass and an unexpectedly +5, Sense Motive +14.
explosive formulation. Speaks: Common, Varisian, Elven, Druidic.
Aid: Appraise +5, Know (arcana, religion)
Personality: Good intentions but prideful, +14.
sloppy, disdainful of magic. Topics: Harrow readings.
Notes: Visited weekly by local druids, hates
Social: Bluff +7, Diplomacy +6, Sense Szcarni.
Motive +1,
Speaks: Common, Varisian, Elven,
Draconic.
Aid: Appraise +8, Craft (alchemy) +6, Know
(arcana) +9, Spellcraft +10,
Topics: Alchemy.`
Notes: Not as talented as he believes.
Unreliable potions, which he doesn’t take
too kindly to people looking at too closely
before they buy.
Page 23
Sandpoint Gamesmaster Notes - Rise of the Runelords
Olmur Dankavus Risa Magravi
Grocer’s Guildmaster Storyteller & Sorceress
LG Male Halfling Expert 4. NG Female Human (Varisian) Sorceror 4/
Oracle 1.
Role: Grocer's Guildmaster.
Location: Grocer's Hall (29). Role: Magravi matriarch, storyteller,
Appearance: Chubby, dirt under nails. mysterious sorceress, former tavernkeep.
Personality: Respectful, but still an
outsider. Location: Risa's Place (13).
Appearance: old, mostly blind, shadow of
Social: Bluff +2, Diplomacy +9, Intimidate youthful beauty.
+2.
Personality: Tells stories of ancient myths
Speaks: Common, Halfling, Dwarven, and legends.
Elven.
Social: Bluff +8, Diplomacy +8, Intimidate
Aid: Appraise +9, Know (geog, local, +8, Sense Motive +5.
nature) +9.
Topics: Local farms, local weather. Speaks: Common, Varisian, Shoanti,
Ancient Osiriani.
Notes: Everyone in town calls him “the Aid: Appraise +6, Know (arcana, dungeon,
Halfling”. geog, history, local, nature, planes, religion)
+10, Heal +5, Spellcraft +6.
Topics: Varisian Folktales, Sorcery.
Notes: Mixes up her children's names: Besk,
Lanalee and Vodger.
Page 24
Sandpoint Gamesmaster Notes - Rise of the Runelords
Rynshynn Povalli Sabyl Sorn
Vernah’s Fine Clothing Monk at the House of Blue Stones
NG Female Half-Elf Expert 5. LN Female Human (Jalmeray / Chelish)
Role: Clothier's guildmistress, daughter of Monk 4.
Vernah and Iremiel (both deceased).
Location: Vernah's Fine Clothing (30). Role: Dedicated of Irori, daughter of
Appearance: Most beautiful girl in town. Enderaki Sorn the Wandering Monk..
Personality: Lonely, cautious.
Social: Bluff +1, Diplomacy +9, Intimidate Location: House of Blue Stones (19), e
+1, Sense Motive +12. Curious Goblin (22).
Speaks: Common, Varisian, Elven.
Aid: Appraise +9, Craft (cloth, clothing) Appearance: Short but solid build, fluid
+14, Know (local, nobles) +6. movements, athletic.
Topics: Fashion, ladies gossip.
Notes: Looking to form a partnership and Personality: self-disciplined, meditative,
open store in Magnimar. collector of wisdom.
Social: Intimidate +4, Sense Motive +8.
Speaks: Common, Varisian.
Aid: Library (DC 25 Diplomacy) grants +4
to Knowledge (planes, history) checks.
Topics: Irori, meditation, Enderaki Sorn,
throwing techniques.
Notes: Acts as arbiter in arguments
between Ilsoari and Veznut.
Page 25
Sandpoint Gamesmaster Notes - Rise of the Runelords
Shalelu Andosana Sevah Bevaniky
Hinterlands Ranger Weapon and Armour Merchant
CG Female Elf Fighter2/Ranger 4. NG Female Human (Chelish) Fighter 2/
Rogue 1.
Role: Mercenary/Bounty Hunter, friend of
Ameiko, goblin expert. Role: Weapon and Armor Merchant.
Location: e Rusty Dragon (37), Sandpoint
Garrison (10). Location: Sevah's Armory (12).
Appearance: Sharp features with a rugged
demeanour. Appearance: Ponytail, scar across her right
cheek.
Personality: Loyal, businesslike,
resourceful, tough, often detached. Personality: Friendly, confident, asks direct
questions.
Social: Bluff -1, Diplomacy -1, Intimidate
-1, Sense Motive +1. Social: Diplomacy +4, Intimidate +6, Sense
Motive +4.
Speaks: Common, Varisian, Elven, Goblin.
Speaks: Common, Varisian, Dwarven.
Aid: Appraise +1, Heal +1, Know (nature)
+8. Aid: Appraise +7, Craft (armor, weapons)
+12.
Topics: Goblin Tribes, Ameiko.
Notes: Former lover with Daviran Hosk. Topics: Weapons & armor. Tales of against-
the-odds fights.
Notes: Sizes up people carefully. Lesbian:
attracted to fighter-types.
Page 26
Sandpoint Gamesmaster Notes - Rise of the Runelords
Shayliss Vinder Titus Scarnetti
Works at the General Store Scion of the Scarnetti Family
NG Female Human (Chelish) NL Male Human (Chelish) Aristocrat 6.
Commoner 1.
Role: Sandpoint Mercantile League (mills
Role: Paramour, daughter of Ven and Solsta, and lumber), last scion of Scarnetti family.
younger sister of Katrine.
Location: Sandpoint Mercantile League
Location: General Store (26). (40), Scarnetti Manor (48).
Appearance: voluptuous redhead teenager Appearance: Blonde, mustache.
(age 19).
Personality: Blustering, used to getting his
Personality: flirtatious, lustful, trouble- way.
seeker, gossip, insecure.
Social: Bluff +8, Diplomacy +8, Intimidate
Social: Bluff +6, Diplomacy +2, Intimidate +8, Sense Motive +9.
+2.
Speaks: Common, Varisian, Shoanti,
Speaks: Common, Varisian, Shoanti. Draconic.
Aid: Appraise +1, Know (local) +1. Aid: Appraise +7, Craft (carpentry) +14,
Know (Eng, History, local) +8, Know
Topics: Katrine & Banny. (nobles) +9.
Notes: Jealous of the attention Katrine is Topics: Sandpoint Mercantile League,
getting from Banny and her parents. Chelish values (re: Pixie's Kitten, Sir Jasper
Korvaski & Crydak Drokkus).
Notes: Exercises leverage over the Valdemar
family by controlling lumber supply. Has
influential family in Magnimar: Gradon and
Urtilia Mendion the family matriarch.
Page 27
Sandpoint Gamesmaster Notes - Rise of the Runelords
Turch Sterglus Vachedi
Fishmonger Jailer
LG Male Human (Chelish) Rogue 1/ CG Male Human (Shoanti) Barbarian.
Expert 5.
Role: Jailer, hardcase.
Role: Fishmonger, retired fisherman.
Location: Sandpoint Garrison (10).
Location: Valdemar Fishmarket (34).
Appearance: Heavily-scarred brute, nose
Appearance: lazy eye, white beard. has been broken many times.
Personality: lovably crochety, constantly Personality: Unflappable, aura of barely-
complaining about the weather and the restrained violence.
day’s catch or the antics of local youth, but
always packaging his customers’ purchases Social: Intimidate +7.
with a smile and a wink.
Speaks: Common, Varisian, Shoanti.
Social: Bluff +9, Diplomacy +7, Intimidate
+4, Sense Motive +13. Topics: local drunks, Shoanti.
Speaks: Common, Varisian. Notes: Hopes to earn money to buy back his
two sons from Kaer Magan slavers.
Aid: Appraise +4, Craft (baskets) +8, Know
(local) +4, Know (Nature) +7.
Topics: Old Murdermaw, stupid children,
terrible weater, terrible catch.
Notes: Five sons all work for him.
Page 28
Sandpoint Gamesmaster Notes - Rise of the Runelords
Ven Vinder Veznutt Parooh
Owner of the General Store Mapmaker & Amateur Historian
LN Male and Female Human (Chelish) NG Male Gnome Wizard 2/Expert 4.
Commoner 7.
Role: Mapmaker, amateur historian.
Role: Shopkeepers, parents of Katrine and Location: e Way North (4), Turandurok
Shayliss Vinder. Acadamy (27).
Appearance: aged but spry, lizard familiar
Location: General Store (26), e Hagfish ("Whisp").
(33).
Personality: Argumentative, demands high
Appearance: Very strong, traditional prices for his maps.
Varisian.
Social: Bluff +2, Diplomacy +11, Intimidate
Personality: Protective of daughters, quick +2, Sense Motive +9.
to anger but quick to laugh too.
Speaks: Common, Gnomish, Elven, Sylvan,
Social: Bluff +2, Diplomacy +1, Intimidate Draconic.
+1, Sense Motive -1. Aid: Appraise +7, Craft (Maps) +13, Craft
(books) +9, Know (geog) +10, Know
Speaks: Common, Varisian, Shoanti, (Arcana, History, Local) +6, Spellcraft +10.
Dwarven.
Topics: Maps, local history, Brodert Quink's
Aid: Appraise +12. crazy theories, Ilsoari Gandethus.
Notes: Best friends with Ilsoari Gandethus.
Topics: Katrine and Banny, Shayliss, "the Will pay for good map information.
wine cellar".
Page 29
Note: Reward posted at Rusty Dragon for
return of wife's wedding ring (after raid).
Drinks at the hagfish where the locals like
to tease him about his daughters when he’s
had too much to drink.
Sandpoint Gamesmaster Notes - Rise of the Runelords
Volioker Brisjaelberd Vorvashali Voon
Locksmith Magic Item Merchant
LG Male Dwarf Rogue 2/Expert 3. LN Male Human (Varisian) Wizard 2/
Rogue 2/Expert 2..
Role: Locksmith, former street urchin.
Role: Magic item merchant.
Location: Locksmith (9) Sandpoint eatre
(23) Cracktooth’s Tavern (18). Location: e Feathered Serpent (44).
Appearance: flamboyant dresser (in the Appearance: bright blue eyes, long red hair,
Varisian style), frequents Cracktooth’s Raven familiar, older than he looks.
Tavern.
Personality: Gregarious, excited.
Personality: guarded about past, hates
Sczarni. Social: Bluff +4, Diplomacy +9, Sense
Motive +5.
Social: Bluff -1, Diplomacy +7, Intimidate
+7, Sense Motive +9. Speaks: Common, Varisian, Shoanti,
Halfling, Draconic.
Speaks: Common, Dwarven, Giant,
Undercommon, Terran. Aid: Appraise +12, Know (local, nature,
planes) +12, Spellcraft +12, Scribe Scroll.
Aid: Appraise +11, Craft (locks) +15, Know
(dungeon, eng, local) +11. Topics: Magic.
Topics: Sczarni, locksmithing, Magnimar, Notes: Fascinated by magical mysteries.
recent shows at the Playhouse (23). Some suspect and spread rumours that he
uses magic to keep young looking, although
Notes: Owns Masterwork ieves Tools, what kind of magic no one knows.
but needs to be convinced (DC 25) to sell.
Enmity with the Scarni who try to pressure
him to supply them illegally. Clos-mouthed
about his past. Never misses a new show at
the theatre. Loves to drink.
Page 30
Sandpoint Gamesmaster Notes S-eRveirsaleofoJufbrtahyl’seaRssoucniaOteelsrocagrnFaduasnmsuaililsylabietesio&ns
The Sczarni found in the Feedbag. ese include:
e Sczarni are a loose affiliation of Squigo
Varisian criminal groups operating in most Serman
of the cities and towns of Varisia. ese
gangs generally co-operate with each other Squigo Serman, CN male human
if they have to but at times disagreements (Varisian), Fighter 2. A heavily scarred thug
can cause conflict. e Sczarni generally of a man with his left eye missing.
avoid violent crime, preferring theft,
blackmail, extortion and fraud. ey try to
gain leverage over influential members of
the settlement where they operate in order
to gain protection from prosecution.
Jubrayl Nicu
Vhiski Cuza
Jubrayl Vhiski, NE male human (Varisian) Nicu Cuza, CN male human (Varisian),
Rogue 7, is the Sczarni gang boss in Rogue 2. Nicu is a card sharp, pickpocket
Sandpoint. He owns the Fatman’s Feedbag and petty thief. He smokes heavily,
(42) where he’s frequently found. He keeps a coughing and spitting black phlegm on the
relatively low profile until provoked. ground whenever he feels the need.
Gressel Rozalia
Tenniwar Marga
Jubrayl’s frontman is Gressel Tenniwar, CN Rozalia Marga, CN female human
male human (Varisian) Rogue 2 / expert 1. (Varisian), Expert 1 (Forger). Rozalia is
He loudly oversees the tavern bar and is skilled with pen and brush. She mostly
thought to be the gang boss my most locals. helps Jubrayl forge documents, signatures,
Gressel acts overly familiar to visitors to the and make copies of ‘borrowed‘ contracts.
Feedback he takes an interest in: subtly She has a sharp tongue, quick to be
threatening as he senses motive with beady dismissive and critical of those around her.
eyes and loaded questions (Sense motive
+6, Intimidate +4, Bluff +8).
Page 31
Sandpoint Gamesmaster Notes - Rise of the Runelords
Aliver Pressuring the Pixies Kitten
Podiker
Jubrayl is trying to extort money from Kaye
Aliver Podiker. LE Male Human (Chelish/ Tesiarani at the Pixies Kitten. Although the
Varisian) Alchemist 5. Aliver run’s Pillbug’s brothel is technically legal, there are some
Pantry, but secretly supplies poisons to the visitors who prefer to remain anonymous,
Szarni. In turn they smuggle to him some of and Kaye’s reputation relies on providing
the more illicit and dangerous ingredients this discretion. Jubrayl is threatening to
and chemicals that he needs. reveal them, which would put Kaye in a
difficult situation. e most notable of these
Gaia secret visitors are Gaven Deverin, the
Acari mayor’s cousin, and Ibor orn manager of
the Sandpoint Lumber Mill, the mill owned
Gaia Acari, CG Female Human (Varisian) by Titus Scarnetti.
Rogue 1, is a young teenage runaway from
Magnimar. Jubrayl uses her as a lookout, Jubrayl is asking for a ‘share’ in the business.
reporting back to him on people he wants to Right now Kaye is resisting: she believes
know more about. What he doesn’t know is that her (not so secret) boyfriend Sheriff
that she is also talking to Sheriff Hemlock, Belor Hemlock would run Jubrayl out of
who has convinced her that he can protect town if he acted against Kaye. Jubrayl is
her if she can help gather strong-enough weighing his options: any additional
evidence against Jubrayl and Gressel. Jubrayl leverage he can get against the Sheriff will
will task her with following the PCs. help him immensely, and he wonders if the
new adventurers in Sandpoint attracting so
Sczarni operations in much attention might be of value in that
Sandpoint regard. Known only to Jubrayl and Gressel:
the informant inside the Pixie’s Kitten is the
e Szarni are involved in many petty crimes: young redhead Varisian girl Jass. (See e
pickpocketing, robbery, and fraud. In Pixie’s Kitten below).
Sandpoint they have several larger ambtions
and important activities that the players may Blackmailing Ethram Valdemar
become involved in.
Jubrayl is receiving monthly payments from
one of Sandpoint’s nobles: Ethram
Valdemar. He’s blackmailing him with the
knowledge that Ethram was taking the
dangerous substance midnight milk. Should
knowledge of this become public, the
honour of the Valdemar family would be
badly damaged. e evidence consists of
various reciepts and letters that Jubrayl
keeps hidden in a safe in the Fatman’s
Feedbag. Retrieving these would free
Ethram of his problem. His son Belvin
Valdemar may approach the players for
help with this if they gain his trust, but it’s
imperative they don’t fail or Jubrayl will no
doubt greatly increase his blackmail fee. See
Magnimar, City of Monuments, p46 Midnight
Dawn for more.
Page 32
Sandpoint Gamesmaster Notes - Rise of the Runelords
Rigged games at the Feedbag The Scarnetti
Family
Nicu Cuza runs various card games at the
Feedbag. He cuts the deck and uses extra e Scarnettis are Sandpoint’s most
cards to win more games than he should, notorious noble family, and many of
but is careful to give his victims enough Sandpoint’s elderly Varisian locals still
wins to feel that it’s just their luck that is haven’t forgotten or forgiven Alamon
failing them. Scarnetti’s assault on their people more
than 40 years ago. e Scarnetti family is
Brotherhood of the Seven now headed by Alamon’s only surviving son
Titus Scarnetti.
Jubrayl is aware that the Brotherhood has
been paying attention to Sandpoint lately: Titus
they have sent several agents to gather Scarnetti
information. When visiting the Pixie’s
Kitten a couple of them said a little too Titus controls the only lumber mill in
much to the delightful and persuasive Jass. Sandpoint, which he uses to leverage
Jubrayl doesn’t know that Aldern is working support from the Valdemar family who
for the Brotherhood, or that they are need their supplies for shipbuilding, as well
involved with the Foxglove mansion, but he as Aesrick Battlehorn at the Carpenters
does know that they’ve been requesting Guild (24). Titus keeps the guildmaster
land registry information as well as trying Aesrick and the shipyard overseer Belvin
to assess who is wealthy in the town. Jubrayl Valdemar at odds by playing them off each
is willing to trade this information for other for access to the best lumber.
anything that will help his ambitions, and is
also keen to learn more about the Lucia
Brotherhood. Scarnetti
Stealing from the players Titus is married to Lucia Scarnetti. Younger
than him but no less traditional, she usually
One way the players may become involved remains aloof at Scarnetti Manor (48),
with the Sczarni is having a valuable item except for the occasional visit to the
stolen from them. Gaia or Nicu might sneak Sandpoint eatre (23) or Vernah’s Fine
into one of their rooms at night and make Clothing (30).
off with valuables. Asking around would
have them hear that the Sczarni are the Page 33
most likely candidates.
The Scarnetti
e Sczarni and Scarnetti have no direct
connection, although there are rumours
that Titus Scarnetti paid them to burn
down his competitors lumber mills. Titus
despises the Sczarni and only considers
dealing with them as a last resort: his strict
Chelish values conflicting with the Varisian
group’s methods. Meanwhile the Sczarni
hold no trust towards the Scarnettis, still
mindful of the attempted massacre of
Varisian locals by the deceased Alamon
Scarnetti.
Sandpoint Gamesmaster Notes - Rise of the Runelords
e couple have three young children, two to good lumber in exchange for support in
boys, Dario and Gradon, and a daughter matters of political and business concern.
Benta.
More publically and problematically, Mayor
e Scarnettis are Sandpoint’s most Kendra Deverin is currently obligated to
traditional family, clinging to old outdated him given his control over the only grain
Chelish values that are out of step with the mill in the region. Despite the rampant
common views of Sandpoint and Magnimar. rumours that the fires are his idea, she is
publically forced to support him. She is
e Scarnettis are also influential in currently putting energy into a plan for a
Magnimar, led by Titus’ cousin Gradon and new water wheel-driven mill built just along
aunt Urtilia Mendion, Alamon’s sister. See the Turandarok river, paid for by Deverin
Magnimar, City of Monuments, p8. and Valdemar money, but the need for
The Grain Mill Fires lumber for contruction is forcing her to
consider letting Titus have shares in the
e only operational grain mill in construction. Unless she can come up with
Sandpoint is also owned by Titus: the a source of additional funds from someone
Scarnetti Grain Mill (32). Mysterious fires that Titus has no influence over (perhaps
have claimed the Soggy River Mill, the the players as they acquire wealth?) then she
Biston Pond Mill and most recently the will likely have to give in to the Scarnetti
Cougar Creek Mill, leaving the Scarnetti ambitions.
Mill the only functional grain mill in the
area. Accusations of Scarnetti-sponsored Once Ameiko Kaijitsu gains ownership of
arson have been flying high, but the the Glasssworks, Titus attempts to buy it
manager of this mill Courrin Whesterwill from her. She has no desire to run the
has gracefully lowered prices until the business directly but is loath to sell to him,
outlying mills can be rebuilt. instead she looks for a talented manager to
run the business for her. Titus starts a
Courrin subtle campaign of influence and rumours
Whesterwill to try to force her to sell. Mostly Titus
spreads the word that Lonjitsu and Tsuto
Courrin speaks positivively about the were ‘untrustworthy foreigners who wish to do
Scarnettis until pressured, but (DC25) harm to Sandpoint, and likely the remaining
admits the fires have made them targets for Kaijitsu girl is no different’. Public support
suspicion and resentment. for her by Sandpoint’s new heroes will go
Influencing the other nobles far to keeping her reputation intact: after all
Titus is using his assets to pressure the they are the ones that uncovered the plot
other noble families of Sandpoint, and in and captured Tsuto.
particular gain leverage in deals done in the
Mercantile League. The Pixie’s Kitten
e Valdemar family need him for lumber Titus is lobbying for Sandpoint’s brothel to
for their shipbuilding, he gives them access be outlawed, the place an affront to his
traditional values. Kaye Tesirani’s not so
secret relationship with the town Sheriff has
kept him from being successful so far, but
Belor Hemlock can provide only limited
protection. Any accusations of irregularities
at the brothel will only make Titus’s case
stronger. See e Pixie’s Kitten below.
Page 34
Sandpoint Gamesmaster Notes - Rise of the Runelords
Brotherhood Hearing of the PC’s activities he becomes
of the Seven increasingly concerned that they may
become a problem. Posing as a merchant
e Brotherhood of the Seven is semi- from Magnimar looking for deals he
secret society of Magnimar bankers, attempts to learn what he can and report
moneylenders and politicos. It is in turn a back to his masters. He has a proclivity to
cover for a cult of murderers known as the pleasure and frequently spends time at the
Skinsaw Men that has been taken over by Pixie’s kitten. See Pixie’s Kitten below.
the lamia Xanesha, see e Skinsaw Murders Otherwise he’ll be found drinking in the
introduction. various taverns of Sandpoint, asking
innocent seeming questions about trade and
eir focus on Sandpoint primarily involves produce whilst all the time making notes on
their ownership stake in Foxglove Manor the flow of gold within the town. He aims to
and ensuring Aldern Foxglove follows up avoid a direct confrontation with the PCs
on his commitments. However they are also but if encountered keeps his cover as a
interested in indentifying the greediest merchant whist attempting to discover their
souls of Sandpoint for potential future motivations and intentions.
claiming by Xanesha.
To this end they have dispatched agents Valdemar family
from time to time to Sandpoint to survey
the area and local population and report e Valdemars are one of the founding
back to Magnimar. ese agents have come families of Sandpoint, owning the
to the attention of Jubrayl Vhiski via Jass at Sandpoint Shipyard (46), the Fishmarket
the Pixie’s Kitten, where they have been (34) and numerous fishing boats.
rather too loose lipped in their moments of
excess. Whilst no one in Sandpoint knows ey are honest, seeking to do what’s best
of their real ambitions, Jass and Jubrayl for the town and its people. However their
know that they are gathering information influence has been waning due to Ethram
on trade and the wealthy in town. Valdemar’s ill health and his son Belvin
Valdemar’s preoccupation with running the
Jonal shipyard. is is complicated by the
Medor blackmail that the Sczarni are forcing on
them (see Sczarni above).
Jonal Medor, NE Male human (Chelish),
Rogue 3, is the agent currently assigned to Belvin spends almost all his time at the
Sandpoint, travelling frequently to the town shipyard, only participating in meetings at
via horseback. He is a soft-spoken, discreet the Town Hall (11) and Mercantile League
man who has an air of determined (40) when he must. However if he hears
professionalism. that the PCs are a positive influence for
Sandpoint then he may seek them out to try
to get to know them, attempting to work
out how honest and trustworthy they are.
He may involve them in trying to recover
the documents the Sczarni are using to
blackmail his father. Or he may beseech
them to invest in a new grain mill to
prevent the Scarnettis getting involved.
Page 35
PlacesSandpoint Gamesmaster Notes - Rise of the Runelords
1. Sandpoint Sarenrae, NG goddess of the sun,
Cathedral redemption, honesty and healing. Her
symbol is of a winged angel its arms
e town’s cathedral is very recently outstretched in supplication.
completed, replacing the previous wooden
structure that burned down five years ago. Deceased
Father
e cathedral is built of plain grey stone, Abstalar
with simple but well-crafted details, and zantus
thick buttresses jutting out between
stained glass windows. Father Zantus, CG Human male Cleric of
Gebu. See main NPCs section.
Inside high arched stone ceilings are
supported by thick columns. Six separate Koya
chapels surround a large central chamber, Mvashti
which in turn encircles an open courtyard
containing seven rough standing stones Koya Mvashti, CG Human female Cleric
with a stone altar at its center. Each chapel of Sowelo 4. See main NPCs section.
contains wooden pews, and painted wood
panels on the walls depecting events from
their God’s past.
ere is a restful calm within the building,
sunlight casting long beams through the
coloured glass windows across the
polished flagstone floor.
e cathedral has a staff of seven priests, as Sister
well as various assistants. It serves six gods: Celia
Desna, CG goddess of dreams, stars, Sister Celia, NG Human female priest of
travellers and luck. Her symbol is the Night Berkano. Adept 3.
Monarch Butterfly. Personality: Flirtatious, forward.
Appearance: Early-40s, voluptuous, wears
Erastil, LG god of farming, hunting, trade flowing robes and strong floral perfume.
and family. His symbol is a longbow made About: Best friends with Sister Giulia, they
of stags antlers. are often seen together. Plays the lute and
sings with a soft clear voice.
Abadar, LN god of cities, wealth, merchants Aid: Heal +5, Knowledge local +4.
and law. His symbol is an intricate key.
Shelyn, NG goddess of beauty, art, love and
music. Her symbol is a bird with an
intricate colourful tail.
Gozreh, N god of nature, weather and the
sea. His symbol is is a hanging leaf with a
drop of water at its tip.
Page 36
Sandpoint Gamesmaster Notes - Rise of the Runelords
Sister boneyard, hidden behind a thick hedges.
Giulia Aid: Marriage counsel.
Sister Giulia, NG Human female priest of Sister
Nauthiz. Cleric 1. Arva
Personality: Open minded, free spirited,
helpful to those that are nice to her. Sister Arva, LN Human female priest of
Appearance: Young, black hair, pale skin Kaunaz. Adept 2.
with pink cheeks. Personality: Hoarder mentality, friendly,
About: Loves being outdoors has a bird very precise.
house she made on the west side of the Appearance: wears a band of gold leaves in
temple with an ornate bird bath. Loves her curly brown hair set with a ruby.
hanging out with Celia, and finds it fun to About: As a side job she is also one of the
flirt with people especially the more shy towns bankers / brokers. She is notorious
they get. for ensuring loans are paid on time, and
Aid: Craft (wind chimes, bird cages) +3, can secretly has even used the Scarnzi to help
understand bird song. retrieve money from those that dont pay.
Has sworn celibacy. She doesn’t provide
Sister anything but small loans directly but rather
Erica structures loans between others.
Aid: Will give loans 20% rate up to 5,000 gp,
Knowledge of Scarnzi, but will not openly
share.
Sister Erica, LG Halfling female cleric of Brother
Raido 2. Walter
Personality: Family oriented, anything for Brother Walter, NG Human male monk of
the community, traditionally minded. Ansuz 3 / Cleric 2.
Personality: Very quiet. Interested in
Appearance: aged, modest clothes, covers demons and darkness.
her hair. Appearance: middle age, powerful, right
eye burned out and scars around wrist.
About: Loves kids, but was unable to have
any. If not at the temple, she is usually at Page 37
the Turandarok Academy. She doesnt
usually socialize with the other priests.
Maintains a flourishing small vegetable
garden hidden between the side of the
cathedral and the
Sandpoint Gamesmaster Notes - Rise of the Runelords
About: Was captured as a young monk and living rooms, and a small infirmary for any
tortured by slavers, escaped after a year of sick that need watching over.
capture, when all the slaver and a dozen
captives were killed. Healing and cures
Aid: Knowledge demons/planes +7, detect
evil. e cathedral provides healing and cures to
the population of Sandpoint. For those that
Naffer can pay normal rates apply, but for the
Vosk poorest and neediest these fees are waived.
Naffer Vosk, NG Male Human (Varisian) Help available includes Cure light and
Cleric of Eihwaz 2/Rogue 1. See NPC section. medium wounds, and Gentle Repose. They
also has a collection of potions of Remove
About the cathedral Disease / Blindness & Deafness / and
Neutralize Poison. ese cost full price plus
Sandpoint cathedral is divided into extra for the service however, and are in
three sections West (1st Vigil), South (2nd limited supply. ese are provided to the
Vigil), and East cathedral by Aliver Podiker.
(3rd Vigil).
Services: Ressurection is not available. However
There are the services each day. One at Gentle Repose (4 day duration) is provided
sunrise, noon, and sunset. and will buy time to find an alternative
solution. P
The stories and lessons shared form the S'Jorn
rotate through the Aettar as the clergy desires. Aiding the Cathedral
Tithes are expected during services
based upon the ability to give. The clergy frequently talks with Mayor
Kendra Deverin and supports her aims for
a prosperous and stable Sandpoint. They see
the role of the cathedral as providing solace,
support and inspiration for the population.
If the PCs seek to aid them, they will not
offer rewards but can help with healing and
prayer.
The seven stones in central courtyard are
venerated for the AEttar. However
(unknown to all) they are truly ancient and
represent the seven schools of assilonian
magic.
Connected to the Cathedral is a wooden
building containing accomodation for the
priests, as well as their offices and various
Page 38
Sandpoint Gamesmaster Notes - Rise of the Runelords
12. Savah’s but amongst the weapon racks stands a
Armoury cluttered workbench where she assembles
armour using components from Das. is
Owned and run by Savah Bevaniky, NG could be making chainmail, stiching leather
Female human (Chelish) Fighter 2/Rogue 1. to armour or around a sword grip,
See NPC section. orengraving fine detailing into a blade.
Savah Notable Equipment
Bevaniky
Masterwork composite shortbow. A simple
e store sells a wide range of armour, design of yew and heartwood, toughened
weapons and other combat-related items. with horn strips. Savah is able to adjust the
strength rating of the composite bows on
e Armoury is sturdy wooden two story sale (up to a limit), by adjusting the tension
building, its purpose is anounced by an in the bow’s limbs.
array of weapons bolted to the wall next to
the front door: a greatsword, a flail, a +1 Repeating light crossbow, with a
scimitar, and a warhammer. darkwood and ivory stock that bears the
name ‘Vansaya’. Savah isn’t sure what the
e ground floor is one large open room, name means, she bought the weapon from
with armour and various shields filling the an adventurer on the way to Riddleport a
front and weapons the back. Smaller items year ago, and its high price and complexity
hang from hooks in the thick ceiling have ensured its semi-permanent stay in her
beams: gauntlets, belts and all manner of shop. She’ll sell it for 2,500 gold pieces.
knives and daggers.
Along the back wall are a set of well-made Masterwork short sword. is functional
longbows and composite bows, beneath weapon has a straight 2ft steel blade with a
which sit bundles of arrows tied with thick black leather-wrapped handle and single-
twine. spike pommel. It comes with a green copper
In the far corner is a narrow staircase scabbard with leather lining.
leading upstairs, below which lays a long
bench covered in tools, chainmail links A set of three masterwork throwing axes.
and leather strips. Vicious looking angular blades, with quick-
Savah spends her time oiling, waxing and release buckled-straps around the handles.
otherwise making sure her store’s stocks are
in good condition. Whilst Savah trades Masterwork chain shirt made of several
many items as well as ordering from Das layers of small links with thin supple leather
Korvut, she is herself a skilled weaponsmith in-between. e shoulders are strengthened
and armoursmith. Her store lacks a forge, with thick leather pads with metal strips.
Masterwork chainmail, a full set of
chainmail meticulously assembled by Sevah.
Her signature is a subtle zig-zag pattern of
bronze links arranged amongst the steel.
Masterwork studded leather, a particularly
well made form-fitting suit of dark-grey
leather and complex pattern of protective
metal studs and strips, a swirling pattern
embroidered into it with red thread. Sevah
made the armour to fit herself but can make
adjustments to it to fit another given a day.
Page 39
Sandpoint Gamesmaster Notes - Rise of the Runelords
13. Risa’s Place Lanalee
Magravi
Owned by Risa Magravi, NG Female
human (Varisian) Sorcerer 4 / Oracle 1.
risa Lanalee Magravi, Risa’s middle daughter,
Magravi bustles in the kitchen, rarely appearing in
the main room. Risa’s serves many varieties
Risa leaves the running of the place to her of cider fermented by Lanalee, as well as
youngest daughter Besk Magravi, NG local wines and brandies. Amongst her
Female human (Varisian) Commoner 2 / various varisian dishes the spiced potatoes
apprentice wizard. See NPC section. are much loved, coming with a variety of
potent herb dips.
Besk
Magravi Food & Drink
Besk is learning magic from, and is Spiced potato & herb dip 2s
inquisitive toward any arcane magic users
that visit the tavern. Fresh onion bread 1s
One of the oldest buildings in Sandpoint, Fish & potato pie 4s
this single story bulding is colourfully
painted in the patterns seen on Varisian Golden drop - cider 6% 5s
wagons. A wooden sign hangs outside
depicting the Old Light with tents and Ember red - cider 9% 8s
caravans gathered around a campfire
where Sandpoint now stands. ‘Bakari Vése’ red wine 1g
Inside is a warm comfortable room packed
full of small tables and stools, with ‘Irespan’ Magnimar brandy 2g
colourful tapestries covering the walls
showing mountain ranges, forests and sea. Rumours & Visitors
e Tavern’s out of the way location makes
it a favourite with the locals, since strangers Chod Bevuk and Gaia Acari are often
rarely come by. Known for the ancient found here. See NPC section.
legends and myths that Risa Magravi relays,
which she tells in a cracked voice as the Rumours: e Sandpoint locals that frequent
firelight glints off her cloudy white eyes. Risa’s are a good source of gossip and
information. e PCs might hear of tension
between the Scarnetti’s and the other noble
familes of Sandpoint. Or that Ethram
Valdemar, the head of the family, is rumoured
to take a strange liquid to try to cling to his
fading health. ey can hear that the Sczarni
have robbed travellers on the Lost Coast
Road, but that the Sheriff has been unable to
catch the culprits. e Sheriff that seems to
spend too much time at the Pixie’s Kitten.
Page 40
Sandpoint Gamesmaster Notes - Rise of the Runelords
43. The Pixie’s Inside is a small reception, with an arched
Kitten doorway opposite covered by a curtain. A
curved polished wooden counter and
Owner: Kaye Tesiarani, CG Female Human several comfortable chairs fill the room. e
(Varisian) Rogue 3/Sorceror 1. See NPC walls are hung with woven fabric, patterned
section. with flowers and vines heavily laden with
bunches of grapes.
Kaye
Tesiarani Behind the counter works Sara Beck, NG
Female halfling. Friendly and animated, she
makes sure visitors understand the rules, plus
takes their weapons and places them in a
locked cupboard behind her.
Kaye runs the Pixie’s Kitten with discreet Sara
grace, protective over her girls and Beck
appreciative of clients that exhibit good
manners and pay well. e rest of the ground floor consists of the
lounge area where guests can drink and
e wooden three story building stands on socialise with the girls.
the corner of Salmon Street and Razor
Street, the closed curtains inside its rough the curtain a sumptuous lounge
windows prevent seeing inside. ere is no greets you. e walls are covered floor to
sign on the building but by the door hangs a ceiling with plush red velvet curtains, the
chain and bronze panel with the words ceiling painted in a muted pattern of leaves
‘Guests Welcome’ engraved into it. and butterflies. Various sofas, divans and
Pulling on the bell chain the door is opened comfortable chairs stand artfully arranged,
by one of Kaye’s three bouncers. small side-tables beside them on which
stand elaborate glass vases filled with fresh
Churl flowers. At the back of the room a curving
Bra’aak staircase with an opulent burnished copper
balustrade leads upstairs.
Churl Bra’aak, LN Half-orc male, Barbarian
3. Churl speaks only in single words and e intoxicating smell of perfume fills the
grunts. He is fiercly loyal to Kaye and will air, along with the scent of more exotic
turn away anyone that looks like trouble. herbs. Soft light glows flatteringly from a
hidden and likely magical source.
e girls relax here when not upstairs with a
client. ey fetch drinks for guests, from a
wide range of wines and spirits to suit all
tastes and pockets. ey negotiate directly
with clients for services, although Kaye keeps
a watchful eye at all times.
Page 45
Sandpoint Gamesmaster Notes - Rise of the Runelords
Jass Chiara
Jass, CN Human female (Varisian). Red hair, Chiara, N Human female (Chelish). Aloof,
young, intelligent and confident. Jass is under elegant and cool, Chiara is perhaps the most
the influence of Jubrayl Vhiski and the attractive of Kaye’s girls and the pickiest
Sczarni, and passes information that she about her clientelle. She smokes with a
learns at the Kitten to him. As a consequence slender cigarette holder made of black bone,
Jubrayl knows the names of everyone visiting the sweet smell of tobacco mixed with an
the place, as well as their pecadillos. She is a exotic herb she obtains from Aliver Podiker.
charming, attractive and witty, and finds If she’s not interested she’ll respond with a
these talents useful when it comes to wink and “I’m an expert at this, and trust me
obtaining mens secrets. She luxuriates in I’m not your type. Have you met Jass?”.
walking around the Kitten’s lounge topless,
running her fingers through guests hair. Jass Kasja
has learned from Jonal Medor, an occasional
client of hers, that the Brotherhood of the
Seven are interested in the goings on of the
wealthy in Sandpoint. See Brotherhood of the
Seven, above.
Laure Kasja, CG Human female (Chelish). Long
dark hair and the darkest red lipstick. A gold
Laure, NG Human female (Chelish). Petite Andoran medal hangs around her neck
brown hair female: shy, soft spoken yet depicting a resplendent eagle perched atop a
passionate. Laure dreams of saving up shattered shield, a gift from a former client.
enough gold to sail to Absalom, but keeps
spending her spare coin on the poor and Kasja is friendly, relaxed and natural around
needy of Sandpoint. She loves to hear stories guests. She loves to joke and tease, and will
of adventure and travel, her eyes sparkling as keep the wine flowing (and the guests
she imagines herself in distant lands paying). Always one to enjoy a party, she’ll
surrounded by exotic people and outlandish encourage singing, playful games and general
goings-on. Laure has never left Sandpoint! merriment. She knows many songs and
rhymes from around Golarion, mostly of the
Pictures from http://fdasuarez.deviantart.com salacious and humourous variety:
ere is a young lady of Solku,
Who fills her vagina with glue,
She says with a grin,
If they pay to get in,
ey’ll pay to get out again too.
Page 46
Sandpoint Gamesmaster Notes - Rise of the Runelords
ere are two bouncers in the lounge at all
times, armed with saps, keeping a low profile
but ever observent:
Irmelin
Irmelin, NG Half elf female. Irmelin is the Tachek
only non-human at the Pixie’s Kitten. Born to
an elven father from the Twilight Academy in Tachek ‘Rock fist’, NG Human male
Galduria, she moved to Sandpoint when he (Shoanti), Fighter 3. Tachek is patient and
mysteriously disappeared without a trace, her always icily calm, but brutally efficient with
mother long since dead to bandits from grappling and choking his opponents when
Churlwood. he needs to be.
Irmelin has an aura of apathy about her, Kanat
content to let events happen whilst she drifts
along with them. Deep inside there is still a
spark of zeal, but until the day she finds it
again she listlessly trades on her elven beauty:
a flawless complexion and dark eyes that
glitter with silver speckles like stars on a clear
& moonless night.
Gretchen Kanat ‘Tireless giant’, CG Human male
(Shoanti), Barbarian 3. Towering 6’7” with
Gretchen, LN Human female (Taldor). broad shoulders and enormous strength.
Older than the other working girls, Gretchen Kanat wears fur trimmed leather leggings but
is always immaculately made-up and usually has his torso bare, displaying his
coiffeured. She has a deep musical laugh that collection of angular tribal tattoos and many
would seem carefree if there wasn’t battle scars. He has a sap hanging from his
something in her eyes that speaks of past belt, but keeps a morningstar hidden in the
struggles and suffering. She prefers not to room in case of emergencies.
speak of why she left Taldor, other than to say
“When we travel we are free to re-invent e bouncers never get involved with the
ourselves”. Gretchen and Kaye have been girls, it’s one of Kaye’s strict rules, but they
friends for many years, with Gretchen are very protective of them and will forcefully
watching over the Kitten when Kaye is busy. escort anyone to the exit if Kaye gives them
the command.
e girls and bouncers have developed a
series of subtle hand signals that they use to
communicate and manage their guests.
Page 47
Sandpoint Gamesmaster Notes - Rise of the Runelords
Drinks & extras Ibor orn, co-manager of the Scarnetti-
owned lumber mill. He keeps his visits
Wines hidden from his paymaster: Titus Scarnetti,
who would unequivocally disapprove.
Vése red wine (gl) 3s
Plots and Intrigue
Vése red wine (bt) 15s
e Pixie’s Kitten and Kaye Tesiarani are
Vad sparkling white wine (bt) 5g beset by various troubles that the PCs may be
able to help with, should they gain her trust.
Vad summer harvest white wine (bt) 6g Sczarni Extortion
Jubrayl Vhiski is attempting to force Kaye to
Fog Shoulders 4705 red wine (bt) 10g give him a cut of the Kitten’s business. He
threatens to spread rumours about some of
Fog Shoulders 4693 vintage red (bt) 30g her more secretive visitors: information he
obtains from his informant Jass. See Sczarni
Sur 4685 ‘Sleeping giant’ red (bt) 70g above. Not only would that create
embarassment amongst the noble families of
Spirits Sandpoint, it would give Titus Scarnetti more
ammunition to use against her, accusing her
Magnimar Dockway rum (gl) 5s of ‘bringing Sandpoint into disrepute’.
Scarnetti pressure
Sur ‘Firewater’ Grappa (gl) 1g Titus is lobbying for Sandpoint’s brothel to
be outlawed, the place an affront to his
Absinthe: Korvosan ‘Arkona’ (gl) 3g traditional values. See Scarnetti family above.
Absalom Cayden brandy (gl) 10g e Scarnettis own the only lumber mill
and grain mill in town: this gives them a
Intoxicants great deal of leverage. Mayor Kendra
Deverin is unwilling to introduce onerous
Qat (stimulant, euphoric) 5g restrictions on e Kitten, encouraged by
Sheriff Belor Hemlock who she holds in
Flayleaf (hallucinogenic, sedative) 10g high regard. However should it become
known that her cousin Gaven Deverin is
Frequent guests spending time carousing at the bordello, the
straight-laced mayor will have a personal
e Kitten has numerous regulars, several of reason to close the place down and the
which keep a low profile to avoid rumours: Sheriff may find his ally reconsidering her
position.
Gaven Deverin, cousin to the mayor, has
taken to visiting, although wary of being seen Page 48
entering to avoid rumours. He drinks heavily.
Jonal Medor, the Brotherhood of Seven
agent, always visits when in town. He has a
mild Qat addiction and becomes boastful and
loose-lipped when he smokes it.
Belor Hemlock visits, although always
behaving formally under the guise of
‘business’. His relationship with Kaye is one of
the worst kept secrets in Sandpoint.
Gressel Tenniwar, front man for the Sczarni,
is an occasional and unpopular guest but pays
well. He likes to take Irmelin and Jass upstairs
together accompanied by a bottle of
Korvosan absinthe and three glasses.