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Published by naidabug, 2019-12-07 15:20:15

Low Organized Games

Low Organized Games

Low Organized Games

Janae Tolliver
KINE 1151

Last Man Standing

All the students form a circle and stand at the center with a ball. A student will
name a category (food, places, hobbies, etc.) and pass the ball to one student.Let
them toss it to another student as they name a word related to the theme. If they
repeat a word or can’t say any more words, they need to sit down. The last
man/student standing wins the game.

● Half court required
● Key skills: Peer learning, thinking and reflexes
● Time required: About 5 minutes to get through the entire class.

Get on that chair

For every student, the teacher places a chair. All the chairs should be lined up in a
single line. Every student has to stand on a chair. Then, the teacher asks them to
go stand in a certain order. For example: “I want you to organize yourselves from
young to old.” The students now have to change places without touching the
ground. If they touch the ground they are then out and the their chairs are then

● Half court required
● Key skills: speed, flexibility, reflexes
● Start at 1 minute per round then

decrease time after each elimination.

Down and Back Relay Race

Give each team an easy-to-hold ball. Each team must pass the ball down the line
and then the last person in line runs to the front and the passing begins again.
When all of the players on the team have moved to the front of the the line they sit
down and the winner is determined.

● Half court required
● Key skills: speed
● 5 minutes is required per round

Wheelbarrow Relay Race

In a wheelbarrow race, kids race in pairs: one member races with their hands on
the ground and legs held in the air in a “wheelbarrow” pose, while the second
member holds their partner’s ankles and runs behind them.They run to the cone
switch places and run back. The first pair to make it back wins the race.

● Half court required
● Key skills: strength, coordination, synchronization
● 5 minutes per game

Sack Race

The team members must stand in the sack and hop down to a designated place,
turn around, and hop back to their team’s line. The first team to get all the players
to complete the race wins.

● Half court required
● Key Skills: speed, stamina
● 5 minutes required for each round

Three-Legged Race

Divide your teams into pairs of players who are about the same height. Have the
pairs stand side by side and use a piece of cloth or scarf to tie adjacent legs
together. Each pair of players runs to a designated point and back again, and tags
the next pair. If a pair of players falls down, they must get up while their legs
remained joined. The first team with all their pairs completing the race first wins.

● Full Court required
● Key skills: speed, coordination
● 2 minutes per round.

Shoe Hunt

This relay race works very well for a large group. Have everyone take off one shoe
and put it in a large pile. Have your teams line up an equal distance away from the
pile. One-by-one team members run to the pile and find their shoe, put it on and
run back to their team’s line. The game is over when everyone from one team
manages to complete the race.

● 1 minute per round
● Key skills: speed, memory
● Full court needed

Run, Waiter, Run

Give each team a ping-pong ball and a large dinner plate or small tray. Team
members must carry the dinner plate or tray “waiter-style” down to a designated
spot, and then turn around and carry the plate back to the next person. If a team
member drops the ball, they must stop, put the ball back on the tray or plate and
not take any steps to continue until they have done so. The winning team has all
their members complete the race first.

● Full court required
● Key skills: balance and speed
● 5 minutes per round

Gingerbread Man Tag

Set-up mats in the corners. All players lay down on one of the mats. The tagger
(baker) stands in the middle and says, “Run, run as fast as you can, you can’t
catch me I’m the gingerbread man.” The players then run to get to a different mat
while trying not to get tagged by the baker. If they get tagged they help in the next
round. Players that make it to a mat without getting caught just lay down on the
mats to prepare for the next round.

● Full court required
● Key skills: running, jumping and speed
● 3 minutes per game.

Hula Hoop Rescue

Create teams and have 1 player from each team start behind a cone with a hula
hoop, facing his teammates across from him at the opposite cone. On the signal,
the players with the hula hoops will run across to their teammates and “save” or
“rescue” the first person in line by placing the hula hoop over them. Then the two
must travel together back to the original cone. The one who was rescued then
becomes the rescuer and continues on to save the next person, etc, etc until all
players have been saved and brought to the starting point.

● Half court required
● Key skills: speed, coordination
● 5 minutes per game

Frogs & Fish

The toads and the frogs begin the game by standing in the burrow, the fish standing in the river (not on
any lily pads).The goal of the game is for the toads and frogs to bring all of the flies from the river bank
back to their burrow without being tagged by any fish. Toads and frogs may only carry one fly at a time,
and toads must jump their way across the river while frogs must hop. Fish may simply run anywhere
within the river.If a toad or a frog becomes tagged by a fish, the tagged player switches roles (i.e. toads
become frogs, frogs become toads) and must return to the burrow before resuming play. If a toad or a frog
was tagged while carrying a fly, they must return the fly before heading to the burrow.

● Full court required
● Key skills: hopping, jumping, endurance, speed
● 5 minutes per game.

Smaug’s Jewel

Create a circle with cones and place a soft object (e.g. foamie) in the middle (this is the “jewel”). Place one
player at each cone (this is their base) and give each player a number between 1 and 3. One player is
selected as Smaug (a dragon). Call out a team’s number. The players on that team must work together to
try to steal Smaug’s Jewel and get back to their base without being tagged. If a player is tagged, that
team’s turn is over. If a team is successful, or if Smaug successfully guards his jewel after several
attempts, select a new player to be Smaug.

● Full court needed
● Key skills: communication, synchronization
● 3 minutes per round

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