D igital Design Weekend
Saturday 22 – Sunday 23 September 2018
10.30–17.00
Image: Embarrassed Robots, Soomi Park
Digital Design Weekend
A weekend of free events exploring Artificial Intelligence, human-machine
interactions, and potential future worlds.
The Digital Design Weekend coincides with The Future Starts Here exhibition
and the London Design Festival at the V&A.
The Future Starts Here exhibition is supported by Volkswagen Group.
The Artificially Intelligent publication, supported by Mozilla and AHRC/University
of Glasgow Digital Transformations Theme, and designed by John Philip Sage, will
be available online with free copies distributed during the event.
Events marked with an asterisk are supported using public funding by the
National Lottery through Arts Council England.
DISPLAY Design in the Age of
Artificial Intelligence*
Artificially Intelligent* The Lydia and Manfred Gorvy
Room 220, Sackler Centre Lecture Theatre, Level 4
for arts education Saturday 22, 14.00-14.45
Friday 7 September - 31 December Machine learning and robotics are
Artificially Intelligent explores our already used to automate routine
complex relationships with technology processes, augment human creativity
and AI, provoking questions about the and enhance user experience. As these
state of these relationships and our AI techniques develop, what does the
interactions with machines. future hold for the field of design? With
With: Katriona Beales, Kate Crawford, Chris Luebkeman (ARUP), Daghan Cam
Vladan Joler, Fabio Lattanzi Antinori, (AI Build), Phoenix Perry (Goldsmiths
Anna Ridler, Nye Thompson, Caroline University of London) and Hooman
Sinders, Maral Pourkazemi and Cecilie Shayani (Autodesk). Chaired by Luba
Waagner Falkenstrøm. Elliott (Creative AI Researcher).
TALKS & PERFORMANCES Katriona Beales in conversation
with William Tunstall-Pedoe*
This Happened #29, Liable Algorithms Hochhauser Auditorium, Sackler
The Lydia and Manfred Gorvy Lecture Centre for arts education
Theatre, Level 4 Saturday 22, 14.00-15.00
Saturday 22, 11.30-13.15 Artist Katriona Beales and
Naziha Mestaoui, Tobias Revell and entrepreneur and founder of Evi William
more discuss real-world impacts of AI Tunstall-Pedoe in a conversation
and algorithmic biases. The same way exploring questions of social justice,
absolute objectivity doesn’t exist, a bias- rising inequality and accountability in
free AI appears impossible. How does relation to the development of AI.
this information translate itself in fields
such as our criminal system, biology or
the arts? And how do we measure the
impact these biases have on
real individuals?
The Work of Art in the Age of Chance and Control: Art in the Age
Artificial Intelligence of Computers
Hochhauser Auditorium, Sackler Paintings, Room 88a, The Edwin and
Centre for arts education Susan Davies Gallery and Prints and
Saturday 22, 16.00-17.00 Drawings, Room 90, The Julie and Robert
Natalia Fuchs and Helena Nikonole Breckman Gallery
present different views on AI ideas in Saturday 22, 15.00-15.40
art & technology, past and present, Join Douglas Dodds, Senior Curator of
and an interdisciplinary perspective Digital Art, and find out more about
regarding the future of culture, society, computer-generated art from the
politics and economics. collection, exploring aspects of
chance and control.
Data and Training Sets in an
Artistic Practice, Anna Ridler AI and Ethics*
Room 220, Sackler Centre for The Lydia and Manfred Gorvy Lecture
arts education Theatre, Level 4
Anna Ridler on using data in her Sunday 23, 12.00-13.00
practice and the use of training sets Join our expert panel discussing
to push notions of creativity within algorithmic bias, automated decision
an art context. making, and the ethical and social
implications of AI. Speakers include
The Art of Music in the Digital Age, Ramon Amaro (Goldsmiths University),
Beatie Wolfe Josh Cowls (Alan Turing Institute),
Prince Consort Gallery, Room 110 Tabitha Goldstaub (CognitionX).
Sunday 23, 12.00-13.00 Chaired by Lucy Sollitt.
Musician and Innovator Beatie Wolfe
talks to Elly Parsons of Wallpaper* Virtual Futures Salon: Radical
magazine about her series of world Visions with Eduardo Kac
first album designs which explore what The Lydia and Manfred Gorvy
music can look like in the digital age. Lecture Theatre, Level 4
Followed by a live acoustic performance. Sunday 23, 15.00-16.00
Virtual Futures presents bio-art pioneer
Eduardo Kac for a conversation on
transgenic art and online interventions.
Free, booking required: https://www. SHOW & TELL INSTALLATIONS
eventbrite.co.uk/e/radical-visions-with-
eduardo-kac-virtual-futures-salon- Nectary, Manuel Jimenez
tickets-46865457846 Garcia with Nagami
Grand Entrance Cromwell Road
The Future of Money Award A modular system able to create an
Hochhauser Auditorium, Sackler Centre infinite number of morphological
for arts education variations. Based on three different
Sunday 23, 15.30-16.10 robotically 3D-printed elements, it
The Future of Money is a platform can be assembled into a plethora of
created to develop links between spaces by following structurally driven
the financial industry and creative combinatorial algorithms.
practitioners from around the world.
This year’s awards focus on Artificial FRANK - Deus ex Machina, Cecilie
Intelligence in the context of payments. Waagner Falkenstrøm*
Organised by Ahaaa; supported by Medieval & Renaissance, Room 8
Consult Hyperion. The William and Eileen Ruddock Gallery
ARTificial intelligence FRANK is created
Audrey, Amy Cartwright using the newest advancements within
Fashion, Room 40 machine intelligence. FRANK
Performances at 11.30, 13.30 and 15.30 will provide personal guidance regarding
Moving away from the existential dilemmas. Don’t be afraid
anthropomorphic image of robot, to approach FRANK. He will be
Audrey allows us to think deeper on expecting you!
the meaning of dance performance
and the possibilities around The Heart of the Matter
introducing nonhuman bodies into Medieval & Renaissance, Room 64b
the performance space. The Simon Sainsbury Gallery
Developed during the Goldsmiths’ 3D printed and kinetic sculptures from
Department of Computing and V&A The Heart of the Matter, a project
Digital Programmes Computational conceived by artist Sofie Layton and
Art Residency. bioengineer Giovanni Biglino and
developed with health psychologist
Jo Wray bringing together art and
medicine to reflect on the human heart.
Produced by GOSH Arts with Artsadmin; motions could help doctors
supported by the Wellcome Trust, the treat muscular dystrophy.
Blavatnik Family Foundation, Above &
Beyond, Great Ormond Street Hospital Vase Forms, Andy Lomas
Children’s Charity, NIHR Biomedical Sackler Centre for arts education
Research Centre at University Hospitals Vase-like computationally generated
Bristol NHS Foundation Trust and the sculptures, created using digital
University of Bristol and using public simulation of growth processes to
funding by the National Lottery through generate surprisingly natural seeming,
Arts Council England. though completely synthetic, complex
organic forms. Supported by
Supra Systems Materialise UK Ltd.
Sculpture, Room 21a
The Dorothy and Michael Hintze Gallery Art 3.0, Neil Mendoza
A series of projects and performances Sackler Centre for arts education
which explore and materialise the Art 3.0 uses blockchain technology to
politics of networked technology and explore the value of art and introduces
the complex systems that underpin a new model for the art market
them. Developed by Supra Systems using smart contracts running on the
Studio; Design School, London College Ethereum blockchain.
of Communication, University of the
Arts London. Embarrassed Robots, Soomi Park
Sackler Centre for arts education
Cucune: Sustainable 3d printed Furniture Embarrassed Robots questions whether
The Raphael Cartoons, Room 48a emerging intelligent technologies will
A great opportunity to experience a live need to adopt human expressions and
demonstration of 3d printed furniture. emotions in order to integrate better
Powered by AiBuild into our lives. Supported by the Design
Museum and Queen Mary University of
The Face of Movements, Aldo Faisal and London.
Stefanos Zafeiriou
The Raphael Cartoons, Room 48a DATA SHOP, Varvara Guljajeva
A suit that is like having your own & Mar Canet
personal neurologist studying your daily Sackler Centre for arts education
A shop-like installation, which interoperability and personality when
speculates with the idea of having a humans talk with physical objects.
shop that sells and stores personal
data. Pen drives containing the artists’ Not-Equal, Network for Social Justice
personal data from Facebook, Google through the Digital Economy*
Takeout, Visa, and Mastercard were Lunchroom 1, Sackler Centre for
canned and labelled as real products. arts education
Part of PERRO Project, curated by Javier Drop-in sessions, 10.30-13.00
Galán; supported by the Spanish Ministry and 14.30-17.00
of Education, Culture and Sport. Activities to explore everyday smart
devices and technologies and help
Beholder, United Visual Artists & BOM map the impact of smart technologies
Lunchroom 2, Sackler Centre for on issues of social justice. Share ideas
arts education and practices for building a DIY guide
An immersive experience which seeks to to digital self-protection using our
re-evaluate our understanding of beauty, storyboarding kits.
to see it from autistic perspectives. A
unique and bespoke encounter using The Living Room of the Future, BBC R&D
VR technologies, it serves as a platform Lunchroom 1, Sackler Centre for
to experience an alternate set of stimuli arts education
and to hopefully, widen our perceptions. Under 16s must be accompanied
Commissioned by BOM with support Do you ever think about how much
from Digital Catapult and Arts technology knows about you and your
Council England. loved ones? In the future, how much will
your living room know about you? Join
Open Voice Prototypes, Mozilla the BBC R&D and explore a simulated
Open IoT Studio living room of the future! Delivered
Lunchroom 1, Sackler Centre for through the Arts and Humanities
arts education Research Council (AHRC) project Objects
The Open IoT Studio has been creating of Immersion. A collaboration between
and exhibiting prototype objects for FACT, BBC R&D, Lancaster University,
the voice enabled internet in Bangalore, University of Nottingham, and University
Berlin, Dundee and London. Join them of York. With support from the British
to explore themes of transparency, Council and the EPSRC Research Project
PETRAS The Cybersecurity Research Hub A project exploring the importance and
for the Internet of Things. role of artists and designers in gaining
an understanding of how AI transforms
The one who knows, Ben Olsen society and its policies by co-designing
& Giacomo Piazzi new distributed models of governance.
Lunchroom 1, Sackler Centre for
arts education Livecoding meets 3D printing:
This terminal-oracle provides a web experiments in live computational
search based on the ancient algorithm sculpting, Evan Raskob
behind the I Ching, answering the Lunchroom 1, Sackler Centre for
question of the user with the answer arts education
they were searching for. Project curated 3D printing demonstrations 13.45-15.45
by Klimentina Milenova and Interface LivePrinter combines designing and 3D
Culture Department, University Linz; printing objects. Livecoding is used to
supported by ACF London and Ars control manufacturing precisely and
Electronica Linz. procedurally with real-time flexibility.
This system extends digital printing
WPORTRAITS, Jaime de los Ríos and CNC machining into the realm of
Lunchroom 1, Sackler Centre for performance and has potential in design
arts education and science pedagogy.
WPORTRAITS explores the way people
represent themselves in the big mosaic Britbot, Libby Heaney
of Internet, at the same time it studies Digital Studio, Sackler Centre for
how painting tradition’s heritage affects arts education
our daily life. A net-based chatbot exploring British
Part of PERRO Project, curated by Javier identity. Initially trained on text related
Galán; with support from the Spanish to the UK citizenship test, it will
Ministry of Education, Culture and Sport. gradually learn from the people it speaks
to. Supported by Sky Arts Art50.
The Social Impact of AI, Arianna
Mazzeo - ELISAVA Barcelona School Object Permanence, Howard Melnyczuk
of Design and Engineering Digital Studio, Sackler Centre for
Lunchroom 1, Sackler Centre for arts education
arts education This work explores the power of objects,
their documents and their histories Two PCs make use of a computer
by mining the V&A’s online archive to vision system to play “Pong”, the first
interrogate Britain’s colonial legacy. commercially successful video game in
Developed during the Goldsmiths’ history. Supported by British Council and
Department of Computing and V&A +CODE Electronic Art Festival.
Digital Programmes Computational
Art Residency. Beyond paper, Qian Ye and
Melanie Tonkowik
IT IS NOT ENOUGH, Fermín Serrano Design Studio, Sackler Centre for
Digital Studio, Sackler Centre for arts education
arts education A tangible pop-up book for visitors
A sound installation as the result of a to interact with. Project curated by
meta-analysis of citizen science and Klimentina Milenova and Interface
gender issues. Part of PERRO Project, Culture Department, University Linz;
curated by Javier Galán; supported by the supported by ACF London and Ars
Spanish Ministry of Education, Culture Electronica Linz.
and Sport.
THE AGE OF FICTION, Vicente
Fuzzy_Logic Machine, Irene Ródenas Vázquez & Usue Arrieta
& Gabriela Gordillo Design Studio, Sackler Centre for
Digital Studio, Sackler Centre for arts education
arts education A computer application (Bergman)
A light and sound interface that explores and an electronic display (Kawara)
the relations within a system, where generating in real time a new
digital and human logic are in dialogue. chronology referring to the time elapsed
Project curated by Klimentina Milenova fiction until the time of inquiry. Part of
and Interface Culture Department, PERRO Project, curated by Javier Galán;
University Linz; supported by ACF London supported by the Spanish Ministry of
and Ars Electronica Linz. Education, Culture and Sport.
2 Computers Playing Pong, A New Domestic Collaboration,
Diego Javier Alberti Laura Dekker
Design Studio, Sackler Centre for Design Studio, Sackler Centre for
arts education arts education
A machine, rhizome-like, has invaded Drawing Game, Esther Rolinson
the domestic furniture. It entices you & Sean Clark
to interact, to stroke it and feed it Art Studio, Sackler Centre for
stimulating things. In response, it begins arts education
to express itself. A live exchange of drawing marks
made between artist Esther Rolinson
Affective Futures: Personalise emotionally and a drawing machine programmed
smart wearables and robots, by artist programmer Sean Clark. In
Affective Futures the game, a robot drawing arm and
Art Studio, Sackler Centre for the artist draw onto the same surface
arts education influencing each other to build up a
Workshops at 15.30 on Saturday 22 body of rhythmic images.
and 14.00 on Sunday 23.
A demo and workshop for prototyping Machinic Doodles, Jessica In
and personalising emotionally smart Art Studio, Sackler Centre for
wearables and robots. Toolkit and arts education
materials provided. Limited to 12 Interactive robotic drawing
participants, on a first come, first installation that explores ideas of
served basis. visual communication. Developed
during the Goldsmiths’ Department of
Another Intelligence Sings, Amanda Computing and V&A Digital Programmes
Baum, Rose Leahy & Robert Walker Computational Art Residency.
Art Studio, Sackler Centre for
arts education Spirit spaces, Aesun Kim &
Another Intelligence Sings weaves Stevie J. Sutanto
together sounds from nonhuman Art Studio, Sackler Centre for arts
worlds, inviting visitors to experience education
our planetary ecosystems through A performative embodied interface
the generative song of an algorithm. working through body movement.
Featuring material from the British Project curated by Klimentina Milenova
Library, Discrepant and more. and Interface Culture Department,
University Linz; supported by ACF London
and Ars Electronica Linz.
Closed Loop, Jake Elwes in collaboration Departamento de Artes Visuales Facultad
with Ronald Arnoldt de Artes, Universidad de Chile, Fundación
Sackler Centre for arts education Flores, TSONAMI Arte Sonoro.
Two artificial intelligence models
converse with each other - one with Defective apparatus: It refuses to behave
words the other with images - in a according to its original rules and insists
never-ending feedback loop. Two on avoiding people. part 1.1,
neural networks getting lost in their Roy Macdonald
own nuances, sparking and branching Seminar Room 4, Learning Centre, Level 3
off each other as they converse in a A self-learning machine that tries to
perpetual game of AI Chinese whispers. find the best way to avoid people while
constantly changing the delimitation
As-So, Robert Walker of space and how we interact with
Sackler Centre for arts education it. Developed during the Goldsmiths’
‘As-So’ renders two perspectives of Department of Computing and V&A
artificial intelligence. Macro and micro Digital Programmes Computational
processes are visualised literally but Art Residency.
appear as abstract lines. The macro is
traced by algorithmic trend detection Open Studios: Rachel Ara
of asset prices. The micro is the internal Residency Studios, Sackler Centre for
process of a neural network training arts education
on 60000 handwritten numbers Sat 22 & Sun 23, 13.00-16.00
(the ur-data set of image recognition, Find out about Rachel Ara’s research
called MNIST). into the data and hidden stories the
museum holds and experience the
IS3: ejercicio 2, Mónica Bate holographic mixed reality experience
Sackler Centre for arts education she has incorporated in her site-specific
A visualization and sonification installation The Transubstantiation of
analogical machine from the IS3 series Knowledge, on display in our Medieval
that reads part of an EEG of its author and Renaissance Galleries.
during a stress crisis. Supported by the Generously supported by the Andrew W.
British Council, +CODE Electronic Art Mellon Foundation. Holographic Mixed
Festival, Vicerrectoría de Investigación Reality Experience provided by DoubleMe.
y Desarrollo, Universidad de Chile,
WORKSHOPS Learn how to make bots with
Cheap Bots, Done Quick!, a free tool
How to Hack a Patent, The Institute for making Twitter accounts that
of Patent Infringement automatically generate their own
The Salon, Europe Galleries tweets. No programming experience
Sift through dozens of Amazon necessary. Supported by Samsung.
patents, to redraw and remix them,
creating alternative technological New Dreamers, Nye Thompson*
worlds along the way. Lunchroom 1, Sackler Centre for
arts education
UnBias, Proboscis, Horizon Digital Drop-in sessions from 11.00-13.00
Economy Institute (University of and 14.00-16.30
Nottingham), University of Oxford & Explore the emergent machine gaze
University of Edinburgh* with artist Nye Thompson. Compare
The Raphael Cartoons, Room 48a your vision of the world with an AI,
Drop-in from 12.00-16.00 or collaborate with one to create a
How do you feel about fake news, filter unique cyborg narrative. Suitable
bubbles, unfair or discriminatory search for adults & children 10 yrs+
results and other types of online bias?
How are decisions made online? What UnBias Fairness Toolkit Educators
types of personal data do you share Workshop, Giles Lane (Proboscis)
with online companies and services? & Alex Murdoch*
Do you trust them? Explore these Seminar Room 1, Sackler Centre for
through a range of activities, from arts education
Being the Algorithm to Creating a Saturday 22, 11.30-13.30
Data Garden, and from Public Voting to Algorithms, bias, trust and fairness:
making a TrustScape of how you feel how do you engage young people in
about these issues. Suitable for families. understanding and discussing these
issues? How do you stimulate critical
V&A Samsung Digital Classroom: Make thinking skills to analyse decision-
a bot! with George Buckenham making in online and automated
The Raphael Cartoons, Room 48a systems? Explore practical ideas for
Drop-in 1-hr sessions at 10.45, 12.00, using the UnBias Fairness Toolkit with
14.00, 15.15 and 16.15 young people to frame conversations
about how we want our future The Work of Art in the Age of
internet to be fair and free for all. Artificial Intelligence, Natalia Fuchs
and Helena Nikonole
UnBias Fairness Toolkit Industry Seminar Room 5, Learning Centre
Stakeholders Workshop, Giles Lane Saturday 22, 10.30-15.30 & Sunday 23,
(Proboscis) & Alex Murdoch* 10.30-16.00
Seminar Room 1, Sackler Centre for An artistic research and practical
arts education workshop in the field of media art in
Saturday 22, 14.30-16.30 relation to Artificial Intelligence for
The UnBias project is initiating a “public participants to test specific tools
civic dialogue” on trust, fairness and bias and evaluate conceptual ideas.
in algorithmic systems. This session is for Limited to 16 participants.
people in the tech industry, activists,
researchers, policymakers and regulators Artificially Autonomous, Taylor Yasmin
to explore how the Fairness Toolkit can Digital Studio, Sackler Centre for
inform them about young people’s and arts education
others’ perceptions of these issues, and Drop-in, 15-minute sessions from
how it can facilitate their responses as 10.30-13.00 and 13.30-16.30
contributions to the dialogue. Do you feel like the future is unsure?
Worried about the rise or potential
Spoke: The Design Science Fiction fall of AI? Join this workshop on how
Boardgame, Evan Raskob & Paris Selinas to build your own mini driverless cars.
Lunchroom 1, Sackler Centre for Suitable for adults and children 7 yrs+
arts education
Drop-in sessions at 10.00-11.30, Naturewatch
11.30-13.00 and 15.35-17.15 The John Madejski Garden
A game for creating interesting and Saturday 22 ONLY, 2-hr sessions at 11.00
rigorous science fiction stories about and 14.00. Limited space, first come first
current and future topics, like 3D served. Suitable for 9 yrs+
printing. Spoke prompts players to Love wildlife? Learn how to make the
quickly turn rigorous research into My Naturewatch Camera, as featured on
compelling narratives about future BBC Springwatch, to help you capture
events. Limited to 16 participants per wildlife in your garden. A collaborative
session, on a first come, first served basis. design research project between the
Interaction Research Studio at What is algorithmic bias and how does
Goldsmiths University and Design it affect you? How far do you trust the
Products at the Royal College of Art, apps and services you use in your daily
supported by the Engineering and life with your data and privacy? How can
Physical Sciences Research Council. we judge when an automated decision
is fair or not? Take part in group activities
Naturewatch at the Natural History exploring these questions using the
Museum Wildlife Garden UnBias Fairness Toolkit to stimulate and
Sunday 23 ONLY inspire your own investigations.
Explore the NHM Wildlife Garden
through the lens of a My Naturewatch Can Technology Change the
camera. Try out the kit, find out more Consciousness of a City?, Abhay Adhikari
about the project and how to make your 11.00
own My Naturewatch camera at home! Citizens aren’t data points in a
passive-aggressive algorithm. Here’s
EXHIBITION ROAD how we build a digitally-enabled city
DAY OF DESIGN with an abundance of empathy.
Sunday 23, 10.00-17.00 On Compression, Alex Graves
Celebrate ten years of London 14.00
Design Festival at the V&A with a Leading artificial intelligence researcher
special event on Exhibition Road. Alex Graves explores the relationship
Bringing together events by the between data compression, prediction,
Brompton Design District, Imperial intelligence and creativity.
College, the Natural History Museum,
the Science Museum and the V&A, this
fun-filled day of design, workshops
and talks will offer something for
everyone, and a unique way into the
many marvels of Albertopolis.
UnBias Fairness Toolkit Workshops,
Giles Lane (Proboscis) & Alex Murdoch*
Young people (12-22 yrs) 12.00-13.30
Open Sessions 15.30-17.00
DDW AT THE ACF LONDON* Installations
Terminal 6, Aesun Kim
*All events taking place at the Austrian How can a machine understand
Cultural Forum London, 28 Rutland Gate, gestures? A garment that embodies
London SW7 1PQ (please see map below) gestural codes and learns our
Curated by Klimentina Milenova and body movements.
Interface Culture Department, University
Linz; supported by ACF London and Netz. 2, Jens Vetter
Ars Electronica Linz. A spider’s web construction and
interactive sound installation that
Interactive Guided Tours responds to touch.
Saturday 22, 16.30 & Sunday 23, 15.00
(meet by V&A Exhibition Road entrance Arrythmia, Gabriela Gordillo
sign). Duration: 1hr An ongoing score made out of everyday
An interactive, playful tour life rhythms. Visitors can inscribe
between the V&A and ACF London the frequency of a daily activity in a
to discover installations and explore time frame of 24 hours.
human-machine relationships.
Performances
Saturday 22, 17.30
An evening of free performances
including Netz. 2 by Jens Vetter and
Arrhythmia by Gabriela Gordillo.
Workshop: ANDI - Low-Tech
3D Printer, Irene Rodenas
Sunday 23, 11.00-13.00
Learn how to build a low-tech 3D printer
in this workshop using self-designed
modules. Suitable for 12-16 yrs; limited
to 12 participants.
Events are free and drop-in, and suitable for all ages unless stated otherwise.
Use #LDF18, #DigitalDesignWeekend to tweet about events
Please note photography and filming will be taking place at these events. Images will
be taken for use by the V&A to publicise this event and future digital programmes.
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