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Published by mandlerstheory, 2023-10-03 07:16:40

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No_Quarter_63

Woldwrath Description: An enormous construct composed of whole tree trunks and tremendous slabs of rune-carved stone, the woldwrath is one of the most powerful and largest wolds. Brought to life in prolonged, blood-soaked rituals performed atop the most potent ley line conjunctions, a woldwrath channels the vast energies that flow within the earth. A woldwrath’s wood and stone body must be ceremonially imbued with the blood of life at a nexus of ley lines during key astronomical events. Fresh blood is harvested in the aftermath of battle or taken from living sacrifices and delivered to the site of construction, along with vast quantities of quarried stone and stout timber. Blackclads perfected the construction of wolds millennia ago, but the first woldwraths did not take the field of battle until after the dragon Toruk was driven from the mainland. Toruk’s destruction of Circle holdings on the Scharde Islands and the corruption of ley lines there prompted the druids to create new, mightier weapons. These were the first woldwraths, which would stand sentry over the Circle’s most sacred sites. When the Orgoth landed in western Immoren, the woldwraths played a key role in battle, helping to slow the invaders’ desecration of pivotal ritual sites. The escalating conflict in western Immoren has forced the omnipotents to once again rely on these gigantic weapons. Ancient, weathered woldwraths and their modern counterparts once again stand ready to defend the Circle. Material Cost: 2500 gc Complexity Rating: 12 Abilities Construct – This creature is a construct. Collapse – When this creature is incapacitated, each character B2B with it must make an AGL roll against a target number of 12. If the roll fails, the character suffers a damage roll with a POW equal to this creature’s PHY. Impervious Flesh – When this creature is hit by a ranged attack, the attacker rolls one less damage die. Spell Ward – This creature cannot be targeted by spells. Masterwork – The time required to construct this creature is double what its complexity rating would normally require. Additionally, this character can only be animated during key astrological conjunctions, requiring a successful Lore (astronomy) or Lore (Orboros) roll against a target of 14 to calculate. If the roll fails, the character can wait one year and roll again. Animus COST RNG AOE POW UP OFF Druid’s Wrath 2 SELF – – No No Friendly characters gain an additional die on magic attack rolls targeting enemy characters within 10˝ of this model. Druid’s Wrath lasts for one turn. Special Rules Initiative is rolled only in the case of an uncontrolled wold. Otherwise, the wold activates on its controller’s initiative. Physique PHY 20 Speed SPD 5 Strength STR 16 Agility AGL 1 Prowess PRW 4 Poise POI 3 Intellect INT 1 Arcane aRC — Perception PER 3 Abilities: Open Fist. This is a magical weapon. Earth Shaker – When an enemy is directly hit by an attack made with this weapon, center a 4˝ AOE on the character directly hit. Characters in the AOE are knocked down. Initiative Init 12 Defense DEF 7 (–2 from Size) Armor ARM 20 Willpower Wil 21 Abilities: This weapon causes electrical damage. When a character is directly hit with this weapon, center a 3˝ AOE on it. Lightning arcs to the nearest character within 4˝ of the character hit, The character the lightning arcs to suffers an unboostable POW 10 electrical damage roll. After this damage roll is resolved, center a 3˝ AOE on the character hit. The AOEs remain in play for one round. Characters entering or ending their activations in an AOE suffer a POW 10 electrical damage roll. Stone fist MAT POW P+S 6 3 19 L Stone fist MAT POW P+S R 6 3 19 Lightning Strike RAT RNG AOE POW 5 15 5 15 INTELLECT AGILITY PHYSIQUE 4 3 2 1 6 5 fury: 4 Threshold: — Command Range: 1 Base Size: huge Heavy hitters 99


Blighted Swordsmen and shepherds By Matt Goetz and Orrin grey • Art by Arthur Bozonnet, David Kuo, Karl Richardson, Daniel Rudnicki, and Andrea uderzo CHASING THE DRAGON PART four 100 100


Under the shadow of Everblight, the Nyss have continued to evolve to fill increasingly specialized niches within the Legion. The dragon shapes the Nyss into new forms to match his will and the needs of his armies. Some are completely torn down and remade, disfigured and distorted into creatures that bear scant resemblance to the beings they once were, while others merely find their innate characteristics enhanced, transforming them into focused engines with all of their essence bent to a single task. Each and every blighted Nyss feels the presence of the dragon in some way, and as time passes and new generations of Nyss are born to blighted parents, the long-term effects of the touch of Everblight are only just now beginning to be made manifest. Among those Nyss who serve specialized roles in the Legion of Everblight, the swordsmen and the shepherds both belong to traditions that predate the coming of the dragon. In some ways, both the swordsmen and the shepherds have changed little under the yoke of Everblight, at least when compared to many of their kinsmen. Both have always been somewhat isolated from their brethren—the former by the almost monastic discipline required to truly master the art of the sword, the latter by their connection to the beasts in their charge—and both find an echo and a magnification of this cold distance in the will of the dragon. The swordsmen of the Nyss have long placed mastery of the blade above any other attachment, and in the service of the dragon, they retain their connection to the sacred Nyss claymores that they still wield. These blighted swordsmen fight without fear of death, lost in a perfect unity with their weapons. They will never willingly relinquish their blades, and so they will go to great lengths to recover the swords of fallen comrades. While other servants of the dragon partake of his hunger and his cruelty, in the swordsmen there is only a cold detachment. They kill without joy or malice, the heat and chaos of battle sliding away to become something almost like a ritual. The closer their bond becomes with their weapons, the more distant they feel even from other blighted Nyss. They have achieved a kind of hollow enlightenment that separates them from their kin and singles them out amongst Everblight’s soldiers as surely as their elegantly curved blades. Before Everblight corrupted the Nyss, the shepherds cared for the ulk that provide the Nyss with mounts. The shepherds used metal crooks on the end of long sticks to guide the animals, and they felt a kinship with the herds that extended beyond the affection of a farmer for his flock. Now, the shepherds of the Nyss are greater in number, and the flock they tend is one of ravening dragonspawn. To the outside observer, many shepherds are perhaps less touched by the blight than other Nyss, but they feel the presence of the dragon deep inside just as they hear the echoes of his voice in the nature of the dragonspawn in their care. Whatever kinship the shepherds of the past may have felt with the ulk is nothing compared to the unspoken connection between the blighted shepherds and dragonspawn. They work in silent tandem, the shepherds guiding the spawn with a single touch or a tap from their shepherd’s crook. Many shepherds feel so much closer to the spawn than to their own kind that they choose to live and sleep among them. If they are forced to interact with other Nyss too frequently, the shepherds grow increasingly irritable. Like the swordsmen, the shepherds’ single-minded dedication to their role isolates them from the other Nyss of the Legion, who see them as especially blessed. And it’s true that few other blighted Nyss can claim as close a connection with the dragonspawn—and through them with Everblight himself—save for the dragon’s chosen warlocks. Though the roles they serve are very different, both the swordsmen and the shepherds are emblematic of the continued refinement of the Nyss under Everblight’s power, each one changed in ways both subtle and overt to make them evermore fit for their chosen tasks. As striking and terrible as the transformations the blighted Nyss have already undergone may appear to outsiders, what the world has witnessed thus far is undeniably only the beginning. As more and more Nyss are born to blighted parents—and as the effects of the blight drive them to maturity at an ever-increasing rate—the transformative power of the dragonblight will continue to manifest in new and startling ways, refining the Nyss into the race Everblight desires them to be in order to further his machinations. 101 101


Blighted Swordsman Prerequisites: Blighted Nyss When Everblight began spreading his influence among the Nyss, the swordsmen were some of the first to turn to his service. Long renowned for their skill with the curved swords of their people, the swordsmen found the blight enhanced their talents, and the emptiness that came with the dragon’s touch mirrored the meditative discipline required to truly master the blade. Even before the coming of the dragon, the Nyss swordsmen had a singular bond with their weapons. The Nyss claymores and great swords are considered even by outsiders to be among the finest weapons forged in western Immoren. The swordsmen treat them with an almost religious reverence. A Nyss swordsman would sooner die than let his claymore fall into enemy hands and will go to great lengths to recover the weapons of fallen comrades. Rather than severing this tie to their previous culture, the coming of Everblight seems to have strengthened it. The blighted swordsmen treat their blades as a part of their very essence, something more sacred than their own lives. When blighted swordsmen are not wielding their blades with deadly efficiency in battle, they can often be found meditating, staring into the blade’s shining surface as if they can see something there beyond the emptiness of their own black eyes staring back. Playing a Blighted Swordsman: If you want to play a character with no fear of death, one who is dedicated with almost monastic intensity to the mastery of the sword, then the blighted swordsman is the career for you. If taken as a starting career, the blighted swordsman gains the Bone Spurs blight gift, which helps to protect against enemy attacks, while all blighted swordsmen start with a Nyss claymore. As he advances, the blighted swordsman increases his proficiency with the blade until he becomes one with his sword. Blighted swordsmen can even learn to wield a Nyss claymore in each hand and perform deadly Combo Strikes or attain the ultimate mastery of the blade and achieve the Perfect Form, allowing them to strike with unparalleled accuracy and power. Starting Abilities and skills Abilities: Fearless, Flesh of Steel Military Skills: Great Weapon 1 Occupational Skills: Command 1, Intimidation 1, Survival 1 Special: A character created as a Blighted Swordsman begins the game with the Bone Spurs blight gift. Starting Assets Nyss claymore Blighted Swordsman Abilities Cleave, Combo Strike (Nyss claymore) (p. 108), Fast Draw, Fearless, Flesh of Steel, Overtake, Perfect Form (p. 108), Relentless Charge, Retaliatory Strike, Two-Weapon Fighting Blighted Swordsman connections Connections (Legion of Everblight) Blighted Swordsman Military Skills Hand Weapon 2, Great Weapon 4 Blighted Swordsman occupational skills General Skills 4, Survival 4 102 102


Shepherd Prerequisites: Blighted Nyss Starting Abilities and spells Abilities: Animal Mastery (p. 108), Specialization (Shepherd’s Crook) Military Skills: Great Weapon 1 Occupational Skills: Animal Handling 1, Survival 1, Tracking 1 Starting Assets Shepherd’s crook, 50 gc Shepherd Abilities Animal Mastery (p. 108), Beast Master (p. 108), Beast Manipulation: Caretaker (p. 108), Beast Manipulation: Enrage (p. 108), Beast Manipulation: Toughen (p. 108), Dodger, Specialization (Shepherd’s Crook), Wall of Flesh (p. 108), Spawn Whisperer (p. 108) Shepherd connections Connections (Legion of Everblight) Shepherd Military Skills Great Weapon 2 Shepherd occupational skills General Skills 4, Survival 4, Tracking 4 As Everblight’s power descends upon and reshapes the Nyss, its expression varies from one individual to the next. Existing characteristics are enhanced to create perfect soldiers for the armies of the dragon. In some Nyss, the blight shapes them into consummate hunters or warriors, while others find their natural gifts of sorcery enhanced, and still others are disfigured entirely and remade. For some rare few, the blight brings less of a physical change than a mental one, opening their thoughts to the whispered voice of Everblight. These blighted Nyss are known as shepherds, and they are seen as particularly blessed; only Everblight’s chosen warlocks share a closer connection to their draconic master. The singular rapport the shepherds share with the dragonspawn around them appears uncanny even to other blighted Nyss, and shepherds are tasked with the vital role of guiding and caring for the spawn alongside Everblight’s warlocks. For their part, the shepherds feel closer to the dragonspawn than they do to their own kind, often choosing to sleep amongst the spawn entrusted to their care. Shepherds who are separated from dragonspawn for long or who are forced into social interactions with other intelligent beings for prolonged periods often grow sullen and short-tempered until they can return to the spawn where they feel at home in the shadow of their master. Playing a Shepherd: Play a shepherd if you want a career that’s more at home among dragonspawn than it is among other blighted Nyss. The shepherd’s array of skills and abilities make her an expert at guiding and bolstering dragonspawn, either in support of a warlock, on her own, or as a warlock herself. Animal Mastery means a shepherd never needs to worry about frenzied warbeasts, while her Beast Master, Wall of Flesh, and Beast Manipulation abilities can simulate many aspects of being a bonded warlock. At PER 6 she can pick up Spawn Whisperer, which allows her to run a pack of dragonspawn with ease. Shepherds pair well with the Blighted Warlock career, allowing warlocks to hone their control over larger numbers of dragonspawn, but they can also stand in for the Blighted Warlock career, granting non-warlock characters the ability to wield dragonspawn with much of the same deadly precision granted to Everblight’s chosen. 103 103


Though they possess little of Everblight’s cunning, the grotesques inherited much of his ravenous hunger. Driven only by their instinct to hunt and kill, the grotesques attack the enemies of the dragon like a flock of starving birds, ripping them to shreds and stuffing bloody bits into their toothy maws. Combat Grotesques live only to feed and to spill blood for Everblight. They are driven by the hunger and the will of the dragon, and their minds have been replaced by the basest instincts of wild beasts—a hunger that can never be sated. Grotesques dwell together in flocks, and when they attack, they swarm their enemies in a cloud of beating wings and slashing claws. Grotesques will always attempt to gang up on an enemy, clustering as many grotesques around it as possible in order to take it down quickly before moving on to the next target. While grotesques are sometimes found in the wilds around Legion of Everblight encampments, perhaps acting as sentries or hunting for food, they are more often employed by the Legion to harry the flanks of enemy forces or to strike unexpectedly from the sky in order to distract or break up enemy formations, leaving them open to a more focused attack from dragonspawn or other troops. Lore A character can make a Lore (dragon or extraordinary zoology) skill roll to determine what he knows about this creature. The higher the character’s total, the more he learns. The character learns all the information up to his total. 10: Grotesques are blighted creatures that travel in flocks, harrying the enemies of Everblight. Though they bear some resemblance to Nyss, they are driven only by the basest of instincts and are little more than animals. 12: Though not especially cunning, grotesques are pack hunters and will swarm their prey in order to bring it down as quickly as possible. They are particularly dangerous in groups, and their primitive pack tactics make each individual grotesque more deadly thanks to the proximity of its brethren. 14: The twisted grotesques were once Nyss, but the dragon’s blight transformed them into an entirely separate species that now reproduces among themselves. Infant grotesques grow to full maturity very quickly. The blight that affects the Nyss is like a living thing, one that grows and changes according to its own strange rhythms, all bent to serve the purposes of Everblight himself. While grotesque Just looking at them, it’s difficult to imagine that the grotesques were ever related to the Nyss from which they were created, but if you’re ever unlucky enough to stare one in the eye, you’ll find it’s impossible not to believe it. –Professor Viktor Pendrake, Monsternomicon To outsiders, the effects of Everblight’s power upon the Nyss are almost universally horrifying, even when the results are at times eerily graceful or beautiful; however, there is nothing beautiful about the winged horrors known as grotesques. These misshapen gargoyles that descend upon the enemies of Everblight in a cloud of leathery wings stand out as one of the most terrible alterations Everblight has ever worked upon the Nyss. The grotesques have replaced all of the grace and poise of the Nyss with the brutal savagery of a wild beast, guided and directed by the will of the dragon. While other blighted Nyss have gained the cold cruelty of their draconic master through corporeal reshaping— sprouting horns, talons, or bony spurs—few have changed as drastically as these blighted creatures. Not content with the subtler changes he had performed upon his followers, Everblight sought to create Nyss who were closer to his own draconic perfection, at least in form. Leathery wings have sprouted from their backs, along with drastically altered musculature, which they use to propel themselves in flight. Further, their hands and feet have transformed into talons they use to rend their prey. The grotesques were so greatly altered from their former state that they became an entirely separate species. While born from Nyss parents, the grotesques now live apart from their former kin. Together, the grotesques roost like gigantic and malformed ravens, breeding among themselves to produce offspring that mature at an alarming rate, ready to fly and kill within only a few weeks of birth. While there is little left to show the grotesques were ever Nyss, even the most casual observer can still detect enough of a kinship to give a frisson of recognition; these beasts that were once sentient beings are now hideously changed. Physique PHY 8 Speed SPD 5 Strength STR 7 Agility AGL 4 Prowess PRW 3 Poise POI 3 Intellect INT 1 Arcane aRC — Perception PER 4 Initiative Init 12 Defense DEF 13 Armor ARM 13 (Natural Armor +5) Willpower Wil 9 Vitality: 8 Command Range: 1 Base Size: Small Encounter Points: 4 Claws MAT POW P+S 5 3 10 104 104


the first Nyss to fall under the shadow of the dragon found themselves altered by the experience, the changes were, at first, subtle and small compared to the alterations that have since been performed. With the passage of time, new Nyss are born to blighted parents, and the long-term effects of the dragon’s blight begin to become manifest. Just as certain bloodlines, which show a natural propensity for sorcerous talents, are carefully nurtured and pruned to encourage arcane development, so too are characteristics enhanced and amplified by the power of the blight to create increasingly refined blighted soldiers who bear less and less resemblance to their Nyss forebears. Abilities Fearless – The character is utterly fearless and automatically passes Willpower rolls to resist Terror. Flight – This creature can advance through terrain and obstacles without penalty and can advance through obstructions and other characters if it has enough movement to move completely past them. This creature ignores intervening characters when declaring its charge target. Gang – When making a melee attack that targets an enemy in melee range of another friendly character, this creature gains +1 to melee attack and melee damage rolls. When making a melee attack that targets an enemy in melee range of another friendly character who also has this ability, these bonuses increase to +2. Creature Templates: Alert, Alpha, Hunter, Starving Skills: Name Stat + Rank Total Detection PER 2 6 Tracking PER 2 6 105 105


The sorcerous potential of the Nyss has proven an important resource in the arsenal of Everblight, and curating that potential has taken on a special prominence among his blighted Nyss followers. The sorcerous gift seems to manifest more frequently among female Nyss, and as more and more of them are born with arcane gifts, their bloodlines are carefully cultivated in order to provide the armies of Everblight with sorceresses and other arcane weapons. Not all born with arcane potential go on to serve the Legion as sorceresses, however. Some are chosen for an entirely different honor: a ritual that gives a startling indication of the scope of the metamorphic power of the blight and a possible glimpse into the future of the evolution of the blighted Nyss. The Nyss who will become succubi are taken to the same spawning pools where the dragonspawn are created. There, they are ritually bathed in the blood of a warlock, a transformative rite that not only douses them with the protean blood of the warlock but also unlocks the full power of the blight already within them. What emerges from the spawning pool at the conclusion of the ritual is no longer truly a Nyss at all but some new creature, one attuned to the blood of the warlock that birthed it and the power of the dragon that is its master. The succubus is a strange and almost hypnotic creature, terrible but also beautiful in its way. Though its torso and head still resemble a Nyss female, its legs have fused into a serpentine tail that grants it an inhuman stability and grace. Vestigial wings sprout from its back, horns grow from its head, and many succubi develop altered musculature and additional arms. Strangely, none of these visible alterations are the most dramatic mark of its metamorphosis, for the sorcerous potential of the succubus has been transformed into a font of arcane power, which other blighted spellcasters can tap into to fuel their magic. Not quite Nyss and not quite dragonspawn, the succubi are bound to the warlock whose blood helped create them and are as loyal to their masters as any spawn. In the field of battle, they act as extensions of their warlock’s will. Their own arcane potential acts as an amplifier to the warlock’s gifts. With a succubus by her side, a blighted warlock becomes an even more potent weapon in the armies of the dragon. Combat While succubi are perfectly capable of fighting by lashing out with melee weapons or their sinuous tails if the need arises, they prefer to act as arcane support to the warlock whose blood empowers them. Unless ordered to do otherwise, a succubus will always stay in close proximity to its warlock and attack enemies at a distance using spells or by casting the animi of nearby warbeasts. A succubus is loyal to the death. The life and will of its warlock is more important than any other consideration. When needed, the succubus will ignore its own safety to provide support and protection to its warlock. Though succubi are will weavers and capable of casting spells on their own, their principal battlefield function is to serve as arcane amplifiers for their warlock, allowing her to tap into their own arcane power to fuel her spells. Succubus As horrifying as they are, there is every reason to believe that the changes Everblight has wrought upon the Nyss are only beginning. As the blight that affects them continues to evolve, so too will the blighted Nyss grow more and more dissimilar to the race we know. The strange and sinister succubi are ample evidence of this. –Professor Viktor Pendrake, Monsternomicon Physique PHY 5 Speed SPD 6 Strength STR 4 Agility AGL 5 Prowess PRW 3 Poise POI 3 Intellect INT 3 Arcane aRC 4 Perception PER 4 Abilities: This weapon has reach. Initiative Init 13 Defense DEF 14 (NYss Leather Armor –1) Armor ARM 11 (Nyss Leather Armor +6) Willpower Wil 9 Vitality: 6 Command Range: 3 Base Size: Small Encounter Points: 3 tail strike MAT POW P+S 5 2 6 Abilities Altered Anatomy – A character cannot claim the benefit of the Anatomical Precision ability against this character. Arcane Assist – If a friendly spellcaster is in this character’s command range, the spellcaster can upkeep one spell without gaining fatigue or spending fury. Steady – This character cannot be knocked down. Spirit Tap – The character can spend a quick action to immediately cast the animus of a friendly blighted warbeast in its command range as a spell. This character cannot cast an animus with a RNG of SELF. This character must make a magic attack roll to cast an offensive spell. Will Weaver – This character is a will weaver. The character has the Blight Strike spell plus one chosen by the Game Master from the Blighted Sorcerer spell list. Creature Templates: Alert, Alpha, Hunter, Starving Skills: Name Stat + Rank Total Detection PER 2 6 Tracking PER 2 6 106 106


Lore A character can make a Lore (dragon or extraordinary zoology) skill roll to determine what he knows about this creature. The higher the character’s total, the more he learns. The character learns all the information up to his total. 12: A succubus acts as an arcane reservoir for a blighted warlock. With a succubus nearby, a warlock can draw upon an additional font of arcane power to fuel her spells. The succubus is also a spellcaster in its own right, able to not only cast its own spells but also to tap into the animi of nearby dragonspawn. 14: The succubus is bound to the warlock it serves, and like a dragonspawn, it is completely loyal. Wherever a succubus is found, a warlock isn’t far away. 17: Something between a Nyss and a dragonspawn, succubi are created when Nyss with sorcerous potential are transformed by bathing in the blood of a warlock. This ritual binds the succubus and warlock together and creates an arcane bond, which allows the warlock to use the arcane energy of the succubus to power her spells. 107 107


New Abilities Animal Mastery Prerequisite: Animal Handling 1 When a friendly blighted warbeast frenzies within the character’s command range, the character selects the target the frenzying warbeast will attack. When a friendly blighted warbeast makes a threshold check within the character’s command range, the character may choose to have the warbeast automatically fail the roll. Beast Manipulation: Caretaker Prerequisite: Animal Handling 2 While B2B with a friendly warbeast, this character can spend a full action to use this ability on the warbeast. The warbeast removes 1 damage point from each of its life spiral aspects. Beast Manipulation: Enrage Prerequisite: Animal Handling 2 While B2B with a friendly warbeast, this character can spend a full action to use this ability on the warbeast. The warbeast gains +2 STR and must charge or make a slam or trample power attack without being forced during its next turn. Beast Manipulation: Enrage lasts for one round. Beast Manipulation: Toughen Prerequisite: Animal Handling 2 While B2B with a friendly warbeast, this character can spend a full action to use this ability on the warbeast. The warbeast gains +2 ARM for one round. Beast Master Prerequisite: Animal Handling 3 This character can force a friendly blighted warbeast in the character’s command range as if it were the warbeast’s bonded warlock. Combo Strike (Nyss Claymore) Prerequisite: Two-Weapon Fighting While armed with a pair of Nyss claymores, instead of attacking with each sword separately during his turn, this character can strike with both blades simultaneously. Make one attack roll. If the attack hits, double the POW of the Nyss claymore when resolving the damage roll. A character does not gain an attack from Two-Weapon Fighting during a turn he uses Combo Strike. Perfect Form Prerequisite: Great Weapon 3 The character can spend a feat point to boost the attack and damage roll of a Nyss Claymore or Nyss Great Sword. Spawn Whisperer Prerequisite: Animal Handling 2, PER 6 The character can affect two warbeasts in range when performing a beast manipulation. Wall of Flesh Prerequisite: Animal Handling 2, Intimidation 2 When the character is directly hit by an attack while B2B with a friendly warbeast, you can choose to have the attack directly hit the warbeast instead of the character. In this case, the warbeast is automatically hit and suffers all damage and effects from the attack. New Gear Shepherd’s Crook Cost: 7 gc Skill: Great Weapon Attack Modifier: –1 POW: 4 Description: Little more than a metal crook on the end of a long staff, these tools were useful for herding ulk prior to the coming of Everblight due to the crook’s natural sturdiness and reach. Since then, shepherds have put these same qualities to work guiding dragonspawn. Special Rules: This weapon has reach. This weapon requires two hands to wield. A character with Specialization (Shepherd’s Crook) armed with this weapon can perform beast manipulations on a creature in this weapon’s melee range. A character armed with this weapon gains +2 to animal handling skills. 108 108


GOLD Jose Castillo Jose Castillo’s vivid color palette really makes Zaal pop. Yellow schemes can be difficult to execute but Jose pulled it off expertly, making this entry our judges’ overall favorite. Player Gallery GOLD Alex Newman This show-stopping Glacier King looks fantastic in its dark, moody tones. Alex Newman’s sharp details earned him Gold. No Quarter #62 challenged you to paint and submit your best alternate color schemes for your WARMACHINE and HORDES models. We were inundated with fantastic entries—far more than would fit on these pages. Here are the judges’ top picks. Player Gallery 109


Silver Rafal Maj The winner of the last two Painting Challenges, Rafal Maj brought his A-game yet again with a phenomenal Khadoran battlegroup. honorable mention Simon Besombes Of the many stunning submissions we received, these four demanded an honorable mention. 110 player gallery


honorable mention Seth Watkins honorable mention Tyson Koch honorable mention Alan O’Bryan Player Gallery 111


The No Quarter Painting Challenge encompasses a single theme and broadens the challenge to include all Privateer Press models within that theme. Simply paint your model, take a few publication-quality digital photos of it, and send those photos to us. (See No Quarter #53 for photography guidelines.) Once we receive your pictures, Studio Director Ron Kruzie will judge your work by the same criteria used in the world-renowned Formula P3 Grandmaster Painting Competition held at Lock & Load GameFest and Gen Con each year. Models will be judged individually on their own merits. Top entries will be published here in the pages of No Quarter and awarded either gold or silver honors, and winners will receive an extremely limited-edition No Quarter Painting Challenge Coin, in gold or silver coloration, to proudly display alongside their model. NO QUARTER PAINTING CHALLENGE ENTRI ES DUE BY December 20, 2015 When the seasons change and snow begins to blanket the land or when fighting in the frigid territories of the north, soldiers and machines of war often take to the battlefield in heavy winter camouflage. Show us how your forces go to war when frost bites and blizzardinduced whiteouts betray the eyes. The thrill of victory, the accolades of your peers, and a shot at a No Quarter Painting Challenge Coin await you! To submit your entry: Read the submission guidelines at privateerpress.com/no-quarter/no-quarter-challenges Fill out a submission form Email submission form and digital photographs of your model to [email protected] This issue’s theme: winter camo and color Schemes


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