Legends do not tell ofDyleth Cave.
The prophecy does not speabkeocfaiut,senoitrddooesbna’rtdhsasvienognoef.its long and storied history,
It is a miserable speck on the maps that bother to include it.
Its denizens are petty greenskin btahnedpiatsgewshoofsheisptiotirfyu.l existence will likely never grace
Surely, this place, and these goblins, will ultimately amount to nothing.
Go bl in ques tToday, you are those Goblins.
A barely-original quest using Dungeons and Dragons Fifth Edition
by Daugny Lif
Version 1.1
The Backstory
Dyleth Cave is an unimportant hideout for Goblin The Fluff
bandits near the equally unimportant township of
Tyll. It is run by Chief Milk-Eyes of the Red-Hand
clan which makes its living robbing the somewhat
popular Flint Road not far away. As far as hideouts
go, it’s perfectly serviceable: a perpetual rat-roast
cooks away and warmwood gently crackles on the
firepit, filling the cavern with the welcoming scent
of home. A simple hollow of moderate size, there is
ample space for its dozen-or-so inhabitants to live
comfortably, even with its furnishings of trinkets and
treasure found on the job that nobody has worked out
how to sell or melt down yet. Most important of all,
however, is the large, rusted chest that sits at the back
of the cave near Milk-Eyes’ bosschair that holds the
fruits of the goblins’ labour.
It’s business as usual for the Red-Hands as four Goblins:
underlings set off for the road to ambush their next
unfortunate party of plucky adventurers. Small and sprightly, the average goblin stands
at around four feet tall when not in a distinctive
Your Character: hunch. It sports an incredible strength-to-weight
ratio from its ape-like physique, often catching the
Your character is a goblin that is currently, for overconfident militiaman by surprise.
whatever reason, working for the Red-Hands out
of Dyleth cave. Perhaps you’ve been with the Red- The life cycle of the race is unique and unusual;
Hands all your life, or maybe you’re a recent escapee when two goblins of age smear their blood on
from a city with goblin slaves. Either way, you’ve the slashed bark of a deathfig tree, the fruit it
most likely been an outcast from non-goblin society bears next year become affected by some kind of
from the day you were born. For more help with the parasitic infestation. Specifically, two or three of
technical aspects of character creation, see the Crunch the figs contain tiny goblins within, nourishing and
section. protecting the young as they grow until they finally
burst free, fully capable of running, talking and
stabbing. In only a few weeks a child is of full size,
ready to take on its short, miserable life head-on.
Because of these adaptations, there is no sexual
dimorphism between male and female goblins, and
they have no systems of gender to speak of. Rather
than the traditional dynamic of male worker and
female housewife that dominates the vast majority of
the world, both male and female goblins occupy their
lone social role of bandit.
Of course, the deathfig is becoming incredibly
rare in certain parts of Generia, with nonplussed
townsfolk often taking to burning down the trees
when goblins become a serious problem in the
vicinity.
Golbinquest is the intellectual property of Dongly Lefv
Though there is infighting within clans for power,
they are generally a familial and caring environment
for the average goblin – a much better deal than
the lottery between apathy, disdain and sword-
brandishing hatred that they must play in the rest of
the world.
An uppity human or a snobbish dwarf may
look at a goblin’s ramshackle appearance – their
mismatching armour sets and mongrel weapons
strewn together from parts scavenged and looted
from who-knows-where – and deem them
technologically inept. Look closer, however, and
you’ll notice that for all its aesthetic failings it is
well-kept, efficient and fully functional, much to the
dismay of the aforementioned onlookers. Their skill
at repairing almost anything using almost anything
else has been learned out of necessity and is refined
from generation to generation.lanything else has
been learned out of necessity and is refined from
generation to generation.
Goblin society:
Outcast from what the haughtier, less green
races would call ‘civilisation’, the grand majority of
goblins end up on the fringes of society, making ends
meet through robbing and banditry out of necessity.
Scattered throughout the world of Generia, the
goblin diaspora has no true home to speak of. Unlike
the humans, that can call the great city-states of Gol
their home, or the dwarves and their legendary Mt.
Mondir, the goblins don’t know where they came
from, nor does it really matter to them. Their home
is whatever stronghold they happen to be in, that
is, until it gets burned down by an angry militia of
townspeople.
Generally, goblins operate in clans not unlike
loosely organised crime families, mostly because they
literally are just loosely organised crime families.
These clans are each ruled by a Chief, normally
either the oldest, biggest or angriest member. Rival
clans can be as ferocious battling with each other
over territory as they are with the unfortunate
adventures and wanderers they rob. Only in dire
circumstances do they unite, these alliances breaking
down into backstabbing and betrayal as soon as their
threat has been dealt with.
Golbinquest is the intellectual property of Dongly Lefv
The Crunch
Race: Background:
You’ll be playing as a goblin. All this means from a Pick any two skills, justify them with goblin
crunch perspective is that you’re size small and have backstory.
the darkvision trait. When building your character,
pick any of the PHB races, change the size to small Languages:
and you’re golden. Goblins are varied, diverse
creatures. Deeply chaotic, their nature is reflected in You speak Goblin and Common. Goblin shares
their incredibly diverse numbers; rather than their many similarities with Common, being a patois with
traits being genetically inherited, each goblin is born roots in it and an old language now long forgotten.
unique, leading to stout, ape-like warriors and wiry, The similarities between the languages go to explain
nimble bandits alike. the ease with which the Goblin tongue can adapt to
common through only minimal interaction with its
Pick any PHB race, change the size to small, add speakers.
darkvision and you’re done. You’re just refluffed as a
goblin.
Class
Pick anything. Just remember that you probably
haven’t studied at any of the esteemed institutions
of Generia (bardic colleges, wizarding schools, etc).
There are a number of considerably powerful goblin
shamans you may have learned from; it is common
for goblins to send away a child who shows magical
aptitude for pupilage under such a shaman, even if
getting them back in one piece is less common.
Thanks for playing my dumb game that will inevitably go on for two
to three sessions before being scrapped and forgotten. It took me
countless hours of goblin drawing to get to this point, so please spare a
thought for all of the productive shit I could’ve done instead. We hope
you enjoy the programme. -Dinoy Ling
Golbinquest is the intellectual property of Dongly Lefv