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5th Edition - Scourge of the Sword Coast

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Published by Maria I C, 2023-04-19 14:53:50

5th Edition - Scourge of the Sword Coast

5th Edition - Scourge of the Sword Coast

. THE ADVENTURE Is AVAILABLE ONLINE This season, players and Dungeon Masters use the official Scourge ofthe Sword Coast digital adventure available for purchase through dndclassics.com. In addition, at the season’s conclusion, players are able to report what happened in their game at dndsundering.coni to impact future events in the Forgotten Realms H! D&D® NEXT PLAY Starting with this season, play is focused exclusively on the D&D Next playtest rules. A subset ofthe playtest rules are available through dndclassics.com. All game statistics necessary for running the adventure are included in the digital supplement available on dndclassics.com. j FREQUENTLY II ASKED QUESTIONS Included inside this kit and with the digital adventure is a short FAQfor DMs that addresses questions about preparing and running this adventure for I)&D Encounters’. SCOURGE OF THE SWORD COAST TM t 41 Sc7 N4ENru — 17() ‘14 Ojj c t4 WEDNESDAY


THEIR STORIES BECOME LEGEND Players and DMs can influence the future of the Forgotten Realins through game play! Continuing with this D&I) Encounters sason, third in the year-long, multi-part Sundering storyline, the decisions ofeach group during the adventure are tallied up to determine Forgotten Realms events. Here’s how it works. •:• At the conclusion ofthe season, players and DMs can report what happened in their groups by heading to Dungeonsandl)ragons.com/sundering. Participants can make their voices heard by signing up for the Sundering Adventurer’s Chronicle app tinder the Media tab. •:• Stores and organizers should report weekly play normally. They do not need to report in-game actions. Players and l)Ms report results at the end ofthe season. Each kit contains enough material to support two tables. Each table can consist ofone Dungeon Master (I)M) and four to six players. Your kit contams the following materials: •:• A poster advertising the program with Sundering art on the reverse. Hang this in the store to promote the current D&l) Encounters season. When you’re done, turn it over to dress the store with a cool piece ofSundering art. •:. Two packs ofnon-player character cards depicting important NPCs encountered in the adventure. Give one pack to each T)ungeon Master. •:• 20 player maps depicting the Daggerford region from the adventure. At the first session, give each l)M enough maps for the players at his or her table. •:• 20 custom twenty-sided dice. These dice are exclusive to this season and have a special season symbol. Give them to players and DMs at the conclusion ofthe season. •:• Two copies ofthe Scourge ofthe Sword Coast TM FAQfor DMs. •:• This instruction sheet. Please note that the adventure and a subset ofthe I)&D® Next playtest rules are available digitally 1throughdndclassics.com. SCOURGE OF THE SWORD COAST TM - KIT CONTENT DESCRIPTION


LAUNCH WEEKEND You may have scheduled a D&D Encounters tmLaunch Weekend on February 1 5 - 16. During that weekend, follow these steps to get your playersready to play each Wednesday. Please note that there is no separate kit for Lauich Weekend; everything is included in this kit. Print out or photocopy some blank character sheets and pregenerated characters (both are found in the playtest packet at dndclassics.com). Divide players into groups, and assign each a Dungeon Master. •:• Have the Dungeon Master and other experienced players help everyone create new 2nd-level characters. A player that doesn’t want to create a character can choose a pregenerated character. Character creation should take about an hour. •:• DMs should run their groups through the first part ofthe adventure, getting the characters into I)aggerford and setting the stage for the rest ofthe adventure. This should take about 2 hours. As part ofthe adventure’s events, or at the end ofthis session, give each player one ofthe player maps showing the Daggerford region. RUNNING YOUR WEEKLY SESSIONS Follow these steps to ensure a great play experience! •:• Set aside Wednesdays and lock in a start time for your D&D Encounters sessions. Maintain the same time throughout the season; so players and DMs know when to come into the store. Each session should run about 2 hours. •:. Print out orphotocopy blank character sheets. These can be found in the D&D Next playtest packet or in the “Rules and Documents” section ofthe WPN site. •:• Ifplayers don’t want to make their own characters, you can hand them pregenerated characters. These can also be found in the D&D Next playtest packet. •:• Let the DMs know they’ll need to obtain the adventure prior to the season’s start. Your DMs need to read and prepare the adventure, so advise them to visit dndclassics.com to get Scour8e ofthe Sword Coasf prior to the start ofthe season. •:• New players mayjoin mid-season. Ifyou have new players starting in the middle ofthe season, have them create or select a pre-generated character and join the adventure. The I)M can give the new players an update on what’s happened. + DON’T FORGET TO REPORT AFTER EACH SESSION! Collect the tracking sheets at the end of each session, or keep this information on Wizards Event Reporter. Ifyou have questions on reporting your play, please contact Wizards ofthe Coast for assistance. Do not let your reporting lapse! WEDNE


: hVENT FEES .,‘ AND REWARDS Before you begin the D&D Encounters season, you may want to come up with rewards to give out to DMs or players during or at the end ofthe season. You can fund such rewards through a small fee to play during the season. Examples include a copy ofScourge ofthe Sword Coasf Mfor the DM, dice sets, food/drink, Dungeon Tiles sets, and other game aids. You can distribute items to players as door prizes or for specific accomplishments. In any case, we recommend not charging your DMs for prizes, as they are already committing a lot oftime and effort to running games, including possibly purchasing the adventure. QUESTIONS? Ifyou have any questions on kit materials or the play program, please contact us! WPN Home Page: www.wizards.com/wpn, click on “Support” tab Email: www.wizards.com/customerservice, click on “Email Us” tab Call: (800) 324-6496 (US/Canada or (800) 204-8069 (other countries) + Players: Players keep the maps given to them at the beginning ofthe season. + Dungeon Masters: Dungeon Masters keep the non-player character cards given to them at the beginning ofthe season. + Everyone: At the conclusion ofthis season, each DM and player that participated in most ofthe sessions receives one ofthe exclusive twenty-sided dice included in the kit. It contains the Scourge ofthe Sword Coast symbol on the 20! DUNGEONSANDDRAGONS .COM/SUNDERING TM & © 2014 Wizards of the Coast LIC in the USA & other countries. Illustrated by Tyler Jacobson, Sam Carr, Mark Winters & Miles Johnston. 4’; Cartography by Mike Schley. 738B11237001


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