CS-5
Immers
Output Devi
Robert W.
Worcester Polyt
Department of Co
gogo@w
525H:
sive HCI
ices - Visual
Lindeman
technic Institute
omputer Science
wpi.edu
Overview
Here we are
concerned with
technology for
stimulating the
senses
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
nce 2
evelopment
Motivation
We need to display the s
user
Display: a method of pres
the senses
We need to display the u
We need to feed each se
We need to feed multiple
Display for one sense sho
for another sense
May need to quickly don
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
state of the world to the
senting information to any of
user to the user (maybe)
ense appropriately
e senses in concert
ouldn't get in the way of display
n/doff displays
nce 3
evelopment
Some Things to R
Humans are animals
evolved over time.
Evolutionary forces h
development of our
Displays that leverag
better shot of being
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
Remember
s, and hence, have
have guided the
senses.
ge this fact have a
effective.
nce 4
evelopment
General Types of
The senses
Visual
Auditory
Haptic
Olfactory
Gustatory
Display anchoring
World-fixed display
Body-worn displays
Hand-held displays
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
Displays
ys 5
s
nce
evelopment
Visual Display Typ
World-fixed displays
Fishtank VR
Projection VR
Body-worn displays
Opaque HMDs
Transparent HMDs
Hand-held displays
Palm VR
Boom-mounted scree
Mobile devices
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
pes
s
ens 6
nce
evelopment
Visual Display Typ
Monitors
CRT, Plasma, LCD
Surround-screens (e.g.
Tabletops
Hemispheric displays
Head-mounted displays
Arm-mounted displays
Virtual retinal displays
Autostereoscopic displa
3D displays
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
pes 7
., CAVEs)
s (HMDs)
ays
nce
evelopment
Visual Displays
CAVEs
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
nce 8
evelopment
Visual Displays (c
CAVE
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
cont.)
nce 9
evelopment
Head-Mounted Di
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
isplays (HMDs)
nce 10
evelopment
Visual Cues
Depth is the main th
more-traditional disp
How do we perceive
Monoscopic cues
Stereoscopic cues
Motion-depth cues
Physiological cues
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
hing added by VR to
plays
depth?
nce 11
evelopment
Monoscopic Cues
Overlap (Interpositio
Shading & shadows
Size
Linear perspective
Texture gradient
Height in the image
Atmospheric effects
Brightness
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
on)
nce 12
evelopment
Stereoscopic Cues
This is based on the
appearing in two ima
Camera 1 / camera
Only good within abo
viewer
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
s
e parallax of objects
ages.
2 effect
out 5 meters of
nce 13
evelopment
Motion Depth Cue
Changing relative po
objects
Can be user and/or
Train leaving a statio
Use proprioception to
http://www.youtube.com
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
es
osition of head and
object moving
on
o disambiguate
m/watch?v=1AZAbSXmeoI
nce 14
evelopment
Motion Depth Cue
Head movement
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
es (cont.)
nce 15
evelopment
Physiological Cue
The eye changes du
Accommodation
Muscular changes of
Convergence
Movements to bring i
on both retinas
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
es
uring viewing
the eye
images to same location
nce 16
evelopment
Properties of Visu
Color
Spatial resolution
Contrast
Brightness
Number of channels
Focal distance
Opacity
Masking
Field of view
Field of Regard
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
ual Displays
Head position info
Graphics latency
Frame rate
nce 17
evelopment
Number of Displa
Spatial multiplexing
Different image in fro
Temporal multiplexin
Use shutter glasses
Polarization multiple
Use polarized glasses
Spectral multiplexing
Red/blue left-eye/rig
Binocular monoscop
Stereo takes twice
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
ay Channels
ont of each eye
ng (time interlacing)
exing 18
s
g
ght-eye images
pic
e the resources!
nce
evelopment
Masking
How physical objects
CAVE: Hands can br
HMD: Not at all
Fishtank: Display ed
effect
http://www.youtube.com/w
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
s block virtual ones
reak effect
dges/bezel can break
watch?v=Jd3-eiid-Uw&fmt=18
nce 19
evelopment
Field of View vs. F
Field of view (FOV)
How much of the sce
at any given time
Field of regard (FOR
Amount of space (in
world currently surro
Examples
CAVE: 200° FOV faci
HMD: 100° FOV, 100
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
Field of Regard
ene (in degrees) is visible
R)
percent) of the virtual
ounding the user
ing forward, 75% FOR
0% FOR
nce 20
evelopment
Hand-Held Displa
PDAs are becoming
Call phones have ca
Can do AR
Apple iPhone 4
(2010)
Apple iPad
(2010)
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
ays
more powerful
ameras
Nintendo DS Lite
(2006)
Motorola DROID
(2009)
Sony PlayStation
Portable (2004)
nce 21
evelopment
Change Blindness
There is so much inf
brain to process, we
Change blindness is
that change from on
http://www.youtube.co
A public service ann
http://www.youtube.com/w
Next example from:
http://www.psych.ub
Show Movie
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
s
formation for the
e need to filter
when we miss things
ne instant to another
om/watch?v=mAnKvo-fPs0
nouncement:
watch?v=Ahg6qcgoay4&NR=1
:
bc.ca/~rensink/flicker/
nce 22
evelopment
Change Blindness
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
s
nce 23
evelopment
Change Blindness
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
s (answer)
nce 24
evelopment
Change Blindness
R.W. Lindeman - WPI Dept. of Computer Scien
Interactive Media & Game De
s (answer)
nce 25
evelopment