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Published by angrybirds6908, 2022-06-17 11:15:05

Outbreak Undead 2e Gamemaster's Guide

Outbreak Undead 2e Gamemaster's Guide

Keywords: Zombies,TTRPG

Chapter 8

GAMEMASTER
RESOURCEShis section is comparatively light directly. However, the best fiction has its

on mechanical game notes, instead roots in some accessible narrative element,

Tmostly being food for thought for whether it be a metaphor for some histor-
the GM in order to aid them in determin- ical or political conflict, an examination of
ing the scope of their scenario. Some of this some aspect of human nature or a relatable
is speculative, but much of it is researched interpersonal drama played out against the
and is a reliable way to help plan how your backdrop of societal collapse.
scenario can play out if reality is the axis
upon which your scenario turns. If you With this in mind, let us turn our gaze
are playing in a world that is fantastic or inward and look at what it is that makes
somehow altered significantly from the real our society tick.

world, this section may not be as helpful

The Grid

Ask any hardcore survivalist as to whatThe determining how a world may look when
Grid is and they’ll liken it to a social organism it is thrown into complete chaos. Social
to which all attached to it are helpless para- scientists have attempted to analyze why
sites, doomed entirely without it. In a more complex societies die, but the reasons are
nuanced sense,The Grid is a series of social hard to determine; and history is littered
and technological support structures of soci- with the corpses of fantastic civilizations
ety that have (for better or worse) allowed our whose causes of death are varied.
civilization to grow to its current complexity. It’s arguable that a civilization at its apex
It is an impressive edifice with obvious ben- can have no external threats to it and the
efits, but it exists with a tremendous social only major enemy of a civilization is a polit-
price. Since the basics of survival have been ical corruption and social decay of their
outsourced, it is entirely possible for people society as they become more decadent.
to be born, live, and die without knowing the However, there are plenty of civilizations
harshness of day to day survival in the sub- and cultures that have been razed, deeply
sistence sense.This breeds a certain kind of influenced by, or co-opted by a conquer-
complacency, one that forgives ineptitude and ing nation as well. So the “how” question
poor decisions, and in many modern societies, in regards to civilization’s collapse is much
even unwittingly subsidizes and reinforces it, easier to determine when you factor in the
having removed the negative consequences of undead. In this case you can focus upon
most decisions. It leaves the individual capa- the fallout of society’s collapse as opposed
ble of believing, with every failure, accident to the often overly nuanced academic dis-
and bad decision given a safety net, that since mantling of the death of complex societies
nothing bad has happened to disrupt society, (fascinating a subject, though it may be).
then nothing ever could. So, with all this in mind, let us look at the
It is postulated that, having endured to this features of The Grid that can be toggled
point, having the achievements of such a on and off for the sake of your scenario, as
sophisticated technological level and dra- the premise of this game is how the undead
matically reduced poverty and physical disrupt civilization. For the sake of running
miseries, the final test of civilization will games of Outbreak: Undead..,The Grid has
be seeing if it can survive its excesses. multiple categories that can be disrupted
This form of social blindness has a during the events of the collapse of society.
name, and is called “normalcy bias”, and They are as follows:
understanding it will go a long way in

nn Water/Wastewater systems. Such systems that, while they rely output is, it still requires its own unique
nn Energy upon a natural source directly are often form of maintenance. Invasive mussels have
nn Communication still extracted by electric pumps. clogged the pipes that pump water to cool
nn Transportation the turbines, and for all the failsafes and
nn Sustenance RESERVOIRS/DAMS redesigned spillways that have made even
nn Finance the events of flooding virtually inconse-
nn Industry A reservoir is basically an artificial lake quential, the invasive mussel will eventu-
nn Government where the normal flow of water is tightly ally grind the power plant itself to a halt
monitored to allow for a steady supply of without routine and intense maintenance.
WATER/WASTEWATER water to nearby population centers as well This goes to show that even stable sources
as make sure that the strain on the dams of electricity provided by a constant natu-
Water accessibility is easily one of the themselves do not cause them to burst ral force still require human intervention,
(if not THE) most important resources with the colossal volume of water they are which will be gone over more in the next
to consider when formulating your sce- required to hold back. As all man-made section.
narios. Without an abundant supply of edifices, this requires maintenance and
water, people can and have gone to blows monitoring, as there are often managers SEWAGE/WASTEWATER
over what limited water sources remain. and engineers who do surveys and relieve
Growing population centers have adopted pressure by opening floodgates as neces- In addition to supplying fresh water, a
several ways go get water to the people sary during periods of heavy rainfall. Dams crucial concern is how wastewater is
who live there and those methods vary and reservoirs without question have the handled. In densely populated areas,
tremendously by geography. As major largest impact on the environment, so their without effective waste management
moves in the realm of water management continued use is seen as a necessary evil in the chance of disease increases. This is
have to take into consideration long term most cases, since not only does it literally honestly only really a concern for scenarios
environmental impact, some regions have put a wall in front of a river, it by neces- that take place in population centers, as
seen changes made at a glacial or even a sity has to flood a valley or canyon with it seems likely that without functioning
retrograde pace; where some places, out hundreds of feet of water with a volume sewers and garbage removal, that people
of necessity have adopted extremely elab- so great that it requires its own unit of would rapidly accumulate waste and the
orate means to deliver and manage their measurement:Tmcft, orThousand million smell of feces and urine would begin to
water supplies. cubic feet; where 1Tmcft = 2.831 x 1010 become extremely common in some
liters. Dams positioned near estuaries have places. Most wastewater is given some
RECLAMATION/DESALINATION had a demonstrable impact on the deli- chemical treatment and filtration, but it
cate zones where fresh and saltwater meet is still an effort to do this so it is unlikely
There are a few places on earth where which has caused some species of fish to that municipal systems will be operational.
the majority of water is delivered from decline in population rapidly. Rather impromptu showers and chemical
reclaimed sources or are the result of It should be noted that there are a great toilets both off of a sewer system will be
desalination.The former having far less many dams built and some are very old deployed en masse in order to handle
of an impact, and a far greater return but and are in dire need of maintenance and the needs of refugees and other people
has an grueling public relations campaign repair far beyond general upkeep. As a displaced by disasters.
overcoming “toilet to tap” ahead of itself result of this, there are some dams that
before being adopted on a grand scale. simply cannot handle the amount of water ENERGY (ELECTRICAL/
The logistical hurdles of desalination and they were originally designed to hold.The PETROLEUM)
relatively low output compared to other cruel irony in this case is that depending
sources of water have resulted in either upon where one lives, the rainfall may The power supply is crucial to the
its adoption as a desperate or necessary be heavy, but infrequent and desperately function of society. Multiple power
measure (Being an arid nation with ocean relied upon throughout the rest of the year. plants can sometimes service the same
access or an island), to simply being an So being unable to hold the water needed county and beyond with their output.
emergency water shortage failsafe. during those rainy seasons, or indeed, all There are the ones that use fossil fuels
the water it should, is not possible due like coal and natural gas, and there are
AQUIFERS/WELLS to this civic negligence of existing dams. more advanced ones that use atomic
This leads to what are called “droughts” fission or solar and hydroelectric. All of
Many rural locations are too far removed when the more accurate way to describe them require maintenance and all of them
from population centers to rely upon a it is “shortage” since a drought is a natu- have demonstrated the ability to have
municipal water supply. As a result, it is ral fluctuation and a shortage is a human disruptions in service, causing widespread
not uncommon to have individual homes invention. outages. Lack of power will grind most
or neighborhoods utilizing groundwater There are instances where dams are also industries to a screeching halt.
that is pumped and treated with in-home the sites of hydroelectric generators, with Very rarely, an individual will have a means
one of the more famous examples being of sustaining their own energy needs by
Hoover Dam on the border of Arizona means of personal generators or rigged
and Nevada. But as stable as that supply solar systems with batteries, but those
of water is and as excellent the electrical examples are few and far between. And

GM resources – 251

in the case of the former, the need for fossil as major information giants (and govern- setting will be highly localized.This is not
fuel may keep a person as reliant upon the ments, on occasion) will throttle search a problem, but characters on foot won’t
grid as someone who is wired directly to queries to misdirect the public if the truth be going far when they’re carrying their
the municipal power supply. Keep in mind is too damaging. remaining worldly possessions on their
that even electric cars be they hybrid, EV back.
or even hydrogen fuel cell, still rely on the SOCIAL MEDIA
some sort of “grid” for their energy. HIGHWAYS/FREEWAYS
And in discussing power grids, it should There is a slight chance that social media
be known that most cities have redundan- platforms would be intact, those are Any commuter knows the kind of havoc
cies and failsafes for power supplying vital equipped to handle immense traffic that a single accident can cause. Combine
infrastructure. So buildings that share the and it is possible that communication this with the inevitable mass exodus from
same grid as, say a hospital, may be resis- and information can be disseminated by major population centers and you have
tant to power failures for longer than the congregating on popular channels or using most major freeways and streets turned
rest of the city. hashtags to direct attention to one area or into angry, panicked parking lots in the
another.Although the effectiveness of this event of any serious disaster. If people in
COMMUNICATION is debatable, it has been attempted in past a panic start abandoning their vehicles,
disasters. then the problem compounds even fur-
This one should be pretty obvious, but ther. Emergency vehicles will likewise find
communication would easily be disrupted SPECIALIZED COMMS their ability to navigate through streets
due to the volume of people trying to increasingly difficult to the point where
reach their loved ones and friends during Neglected or specialized forms of even emergency vehicles will be just as
any major emergency. This is true even communication, such as HAM radio and trapped as anyone simply trying to escape.
of natural disasters that have little to police and fire radio may be intact, but Public transportation will likely cease to
no human fatalities. Cellular phones in only because they are accessed by as many function almost immediately. Air travel
particular have demonstrated this kind of people before a disaster as they would be will also be impacted as people will des-
vulnerability to flooding service during during a disaster. perately try to flee by air as the roads begin
an emergency. Reaching emergency to become less accessible. But this is an act
municipal call centers will likewise TRANSPORTATION of desperation, as the number of people
be almost impossible. Text messaging, trying to flee by air will certainly outweigh
however is sometimes available even when A concern of most scenarios is how mobile the capacity of airlines to provide.
calls cannot go through. a party of characters can be. It seems obvi-
ous that some forms of transportation are LONG DISTANCE - RURAL TRAVEL
INTERNET not feasible due to the massive supporting
infrastructure that’s needed to keep them In rural settings, the issue is not local
The internet would likely be inaccessible, operational. Comparatively, some simpler transportation within a city, but crossing
as the flooding of people searching for and more low-tech forms of transportation the distances between regions.You can
answers in a situation will likely produce will see a resurgence due to their simplic- always find a path around in a city, most
a “distributed denial of service” (DDoS) ity and reliability: namely horseback and are laid out in grids that make it easy to
failure, especially on government sites. sailboats. avoid a new hazard. However, traveling
Outright censorship is also very possible, There is still the option of going on foot, from Chicago to Indianapolis, or to
but that pretty much guarantees that the Los Angeles takes you across multiple

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252 – GM Resources

environmental conditions, each affecting can stay on water vessels for an extremely of time. Some islands, such as Santa
the roads in different ways, and each path long time and cover incredible distances. Catalina island in California and Hawaii
generally has very few roads. If interstate Unfortunately, people with that kind of both have become host to non-native
94 is broken into impassible pieces acumen and nautical experience and skill species that are descended from animals
somewhere in Montana due to a harsh are few and far between. brought to the island by explorers and
winter, getting to Seattle from Milwaukee This has its own hazards however.With colonists (or film crews, as alleged in
will be significantly different, and will take boats being so valuable and relatively the case of Santa Catalina Island). So
a lot of time you probably don’t have or safe, some may take to piracy.This may it is possible that a diet of buffalo, wild
didn’t account for. be less likely in some parts of the world turkey, wild boar and other such animals
where there is not a culture of piracy, but can sustain a population for a time; which
WATER TRAVEL desperate times may force people into the is nothing to say about the fish that can
de-facto role of pirates if raids on the shore be caught offshore. But invariably, a non-
Water vessels will in the short term be the are not possible. native and refugee population will rarely
safest way to travel, provided that a person know how to manage the resources on
both has a vessel(that is not commandeered ISLAND LIVING an island for any length of time.Without
or hijacked at port) and knows how to use regular supply runs to the mainland for
it. However, during a disaster, such as a There is a major strategic advantage when staples, fuel or foodstuffs, it is likely that
tropical storm, tsunami or hurricane, sea it comes to living on islands.The obvious an island will likely become uninhabitable.
travel will be nothing short of suicidal if one is that being isolated, the inhabitants It is possible that the island is a base of
it’s on the ocean. of the island can operate from a place of operation from which raids or search
It is also possible to have water travel relative security from the travails of the parties can be launched. A lot of it is
across large lakes or rivers. In which case, mainland. So the burden of large fleeing based largely upon the proximity to the
the undead converging on the shoreline populations on an island’s resources will mainland.This may be a necessity if the
would be a real problem. This would be extremely rare home is on a small island that is more
prevent any ability to dock and will, at Even if the island is relatively close to the or less just a few square miles in size,
best, force characters in river or lake mainland, there is some ability for boats such as what is found in Puget Sound in
boats to moor offshore and hope they to shuttle tremendous amounts of people Washington.
don’t drift to the shores in the night.This from the mainland to the island. This Regardless of how long term a solution
would have the unfortunate result in having limited shuttling of people means that it it is, there are many tactical and strategic
characters starve or dehydrate unless they is much easier to control for the spread of considerations to make. And like any
have provisions or some means of purifying the virus. Regardless, the island refuge is strategy, it is important that at least one
water and fishing. rarely a permanent solution. of the plans involves an escape plan, which
The extreme low tech nature of some A human population has many material on an island may mean jealously protecting
boats means that if characters are properly needs that generally speaking most islands or commandeering a boat.
trained in both sailing and fishing and have cannot hope to meet for a lengthy period
the equipment to purify water, that a party

GM resources – 253

SUSTENANCE disadvantaged severely by the quantity, you are surrounded by people who are
especially when compared to the similarly prepared).There are plenty of
It is recommended that all people have at population density. So acting preemptively companies that sell literal years’ worth
least a 3 day supply of food and water for and stockpiling a bit (and making sure you of freeze-dried food for very reasonable
all their family and pets.This is because a have adequate protections for defending prices (especially when broken down as
disruption in food and water supplies is what’s yours) will allow some security a per-meal cost).The main concern for
without a doubt the fastest way to destabi- in an urban setting. It will also help to food like this and even MREs are their
lize a society into literal violence.The fact establishing good relationships with sky-high sodium content. Not only will
of the matter is, most grocery stores only local suppliers will allow you to have an this increase drinking water needs, the
carry what amounts to a few days worth of advantage when panic sets in, as most freeze dried foods themselves will need
food needs for those around them. Cut off store owners and suppliers will appreciate a substantial supply of water in order to
from their distributors, people will clean a consistent and conscientious customer. reconstitute it to begin with.Worse still,
stores out in a panic, likely resorting to for those who have hypertension, diabetes
robbery if the situation is especially dire. RODENTS AND PESTS or other special dietary needs, it may make
This will lead people to, in haste, stock- these options not only untenable, but pos-
pile more than they probably need, which There are some locations where rodents sibly lethal. For this reason, it is crucial to
will cause a shortage for others, increas- are a bigger problem than others, but in only store what you can eat, in addition to
ing the panic even further. Urban centers some parts of the world, even very devel- any medicines you may require.
will likely be quickly gouged of any useful oped parts, rodents and pests destroy or For medicines, a faint whiff
supplies. Rural ones and areas exposed to eat 30%, in developing parts of the world, of vinegar will indicate
extreme weather conditions will be less that number has been charted at 40-50%, that the medicines have
quick to resort to drastic measures. If the so it is far from insignificant. In the event expired. The stronger the
realities of a region’s weather patterns of an outbreak, without the possible vigi- smell, the less likely they
require even the most dense and short lance that is required in order to maintain are to be of use to you.
sighted of citizen to keep a few days worth what food remains from pest infestations, All in all, store what you can eat, but more
of food in a tornado shelter or root cellar, it is likely that the rodent and pest pop- importantly, eat what you store. A rota-
then they will be less likely to impact food ulation will explode as crops as workers tion of stored food will make sure that if
supply centers. abandon farms and influx of pesticides and something goes seriously wrong, that your
other controls is halted. entire supply has optimal shelf life.
RURAL VS. URBAN Even food that is not still in silos or in So do yourself a favor,
fields, mice and rats would quickly make disasters of any kind could
Most rural areas have a strong advantage in work of food stores, as even cardboard is disrupt food supplies so
this area since it is expected that the more not safe from hungry pests. It would be the have a couple days or even
remote you are, the more you stockpile case that only MREs with foil seals to block weeks worth of food and
and exhibit self-sufficient means of meet- scent and aluminum cans of food will be other consumables stored
ing their food and water needs.This will safe from invasion from pests. up for later use.
be represented in-game as a highViability,
which multiplies how many Population STORED FOOD
a Location can support when used as a
Stronghold. What should be pretty obvious by now
Urban locations often have a wide variety is that the best way to secure food sup-
of all supplies, food or otherwise, but are plies is to keep it yourself and keep it safe
(and don’t tell anyone you have it unless

254 – GM Resources

FINANCE age with lightning fast shifts in the stock collapse and immediately return to a gold
and bond markets and entire fortunes can or bimetallic (gold and silver) standard as
The state of global finance is in tremendous evaporate in a matter of hours by means a result. It will still feature some form of
flux. Inflation and currency wars have of “hyperinflation” to render what money commerce and gold and silver will (at best)
destabilized the monetary systems of many one has a small fraction of what its original be a measure by which the next economy
countries and irresponsible, short sighted purchasing power was. will be introduced against instead of being
government spending has compounded the This short history in the fluctuation of utilized directly.
problem. Often, eschewing infrastructure world currencies is to demonstrate two
repairs in favor of other more populist important factors to consider when con- STRONGHOLD ECONOMY
welfare programs. Insolvent governments structing your Outbreak Scenario.
alter how other nations interact with 1. Economic destabilization is a reality A character will want to be a part of a
them and their population turns on the thriving Stronghold, which means that
police and businesses for various reasons. and will result from a widespread they must have some form of economy
People desperately try to unload money global pandemic. that appropriately measures an output
to buy physical objects to preserve 2. What sort of economy will replace it of labor with appropriate rewards. For
some semblance of value; and as the will by necessity have to obey more this reason, a Stronghold has an Economy
currency approaches 0 value, the desire basic rules of supply and demand and that stands apart from the Finance Grid
to steal instead of buy becomes more will be divorced from price fixing, described earlier, although the Finance
commonplace. All of this is independent subsidies and other government Grid could provide a baseline for all
of any actual natural catastrophe, making financial interventions… although Strongholds operating in the Region. All
it (in an effect) an unnatural disaster and doubtlessly direct action will be economies thrive on what is done with sur-
one that is solely the responsibility of attempted, even as part of disaster plus, since subsistence needs are not up for
government issuing currency, and perhaps relief efforts such as FEMA. debate. Many features of a Stronghold may
more directly, the morality the citizens The first point is important because a
themselves. character in an outbreak scenario, play- be accessible only when enough G is
ers will likely wonder what their money
PRECIOUS METAL would be worth and what constitutes the spent towards the Economy, representing
in-game term of value. That answer is the bringing of surplus goods to barter
A financial meltdown is purely a human almost impossible to determine. As the within the Stronghold’s Population.This
invention, as are all financial systems. second point indicates, what people want may attract attention, good and bad. At
However, one way that such disasters were will dictate something’s actual value.The worst, it will attract thieves.At best, it will
insulated against was the utilization of pre- phrase “my kingdom for a horse” shouted attract travellers who want to buy some of
cious metal, namely gold, as a way to back by Richard III in the Shakespeare play of your Stronghold’s surplus goods and will
the money of a government in a way that is the same name is meant to illustrate that offer, from their own surplus, things to
strictly apolitical and in a manner agreed at the right time and place, a person’s for- trade with that the characters may have
upon by nearly all nations, which made it tune means nothing. One could hear the not had access to. It is important to note
remarkably stable. So in a certain sense, same thing being shouted by throngs of that once characters surrender any item
regardless of whose face is on the money people throwing all the money they have
and what pattern, oath or flag is printed at an airport trying to flee an outbreak, as Surplus for the purposes of adding G
on the bill, the color across all nations “my house for a plane ticket.” Long story
would be gold.This was still the case post short, something’s value is directly related to the Economy, it cannot be reclaimed,
WorldWar I, when the US Dollar displaced to its demand and its accessibility.This is but it may add new or different items to
the British Pound as the world’s primary handled in-game by means of a “Stronghold a Stronghold Resource Catalog, as many
reserve currency. However, in August 15th, items are unlocked not only by Locations
1971, President Richard Nixon removed Economy” or G / g but even that a character scavenges, but by the Econ-
the dollar from the gold standard entirely, omy reaching a certain level within the
a process begun with President Franklin system is extremely speculative. Stronghold.
Delano Roosevelt. With the dollar still This second point is especially important
being the world’s reserve currency, over- to make, as many people hoard precious Note that scavenging Locations and items
night the entire world went from a gold metals in anticipation of an economic col- unlocked by Economy are treated differently,
standard to fiat currency. lapse.This is not the worst idea, but con- even though they might be on the same
sider that Levi Strauss made more during Resource Catalog.A character will always
FIAT CURRENCY the gold rush than any miner ever did. have access to the items that they would be
Commerce will always be the best way to able to purchase from scavenging, whereas
The world now operates on what is called measure value… which is obviously true the items that are added due to Economy
“fiat” currency. Meaning that it is not based because one cannot eat money to survive. reflects the commerce and industry of the
on anything other than the trust of the It has to be exchanged with someone who Stronghold itself, so must be earned by
issuing government. Needless to say, this feels they are getting more value out of the maintaining (or at least participating in)
has invited a world of trouble in regard to money than the food they have to sell.The a Stronghold’s economic system.
inflation and devaluing of currency.This world likely will not suffer an economic Also note that “Surplus” need not always
makes the economy even more fragile than be material. Labor performed beyond one’s
it was before. Factor in the information immediate needs can be sold to employers
or offered as services in exchange for goods

in a marketplace by adding G to the

Economy of a stronghold. In fact, there may

GM resources – 255

be many Abilities that will increase G ECONOMY AND THE STRONGHOLD Modern production is based on a plan
called Just In Time (JIT) Production. Just
generated strictly for the purpose of seeing Economy can also be used to offer a tem- In Time production was developed as
what they can get for it in exchange, due to porary bonus to other Grid stats from manufacturing costs became very com-
their exceptional skill in a particular area. gear a Rag and Bone Man trades with petitive. The costs of materials add up
There are also items that serve no other pur- the Stronghold, as well as hired help they very quickly, not only in the physical cost
pose than to be introduced into the market are able to arrange on your behalf. Such of the materials but also in the storage
as a surplus/luxury item that someone in (physical location) and movement of the
your Stronghold would value and eagerly bonuses will cost l from your Economy materials (personnel and material handling
trade for. equipment). If a factory could reduce the
Many items that have no immediate use to represent the utilization of common cost of a product by slashing it’s stockpiled
for a character will have a large Economy resources for the public good. Spending materials they would, and did. With JIT
benefit to a Stronghold.Things like seed a large stockpile of incoming components
packets, fertilizers, kitchen appliances, l in this way and Hazards that can wreck and completed parts is a thing of the past
household cleaners and other such especially due to the reliability and speed
items will have a tremendous benefit to the Economy in one fashion or another are of shipping materials in and products out.
a Stronghold who nurtures a Population There may only be some materials on hand
of specialists and laborers to take full the only ways that l from a Stronghold’s in the maintenance stockpiles and some
advantage of such things. As a result, the inventory held as a buffer. So if characters
Stronghold will reflect this transaction Economy can be reduced. Some govern- are looking for finished goods as opposed
ments will handle this differently and to raw materials, the equipment in the fac-
with a disproportionately large G to tory is probably more useful than what the
the amount of l initially spent to take the may have different rules for how l is factory produced.
Most factories are built around the elec-
item in the first place. used from the Economy. trical grid. Factories also draw natural gas,
but the natural gas grid is also dependent
THE RAG AND BONE MAN INDUSTRY on electrical power to open and close var-
ious valves throughout the system.These
A special feature of some scenarios will With the advent of mass production, pow- systems are designed so that if the power
be a recurring Rag and Bone Man.This ered equipment has all but replaced hand grid fails, the systems shuts down as safely
person scavenges a surrounding area and tools, save for very specialized or delicate as possible. The valves generally have a
barters with other nearby survivor groups assemblies.There are still some classical redundant power to close one time and
on the characters’ behalf so long as you artisans that make things using only hand keep the gas in the pipeline.
maintain surplus to keep his or her inter- tools but half a dozen artisan woodwork-
est.The quantity and value of what they ers using hand tools would be quickly
bring to trade with will be proportional outpaced by a single person with power
to the Economy of your Stronghold. In tools. Even then, a dozen woodworkers
scripted scenarios (or by the design of the with power tools would never be able to
GM) different Rag and Bone Men may match the production of a modern manu-
weigh value on one category of item or facturing facility.The same process can be
applied to just about any task from cheese
another. Such items would boost the G making to bicycles.
When The Grid collapses, things don’t
that is normally added to the Stronghold’s work the same. When there is no grid,
Economy by trading it away. the hand tool users are able to continue
to make high quality goods. Long after a
modern factory has been chopped up for
parts, a skilled craftsperson will be making
high quality tools and furniture.

Some of the very small job shops will still have a lot of material warehouse
on hand in order to compete with larger factories by quickly servicing orders
with what is on hand. A tool and die shop would have a stock of various metals
to make custom tools on demand, where a Tier 1 auto supply would not keep
a large amount of extra stock on hand. Anything on hand is accounted for in
final production. Some specialty factories still rely on large stockpiles of
materials but most of those have stockpiles of very low cost items like sand
stored in large piles at a glass manufacturing operation or scrap iron and
steel at an iron foundry.

256 – GM Resources

GOVERNMENT heart of what I think the real appeal of this Ultimately, I think that survival horror is
genre is.The survival horror genre has a the fiction that reveals our desire for clarity
Probably one of the biggest wild cards surprisingly broad appeal in our culture; and an impulse towards beauty, to make
in regards to what player characters and over the course of several years of a stable existence and escaping the chaos
can expect from various Grid functions writing this and giving the subject a lot that comes with uncertainty.As Sir Roger
is what role the government will play of thought I have concluded that it is not a Scruton describes it: “We can wander
in the events of societal collapse. A genre whose popularity is born of nihilism. through this world, alienated, resentful,
popular myth is that once the wheels of For zombies or the undead in particular, it full of suspicion and distrust. Or we can
the society start to come off, that every is not born strictly of misanthropy either. find our home here, coming to rest in
government agency will kick into some The beating heart of survival horror comes harmony with others and with ourselves.
secret hyper-oppressive totalitarian mode, from the word “survival” and the hope of And the experience of beauty guides us
where every agency from the military to a new beginning. along this second path: it tells us that we
the post office are mobilized against the The truly apocalyptic settings leave nothing are at home in the world, that the world
populace in a lethal exercise of extreme behind, erasing our history almost entirely. is already ordered in our perceptions as
forced compliance.The reality is far less But this is not what we have seen as part a place fit for the lives of beings like us.”
thrilling and the protocol for disasters is of the survival horror genre.What we’ve Even amidst the chaos, there is still beauty
available to anyone who wishes to find out, seen is that there is always something left in the authenticity of the relationships built
in their own localities, along with any legal (crumbling and dilapidated as it is) to and things that are found and used, and that
quirks that exist in regards to chains of marvel at, explore and live amongst... is the true strength of the survival horror
command and authority. For instance, and perhaps discover some treasure within genre; that even at its most grim, there can
in the US, Immigration and Customs it from a bygone age. And this is what I still be something admirable. A tool the
Enforcement (I.C.E.) has jurisdiction that think lends it to beauty, because absent characters use is lovingly customizedand
other government agencies don’t, in that all the kitsch and novelty, there will be a maintained, and its use and wear giving
they can respond without warrants and deeper appreciation and a measure of awe it unique properties and an authentic
detain for more than 24 hours. to what is left behind. Indulging the post nature. Even a simple can of beans is
In the United States of America, the apocalypse fantasy becomes a desperate no longer a commodity mass produced
ultimate endgame (as far as an Outbreak effort to cut through the noise of novelty resting on a shelf in a grocery store. It
is concerned) is when the U.S. Army to instead see what will last into the next becomes, practically speaking, an artifact
Medical Research Institute of Infectious antiquity. It also speaks as a warning that of increasing rarity to be marveled at; a
Diseases (or USAMRIID for short) takes things that are good are often built over testament of the society that made it.
control.This is the setting that occupies generations and that their loss is what In the survival horror genre, all things are
the popular culture when it comes to gives the genre its narrative and emotional immediately categorized into what is and
military intervention, where one agency weight. Losing something important will what is not important. It is a perspective
has centralized control over every in and happen so imperceptibly, that its edifices we often lack. If we have any hope, it is that
out of the situation. In this situation the (both physical and moral) will exist long what we have written allows the reader this
containment of what has been classified after their true meaning has leeched away, mindeset from a position of safety so that
as an extremely hazardous biohazard is long before we even understand what’s the world seems a little more beautiful,
paramount. lost.Will we marvel at the price paid by even if you have to appreciate it by imaging
Contrary to its portrayal in fiction, the squandering a sincere vision of reality for yourself alone (or perhaps with trusted
‘weapons free’ option is one that will be doomed Utopian plans?What are we doing friends) within it, overgrown, crumbled,
extremely unlikely to occur. No one wants now that is so important that it is built to and abandoned by those too short sighted,
to be responsible for a disaster of that mag- truly last? What is so timeless that it will unappreciative or apathetic to grasp what
nitude and it is likely that there will be a see us to the next age? More importantly,
deferral to a chain of command instead what in our soul will survive with us to truly they stood to ultimately lose H
of lethal action taken against the people want, appreciate, and preserve any of it?
under their protection.And while it may
seem cynical, the fact of the matter is,
the commanding officers are careerists
and presuming an existence beyond the
immediate outbreak, they will have to
answer for every call they have made. As
a result, it is far more likely that if civilians
under their care are killed by government
officials, that it will be an extreme outlier.

BEAUTY

I suppose this is as good a subject as any
to end this book on, because it’s at the

GM resources – 257

Index

A (Season) 077 Risk Cost and Biomes Dense Plant Growth (Plant F
Aborting Missions 121 Disorienting 077 082 Type) 077 Familiar Face 161
Access Level 213, 214 Exposed 078 Familiar Territory 039
Action Marker 046, 047 Extremely Hot (Season) Birds of a Feather 154 Deploying Opponents 043 Fantasy 027
Action Ranger 027 Black Market 220 Desert 089 Fauna, Carnivorous 082
Advanced Encounters 046 078 Blood Money 116 Desolate 077 Fauna, Poisonous 083
Game Birds 078 Boat Travel 116 Diarrhea 184 Fauna, Stinging/Biting 083
Deep Strategy - Stealth Hard Soil 078 Bookstore 107 Dilapidated 104 Feeble Minded 160
Encounter 047 Herd Animals 078 Breach Check 043 Diminishing Resources Feeder 165
Hibernation 078 Broadcast 116 Feint and Lunge 174
Secret Intent 046 Marshland 078 Brucellosis (Malta Fever) (Season) 077 Fever 184
Advanced Medicine, Detox Migratory Animals Diphtheria 181 Field Dressing/Cleaning
183 Disappeared 116
150 (Type, Season) Buboes 183 Discoloration 184 139
Advanced Medicine, Treat 078 Bubonic Plague 183 Disease 181 Finales 035, 069, 155
Rivers/Rapids 078 Bunkhouse 240
Illness 149 Rocky Terrain 079 Bushcraft 138 Brucellosis (Malta Fever) Escape 155
Advanced Medicine, Treat Rural 079 C 183 Rescue 155
Snow 079 Campaign 032, 224 Running Out of Time
Injury 147 Steep Slopes (Cliffs, Canine 176 Bubonic Plague 183
Adventurer 025 Moulin) 079 Cannibalism 220 Cholera 181 155
Aftermath 033 Strong Currents 080 Caper 027 Cold (Minor) 182 Fish, Deep Sea 142
Aggressive 174 Suburb/Small Town Cards 060 Diphtheria 181 Fish, Freshwater 142
Aircraft Sweep 116 080 Ebola 183 Fishing 141
Alien Setting 039 Thin Air 080 Encounters 060 Food Poisoning 183 Flash Fire 083
All In 027 Urban 080 Loot Containers 060 Influenza 181 Flee 054
Alpha 174 Verdant (Season) 080 Caves 076 Malaria 181 Flood 083
Alpine 087 Wildfires (Season) 080 CDC Archetype 173 Measles 181 Flora, Irritating 083
Alternate Time Periods 039 Biome Hazards 082 Chaparral 088 Meningitis 182 Flora, Irritating/Stinging
Altitude 074 Ambush 082 Character History 212 Mononucleosis 182
Ambush 082, 174 Avalanche 082 Character Log 050 Pertussis 182 083
Angling 076 Disease, (Strain) 082 Chills 183 Pneumonia 182 Flora, Poisonous 083
Anorexia 183 Disease, Waterborne Cholera 181 Rabies 182 Fog/Mist 084
Apex Predator 140, 174 082 Civic Missions 224 Tuberculosis (TB) 182 Food Poisoning 183
Appeal to Character Experi- Fauna, Carnivorous Campaign 224 Typhoid 182 Foraging 125
082 Downsize/Disestablish Typhus, Endemic 181 Formation 045
ence 067 Fauna, Poisonous 083 Typhus, Epidemic 181
Appeal to Player Experience Fauna, Stinging/Biting Bureau 226 Varicella (Chicken Pox) Broken Formation 054
083 Draft Constitution 225 Enemy Formations 044
067 Flash Fire 083 Establish Bureau 226 182 Traveling Party 131
Area 073 Flood 083 Overthrow Government Disease, (Strain) 082 Fortify 153
Areas 240 Flora, Irritating 083 Disease, Waterborne 082 Freshwater 101
Arid 076 Flora, Irritating/Sting- 226 Disorientation 184 G
Armed and Dangerous 152 ing 083 Civilian Archetype 171 Disorienting 077 Gallows Humor 054
Armored Transport 152 Flora, Poisonous 083 Clear Area 124 Distant Gunshots 116 Game Birds 078
Arson 152 Fog/Mist 084 Cold 076 Distressed Players 038 Game Birds/Waterfowl 140
Assess Person 122 Quicksand 084 Cold, Extreme (Season) 077 Diversion 056 Gamemaster 027
Assistance 120 Rain 084 Cold (Minor) 182 Documenting 152 Kinds of Games 027
Atmosphere 035 Slim Pickings 084 Collapse 203 Dojo/Gym/Rec Room 241
Authority 212 Snare 084 Commercial Street 107 Downsize/Disestablish All In 027
Autocracy 223 Storms 084 Common Sense Plan 067 Pandemic Play (Organ-
Avalanche 082 Stranded 084 Competence Points 067 Bureau 226
Awarding Survival Points Tedium 084 Draft Constitution 225 ized Play) 027
Unseasonal Warmth/ Competence Point Con- Dust to Dust 154 Solo Gamemaster 027
058 Cold 084 version 068 Dyspnea 184 Play Styles 027
B Wrong Turn 085 E Caper 027
Bait/Noisemaker 152 Zombie 085 Confiscation 116 Ebola 183 Fantasy 027
Banshee 163 Biome Types 086 Convenience Store 107 Elite 104 Run and Gun 027
Beacon 153 Alpine 087 Convulsions/Cramps/Stiff- Elusive 174 True Grit 027
Beasts 104, 174 Chaparral 088 Encounter Check 041, 045 Gamemaster Resources 031
Coral Reef 099 ness 183 Encounter Hazards 069 Gameplay Problems 037
Canine 176 Desert 089 Coping Mechanisms 059 Encounters 060 Generator, Petrol 239
Hunting Cat 175 Estuaries 100 Coral Reef 099 Ending Sessions 035 Gestalt
Swarms 179 Freshwater 101 Cough 183 Enemy Formations 044 Gestalt Abilities 062
Ursus 178 Glacier 090 Courier 217 Enemy of My Enemy 152 Anesthesiologist 148
Bell the Cat 154 Marine 102 Crises 220 Environmental Modifiers Angler, (Fish Species)
Between Sessions 034 Rainforest 092 Culture 192
Big Game 140 Savanna 094 Cure 033 066, 073, 076, 082, 142
Biome 072, 076 Taiga/Boreal Forest Custom Viruses 185 210 Archaic Machine 237
Biome Features 076 095 D Escape 155 Big Game Hunter,
Temperate Forest 096 Darkness 104 Establish Bureau 226
Angling 076 Temperate Grassland Day and Night 050 Establishing Boundaries (Species) 141
Arid 076 097 Day Zero 026 028 Contact 062, 212
Caves 076 Tundra 098 Debit, Credit and Currency Estuaries 100
Cold 076 Wetlands 103 Evasion 044 Contact, Regional
Cold, Extreme (Season) 061 Event Hazards 069 Guide 076
Defection 221 Exposed 078
077 Delirium 183 Extremely Hot (Season) 078 Daredevil 070
Dense Plant Growth Democracy 223 Extremism 221 Folk Medicine 062
Fungiculture 063
(Plant Type) 077 Gallows Humor 054
Desolate 077 Gym Rat 241
Diminishing Resources

Hunter 167 L Marshland 078 Morale Assaults 055 159, 164
Location Familiarity Labor 119 Material Reference 247 Moral Gray 030, 128 On the Offensive 153
Maverick 026 Morse Code 117 Opponents 158
113 Assistance 120 Measles 181 Motivations 025
Morse Code 117 Labor in excess of 50 120 Mediating Disagreement Banshee 163
Native 062 Large Tasks 120 Adventurer 025 Beasts 174
Nemesis 126 Small, Single Tasks 120 067 Leader 025
Patronage 242 Labor Camp 117 Mega-Mart 109 Maverick 026 Canine 176
Protocol 062 Lantern Lights 116 Melancholy 222 Metagamer 025 Equus 177
Risk Averse 070 Large Tasks 120 Meningitis 182 Observer 026 Hunting Cat 175
Sapper 243 Laws of Zombies 158 Metagame Healing 146 Storyteller 026 Swarms 179
Specialist Surgeon 148 Lay Low 132 Metagamer 025 Warrior 026 Ursus 178
Tracker, (Animal) 141 Lay of the Land 153 Migratory Animals (Type, Motor Pool 230 Feeder 165
Trapper, (Animal) 141 Leader 025 Mutation/Invasive Growth Glutton 168
Witch Hunter 164 Legendary 154 Season) 078 Infected 159, 161
Gestalt Level 062, 064 Levity 056 Military Archetype 172 184 One Big Monster
Gestalt Level Costs Liposuction 154 Militia Archetype 172 N
Location 072, 104, 113 Minions 154 Narration 056 (O.B.M.) 159
064, 065 Location Hazards 104 Missed Sessions 051 Narrative Scenarios 045 Opponent Upgrades 070
Glacier 090 Missions 045, 049, 115 Natural Healing 067 Skill Checks and Oppo-
Glutton 168 Beasts 104 Nausea/Vomiting 184
Governance 071, 220 Darkness 104 Aborting Missions 121 Near-Future 039 nents 044
Governance and Unrest Dilapidated 104 Mission Accomplished Necrosis 184 Survivors 170
Elite 104 Nemesis 117
Reduction 223 Hostile Survivor 104 056 Night Hunter 154 CDC Archetype 173
Government 209, 223 Infected 104 Mission Briefs 035, 118 Night Sweats 184 Civilian Archetype 171
Infestation 104 Noise 174 Military Archetype 172
Autocracy 223 Looted 104 Advanced Medicine, Non-Player Characters 034 Militia Archetype 172
Democracy 223 Looter 104 Detox 150 O Opponents as Hazards 043
Oligarchy 223 Makeshift Grave 104 Objectives 035, 115, 152 Outbreak Level 026, 033,
Gray Market 222 Odor of Rot 105 Advanced Medicine,
Grocery Store 108 Picked Clean 105 Treat Illness 149 Armed and Dangerous 210
Guard Tower 228 Rats 105 152 Gestalt Level Modifier
Gun Store 108 Reinforcements 105 Advanced Medicine,
H Squatter 105 Treat Injury 147 Armored Transport 152 034
Hack and Slash 032 Standard Opponent Arson 152 Out of Bounds 043
Hallucination 184 Assess Person 122 Bait/Noisemaker 152 Out of Control Players 038
Hard Soil 078 105 Bushcraft 138 Beacon 153 Overburdened 058
Hardware Store 108 Template Opponent Clear Area 124 Bell the Cat 154 Overly Competent 038
Hazards 069 Field Dressing/Clean- Birds of a Feather 154 Overthrow Government
Hazards for Powered 105 Documenting 152
They’re Coming 105 ing 139 Dust to Dust 154 226
Strongholds 235 They’re Here 105 Fishing 141 Enemy of My Enemy 152 P
Haz-Mat Suit 173 Tragedy 105 Foraging 125 Fortify 153 Pack Hunters 174
Health and Disease 180 Trail of Gore 105 Hunting/Trapping/ Hunter 154 Pain 184
Hemorrhagic 184 Unsanitary 106 Keelhauled 154 Pandemic Play (Organized
Herd Animals 078 Vigilantes 106 Tracking 140 Keeper of the Keys 154
Hibernation 078 Zombie Infestation 106 Lay Low 132 Lay of the Land 153 Play) 027
High Tech 039 Location Types 107 Rain Catch/Solar Still Legendary 154 Party Size 120
Hoarding 222 Bookstore 107 Liposuction 154 Pathfinder 152
Hobby Farm 229 Commercial Street 107 143 Minions 154 Peace and Quiet 154
Hospital 109 Convenience Store 107 Read/Study 137 Night Hunter 154 Pertussis 182
Hostile Survivor 104 Grocery Store 108 Scout 135 On the Offensive 153 Pharmacy 110
Hunter 154 Gun Store 108 Search and Rescue 126 Pathfinder 152 Picked Clean 105
Hunting Cat 175 Hardware Store 108 Set up Camp 144 Peace and Quiet 154 Piggybacking 115
Hunting/Trapping/Tracking Hospital 109 Supply Run 128 Put to Sleep 155 Pilfering 222
Mega-Mart 109 Trail Marker 145 Rage 155 Place 073
140 Pharmacy 110 Travel 130 Research 153 Player Character 025, 054
I Police Precinct 110 We Know This Much... Rest in Peace 155
Incompetent 038 Relief Camp 110 Road Warrior 155 Motivations 025
Incubation 180 Residential Street 111, 134 Rude Awakening 155 Adventurer 025
Industry Sectors 208 Mission Construction Sanctuary 153 Leader 025
Infected 104, 159, 161 112 Save the Children 155 Maverick 026
Infestation 104 Restaurant 112 116 Search and Rescue 153 Metagamer 025
Infirmary 244 Sporting Goods Store Mission Duration 119 Sentimental Value 153 Observer 026
Influenza 181 Mission Progress 119 Stronghold 153 Storyteller 026
Injury Recovery Time 146 113 Missions and Risk 120 Supply Run 153 Warrior 026
Insanity 057 Location Hazards 069 Piggybacking 115 Survivor 153
Instability 222 Loot Containers 060 Story Hooks 116 The Iceman Goeth 154 Play Styles 027
Iron Fist 222 Looted 104 Titan 155 Caper 027
K Looter 104 Aircraft Sweep 116 To Slay the Beast 155 Fantasy 027
Keelhauled 154 Loss of Morale 054 Blood Money 116 Transport 153 Run and Gun 027
Keeper of the Keys 154 Luddite 222 Boat Travel 116 Ursa 155 True Grit 027
Kinds of Games 027 M Broadcast 116 Zombie Horde 155
Makeshift Grave 104 Confiscation 116 Zombies 155 Pneumonia 182
All In 027 Making Marks 117 Disappeared 116 Observer 026 Police Precinct 110
Pandemic Play (Organ- Malaise 184 Distant Gunshots 116 Odor of Rot 105 Pollution 222
Malaria 181 Familiar Face 161 Oligarchy 223 Population 200, 202
ized Play) 027 Man Left Behind 054 Labor Camp 117 One Big Monster (O.B.M.) Powered Strongholds 235
Solo Gamemaster 027 Marine 102 Lantern Lights 116 Power Upgrades 235
Kitchen 245 Marketplaces 206 Making Marks 117
Morse Code 117 Generator, Petrol 239
Nemesis 117 Solar Array 236
Processing Depot 117 Steam Engine 237
Pylons 117 Wind Generators 238
Ships in the Night 117 Preparation 034
Mobilized Workforce 071, Problem Players 037
Distressed Players 038
202 Processing Depot 117
Mononucleosis 182
Morale 054, 066, 198

Loss of Morale 054
Restoring Morale 055

Pursuit 160 Scenario ment 226 Anorexia 183 160
Put to Sleep 155 Scenario Location 039 NPC Controlled Strong- Buboes 183 Typhoid 182
Pylons 117 Scenario Types 032 Chills 183 Typhus, Endemic 181
Pyrrhic Victory 059 Aftermath 033 holds 248 Convulsions/Cramps/ Typhus, Epidemic 181
Q Hack and Slash 032 Ad-Hoc 248 U
Quicksand 084 Survival Horror 032 Commune 248 Stiffness 183 Undead Special Rules 160
R Homestead 248 Cough 183 Unpowered Strongholds
Rabies 182 Science 190 Industry Town 248 Delirium 183
Rage 155, 184 Scope 033 Nomads 249 Diarrhea 184 235
Rain 084 Scout 135 Patriots 249 Discoloration 184 Unrest 071, 220
Rain Catch/Solar Still 143 Scrap Vehicle 230 Warlords 249 Disorientation 184 Unsanitary 106
Rainforest 092 Search and Rescue 126, 153 Stronghold Attributes Dyspnea 184 Unseasonal Warmth/Cold
Rarity 209 Secret Intents 046 Fever 184
Rash 185 Sentimental Value 153 187 Hallucination 184 084
Rats 105 Septic 185 Culture 192 Hemorrhagic 184 Upgrade Vehicle 230
Read/Study 137 Services 216, 217 Morale 198 Malaise 184 Urban 080
Reality Check 031 Setting 032 Population 200 Mutation/Invasive Ursa 155
Real World 031 Set up Camp 144 Science 190 Ursus 178
Recovery Time 146 Severely Injured Characters Structure 188 Growth 184 Using Cards 041
Recreation 235 Viability 195 Nausea/Vomiting 184 Using Viral Points 185
Red Herrings 035 120 Stronghold Economy Necrosis 184 V
Refresh Rate 209 Ships in the Night 117 Night Sweats 184 Valued Supplier 212
Region 072 Shock and Awe 055 061, 206, 208, 209 Pain 184 Vandalism 222
Reinforcements 105 Shooting Range 232 Stronghold Crisis 220 Rage 184 Varicella (Chicken Pox) 182
Reinforce Vehicle 230 Single-Minded 160 Rash 185 Vehicle Maintenance 230
Relentless 160 Sites 228 Black Market 220 Septic 185 Verdant (Season) 080
Relief Camp 110 Skill Checks and Opponents Cannibalism 220 Symptom Visibilities 185 Viability 195
Removing Viral 180 Defection 221 T Vigilantes 106
Repair Vehicle 230 044 Extremism 221 Taiga/Boreal Forest 095 Viral Potency 185
Replenishing Resource Cat- Slim Pickings 084 Gray Market 222 Tedium 084 Virus 180
Slow 160 Hoarding 222 Temperate Forest 096 W
alog Entries 209 Small Game 140 Instability 222 Temperate Grassland 097 Walls and Curtains 028, 117
Reputation 212, 214 Small, Single Tasks 120 Iron Fist 222 Temperature 074 Warrior 026
Rescue 155 Snare 084 Luddite 222 Template Opponent 105 We Know This Much 134
Research 153 Snow 079 Melancholy 222 Tensions Flare 054 Well 234
Residential Home 111 Solar Array 236 Pilfering 222 The Grid 250 Wetlands 103
Residential Street 112 Solo Gamemaster 027 Pollution 222 Communication 252 Wildfires (Season) 080
Resilience 160 Special Attacks 069 Revolution 222 Energy (Electrical/Petro- Wind Generators 238
Resolving Degrees of Failure Spending Survival Points Savagery 222 Work for Hire 156
Vandalism 222 leum) 251 Workshop 246
048 059 Stronghold Damage 203 Finance 255 Wrong Turn 085
Resolving With Narration Sporting Goods Store 113 Stronghold Overseer 187 Government 257 Y
Squatter 105 Stronghold Resources 071 Industry 256 Yield 174
048 Stable/Corral/Coop/Pen Governance 071 Sustenance 254 Z
Resource Catalog 059 Mobilized Workforce 071 Transportation 252 Zombie 040, 085, 155
233 Stronghold Supplies 071 Water/Wastewater 251 Zombie Horde 155
Adding to a Stronghold Standard Opponent 105 Unrest 071 The Iceman Goeth 154 Zombie Infestation 106
060 Starting Enemy Morale 044 Stronghold Supplies 071, The Most Dangerous Prey...
Static Advancement Rates
Redundant Entries 060 228 Man 140
Restaurant 112 051 Stronghold Upgrade Mis- Thin Air 080
Rest in Peace 155 Stealth Encounter 047 Time 049, 066
Restoring Morale 055 Steep Slopes (Cliffs, Moulin) sions 228
Revolution 222 Bunkhouse 240 Day and Night 050
Risk 069 079 Dojo/Gym/Rec Room Session Time 034
Storms 084 Time Tokens 066
Risk Cost and Biomes Story Hooks 116 241 Timelines 049, 053
082 Guard Tower 228 Timetable 035
Aircraft Sweep 116 Hobby Farm 229 Timetable and Recovery
Risk Cost and Environ- Blood Money 116 Infirmary 244
mental Modifier Boat Travel 116 Kitchen 245 Time 146
082 Broadcast 116 Motor Pool 230 Titan 155
Confiscation 116 Root Cellar 231 Tools 235
Risk Limits 070 Disappeared 116 Sanctuary 242 To Slay the Beast 155
Risky Actions 120 Distant Gunshots 116 Shooting Range 232 Tragedy 105
River Difficulty 075 Familiar Face 161 Stable/Corral/Coop/Pen Tragedy vs. Evil 030
Rivers/Rapids 078 Labor Camp 117 Trail Marker 145
Road Warrior 155 Lantern Lights 116 233 Trail of Gore 105
Rocky Terrain 079 Making Marks 117 Tripwire Alarms 243 Transport 153
Root Cellar 231 Morse Code 117 Well 234 Travel 130
Rude Awakening 155 Nemesis 117 Workshop 246 Traveling Party 131
Run and Gun 027 Processing Depot 117 Structure 188 Tripwire Alarms 243
Runners/Hired Guns 212 Pylons 117 Suburb/Small Town 080 Troubleshooting 037
Running Out of Time 155 Ships in the Night 117 Succumbing 180
Rural 079 Storyteller 026 Supplies for Play 024 Gameplay Problems 037
S Stranded 084 Supply Lines 209, 211 Problem Players 037
Safehouse 052 Strong Currents 080 Supply Run 128, 153
Sanctuary 153, 242 Stronghold 034, 052, 153, Surprise Rounds 044 Distressed Players 038
Savagery 222 Survival Horror 032 Late or Absent Players
Savanna 094 187 Survival Points 058
Save the Children 155 Civic Missions 224 Competence Point Con- 038
True Grit 027
Campaign 224 version 058 Tuberculosis (TB) 182
Downsize/Disestablish Survivor 153 Tundra 098
Survivors 025 Turned Player Characters
Bureau 226 Swarm 179
Draft Constitution 225 Symptoms 180, 183
Establish Bureau 226
Overthrow Govern-


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