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Published by manderson26, 2019-12-04 00:07:39

L.O.G Packet

PDF LOG

Low Organized Games

Mikayla Anderson
KINE 1151 – P03

Tuesday and Thursday 10:00-10:50 AM
October 1, 2019

Table of Contents

u Warm up ………………………………………………………………… Page 2
u Prisoner of War ………………………………………………………………… Page 3
u Catching Stars ………………………………………………………………… Page 4
u Pick – Pocket Tag ………………………………………………………………… Page 5
u Backboard Dodgeball ………………………………………………………………… Page 6
u Sprout ball ………………………………………………………………… Page 7
u Ship to Shore ………………………………………………………………… Page 8
u Giants, Elves, and Wizards ………………………………………………………………… Page 9
u Ultimate Ball………………………………………………………………… Page 10
u Cops and Robbers ………………………………………………………………… Page 11
u Forest Fire ………………………………………………………………… Page 12
u Grapevine ………………………………………………………………… Page 13
u Builders and Bulldozers………………………………………………………………… Page 14

Warm up

u High knees down and back from the baseline
u Butt kicks down and back
u Walking lunges
u Arm circles
u Jumping Jacks
u Grapevine

u Skills and Fitness : Coordination, speed, and agility

Prisoner of War u Rules : Students are divided into teams. Each team
selects one student from their team to be the prisoner of
the other team; the two prisoners are placed in jail.
This can be a designated area or a chalk box if playing
outside. The teams each line up and the object of the
game is to free the prisoner from the other team. The
teams must get to the prison by going to the other
team’s side to free the prisoner. If tagged, that student
then becomes a prisoner too and must go to jail. If a
student makes it to jail, he or she is safe as long as he is
inside the prison. The rescuer can only rescue one person
at a time and can choose the right time to “break for it.”

u Equipment : Cones

u Space requirement : Open area or a designated area in
a gym.

u Time needed : Maximum of 5 minutes for one round

u Safety tips : Make sure students are careful and that they
do not trip each other or bump into one another.

Catching Stars u Skills and Fitness : Spatial awareness, listening
skills, and speed

u Rules : Divide the players into two groups: Stars
and Catchers. Set up two boundaries about
twenty feet apart. Catchers: Stand in the
middle of the two boundaries. Stars: Stand on
one side of the boundaries. Catchers: Say
“Star light, star bright, how many stars are out
tonight. "Stars: Say “More than you can catch!
"The stars run across to the other end and try
not to get tagged. The winner is the last
person to get caught.

u Equipment : none

u Space requirement : An open area in the gym

u Maximum of about 5 minutes per game

u Safety tips : Make sure that the students are
aware of their surroundings.

Pick – Pocket u Skills and Fitness : Speed and coordination
Tag
u Rules : Players have a tail inserted into his/her belt or pocket that
is hanging at the back-side. All players chase one another trying
to collect tails, while protecting his/her own. Players with the most
tails collected in a specified time are the winners.

u Equipment : Multiple flags or pieces of cloth

u Space requirement : Game is good in the gym or outside

u Time needed : Between 5 or 10 minutes

u Safety Tips : Make sure the students are being careful when trying
to grab flags from other students

Backboard Dodgeball

u Skills and Fitness : Teamwork, coordination, and good aim

u Rules : Students are divided into two teams. The teams each
stand on their half of the gym. Use the half court line of the
basketball court to divide the teams. Once a student is hit with a
thrown dodgeball, they must stand on one side of the gym. The
only way to get back in is when a teammate throws a dodgeball
and hits the backboard on the opposite side of the gym. The
game is won in two ways: 1. eliminating everyone on the other
team or 2. making a basket in the opposing team's hoop.

u Equipment : Dodgeballs

u Space requirements : Full court

u Time needed : However long it takes for everyone on one team
to get everyone out on the opposing team.

u Safety tips : Make sure players are throwing balls from the neck
down. No head shots

Sprout ball

u Skills and Fitness : Hand-eye coordination

u Rules : Each player for themselves, no teams. The aim is to be the
last person standing! If you have a ball, you must throw it with
both hands and you can't move once you pick up a ball. You
want to try and knock out any other players. If you get hit, you sit
down where you get hit. Also if you throw a ball and it gets
caught, you are also out. Remember the person hits you,
because if they get hit, you can 'sprout' up and rejoin the game.
Active players can use those sitting to pass the ball to help them
travel across the room.

u Equipment : Dodgeballs

u Space requirement : Half court or full court

u Time needed : About 10 to 15 minutes

u Safety tips : The balls can only be thrown to the waist and below.
No head shots

u Skills and Fitness : Running, endurance, and speed

Ship to Shoreu Rules : There is one person that is IT. Whoever is IT stands at the front of the group
and calls out commands that the rest of the campers must do. If a camper does
the wrong action, or if it is an action that requires them to get into groups and
there is a person without a group, then they are out. Some of the actions are: Ship
- all campers move towards the ship (one side of the playing field). Shore - all
campers move towards the shore (the opposite side of the playing field. Man
overboard - 2 person action. One person gets down on hands and knees. The
other person puts one foot on the back of the person on the ground and shades
their eyes like they are looking into the distance for someone. Crows nest - 3
person action. 3 campers get together with their backs towards each other and
lock arms. Captain’s coming - Each person must salute. Campers can’t move
from “captains coming” until whoever is it calls “at ease". If a player moves, they
are out. “At ease”- All campers put their hands at their sides and can continue
when the next action is called. “Hit the deck” - All campers lay down on their
bellies. “Three men in a boat”- 3 campers get together in a line and squat. They
must act like they are rowing a boat while they sing “Row Row Row Your Boat”.
“Octopus”- Campers must lay on their backs with their arms and feet waving in
the air.

u Equipment : none

u Space requirements : Open area in a gym

u Time needed : Maximum of 5 minutes

u Safety tips : Make sure everyone is aware of their surroundings.

Giants, Elves, and Wizards

u Skills and Fitness : Speed and running

u Rules : Split group up into 2 teams, designate 2 safety zones, one on each teams
side, and designate a middle area. Each team then gets in a huddle and picks
what they want to be as a team, a giant, a wizard or an elf. Giants put their hands
up over their heads, wizards put their hands our straight in front of them wiggling
their fingers, and elves make pointy ears on their head with their pointer fingers.
Once the teams have decided their character they want to be, they come up to
the center spot and line up face to face, then on a count of 3, everyone does
whatever action their team picked. Giants beat elves, elves beat wizards and
wizards beat giants, so the team that beats the winning team chases the other
and tries to tag as many members on the other team as possible before they
reach the safety zone. The members from the team that get tagged become a
part of the other team.

u Equipment : None

u Space requirements : Open area

u Time needed : However long it takes for all players to be on one side

u Safety tips : Make sure that the players are being careful and not tripping each
other or bumping into each other.

Ultimate Ball

u Skills and Fitness : Good aim, running, and teamwork

u Rules : On the leader’s signal, the team starting on defense throws the
ball to the offensive team. One player from the offense either catches
the ball or picks it up where it lands, and tries to pass it to one of his/her
teammates. When anyone on either team has the ball, s/he can only
use one foot to move, pivoting around the other foot which must be
planted on the ground. They cannot take steps or run with the ball. The
offense tries to advance the ball down the field with passes, and scores
a point if one of the team members catches the ball in the end zone.
The defense tries to block or knock down the ball to gain possession. If a
ball is knocked down or intercepted, play of the game is switched and
the defense now becomes the offense, heading toward their end zone.
Players may not touch each other, even while playing defense and must
keep a safe distance from the player with the ball.

u Equipment : Foam ball or Dodgeball and 2 hula hoops

u Safety tips : Make sure that the players are being careful and not
tripping each other or bumping into each other.

Cops and Robbers

u Skills and Fitness : Running, speed, and agility

u Rules : If the game is played inside the gym, have first half stand in the middle of the gym
together as a group. This team will be the robbers. The other team should be throughout the
entire gym and not kept as a group. These will be the cops. The point of the game is for the
robbers to run around the gym and not get tagged by the cops who will be chasing them
diligently. The robbers have to run and grab as many bean bags, which would be considered
the “loot,” and bring it back to the home base safely without getting caught by the cops. If
the robber runs to the hula hoop and has the bean bag in hand, as long as they stand inside
to hula hoop they are considered safe and cannot be taken out the game. One robber at a
time at the hula hoop is all that can stay inside. If the robber can make it to the safe zone with
the so-called “loot,” which is the bean bag, then they just simply drop the bean bag down
and take off again to grab some more bean bags. If the cop tags the robber that means he
or she is caught them has been considered arrested by them and the robber has to sit down
wherever they were tagged and remain in place if there is no bean bag in hand. However, if
they have a bean bag then they must go back and place it in the hula hoop first, then go
back and sit down where they were tagged by the cop.

u Equipment : Hula hoops and several bean bags

u Time needed : About 10 minutes

u Safety tips :

Forest Fire

u Skills and Fitness : Running

u Rules : There will be 2 players standing in the middle of the court are also taggers
and they will call out 4 animals that live in the forest. Each student that is not a
leader will line up against the wall, the teacher will choose 4 animals for the
leaders to call. There can be a rabbit, rat, groundhog, and an owl. Each student
that is against the wall gets a different animal from the 4 that are listed above.
When the 2 leaders call forest fire all of the ”animals” will run to the other side of
the gym without getting tagged by the 2 leaders. Once a student gets tagged
they sit down where the have gotten tagged and they become a “tree”. “Trees”
can tag the animals as they run from either side of the gym

u Equipment : None

u Space requirements : Half court or full court in a gym

u Time needed : About ten minutes for each game

u Safety tips : Make sure the students are being careful when trying to tag other
students

Grapevine

u Skills and Fitness : Must be able to whisper

u Rules : The group sit in a large circle. The kids should be spaced about
arms length apart. The way we did it was to hold hands in a circle and
gradually spread out until our arms were stretched. Now everyone takes
a seat. The "originator", usually the one who organized the game, or the
bossiest, starts a message. The originator whispers a short message into
the ear of the person sitting to the right of them. The message is
whispered once. The new messenger then whispers the message into
the ear to the one to their right, and so on and so on. When the
message reaches the person sitting to the left of the originator the
message is announced out loud. Seldom does the message arrive in its
original form. The person to the right gets to be the next originator.

u Equipment : none

u Space requirements : An open area

u Time needed : about 10 minutes

u Safety tips : none

Builders and Bulldozers

u Skills and Fitness : Heart rate and intensity levels

u Rules : The teacher scatters cones within the playing area, leaving some
upright and some knocked over.n The teacher divides the class into two
teams: the Builders and the Bulldozers. On the teacher’s signal, students
begin to play. The Builders’ job is to set any knocked over cone upright.
The Bulldozers job is to knock over any upright cone (they must use their
hands and cannot kick cones). Each round lasts 1-2 minutes. If there are
more cones set upright than knocked over at the end of the round, the
Builders win. If there are more cones knocked over than are upright, the
Bulldozers win. After each round, have the teams switch roles.

u Equipment : Cones

u Space requirement : Gym

u Time needed : 1 to 2 minutes

u Safety tips : Make sure the students are knocking down the cones with
their hands and not their feet.


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