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D&D - B1-9 In Search of Adventure (TSR9190) (lvl 1-3)

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Published by Capn_Ragnar, 2023-01-17 23:19:05

D&D - B1-9 In Search of Adventure (TSR9190) (lvl 1-3)

D&D - B1-9 In Search of Adventure (TSR9190) (lvl 1-3)

Keywords: Dungeons & Dragons,DnD,TTRPG,TSR

1987 TSR, Inc. All Rlghtl ReMrvld. 148


01987 TSR, Inc. All Rlghta Raefved. 149


... <II 0 .! : .... 'JJ :D c :r ii l s l THE CAVERNS OF QUASQUETON SECRET DOOR FALSE DOOR OM·WAY stellEI DOOR UPPER UVIL ! STAIRS. UI' STAIRS. DOWN STATUE PITS, COVERED The slnkhole In room 19 opens Into the aide cavern east of cave 56 11&1 POO\. (from pit by room 36) LOWER UVIL l('!-?51 DEPRESSION (XJ WEBS


THE LOST CITY N Side View of Secret Door Tier 1 Tier 2 Tier 3 987 TSR, Inc. All Right• Reserved. 151


Tier 4 N THE LOST CITY ~Stairs ~Door KEY B Secret Door D Low Ceiling ~Se ret Trap Doorl b I Pit r;;:-i ~ 'frap Door I 0 I Fountain mFloor ~!rap~oor ~mCe1hng DTrap 152 EJcurtain IC I Slide B Ladder ~ Hinged Floor l:..:.:.d.J Section ~Rubble IQ "'!JI Altar e1987 TSR, Inc. All Rights Reserved.


THE LOST CITY Tier 5 ~987 TSR, Inc. All Rlghta ReMrved.


THE VEILED SOCIETY P----"--T--1 r=r 9 LESSER MERCHANT DISTRICT NORTH END 3 MERCHANT DISTRICT ,'11 ~ 1111 1111 ~.:· • i: 1111 ;:~~ COASTAL ROAD 154


THE VEILED SOCIETY MIRROR BAY °1917 TSR, Inc. All Rights ReMrved. SEA GATE , .. 9 155 ... ... ~ I • : J ;


THE VEILED SOCIETY THE CHASE AND THE CHAMBERS OF THE VEILED ONES Numbus refer to ChamMrs encounters. 0 0 , ., ' "' ' 0 ,. 0 0 I I I I °'1987 TSR, Inc. All Rlghta ReMrved. .. ·· 0 :~ _,_ 0 ------.i 0 Begin chase at "START" T he letters refer to the "Chase" ~ ~ ,.. - ' 6 .. ' 0 ·. 156 := 0 ' .. I' ~ . . o •, - , D ~ I MAP 6 L- ·-'-- 1 4 .._ LJ l .I( I , 7 ·~· 0 I ), ·. .. sq 0 \ .\ ... ~ .,1411 .. ,, ~ .. 0 -'~' 'I; '( ... - 0 ~ .. I I square: • 10 Feet [fJ Building ~ Cate >O Crowd Arca -- Underground -- NV\ Cunain ,. Route of Assassins -0- Door Stairs - Secret Door ~ Balcony


THE VEILED SOCIETY MAP4 RIOT soldiers marketplace AMBUSH MAP 5 Simion's bodyguards enter here X • Ambushers 019117 TSR, Inc. All Rights ReMrved. MAP 3 UNDER THE FLOORS 157 "'" Ladder 0--0 Hidden Opening I sq. • 5' MAP2 THE FESTIVAL OF LUCOR building Gate and wall


CALDWELL'S CASTLE TREASURE MAP To exit from this awful place, The eastern corridor you must pace And chant the magic words: OWAH TA GOO SIAM -x- - ., x I TREASURE MAP#2 TREASURE MAP #1 ELWYN'S SANCTUARY 01N7TSR, lne. AllRlghtaReMrved. TREASURE MAPS 158


... UI co PLAYER'S ADVENTURE MAP 1 SQUARE = 1/2 MILE THE HALL OF ROCK ' 1987 TSR, Inc. Alt Right.a Raerved. SCALE: 1 LARGE SQUARE • 100 FEET 1 SMALL SQUARE = 10 FEET RA HAS IA • 1917 TSR, Inc. All Rlghta ReMrved.


... en C> IN THE NAJJfE OF LIRDRIUM ARKAYZ, I , JENLAR TEMLIN, OFFER GREETINGS I hat•e gu:en this letter lo the u:orlhg llakeem, and I hopt' /hat the letter has reaeht'tl gou promptly. In younger dogs. I .ought gold and glory through adt•enturt>, b11I now I manage the affain of Tht• llanor for the wi:ard Lirdrillm 1lrkag:. Lirdrium U'OJI also oat'e an adl'enturer likt' go11r1elces, but now he dtt'Olt-11 him11elf lo philot1ophg and thl' d/sroverg of forgotten sel'rels and anl'ienl magieal lore. Some· limn. he hires bold advenlurerH lo obtain lore that he is too /Jm1g to get for himself. II is for lh/11 reason that we have #ought gou out. /lla;iter Arkag: 11eed11 aclventurers to perform a certain task. When a man from the village told me gou were there, I hired Hakeem lo ffr1d you. I think that /1103ter Arkagz' offer will be an adt•enture to gour liking. Th tht icet1t of The .Honor, thert> stanchl a aolitary crag knoicn only as Thf' R«k. Al'l'ording to legend, Thf' R«k holchl a powerful, an dent 11e1'ret. \'o one knolCll thf' suret, but .1108· tfr Arkag: icishes to add it to hill knowledge. Master Arkag: belin·es that gou hace thr 11kill and rouroge to uncorer that 11ecrt>t and bring it bark lo him. Tht quest icill be diffll'ult and dangerous, but great and IOJ1ling lreOJ111re will be youra ifgou surl'eed. I invite go11 to rome lo The .tlanor Oii the guests of mMter Arkag:. When go11 arrit•e, I will explain in more detail 1chat tire quest invofto<·11. J E.Vl,AR TEMLIN / gyb;rs1ers rt2eaer lo Lht.4- or VMOQ AOO honOll I •m "" Liven m.uo.. n uJlcb Qah.\s1o\. In thc h.u>lU \~l\.y Al llX root or c;llJ.) mount..lln, OUll ~11lM;C 1h111vcb 1n pc.i.cc fOll l'!WIYycal!S Oull Cl(K~ WOll~cb 0.Uty In thC rOl!Ul. m.uiy or OUQ youn<; m< n <\.UOtCO .vlO WO!Xh<peb m the tempi;; on Ill< mounc.wn. Wt mab4: oua hOmCs m ~~ eu< OUll ll'\C£fS'TIO mocic. , II WM ~ -...cm'N:p v.ncn the StR.>n--'\,I Ga. lilt Q,)ll"'·· f1iAt ci.m.. he. ... 1' a sonw mAn "''lh 11.oAo <hOulbols h1S O(Lp SCI C'\'U hlJo • PICQOllC; <:1101 that IPoW> ~lf\l0°"'$ ~ lltii \OOCC ~~Soc l M1b l)<~'I!.. ~ >n)OOC hCJ.&1lnG 11 w.wi allllQ5\ ci"11Umly killCO mw KAOQnCOL. It W.S \he GC!n<on or my ~thol '™L the Q..n.11 <IDU(~ll-AOO ooly to one, cno my f,\1~11 Ul>CO him. UlC n&V OJ.y, ll\. t.Vl1f to J1IC ~ OAOP1>Cb 10 one l<M.t: SAYIOCl. "R"""3!.\, YOIXI IM'All\Y IS ~ ~·t tllfS '3n0 • .wriost as mud> .U YOWi f,\lht.11\ 'llOlth. to ~5CSll ~LI I h.l'6: tQ.wclCO (.vi. eui youci l°J.UICll IS IM'lt(1nO he~ Ill<. ~ l llQOIK,hL m.viy 111Cl)Co. 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RAHASIA Wandering Monster Tables TABLE I- TEMPLE RANDOM ENCOUNTERS Die Wandering Number Save XP Roll Monster Appearing AC HD MV #AT Damage As ML AL Value I Spitting Cobras ld4 7 90'(30') ld3 + poison Fl 7 N 13 2 Black Widow Spiders ld2 6 3• 60'(20') 1 2d6+poison F2 8 N 50 3 Gelatinous Cube 8 4• 60'(20') 1 2d4 +paralysis F2 12 N 125 4 Gargoyle 5 4 .. 90'(30')/ 4 ld3/ ld3/ F8 12 c 125 150'(50') ld6/ ld4 5 Giant Rats id!O 7 1/z 120'(40') id3 +disease Fl 8 N 3 6 Siswa Guards (E2) ld6 + 1 4 ,. 120'(40') ld8 E2 10 c 20 7-8 Skeletons ld6 7 I 60'(20') ld6 Fl 12 c 10 9-10 Siswa (El) ld8 8 ,. 120'(40') ld8 El 8 c 13 TABLE 3-TOWER RANDOM ENCOUNTERS Die Wandering Number Save XP Roll Monster Appearing AC HD MV #AT Dam:ige As ML AL Value Ores 2d4 6 120'(40') ld6 Fl 8 c 10 Elf 1 5 1. 120'(40') ld8 El 8 N 13 Goblins 2d4 6 1-1 90'(30') ld6 NM 7 c 5 Minotaur 6 6 120'(40') 2 ld6/ ld6 F6 12 c 275 Ogre 5 4 + 1 90'(30') ldlO F4 10 c 125 R:ihib {C5 )-Roll 3 C5 60'(20') I at ld6 + 1 C5 10 c 200 again as if he is alr~dy def~ted hp33 +1 Panthers ld2 4 4 210'(70') 3 ld4/ ld4 / ld8 F2 8 N 75 Gelatinous Cube I 8 4• 60'(20') 2d4 + pa.ralysis F2 12 N 125 Giant Rats 3d6 7 1/z 120'(40') ld3 + disease Fl 8 N 3 Giant Bars ldlO 6 2 30'(10')/ ld4 Fl 8 N 20 180'(60') 11 Zombies 2d4 8 2 90'(30') ld8 Fl 12 c 20 12 Black Widow Spiders ld3 6 3• 60'(20') 2d6+poison F2 8 N 50 THE CLEARING OF CASTLE CALDWELL Room Monster No. H it AC HD hp MY #AT D Save Ml AL SA /SD XP Roll WM Goblin 4 19 6 1-1 4,5.3.6 90'(30') 1·6 or 1-4 NM 7 c No 5 2 Goblin 4 19 6 1-1 6.6.6.4 90'(30') 1-6 NM 7 c No 5 3 Tr:ider (Fl) 19 6 I 6 120'(40') 1-6 Fl 7 N No 10 4 Trader (Fl) I 19 6 8 120'(40') 1-6 + 1 axe Fl 7 N No 10 5 fuder (Fl) I 19 6 6 120'(40') I Fl 7 N No 10 10 Stirge 3 19 7 8.6.5 30'(10') or 1-3 F2 9 N Yes 13 180'(60') fly II Acolyte (Cl) 19 2 I 6 120'(40') I 1-6 Cl 8 c No 10 14 Cr:ib Spider 1 18 7 2 10 120'(40') N 1·8 +poison Fl 7 N Yes 25 15 Bandit (Tl) 2 19 6 6,6 120'(40') 1-6 Tl 8 c No 10 15 Bandit Leader (Tl) 19 6 7 120'(40') 1-6-1 sword Tl 8 c No 10 16 Kobold 19 7 1/z 4,2,2 90'(30') I 1-6-1 NM 6 c No 5 22 Giant Shrew 1 19 4 I 6 180'(60') 2 1-611-6 Fl 10 N Yes 13 23 Fire Beede 2 18 4 I +2 6,8 120'(40') 2-8 Fl 7 N No 15 24 Spining Cobra 1 19 6 90'(30') 1-3 + poison Fl 7 N Yes 13 31 Wolf 2 17 2 + 2 11, 12 180'(60') 1-6 Fl 6 N No 25 DUNGEONS OF TERROR Room Monster No. tiit AC HD hp MY #AT D Save ML AL SA/SD XP Roll Doppleganger I 16 5 4 18 90'(30') 1-12 F8 8 c Yes 125 2 Medium (Ml) 2 19 8 I 3.3 120'(40') 1-4 Ml 12 c Yes 13 3 Robber Fly 4 18 6 2 7.10,11,8 90'(30') or 1-8 Fl 8 N No 20 180'(60') fly 7 Gcl:iunous Cube 16 8 4 20 60'(20') 2 + 8 paralysis F2 12 N Yes 125 10 Berserker Leader 1 18 7 l + l 9 120'(40') 1-6 +I sword Fl 12 N Yes 19 10 Berserker 3 18 7 l+l 9.6.6 120'(40') 1-6 Fl 12 N Yes 19 13 Thou I 3 17 6 3 9.14.15 120'(40') 1-311-3 F3 10 c Yes 65 14 Wight 2 17 5 3 18.15 90'(30') Energy drain F3 12 c Yes 50 Hit Roll is that needed to hit ACO


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