CUT OUT CARDS Character Cards
tanis 5TH-LEVEL HALF-ELF FIGHTER Goldmoon 5TH-LEVEL HUMAN CLERIC
STR 16 DEX 16 CON 12 THAC0 16 S T R 12 D E X 14 C O N 12 T H A C 0 18
INT 12 WIS 13 CHR 15 AL NG HP 35 I N T 12 WIS 16 C H R 17 A L L G H P 25
AC 4 (LEATHER ARMOR +2, DEX BONUS) AC 8 (LEATHER ARMOR)
Weapons LONG SWORD +2 Weapon SLING +I, 20 BULLETS
Equipment BLUE CRYSTAL STAFF
LONG BOW, 20 ARROWS Languages COMMON, PLAINSMAN, HILL DWARF,
DAGGERS (2)
QUALINESTI ELF
Equipment SELECTED BY PLAYER
Languages COMMON, QUALINESTI ELF, Spell Use 5 IST-LEVEL, 5 2ND-LEVEL, I 3RD-LEVEL
HILL DWARF, PLAINSMAN See the back of this card for more information.
See the back of this card for more information. Riverwind 5TH-LEVEL HUMAN RANGER
Caramon 6TH-LEVEL HUMAN FIGHTER STR 18/35 DEX 16 CON 15 THAC0 16
INT 13 W I S 1 4 C H R 1 3 A L L G H P 4 1
STR 18/63 DEX II C O N 1 7 T H A C 0 1 5
INT 12 W I S 1 0 C H R 1 5 A L L G H P 5 6 AC 5 (LEATHER ARMOR, SHIELD, DEX BONUS)
Weapons LONG SWORD +2
AC 6 (RING MAIL ARMOR AND SHIELD)
Weapons LONG SWORD SHORT BOW, 20 ARROWS
DAGGER
SPEAR
Equipment SELECTED BY PLAYER
Equipment SELECTED BY PLAYER Languages COMMON, PLAINSMAN,
Languages COMMON, PLAINSMAN
QUALINESTI ELF, HILL DWARF
See the back of this card for more information. See the back of this card for more information.
Rastlin 3RD-LEVEL HUMAN MAGE Flint Fireforge 4TH-LEVEL DWARF FIGHTER
STR I0 D E X 1 6 C O N I 0 T H A C 0 2 0 STR 16 D E X I 0 C O N 1 8 T H A C 0 1 7
INT 17 WIS 14 CHR I0 AL N HP 8 INT 7 WIS 12 CHR 13 AL NG HP 45
AC 5 (STAFF OF MAGIUS, DEX BONUS) AC 6 (STUDDED LEATHER ARMOR AND SHIELD)
Weapon STAFF OF MAGIUS Weapons 2 HAND AXES +I
Equipment STAFF OF MAGIUS; Equipment SELECTED BY PLAYER
Languages COMMON, HILL DWARF
REST AS SELECTED BY PLAYER
Languages COMMON, QUALINESTI ELF, MAGIUS
Spell Use 2 IST-LEVEL AND I 2ND-LEVEL PER DAY
See the back of this card for more information. See the back of this card for more information.
Sturm Brightblade 6TH-LEVEL HUMAN FIGHTER tasslehoff Burrfoot 4TH-LEVEL KENDER THIEF
STR 17 DEX 12 CON 16 THAC0 15 STR 13 DEX 16 CON 14 THAC0 19
INT 14 W I S I I C H R 1 2 A L L G HP 49 INT 9 WIS 12 CHR II AL N HP 16
AC 5 (CHAIN MAIL) AC 6 (LEATHER ARMOR, DEX BONUS)
Weapon TWO-HANDED SWORD +3 Weapons HOOPAK (COMBINATION BULLET SLING
Equipment SELECTED BY PLAYER
Languages COMMON, QUALINESTI ELF, AND +2 QUARTERSTAFF)
SOLAMNIC Equipment THIEVES TOOLS, LEATHER MAP CASE;
See the back of this card for more information. REST SELECTED BY PLAYER
Languages COMMON, KENDER
See the back of this card for more information.
I AM PRINCESS OF THE QUE-SHU TRIBE. RIVERWIND IS MY GUARDIAN I HAVE WANDERED THROUGH FOREST AND WILDERNESS FOR FIVE LONG
YEARS. THROUGH QUALINESTI WEST OF THE KHAROLIS MOUNTAINS,
AND MY BETROTHED. WE SEEK TO DISCOVER THE NATURE AND USE OF THROUGH THE FORESTS OF KITH-KANAN, ALL THE WAY TO THE DIS-
THIS STAFF THAT RIVERWIND FOUND. TANT SEA. FOUND NO TRACE OF MYSTICAL HEALERSNOT EVEN TALES
SOME MONTHS AGO, RIVERWIND WENT TO MY FATHER AND ASKED OR RUMORS OF THEMIN MY TRAVELS. STILL, I CERTAIN THE TRUE
GODS MUST EXIST; THE SIGNS OF THEIR HANDIWORK ARE EVERY-
FOR MY HAND. FATHER HAD ANOTHER MARRIAGE IN MIND FOR ME, AND
HE DEMANDED THAT RIVERWIND PROVE HIS WORTH BY BRINGING BACK WHERE. THE WHITE STAG LED ME TOWARD THE BEST PATHS, WHEEL-
THE MAGIC OF THE FORSAKEN LANDS. ING BIRDS FORETOLD WAR, AND THUNDERCLOUDS WARNED ME OF
FOR MONTHS I RECEIVED NO WORD OF RIVERWIND. THEN HE RE- DANGER. THESE MUST BE THE WORK OF THE TRUE GODS! BUT STILL I
TURNED, BEARING THIS STAFF. FATHER THOUGH HE HAD RID HIMSELF FOUND NO PRIEST TO THE WEST.
OF RIVERWIND, AND IN HIS ANGER HE DECLARED THE STAFF WORTH- ©1990 TSR, Inc. All Rights Reserved.
LESS AND ORDERED THE VILLAGERS TO STONE RIVERWIND. AS THE MY BROTHER RAISTLIN AND I ALSO WANDERED OVER THE KHAROLIS
STONES FELL UPON HIM, I RAN TO HIS SIDE. AT THAT MOMENT THE MOUNTAINS, BUT WE JOURNEYED TO THE SOUTHWEST, BEYOND THE
REALMS OF THE ELVES. WE SEARCHED FOR THE FABLED TOWERS OF
STAFF BLAZED WITH A BLUE LIGHT AND WE FOUNDS OURSELVES ON THE
HIGH SORCERY. DEEP IN DARK, EERY MISTS THAT ALWAYS SEEM TO
PLAINS FAR WEST OF THE VILLAGE. WE DO SOT KNOW HOW TO WORK COVERTHAT LAND, WE FOUND THESE MYSTERIOUS TOWERS. RAISTLIN
ENDURED GREAT HARDSHIP WITHIN, AND HE HAS CHANGED GREATLY
THE STAFF; WE CANNOT RETURN TO OURVILLAGE UNTIL WE CAN CON- SINCE WE LAST GATHERED TOGETHER. HE SPEAKS LITTLE OF HIS EXPERI-
ENCES WITHIN THE TOWER.
TROL THE STAFF POWER. ©1990 TSR, Inc. All Rights Reserved.
I AM A WARRIOR OF THE QUE-SHU TRIBE. I HAVE LOVED GOLDMOON
FOR MANY TURNS OF THE SUN.
I REMEMBER LITTLE OF WHAT HAPPENED TO ME AFTER I REACHED THE
FORSAKEN LANDS. EVERYTHING SEEMS AS IF A DARK DREAM: A BLACK
SWAMP, A WELL, A SHINING LADY, AND A LEATHE-WINGED CREATURE
OF PURE EVIL. HOW MUCH OF THIS IS REAL AND HOW MUCH IS MAD-
NESS, I CANNOT SAY.
MONTHS LATER I SOMEHOW RETURNED TO QUE-SHU, BLEEDING,
CRAZED WITH FEVER AND VISIONS. I PRESENTED THE STAFF, BUT THE
VILLAGE COUNCIL SCORNED IT. SOMEHOW THE STAFF SAVED US FROM
THE STONING, BUT WE KNOW NOT HOW.
©1990 TSR, Inc. All Rights Reserved. ©1990 TSR, Inc. All Rights Reserved.
I HAVE SEARCHED THESE FIVE YEARS FOR A HOLY MAN AND FOR AWAY AT THE TOWERS OF HIGH SORCERY, I PASSED GREAT TESTS SET BY THE
TO AVENGE THE WRONGS DONE TO MY PEOPLE. I FAILED AT BOTH PUR-
SPIRITS OF LONG- DEAD SAGES AND WIZARDS. THE TESTS TRIED ME
POSES.
YEARS AGO, THE KINGDOM OF THORBARDIN HOUSED ALL THE GREATLY AND ALMOST BROKE ME. NOW I SEE THE WORLD THROUGH
HOURGLASS EYES THAT SHOW ME MANY THINGS THAT I CANNOT SPEAK
DWARVES. WE HILL DWARVES LIVED ABOVE GROUND AND FARMED OF. MUCH OF MY HEALTH IS GONE, YET THE MAGICAL POWERS THAT I
FOOD FOR THOSE BELOW. THE MOUNTAIN DWARVES GAVE US METAL-
WORK IN RETURN. BUT WHEN THE CATACLYSM CAME, THEY CLOSED POSSESS MAY PROVE TO BE MORE VALUABLE THAN GOOD HEALTH.
THE GATES OF THORBARDIN TO US, LEAVING US TO THE WRATH OF THE AS WE DEPARTED THE TOWERS, I HEARD THE VOICE OF AN ANCIENT
GODS. MAGE SAY TO ME ALONE: USE WELL YOU POWERS, FOR THE TIME IS
I SEARCHED FOR THE DOORS TO THORBARDIN, BUT ALL WAS NIGH WHEN YOUR STRENGTH IS NEEDED IS THE STRUGGLE TO REBAL-
ANCE THE WORLD."
CHANGED. CURSES ON THE MOUNTAIN DWARVES AND THEIR VILE
GULLY DWARF COUSINS!
©1990 TSR, Inc. All Rights Reserved. ©1990 TSR, Inc. All Rights Reserved.
IVE ALMOST FORGOTTEN WHERE I'VE BEEN. I MEANT TO MAKE MAPS, I VISITED THE NORTHERN LANDS WHEN I CROSSED THE SEA IN THE COM-
BUT THERE WAS SO MUCH TO SEE, I NEVER FOUND THE TIME. TO THE PANY OF OUR FRIEND KITIARA. ONCE OVER THE SEA, WE PARTED
NORTH AND WEST THE WORLD HAS CHANGED MORE THAN OURLANDS.
A SEA NOW LIES TO THE NORTH WHERE OLD MAPS SHOW PLAINS BE- COMPANY-SHE WENT WEST AND I VENTURED EAST. THOUGH I
FORE THE CATACLYSM. WHERE THE EMPIRE OF ERGOTH ONCE STOOD, SEARCHED FOR A HOLY MAN, I ALSO SOUGHT MY BIRTHRIGHT.
FOR YOU SEE, I KNOW ONLY THAT MY MOTHER FLED THE NORTH-
NAUGHT IS LEFT BUT A COUPLE OF ISLANDS.
LANDS WHEN I WAS YOUNG. SHE CARRIED ALL MY DEAD FATHER HAD
SO NOW I GET BACK TO SOLACE EXPECTING TO SLEEP FOR A FEW
LEFT HER: HIS SWORD AND HIS RING. FROM THESE I KNOW THAT HE
WEEKS, AND IT'S A DUMP! SOME HOLY TYPES CALLED PEEKERS OR SEEK- WAS ONCE A KNIGHT OF SOLAMNIA. SO I JOURNEYED TO TAKE MY FA-
THER'S PLACE IN THAT GOOD AND JUST ORDER. BUT I DISCOVERED
ERS OR SOMETHING ARE TRYING TO TAKE CONTROL OF EVERYTHING. IM
THAT THE SOLAMNIC KNIGHTS HAVE FALLEN INTO DISFAVOR WITH
ALL FOR PACKING UP AND HEADING OUT AGAIN! THE PEOPLE OF THE NORTH, AND I COULD FIND NO MEMBERS; OF THE
ORDER. THUS MY PAST REMAINS A MYSTERY.
©1990 TSR, Inc. All Rights Reserved.
©1990 TSR, Inc. All Rights Reserved.
Monster AC MV HD THAC0 #AT Damage SA SD A L
Apparition 4 6, Br 3 3 17 3 1d3/1d3/1d6 Nil Nil N
Badger, Giant 6 12 6+6 13 3 1d8/1d8/1d12 Hug Nil N
Bear, Cave
Bee. Grant (Queen) 3 6 5 15 1 5d4 Nil Nil N
Bee. Giant (Soldier) 6 12 7 13 1 3d6 Nil Nil N
Bee, Giant (Worker) 3 12 ½ 20 1 1d2 Spells Save as 9th-lvl
Beetle, Boring priest LG
Boar, Giant 3/7 12 3+1 17 8 1d2 Paralysis Nil N
Brownie 7 6 6+2 15 1 1d6 + stun Death gaze Nil N
Carrion Crawler 5(4) 18 4 17 3 1d6/ld6/weapon Nil Nil N (CG)
Catoblepas 9 15 2hp 20 1 Nil Poison Nil Nil
Cave Cricket
Centaur -6 Sp. 50 hp 11 Sp. Sp. Nil Nil NE
Centipede, Giant 6 12 2d4 Nil Nil N
N 7 15 2+2 19 1 1d4 Nil Nil N
Demilich 4 6/15, Gl 18 1d4/1d4 or weapon Nil Nil L E
Dog, War 1+1 19 1
Dog, Wild
Draconian, Baaz 2 19 2 or 1
Draconian, Bozak 2 6/15. Gl 18 4 17 2 or 1 1d4/1d4 or weapon Spells + 2 to saves LE
Draconian. Kapak 4 6/15, Gl 18 3 17 1 1d4 Poison Nil LE
Dragon, Black.
Hatchling 4 12, Fl 30(C), SW 12 6 15 3 1d6/1d6/3d6 Acid Nil CE
Dragon, Black
(Khisanth) -3 12, Fl 30(C), SW 12 16 53 1d6+8/1d6+8/3d6+8 Acid Sp. CE
Dragon, Brass (Blaize) -2 12, Fl 30(C), Br 6 14 73 1d6+6/1d6+6/4d4+6 Sleep gas
Dragon. Gold (Evenstat -8 20 53 1d10+8/1d10+8/6d6+8 Sp. CG (N)
Dragon. Red, Old -- 12, Fl 42(C) 17 53 1d10+8/1d10+8/3d10+8 Spells Sp. LG
Dragon. Red (Ember) -- 9. Fl 30(C) 1, 53 ld10+8/1d10+8/3d10+8 Spells Sp. CE
Dragon, Red 9. Fl 30(C) Spells Sp. CE
(Flamestrike) -7 17 53 1d10+8/1d10+8/3d6+8
Dragon, Shadow -2 9, Fl 30(C) 10 11 3 1d6+8/1d6+814d4+8 Spells Sp. CE
Dragon Turtle 0 12, Fl 24(C) 14 73 2d6/2d6/4d8 Spells Sp. N E
Dry ad 9 2 19 1 1d4 Steam Nil N
Dwarf, Aghar (Gully) 7 3, SW9 1 19 2 or 1 1d4/1d4 or weapon Charm
Dwarf, Hylar (Mountain) 12 1 19 1 1d8 Sp. N
Dwarf, Klar (Hill) 4 6 1 13 1 1d8 Sp. Sp. CN
Dwarf, Neidar (Hill) 6 6 1 19 1 1d8 Sp. Sp. LN
Dwarf. Theiwar 6 6 1 10 1 1d8 Sp. Sp. NG
Dwarf, Theiwar Savant 6 3 17 1 1d8 Sp. Sp. NG
Eagle, Giant 5 6 4 17 3 1d6/1d6/2d6 Sp. Sp. CE
Elf 7 6 1+1 19 1 1d10 Spells Sp. CE
Elf, Fighter 3 17 1 1d8+2 Dive Sp. N
Elf, Mage 5 3. Fl 48(D) 5 15 1 1d4 + 1 to hit Sp. CG
Elk 4 12 3 17 1 2d6 Sp. Sp. CG
Ettin 5 12 10 11 2 1d10/2d6 Spells Sp. CG
7 12 (2d8/3d6 w/club) Nil Nil N
3 15 13+3 7 3 or 1 1d6/1d6/3d6 or 2d20 Nil
12 10 11 3 1d8/1d8/2d10 Sp. CE
Fireshadow 0 3 17 1 to 4 Sp. Sp.
Forestmaster Unicorn 2 6 9 11 2 3d6/3d6 Charge Sp. CE
Fungi, Violet 7 24 4 17 3 1d4/1d4/1d8 Sp. CG
Galeb Duhr -2 1 10 11 1 10-40 years Sp. Nil N
Ghast 4 6 l-l 20 1 1d6 sp. Sp. N
Ghost 0 or 8 15 14 71 3d8 Sp. Sp. CE
Goblin 6 7 2 19 0 Nil Sp. Sp. LE
Golem, Stone 5 6 Nil Nil LE
Green Slime 9 6 Sp.
0 Sp. Sp. N
Sp. N
Abbreviations
AC = Armor Class, AL = Alignment, #AT = Number of attacks per round, CE = Chaotic Evil, CG = Chaotic Good, HD = Hit Dice. hp = hit points.
LE = Lawful Evil, LG = Lawful Good, MV = Movement Rate, N = True Neutral, NE = Neutral Evil, NG = Neutral Good. SA = Special Attacks.
SD = Special Defenses. Sp. = Special, THAC0 = Number needed To Hit AC 0
©1990 TSR, Inc Ail Rights Reserved