Index to Spells This is an index of all spells appearing in this Cyclopedia. The spells are arranged alphabetically, and each spell has a notation beside it in parentheses. The letter in parentheses stands for the type of spell it is (C = clerical, Dr = druidic, MU = magical), and the number stands for the spell level (1 = 1st level, etc.). Therefore, a notation such as "(C 7)" would mean "7th level clerical spell." Spells with multiple notations appear in different places in the spell lists in Chapter 3. aerial servant (C 6) analyze (MU 1) animate dead (C 4, MU 5) animate objects (C 6) anti-animal shell (Dt 6) anti-plant shell (Dr 5) anti-magic shell (MU 6) appear: mass invisibility (reversed) (MU 7) babble: speak with monsters (reversed) (C 6) barrier (C 6) bless (C 2) blight: bless (reversed) (C 2) call lightning (Dr 3) cause critical wounds: cure critical wounds (reversed) (C5) cause disease: cure disease (reversed) (C 3) cause fear: remove fear (reversed) (C 1) cause light wounds: cure light wounds (reversed) (Cl) cause serious wounds: cure serious wounds (reversed) (C4) charm monster (MU 4) charm person (MU 1) charm plant (MU 7) x clairvoyance (MU 3) clone (MU 8) close gate: gate (reversed) (MU 9) clothform (MU 4) doudkill (MU 3) commune (C 5) confuse alignment: know alignment (reversed) (C 2) confusion (MU 4) conjure elemental (MU 5) contact outer plane (MU 5) contingency (MU 9) continual darkness: continual light (reversed) (C 3, MU 2) continual light (C 3, MU 2) control temperature 10' radius (Dr 4) control winds (Dr 5) create air (MU 3) create any monster (MU 9) create food (C 5) create magical monsters (MU 8) create normal animals (C 6) create normal monsters (MU 7) create poison: neutralize poison (reversed) (C 4) create water (C 4) creeping doom (Dr 7) cure blindness (C 3) cure critical wounds (C 5) cure disease (C 3) cure light wounds (C 1) cure serious wounds (C 4) cureall (C 6) curse: remove curse (reversed) (C 3, MU 4) dance (MU 8) darkness: light (reversed) (C 1, MU 1) death spell (MU 6) delayed blast fireball (MU 7) detect danger (Dr 1) detect evil (Cl.MU 2) detect invisible (MU 2) detect magic (C 1, MU 1) dimension door (MU 4) disintegrate (MU 6) dispel evil (C 5) dispel magic (C 4, MU 3) dissolve (Dr 5, MU 5) earthquake (C 7) entangle (MU 2) ESP (MU 2) explosive cloud (MU 8) faerie fire (Dr 1) feeblemind (MU 5) find the path (C 6) find traps (C 2) finger of death: raise dead (reversed) (C 5) fireball (MU 3) flesh to stone: stone to flesh (reversed) (MU 6) floating disc (MU 1) fly(MU3) force field (MU 8) free monster: hold monster (reversed) (MU 5) free person: hold person (reversed) (C 2, MU 3) gate (MU 9) geas (MU 6) growth of animals (C 3) growth of plants (MU 4) hallucinatory terrain (MU 4) harden: dissolve (reversed) (MU 5) haste (MU 3) heal (MU 9) heat metal (Dr 2) hold animal (Dr 3) hold monster (MU 5) hold person (C 2, MU 3) hold portal (MU 1) holy word (C 7) ice storm (MU 4) immunity (MU 9) infravision (MU 3) insect plague (C 5) invisibility (MU 2) invisibility 10' radius (MU 3) invisible stalker (MU 6) ironform (MU 7) knock (MU 2) know alignment (C 2) levitate (MU 2) life drain: restore (reversed) (C 7) light (Cl.MUl ) lightning bolt (MU 3) locate (Dr 1) locate object (C 3, MU 2) lore (MU 7) lower water (MU 6) magic door (MU 7) magic jar (MU 5) magic lock: magic door (reversed) (MU 7) magic missile (MU 1) mass charm (MU 8) mass invisibility (MU 7) massmorph (MU 4) maze (MU 9) metal to wood (Dr 7) meteor swarm (MU 9) mind barrier (MU 8) . mindmask: ESP (reversed) (MU 2) mirror image (MU 2) move earth (MU 6) neutralize poison (C 4) obliterate: raise dead fully (reversed) (C 7) obscure (Dr 2) open mind: mind barrier (reversed) (MU 8) pass plant (Dr 5) passwall (MU 5) permanence (MU 8) phantasmal force (MU 2) plant door (Dr 4) polymorph any object (MU 8) polymorph others (MU 4) polymorph self (MU 4) >3O0 power word blind (MU 8) power word kill (MU 9) power word stun (MU 7) predict weather (Dr 1) prismatic wall (MU 9) produce fire (Dr 2) projected image (MU 6) protection from evil (C 1, MU 1) protection from evil 10' radius (C 4, MU 3) protection from lightning (Dr 4) protection from normal missiles (MU 3) protection from poison (Dr 3) purity food and water (C 1) quest (C 5) raise dead (C 5) raise dead fully (C 7) read languages (MU 1) read magic (MU 1) reincarnation (MU 6) remove barrier: barrier (reversed) (C 6) remove charm (MU 8) remove curse (C 3, MU 4) remove fear (C 1) remove geas: geas (reversed) (MU 6) remove quest: quest (reversed) (C 5) resist cold (C 1) resist fire (C 2) restore (C 7) reverse gravity (MU 7) shape-change (MU 9) shield (MU 1) shrink plants: growth of plants (reversed) (MU 4) silence 15' radius (C 2) sleep (MU 1) slow: haste (reveised) (MU 3) snake charm (C 2) speak with animal (C 2) speak with monsters (C 6) speak with plants (C 4) speak with the dead (C 3) statue (MU 7) steelform (MU 8) sticks to snakes (C 4) stone to flesh (MU 6) stoneform (MU 6) striking (C 3) summon animals (Dr 4) summon elemental (Dr 7) summon object (MU 7) summon weather (Dr 6) survival (C 7, MU 9) sword (MU 7) symbol (MU 8) telekinesis (MU 5) teleport (MU 5) teleport any object (MU 7) timestop (MU 9) transport through plants (Dr 6) travel (C 7) travel (MU 8) truesight (C 5) turn wood (Dr 6) ventriloquism (MU 1) wall of ice: alternate form of ice storm (MU 4) walloffire(MU4) wallofiron(MU6) wallofstone(MU5) warp wood (Dr 2) water breathing (Dr 3, MU 3) weather control (Dr 7, MU 6) web (MU 2) wish (C 7, MU 9) wizard eye (MU 4) wizard lock (MU 2) wizardry (C 7) woodform (MU 5) wordofrecal!(C6)
Index to Tables and Checklists Tables Abilities and Adjustments Table 10 Additional Weapon Modifiers Table 231 Opponents ". 231 Talents 231 Adventuring Gear Table 69 Ammunition Table 63 Armor Table 67 Armor Type and Armor Class Table 8 Artifacts Table 249 Attack Roll Bonuses Table 76 Attack Roll Modifiers Table 108 Attack Rolls Table: All Characters 106 Attack Rolls Table: All Monsters 107 Average Treasure Values Table 226 Barding Table 68 Barding Encumbrance Table 68 Bonuses and Penalties for Ability Scores Table 9 Boxing Unarmed Combat Mastery Table 112 Castle Reactions Table 99 Challenge Percentage Table 101 Chance of Encounter Table 92 Chance of Training Success Table 76 Changing Rulers Effects Table 142 Character Class and Hit Dice Table 8 Character Classes and Ability Requirements Table 7 Character Height and Weight Table 12 Character Movement Rates and Encumbrance Table .... , 88 Charisma Adjustment Table 10 Classes and Spells Table 32 Cleric Experience Table 14 Cleric Saving Throws Table 14, 109 Clerics and the Create Food Spell Table 125 Combat Maneuvers Table 104 Components of the Elemental Planes Table 264 Convening Characters Table 292, 293 Converting Monsters Table 294 Dominance-Opposition Table 264 Dominion Resources Table 140 Duration of Charm Table 145 Druid Experience Table 29 Druid Saving Throws Table 29, 109 Dungeon Encounters Levels 1-10 Tables 94 Dwarf Experience Table 23 Dwarf Saving Throws Table 24, 109 Elf Experience Table 26 Elf Saving Throws Table 26, 109 Encounter Challenge Table 101 Encounter Distances Table 93 Evasion Table 99 Experience Bonuses and Penalties Table 12 Experience Points for Monsters Table 128 Extended Experience Table 266 Fighter Experience Table 16 Fighter Saving Throws Table 17, 109 Forced Marches Table 121 Fortifications Table 137 Gem Value Table 226 Halfling Combat Bonuses Table 26 Halfling Experience Table 27 Halfling Saving Throws Table 27, 109 Immortal Manifestation Forms Table 221 Immortal Responses Table 222 Intelligence and Languages Table 10 Jewelry Type Table 227 Jewelry Value Table 227 Land Transportation Gear Table 70 Levels of Weapon Mastery Table 75 Magical Item Price Ranges Table 131 Magical Item Subtable: 1. Potions 229 Magical Item Subtable: 2. Scolls 229 Magical Item Subtable: 3. Wands, Staves, and Rods 229 Magical Item Subtable: 4. Rings 229 Magical Item Subtable: 5. Miscellaneous Items 229 Magical Item Subtable: 6. Armor and Shields 230 Armor Class Modifier 230 Special Powers 230 Magical Item Subtable: 7. Missile Weapons and Missiles 230 Missile Weapons 230 Missiles 230 Missile Talents 230 Magical Item Subtable: 8. Swords 231 Intelligence of Sword 231 Primary and Extraordinary Powers 231 Magical Item Subtable: 9- Miscellaneous Weapons 231 Magical Bonuses and Modifiers 231 Magical Items Main Table 228 Magical Weapon Generation Table 230 Magic-User Experience Table 19 Magic-User Saving Throws Table 19, 109 Mastery Limits for Weapon-Using Monsters Table 81 Maximum Hit Points (Demihumans) Table 129 Maximum Hit Points (Humans) Table 129 Maximum Spellcaster Ability Table 216 Measurements of Game Time Table 87 Mercenaries Table 133 Miscellaneous Siege Equipment Table 74 Miscellaneous Siege Machine Equipment Table 124 Monster Intelligence Table 214 Monster Reactions Table 93 Morale Scores Table 103 Movement in the Ethereal Plane Table 264 Mystic Experience Table 29 Mystic Saving Throws Table 30, 109 Mystic Special Abilities Table 31 Mystic Unarmed Attack Equivalents Table 30 Natural Events Table 142 Nets Table 65 Noble Visitor Costs Tables 141 Passage Table 72 Petition Responses Table 223 Piloting Skill: Types of Vessels Table 85 Ram Attacks Table 115 Retainer Reaction Table 132 Riding Animal Costs Table 70 Room Contents Table 261 Ruler Reactions Table 135 Sailing Vessels Table 71 Sample Skills Table 82 Saving Throws Table: All Characters 109 Ship Evasion Table 100 Siege Machine Weapons Table 124 Siege Weapons Table 72 Skill Slot Acquisition (Demihumans) Table 86 Skill Slot Acquisition (Humans) Table 86 Special Effects Table One: Blowgun and Net 80 Special Effects Table Two: Blackjack 80 Special Effects Table Three: Bola and Whip 80 Special Treasure Value Table 227 Specialists and General Skills Table 133 Specialists Table 133 Starvation Table 150 Survival in the Elemental Planes Table 264 Tactics Table (Optional) 120 Target Cover Table 108 Terrain Effects on Movement Table 88 Thief Experience Table 22 Thief Saving Throws Table 22, 109 Thief Special Abilities Table 22 Timetrack Table 149 Training Times and Costs Table 75 Traveling Rates by Terrain Table 88 Treasure Types Table: Treasure Carried 225 Treasure Types Table: Treasure in Lairs 225 Troop Class Table 117 Turning Undead Table 15 Undead Attempts to Control Other Undead Table 217 Unguarded Treasure Table 261 Unnatural Events Table 142 Variable Gem Size and Quality Table 226 War Machine Combat Results Table 120 Water Movement Modification Table 90 Weapon Choices by Experience Level Table 75 Weapon Special Effects Table 63 Weapons Mastery Table 78, 79 Weapons Table 62, 63 Wilderness Encounters Table 95 Subtable: 1. Animals 96 Subtable: 2. Humanoids 96 Subtable: 3. Humans 97 Subtable: 4. Flyers 97 Subtable: 5. Swimmers 97 Subtable: 6. Dragons 97 Subtable: 7. Insects 97 Subtable: 8. Undead 97 Subtable: 9. Unusual 97 Subtable: 10. Castle Encounters 98 Subtable: 11. City Encounters 98 Wrestling Unarmed Combat Mastery Table ..11 3 Checklists Armor and Weapons Initial Enchantment Checklist 251 Attack Roll Checklist: All Characters 105 Balancing Encounters Checklist 101 Combat Sequence Checklist 102 Confidence Checks 141 Enchantment Costs 254 Encounter Checklist 93 Evasion Checklist 99 Game Day Checklist 91 Game Turn Checklist 91 Hand-to-Hand Weapon Adjustments to Hit and Damage 110 List of Common Languages 258 Magical Armor and Weapons Costs 252 Miscellaneous Magical Items Costs 253 Miscellaneous Magical Item Enchantment Cost Checklist 252 Missile Adjustments to Hit Checklist 108 Movement, Missile, and Spell Ranges 87 NFC Reasons for Appearing Checklist 155 Pre-Game Checklist 262 Random Miscellaneous Weapon Generation Checklist 247 Random Missile Weapon and Missile Generation Checklist 243 Random Sword Generation Checklist 244 Random Treasure Checklist 225 Special Attacks Checklist 116 Spells Usable by Shamans 216 Spells Usable by Wokani 216 Steps to Creating a Character 6 Striking Procedure Checklist Il l Type of Human Checklist 155 War Machine Checklist 122 Wrestling Ratings (WR) Checklist 112 301
General Index Abilities 6 Adjust ability scores 7,9 Bonuses and penalties 9 Rolling for 6 Ability check 143 Ability scores '... 6, 7, 9, 130, 266 Acid 116, 154 Acrobatics 30 Adventure Record Sheet 149, 298 Adventures 259, 260 Adventuring gear 68-70 Advisors 138, 139 Aerial travel 90 Aging 143 Alignment 10, 11, 153 Behavior 11 Changes 143 Languages 11 Ammunition 63 Animals 70 Anti-magic 143, 144 Arguments 144 Armor 67, 68, 230, 242, 243, 251 Armor class 8 Armor class bonuses 77 Artifact 249 Asterisks 127, 128, 152 Astral Plane 265 Attack benefits 76 Attack maneuver 104 Attack ranks 106 Attack rolls 8, 9, 76, 105-107 Bonuses 77 Modifiers 108 Aura attack 221 Authorities 134 Avenger 18, 19 Axe 62-64, 79 Backstabbing 23 Balancing encounters 100, 101 Ballista 72 Banded mail 67 Barding 68 Basic force factor 117 Basic force rating 117 Battering ram 73 Battle rating 117 Beginning skills 81 Belfry 73 Blackjack 62, 63, 78, 80 Blindness 150, 154 Blowgun 62, 64, 79, 80, 81 Boarding 115 Boat 70-72 Bola 62, 64, 79, 80 Bombing 114, 115 Bore 73 Bow 62-65, 79 Call to arms 18 Calling 5 Camel 70 Campaign goals and tone 256 Canoe 71 Carnivore 153 Cashing treasure 249, 250 Cast spell maneuver 103 Cast spells from magic-user scrolls 23, 44 Castle encounters 95, 96 Casualties 124 Catapult 73 Categories of spells 32 Cestus 62, 64, 78 Chain mail 67 Chance of success 250 Chaotic alignment 10, 11 Character class 6,7 Character creation 6, 145 Character height and weight 12 Character movement rates 88 Character Record Sheet 6, 149, 296 Charge 154 Charm 154 Charm person spell 144, 145 Charisma 6, 10, 132 Choosing treasures 224 Deliberate treasure choice 224 Random treasure choice 224, 225 Cities 258 Clanholder 134 Clanmaster 134, 146 Clans 13, 24, 26 Cleric 7, 13-16, 134, 137, 138 Land-owning 16 Traveling 16 Climb walls 21 Climbing 145 Cloister 31, 134, 138 Club 62, 64 Clues 145 Coins 226 Combat 102-105 Aerial 114, 115 Mass 117 Naval 115 Siege 115, 116 Underwater 115 Combat maneuvers 103-105 Combat results 119 Combat sequence 102 Confidence check 141 Confidence level 142 Constitution 6, 10 Construct 155, 253 Continuous damage 154 Conversion between games 291-294 Conversion of money 62, 226 Cover 108 Missile attack adjustment 108 Partial target 108 Craft guild 258 Crossbow 62, 64, 65, 79 Crucible of Bltckflame 146 Cursed magical item 228, 242 Dagger 62, 64, 79 Damage bonuses 76 Damage to magical items 145 Days 87 Deafness 150 Death 266 Defense benefits 76, 77 Dehydration 150 Demihumans 13, 134, 138, 266 Designing adventures and dungeons 259-261 Despair effect 77 Detection 24, 25 Dexterity 6, 10, 108 Missile attack adjustment 10 Dice 5, 148 Dimensional vortex 265 Dimensions 265 Disarm maneuver 104 Disease 154 Distance 87 Dividing treasure 224 DM's Character Card 149, 295 Dominions 139-142 Doors 147 Dragon and dragonkind 155 Drowning 89 Druid 7, 28, 29, 134, 138 Dungeon encounters 95 Dungeon levels 260 Dungeon Master 262 Dungeons 260, 261 Dwarf 7, 23-25, 266 Lady 24 Lord 24 Dwarven lens 146 Dynast 223 Elemental planes 264 Elf 7,25,26,266,267 Encounter speed 88, 95, 100, 103 Encounters 91-96 Encumbrance 63, 88 Effect on movement 88 Ending an adventure 262 Energy drain 154 Energy, sphere of 219 Entropy, sphere of 219 Environment 119 Epic hero 223 Equipment 8, 62-74, 147 Equipment factor 117 Ethereal Plane 263 Evasion 91, 98-100 Exceptional actions 128 Exhaustion 88 Experience 12, 127-129, 255 Bonuses... 12, 13, 16, 19, 21, 23, 25, 26, 28, 29, 129 Factor 117 Gain 129 Points 12 Experience tables, understanding 13 Exploration 91 Extra damage 108 Fatigue 119 Feet 87 Fighter 7, 16-19, 134, 138 Land-owning 17 Traveling 17 Fighter combat options 17, 23, 25, 27, 30, 104 Fighting Immortals 221, 222 Fighting withdrawal maneuver 104 Find traps 21 Fire 116 Fire maneuver 103 Food 89, 121, 125 Forced march 121 Forces 118, 119 Forge of Power 146 Forms of address 135 Fortifications 137 Four Paths 223 Gallery shed 73, 74 Galley 71 Game conversions 291-294 Game day 91 Game time 87 Game turn 91 Gems 226 General skills 81-86, 133 Ghoul paralysis 25 Gift 222 Government 259 Grand abbot 31 Grand master 75 Grappling 115 Greater master 31 Guild 21, 23 Guildmaster 23 Halberd 62, 64, 65, 78 Halfling 7, 26, 27, 267 Hammer 62, 64, 66, 69, 79 Hand attack 30 Hand-to-hand combat 110 Haste spell 147 Healing 83 Hear noise 22 Herbivore 153 Hide in shadows 22 High-level player characters 96, 98, 129 Hiring NPCs 132 Hit dice 8, 12 Hit points 7, 8, 12 Maximum 12
Hoist 74 Holidays 141 Hollow World 289, 290 Holy water 62, 64 Horse 70 Hull points 72 Humanoid 155 Humans 13 Immortality 129 Player character 223 Immortal response 222 Immortals 219-223, 259 Immunity 119 Immunity to normal weapons 154 Incorporeal form 221 Infravision 24, 25 Initiative 102 Inner planes 263 Insectivore 153 Intelligence 6, 10 Invisibility 150 Javelin 62, 64, 79 Jewelry 227, 228 Keeper of the Relic 145 Knight 18, 111 Knockout 112 Known World 13, 268-289 Ladder 74 Lair 153 Lance 62, 64, 78 Lance attack maneuver 17, 23, 25, 104 Land transportation 70 Land travel 88 Languages 10, 24, 25, 85, 86, 258 Lawful alignment 10, 11 Leadership factor 117 Leather armor 67 Lifeboat 71 lightship 146 Listening 147 Longship 71 Lost 89 Lost spell book 44, 148 Lowlife 156 Mace 62, 65 Maga 20, 26 Magi 20 Magic 109, 264, 265, 290 Magical item creation 250-253 Magical items 228, 239-242, 252 Magical miscellaneous weapons 231, 247-249 Magical missile weapons 230, 243, 244 Magical treasure 224 Magical weapons 228, 230, 231, 242-249 Magic-user 7, 19, 21, 134, 138 Land-owning 20 Traveling 20 Magist 20, 139 Magus 20 Making huge magical items 254 Maneuvering forces 121 Maneuvers 104 Manifestation form 221 Mantlet 74 Mapping 5, 148, 256, 257 Map scales 87 Market square 258 Martial arts 29 Mask ofBachraeus 249 Master 31 Matter, sphere of 219 Maximum hit points 129 Maximum level 12 Meeting 222 Mercenaries 132 Mercy 120 Miniature figurines 87 Missile adjustment 108 Missile combat 108, 115 Mistress 31 Modifiers 86 Money 8, 62, 130, 226 Monster 156 Age 215 Changing 214 Environmental variations 215 Frequency 156 Intelligence 153, 214 Movement rate 88 Planar 156 Reactions 93 Size 214 Spellcaster 215, 217 Statistics 152 Type 153, 155 Monsters 156-213, 259 Morale 102, 103, 119 Mortal form 220 Mortals 219 Move silently 22 Movement 87, 88, 103, 263, 264 Aerial travel rates 90 Character movement rates 88 Monster movement rates 88, 152 Overland movement rates 88 Water travel rates 89, 90 Mule 70 Multiple attacks maneuver 104 Multiple characters 148 Multiple spell effects 33 Multiverse 263, 265 Mystic 7, 29-31, 134, 138, 266, 267 Name level 15, 17, 20, 23, 24, 26-28, 31 Naval combat 115 Net 62, 65, 79, 80 Neutral alignment 10, 11 New items and monsters 148 Nightmare dimension 265 Nocturnal 153 Nonlethal combat 267 Nonplayer character 132 Nonstandard weapon use 66 Normal animal 155 Normal speed 88, 103 NPC siege specialist 116 NPCs 132,149, 259 Off-hand penalty 80, 111 Officials 138, 139 Oil 62, 65, 69 Oil of darkness 146 Oil of moonlight 146 Oil of sunlight 146 Omnivore 153 Open doors 10, 147 Open locks 21 Opponent type 76 Outer planes 265 Overland movement rate 88, 89 Paladin 18 Paragon 223 Paralysis 80, 150, 154 Parry maneuver 104 Partial target 108 Passage 72 PC goals 256 PCs ..... 7 PCs becoming Immortals 222, 223 Peasant 138 Petrification 154 Pick pockets 22 Pike 62, 65, 78 Pitch shot 73 Placement of figurines 149 Planes of existence 263-265 Plate mail 67 Player character 7 Poison 80, 154 Polearm 62, 65, 78, 81 Poleaxe 62, 65, 7B Polymath 223 Pony 70 Potion duration 232 Potions 229, 232-234 Prices, magical items 131 Prime Plane 263-265 Prime requisites 6, 7,12,13, 16,19, 21, 23, 25, 26, 28, 29 Prone character 150 Pursuit 98-100 Quick battle ratings 118 Raft 71 Ram 73 Ramming 115 Random stocking 261 Range, weapon 108 Ranges 87 Rations 69 Reaction 93, 262 Read languages 10, 23 Real time 87 Reality shift 148 Record keeping 148, 149 Relics 145-147 Remove traps 21 Retainers 10, 132, 138 Retiring characters 149, 150 Retreat maneuver 104 Retroactive weapon mastery 81 Riding animals 70 Rings 229, 237-239 Rock 62, 65 Rockship 146 Rods 229, 237 Role-playing 5 Rounds 87 Rulers 135 Running adventures 261, 262 Running speed 88, 103 Sailing ship 71 Sailing vessels 71 Saving throws 9, 109, 266 Cleric 14 Druid 29 Dwarf 24 Elf 26 Fighter 17 Halfling 27 Magic-user 19 Monster 152 Mystic 30 Thief 22 vs. spells 33 Scale mail 67 Scrolls 229, 234, 235 Secret door 147 Servitor 138 Set spear vs. charge maneuver ... 17, 23, 25, 26, 104 Setting 256, 259 Seven Tests 222 Shaman 215 Sheriff 27, 146 Shield 67, 68, 230, 242, 243 Shield weapon 62, 64, 65, 66, 78 Siege combat 115, 116, 122-126 Siege equipment 72-74 Siege specialist 116 Siege machine 122 Siege weapons 72-74 Sieges 119 Skill check 82 Skill choice 86 Skill roll 82 Skill slot acquisition 86 Skilled weapon use 76 Skills 82-85, 92 Sleep 150 Sling 62, 66, 79
Slot 81 Smash maneuver 104 Spear 62, 66, 79 Special abilities 127 Special attacks 153, 154 Special classes 13 Special defenses 24, 25, 27, 154 Special squads 125 Special treasure 227, 228 Specialists 132, 133 Speed 88 Spell ability 154 Spell Book Sheet 297 Spells 8, 34-61, 259 Book 8, 20, 43, 44, 148 Casting 32 Choice 147 Clerical 33-40 Damage 109 Effect 32 Duration 32 Immunity 155 Druidic 41-43 Level 32 Magic-user 43-61 Memorizing 32 Range 32 Research 255 Reversible 33, 44 Spheres of power 143, 219 Sponsor 222 Starvation 150 Staves 62, 66, 78 Magical 229, 236, 237 Strength 6, 9, 10, 69 Striking Ill , 112 Stronghold 134-139 Construction 135-137 Retainers and staff 133, 137, 139 Structural damage 115 Stun effect Ill , 150 Stunning 150 Suit armor 68 Surprise 92, 93 Swallow 154 Swoop 115, 154 Swimming 89 Sword 62, 65, 66, 78, 231, 244-247 Talents 248, 249 Terrain 119, 153 Terrain effects on movement 88 THAC0 8, 9, 108 Thief 7, 21-23, 134, 138, 151 Land-owning 23 Traveling 23 Thieves1 Guild 23 Thought, sphere of 219 Throw maneuver 103 Throwing hand-to-hand weapons 77, 81 Ties 102 Timber fort 74 Time (rounds, turns, days) 87 Time, sphere of 219 Timekeeping 149 Titles 135 Torch 62, 66, 69, 70 Town treasury 258 Towns 258 Trade bazaar 258 Training 75, 76 Training factor 117 Trample 154 Transferring characters 151 Traps 261 Travel 89, 91 Treasure 128, 224-250, 261 In lair 225 Carried 225 Trebuchet 73 7?ee of Life 146 Treekeeper 146 Trident 62, 66, 79 Troop class 117 Troop movement 121 Troop ratio 119 Troop transport 71 Troops 117 Turning undead 14 Turns 87, 91 Two weapons combat Ill Unarmed combat 110-114 Unconsciousness 150 Undead 156, 217-218 Underwater combat 115 Unskilled weapon use 76 Use magical item maneuver 103 Variant rules 266, 267 Visitors 141 Vortex 263 Wandering monster 93, 261 Wandering monsters check 91 Wands 229, 236 War machine 117 Water transportation 70 Water travel 89,90 Weapon bonus 247-249 Weapon choices 75 Weapon generation 230, 243, 244, 247 Weapon mastery 75,110 Weapon modifiers 231, 247-249 Weapon range 243 Weapon restrictions 14, 17, 19, 21, 23, 25, 26, 28, 29 Weapon special effects 80-81 Weapons 62-66, 230, 231, 243, 251 Weapon-using monsters 81 Whip 62, 66, 78, 80 Wilderness encounters 95, 96 Wisdom 6,10 High wisdom and saving throws 9 Wizard 20, 26 Wokan 215 Woodland abilities 27 Wormhole 263 Wrestling 111-114 XP values 128 Yards 87