Contents
EMPIRE IN FLAMES
CREDITS CONTENTS
3
Design: Carl Sargent. INTRODUCTION TERRORS IN THE DARKNESS 57
Concept: Jim Bambra, Graeme Davis,
Phil Gallagher, Derrick Norton. Adventure Summaiy (3); Rwuw,g this Adventure 0); The Cave (57); 'IODRI (S7); Queotlons, QuestioM�9);
Editing: Mike Brunton.
Cover Art: John Blanche. Abbreviations 0) Yodrl's Tale '59); Yodri and Xadar-Xhallad '59); The
Maps&: Handouts: Cllarles Elliott & H.
Internal Art: Tony Ackland, Paul Lut Days of Sigmar (60); LEAVING YODRI'S CAVE
Bonn� Gary Cllalk, Colin Howard,
Martin McKenna, Russ Nicholson, S TARTING 1HE ADVENTURE 4 (61); XADAR-XHALIZAD: nm OOBUN WARREN
Adrian Smith, Steve Tappin, Bill
Thornhill SOMETlilNG ROTTEN IN XISLEV (4); POWER (62); The Goblin• (62); The Lair (62); KADAR
A Games Workshop Publication.
Warhammer and the Games Workshop nmBEHIND 1HRONE; The Oath of the ICnlghts XHALIZAD: THE LICHli'S DEAD ZONE (67);
Logo are Trademarks of Games
Workshop Ltd. Panther�); A ONE-OFF ADVEN'IURE�) Wandering Creature• (67); Instability In Kadar
All artwork in all Games Workshop
products and the images contained Khallzad (69); The Dead Zone (69); XADAR
therein have been produced either in nmICHALIZAD:
house or as work for hire. T he exclusive To TALABHEIM AND ALIDORF 6 RESTING HAMMER (75);
copyright on the artwork and the images
it depicts is the property of Games Fellowlhlp Te9b(6); nm IOAD 10 TALABHEIM Cl); ESCAf'll �M XADAR-XHAUZAD ('Ill)
Workshop Ltd.
Empire In Flames is copyright e 2018 A PASSAGE TO ALTDORF (7); RUMOURS AND 80
Games Workshop Ltd. All rights
reserved. ENCOUNTERS (8); Imperial News (8); Rumoun (8); BACK TO THE EMPIRE
www.gamesworkshop.com
No part of this book may be reproduced Portents (8); Encounten (10); Chae» Halfllng Beub IDDRI SLAIN (80); THE AVATAR OF SIGMAR (80);
in any form or by any means without
prior permission from the publishers. All 00); The Blood-Slaveren(11); Theophilus Habermu, THE RETURN JOURNEY (81); More Encounten In
characters are fictious; any resemblance
to persons living or dead is purely Witch Hunter(11); On the Bonier(11) the Mountains(81); The Hidden Valley and the Pegul
roincidental.
PDF Version 2018 Published by (82); Flying QI\ Pegul (82)
Cubicle 7 Entertainment Ltd
www.cubicle7.com DEAlH IN THE AFrnRNOON 13 THE EMPIRE AT WAR 83
Publisher: Dominic McDowall
PDF creation: Jon Hodgson ARRIVAL IN ALTDORF 03); The Pickpocket(14); CIVIL WAR (83); nm ROAD TO WOLFENBURG
ISBN: 1-872372�2 THE MEETING IN nm VOLKSHALLE (14);
Product Code: 0030
IMPERIAL POLITICS(JS); The Imperial Eledon(17); (84); Following the Hammer (84); A Rumour of War
nm(84); ENCOUNTERS BEFORE
nmAT IMPERIAL 09); The Craeaed Lancets (19); BATTI.E (85);
Returning to Altdorf (21); WORD ON nm STREETS Refugees(85); Fleeing Honeo (86); The Patrol (86); The
(21); Places (21); People (22); Information (22); Wounded Beastman (87); THE BATTLE OF
ENCOUNTERS IN ALTDORF (23); Altdorf Street WOLFENBURG (87); 1. The Cart• (89); 2. The
Thugs (23); A Good Beating (23); A Little Swprise In Earthworks (89); 3. The Stragglen (90); '- PrunkvolYs
the Night (24); ANOnmR SURPRISE (24) Last Ride (90); 5. The Heir of Slgmar (91); THE
nmHAMMER DELIVERED (91); AFTER
BATTLE
A NEW EMPEROR? 25 (92); THE ELECTION OF HEINRICH (92); The
At the Imperial (25); Staying at The Cnmed Lancets Eledoral Meeting (92); After the Meeting (93); Looten
(25); Going to the Volbh alle (26); Entering the from the Dead (94); WOLFENBURG (94); Hunger!
Volkshalle (26); INSIDE nm VOLXSHALLE (26); The (95); Corpoeo (95); A Charming Compan!Oll (95)
Mutant Attacbl (28); After Wolfgang'• Death (28); THE FINAL EVIL 96
Back at the Imperial (29)
Condltlol\S In Altdorf(96); Arrival In Altdorf (96);
A VERY IMPORTANT V ISITOR 30 Acc ommodation In Altdorf (96); Wandering the
The Reuon Why 00); In the Foolltepa ol Sigmar 00); Sbftb (98); AT nm TEMPLE OF SIGMAR (91J); The
After the Meetln& 01) Meeting with Yorri (9B); DOINGS IN ALTDORF (99);
Killen by Night (99); THE ENTRANCE OF
To THE WORLD'S EDGE 32 EMPEROR HEINRICH (101); ,A Dioturbance In the
nm JOURNEY TO KARAK-XADAL (32); RIVER Street (101); Protocol, Protocol (102); THE
mAVEL 02); The Comet(32); Nrws on the River 03); CORONATION (102); The Hammer Thrown (104);
Supplies (34); Medical Treatment (34); Shrines and Transformation! (104); The Daemon Fights! (104);
nmTemples(3'); A BRIEF TOURIST GUIDE TO Ghal-maraz Vanishes! (105); After the Daemon'•
SOUTHERN REIKLAND (34); Kemperbad (36); Death(lOS)
Grillenwald (36); Nuln (36); Pfelldorf (36); Wuppertal HEROES OF THE EMPIRE 106
06); Lonlngbruck (36); Agbdten 06); Hoc:hsleben (36); Protector of Talabec:land 006); Chancellor of Nuln
EVENTS ON nm RIVER 07); The Cult of Twiltlng 006); Manha! of Oalermark(106); Arch Lector ol the
Serpent (37); The Jade Sceptre (38); Konrad and Cult of Slgmar (106); Midden Manhalo (107); High
Nlklaus (39); The Fanatics 09); HOCHSLEBEN(40); Wlz.ard of Middenhelm O07); Hand of the 1'rincie
BLACK FIRE PASS AND BEYOND (41); The Path to 007); Malter of the Hunt (107); Knight Eternal of
Xarak-Kadal (41); Journey nme1 In the Pass (41); Middenhelm 0(71); Ambusador 0(71); Free and E'aay
Movement during Mounatln Ena,unten (41); Shelter O<rl); The Grand Tour(107); Building The Empire
on the Journey(41); EN<DUNTERS IN nm MOUN Anew (107); AWARDING EXPERIENCE POINTS
TAINS (4,3); Ogre• (4.1); Food on the Hoof (4.1); The 008); To Talabhelm and Altdorf(1111); In Altdorf 008);
Troll (4.1); The GobUnolds (4.1); He's from Banellon To the World'• Edge (108); Karak-Kadal and the
(45); The Young Mantlcore('6) Shrine of Sigmar(109); To the Hidden Valley 009); In
l<ARAK-l<ADAL AND the Hidden Valley(109); Towards Kadar-Khallzad
THE SHRINE OF S IGMAR
47 009); Terrors In the Darkness (109); Back to the
Empire(110); The �Ire at War 01"; The Final Evll
The Skeletons ol Xarak-Xadal (47); nm SHRINE OF (110)
SIGMAR (48); Blessings at the Shrine(49); Leaving the
Shrine (49) PROFILES 111
THE HIDDEN VALLEY so THE HAMMER OF S IGMAR 142
nmCroaslng Riven (SO); NEARING
VAU.EY (51); Special Abllltle 042); Ghal-,maraz In Play 042)
Ambuohl (St); THE MEETING WITH M ELARIL
ELMHELVEN�1); A Meeting after a Fight (53); The SHEERARAGETRU lHE DAEMON 143
SNerargetN'• Chaos Changes Tables 043); Duntlan
Cloud of Chaos Ci3); LEAVING nm VAUJ!Y Ci3) al Changes (1'4); SheeragetN'I Skeletol\S (1'4); AN
IMPORTANT NOTE(144)
T OWARDS l<ADAR-KHALIZAD 54
A Dream of War (54); ENCOUNTERS BEFORE
XADAR-ICHALIZAD (54); Mountain Wolveo (55);
a.-Dire Wolf �); In Punuitl (55); PLAYER HANDOUTS
Cato (55); nm 146
S'JEPS(S5)
1
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