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AD&D - Spelljammer - The Legend of Spelljammer - Box Set (2e)

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Published by Capn_Ragnar, 2023-02-03 19:50:41

AD&D - Spelljammer - The Legend of Spelljammer - Box Set (2e)

AD&D - Spelljammer - The Legend of Spelljammer - Box Set (2e)

Keywords: Dungeons & Dragons,AD&D,DnD,TSR,TTRPG,Spelljammer

.. *' . b r I 1) Captain's Tower 8) Library Tower 9) Human Collective 10) Chalice Tower 11) Tower of Thought 12) Tower of nade 13) Guild Tower 14) Halfling Community 15) Shivak Termlnal 16) Illithid Tower 17) Goblin Alliance Quarters 24) 25) Dwarven Citadel of Kova 26) Free Dwarves Tower 27) Neogi Tower 28) Hulk Tower 29) Giant Tower 30) Shou Tower 3 1) Arcane's Tower 32) Tenth Pit 33) Long Fangs' Tower 34) Academy of Human Knowledge Golder Ruins - - 8 Main level Area 7 Captain's Tower 1) Kitchen 2) Meeting hall 3) Larder 4) Storagdarmory 5) ServantMave quarters 6) Personal quarters 7) Upper patio 8 .


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c t. DM’s Summary of NPCs 8 Onboard the SpeZZjammer The Spelljammer is a huge ship, filled with a large number of individuals, races, and factions, all with their own goals and secrets. To help the DM in moderating adventures on the Spelljammer, this summary sheet has been provided. Reference to the personalities section of Captains and Ships is recommended for full details on any individual. Information listed as Secrets is not necessarily true; check the character’s full description in the Captains and Ships book for full details on accuracy and whether the NPC is willing to share his information. Arcane Leuel/Class/Race: Arcane. Headquarters: Area #3 1. Allies: Gnomes. foes: The Fool, other captains. Goals: Escape the Spelljammer. Secrets: Understands everything about the Spelljammer; is insane; has sold information to Demets and Stardawn. Argargon Leuel/Class/Race: Gnoll chieftain, now zombie. Headquarters: Area #42. Allies: The Fool. Foes: All living things. Goals: Serve the Fool. Secrets: Survived destruction of the gnoll citadel but then made undead by the Fool. Arvi Leuel/Class/Race: 13th level lizard priest. Headquarters: Area #2. Allies: Lizard men, Demets, Suza. foes: Those who attack the gdrdens. Goals: To maintain the balance and the cycle of the Spelljammer. Secrets: The gardens close upon arrival of a n*ew captain; Smalljammers are grown in the gardens. Astor Leuel/Class/Race: Beholder. Headquarters: Area #6. Allies: Halflings, Kristobar. foes: Other beholders. Goals: Act as ship’s steward; prevent anyone from becoming captain; destroy all those who have insulted him. Secrets: All but three of his eyes are functioning. Leuel/Class/Race: Hill gianthinotaur. Headquarters: Area #22. Allies: Minotaurs, ShiCaga, hill giants, Father foes: neogi, beholders, mind flayers. Goals: Keep the minotaurs free; steal the hill Secrets: Hates ShiCaga; wants to kill Taja. Goat. giants from Taja. Brother Burke Leuel/Class/Race: 7th level human wizard Headquarters: Area #34. Allies: Xenos, Hooded Soldier, Ollister, Si Loo foes: All nonhumans. Goals: Destroy all nonhumans. Secrets: Front man for terrorist organization; Si Loo is the Hooded Soldier; Burke is geased never to reveal these facts. (male). (presumed). CassaRoc Leuel/Class/Race: 15th level human fighter Headquarters: Area # 1 1. Allies: Humans, halflings, Chaladar, Chila, Foes: ShiCaga, those who attack humans. Goals: Protect humanity, have a good time at it. Secrets: The Fool is the secret captain of the (male). Kristobar. Spelljammer. Chaladar Leuel/Class/Race: 19th level human paladin Headquarters: Area #lo. Allies: Humans, CassaRoc, Leoster. foes: All evil creatures, those who threaten Goals: Protect humanity, eliminate evil. Secrets: Was not a hero in the War of the Lance; the Fool was created by evil humans. (male). humanity.


. . I Chila Leuel/Class/Race: 18th level human fighter Headquarters: Area X12. Allies: CassaRoc, humans, halflings. Foes: Those who threaten her charges. Goals: Protect her people, make money. Secrets: The Fool is a force of elemental evil, (female). balanced bv the secret captains of aood. Firespitter Leuel/Class/Race: 10th level dwarf fighter Headquarters: Area X23. Allies: Free dwarves, kova, gnomes. Foes: Talentless critics, Arcane, Trebek. Goals: Preserve the creativity and artistic Secrets: The Fool was created bv the Kovans: the (male). freedom of the dwarvish people. - < < ’A “Diamondtip” r 001 Coh Level/Class/Race: 8th level neogi wizard. I Headquarters: Area X27. Allies: Neogi, Umber hulks, Orik. Foes: Beholders, all other races. Goals: Defeat the beholders, enslave all other races on the Speloammer, become captain. Secrets: Is in communication with the Fool; the Fool chooses the next captain; the captain must be a magician. Allies: Hooded Foes: All liyin! Demets Level/Class/Ra Headquarters: Area X2. Allies: Arvanon, li Foes: Those who tt Goals: Use fpl Level/Class/Race: Giff Headquarters: Area #A Allies: Humans, thc Foes: Gnolls, beholders, evil creatures. Goals: Gather smoke powder; make giffs the major military force on the ship; collect maps. Secrets: Has extensive map collection; worries about getting old. Headquarters: Area #14 or 16. Allies: Kristobar, halflings, humans. Foes: None. Goals: Protect his people, make money at it. Secrets: The Fool is a parasite from a lower plane. Father Goat Leuel/Class/Race: Satyr. Highstar Headquarters: Area X 19. Allies: Communal Church, humans, Trebek, wizard (male). Foes: Those who attack his people. Goals: To protect members of minority races Secrets: Fool is created by violence; has secretly Leuel/Class/Race: 8th level elf fighternth level Breakox. Headquarters: Area 136. Allies: Elves, Stardawn. Foes: Goblins, Trebek. Goals: Eliminate the goblin menace; defeat evil; Secrets: The Fool is part of a goblin plot. under his care. been charmed by Trebek. teach other races to live as elves. 01S91 TSR, Inc. All Rights Flesewed.


Hobgol .... - . Leuel/Class/Race: 6th level hobgoblin shaman. Headquarters: Area #23. Allies: ShiCaga, hobgoblin refugees. Foes: Highstar, Trebek, mind flayers, ogres, Goals: Free his people from the mind flayers; set Secrets: None-“In Utopia, we know everything.” ShiCaga’s children. up utopia ruled by his people. Leuel/Class/Race: Zombie. Headquarters: Area #34. Allies: Fool, Xenos, Brother Burke, Ollister, Foes: All living things. Goals: Serve the Fool by manipulating the Secrets: Is a zombie controlled by the Fool. Nagasimi. Xenos. Jokarin Leuel/Class/Race: 10th level human fighter Headquarters: Area #38. Allies: Theorx, Miark. Foes: The Spelljammer, Shivaks. Goals: Escape the dark tower; ragain captaincy. Secrets: Jokarin is a former captain. (male). Kaba Dane1 Leuel/Class/Race: Dracon leader. Headquarters: Area #40. Allies: Dracons, Suza. Foes: Neogi, beholders. Goals: Protect and lead his people. Secrets: None. Korvok Leuel/Class/Race: 17th level human thief Headquarters: Area #32. Allies: Selura, Tenth Pit, any who pay him to kill. Foes: All who get in his way. Goals: Discover secrets; use same to stir trouble. Secrets: Has a crush on Selura. (male). Kova Leuel/Class/Race: 12th level dwarf fighter Headquarters: Area #25. Allies: All dwarves, Firespitter. Foes: None. Goals: Continue to build and create; protect his people by keeping other races at distance. Secrets: The dwarves provide the motive force for the Spelljammer; the ship is ruled by a secret cabal of elder dwarves. (male). Kristobar Leuel/Class/Race: 5th level halfling fighter Headquarters: Area #6 or #14. Allies: Hancherback, Astor, halflings, humans. Foes: None (that he will admit to). Goals: Gather information; serve drinks. Secrets: Local gossip; secret captains control everything on the ship; the Fool is a myth. (male). Leos Leuel/Class/Race: 20th level human fighter/ 13th level Wizard. Headquarters: Area #13. Allies: The Guild, all humans, Chaladar. Foes: All who attack the human collective. Goals: Lead by good example, punish those who attack the collection; work on coin collection. Secrets: His advisor created the story of the Fool. Miark the Blind Leuel/Class/Race: 12th level beholder wizard. Headquarters: Area #38. Allies: Theorx. Foes: None. Goals: When lucid, escape and destroy other Secrets: Miark was a former captain of the beholders; play chess. Spelljammer. Mostias Leuel/Class/Race: Centaur. Headquarters: Area #41. Allies: Humans, wemics, centaurs. Foes: None. Goals: Party hearty. Secrets: None. Nagasimi Leuel/Class/Race: 12th level wu jen or wizard Headquarters: Area #30. Allies: Si Loo, the Shou, the Hooded Soldier. Foes: All non-Shou and nonhumans. Goals: Eliminate all nonhumans, enslave all non-Shou. Secrets: Sends Si Loo’s representative to the Xenos; provided smoke powder to destroy elven academy; the Fool is an outlander fairy story. (male).


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Feared by some, hunted by others, the awesome vessel Spelljammer glides through the vastness of space on manta wings. For the first time ever, the myths surrounding the Great Ship are unveiled, allowing you to expand your SPELUAMMER'" game campaign. Is the Spelljammer a legend from the past or a mystery of the present? Is it truly a ship or a living being? Who commands it? What secrets hide in its massive hull and dark towers? The true story of the Spelljammer is revealed in this box. This accessory is an epic adventure setting for use with the original SPELUAMMER" Adventures in Space N TSR Inc. PO6 756 Lake Geneva, WI 531 47 U.S.A. 0 $20.00 U.S. 1065 boxed set. Within this box you will discover new monsters and races, exciting new ships and characters, plus the fantastic Spelljammer itself. The Legend of Spelljammer accessorv contains: A 32-cage book of legends and statistics about the Great Ship; A 64-page guided tour of the citadels, towers, and communities that crowd the back of the Spelljammer, A 96-page book of new ships and nonplayer characters, plus adventures aboard the Spelljammer, Two maps revealing the ship's citadels; and Full-color cards showing new ships and their deck plans. TSR Ltd. 120 Church End, Cherry Hinton Cambridge CB1 3LB United Kingdom ADVANCED DUNGEONS & DRAGONS and AD&D are registered trademarks owned by TSR, inc. SPELUAMMER and the TSR logo are trademarks owned by TSR, Inc. "1 991 TSR, inc. All Rights Reserved. f 1 1.99 U.K.


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