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WFRP - Sea of Claws - Grim an Perilous Adventures Upon the Several Seas

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Published by Capn_Ragnar, 2022-11-02 02:54:04

WFRP - Sea of Claws

WFRP - Sea of Claws - Grim an Perilous Adventures Upon the Several Seas

Keywords: WFRP,Warhammer,TTRPG

BESTIARY XVI

JAEGO ROTH With his prosthetic, Jaego Roth suffers no penalties for missing
PRIVATEER CAPTAIN a hand (see WFRP page 308 for details).

M WS BS S T I Ag Dex Int WP Fel W The Mapmaker’s Heir: Jago has a superlative knowledge of the
seas of the world thanks to his lifelong appreciation of charts.
4 83 43 45 51 78 67 65 76 74 87 20 He benefits from +2 SL to any Navigation Tests he makes. If
Traits: Armour 3 (8), Hatred (Undead), Ranged (Pistol) he is the Captain of a vessel, he may make Navigation Tests
+8 (20), Weapon (Rapier) +8, Weapon (Hook) +6 rather than Leadership Tests as part of Crew Tests.
Skills: Athletics 75, Climb 52, Consume Alcohol 60,
Cool 86, Dodge 73, Endurance 78, Gossip 94, INDIGIO ROTH’S RELICS
Haggle 95, Heal 84, Intimidate 63, Intuition 85,
Language (Khazalid 68, Tilean 93), Leadership 102, Jaego Roth is seeking anyone who might give him answers about
Lore (Politics 78, Seafaring 103, Warfare 97), these artefacts.
Melee (Basic 87, Fencing 90), Navigation 98,
Outdoor Survival 83, Perception 92, Ranged Roth’s Moondial – A complex device somehow able to track
(Blackpowder) 58, Row 67, Sail 92, Swim 58 Morrslieb’s movements.
Talents: Argumentative, Beat Blow, Briber 3,
Careful Strike, Combat Aware, Combat Master 3, Enchanted Spyglass – An Arabyan spyglass, etched with delicate
Commanding Presence, Coolheaded, Dealmaker, script. It pierces any obfuscation, whether natural fog or magical
Etiquette (Nobles, Pirates, Sailors), Impassioned illusions.
Zeal, Inspiring 5, Iron Will, Menacing 3, Old Salt,
Orientation, Pilot, Reaction Strike, Read/Write, Turtle Shell Map – A map covered with grotesque iconography,
Riposte, Savvy, Sea Legs, Seasoned Traveller, Strong with a swirling maelstrom at its centre.
Swimmer, Tenacious, War Leader, Waterman
Trappings: Breastplate, Cartographer’s Tools,
Enchanted Moondial and Spyglass, Hook Hand, Pistol,
Rapier, Turtle Shell Map

151


XVI SEA OF CL AWS

152 LONG DRONG SLAYER – Long Drong has not yet met a monster he could not best. The
CAPTAIN OF THE SLAYER PIRATES Fair Fregar’s flanks bear scoring from battles with a Leviathan,
while scraps of scaled Merwyrm hide fly beneath his
‘From Grimnir’s Halls I’ll shoot at ye, ye bastard!’ signature flagon and crossed pistols banner. Such victories
— Long Drong Slayer are hard won. Drong lost a hand to a Lurkerfish, a leg to a
Sea Drake, and an eye to a bet (long story). His doom has
Long Drong Slayer, leader of the Slayer Pirates, is one of eluded him, though he takes satisfaction knowing many
Sartosa’s most well-respected captains, though this may of his crew have regained honour in his service, their
be akin to the respect one gives a barrel of blackpowder. places taken by others seeking death on the sea.
No other sailor would willingly go where Long Drong
ventures, chasing down the ocean’s most terrifying Those pirate captains of Sartosa who occasionally join
monsters in his voyage to a worthy death. Long Drong for drinks describe a darkness creeping over
him. Drong still drinks and sings chanties, shouting out
Long Drong (so called for his great height among Dwarfs) stories of his latest victories to roars of approval. But, as
was once a seafarer from Barak Varr. He never sought the the night wears on, a melancholy mood settles upon him.
adventuring life. Serving as captain of The Barrel of Ale, he He sits at his table, rubbing the curve of his hook and
transported the best brews to thirsty Dwarfs wherever he staring out to sea. Drong knows he cannot keep up this
made port. ‘Slow and steady’ was Long Drong’s maxim, and hunt forever. How much longer does he have before he is
he gained a reputation as a safe pair of hands. That was until robbed of a worthy end?
a storm drove The Barrel onto Sartosa’s cliffs. Only by Long
Drong’s quick thinking did the crew escape. However, they LONG DRONG SLAYER
were forced to leave their beloved ship impaled upon the rocks, CAPTAIN OF THE SLAYER PIRATES
its precious cargo bleeding into the waves. For Long Drong,
this was a shame beyond bearing. He and his fellows took the M WS BS S T I Ag Dex Int WP Fel W
Slayer’s Oath and set out to find what doom Sartosa held.
3 72 62 56 69 40 29 32 40 71 52 30
His first action was to storm the stronghold of the pirate
lord Capitano Sissico. Hearing stories of the vicious tyrant, Traits: Ranged (Pistols) +8 (20), Weapon (Hook) +7,
Drong thought here would be his chance to claim a worthy Weapon (Sword) +9
death. Unfortunately, it was not to be. What he did get was
a fortress to call home, Sissico’s parrot (which he named Skills: Animal Training (Parrot) 54, Athletics 57,
Bitsy due to its habit of saying ‘bits o’ gold’), Sissico’s ship, Climb 65, Consume Alcohol 90, Cool 83, Dodge 42,
and enough plundered booty to turn it into something Endurance 77, Entertain (Storytelling 62, Singing 57),
a Dwarf could be proud to sail. The Fair Fregar is now a Haggle 64, Heal 52, Intimidate 81, Intuition 67,
testament to Dwarf engineering, instantly recognisable Language (Reikspiel 80, Tilean 70), Leadership 70,
by its figurehead, forged in the semblance of a beautiful Lore (Engineering 72, Seafaring 93, Warfare 68),
Dwarf maid. This also doubles as a battering ram. Melee (Basic 87, Brawling 80), Navigation 73,
Outdoor Survival 76, Perception 65, Ranged
The Slayer Pirates have gained repute as skilled warriors,joining (Blackpowder) 77, Row 62, Sail 81, Swim 69
the ranks of mercenary companies from Tilea to the Empire.
They are experts at capturing the pay chests used to pay rival Talents: Accurate Shot, Battle Rage, Berserk Charge,
mercenary armies, breaking the line of elite soldiers guarding Carouser, Combat Master 3, Dual Wielder, Fast Shot,
them with a frenzied barrage of pistol shots and insults. For Fearless (Everything), Frenzy, Furious Assault, Hardy,
this they are well-compensated, Long Drong having lost none Implacable, Iron Jaw, Luck 5, Night Vision, Old Salt,
of his business savvy. In truth though, their mercenary work is Pilot, Read/Write, Relentless, Robust 3, Sea Legs, Slayer,
just to keep them in rum and blackpowder. Their true focus, Stout-hearted, Strike Mighty Blow, Strong Back 2,
the thing which will send The Fair Fregar charging off to all Strong Swimmer, Tenacious, Unshakable, Very Resilient,
corners of the world, is fighting sea monsters. Very Strong, Waterman

Trappings: Bandoleer with 12 Loaded Pistols, Eye
Patch, Hook, Parrot (Bitsy), Peg leg, Powder and Shot
for 24 shots, Rotgut Rum, Sword

With his prosthetics, Long Drong suffers no penalties for

his missing limbs (WFRP page 308).

Rotgut Rum: A concoction of rum, blackpowder, and
iron shavings. Counts as two drinks, and the drinker must
make a Consume Alcohol Test. Failing leads to stomach
upset and flatulence. The Character takes a –20 penalty to
Charm Tests and gains the Distracting trait until sober.


BESTIARY XVI

THE FAIR FREGAR

Boat Name Crew Steam Engine Man Size T W Carries Traits and Upgrades
M (C)

The Fair Fregar 30 6 (10) – 45 85 150 700 Armoured, Ram, Rugged,
Steam Engine, Sturdy

The Fair Fregar is equipped with eight Medium Cannon on the deck, four facing to port and four facing to starboard. There are two

swivel Guns mounted on the prow facing forwards, and two mounted on the stern facing backwards.

Iron Flanks Fuel
The metal Hull of the Fair Fregar accounts for her high The steam engine on board the Fair Fregar is fairly efficient. For every
Toughness and Armoured trait. In addition, any Splinters hour of use, the steam engine consumes 1 Enc of coal. The GM may
resulting from Critical Hits may be ignored. However, decide that coal is also burned at a higher rate if the boat is forced
should the Fair Fregar take a Critical Hit to her Rigging or to take evasive manoeuvres or maintain its top speed against strong
Oars, roll on the Steam Malfunction table instead. currents or into strong headwinds.

Drong typically sets off with 200 Enc of coal in the hold.

The steam engine could be fuelled by burning timber. This is
less efficient, but as coal is not always available, sometimes
Drong has been known to resort to it. For every hour of use,
the steam engine consumes 2 Enc of timber.

153


XVI SEA OF CL AWS

154 CWHUALMFRPIIKO–N OF THE SARL Instead, he lashed him to the prow of his longship to
serve as a grim figurehead. The man screamed for three
All Norscan longships strike terror into those who live days before finally dying.
their lives along the coast. Yet there is one which even
the bravest have learned to dread. Upon its sail it carries Nothing brings Wulfrik more joy than besting other
the ever-turning wheel of the Ruinous Powers, daubed in champions in single combat. There is something
dried blood. Heads, each taken from a foe bested in single wonderful, he says as the mead flows each night, about
combat, line its prow. Its oars scull the waves in unison, driving your enemy’s greatest and bravest into the dirt
pushing the ship on in time to the sound of the skald- and seeing their companions falter as they realise, truly
chanters singing a single name: Wulfrik. realise, there is nothing they can do to stave off death. His
boasting and rapid rise have allowed him endless chances
A giant of a man,Wulfrik is the most feared and celebrated to indulge in this recreation. Whenever he anchors in
champion of the Sarl. He sails the Sea of Claws and Kirkjugarður Langskipa, champions from all across the
beyond, raiding and slaughtering to bring fresh glory to Norscan lands, and even some from more distant places,
his name — and to the gods, of course. He carries their arrive to challenge the young upstart. Those who offer
mark upon his flesh, an indicator to any who cross his Wulfrik a decent fight are sometimes offered the chance
path that here is someone worthy of the gods’ attention. to join his crew. Those who don’t will serve aboard Kotfotr
And, as far as Wulfrik is concerned, they are right. in a different, decorative capacity.

Though still a young man, Wulfrik has led his raiders to However, even as Wulfrik’s reputation grows, so does his
countless victories along the southern coasts, bringing arrogance. There is little to challenge him now, he says. So
back loot to swell the Sarl king’s coffers and leaving only many of the gods’ greatest champions have already fallen
hollow-eyed survivors and burned ruins in his wake. From to his blades that he is forced to search further afield. He
Bretonnia to Kislev, peasants and warriors alike have hunts down rumours of great warriors almost as eagerly
wound up decorating his ship. With each new success, a as he does plunder, knowing the more his reputation
fresh verse is added to his saga. The tales of his exploits grows, the greater his power will one day be. Wulfrik
have now made their way throughout all of Norsca, has ambitions. He does not intend to spend his days in
though no one recounts them with more enthusiasm than fruitless pursuit of some frivolous god’s favour. They know
Wulfrik himself. they have chosen well in him, and he will bring them
greater glory still if they let him achieve what he wants.

One story tells how he and his fellows came upon a The chiefs and kings of the Norscan people are growing
Bretonnian galleon as it lay becalmed in the empty sea. weak, too focused on scrabbling for power among
The gods watched over their champion as Wulfrik drove themselves. The time has come for a new leader. One who
his ship Kotfotr — The Hunter’s Claw — through the all men will look to and know as a worthy champion. For
hail of cannon fire, hollering his challenge to the noble Wulfrik, the greatest treasure is his saga. The more his
who commanded the great vessel. The noble, however, legend grows, the more warriors flock to his banner, the
refused, hiding in the bowels of the galleon and leaving more the chiefs learn to fear his name. One day, Wulfrik
his own crew to die. Wulfrik hunted him through those will prove himself greater than all of them. This is the
dark spaces for close to an hour, and when he finally destiny the gods have set before him. What else could
dragged the coward to light, he refused to grant him an they have in mind for someone as mighty as Wulfrik?
honourable death.

Boat Name Crew Sail Oars KOTFOTR T W Carries Traits and
Kotfotr 45 M (C) M (C) Man Size 55 80 1000 Upgrades
+1 25
6 (5) 8 (35) Ram

Blessing of the Gods: Any ranged attacks against Kotfotr are considered Difficult (–10) Tests (unless they would be harder).


BESTIARY XVI

WULFRIK Favoured Champion: To his fellow Norscans, Wulfrik’s successes
SARL CHAMPION mark him as favoured by the gods. Any Charm, Intimidate, or
Leadership Test made by this character when trying to influence
M WS BS S T I Ag Dex Int WP Fel W a follower of Chaos is made with an additional +10.

4 83 34 62 51 48 62 64 39 78 53 28 Head Taker: When Wulfrik scores a Critical Wound, he may
choose to roll on the Head Critical Wounds table instead of
Traits: Armour 4 (9), Champion, Corruption (Minor), the normal hit location.
Weapon (Bastard Sword) + 11, Weapon (Shield) +8
Slayer of Champions: Wulfrik gains a point of Advantage when
Skills: Athletics 70, Climb 82, Consume Alcohol facing an enemy leader or champion in single combat.
83, Cool 90, Dodge 84, Endurance 78, Entertain
(Storytelling) 67, Intimidate 91, Intuition 69, Language
(Gospodarinyi 54 , Reiskpiel 67), Leadership 65, Lore
(History 57, Religion 48, Seafaring 87, Warfare 75),
Melee (Basic 90, Two-Handed 92), Navigation 79,
Outdoor Survival 66, Perception 61, Pray 56, Row 80,
Sail 80, Swim 74, Track 73

Talents: Ambidextrous, Argumentative, Beat Blade,
Berserk Charge, Carouser, Combat Aware, Combat
Master 4, Combat Reflexes 2, Commanding Presence,
Dirty Fighting 3, Dual Wielder, Fearless (Everything),
Frightening 2, Furious Assault, Hardy, Implacable,
In-fighter, Iron Will, Luck 2, Menacing, Old Salt,
Pilot, Relentless, Resolute, Reversal, Robust 3, Sea
Legs, Shieldsman, Strike Mighty Blow, Strong Legs,
Unshakable, Warrior Born, Waterman

Trappings: Bastard Sword, Heavy Armour,
Shield, Skull Trophies

155


XVI SEA OF CL AWS

156 AIRROCNHS-SCERAALTOCRHD VRISK Their spoils are also supplemented by salvaging wrecks off
the coast of the Isle of Sirens, bounty that is hauled back
Vrisk Ironscratch is Arch-Sealord of Clan Skurvy. He was to Spineport. The Skaven tend not to attack vessels near
present at the Great Summoning of 2302 IC, and boldly the coast, for they are wary of proving Seerlord Kritislik
placed his paw upon the Black Pillar of Commandments right. For his part, Vrisk is an active participant in the
and earned the right to sit on the Council of Thirteen. operations of his clan. On board a clanship, every Skaven
His ascension was a surprise to many, for Clan Skurvy is a suspect of mutiny — which is just as well, as they are
were by no means a major power in Skavendom. all planning to do it sooner or later. Vrisk’s clawcaptains
struggle to maintain order, so the arch-sealord himself
The Great Summoning, and its aftermath, instilled in deems fit to keep a watch from the prow of Clan Skurvy’s
the Skaven a common purpose, and Vrisk was quick to flagship, The Teeth of Spineport, a seething hulk bedecked
think of a niche to occupy. He proposed, given that most in Warp Lightning Naval Cannons.
of his clan’s holdings comprised the warrens that riddled
the cliffs beneath the city of Tobaro, that Clan Skurvy be Vrisk occupies the eighth seat on the Council of Thirteen.
granted a generous stipend in warptokens to design and It is a humble position, and Vrisk rarely engages in the
construct an effective navy. intrigue necessary to win greater power. He is said to
disdain the rancorous competition of Skavenblight in
After much bickering, the Council devoted a generous favour of a life on the ocean wave. Also, if he did not
portion of resources to Vrisk. The humble station of devote his energies to leading his clan in person, half of
Clan Skurvy probably contributed to his fortunes — them would mutiny by sundown.
by awarding him a fortune in warptokens, his fellow
councillors denied each other a generous windfall that VRISK IRONSCRATCH
might upset the balance of power. Better a small clan ARCH-SEALORD OF CLAN SKURVY
receive assistance than a major clan come to dominate
its rivals. In winning the stipend, Vrisk also had to make M WS BS S T I Ag Dex Int WP Fel W
several promises to purchase weaponry and specialist 5 74 70 73 73 78 66 60 85 70 30 24
soldiers from Clans Skryre, Moulder, Eshin, and Traits: Armour 4 (11), Infected, Night Vision, Ranged
Pestilens. It ought also to be noted that Seerlord Kritislik (Pistol) +7 (10), Weapon (Halberd) +11, Weapon
strongly objected to the construction of a navy, claiming (Sword) +11
it would be too overt and leave evidence to be found by Skills: Athletics 96, Climb 98, Cool 85, Dodge 96,
the enemies of the Skaven, so the other councillors may Endurance 83, Gamble 105, Gossip 50, Intimidate
have voted in its favour simply to annoy the Seerlord. 98, Intuition 98, Language (Reikspiel 88, Tilean 90),
Leadership 55, Lore (History 95, Politics 105, Seafaring
Thanks to this (conditional) generosity on behalf of the 105, Warfare 95), Melee (Basic 94, Polearm 99),
Council, Clan Skurvy were granted the resources to gnaw Navigation 105, Outdoor Survival 105, Perception 98,
out the Undercity lair of Spineport, hidden in caves carved Ranged (Skaven Ranged Weaponry 95), Row 98, Sail
from the Tobaran coast by storms. In 2321 IC, strange, 86, Swim 98, Trade (Carpenter) 80
ramshackle craft were spotted on the Tilean sea, and the Talents: Accurate Shot, Acute Sense (Smell),
Dwarfs of Barak Varr reported sinking several vessels Ambidextrous, Beat Blade, Careful Strike, Combat
manned by Skaven sailors. In less than two decades, Vrisk Master 3, Combat Reflexes 3, Catfall, Combat Aware,
had done much to keep his promise to the Council. Dual Wielder, Enclosed Fighter, Fast Shot, Feint,
Flee!, Lightning Reflexes, Luck 13, Menacing 3, Night
Clan Skurvy are now a serious maritime threat. The clan’s Vision, Pilot, Savvy, Scale Sheer Surface, Sea Legs,
ramshackle fleet reaps a fortune from piracy, much of Sharp, Strike Mighty Blow, Strike to Injure, Strong
which is spent on press-ganging new captives to work the Back, Strong Legs, Strong Swimmer, Tunnel Rat,
treadmills that power their ships. Unshakable, Very Resilient, Very Strong, Warrior Born,
War Leader, Waterman
Trappings: Halberd, Pouch containing 15 ounces of
Refined Warpstone, Suit of Warpstone Armour, Sword


BESTIARY XVI

Fuelled by Warpstone (1 Ounce): Vrisk requires a certain amount
of refined warpstone each week in order to function. If he goes
for a week without consuming 1 ounce of refined warpstone,
reduce all percentile Characteristics by 20 and his Luck 13
Talent is reduced to Luck 3.

Favourite of the Horned Rat: Vrisk has touched the Pillar of
Commandments and lived to tell the tale. He has 3 Fate Points
and 3 Resilience Points.

Warpstone Armour: Powdered warpstone was used in forging
the plates of a suit of Warpstone Armour. As well as providing
protection, the armour is a Minor Corrupting Influence (WFRP
page 182) to anyone who engages the wearer in melee.

Warpstone Ducksfoot Pistol: Vrisk carries a strange five-barrelled
firearm that he unleashes when heading a boarding action.

Weapon Enc Range Damage Qualities and
Flaws

SKAVEN RANGED WEAPON

Warpstone Dangerous,
Ducksfoot
1 10 +7 Imprecise,
Pistol Reload 5, Spread 5,

Warpstone

Warpstone: In addition to normal damage, any attack that inflicts
a Critical Wound also causes a Minor Exposure to Corruption
(see WFRP, page 182).

THE TEETH OF SPINEPORT

Boat Name Crew Treadmill Man Size T W Carries Traits and Upgrades
M (C) –
The Teeth of
Spineport 75 5 (25) – 60 55 200 1000

The Teeth of Spineport mounts 10 Warp Lightning Naval Cannon on its deck, five facing port and five facing starboard.

Treadmill: Boat Handling Tests are made using the Captain’s Intimidate Skill rather than Sail or Row. The Treadmill works
in much the same way as Oars, but the Treadmill has the ability to move a ship in reverse as well as forward. Should
the Captain of a ship with a Treadmill wish to reverse direction, they must make a Challenging (+0) Leadership Test or a
Challenging (+0) Intimidate Test. If the Test is passed, from the following round onwards, the ship may move backwards.

ARTILLERY PIECES

Weapon Price Enc Availability Range Damage Qualities and Flaws

SKAVEN RANGED WEAPON

Warp Lightning – 80 – Blackpowder, Crewed
Naval Cannon 200 +15 4, Dangerous, Reload 8,

Warpstone, ZZAP!

ZZAP!: These weapons shoot a burst of arcane energy. ZZAP! weapons reduce AP by 1 and ignore APs from metal armour.

157


XVI SEA OF CL AWS

SEA OF CLAWS SHIP TEMPLATE

Name ................................................................ Size/Type .............................................................

Starting Crew .................................................. Length in Yards ...................................................

Current Crew ................................................... Cost ......................................................................

Sail M (C) Oars M (C) Man T W Carries
Cost
NOTABLE CREW TRAITS
Name Cost
Role in Crew Tests Skill for Crew Tests

UPGRADES

CARGO Enc

ARTILLERY Position and Facing Enc Range Damage Qualities and Flaws
Piece

MANANN’S MOOD CURRENT WOUNDS AND CRITICAL HITS
COLLISION RATING

158


BESTIARY XVI

One of the most highly regarded roleplaying campaigns ever written,
Every Gamer should play the Enemy Within

WWW.CUBICLE7GAMES.COM 159


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