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AD&D - DSE2 - Black Spine (2e) (lvl 10-13)

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Published by Capn_Ragnar, 2023-01-28 16:18:40

AD&D - DSE2 - Black Spine (2e) (lvl 10-13)

AD&D - DSE2 - Black Spine (2e) (lvl 10-13)

Keywords: Dungeons & Dragons,Dark Sun,AD&D,TSR,TTRPG,DnD

Welcome to Black Spine! Black Spine is the second in TSR’s series of Epic Adventures set beneath the crimson rays of the dark sun. Within the pages of the three books that comprise this adventure is a sweeping saga in which the heroes from Black Flames, Merchant House of Amketch, and Marauders of Nibenay must face the greatest peril ever to threaten Athas. The adventure begins with the characters being contacted by the members of Tenpug’s Band, a slave tribe living in the shadow of the Black Spine mountains. For months they have dealt with gith raiders. Now, this tribe of artists and craftsmen faces destruction at the hands of these monsters. Forging these determined folk into an army, the PCs lead them against the gith. Only after saving Tenpug's Band do the heroes discover that their real enemy lies far beneath the surface of Athas. As they delve deeper and deeper beneath the Black Spine mountains, the heroes begin to piece together a puzzle that could well mean the absolute destruction of human life in the Tyr Region. If they fail, the armies of conquest will sweep across Facing an enemy that makes even their mighty powers seem feeble, they must step across time and space to confront this foe in its otherworldly home. At last, far beneath the tower peaks of the mountains, they come face to face with their true enemy, a race of forgotten creatures who left Athas long ago. Now this menacing army plans to return to the tortured world they left behind, and only the player characters stand in their way. the face of Athas.


Black Spine by Walter Baas, Dustin Browder, Tom Prusa, and Jonathan Tweet Unknown to even the mightiest of the great sorcererkings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. four corners of this tortured world and bound together by the tangled cords of fate, they must face The only thing that stands in the way of this terrible fate is a band of heroes. Assembled from the an enemy the likes of which they have never seen before. The odds are against them, but they dare not fail. The fate of the world is in their hands. Black Spine is an adventure for 4 to 6 characters of 10th through 13th level. The previous flip-book modules (Black Flames, Merchant House of Amketch, and Marauders of Nibenay) precede this adventure, but they are not necessary to enjoy Black Spine.


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