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Published by Capn_Ragnar, 2023-02-01 18:20:25

D&D - 3 - TSR 1013 D&D Companion Set

D&D - 3 - TSR 1013 D&D Companion Set

Keywords: Dungeons & DragonsDnD,BECMI,TSR,TTRPG,DnD

The guidelines in this set are seeds for thought; develop them as you wish. Remember that they are suggestions, and not scribed in stone. Use them or change them to suit your own games. Be sure to make notes of your changes, additions, and so forth, so that your “house rules” can be applied fairly to all your players. Where to go from here? First, play the adventures given in this set. They are carefully designed to give you a few “warm-up” exercises using the new rules for Tournaments, Unarmed Combat, and Mass Combat. A whole fantasy world is unfolding through these boxed D&D rules sets and adventures; you may use it with confidence. You can be sure that an exciting and challenging fantasy epic is unfolding, piece by piece; the early adventures in the Grand Duchy of Karameikos (of the D&D Expert Set) were just the beginning-the “Threshold” of fantastic adventure. That setting is greatly affected by the fall of Black Eagle Barony described in this set (Scenario 3, pages 61-62). The Grand Duchy becomes united, peaceful, and therefore-from the adventurers’ point of view-boring! This sets the stage for expansion; your adventurers are ready to widen their horizons, to move on and explore (and possibly rule) the continent. A map of a larger area, including most of the lands stretching north and west from the Duchy, is given on page 32 of the Players Book. You can use the map to develop your own campaign-or you can wait and see what develops through the continuing series of adventures. For this is the setting for the entire line of D&D game adventures from TSR! of the Warlords’’ (CMl) details the exploration and development of the lands of Norwold, the area directly north of the Expert Set map. Two great empires are in conflict, and this is the beginning of an epic tale of men and magic ... but let us not say too much at this point. Continue with the series, and discover the mystery, the answers, and what lies beyond.. . . The first Companion-level game adventure, “Test Take up your new weapons. Explore your added options of unarmed combat. Take command of the armies of the realm; you must confront and defeat the powers of evil! Fortify your strongholds, develop your lands; broaden your horizons. Plan your future, and achieve your goals. But most important of all -have fun!


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RS BOO1 A Adventures ............................. Aging ........ ............ Armor, new ....................... Armor and Shields .................. Artillerist ....... .................... P8 B Bailiff ............. .............. P8 Basic Force Rating (BFR) ..................... Battle Rating (BR) ....................... D13 C Chamberlain Chaplain ............................. Cleric .............................. ............................... P12 Combat, Mass ............ .......... D12 Constructs ................ .......... D21 D Demi-Human Characters .... ......... P29 Damage to Magic Items ...... ......... D21 Dominions ................................. ............. D4 Events ...... ......... Titles ......... ............ D11 .................. D6 Dwarf ........ ................... P30 Dynast ......................................... D2 E Elemental Magic Elemental Plane ............. Engineer ...... .................. P8 Equerry ............................... Ethereal Plane ............................. D18 F Fighter ....... ............ P17 G ........... P8 H ......................... P31 Haste ............... ........... D25 Herald ................................... P8 Hero ...... .............................. P2 ... ......... .......... Hit Points, maximum Human Characters Human Strongholds J Jewelry ......... L Lady-in-waiting .. ... M Magic-User ............ ......................... P20 Marshal ................................... Missiles and Devices ............................ D56 Missile Weapons ........... Paragon .............. ............ P2 .............................. D22 ....................... Potions ........................... Provost ... R Reeve ....................... P9 S Rings ................. .............. D52 Sage ....................... Scrolls ......... Senechal ....... T Thief ............ ........... D13 U Unarmed Combat .......... P6 Striking . . ............. P6 Wrestling ............. PC ........ V Vortexes .... D19 W Wands, Staves, andRods ........................ D51 War machine ................................... Dl2 Warden ................. .................... m Weapons ...................................... D27 Swords ...................................... P4 Missile Weapons and devices ............................ L ............. Weapons, new ...... ............. P3 Wormholes ........ ........... Wrestling .......... ...........


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