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WFRP Adventures - Doomstones 2 - Blood in Darkness

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Published by Capn_Ragnar, 2022-10-12 09:58:47

WFRP - Doomstones 2 - Blood in Darkness

WFRP Adventures - Doomstones 2 - Blood in Darkness

Keywords: WFRP,Warhammer,TTRPG

Blood in Darkness - The Doomstones Campaign

CONTENTS
CREDITS
INTRODUCIION 2
Original Text: Simon Forrest.
WHAT THI S BOOK CONTAINS 3 ; clal Chamber 47; 25. Passage 48;
Editing and Development: 26. The Inner Shrine 48; FINALE!
Brad Freeman, Graeme Davis. The Three Chapters 3 ; Abbreviations 51; We Need a Favour 51; Ogre Bat­
tle 51; A Rock and a Hard Place 51.
Additional Material: Brad 3; HOW TO USE THI S BOOK 4 ;
Freeman, Graeme Davis and
Nigel Stillman. Beginning the Adventure 4 ; A Note

Maps: Ian Cooke. on Language 4; THE CRYSTALS OF EXPERIENCE POINTS 52

Internal Art: Tony Ackland, POWER 5; 1HE BLOODAXE ALLIANCE
Paul Bonner, Paul Campbell,
Adrian Smith. 5; GM'S PLOT SUMMARY 6. Going Home 52; Into the Mountains

Flame Publications: Mike 7 52; The Shrine at Kadar-Helgad 52;
Brunton, Graeme Davis, Tony
Ackland. GOJNCHOME FATE POINTS 52; CONTINUING TI-IE

Published by Flame Publications, 3 THE ADVENTIJRE STARTS 7; Expe­ ADVENTURE 52.
Derby Terrace, Derby Road,
Nottingham, NG7 lND, UK. rience and Advancement 7; WE WOZ PROFILES

Blood in Darkness Is copyright ERE 9; The Treasure-Cache 10; 5J

©1990 Games Workshop Ltd. All Roglud Zogs Off 11; THE JOURNEY 1HE JOURNEY TO THE SHRINE 53;
rights reseIVed.
BEGINS 11; The Lie of the Land 12; The Twisted Lands 53; The Forest
No part of this book may be
reproduced in any form or by any THE TWISTED LANDS 12; Harpies 53; THE SHRINE 53; The Ogres 53;
means without prior permission
from the publishers. All characters 12; Hydra 14; Mantlcore 14; Chaos The Goblins 55; Korschner's Skele­
are fictitious; any resemblance to
persons ltvtng or dead Is purely G�ser 15; Slaughterfteld 15; Vale of ton 55; The Mud Worms 55; Xhardja
coincidental.
Screaming Statues 16; THE FOREST 56; The Stone Man 56.
All artwork in all Flame Publtcatlons
and the Images contained therein 16; Giant Spider 17; Lashworms 17; THE CRYSW.. OFEARTH 57
have been produced either In-house
or as work for hire. The exclusive Shrine 18. USING THE CRYS TAL 58 ; THE
copyright on the artwork and the CRYSTAL'S POWERS 58; Automatic
Images It depicts Is the property of INIO THE MOUNTAINS 19 Powers 58 ; Lesser Powers 58:
Games Workshop Ltd. Greater Powers 59; SIDE EFFECTS
TRAVELLING IN THE MOUNTAINS 59; ROLE PLAYING THE CRYSTAL
Warhammer Fantasy Roleplay Is a 19; Bad Weather 19; The Thousand­ OF EARTH 59; COMBINING THE
Trademark of Games Workshop Ltd. Foot Drop 19; Rockfalls and Avalanch­ CRYSTALS OF EARTII AND FIRE
60 ; Automatic Powers 60; Lesser
ISBN: 1 872372 23 6 es 20; OPTIONAL ENCOUNTER: THE Powers 60; Greater Powers 60; Side
Product Code: 0017 TROLL SLAYER 21; FINDING THE Effects 60.
Reference Number: 000174 SHRINE 23; The Easy Way 23; The
Hard Way 23.
This product can be hole-punched
and stored in a GW binder. Each left THE SHRINE AT 24 SAMPLE 61
hand page is markedfor punching. KADAR-HELGAD PUYER CHARA.CIERS
Cut off thefront cover of this book
and slide it into the pocket on the THE SHRINE 24; Korschner's Tale
binder. Cut the name stripfrom the
back of the book and slide it into 26; APPROACHING THE SHRINE 27; HANDOUTS 6 ROSTERS 69
pocket on the binder's spine.
Inhabitants of the Shrine 27; Differ­ These pages should be removed

e n t Approaches 28 ; One G o o d before play. Alternatively, Flame

Tum ... 28; ADVENTURING IN THE Publications grant permission to
photocopy pages 69-80 of this book
SHRI NE 29; Passages 29; Stairs 29; for your personal use only.

Rooms 29; Light 29.

THE UPPER UVEL :xJ

1. Entrance 31; 2. Guard Room 33;

3. Store Room 33; 4. Blocked Stairs

33; 5. Ogre Quarters 33; 6. Shaft 34;

7. Antechamber 34; 8. Hradyagg's

Quarters 34; 9. Goblin Quarters 34;

10. Sealed Chamber 36; 11. Upper

Shrine 37; 12. Krodogg's Quarters

38; 13. Rothnogg's Quarters 38.

THE WWER LEVELS 40

General Notes 41; Xhardja 41; The

Mud-Worms 42; 14. Antechamber

42; 15. Store Room 42; 16. Trapped

Room 43; 17. Priests' Quarters 43;

18. Trapped Passage 43; 19. Main

Hall 44; 20. Library 44; 21. Audi­

ence Chamber 45; 22. Xhardja's Lair

45; 23. Antechamber 46; 24. Sacrift-

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