The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.

AD&D - Monstrous Compendium - Annual Volume 3 (2e)

Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by Capn_Ragnar, 2022-12-03 00:31:14

AD&D - Monstrous Compendium - Annual Volume 3 (2e)

AD&D - Monstrous Compendium - Annual Volume 3 (2e)

Keywords: Dungeons & Dragons,DnD,AD&D,TTRPG,TSR

Strider, Giant

c-A

CLIMATWTERRAIN: Hot, volcanic regions i
FREQUENCY: Rare

ORGANIZATION: Flock
ACTIVITY CYCLE AnV

DIET: Carnivore
INTELLIGENCE Animal (,1,)
Nil
TREASURE: Neutral evil
ALIGNMENT:

NO. APPEARING: 1-6
ARMOR CLASS: 4
MOVEMENT:
HIT DICE: 15
THACO: 2
SO. OF AIIACKS:
VAMAG E/AlTACK: 19
SPECIAL ATTACKS: 2
SPECIAL DEFENSES: ld4/ld10
MAGIC RESISTANCE: fireball
SIZE See below
Nil
MORALE L (8‘tall)
Steadv (11-12)
xr VALUE: 270

These large, featherless, flightlessbirds are used as mounts by HabitaffSociety:Giant striders are completely adapted to life
firenewts (see ”Firenewt”).The giant strider is about the s u e in hot, volcanic regions. Their meager diet consists of the few
of an ostrich. It has a bumpy, dusky red hide and dully-glow- animals and plants that share their hot realm. They are able to
ing red eyes. It is often mistaken for a lizard.
directly metabolize the heat of their surroundings,and they
Combat: The giant strider attacks to its front with a bite that use this to fuel their own bodily functions. Without this extra
inflicts Id8 points of damage. It can also attack to the rear with heat, the giant strider grows chilled and sluggish.
a kick that causes ldlO points of damage. It cannot use both
attacks in the same round; it generally attacks in whatever Their physiology is so modified that normal conditionsare
direction the last attack against it came from
dangerous to them. They are poisoned by ingested water and
It can emit a smallfireballfrom the duct that lies next to harmed by cold weather or frigid attacks.
either eye. Eachfireball has a range of 20 yards and a burst
radius of 10 feet. Anyone caught by the blast must roll a suc- Despite their abnormal natue, giant striders’behavior
cessful saving throw vs. breath weapon or suffer ld6 points of
damage. The giant strider can generate onefireball per eye per similar to that of other flightlessbirds. Mating season occurs m
the spring. Cocks compete for mates by elaborate dances punc-
bUt. tuated by the explosionsof fireballs. The hens lay Id4 eggs in a
simple nest, usually a pit scratched in the ground. The chicks
Giant striders are immune to magical fire. In addition, they hatch in fiveto six weeks and stand about 6 inches high. They
gain a +2 bonus to saving throws against any magical attack. grow swiftly, adding 6 inches per month. They can begin to
Intense heat and flameactually act as cure light wounds spells emit flame after six months. Giant striders mature in one year.
on giant striders. This effectcan occur only once every three
rounds. Fireballs and other intense, fiery attacks have this effect Giant striders are the primary mounts of firenewts. A fir+
immediately. newt tribe might keep a herd of up to 100 giant striders. Giant
striders are fitted with a saddle atop the hips. The firenewts
Conversely,cold-based attacks inflict an additional ld6+1 control these mounts by kicking their sides or hitting them
points of damage and water acts as a poison if they drink it, with spears (the giant striders’sharp teeth would saw through
Any cold liquid poured on their bodies does some damage, any bridle).
usually 1-2 points (at the discretion of the DM).
Ecology: Wild strider. yyLcALLlaL apcul Lv
Giant striders are generally fearless and gain a +4 bonus to
their morale. years, although the struggle for survival usually shortens this.

Striders domesticated by firenewts are usually killed and eater

after 15years.


Tanar’ri, Greater-Goristro

CLIMATEITERRAIN Abvss From the third volume of Deceptionsand Stratagems, by the

FREQUENCY \en rar-. pit fiend Mellagorus:

ORGANIZATION: 5dttary

ACTIVITY CYCLE hY Though the lumbering goristroi are excellent at
DIET: Carnivore climbing sheer stone faces and though these assaults

INTELLIGENCE: Low (5-n can break our fortifications,such strategies also pre-

TREASUKE: (B,Ci ’ sent us with an opportunity to destroy the beasts.

ALIGNMENT: Chaotic evil Their powerful clawed fingers can make handholds in

sheer stone, but their enormous size makes them

NO. APPEARING: 1 nerable to falls, and they suffer twice the damage

ARMOR CLASS: -2 smaller creature might from a fall. The goristmi a

MOVEMENT: 15 especiallyafraid of Bigby’s forceful hand, dig,fly, le

HIT DICE 20 +120 tion, and other spells that can push them off the

THACO: 1 heights to be broken on the rocks helow or, even

NO. OF ATTACKS: 2 and 1 amusingly, onto the weapons of their fellow tanar’ri.

DAMAGEIATTACK: 6d4+6/6d4+6,5d8 Weak-minded goristroi are also vulnerable to spells

SPECIAL ATTACKS Spells,’stamp,’hurlboulders such as causefear,fear, symbol of fear, and repulsion,

SPECIAL DEFENSES Immunities, regenerate, hit only by which drive them offwalls. For all these reasons,

magical weapons (see below) arcanaloths are the best countermeasuresto employ

MAGIC RESISTANCE: 60% against goristroi assaults on an entrenched position on

SIZE: H f21‘-24‘ tall) the height. Fools though they are, tanar’ri commanders

MORALE Ch’3mpion (15-16) rarely order a goristro over the walls unless the situa-

XP VALUE 23,000 tion is desperate or a diversionaryattack has drawn off

most of the defenders. Take this as a sign of weakr

Collectively known as goristroi, these huge tanar’ri can be and counterattack.

found on nearly any layer of the Abyss, for they are adaptable

and much desired by the rulers of the place to serve as engines HabitaffSociety:Usually solitary, goristroi a= only important

of destruction. Abyssal lords and powers are able to command among their kin because of their ability to absorb damage and

~ the goristroi and keep them serving as guardians, enforcers, to mete it out. They are stupid and otherwise limited in power,

siege engines, and so on. The hulking goristroi are too stupid unable even to gate in other tanar’ri. The vast majority of

and bestial to do more than carry out their orders, and thus goristroi encountered are in the service of some Abyssal r d

their status never reaches that of the true tanar’ri. blindly carrying out the duties assigned to them with com-

Goristroi are vaguely reminiscent of giant bears, although plete fanaticism.There is never a question of retreat or mora e

their shoulders are broader, their visages a nightmarish cross when dealing with these brutes, though the threat of long falls

between bison and human, and their hands and feet dispro- can induce paralysis on the field of action. In all other respec+=

portionately large, splayed, and humanlike. Their arms are they always continue to follow their given commands until

extremely long, like an ape’s. Individual colors vary from dark completion or death occurs.

brown through sickly greenish yellow to a peculiar purplish In the Blood War the goristroi serve as siege engines and I

gray. lying points for lesser tanar’ri, much as elephants do among
certain Prime Material forces.A goristroi citadel is a platforn

Combat: The attack of these monsters consists of two clubbing strapped to the creatnre’s head and shoulders like a helmet.

smashes with their long and very powerbl arms for 6d4+6 The tanar’ri carries this citadel as a lesser Creature might car.,

points of damage each. Each is equal to a crushingblow, so a knapsack; it hardly seems aware of it. The fortificationusual-

material struck must make a saving throw. In addition, these ly provides excellent cover (-7 to AC) for two to four riders,

brutes can make a stamping attack against any opponent with- depending on the size of the goristroi.

in 10 feet that is 6 feet tall or shorter; the stamp causes 5d8 Again from Mellagorus’ Deceptionsand Stratagems:

points of damage. They hurl boulders like cloud giants do (240

yard range, 2d12 points of damage). Goristmi citadels are dangerous and best kept busy

In addition to standard tauar’ri abilities, goristroi have the with cannon fodder and inferior troops, but if they can

following spell-likepowers which they can employ one at a be broken, the lesser troops surrounding them are usu-

time, one per round, at will detect invisibility, detect magic,fear ally routed. The best way to accomplish this is to hany

(as wand, by gaze), levitation, and spider climb. a goristro from two directions. The slow-wittedhehe-

Even the lowliest of goristroi can be harmed o k y by +1or moth will turn from one attack to the other, uncon-

better magical weapons. All of them are immune to cold, fire, scious of the fact that its rapid movements are shaking

electricity, poison, and poison gas. They regenerate 1hit point and battering the creatureswithin the citadel to death.

per turn.They have infravision to 120 feet. At this point flying troops such as abishai can take the

As noted above, goristroi gain 6 hit points per Hit Die in citadel and slay the goristroby a surgical strike to the

addition to whatever is rolled, giving each Hit Die a range of neck with axes, polearms, and cleavers.

7-14 instead of the usual 14.Goristroi that have 140-160 hit

points are 21 feet tall and can only be hit by +1magical Goristroi ruled by an Abyssal lord or power always wear

weapons or better. Those with 161-200 hit points are 22 feet some symbol of servitnde, such as a collar, an arm or wrist

tall, and are also hit only by cl or better weapons. If a band, or an implanted symbol. Such devices typically have the

goristroi’s hit points fall in the range of 201-240, the beast is 23 power to convey telepathic commands to the wearer as well as

feet tall and is hit only by +2 or better weapons. The largest serve as tracking devices should the masters wish to know the

goristroi have 241-280 hit points, are 24 feet tall, and are hit whereabouts of their servants.Without direct command or

only by +3 weapons or better. supervision, goristroi tend to wander off on destructive ram-

101


Tanar’ri,Greater-Cioristro

pages of their own direction and desire. Ecology: Goristroi are predators that make no distinction
Goristroi do not breed naturally They are carefullymated between various types of prey They eat anything that moves,’
even devouring lesser tanar’ri when their dim minds beliwe
by their owners after extensive negotiations, eventually result- no one is watching. They are exclusively carnivorous, unable

ing in a single young. The goristroi are carefullywatched to eat vegetable matter even if no other food is available. If
throughout the entire process, for fear of foul play by the other forced to go without living or rrcently slain meat, goristroi
side, such as an attempt to slay these valuable beasts. wither and die within two weeks, so tanar’ri commanders
Generally, the terms are that the owner of the male goristroi usually sacrifice lesser troops for the sake of keeping their
gains the female young, and the owner of the mother is enti-
tled to the male yonng produced. These voracious, screaming citadels going. Goristroi flesh is itself poisonous if ingested, so
young grow to maturity within five years. This allows the not even powerful planar creatures or pack hunters like trolls
luckv owner to breed further voune on his o m . albeit inbred and armanites attack them.


Tanar’ri, Lesser-Ar manite

CLIMATFJTERRAIN Abvss hill. They must stay in motion once they start. Flying arman-
FRtQUENCY: ites cannot change direction quickly,but the assault of an aeri-
K3,e al charge can be devastating against opposing ground-based
ORCAYIZATION: troops.
ACTIVITY CYCLE Tm.m
DIET: Any’ All armanites are immune to attack by weapons of less than
INTELLIGENCE: Carnivore +2 enchantment and are immune to electricity, poison, and
TREASURE Averaee (8-10) nonmagical fire. They snffer3d6 points of damage from holy
ALIGNMENT: water, ld6 points from splashes. Armanites also have the abili-
(A, D,% ties common to all tanar’ri.
Chaotic evil
Each pack of armanites always follows a single charismatic
NO. APPEARING: 2-20 leader who rules through promises of plunder and threats of
ARMOR CLASS 2 punishment. Called the pathwarden or the knecht, this leader
MOVEMENT: has AC 0 , s HD, Dmg 3d6/3d6, MV 21, and Strength 19.A
HIT DICE 18, F118 (C) knecht can infuse not just his missile weapons but also his
THACO 5 melee weapons with spark bolts each round. Packs that lose
NO. OF ATTACKS: their leader roam without direction, destroying everything
DAMAGEIATTACK: 1s they meet until either they are destroyed or a new knecht rises
SPECIAL ATTACKS from the ranks.
SPECIAL DEFENSES .2 a m l I
The 24 known towns of the armanites are each ruled by a
MAGIC RESISTANCE: 2d6 2do and I>\ ireaocm h,n’c konsul, a master of as many as a hundred packs. The konsul
SIZE: Spark bolts, crushing hooves has AC -3,ll HD, Dmg 4d6/4d6, MV 24, and Strength 20.
MORALE Immune to poison, cold, and addition to charging spark bolts as knechts do, all konsul
XP VALUE: electricity; hit only by +2 or better throw 11-HDlightning bolts three times per day A few of
magical weapons konsuls are also spellcasters;they can be mages of up to
Knecht: Nil level or priests of up to 5th level. Rumors claim that two of the
Konsul L (10’ tall, ti’ at the haunches) konsuls are multiclassed priest/mages.
Champion (1516)
2,000 ?he known immobile towns of the armanites are Amber,
7,000 Basalt, Bloodstone, Bone, Clay Cold Iron, Dark Spring, Gray
Glass, Jade, Mageblood, Maroon, Obsidian, Ochre, Oxblood,
14,000 Purpure, Silver Spike, and Steelshank. The seven remaining
towns are the towns of the female armanites. These small
Armanites resemble pale, undead centaurs with the horns of encampments of tents, carts, and large, wheeled towers
r a m or bulls. They wear the full armor of knights. Their tails change their names whenever they move.
and the manes down their spines are stiff bristles, and the
flesh on their bellies sags so much that older arnianites some- HabitatBociety: Armanites are the mercenaries and s
times look like gutted half-horses, dragging their entrails eneers of the Blood War. livine bv devourine the llesh and
beneath them. Some breeds of armanite are more kangaroolike spyits of the fallen. They serve keir mastercwell but expect
in their nonhuman half. Their front limbs are hands, capable plunder in return; failure to provide it results in desertion or
of manipulating weapons and small items. rebellion, even on the eve of battle. Most herds of armanites
specialize in a particular battlefield duty, such as scouting, for-
All armanites wear black, fluted armor that seems more aging, skirmishing, archery, or the like. They never take part in
ornamental than functional. Because of their great strength, sieges.Their reputation for ficklenessis well earned; if they
the armor is much heavier than ordinary armor and more receive orders they don’t like, they simply leave.
effective than it might appear. Armanites are never without
their weapons: flanged maces, wavy flamberge swords, and Female armanites number only half as many as their male
heavy crossbows or composite bows. counterparts. The sexes are strictly segregated for most of their
lives, for they inevitably fight among themselves if allowed to
Combat: Armanites are mobile shock troops in the Blood War, mix.Males and femaleherds mingle only during mating,
which occurs after a successful battle against the baatezu
able to strike and retreat quickly They travel in troops loyal to Young are herded along with the s e r v a k and camp followers
a single leader. They depend on the rush and fury of their until they seize weapons of their own from a fallen member of
charges to preserve them rather than on tactics, spellpower, or the troop and slay an enemy, at which point they join the
careful timing. adults.

The armanites’ primary mode of attack is a set of withering Each armanite troop carries an individual troop banner and
strikes from their ‘spiked’hooves. On a roll of 20, an armanit; the banner of their current master or mistress, such as
Grar‘zt’s diagonal black-and-white slash or Pazrael’s golden
can crush a shield (75%chance) or a breastplate (25%chance), talon on dark rrd (these individuals being Abyssal lords). If
reducing the target‘sArmor Class by 1.Magical armor the banner is lost in battle, the hoop disbands to take up ser-
receivesa saving throw vs. crushing blow. vice in the household of one of the lords of the 1st layer of the
Abyss, though some individuals may join another troop. The
In addition, armanites can attack with the troop’s weapon of banner is the symbol and unifying principle of each warband;
choice, usually a horseman’s mace (20%), a two-handed sword without it, the armanites feud among themselves and soon
called aflamberge (30%),a halberd (20%).a scimitarlikesaber their group falls apart.
(Zoo&), or a lance and saber (10%). Some troops also carry
heavy crossbows (10%) or short, recurved composite bows Because they operate well as independent groups, armanites
with wicked barbed arrows (20%,damage as sheaf arrows + I ) . are often selectedto undertake special missions for Abyssal
lords. They are called the dark horsemen or the dark riders in the
Armanites with bows or crossbows can fire spark bolts. Just Upper Planes and are feared there. They are a common sight

before these bolts are fired, they are magically charged by their
contact with the armanites. If they hit, the spark bolts inflict 2d8
points of electrical damage, with a saving throw vs. spell

allowed for half damage.
Armanites can gallop into the skies once per day for a maxi-

mum of 1hour. This form of flight allows them to gallop slow-
ly up from the ground, as if they were climbing an invisible

103


Tanar'ri, Lesser-Armanite

in Sigil as well, where they sometimes serve as bloodthirsty Armanites prefer raucous, chaotic group combat to formal
bodyguards.
duels or feats of arms. They often brawl like warhounds in the
Ecology: Armanites devour the blood and spirits of their fallen halls and citadels of the tanar'ri, and provoking a fight with
foes, rendering them unresurrectable, and some stories say one armanite meam a grudge match with the entire troop.
that they prefer this sustenance to any other. Their favorite Armanites despise the bariaur (the ramcentaur PC race from
prey are varrangoin, baatezu, and yugoloths, in that order. the PLANECAPEsetting) and attack them on sight.
Some armanites take on mtterkin as grooms, smiths, riding
auxiliaries, and servants, though this is rare. They despise all
formsof least tanar'ri and abuse them mercilessly


Tembo

CLIMATEITERRAIN Tablelands, mountains (Athas)

FREOUENCY: Uncommon
ORGANIZATION: Pack

ACTIVITY CYCLE: Night

DIET Carnivore

INTELLIGENCE High (E-14)

TREASURE: Nil

ALIGNMENT Chaotic evil

NO. APPEARING 14 I
ARMOR CLASS 4
MOVEMENT: rip through softer flesh and c3u.w more damage (Id6 points
HIT DICE: 15 rdchl. rhe most devastatinr attack take.; the form of J. terrih
THACO 4 bite. A successful hit Mi& Id8 points of damage and the v
NO. OF ATTACKS 17 tim must make a 5aving throw vs. death magic or Io;c one life
DAMAGUATTACK IcvL~TIh. is I O ~is Spermanent, and a s a c must be madr rach
SPECIAL ATTACKS 5 time the p,)weriul jaw, C.)MeCt with a viitini's f h h .
SPECIAL DEFENSES:
MAGIC RESISTANCE ld4/ld4/1d6/ld6/1d8 \Vhen attacked from a distancc, the dexterous tcmbo can
SIZE l'sionics. level drain dodge nonmagical missile fire on a roll ot I 4 on a ld10.
hIORALE: l'sionics, dodge missiles
XI' VALUE: 10% These beasts arc fearlejs, a l w a p fighMg to the death rather
PSIONICS SUMMARY: M ( 3 ' 4 ' long) than flreing trtim a battle.
Fearless (20)
PL4\fR'.i (Hilox 4.m HabitaVSociety: Tembo3 prowl the descrt wastes m small
Dis 2 / k i 3/Dev 10; PS 10; PSPs 47 picks h a t have only the slightest social organizahon. Each
Att: EW, 11, MT; Def IF, MBk, TW temho acts as it dcsirer, not 5llarmg preV and not bow'mg t<i
RAT1; hl'l'HACO 17; MAC 6 any park leader The one cohemw trait they display is that if
one tembo is attacked, tlir eniirc pack rushes to its driensc.
Psychometabulism: 5:i?ii<?- de2th field. life drainin&;
L)n\iti,.ns-chamelr~Inpu\\cr, displacement, t,;toplajnui i t m i , Ecology: Tc,mbospreter young CreatureL;,gohbling down
:nimwdbiIiiy. newly hatched or born aiiimals likr a noble gobble5 ihrril
eggs In thc searcn fur their favonte food. remhos havd been
Telepathy. .5, im;t',-iww of iron will (mindlink);Dtwtioii~- known to snsak into elf camps to make off uith elven rhil-
c.mlact (attraction).cgc whip (conitrl thought>),id insinua- dren, skulk ahout dwarf villages in seamh of untended to&
tion (invisibhty), init!lltvt iortrc% (send thought51, mind blank dlers, and even slip inro cities tu steal noble babe5 from their
(synaptic staricl, mind t h r w (truthrdr). cradlrs. Sudi accounts maku iemhos uni! ersal objects st lea
and halwd. Even warring clf tribes hmv been known to cal
Note In U'irk bun c m q u h ~ >t,ht, P i n r K ' j d i l l i . , Y m d l r ~ i . i l,printed truce when a temho park is spotted,]pining force>to hunt
111 c h ae:<md i d i r i 1.i u,cd I'he parcnrhr~tiidpower+wp'la:e thc down the despicable creatures and slay them before they le
pii.iiii; . > t t ~ k ka>nd xix><t,i- which thc nwm4er har m e d;rer,. on clven young.

.A tanhu is .idc,>picablrcrr,iturc,,univrrsally hatrd and redred
3.-rtnj the Tablelands. No iur covrrc the tembo'A 100%fold, oi
s;.aI!, i.~wn\~-c-oIorehdidlc. I r varies m >ILL' from 3 10I> feet i n
.ength, it, back .ih<>ut25 high as ,irnul', thigh. Its tour limbs

c,iiA 111 long. .harp claw,, and huge canine i.jng* protrude
titini the ilappv lip, of its square mout. Huse, square ears hit-
1iatt-dai each w l e oi its hcml i a n lw h l m d man!' direclim to
hrtter pick up S O L I I ~ ~ ~

Tr.n,bt,, q w a k their Niwn gutrural language, hut because of
their high intelligrnce a teiv even Imrn thL-htimdn an.1 demt-
human language> Ihry ran sped these tongue5 with a s.ob-
bt-riny, growl ihar can br a> Jisxnicrring AS the ropics thcv
u ~ ~ i I dItyvidt to talk abaut.

Combat: lC.in1>olso w I,Jfighr, and their hattlr t.iitiri are as
unpr~dirral~alei h e ucia)uc I>ecj,r,themielves %me attarl,
inrm a di$t.in.r, cmploying psionic atta<& to wrahen and con-

ius(: prey. Orherb iiw. itraltli to meak close to prw sn the\ can
pr<oje,'t.I d . ~ . t t h j r c ~Al l .fen prefer t o p l a t , with lheir victims,

batting rhem from one pa!< 1 0 anothrr while u m g f t f i
./r.?iiiiii,<Some ienihos even like to leap into b A d irom the
stxi, .titxking ivitlt L I ~ WanId teeth in m t.iiraged dance of
blmd and dc.ith.

In purely phvsicnl .oninintatisns. tt.mboh are true h ~ r o r . .
Thry c l n leap ,it d \ iitun and attacn with all four Cldivsand

deliver a hilr m the' i ~ n i reound The front ;laws inflict Id4
poitits ,it h n a g c rach. but the barh i l a u s h d t r a tenden7 to


Temporal Glider

CLIMATETTERRAIN: Ilmiiplme of lime
FKEQUENCY: L ncmmntm
OKCASIZATION: 5olitnry
ACTlVln CYCLE: .\ny
DIET: Swcial i s r r bul.iwr
INTELLIGENCE Average (8)
TREASURE: Nil
ALIGNMENT: Neutral

NO. APPEARING: 1
ARMOR CLASS: -2
MOVEMENT:
HIT DICE: 15
THACO 6 to 10
15 (6 HD), 13 (7/8 HD),
NO. OF ATTACKS 11(9/10 HD)
DAMAGWATTACK 1
SPECIAL ATTACKS 5d4
SPECIAL DEFENSES Nil

MAGIC RESISTANCE Half damage from nonmagical
SIZE weapons
MORALE: 20%
XP VALUE L to H (12' to 18' long)
Average (10)
4,000-10,000

Gliders are large, kitelike creatures that drift along in the

empty spaces of Demiplane of Time or close to the surface of a

timestream. They never travel to the Prime Material Plane

reality, although there is much speculation that they could do

so if they ever were to have the desire. Each looks like a large HabitaUSociety: Temporal gliders possess

black manta ray without any sort of tail-basically one giant the ability to travel between the timestreams of

wingspan. 'Ihe tips of these wings flex slightly, but their differentplanes, and when a glider disappears with-

motion appears to be thought generated. in a large cloud of mist-smoke, it has slipped directly to

an alternate plane within the same reality. They are feeding

Combat: Gliders defend themselves if attacked, which is the on the change in temporal forces that exist along the borders

only way they enter combat. They only have one meam of of differenttimestreams:the temporal tides. The conflicting

attack. They ram their heads into those attacking them, and forces do not bother them at all, but if a creature managed to

they can perform this maneuver only once per round. Their catch a ride on the back of one of these gliders, the forces

skin is extremely tough, and nonmagicalweapons only do half would still affect them. Such a trip would likely rip any hitch-

damage against them (this includes any Strength bonuses, hiker to pieces in the process.

which are also halved).They are also likely to use their Gliders travel alone, and they have no fixed place to which

timestream slipping ability to escape if the combat goes badly they return. They simply roam the Demiplane of Time con-

Any creature within 20 feet of a glider that slips into another stantly, like a shark in deep waters. While they are intelligent,

timestream must save vs. rod/staff/wand or take 5d10 points temporal gliders have absolutely no interest in treasure and

of concussion damage from the backlash of the raging tempo- are never found with any.

ral tides. A creature riding on the glider is subject to the cre- Although they must feed on something, they have never

ative control of the Dungeon Master. The trip is never a pleas- been seen eating, and they never interact with other cr

ant one, and if the glider's unwelcome traveling companion by choice. They are a mystery to most adventurers, an

should somehow manage to survive the trip and yet lose hold the most curious or antagonistic bother with these ind

of the glider, he may have a difficulttime getting back home creatures. Some chronomancershave fit that bill nicely,

from whatever random plane's timestream the glider deposits though, and through their researches, they have found

him upon what temporal gliders are actually doing as they drift a

Gliders can be forced into submission if the character man- the mist-smoke is continuously feeding. They do this mu

~ the way that a great whale siftsplankton from the sea.

ages to convey his intentions to the creature and then only

strikesfor nonlethal damage. Normally, the character must

manage to get onto the glider's back (a Dexterity check after Ecology It is rumored that a limited number of harnesses ha

being rammed, with a -5 modifier to the check) and then con- been invented for the purpose of subduing these crratures.

tinue to cause submission (nonlethal)damage. After all, controllinga steed that can shift between the planes

The glider probably slips through several different at will can be quite useful. However, none of these legendary

timestreams during this process, placing the character at con- harnesses have ever been found, although it's improbable tha

siderable risk. The character should be forced to make another a person would even recognize one when presented with it.

Dexterity check (without a penalty) for each of the planes the Temporal gliders do not bear their service willingly. Given th

temporal glider slips into. The transfer is never a pleasant opportunity to escape, they do so at once. They are especially

process. If the foolhardy traveler manages to survive the har- wont to do thiswhen their rider rrtumsto rrality for a period

rowing experience, the temporal glider eventually submits and time. T h e is a good chance that when the h n o m a n c e r

agrees to carry the tine traveler wherever he wishes returns to look for the &der, the creaturemay well be long go

106


CLIMATWTERRAIN: Demiplane of Time
FREQUENCY: Rare
ORGANIZATION: Solitarvor small erouus

ACTIVITY CYCLE YI
DIET:
INTELLIGENCE Any
TREASURE: Special (see below)
ALIGNMENT: Genius (18)
Nil
Neutral evil

NO. APPEARING 14
ARMOR CLASS:
MOVEMENT: 3
HIT DICE:
THACO: is
NO. OF ATTACKS
DAMAGWATTACK 4+2
SPECIAL ATTACKS: 15
SPECIAL DEFENSES
1
MAGIC RESISTANCE: Id6
SIZE: Level drain; special
MORALE
XP VALUE: hit only by +1or better magical
weapon

20%
M f6' tall)

Temporal stalkersare the undead of the pseudo-reality of the tepporal stalkers and thc
Demiplane of T i e , and a large number of them used to be 6Ters of the Demiplane of T&?. -- 3~

chronomancen. Since the basis of their existence depends on Despite this hatred that is focused
temporal forces, traveling to other-planar reality means instant
destructionfor the stalkers. They appear to be composed entirely
of the mistsmoke of Demiplane of Time, condensed down into a
near-solid form. Flashes of silver light seem to pulse from within

their forms,and twin red glows replace their eyes.As one moves,
a glimpseof its physical body can sometimes be seen through a
haze of mist, although this may only be an illusion of some sort.

Combat: Temporal stalkers usually hunt alone unless they are
after a large group or a exceptionally powerful individual.
They track a single target for months until they are able to
catch him surprise. If a small group of travelers is involved,
the stalkers wait until one separates from the others before
attacking.A successful hit by a temporal stalker causes only

light damage, but also drains one level and all the abilities that
go with it. Alternatively,with the same touch, the stalker can
use paradox on a victim, fouling its past. Often it uses this to
exchnge a spell that a wizardly victim has memorized for one
that is entirely useless in the given situation.

A character drained below level 0 becomes a temporal stalker
himself.Mistsmokebegins to swarm around the victim's body
until, several days later, most ofhis physicalbody is hidden with-
in the shroud. Companionscan prevent the transformation by
bringing the body back to reality before the new stalker awakens.

Habitat/Society: Temporal stalkers have no lairs, and they are

beyond the desire for material wealth. The only thmg a tempo
ral stalker actually possesses is a deep-seated h a b d for linear
creatures and a desire to see them destroyed. These evil
undead are highly intelligent and know much concerning the
Demiplane of T i e , which is one more thing to drive them into
anger, since they can no longer use this information. It's no

good to them if they can never leave the pseudo-plane and
have a n effect upon reality.

Of all linear beings, temporal stalkers hate the Guardians

the most, as these men and women have the most effect upon
reality of any chronomancers. The jealousy the temporal stalk-
ers feel bums brightly in them, and they sometimes organize

small ambushes for a Guardian if they think there is any

TM


Tether Beast

CLIMATElTERRAIN: Demiplane of Time
FREQUENCY: Rare
ORGANIZATION Family

ACTIVITY CYCLE hY
DIET: omnivorous
INTELLIGENCE: Vem, (11~) ,
TREASURE I
ALIGNMENT: Neutral evil

NO. APPEARING 1-3
ARMOR CLASS:
MOVEMENT: 0
HIT DICE:
THACO 12
NO. OF ATTACKS
DAMAGWATTACK: 10+2
SPECIAL ATTACKS
SPECIAL DEFENSES: 11

MAGIC RESISTANCE: 5 (fourclaws, one bite)
SIZE
MORALE: 2d6./2d6./2d6~/.2d6/2d4
XP VALUE:
Breath weapon

Hit onlv hv il nr better ma"acal
, l

weapon

25%

H (20' lond

AQerage (l"d)

15,000

The tether beast is often referred to as the dragon of the lent targets forthis hrearh weapon. and thev do not mind ~l.i+t
Demiplane of Time, but in fact, it more closely resembles a against them when pns<ihlc.since thr tethcr beasts w m g l y ran
behk. It is long and snake-like, with four pairs of legs uneven- gain almost & much nuunshmznr from the leftover pile uf dust.
ly spaced along its body. The legs are much longer than a 'this breath weapnn can he iiscll once every 10 rounds.
behir's, but they are normally kept tucked up close to the
body, giving the (sometimes fatal) illusion of the beast having HabitaUSociety: A tether beast has inn Iaiv. I t I, ahvays nn the
a short reach. Its back and legs are covered with iridescent move. These beasts frequently travel in pairs, and It a t h d
scales, and its underside features a softer, black skin. The head beast is preifnt. ii is i m ~ l l ay yoimg offspring of the hvo Iarg-
is reptilian with a short snout filled with dagger-like teeth. cr ones. The offspring ha5 hT1 Hit Dir? ,and proportionately
These creatures exist only on the Demiplane of Time. wcdkur ahilitics.

Combat: Tether beasts prefer to attack their intended victims The tether beast (or h e largest of thr gmup) stor- tm.sun
from ambush if possible, but they attack even if they are the within wveral hidden pnuchks thal i a n k found wilhu, tlie softer
ones surprised-r if they're wounded, or being offered an ana of its underside. I nrgz itens o! a,brious valuc, nr ,mymagiral
appeasement, or if they're if hungry or full. Basically, they are item it might have. are draMed dnng in one claw. Tether bensc;
happy to attack anyone at any time for any reason-r even have a 1 0 " i~hance oi hemg able tgi u* a magcal item.Otherwise
no reason at all. that claw i i considered nunuxful for attack- nr movement.

In combat, the creature continues to hold on to nearby life- Though it is assumed thnr the tether beast can r a v e l likr
lines with at least four claws while attacking with all of its nthrr rreahircs un the Dcniiplane of'linie(bv wallung or tloat-
other four limbs, plus its savage bite. It can attack in any direc- ing alon#, it alway, crawls along the Idelinei with at least
tion it wishes with its claws, and the long reach of its arms four of its claivi wrapped ahout unt. u! the sdver cables. Now
puts it into melee range even against opponents armed with and then, it seizes a lifeline in its mouth and gnaws at it with
polearms. For opponents who devise an attack method just its vicinu, teeth, hut no damage is known to be raused to the
out of reach, the tether beast grabs hold of the lifeline tightly lifthe'>pxxewor. %me advcnluir~rsthat have bezn cothct-
with its back four claws and whips the entire upper half of its vd by rhronnniancers about thew madents have reported that.
body out toward its intended victim, raking with all five at the time in question, they wmed a chillinc!cffect, siniilnr tu
attacks. A creature may try to force one of the beast's four life-
line claws away from the lifeline. Whether or not it is success- the old sayingbf someone walking across th& grave, but no
ful, the only result is that the tether beast turns on that crea-
ture with every attack, including an extra daw attack from the apparent physical harm was done to them or their lifelin
limb that the victim just freed,
Ecology: The tether beast is far and away the fiercest h
Anytime after the first combat round, if the tether beast does on the Demiulane of Time. It attack, and eats anvthin,e, it hau-
not Seem to be winning the engagement,it uses a brrath weapon pcns tn coni; a.ro35, fnrm tempivnth to temporal gliders, a i d
attack that has a range of 30 feet and can be directed against one apparently chronomanrers rank high on the top uf the b,t nf
creature only. The breath weapon appears to be composed of the their favuntcttxidj. Uothing is known hi altark it cxrrpt
mist-smokeof Demiplane of T i e , but any creatureit hits must adventurer.. A tt>th?rheast that findsthc sdwr mist trail of a
save vs. death magic.A failnre results in the character rapidly Demiplane of lime traveler follows il imtd the trail disapucars
aging to the point that he crumblesinto dust. A success means o r thc adwnturer is found.
that the adventurer only ages 20 years (check the ma*imum
lifespan of the race to determine the e k t s ) .

Tether beasts are smart enough to know that humans .ax excel-

11


CLIMATWERRAIN Thessalhydra Thessalmera Thessalgorgon Thessa1h ice
FREQUENCY: Damp, dark places Damp, dark places Damp, dark nlaces
ORGANIZATION: Damp, dark places
ACTIVITY CYCLE Rare Very rare Very rare Very r a ~
DIET: Solitary Solitary solitary Solitary
INTELLIGENCE Nocturnal Nocturnal Nocturnal Nocturnal
TREASURE: Carnivore Carnivore Carnivore Carnivore
ALIGNMENT: Low (5-7) Low (5-7) Low (5-7) Low (5-7)
Incidental Nil (Any) Nil (A) Nil (D)
Neutral Neutral evil Neutral
Neutral

NO. APPEARING: 1 1 11 1:
ARMOR CLASS 0 9 9
MOVEMENT: 12 5/2/0 ld6 (x8)/ld10
HIT DICE: 12 12 ld6 (x8)/2d6
THACO Poison, petrification .P.o..ison, petrification
NO. OF ATTACKS: 9 1..n Immune to acid and
10 petrification ..-
DAMAGWATTACK: 11
SPECIAL ATTACKS ld6 (x8)/ldlZ/ld20 9 to 11 Nil Steadv (11-12)
SPECIAL DEFENSES: Poison, acid ld6 (64)/3d4/ld12/2d4 Steadv (11-12) 8,000’
Immune to acid Acid, fire, immobilization 9,000‘
Regenerate, resist fire,
MAGIC RESISTANCE Nil immune to acid and petrif.
Nil
MORALE: Steady (11-12) Steady (11-12)

XP VALUE: 12,000 in,ooo

The thessalmonsters are a family of hybrid monsters resem- ered. Damage done to heads does not affect the overall 1
bling hydras. There are four known types of thessalmonsters. points of the monster. Severed heads are regenerated in
days
The actual derivation of the name ”thessal” is unknown.
Legends suggest that the name thessal referred to a person or HabitaffSociety: Thessalhydrae prefer dark, damp settings,
organization responsible for the creation of these monstrosi- such as swamps. jungles, and subterranean lairs. They do not
ties, or the land where they were first encountered. collect treasure. Such items as they possess are the remains of
former meals that have somehow survived the chewing and
The original thessalmonster is now extinct. It resembled acid of the monsters’ digestive tracts.
the thessalhydra except that it lacked the fringe of serpen-
tine heads. The thessalmonster was so genetically unstable Ecology: Thessalhydrae are often confused with hydras. They
that it was able to crossbreed with other monsters, such as prey upon their less intelligent kin and anything else edible
that wanders by They may take advantage of their resem-
The thessalhydra resembles an eight-headed hydra. It has a blance to attack would-be hydra slayers.
large, reptilian torso and tail measuring 30 feet long (8 feet tall
at the shoulder). Eight serpentine heads surround a large, cir- Their eggs are worth 7,500 gp and young are worth 12,OOC
cular month rimmed with jagged teeth. Each serpentine head gp.The young can be chained in place to act as guardians
and neck measures 6 feet long. At the end of the 18-foot-long for specific locations or set to roaming normally unused
tail is a pair of sharp pincers. areas. ~.

Most of the shiny bide is a deep green. The undersides of Thessalmera
the necks, torso, and tail are ocher yellow. Patches of reddish
yellow hair cover the chest and upper forelegs.The eyes are The thessalmera IS a n s n a of thessalhydra and a m e r a . It
dark red.
these on the upper back. The lion’s head is covered in reddish
Combat: The thessalhydra attacks with its serpentine heads. gold hair. Patches of red-black hair cover the chest and upper
Each head attacks independently and bites for ld6 points of forelegs.
damage plus an additional ld6 points if the victim fails a sav-
ing throw vs. poison. The main mouth bites for ld20 points of Combat: The snakelike heads cause ld6 points of damage per
damage plus an additional ld20 points if the victim fails a sav- bite, plus ld6 per bit from the monster‘s acidic venom (half if
ing throw vs. poison. The tad pincer can grasp an opponent, a saving throw vs. poison is successful).The thessalmera can-
deliver ld12 points of damage, and deposit the victim in the not spit acid.
mouth in the same round. Items placed in the central mouth
must roll saving throws vs. acid and crushing blows each The lion jaws’ bite causes 3d4 points of damage. The pincer-
round until destroyed or removed. like tail inflictsld12 points of damage on a hit and can grasp
one man-sued or smaller opponent. Victims are held immobilr
Once per day, the thessalhydra can spit out a gob of acidic and can escape with a successful open doors roll (ld20, with a
saliva from its main mouth. This gob can cover a 12-foot-dim- +5 bonus, one attempt per round).
eter circle at a range of 30 yards. Creatures struck by the acid
suffer12d6.points of damage (half if a saving throw vs. poison The dragon head bites for 2d4 points of damage or breathes
is successful). fire up to six times. The flame extends in a cone 5 feet wide at
its mouth, widening to 50 feet at its maximum range of 20 feet
Thessalhydrae are immune to all acids and acidic poisons. The flame causes 3d8 points of damage (half if saving throw
A fringe head can suffer 12points of damage before it is sev- vs. breath weapon succeed-’

109


Thessalmonster

The serpentine heads can be killed with 12 points of dam. -1
age; harming these does not diminish the monster’s overall hit
points. The thessalmera is always controlled by the lion head 1
unless this is damaged or destroyed, in which case the dragon
head takes over. If that is destroyed, the thessalmera becomes 1
a sem-intelligent, frenzied berserker, fearlessly and recklessly
attacking everythingwithin reach. When it is done, it retires to 1
a cave to regrow its missing heads.
R
Thessalmera regenerate 2 hit points every 24 hours. They
are resistant to fire (+3bonus to saving throws vs. heat and Combat:The thessaltrice attacks with its circle of cockatric
fire). They are immune to petrification and acid like heads. Each head can attack independentlywith a bite
that causes ld6 points of damage plus an additional ld6
HabitatISociety: These fearsome creatures make their lairs in points if the victim fails a saving throw vs. poison. The central
swamps, jungles, and cavern. They can endure extreme envi- mouth inflicts ldlO points of damage plus ldlO if the victim
ronmenb with impunity. failsa saving throw vs. poison. Each head can attack indepen-
dently Fringe heads take 8 points of damage before they are
Ecology: The cunning thessalmera is often found close to soci- severed. Lost heads regenerate in 10 days. Damage done to
ety, where it can feed on livestock and travelers under the heads does not injure the body.
cover of night. It prefers human flesh to other meats.
Each head can, once per day, petrify a victim by touch. This
Eggs are worth 8,000 gp. Young are worth 12,000 gp. The petrificationeffectcan extend into the Astral and Ethereal
young can be chained in place to act as guardiansfor smecific planes.
locations or set to roaming normally unused areas. HabitatlSociety: The thessaltrice prefers warm conditions,
such as tropical swamps, jungles, and caverns.
Thessalgorgon Ecology: Thessaltrice treasure consists of the possessions of
The thessalgorgon is a hybrid of a thessalhydra and a gor- petrified victims.
gon. It has the scaled, lizardlike body of the thessalhydra,
eight snakelike heads, and a bull’s head in the middle of the The eggs are worth 5,000 gp and the young are worth
snake heads. The entire body is covered in thick, metallic
scales that are a coppery green in color. A thatch of green- 10,000 gp.The young can be chained in place to act as
black hair covers the top of the bull’s head, the chest, and
upper forelegs. guardians for specific locations or set to roaming normally
unused areas.
Combat: Each head attacks independently and bites for ld6
points of damage plus an additional ld6 points if the victim
fails a saving throw vs. poison. The main mouth bites for 2d6
points of damage plus an additional 2d6 points if the victim
fails a saving throw vs. poison.

Four times per day, the thessalgorgon can breathe out a cone
of petrifying gas measuring 5 feet at the mouth, 60 feet long,
and 20 feet wide at the end. Victims who fail their saving
throws vs. petrification are immediately turned to stone.

Thessalgorgons are immune to petrification and all acids.
A fringe head can suffer 12 points of damage before it is sev-
ered. Damage done to heads does not affect the overall hit
points of the monster. Severed heads are regenerated in 12
days.

HabitatlSoclety: These monsters prefer caves in wilderness
regions.

Ecology:The eggs are worth 7,000 gp and the young are worth
10,000 gp. The young can be chained in place to act as
guardians for specific locations or set to roaming normally
unused areas.

Thessaltrice
The thessaltrice is a hybrid of a thessalhydra and a cockatrice.
The eight fringe heads of the thessaltrice resemble the head
and neck of a cockatrice. The wattle, comb, eyes, and tongue
are bright red. The green neck is covered with reddish gold
feathers.The reptilian torso and tail are deep green with a yel-
low underbelly,The torso measures 12 feet long (6 feet at the
shoulder), while the tail is 8 feet long. Each cockatricelikehead
and neck measures 6 feet in length.

i io


Time Dimensional

CLIMATEmERRAIN Common Noble Royal
FREQUENCY: Demiplaneof Tme Demivlaneof Tie Demivlaneof rime
ORGANIZATION very rare very rare Very ;are
ACTIVITY CYCLE: Solitarv (see below) Solitarv (seebelow) Solitary (seebelow)

DIET: hY Any hY
Special (seebelow) Special(see below) Special (see below)
Highly (13-14) Supra (19)
Nil Genius (18) Nil
Neutral
Nil Neutral
Neutral
~ ~~~~~~~

ARMOR CLASS 1(see below) 1 (see below) 1 (see below)
2
MOVEMENT: 2 -5
HIT DICE See below See belo See below
12 or 16 20 24 o
THACO: 9 or 5 1
NO. OF ATTACKS: 1
DAMAGWATTACK 1 1
SPECIAL ATTACKS 1 6d4
3d4 or 4d4
SPECIAL DEFENSES See below 5d4
MAGIC RESISTANCE +3or better magical weapon to hit
SIZE 25%(90%in reality) +3 or better magical weapon to hit +3 or better magical weapon tc
S (3' diameter) 25%(90%in reality)
MORALE Average (10) S (4' diameter) 25%(90%in realit
XP VALUE L (7' diameter)
4,wO 018,000 Average (10)
12,000 Average (10)
16,000or 20,000

There are three different varieties of time dimensionals: the the dimensional at any range or reveal anything ahout it or its
common, the noble, and the royal. Often misnamed as time ele- actions,unless otherwise noted in the spell's description.
mentals, time dimensionals are intelligencescomposed entidy
from the essence of time. They are one of the few temporal crea- In reality, a dimensional's magic resistance is 90%, as it is dif-
tures that can travel to reality. There, each appears as a cloud of ficult for an attacker to figure out exactlywhere in time a
fire, dust, or vapor. On the Demiplane of Time, each manifests dimensional is long enough to attack it. On the Demiplane of
as a translucent sphere of light silver energy. They pose one of Time, this dmps to 25%,as time doesn't flow regularly there.
the greatest hazards to travelers of the Demiplane of Time due
to their incredible abilities. HabitatBociety: Dimensionals exist at a level that can only be
theorized. Any one exists at all times simultaneously, yet all ver
Time dimensionals seldom appear in reality, as the forward sions of it function throughout time independently. A hero only
motion of time makes them uncomfortable. They much prefer to meets up with one version initially, though.
roam about the neutral territory of the Demiplane of Time.
The dimensionals roam the Demiplane of Time, feeding off
Combat: Time dimensionals never attack unless attacked. In the momentum of time, and they stay away from most crea-
reality, they spray a fine, powdery substance at their attacker. t u ~ sa,s well as other dimensionals. Turbulence attracts time
On the Demiplane of Time, they simply lash out with pure tem- dimensionals, since the disturbance to the timestream causes
poral forces, doing no visible harm,but causing severe damage easier feeding. For this reason, a dimensional is sometimes
from the shock. Even temporal creatures are affectedby this, attracted to a chronomancer and may even slip to reality to find
though their magic resistance can negate the effect. him if the wizards spells are creating enticing turbulence.

In reality, dimensionals often slip in and out of time at will. Since Trying to c o m d c a t e with a time dimensional is tricky.
they are nonlinear aeatui-es, they are able to double their lifelines Even gaining their attention can he impossible. They recognize
(if they can he said to have such thjngs) as often as they like (in spoken words, but tend to ignore them. If a time dimensional
theory, at least-they seem loathe to do so except in the most d k speaks, it does so by manipulating time and drawing words
circumstances).Inthis way,they can bring versions of themselves from the listener's past. The hero hears fragmented sentences
from other time to help out, effectivelyadding 14copies of them- spoken in his own tongue. Some beings, usually chrono
selves to the combat.Ahit on any one creature damage them all, mancers, have been known to cut deals with these difficult crea
though, so a dimensionaltypically brings in its other selves, makes tures, but usually at great cost and risk.
multiple attacks in a single round, and then vanishes.
Noble Time Dimensional
With its power to move through time, the dimensional can Noble time dimemiox& can additionally cast a time stop (whichv11
usually break off contact in reality at will. Cluwnomancers even affect commondimensionah),age a mature by ld20 years,
should realize what has happened, though, and they can track cause a cmahm to grow youngerby ld20 years, agenonliving veg-
the creature to the Demiplane of Time if its wake in the mist- etahle matterby 1WOyears, age mineral materialby lOdlW years,
smoke can he followed. Atime dimensional can move at a rate and move up to four creattmz from reality into the Demiplaneof
of 10 yards per round per Hit Die in reality or the Demiplane of Tune and hack at a time (subjectscan savevs. spell if unwilling).
Time, so it can likely get away. Each power is usable onceper round, at d,once per day.

Because of their nonlinear nature, time dimensionals can even Royal Time Dimensional
double themselves on the Demiplane of Time. If pmsed, they Royal dimensionalsm even more powerful thantheir blethren.
can attempt to get away by slipping back into reality, but any- They aresaid to d e the others, but no evidencehasbeen bmught
one that they would meet in the Demiplane of Time would like- forthto corroboratethis,otherthanthe fact that they can summon
ly be able to follow them back. Dimensionals realize this, hut
they also realize that the number of times a humanoid can slip 1 4common(70%)or 1-2 noble time dimensionals (m%)onceper
back and forth is usually limited, unlike the dimensional's
innate ability They have been known to slip hack and forth so day, Royalshave the same powers as the nobles, but can use them
often that no chnomancer could possibly keep up. each onceper hour. Also, royals can use Articus's melee "mager
every mund to get in more attack; if they like.Royaldimmionals
Chronomantic spells are useless within 30 yards of a dimen- can use tpmporal shell up to onceper hour, creatjnga small area thal
sional, as it absorbs them like food. These spells cannot affect existshetween the ti& of a clock for one hnnper Hit Die.

111


Tomb Tapper-Thaalud

CLIMATWERRAIN. Anv, subterranean
FREQUENCY: ~~
ORGANIZATION
Very rare
ACTIVITY CYCLE Clan
DIET:
INTELLIGENCE Any
TREASURE: See below
ALIGNMENT:
HQieZh(s(p13ec-1ia4i))

Lawful neutral

NO. APPEARING: 1-12
-2
ARMOR CLASS
9, Br 14
MOVEMENT: 8+8

HIT DICE 1..2

THACO:~~~~~~ 3 or 1
4d6/4d6/ld12+9 or ld12+6
NO. OF ATTACKS: See below
See below
DAMAGEYATTACK: Nil I
H (15'-21' tall)
SPECIAL ATTACKS Elite (16) a1treasure they keep prcLLy are dull{VUL LLUL ~ E I L w~ ,l u m
8,000 when uncut) such as quartz,jade, agate, and amethyst. These are
SPECIAL DEFENSES: stored in cavernsof glowrock,in the utter depths. (Glowrock is a
stone that gives off a natural amber or lime-penjaerijre. It is
MAGIC RESISTANCE: harmless and useful as a light sourcebut too soft to carve. It is
oftenpresent in radiation-strong areas of the Underdark, glow-
SIZE: ing brightly when exposed to such radiation-but is not itself a
radiation source. Tomb tappers don't need it as a light s o w
MORALE but Seem to sense and enjoy the glow nonetheless.)

X.P. VALUE Ecology: Tomb tappers arenot naCUral creahlres. Their existence
has been traced back to the very beginning of the ShadowedAge
Thaalud appear as tall, naked, sexless, and hairless humanoids of Netheril, when a p u p of powerful wizards created them to
with very hard, smooth, blue-gray skin, claws that can dig seek out the s m e of the drain on magic that was beginnins to
reach across Nethed. This is supported by their faceless heads
through solid rock, and great toothed mouths in their bellies. (suggesiingthey have been changed froma humanoid norm)
Their smooth, featurelessheads have earned them the nick- and by their spell immunities (suggestingthey werr mated to
name "the faceless." fight the phaerimm). Tapper belie6 indicate they h o w magic

Combat:%dud attack with iron-hard, long-fingered hands has power over them. Some, includingElminster, thinkthaalud
(4d6 damage each), and bend over or hurl themselves atop oppo- were originally made from rock animated in human form. This
nents to bite with their abdominalmouths (whichcrush and tea
m o r , rock. fleshand bone alike, one bite doing ld12 +9 dam- view is supported by their turning to stone at death.
age). If they lack the room for such maneuvers, or don't want to Tnaalud skin varies in porosity at will; through it, tappers
close with opponents, they swing great hammers for ld12+6
take in needed water. Their giganticjaws can crush rock, from
damage. Tappers can wield these weapons one-handed (-2 on which thaalud extract mineral sustenance. They also digest
attack rolls) and throw them with great accuracy (+2 to hit). iron from blood and bone marrow if such become availablm
but do not hunt to eat.
Thaalud see by sonar (they emit inaudibly high sound
Thaalud customarily wield great hammers of arenite, an
raves, which bounce back) accurate up to 440 feet even in alloy derived from magma (the exact composition is secret
darkness. This sense enables them to locate invisible creatures These hammers are 10 feet or more long, heavy, harder tha
and objects and makes them immune vision-related spells most rock, and very durable. Tappers can dig through rock
(such phantasmalforce, color spray, and hypnotic pattern). They with their claws, but use their hammers to split rock when
communicate by means of humming sounds created by skin smooth surface is desired.
vibration (this language is partially understood by mind flay-
ers) and by a limited telepathy (120-foot range, no mindread- Thaalud are naturally long-lived and form regional clans. Ii
not known whether they have young or give birth; no childrm 01
ing or attacks possible from either end). Tappers can detect pregnant thaalud have ever been seen.Even who leads a clan is
magic at will and can animate rock (as the 7th level priest spell, not known, although thaalud make and keep deals with other
affectingup to 9 cubic feet of rock for ld4+2 rounds; deter- beings, and hence are assumed to respect d e s and authority

mine duration randomly each time used) once every 12 turn. Thaalud will aid svirfneblinsand dwarves, whose magic they
Tomb tappers are immune to enchaniment/charm spells and leave m o l e s t e d . They have no interest in drow cloaks, bo(
and other items that resemble magic because of Underdark
fire- and cold-based attacks of all sorts.Electrical attacks do them radiatiom and not true dweomers.Thaalud hate umber hul
somelimesenslaving them from birth, mutually ignore xom
half (if the save is made, no) damage. They save vs. petrification dislike duergar and drow, and are bitter fws of illithids and
at -2. A tomb tapper turn to stone 1-2 rounds after dying. phaerimm, who have slain more than a few thaalud.

HabitaUSociety: Tomb tappers get their name from their habit of
burrowing up from the depths to plunder tombs, temples. and
wizards' towers in search of magical item, which they carry off.

They usually try to seize magical items fromencounteredbeings.
Magic is sacred to thaalud; they never use my magical items,
ut protect and venerate them. Tappers spend their long lives in

an eternal search for the source of all magic, which they believe
lies hidden somewhem deep in the earth. They are somewhat in

.we of earth elementals,believing them to be created at this
iysterious source, and are reluctant to attack them.

Thaalud keep as common treasure (ownedby the clan as a
ihole) aU magicalitems, and guard these watchfully As person-

112


Undead Dragon Slayer

CLIMATVTEKRAIN: A I I )(lo', Blood islcin.lsl Breath Stun: Aimed at the gullet, this attack (at a 4penalty)
FREQUENCY: V e n rare disables the breath weapon. Besides the damage, the breath
ORGANIZATION: Svlitarv weauon is disabled for 1round uer uoint of damaee inflicted.

ACTIVITY CYCLE: Any B;each Attack: The slayer must'be ;acing the dragon's under-
DIET: Nil belly (neck to abdomen),spend a round without attackinc, and
INTELLIGENCE High to genius (13-18) make an Intellieence checc. This eives the slaver's next a&ck
TREASURE: Nil roll a +6 bonusP+2if the Intelligeke check i s i d e d . Breach
ALIGNMENT: Vanes attacks can be combined with double damage.

NO. APPEARING: 1 Or 1 4 Dazzle: Twirling a weapon confuses the dragon and prevents it
from casting spells or using innate magicalpowers by disrupting
ARMOR CLASS 0 (-1, -2, or -3 vs. dragons) the its ability to concentrate.
MOVEMENT: 12
HIT DICE: 9.10. or 11f1O-sided dice) Dodge Attack: A combinationof evasion and attack in one
THACO round, this rrquires a successfulDexterity check. The slayer
ii,IO, or 9 receives a 4-point Armor Class bonus, a +2 to saving throws vs.'
NO. OF ATTACKS
DAMAGEIATTACK: 3/2 -breath weapon, and an attack roll bonus of +2.
SPECIALATTACKS By weapon Double Damr"e: On a successful attack roll the base damaee
SPECIALDEFENSES: See below inflicted by the weapon is doubled; other bonuses for magic,
MAGIC RESISTANCE: See below Strength, etc., are added normally. Double damage can be com-
SIZE: 60% bined with a breach attack if both techniques are known
MORALE M (6'-7' tall)
XP VALUE Fearless (19) Great Blow: This attack uses everything a slayer has and can be
aimed at anv Dart of the dragon's bodv.A slaver exuends hit
7,000 points and receives a 4penalty. If successful, the dragon takes
normal damaze for the attack ulus as many more hit points as
An undead dragon slayer is a h0-g the slayer exp&ded.

creaturereturned from death to -Weapon Throw: The slayer hurls his primarq weapon at the

destroy dragons.The undead &aeon. Ranees and anack venalties m:short 15feet, -2:
dragon slayer has a skeletalVIS-
aee. rotted flesh. and dead, hol- .medium 30 feet, 4;long 45 feet, 4.DamageISdeter-
mined normally.No other special attack can be used
l& eyes. Most stand between six with this one
Wing Attack: Aimed at the wing muscles, this
and sevenfeet tall,and weigh attack (at -3) inflictsnormal damage and keeps
the dragon from flying for 1round per point
around 250 pounds in armor. The of damage inflicted.
A
armor is specially crafted plate mail, with HabitaVSociety: Most undead dragon
slayersare called back from the grave
a dragonscale design and dragon-shaped ' by necromantic magic. Though it
retains its own mind and agend+
helm. Now battered and beaten, it glows it must obey the commands of
the summoner-at least until its
with supernaturalcolor-inspired by task is comvleteor it somehow L
wins its freedom.A small number af
the dragon type the slayer hates most. dragon slayersactuallywill them-
selvesback from the dead. These
Undead dragon slayersare of neutral individuals have the utmost
faith in their cause, a n undy-
or evil alignment.
M
With a voice as cold as the dead and as

deep as a grave, an undead dragon slay-

er sneaks its native tonueue.,as well as
~~ ~
I~
~~~~

the languages of dragons.

Combat:The undead dragon slayer

retains the fighting skills it had in life, and

1gains more from its undead nature. Undead

dragon slayersare immune to the effectsof

dragon fear, and take either half or no damage
if they make a successfulsaving throw vs. breath
weapon. They can't be b e d by clerics, but are
driven away by the holy word spell.

Their special armor provides a base Armor Class

0. Against dragons, this improves to -1, -2, or -3,

depending on the Hit Dice of the slayer. The slayer's .

THACO improves from 11at 9 Hit Dice to 10 at 10 HD
and to 9 at 11HD.

Undead dragon slayers use long swords (80% likely) or
two-handed swords (20% likely). This weapon functionsas a
sword +2, dragon slayer in the slayer's hands, and the slayer

can attack three times in every two combat rounds.
supernatural strength gives them an attack bonus of +5 against
dragons and a damage bonus of +15, +16, or +17,depending on


Unicorn, Black

CLIMATFJTERRAIN: Forests, plains
FREOUENCY:
V-erv-r-,-a-re
ORGANIZATION
Solitary
ACTIVITY CYCLE: Ni"eht
Carnivore
DIET: Hieh (13-14)
INTELLIGENCE: Nii
TREASURE:
ALIGNMENT: Chaotic evil

NO. APPEARING: 14
ARMOR CLASS:
MOVEMENT: 3
HIT DICE: 24
THACO: 4+4
NO. OF ATTACKS 15
DAMAGWATTACK: 4
ld6/ld6/1d4/ld12
SPECIAL ATTACKS: Charge, cause light wounds
SPECIAL DEFENSES: Teleport
MAGIC RESISTANCE: Nil
SIZE L

MORALE Elite (14)
XP VALUE 975

Black unicorns resemble their white relatives,but they are
twisted and evil. They are coal-dark creatures sporting silky
black manes and burning red eyes. With their horns long and
spiraled, chased with silver, they are quite beautiful. Male
black unicorns are bearded. The females are more slender than
the males, but retain a heavy musculature.

Highly intelligent, black unicorns can be taught to speak
Common, and there are rumors that some evil wizards are try-
ing to teach them spells with purely verbal components.

Combat: Although black unicorns do not have the white uni- In the FORGOTTENREALMS-setting, most black unicorns are

corns' ability to move silently or sense the presence of ene- ~~,keut as uets bv Red Wizards of Tha,v or serve in the Thavan~
mies, they are never surprised and fight in battle with front ~ ~~~ ~~~~
hooves and horn, biting with sharp-edged teeth. A black uni-
corn's horn does not have any attack roll bonus. Like white ~~~~
unicorns, black unicorns can charge to the attack.If a black
unicorn moves at least 30 feet over open ground, its horn can m3itary.A few wild specimens have escaped, however, and

strike for 3d12 points of piercing damage. The unicorn cannot some small herds roam Thay and its vicinity These herds ar
attack with its fronthooves in the round it charges.
dominated by their strongest member, male or female. 'Ihey
Black unicorns can cause light wounds three times a day and
can instantly teleport without error once a day. To cause appear to inflictpain and sufferingon those around them for

wounds, the unicorn must touch its opponent, and this may be the sheer joy of it. They are especiallyfond of attacking horses
used in conjunction with a horn attack. The teleport includes
only the unicorn itself and not its rider-uch riders often find and normal unicorns, which they passionately hate.
themselves abandoned in the midst of bad combat situations
by their chaotic mounts. Ecology: These foul creatures were created by the Red Wiza
of Thay, who fused the blood of tanar'ri and other evil crea-
HabitatBociety: Black unicorns allow themselves to be rid- tures with that of ordinary unicorns, creating a hateful,
den only by human or drow females of evil alignment.
Evilly-aligned females must petition a suitable unicorn; if the demented creature that lives for violence and combat. Black
female is acceptable, the unicorn will serve. If not, it immedi- unicorns are carnivores especiallyfond of the flesh of humans,
ately attacks the supplicant, making the approach somewhat elves, horses, and ordinary unicorns. Now, many are kept as
hazardous. pets by the Red Wizards, and black unicorns have become a

Despite their success and usefulness in combat, black uni- mainstay of the Thayan military In spite of their unruliness as
corns are fickle and chaotic, mostly concerned with their own mounts, they serve in large numbers. Several major units of
safety rather than that of their riders or companions. It is not
black unicorns and evil-alignedfemaleriders serve the zulkirs
at all unusual for a black unicorn to flee combat when the tide of Thay. For example, the Sistersof Cyric, a prominent regi-
turns against it, dislodging a rider or teleporting away by itself ment sworn to serve the Zulkir Aznar Thrul, consists of evil
and leaving others to fend for themselves. female priestesses of Cyric mounted on black unicorns.

The horn of a black unicorn is highly prized. Powdered,
can be used to create a potent poison equivalent to a Type
contact poison (onset time 1round, Death/25 DMG Table
51). If the horn is fixed to a lance and wielded in a charge,
mounted warrior inflicts the black unicorn charge damage
(3d12 points of damage).


CLIMATWTERRAIN: Carceri
FREQUENCY: Common
ORGANIZATION Pack
ACTIVITY CYCLE Night
DIET: Carnivore
1NTFI.I.IGFNCE: .herage 1&10,
TREASURE Uil ( 4 )
ALIGNMENT: Neutral evil

NO. APPEARING: 1( 2 4 in Carceri)
ARMOR CLASS 3

MOVEMENT: 15
HIT DICE 4+2
THACO: 17
NO. OF ATTACKS 2
DAMAGEIATTACK: lllh/ld4
SPECIAL ATTACKS:
SPECIAL DEFENSES -I’oisan, burroivin,: tciitaclr
MAGIC RESISTANCE
SIZE: Nil
MORALE: Nil
XP VALUE L (8’lone)
Steady (Yl-12)

975

The evil vaaths are known throughout the planes as relentless,^ .lt
vicious killers. These bloodthirsty, intelligent terrors like to
inflict pain and misery as well as kill. Note: tor rnaimter5 without Strcnzth or Wiirlwn abilitv
scores, substitute a saving throw vs.paralysis with a +2 bonus;
A horrible amalgamation of insect and reptile, the vaath’s long a roll of 1fails regardless of adjusdments. The D W O m o N :
body is c o v e d with dark scales, while its head is pmteded by a High Level Campaignsbook has an optional method for gener-
hard black carapace.Long white teeth drip venomous saliva as ating suitable monster scores.
they protrude from its oversized, lipless mouth. The snout is
whiplike, the narrow-slitted eyes peek out from d e r its cbiti- HabitaffSociety: Vaaths live in the jungles of Cathrys, the
nous headshell. A small, almost tonguelike tentacle lurksin a cav- fourth layer of Carceri, terrorizing the layer‘s few inhabitants.
ity just behind the beast‘s moutk The body is sleek and muscular, Their evil is pure and wholly detestable. These creatures can-
not be reasoned with, nor do they show mercy Even the most
able to make quick dashes or keep up a n enduing, tireless pace. powerful of gehreleths move through vaath-infested areas
Vaaths use a limited series of hisses, growls, and barks to with caution. While even some of the lesser fiends of the
Lower Planes could certainly defeat a vaath in battle, the
communicate. It is a crude language, impossible to understand threat of what the creature enjoys doing to its victims inspires
or speak without magical aid. fear and loathing in all who know of its existence.

Combat: The bite of the vaath inflicts ld8 points of damage; V a a h roam in packs, but keep individual lairs-tiny,
further,its venom kills anyone bitten who fails a saving throw cleared spaces beneath the thick, dark jungle growth. They
vs. poison (onset time ld4+1 rounds). If the vaath has time to often collect as trophies the belongings of intelligent creatures
play with its prey rather than killing it quickly, it restrains they have killed. Vaaths sometimes refrain from eating small
itself from using the poisonous bite. Instead, it protrudes the portions of their victims, such as a hand, a head, or an eye,
writhing appendage from below its mouth. and save these as trophies too.

This tentacle, capped by a sphincterlikemouth, shoots out, The acting pack leader is always a female vaath, for the
stretchingas far as 10 feet. The tiny mouth bites foes, inflicting females are usually the more intelligent (and insidious rather
ld4 points of damage. A victim struck by this attack must make than savage) of the species.Most of the time, however, no
a Shength check to pull away, or the vicious mouth tears into leadership is required. The vaath pack‘s course of action is
clear: Hound the prey until it falls, and torture it until it dies.
the hapless victim with temfymg speed, pulling the extended
tentacle behind it. This attack automaticallyinflicts ld4 points Vaaths greatly desire to be summoned, and don’t mind
of damage per round. After ld4+2rounds, the burrowing being subjugated by others, as long as they are taken to a
mouth reaches the base of the victim’s skull, severing the skull greater selectionof victims. They happily work for powerful
from the spine. A victim who is still alive at thispoint can no fiends as guards, torturers, or even pets, as long as they are
longer move from the neck down. Death comes ld6+4 rounds well fed and allowed to partake of their evil pleasures.

later, but the vaath takes full advantage of this time to torment Ecology: Vaaths are found almost exclusively on the layer of
the dying victim. While the vaath’s victim can no longer feel Carceri known as Cathrys, and appear on the Prime Material
anythmg, the evil fiend takes delight in tearing the body apart Plane only as the result of an arcane magical ritual. For many
as the victim watches, helpless. years, it was believed that vaaths actually fed upon the fear
and sufferingof others. The idea that the monster acted out of
During the burrowing, only the death of the vaath will save a basic need, something akin to hunger, somehow softened the
the victim from having his spine snapped. After the severing, repulsion of its deeds. This optimistic theory was dispelled a

only timely magical healing can save the victim’s life. few years a g e t h e horrific vaath simply. . . are
Additional magical healing is required to restore mobility.

This mode of attack is so ghastly and horrible that anyone
wihlessing it must make a Wisdom check or be stunned for
l d 3 rounds in utter horror, Any victim of the burrowing and

subsequent paralyzation who is rescued before death must

115


Vortex Spider

CLIMATmERRAIN Demiplane of Time
FREQUENCY: Uncommon
ORGANIZATION Solitary

ACTIVITY CYCLE Any
DIET: Camivorr
INTELLIGENCE: Average (I

TREASURE: Nil (E)
ALIGNMENT: Neutral

NO. APPEARING. 14
ARMOR CLASS:
MOVEMENT: ~~
HIT DICE:
THACO: 4
NO. OF ATTACKS: 9 (15 in web)
DAMAGEIATTACK: 7+4
SPECIAL ATTACKS: 13
SPECIAL DEFENSES: 1
MAGIC RESISTANCE 2d4
Poison, web
SIZE:
MORALE: Chameleon ability in web
XP VALUE: 15%

Large (12' long)
Average (10)
2,700

Vortex spiders have the basic shape of the phase spider, from amount of damage, but the poison must be saved against at a
which they evolved, but the similaritiesbetween the two -2. The poison causes instant death, and those who successful-
species end there. Vortex spiders are covered with a thinchitin ly save vs. poison still take 20 points of damage.
that is blue-gray in color but with several patches of a dull
waxy color and texture. They are only seen in this fashion, HabitaVSociety: The vortex spider can create a home for ib
though, when forced out of their natural habitat for some rea-
son. Their color can change to blend in with their web when anywhere on the Demiplane of Time, but it prrfers to spin
they are skitteringabout its edges or even resting within the
central tangle of its magical strands. web in a vortex. It tram other c r e a m s for food. such as ti

Combat: The webbing of a vortex spider is completely invisi- poral dogs, small ti
ble amidst the mist-smoke of the Demiplane of Time, and it is
made resilient with pure temporal energy, spun from the mist- While it may be slc
smoke that permeates the entire pseudo-plane. As such, it is
detectable by a detect temporal anomaly spell, and to the caster and it ignores large ~
of such a spell, it stands out sharply, even against the consider- too big to net. If a t
able background turbulence of a vortex. tex spider's webbii "~

The web usually spans a diameter of up to 50 feet, making it parts unknown and seeks out R new home. 6iindins an ~ m n k
too small to fit entirely across any but the smallest vortices.
Most often it can be found spread across a section of the vor- web is uncommon,
tex's wall. Once the web has been spun, the spider hides in
one comer of it, its chameleonlikeability to alter its coloration ly disintegratewitf
to match that of the surrounding mist-smoke making it invisi-
ble to anyone who fails a saving throw vs. rod/staff/wand. One comer of thi

While a vortex is the most common place to find a vortex remains of victims as well ad their possessic&. The spider
spider (thus the obvious source of the name), they can some-
times be found stringingtheir web among the lifelines of the likes to hide this section away from prying eyes, as humans
Demiplane of Time as well. They are less commonly encoun-
tered here, though, due to the vastness of the limestream. One who see the pile of bones and treasure should immediately
reason the spiders tend to stick to the vortices is that these are
so heavily traveled. Another is that the swirling mist-smoke realize just how much danger they might be in. Still, the spi-
makes it even harder for a traveler to spot the spider's web. If
the web is spun within a vortex, the save needed to spot the der knows the value of these trinkets, although it has little u
spider in it is made at 4.Another reason for the spider to
make its home in a vortex is its ability to travel straight up and for them personally. It is &ng enough to sometimes plac
down the vortex sides, an option most creatures do not have.
an interesting-lookingitem or two in part of the web easily
The webbing is not adhesive in the way noma1 spider webs
are, but any creature which touches it suffers from an effect visible fromthe vortex's wall. More than one unwary adven
similar to a slow spell, since time around them has been
warped to move slower. Since this is diffesent from a normal turer has grabbed at such obviousbait, only to find himself

1 slozispell, the chronomancer immwty to chronomanticspells outmatched by the web's devious owner.
&s not apply here A bite from the spider causes only a sma?
Ecology:Vortex spiders evolved from the phase spider, and
they can exist only on the Demiplane of Time. Some wizard.
have theorized that the origin of this rather unique speciesis
rooted in a temporal accident in the far past. A colony of phase
spiders must have been caught up in the eye of an impending

timestorm while phasing, trapping them in the Demiplane of
T i e . Once they found themselves on this pseudo-plane, thr-
carved out a niche for themselves in the local food chain ani


Web, Living

CLIMATEiTERRAIN Living Memory
FREQUENCY: Caverns, ruins
ORGANIZATION Very rare Caverns, ruins
Pack Very rare
ACTIVITY CYCLE Solitary
DIET: Any
INTELLIGENCE Carnivorous Any
TREASURE Carnivorous
ALIGNMENT: Semi (.2 4 ). Verv (11-12)
Nil'
NO. APPEARING Nil Neutral
ARMOR CLASS Neutral

14 1
92

NO. OF ATTACKS 1 1
DAMAGEIATTACK: See below 1d6
SPECIAL ATTACKS Lightning Nil
SPECIAL DEFENSES See below Half damage from

MAGIC RESISTANCE: Nil nonmagical
s (1'-7,) weapons or fire
SIZE Nil
See below
MORALE: Average (9-10) Elite (13-14)

XP VALUE: 650 to 2,000 3000

Living webs, also known as carnivorous webs or duleep, are sense kibrations,variahons m heit, &d the presence of other
omnivores that roam subterranean caverns and deserted ruins. living webs. Such senses have a maximum range of 90 feet.

These small, amorphous creatures resemble thick gray sheets, They seem to flow over surfaces, moving like caterpillars (
strands, and filaments of dusty cobwebbing. They lack visible millions of tiny filaments. The filaments can fusetogether ini
sensory organs and specialized body parts. They appear to con- a larger, denser mass. Living webs can climb walls and ceil-
sist of colonies of microscopic, identicalcells. ings of any material. They never slip, and they grasp a surfac
so strongly that they cannot be removed by any physical or
Combat: The touch of a living web delivers an electrical shock. magical attack that failsto slay them.
This attack causes a minimum of 1d4points of damage. Webs
of 3 to 5 Hit Dice inflict ld6 poinb of damage, while those of 6 Though living webs move and act independently, they sense
Hit Dice inflict 2d4 points of damage. the direction and size of other living webs within 90 feet. If a
living web detects another web with less than 9 hit points, it
Living webs can fire a miniature lightning bolt (20 yard attempts to join together with the weaker web. If successful,
range, 3d4 points of damage) up to twice per turn. Living adds the hit points and Hit Dice to its own total, up to a ma,
webs with less than 9 hit points can fire only one lightning bolt mum total of 6 Hit Dice.
per turn. All web fragments have this power, thus a living web
cut in two can fire four such bolts per turn. HabitaVSociety: Living webs are useful for their role in killing
vermin. They may be caught and used for guards in normallv
Living webs absorb all electrical energy, whether natural or unused section of habitats and caverns.

magical, and permanently gain 1 Hit Die for each 8 hit points Memory Web
of electricityabsorbed. Such energy causes the web to visibly This creature is a mass of fibers resembling those m a t e d by
web spell; it has similar but not identical attributes. It can hick
grow. by compressing itself into a tight ball. It attacks by leaping u p
They are unaffected by fire, water, heat, and cold attacks. to 180 feet, spreading out into a circular web 20 feet in diame-
ter. The web does not need anchor points. Anyone caught b)
Blows from edged weapons inflict full damage upon these the memory web has the same chance of breaking free as if
creatures; such blows divide them into two smaller wisps. Each escaping a normal web. As the web constricts, enwrapped
has half the parent's remaining hit points and will continue to creatures suffer ld6 points of damage per round until they
advance on the prey Blunt weapons cause only half damage as escape, die, or the web is destroyed, A memory web suffers
the living web strrtches to absorb the damage without tearing. only half damage from nonmagical weapons or fire.
Note that separation occurs only as a result of an opponent's
Memories of slain victims are absorbed by the memory web
attack or an accident:living webs CaMOt voluntarily divide.
Living webs attack instinctively;thev are unaffected by fear, If the web is destroyed, it will emit all the memories gained

repulsion, or similar spells. during the previous day in the form of a telepatluc shock
wave. The memories lodge in the minds of all creatures u p t
HabitaUSociety: These creatures are nomadic omnivores that 200 feet from the web and take the form of dreamlike recollf
perpetually roam subterranean and wilderness areas. They tiom. Some details will be clear, othe- h - x m d rr.r=ll
prefer locations such as caverns and ruins, places full of nor-
mal webs that living webs can hide among. They spend their

lives in endless search of plant life, carrion, and live prey
Ingested matter is converted into the electricalenergy they use
for movement and attacks.


Weredragon

CLIMATEITERRAIN: Any land, usually urban
FREQUENCY: Very rare
%Gary
ORGANIZATION
ACTIVITY CYCLE Special
E X C C P ~ ~(O15M-16~)
DIET: Special
INTELLIGENCE: Chaohc, neutral or good
TREASURE:
ALIGNMENT:

NO. APPEARING 1 Breath WeapodSpecIar A
breath weapon: a cloud o
ARMOR CLASS: 1 (base) 20 feet wide, and 20 feethigh. Creatws cauzht in the gas must
MOVEMENT: save vs. breath weapon to iscape with half & a g e , or-suffer the
9, ~ 1 3 (0c)J,P 3 cloud's full electricaleffects.
HIT DICE
THACO: 13 (base) A weredragon casts spells and wields her magical abilities at 9th
NO. OF ATTACKS 9 level, plus hrr combat modifier.
3 (Human: 1)
DAMAGWATTACK From birth, a weredragon can cast light and darkness, 15' radius
SPECIAL ATTACKS ld6/ld6/4dk (Human:By weapon) (onceeach every 6 turns)and is immune to electrical attacks.As
SPECIAL DEFENSES: Suecial they age, weredragons gain the followingadditionalpowers:
variable Young,feutherfall twice a day; Juvenile, blink twice a day; Young
MAGIC RESISTANCE: Adult, protection from normal missiles once a day; Adult, teleport
SIZE variable once a day; Mature Adult, heal once a day; Old, wall offorce twice a
MORALE: day; Very Old, r m r s e gravity once a day; Wyrm, polymorph any
XP VALUE M (human) or H (24' base) object twice per day; Great Wyrm, plane sk@ onceper day In all
Fkatic (17base) cases, a weredragon can affect other beings with the benefits or
Variable effectsof these powers by touch. Weredragonsare immune to all
natural venoms and toxins.
Weredragons,as many folk tales attest,are beautifulhuman
women transformed into dragons-r, more accurately,a race of HabitaffSociety: Much of the history of weredragons as a race
dragonkind that can assume femalehuman formwhenever they remains mysterious.Weredragonstend not to consort with others
desire.Weredragons usually live amonghumankind, revealing of their own kind and prefer dwelling in cities or courts to wilder-
ness solitude.They delight in beguiling evil and rapacious men in
their dragon f o r m only in times of personal peril or great crisis. human form, taking them as suitors or husbands, and then slaying
Inhuman form, a weredragon appears as a healthy human them while in dragon form. In this way, many a weredragon has
amassed great treasure.Unlike most other dragons, however,
femaleabout 20 to 30 years of age, with a charisma of 16 or more. weredragons delight in the gaining of treasure, not in having it.
In dragon form, a weredragon is slim and splendid, usually irides- Weredragons oftenserve or cooperatewith good mages, Harpers,
and groups and individualswith similaraims or opportunities to
cent blue and silver inhue, and resembles a copper dragon in preserve, renew, and pmtect the land.
shape. In either form, a weredragon possesses 60-footinfravision,
has true seeing up to 15 feet away, and can use tongues at will, all Ecology: Weredragonsare fertile in both human and dragon form.
frombirth. Aweredragon retains her fullknowledge and aware They are always female, and their offspringare always other
ness in either form, and most are consummate actors, so that weredragons. Their name is a misnomer; their natural conditionis
humans are usually unaware of the weredragon's true nature. not the cursed lycanthropy that afflictsother were-creatues. A
weredragon cannot be "cured of her abilities nor transmit them
Combat:Weredragons strike quickly and mercilessly with the= to other creaturrs by bite or any means.
razor-sharp daws and tend to sing joyously as they fight
(although they can be silent if noise would endanger allies or the Weredragonscan eat all plant and animal life.

success of their own attack).In human form, weredragons prefer
to use slashingedged weapons. In either form, a weredragon can

employ her spells and special abilities, although use of her breath
weapon will force an accompanyingchange in form

A changefrom one formto another takes a short time: one round
fmm human to dragon form, and two munds for dragon to human
form.h r i q thj,transformation,a weredragon cannot move
(exceptto fall)and can only employ spells or her breath weapon;

other actions and attacks are impossible. Such a shapechangereuds
all knownbonds, prisons, dothing, and other confinements,with-
out h a m to the weredragon. There is no known limit to the number
of times a weredragonmay change formin a giventime, nor is
there any known magical means of preventing the change in form.

Age Body LgtU Tail LgtU Armor Class Breath Spells Wizardl Magic XP
1 1-5 4 Weapon Priest Resistance
2 5-14 14 3 2d6+1 Nil Valve
3 14-23 4-12 2 4d612 Nil Nil
4 U-32 12-21 1 M6+3 Nll Nil 1,400
5 3241 21-28 0 Nil 2,000
6 41-50 2a36 -1 8d6+4 1/0 Nil 4,OW
7 50-59 3-5 -2 1Od6+5 210 0% 6,WO
8 5948 4554 -3 12d6+6 310 15%
9 68-77 54-62 14d617 3 1/0 20% 9,No
10 7 7 4 6 62-70 -4 1M6+8 3211 25% 10,wO
11 8 6 9 5 7&78 4 3 312 30% 11400
12 95104 4 18d6+9 331/3 35% 12,ow
78-85 -7 20d6+10 332132 40% 14,WO
85-94 2Zd6tll 332 1/33 45% 16,WO
2466+12 17,000
18,OW

118


Zhentarim Spirit

CLIMATEITERRAIN Any/Zhentarim-controlled areas
FREQUENCY: Very rare
ORGANIZATION Solitarv
ACTIVITY CYCLE Night I
DIET: Nil
INTELLIGENCE: High (13-14)
TREASURE: Nil
ALIGNMENT: Anv evil

NO. APPEARING 1
ARMOR CLASS -2
MOVEMENT:
HIT DICE FI 12
THACO
NO. OF ATTACKS: 7
13
1

MAGIC RESISTANCE Nil
SIZE: M ( 5 ' 4 ' tall)
MORALE Fanatic (17-18)
XP VALUE 6,000

A Zhentarim spirit is the essence of a Zhentarim wizard who death of its victim-it will know if that person (or gro
met with a horrible death at the hands of his or her enemies or people) is truly dead or not.
treacherous comrades. The spirit of the wizard is extremely
vengeful, and by sheer force of will is remaining on the Prime Destroying Zhentarim spirits is a difficult task
Material Plane until a task is complete or until it takes revenge reform by force of will after 100 days if reduced
on those who slew it. Zhentarim spirits are extremely rare, and 0 hit points. The only way to completely destroy
only the death of a wizard who is greater than 14th level and spirits is to kill them using ajinger ofdeath, p m e
possessing exceptional Wisdom can bring about the creation of wish. They receive any saving throws normally a
one of these spiteful spirits. against these spells.

Zhentarim spirits are semitransparent spirits that look some- Zhentarim spirits are immune to all spells except mag
what like spectres, and those who confuse the two often end
up dead. These spirits appear as they did at the time of their rial. They are also immune to weapons of less than +1 en
deaths, bearing their fatal wounds. ment and take only normal damage from a mace ofdisruptinn.

Combat: Zhentarim spirits can no longer cast spells of any HabitaVSociety: The determination of Zhentarim
kind, but can converse with Prime Material beings in the lan- annihilate their killers is exceptional,and these cre
guages they knew in life. Zhentarim spirits are not undead in final judgment for indefinite and extended period
the normal sense of the word-that is, they are not affectedby their revenge. This is done through these spirits' fo
holy water, cannot be turned, and are not connected to the
Negative Energy Plane. They are simply being held to the magical arts (minimum of 14th-levelwizard).
Prime Material Plane by their indomitable willpower, refusing These spirits have so far been linked only with wizards of
to go to their final rest (or judgment) until their killers have
been dealt with. AZhentarim spirit can become invisible and the Zhentarim, and many think the tendency of Zhentarim
noncorporeal at will, but must materialize to attack.
revenge.
Zhentarim spirits primarily target their killers.The attack of
a Zhentarim spirit drains the hit points of its victim at a rate of Ecology:Zhentarim spirits have no need for sus
ld8 per strike. The loss of these hit points is permanent for the rest, and they continuously seek the destruction
target of the spirit's vengeance (its killer or killers),while all
others regain lost points normally.

Zhentarim spirits can also take over others through the use
of a magicjar ability that they can attempt once per round; a
spirit can only control one person at a time. A Zhentarim spirit
must be within 60 feet to take over the victim. The spirits often
use controlled victims to get close to their targets and either
kill or injure them. A spirit must relinquish possession of a
controlled person before attacking a victim with its draining
touch.


Index

About this Index: This is a cummu. Ankylosaums (Dinosaur)............5.4 Battlebat................................. A311 Vu1tu=e. Giant ............................. 27
h i s (Hag).................................. I81 Night Hunter .............................. 15 Bird Maiden (Swanmay)............334
lative index of the MONS~ROUS Ant. Giant (L-wect)........................ 204 Sinister ......................................... 15 Birdman (akaAarakoua)...............5..
Black Abishai (Baatezu)................1.1
MANUALTome and the first three Black Bear (Bear)............................ 17
MONSTROCUoSm m m buds.
Black Cloud
"stings are alphb4ca1, except that
(Elemental. Composite)...........1
in sublisb the primary monster is
Black Dragon
listed first (for example. in the Anfhmion................................ 2ln. 363
Jackalwere................................. z ~ n
Ghoul enw.the sublisted entry Wolfwere ................................... 363 Battle Horror (Helmed Horror) ..A i
Bear (see also. Owlbear)
"Ghoul" precedes "Ghasr') . Anlli.l.p...iln
(Mammal, G k t )..................A283
Monsters headjng their own page (Human, Cerilian)...............A. 358
Ape, Carnivomus (Mammal).....241
are in bold type.Other entries are in Aquatic Elf .................................... 110
A r a t h (Insect).............................. 204
noma1 type. with four exceptions.

References to materidials other than

monster descriptions. such as tables

and forms. are in SMALCL m.

Secondary list titles within a major

topic are in italic.For example. the

.Dragon entry has secondary lists for
.the chromatic p.and metallic drag-

0116. etc Archelon (Dinosaur.Aquatic)A2:40

References to alternative names Archer (Gargoyle).................... A349 Beetle..Giant
~~~
are given in italic t y p and have the Bombadier Beetle....................... 18
Boring Beetle............................... 18
notation akn (alsoknown as). for Arctic Owlbear ............ Deathwatch Beetle...............M i 2
example: "Svirheblin" m also

called &ep gnomes. Arctic Tempest Dragon Beetle....................... A219

Variations of monsters that am Ar(gEolsem....e..n...t.a...l....C...o...m.....v...o...s..i.t..e...i.....................109s Fire Beetle.................................... 18

.n"ifBoatleihfcuotlylldpyeerd.-eFKtoairnil"eedxaaraemrdepelatelaslmolegdai"vmyenpianst Rhinoceros Beetle....................... ~~

18
Amanite (Tanar'ti. Lesser)..M I 0 3 Slicer Beetle........................... A312
Ascomoid (Fungus).....................
work not currently available; some Aspis (Inset) ................................ 120 Stag Beetle................................... 18
204 Stink Beetle ........................... A312
are briefly mentioned in the Cow. Aspis ................................ 204 Water Beetle................................ 18
Dmne. Aspis ............................. 204
MBeOhNoSldIReOn UaSMndABNUehAoLladehpyKin. Lama, Aspis .............................. Behir ................................................ 20
204
If a monster description is includ- Beholder and BeholdefKin

ed under another name (e.g. a Beholder ...................................... 21
Death Kiss (Bleeder)................2..1
"Vodyanoi" is an aquatic Umber Director........................................ ~25 .
Examiner ..................................... 25
Hulk) then the listing of the parent (Giant. Half-Giant)..............A. 2:65

page is given in (pUarmenbtehreHsius.lka)s. fol- Atomie (Sprite)............................. 328 Eye of the Deep.......................... 21
lows: Vodyanoi Gauth ........................................... 21
Aurvmvorax ........................ ~.......... m
Finally, some dosely related mon- Hive Mother................................ 25
Automaton, Scaladar.............A. 212 Lensman ...................................... 25
sters are linked by the notation see Automaton, Tmbriand's

#IS* . Ferragam ............................... A214 Overseer ...................................... 25
spectator...................................... 21
.(Note: A I =Annual 1. pages were Silversam.............................. A214 Undead (Death Tyrant)............2.1
lhanatar ................................ A214
unnumbered primary mme listing ........A250
AAwxerbMea(ka(kPalEeilsft..WAninimgeadl)) ........m 9 7 Watcher........................................ 25
is given; Az#=Annual 2: page:
Azer (Elemental.Kin, Fire) .........A. I Beholdm-Kin. Other
A3# =Annual 3 page.)

Aarakoera............................ h m y t h (Bat).................................. 15
Aballin ........................................... AI
Baatezu

Abishai. Black............................. 11
Abishai, Green ............................ 11
Abishei. Red ................................ 11

Addazahr .................................... A2:8 Badger. Giant (LifeshapedTrampport)......A371
Administrator (Tasked Genie) ....Ai (Mammal. Giant)..................A283
Berserker
Adventurer (Human) .... Baluchithaium
Aerial Servant Quic&g ............................... 024
Baneguard ..................................... AI B r u s h k t (Rat)............................. 3w
(Elemental,Air Kin)................1.01
Afanc (see also, Fish) ..................... A i Bandit Buccaneer

Air Elemental Barbarian (Human, PiratdBuccaneer)...196
(Human, Barbarian/Nomad) .196
(Elemental. Air/Earth) ..............99 Buffalo(Mammal, Herd)............2.43
AI-Jahar.......................................... AI Barracuda (Fish)........................... 117
Alaghi.......................................... A36 Bull/W~ldOx
Basilisk
Nomadic Alaahi (Mammal. Herd)..................m 8 4
Hermitic h & i Greater Basilisk ......
Bat ..........................
Sedentary Alaghi
Common Bat............................... 15
A l m (Titan) ................................ 14.3. Huge Bat...................................... IS
~

Alhoon......................................... A3:7
Allosaurus (Dinosaur).............m 3 5

Alofhne (aka Elothere.Gisnt R....nsd

Amethyst Dragon

(pagan, Gem)............................ 7n
Amiq Rasol ................................ A2:9
Amphisbarn (Snake).................320
Androsphinx (Sphinx).................324

Anhkfqot's Children

..(aka Greater Mummvi.............262
~~~

Anunal Mummy

(Mummy, Gatore) ............m. 8 9
Animal Skeleton (Skeleton)........315
h k h e g..........


Index

Bdlywug ........................................ 54 Cloake. ............................................. Deepspawn..................................... 53 DDrraaccoolliisckh.(.B....a..s..i.l..i.s..k...).............................................. 61
GDiraangto(nG(iDanrat)g..o..n..).................1..83.1.2 Deer, Irish (l'leist. Animal) .....A297 14
Bumblebee (Insect)....................... 204 Cloud
Cioud (Pudding. Subt.)................... A299
Bunyip....................................... A316 Cobra, Giant (Smk).......... A1
Burbur ....................................... A317 Derm 1Dwarfl................................. 96 Dragon Beetle (Beetle)............A. 219
COdrahiW
Burnin"e Man .(Golem).............A266 Demiih ' Dragon
(*e ako Thessalmonster) (Human, BerserkezlDervish).l96
Bvanen ...................................... A N 8 GENERANL o m
cockatrice.................................... 45 k t Giant.................................. 1%
Calipha (Pasari-Niml)..................A1 Pyrolisk........................................ 45 DrAagmonb,eAr lDphraagbeotnlc(eNeIuS hd)....A3Z
Camel (Mammal, Herd)..............243 Desert Tmll.................................... 349 Amethyst Dragon (Gem)..
Coffer Corpse........................... A323
Campeshi (see also, Myonid).....A1 Black Dragon (Chromatic)
Compsognathus (Dinmaw) ...A235 Blue Dragon ( C h m t i c ) . .
Caribou (Mammal, Herd)....... A284
Condor @ i d )................................. 27 Brass Dragon (Metallic) ...........7.5
CarnivorousApe (Mammal)......241
Constabulary (Human, Brine Dragon ........................ A244
Carnivorous Web
(aka Web, Living)............... A3117 PoIicelConstabuiary).............1.96 B r m e Dragon (Metallic).........76

Carp, Giant (Fish)......................... 117 Conshictor (Snake)...................... 320

Carrion Crawler............................. 35 Cwshee (Mammal)...................... 241

Carrionette..................................... A1 Copper Dragon

Caryatid Column (Dragon, Metallic)...................... 77
(Golem, Stone Variant)............ 171
Comse Tearer Draeon Allosaurus............................. A235 Corpse Tearer (Linnom).........A
Caswa (Ghost)......................... A260 capper Dragon (Metallic)........T
Couatl .............................................. 46 Ankylosaurus............................. 54 Crystal Dragon (Gem)...............7
Cat, Crypt ................................. A226
Cow, Aspis (Insect)...................... 204 Archelon ................................ A240
Cat, Great Crab, Giant (Crustacean1..............50
BCreoranttoossaauurruuss................................................ ..A235 Deep Dragon
Crabman ......................................... 47 A235 h a d (L-m .......................
Compsognathus.................A..235
Crypt Cat, Large ................A.. 226 Craftsman (Human, Deinonychus............................... 54 Elwhum Dragon....................... A

Trad-anIGaftsman) ............1.A916 Dimetrodon........................... A237 Emerald Dragon .7
Crawler (Ekmental Vermin)
Jaguar........................................... 36 crawlingclaw............................... 48 Lhnichthys........................... ..A240 Fang Dragon....... A
Flame Dragon (Linnorm).........A
Leopard 36 Fomt Dragon (Linnorm).........A

Lion,Common............................ 36 Crayfish,Giant (Crustacean)........ 50 Diplodocus...................................

Lion,Mountain........................... 36 Creemer Zombie Elasmosaurus.............................. 54 Fmst Dragon (Linnom)........... A
Elasmosaurus.............................. 54
Lion,Spotted .............................. 36 Euparkeria............................. A237 Ghmt Dragon....................... A32

Lynx, Giant.................................. 36 .. Gold Dragon (MetaUic)
Snow Tiger ............................ A319
Crimpphinr (Sphinx) .................... 324 Gorgmaurus A237 Gr(aDyrDagroang,oLninnom)..............A..
Smilodon..................................... 36 Iguanodon.... GHraelef-nDDrargaogno.n....(...U.....u...o....m.....t.ic).A....2..46
A238
LMaomnboedmonaiuursn..s...................................................A23548
(aka Saber-Toothed Tiger) Crocodile ..................................... 49
Cmodile
Tiger, Wild................................... 36

Cat, Great, Snow Tiger Giant Cmcodile.......................... 49 MOSaMUW... U40

Cat, Small Cmw (Bird, Raven) Northosau~s A241 lade Dragon

Crypt Cat, Normal................. A26 Crab, Giant.................................. 50 Phteosaulus.. A238
Crayfish,Giant ........................... 50 Plesiosa-s .......................... A241
Domestic Cat .............................. 38 Pteranodon............................. :....54 (Dragon, Limiom)..............A..
Cryohydra (Hydra)...................... 203
Elven Ca 38 Mernvy Dragon......................... 8

Wild Cat 38 SkgOSaUluS ................................. 54

Cat, Winged Normal .................................. A226 Struthiomimus A239 Midguard (Linnorm) A
TTaenmynshoodpohnetuoss...a...m............................AA..223419 MPeiasrtlD(Drargaogonn...,...N....e...u...h...a..l..)....................A8
Greater Winged Cat..................A1 Large ...................................... A226
Lesser Winged Cat .................... A1
Crypt Servant................................ A1 T e r a h u r u s ......................... A239 Rain (Dngon, Linnorm) ..........A
Twssim........................................ A1
Crypt Thing
Red Dragon (chromatic
Crysmal (Ele
Catoblepus ..................................... 39 Dinosaur, Aquatic Sapphire Dragon (Gem)
Crystal Dragon (Dragon,Gem) ...71
Cattle (Mammal,Herd)............... 243 Archelon................................ A240 Shadow Dragon .............
Crystal ooze Silver Dragon (Metallic)...........7.
Cave Bear (Bear)............................. 17 Crocodile, Giant......................... 49 Steel Dragon ............................... 8
(OozelSlimeIJelly).................... 7l Topaz Dragon (Gem)................. 7
Cave Cricket (Insect)
Cvrst .......................................... A232 White Dragon (Chmmatic).......6
centanr............................................ 41
cyclops

Elasmosaurus Yellow Dragon 8

CentawKin Northosaulus........................ A241 (See *IS0 wered ...........
Dragon, Cerilian
Dome A227 Dakon (Mammal ......................... 241 Plesio=urus .......................... A241 A32

Gnoat A228 Temodonto~.~~~

Ha'pony ................................. A229 Dao (Genie) 126 Diplodocus (Dinosaur)
Zebranaur.............................. A230
Dark Elf(Elf, Dmw)..................... 112
Centipede Disenchanter............................ A324 WRehdit..e.........................................................................................
Dark Naga (Naga)........................ 267
Giant Centipede ......................... 42 Dark Man (akaAmiq Rasol) .....A29 Dragon, Gem 68
Huge Centipede ........ Dark Tree Fre ........A1 69
Displn ..56 Amethyst
70
Dark Wemr (D ..As33 vi""( 126 Crystal.......................................... 71
Tunnel Worm .............................. 42 Darkling (Human, Vktana)....A272 ESampeprhailrde.............................................................................. 72
Ceratosaurus (Dinosaur).......A. 235 Dobie :23
n
Darkshike ....A. 370 Dog (see also, Hell Hound, Hound of
(Life-Shaped,Guardian)
cENUa: rn-omen)

see Dragon. Darktentades Blink Dog .................................... 57

Giant, Goblin, Human.........A. 3 Death Dog ....................................... 57 Moon Dog ................................... 58 Corpse Tearer............................. A1
Moor Hound ......................... A242 Dread .......................................... A1
Chaos Imp (Imp)...................... A363 Death Kiss (Beholder) ................... 21 Flame .......................................... A1

Chattur (Mammal)... 41 ......................... A

Cheetah (Cat, Great) 36

ChCimhiemraer(ase..e...a..l.s..o...,..T...h..................... 1 Death Mold (Mold) Saluqi .......................................... A1

43 De(aBtehhToyldraenr,tUndead)............A..288 Shadow Mastiff m79
Gorgimera................................... 43
Death Womr TWeamr pDoorgal...D....o...g.................................................... A325
Chipmunk (Mammal, Small).....244 57 Land ............................................ A

Wdd Dog ..................................... 57 ................................... A
.................................... A
Do& Temporal ......................... A325

Chmnovid ................................ A321 Deathwatch Beetle ................... A332 ...........:....26 Brass............................................. 7
Bronze ..........................................
CClialdynGborilnem.....(..G....o..l..e..m....,..L....e..s..s..e. r) ..A...3.12627 Debbi (Mammal).......................... 241 Dopp1eganger 7
Deceiver (Taskd Genie)............A..1 copper ......................................... 7
Climbdog ~ p p l ~ g a...n...g........................ 60 .7
Deep Dragon (Dragon)................. 82 Gold 7
(Life-Shaped,Guardian) .........A370 Doppleganger,Greater ........A243
Deep Gmme S i h r ............................................
Dorvesh (Centaur-Kin)...........A227
(aka Gnome,Svirfneblin)........159 Dragon, Neutral
Deep Man (aka Amiq R a d ) .....A29

Deep Mold (Mold)................... A288


Amber.................................... A3:26 Earth Weird................................ A1 Swinger ..................................... A1 Fly (Insect) ..................................... 2c4
Jacinth......................................... A1 Faerie. Seelie (Sprite).............A2105 BluebottleFly............................ 204
N a b Elemental.................A249 Unseelie (Sprite).................A2106 Horsefly..................................... 204
Sand- ..................................... A1 Fahtah (Humam,VBttana) ......A. 272
Dragon-Kin ................................... A1 Falcon (Bird)................................... 27 myer saurial.............................. A3:w
88 .Wind Walker.............................. A1 Fang Dragon (Dragon)...............A..1
Dragon-Kin, Sea Wyrm. . " .Flying Brain (akaGrell)................173
Elemental AirKin...................... 101 Farmer
Dragon Slayer (Human) Elemental. Composite................105 . .(Human. FarmeriHerder) ......196 Flvide Souirrel
Dragon Slayer. Undead ..
Elemental. Earth-Kin..................I02 Faun (aka Sam1............................ 30X (Mammal. Small)...................... 244
Dragon Turtle ................................. Fog Giant (Gimt)......................... 138
Azer (Elemental-Kin) ...............A1
Dragonet Fire Snake.................................. I03 Ferragam For& Dragon
salamander ............................... 103
Pseudodragon............................. 91 Tome Guardian..................... A338 ( A u b m t m . Trchrland's)...A214 (Dragon. harm).......... A1
Dragonfish (Fish) ......................... 117 Ferret (Mammal.Small)..............244 Forest Giant. Cerilin .............A. 351
Dragonfly (Insect)........................ 204 Elemental Vermin Feyr................................................. 116 Forest Gnome (Gnome)..............1.59
FOM. MONSTERDES~G.N...............376
Ai (Duster)................................ A1 ....................................... 116 Fomisn..................................... A348
Earth (Crawler)......................... A1 yr.................................. 116
Water (Spitter)........................... A1 Feystq ........................................... A1 Worker

Elemental. Water-Kin .................104 Finhead Ssurlal ........................ A3YD Wa7liC.r
Nereid ........................................ 104
Elephant .................................... 107 Firbolg (Giant)... ........136 MYrmarch
Mammoth.................................. 107 Fire Beetle (Beetle)......................... 18 Q;- ...139
Dread .............................................. A1 Fomorian (G-t)
High Elf ..................................... 108 Fire Elemental
Dread Dragon
(Elemental, Fire/Water) .........1.00
(Dragon. Linnom).................... A1
Dread Warrior (of Tam).........A329 Fire Mephit (Imp. Mqhit)..........202
Dread Wolf (Wolf)......................... A1
Dream Spawn.......................... A3:30 Fire Snake

(Elementd. Fire-Kin) ...........103 G e t Frog ................
Killer Frog ................................. 11Y
Shadow Morph .................... A332 Po-nous Fmg......................... 119
Froghernoth.............................. A259
Drum Spinner
Frost Dragon
(Dreamweave A333 Firetail ....................................... A347
A333 (Dragon. Linnom).......... A1
Dreamweaver........ Lesser Firiretail F m t Giant (Giant)....................... 140

Dark Weaver Tshala F""*
Firethorn
Dream spinner Shrieker...................................... 120
(Plant.Dangerous)..............A. 296
.Drider (Elf. b o w )........................ 113 F p f l y (Insect.............................. 204
Fish Galeb Duhr .................................. 122
Drone.Aso.is R.nsect.l ...................204 GaUtrit (Gremlin)......................... 174

Dmw (Elf. Dmw).......................... 113 Black Garbug............................. A1
Dryad ............................................... 93 Violet Garbug ............................ A1
Dryad, Hamadryad .................A334
Duergar (Dwarf)............................. 96 Eel. Electric................................ 117
D d e q (aka Web, Living) ......A3117 Eel. Giant................................... 117
Dukkar (Human, Vistana)......A2:72 EY. O f k

Dun Pudding Aquatic Elf................................. 110
Drider......................................... 112
(Pudding, Deadly) ...................297
Duster (Elemental Vermin)..........A1 Hetflsh................................... A252
Elf. Rockseer ......................... A340
Dwarf Sea Elf(aka Aquatic €10 Irridescent Plec

Hill Dwarf ................................... 94 Winged Elf/Avad ...........A..250 Lamprey.Giant ......................... 117
Mountain Dwarf ........................ Y4 Lamprey, Land.......................... 117
E% Usdead
D w d , Aretie ........................... A3:% Lemon Fish (Fish. Subt.).....A 2 5 5

Dwarf, Dark Elf, Rock$eer............................ A3.40

Den0 ....................

Dwarf, Wild ............................. A247 Elofhere(aka Boar. Giant Gargoyle ....................................... 125
h a d Undead ............................. A1 Gargoyle.................................... 125
Elven Cat (Cat, Small)... Piranha....................................... 117
Piranha. Giant........................... 117
(see illso cathshe) Pungi Ray .................................. 117

E l m Dog (akaCooshee, see
Mammal. Cooshee)..................241

Emerald Dragon (Dragon, Gem).72 Gam..wle. Ofhn

E ~ c o TmABLES Shark .......................................... 117 Archer .................................... A%49
Shark, Giant .............................. 117 Grsndfathez Plaque .............A349
Earth Elemental Gene1al................................. A211X
M&hg Tables ........................... A1 sting Ray ................................... 117 SDOUter .................................. m 4 9
(Elemental. Air/Earth) ..............99 Summoned Monsters ..............377
Earth Weird (Elemental) .............A. I Ennui (Dream Spawn)...........A. 3:31 Stone Lion ............................. A349
Eater ofMqic (aka Nishruu) .......A1 Ermine (Mammal, Small)............244
Eel (.Fish.)........................................ 117 Ethyk ......................................... A342 Fish. Subfenanem Ga(rGgoolyelme G. Goalregmoyle).................1.69
E t k ~ a.p......................................... 114 Gas Spore (Fungus)..................... 120
Electric Eel................................. 117 E~ (Giant).................................. 135 hidescent Pleos .................A255 Gauth (&holder) ............................ 21
Giant Eel .................................... 117 GelatinousCube (Ooze/S/I) .....278
Giant Moray Eel.. .................A337 Euparkda (Dinosau A237 h o n Fish ........................... A2:55
Marine Eel ................................. 117 ......25 Wattley................................... A235 Genie ............................................. 126
Weed Eel.................................... 117
Eel, Giant Moray ..................... A3:37 Examiner (Beholder) Fish-Like Cm?tures uao ....... .A26
Efreeti (Genie)............................... I26 Eye. The (aka Tatalla).................... A1 Oj- ......................................... 126
Ekimmu .................................... A248 Eye, Floating (Fish)..................A252 Afanc........................................... A1 E k e t i......................................... 126
Elasmosaurus (Dinosaur).............54 Eye of the Deep (Beholder)..........21 Dolphin........................................ 59 ]ann ............................................ 126
Whale ......................................... 358 Malid ......................................... 126
Elder Giant Cobra Fisherman (Human.
F&a [aka Grey Eln ..................... 108 Deeiver...................................... A1
(Snake, Giant Cobra)................A1 Merht Harim S w a m ........................... A1
E l d n Orb (Beholder)...................... 26 Faerie Messenger.................................. A1
Electric Eel (Fish).......................... 117 Sailor/Fisherman)...............1.96 Miner .......
Faerie Fiddler ....................... A3:43 A1
Elecrmm Dragon (Draaon).........A1 .Flame Dragon Oathbinder................................. A1
(see also Brownie; ELf; Faerie. Petty; @ragon Linnom).................... A1
Elmanfal. Other Flameling (Elemental Vermin)...A. I
sprite) Flameskull ........

Faerie Dragon (Dragonet).............89 Flesh Golem (Golem, Lesser) ......1..2677 G a t q (Hman)........................... 196
Faerie Fiddler (Faerie).............A343 FGghtless Bird Gibbering Mouther ..................... AI
FIind (Gnoll) ... Ghast (Ghoul)............................... 131
Faerie. Petty .158 Ghaunadan (Ooze/S/J)..........A292
Floating Eye (Fish)...................A252
Bramble................................ A344 Elumph...................................... A258
Gorse...................................... A3:45 Ghost
Squeaker..................................... A1


Casura.................................... A2:60 (Yugoloth. Guardian).............3..71 Herder

Ker.......................................... A261 Greater Hatori [Hatori)..............1.85 (Human. FarmedHerder) ......196
Ghoul............................................. 131 Helfish (Fish)............................ A252
Ghoul......................................... 131 Heueuva........................................ 188
Ghast.......................................... 131 Heavy HOM (Horse).................. 194

Lacedon (Aquatic).................... I31 Gnome Hewa.v (S.nake.)............................. 320

Ghul. Great .............................. A262 Rock Gnome ............................. 159 High Elf (E10................................. 108

Ghul-Kin .................................. A2:63 Gnome. Other . .Hill Dwarf ( h a 0........................ 94

Giant Forest Gnome ........................... 159 Hill Giant (Giant)......................... 141
~~~
Cloud Giant .............................. 132 Spriggan .................................... 162
Desert Giant.............................. 134 SvirfnehlidDeep Gnome.......159 Hippocampus............................... 189
Tmker Gnome........................... 159
Fire Giant................................... 137 Hippogriff .................................... 190
Goat
Fog Giant........................ Goat iMammali........................ 241 .Hippopotamus
(Mammal Herd).................. A284
Frost Giant ..................... Goat. Giant
(Mammal. Herd) .................. A284 H&tachii (Ym.6. 'Hiatachii)......370
Hill Giant................................... 141
JungleGiant ............................. ,142 Goblin (see aim Hobgoblin)....... 163 Hive Mother (Beholder)................ 25

Goblin. Cerilian ...................... A352 Hob"eoblin (seeako Goblin) ....... 191

MountainGiant........................ 143 Gold Dragon

Reef Giant............ 144 (Dragon. Metallic).................. 78

StoneGiant................................ 145 Goldbu"e (Parasitel........................ A1 Gremlin .. ............. 174 Hornet. Giant (Inswt)................2..04
StormGiant............................... 146
Golw Fremlin....................................... 174 Hornhead Sa-1 ..................... A390
Wood Giant (Voakyn)............1..48 Galltrit........................................ 174 Horror. Battle
GENERANLo m ......................... 164 Jermlaine................................... 176 (HelmedHorror) .A1
Giant, C e d i a n
Bone Golem............................... 168 Horror. Helmed
Ice ........................................... A351 ................1.0..8
Horr(oHr.eHlmooekdH(Hoorrookr)H..o..r..r.o..r..)..........1..A.913
Gianl. Other Griffon .......................................... 178
Horror. Slinging
Cyclops...................................... 133 G i g (Sprite).................................. 328
Caryatid Column A1
. .Cvclons-Kin .............................. 133 ............................. 194
(StoneVariant)...................... 171 Grimlock........................ 179
Ettin............................................ 135 Draft HOM ............................... 194

Firholg........................................ 136 Clay Golem (Golem. Lesser)..167 Grippl ............................. 180 Heavy Horse............................. 194
Formorian.................................. 139 Groanin
Doll Golem.................. aka Banshee)......1.3 Light Horse............................... 194

HalfGiant (Athasian).......... A265 Flesh Golem (Golem. Guardian Yugoloth MediumHorse

Verheeg ..................... 147 Gargoyle Golem....................... 169 (Yugoloth, Guardian) 371
Giant Ant (Insect)......................... 204
Giant Ant Lion (Insect).............2..04 GlassGolem.............................. 169 Guardian Naga (Naga) 266

Hammer Golem ........................ A1 Gulguthhydra .......................... A268

Giant Black Squirrel Iron Golem (Golem. Greater).166 Gulguthra (Otyugh).................... 283 Ridng Horse............................. 194

(Mammal. Small)...................... 244 Juggernaut (StoneVariant).....l7l Gust Climbn (aka Y h - e h ; ..
Giant Carp (Fish).......................... 117
Magic Golem .......................... A53 Lifeshaped, Transport)........ 4 3 7 1 Wild Horse ................................ 194
Giant Centimde (Centimde) ....... 42
Metagolem................................. A1 Gutterspite (Raggamoffp) ..A2100 HHoorusnefdlyof(IInlls-eOcmt)...e..n....................................M...25074
Giant Crab . Gynosphinx (Sphinx)................3.2.4
Nemphidiusl .170

(Crustacean. Giant)................ 50 Phantom Flyer 267 Gypsy (me Human, Vistana) ..A272 House Hunter ( ~ m i c...).............. A1
Scarecrow Golem ........... 170
Giant Crayfish Shaboath.................................. A54 Hsing-Shg (Mammal)...............2..41
Ha'~ony(Centaur-Kin)........... A229
(Crustacean.Giant).......... 50 Huge Bat (Bat)................................ 15
Hap .
Giant Crocodile (Crocodile)......... 49 SpiderstoneGolem ................... A1 Huge Centipede (Centipede)....... 42

Giant Dragofiy (Insect)...........2..04 Stone Guardian ....... in h i s.......................................... 181 Huge Raven (Bird) ......................... 27
(Stone variant1 Green Ha"e ................................. 181
Giant Eagle (Bird).......................... 27 Human........................................... 196
Stone Golem Sea Hag...................................... 181 Abori.gindcaveman..............1.96
Giant Eel (Fish)............................. 117 Hag, Bheur ............................... A355
AdvenNrer................................ 196
Giant Frog (Frog. Giant).............. 119 .(Golem. Greater) .................. 166 Hairfoot E i a l h e i ....................... 183
Bandit/Brigand ........................ 196
Giant Goat (Mammal. Herdl ..A2&i Golrm Greater................................ 166 Hakeashar.............Y.................... A269 Barbarian/Nomad ...................196

Iron Golem ................................ 166 blf-DragOn @..gOn) .............
Half-Elf (E10.................................. 108
B e r s e r k d D e r v i s h ...................196

Flesh Golem .............................. 167 HalfGiant-Athasian Dragon Slayer A277

Clay Golem ............................... 167 (Giant)................................ Az.65 EarmerIHerder ........................ 1%
.......171 Half-Ogre(Ogre).......................... 274
Giant Pike (Fish).......................... 117 Galern, Stone Variant d(.O(Yxu.)a...n...-..t.i..).......................................... Gentry........................................ 196
Knight ........................................ 1%
Caryatid Column ....... 171 HalfUrc 282
Juggernaut................................. 171 Halfb 369 Mercenary................................. 196
Giant Piranha (Fish)..................... 117 Stone Guardian......................... 171 Merchant Sailor/Fisherman...1%

Giant Porcupine Halfling M e r h t / T r a d e r ..................... 196
(Mammal. Giant)..................A283
Gon-euauth Hairfoot..................................... 183 Middle Class ............................. 196
Stout........................................... 183
Giant Rat (Rat).............................. 300 (Lifeshaped Gumdian) P e a s a d s u f ............................. 196

Giant Raven (Bird)......................... 27 Gopher (Mammal, Small)........... 244 Tallfellow................................... 183 Pilgrim....................................... 196

Giant Seahorse m i ~ h..)................. 117 Gorbel (Beholder)............................ 26 Hamadryad (Dryad)..............A..334 Pirate/Bu 196
Gorgimera (Chimera).................... 43
Giant Shark (Fish)........................ 117 Gorgon .......................................... 172 Hammer Golem (Golem)............. A1 Police/Co 196

Giant Skeleton Hangman Tree Priest .......................................... 196
(Plant. Intelligent).................... 293
(Skeleton. Giant)....................... 316 Gorilla (Mammal) .......... 241 %lor .......................................... 196
Giant Shider ........................... A3100 Slaver ......................................... 196
Gorism (Tanar'ri. Greater)..43101 Harim Servant (Tasked Genie1...A1

Giant Tick (Insect)........................ 204 Gorgosaurus(Dinosaur)........A. 237 Harpy............................................. 184 Sold1er........................................ 196

Giant Tmll (Troll)......................... 349 Gorse (Faerie. Petty)................ A345 Hatori (see also, Crocodile) Thief/Thug
Giant Vulture (Bird1....................... 27
Giant wasp (&ai ...................... 204 G o r p y c h....................................... A1 Lesser Hatori ............................ 185 Trades-/

Grandfather Plaque Tribesman.................................. 196

Gibberling 149 (Gargoyle)......................... A349 Haunt............................................. 186
Giff ................................................. 150
Gimn (Titan)................................ 343 Gray Dragon .Hawk. Large (Bird)........................ 27
...............................
(Dragon.Linnorm)..............A..1 Head Arcane ........................... A356
Heart Tick (Tick) ........................... A1 Brecht.....................................
Gith Gray Elf (see Grey El0 Hedgehog(Mammal. Small)......244 A358
Khinasi............ A358
Git t....... 151 Gray Mold (Mold)................... A288 HHeelilraHcoous.n~dhi.n....x..(.S....o...h...i..n..x....l......................... A358
Riurik .............. A358
Gith Pirate 152 Gray Morph @ream Spawn).A332 324
Githyanki ..................................... 153 187 Vos.......................................... A358
Gray Ooze (Ooze/S/J)................ 278

Githzerai ....................................... 155 Gray Pudding Helmed Hormr

Glass Golem (Golem, Glass) ...... 169 (Pudding. Suht A299 Helmed Horror ......................... A1 Humanoid GarganNa

Gloomwing Great Feyr (Feyr).......................... 116 Battle Horror H y b(.G~.aa...r"...~...a...n...N.....a.....).......................................... 123
A360
Gloomwing............................... 157 Greater Basilisk (Basilisk)...........1..4 (Helmed Horror)................A...1
TenebrousWorm ...................... 157
Greater Broken One Herald Serpent HYha .........................................
Hydra
Glyptar (Medusa. Maedar)......... 248 (Broken One)................................ (Sll&ke.*e"t) ................A. 2102 2W

Gnasher.......................................... A1 Greater Guardian Yugoloth Herd Animal (see Animal. Herd) Cryohydra ................................. 2W

123


Lemaean tiyam....................... zuu Sea Swam............................. A274 Leviathan W a l e ) ....................... 358 Bhaergala................................... 241
Pyrohydra ................................. 2W Boar. Wild.................................. 241
(Golem. Stone Variant)...........1.71 Lich Debbi.......................................... 241
Hyena
lungle Giant (Giant) .................... 142 Lich............................................. 222
Hyena (Mammal)..................... 241 ....................................... Dermlich.................................... 222
Psionic Lich................................ A1
Giant HyenaIHyenodon Kalin Rider............................ A27S
KKaasphooancnin(tBhe(hG.ar.go'yle)................125 Sue1Lich................................ A279
(Mammal. Giant)..............A283 Kelpie (Plant, Inn
(see also Alhoon: Death Tyrant.
Ibrandlin................................... A3:61 Lacedon (Ghoul).......................... 131 Dracolichl
La& .......................................... A277
Ice Mephit (Imp, Mephit) ..........2.02 Light HO& (HO~SS..)......
Ice Giant, Cerilian .................... A351 Laerti...................................... ,4277
Ice Tmll (Troll).............................. 349 Stingtail ................................. A277 LifeShaped. Guardian

iguanodon in^~ r....) Lake Monster. Undead Protector ..........:.................... A370
Illitbid (Mind nayer)......
Illitkilich (akaA h o n )...............A3.7 (Undead Lake Monster)...........A1

Imp ............................................. 201 Lambeossurus (Dinosaur)............ 54
Imp
Quasit ............................. Lamia
Ber-ethem/Breeze Spint....A. 37l
Ice Mephit ................. Lamia ......................................... 217 Dhev-sah ............................... M:71
Lamia Noble ............................. 217 Gon-evauth/Soar Whale ....A371
Lava Mephit .............. Yh-eflan/Gust Floater......A37l
LrnUIa5"
Smoke Mephit .......................... 202 Lion (Cat. Great) Stag. Wild.................................. 241
Steam Mephit............................ 202 Lesser Lamma*" ...................... 218 Stench Kow ............................... 241
Innugaaklikurit Greater Lammasu .................... 218 Lion. Mountain........................... 36
Lion, Spotted .............................. 36 .................... 241
..................................... 204 Land Lamprey (Fish).................1..17 Living Steel................................... A1 ..................................... 241
Land Shark (Bulette)....................... 33
.Aspis Drone ............................. 204 Land Urchin (Urchin)................3..54 Giant Lizard .............................. 226 Mammal. Giant
204 Lizard King (Lizard Man)...........227
Aspis, Larva .............................. 204 Larva. Aspis (Insect).................... 204 .Badger. Giant........................ U 8 3
Assassin Bug............................. ................................. A1
Larva. Giant Dragonfly ................................ 229 Beaver Giant ........................ A283
Bee, Soldier ...................... Least Guardian Above............................ 229 Boar. Giant ............................ A283
Hyena/Hyenodan ...............A283
Dragonfly, Giant....................... 204 (Yugolah. Guardian)...............371 ar.................................... 234 Porcupine. Giant .................U. 8 3
anther ......................... A281 OW. Giant ........................... A283
Termite, Giant Harveter .......2.04 219 Skunk.Giant ......................... A283
219 ............................. 299 Weasel. Giant........................ A283
Kine........................................ 204 .................1.10 Wolv&e. Giant ................A..283
Quem..................................... 204 mmat Le& ............................. 219
Worker ................................... 204 swarm........................................ 219 ............................ 343 Mammal. Herd
........................................ 241
Soldier ... .Lemon Fi6h (Fish. SUM.).........A 2 5 Antelope .................................... 243
..................... 241 Buffalo........................................ 243
lick. Giant Lensman (Molderi ...................... 25 BuU/Wild Ox........................ A284
Wasp. Gia Leonard (Cat. Great)...................... 36 came1......................................... 243
Leprechaun................................... 220 Caribou.................................. U84
InsectSwam ............................... 206 Cattle.......................................... 243
Velvet Ant.................................. ?06 Lemean Hydra (Hydra) ............ ZOO Goat. Giant............................ A284
Hippopotamus ..................... AZ:84
Adult .................... Lesser Basilisk (Basilisk)...............14 Uama ..................................... AZ:84
Larva .......................................... 207 Lesser Firetail ........................... A347 Ram. Giant............................ A284

Invisible Stalker.......................... 208 Lesser Guardian Rhino.I-horn........................ A284
Irish Deer (Pleist.Animal) .....A. 297 Rhinn.2-horn........................ AZ%4
Iron Golem (Golem.Greater,).~.... 166 (Yugoloth. Guarduin)...............371 s h q.......................................... 243
L-r Hatori (Hamri).................185
Imidescent P k m Lesser Lammasu (Lammsu).....218 .stag. Wild .............................. A284

(Fish. Subt.)....................... U S 5 Lesser Winged Cat (Cat. Wmged)Al Stae Giant............................. A284
lxixarhitl ....................................... 209 LPonoHa Beaver........................................ 244
chipmunk................................. 244
Ixixachitl.................................... 209 Leumotta................................... 221 Ermine ....................................... 244
Vdmpilic Ixixachitl...................209 Leucrotta. Greata ..............A..278 Ferret.......................................... 244
Vampiric. Greater..................... 209 Fox.............................................. 244
Ixitra&N. I a a n ...................... A364 Gopher ....................................... 244
Hedgehop.................................. 244
Jabbenvok ................................ A366 Mink........................................... 244
Mole ........................................... 244
,1a~c~ inth Draeon e u t r a l ) .................A1 Monkey...................................... 244
(Drag&. N M o w ........................................ 244
Jackal (Mammal).......................... 241 Muskrat ..................................... 244
Jackalwere .................................... 210 oppwum................................... 244
Jade Dragon (Dragon. Neutral) ..A1
Jaguar (Cat. Great) ......................... 36 .Otter........................................... 244
Jann(Genie) .................................. 126
,Iarbo ............................................... A1 otter Sea ................................... 244
Idly (seeOoze/Slime/lelly)
Jellyfish. Giant ........................ m 7 4 .Pip. Domestic............................ 244

Pot'htgese Man-eWar ......... A274 Pig .244
Rab .244

Raccmn ..................................... 244
squirrel...................................... 244

Mammoth (Elephant).................1.07
Mane (man) .................................. 343
Manotaw .................................. A3.78


Manta Ray (Fish).......................... 117 Morkoth ........................................ 258 Gelatinous Cube....................... 278 Piranha,Giant (Fish).......... 117 ~
Mantieore...................................... 246 278 ~
Mortu (Human, Vistam) .......A. 272 Gray Ooze ................................. 278 Pirate
Mantrap (Plant, Dangerous)......2.91 276
M0SaSa"W G m Slime............................... 276 (Human,Pirate/Buccanm) ...196
276 Pit Fiend (hatem)......................... 11
Margoyle (Gargoyle) 125 MountainDwarf (Dwarf) ...........9..4 Mustard l.ell,v ............................
Marid (Genie) .............................. 126 MountainGiant (Giant)............1.4.3 Ochre Jelly................................. Pixie (Sprite)................................. 328
Marilith (Tenar'ri)........................ 337
Olive Slime................................
Marine Eel (Fish).......................... 117 Mountain Lion (Cat, Great)...
Olive SlimeCreaturr

Mountain Lion (Cat, Great)... Shm Jelly................................... 276

Masher (Fish)............................ A253 Mouse (Mammal, Small)............. 244 Ophidian ....................................... A1 Choke Creeper.......................... 291
Mastiff, Shadow...................... A3:79 Opinicus ........................................ AI
Mouth ofBane (aka BaneIich)..A310

Muckdweller.............................. ,259

Mudmsn .. 260 Opposum (Mammal, Small)

Mewel....................................... A380 Mule (Horse)................................. 194 Orbus (Beholder)............................ 26

Medium Horse ( H o e )............... 194 Mummy....................................... ,261 Om

Medusa Mummy. Creature orc.............................................. 281
Halforc ..................................... 282
Medusa...................................... 247 (seealso Crypt
Greater Medusa ........................ 247
Animal Mummy A289 0 281

Medusa Maedllr.......................... 248 Monster Mummy................. A2.89 N :a3

Maedar....................................... 248 Mummy, Greater......................... 262 NeoOmg, Red ..................... M E

MGeelnylpotcakr......................................................................... 248 Mu(PsklaCntr,eDepanerx,eYroeluloslw.................2..91 Ondonti ................................. A364
A286
Orglash (Spirit, Ice).................. M 9 8

Megalecentipede AI

(Pleist. Animal)...............A...297 ..................................... 81 Quickwood............................... 293
S h b l i n g Mound .................2..93
Osquip (Rat).................................. 3W
otter PLeistOceneAnimal.................
Mustard Jelly(Ooze/S/J)'........... 276 Otter (Mammal, Small)...........244

Mephit (Imp, Mephit) ...............2..02 M y ~ ~....~.....i.....d.......................... 2~ Giant Otter

Mercenary (Human).................... 196 Myrmarch Fomlan ..............A..348 (Mammal,Giant).............A. 2.E

Mercht (Hum, NaBgosne(seNeaaglsao..B....a..n...e...l.a...r..)............................... 266 Sea Otter (Mammal, Small)....244
Merchant/Trader) .................... 196 AI
otyugh.......................................... 283
Merchant Sailor (Human, Nedtyugh .........
Dark Naga ................................. 267 a3
Merchant
SGpuiarirtdNlaangNa .a.g..a... 266 OOvwerls(eBeirrd()B..e..h..o..l.d..e.r..).. 25
Sailor/Fisherman)..............1..96 266 27
Common Owl (Bird)..................27
Mercury Dragon (Dragon) ........... E Water Naga ............................... 266

Narwhal (Whale)......................... 358 Giant Owl (Bird)........................ 27

Nature Elemental TalkingOwl (Bird)..................... 27

(Elemental) A249 Owlbea
Messenger (Tasked Genie)..........A. I Nautilus, Giant ............................. AI
AKliC
Messenger Snake (Snake).......A395 Winged Owlbear..................A385
Nenophidius ..........1.70
Metagolem (Golem)...................... A1 (Golem, Necrophidius) Ox, Wild/BuU
Needleman............................... A382
Metalmaster-Sword Slug (Mammal, Herd) .................. A264 Dire Wolo
Middle Class (Human)................196
NeeOroz (OK) ........................ A383 Palimpsest ................................ A2:93 PlesiCmuruS

Midguard Dragon Neagi .......................................... 268 ranther Lord @mosaur, Aquatic) .........A2.41 I
N.pi
IDraeon.Linnorm).................... AI (Lyc., Werepanther)............. ma1 Poisaous Frog (Frog)................. 119

Mkie" Great Old Master ..................... 268 Polar Bear (Bear)............................ 17
NeeOtyugh (Otpgh)................. 263
Common Mimic ....................... 250 Parasite

Greater Mimic ...................... A287 Nereid Bloodring.................................... A1
250
Killer Mimic .............................. (Elemental,Water-Kin).......1.04 Ear seeker
House Hunter ............................ A1 Night Hunter (Bat)......................... 15
Mind Flayer-Illithid ...............2..51 (see ulm Inset, 204) ..............A. 1
Nighbnnre..................................... 269
Goldbug...................................... AI
.....A1
(ser also Alhoon.Ulitharidi Wmrd Lice

Nixie (Sprite)................................. 326 -Vili"j ........................................... AI
Noble, lllifhid (aka Ulitharid) ......A. I
Pasari Nim1
Warrior........................................ A1
Minotaur 252 Noble, Lamia (Lamui ................. 217 Noble .......................................... AI

Minotaur Lizard (Lizard)............ 226 Noble, Pasari-Niml AI cdipha A1

Mist, Living Nomad Pearl Dragon ................A. I
(Dragon,Neutral)
Crimson Death ......................... 253 (Human, Barbarian/Nomad).l96

Scarlet Dancer Mist.............. A381 Noran.............................................. AI Peasant Prim (Human)............................. 196

Nothosaurus (Human,Peasant/Serf)....... 196 Pteraman ........................................ A1

Mist Mephit (Imp,Mephit) ........202 Nr(cDiPnaoRsamuSr,.A....q...u...a..t..i.c...)............................ A241 Pech (memental, € a K t h . K h ) stone Pudding...................... A299
379 h g i FQy (Fish)......
Mite (Gremlin).............................. I74 Nymph .......................................... 270 regasus ...................................
Greater Pegasus........................ 285
Mold Nyth ........................................... A291
Brown Mold.............................. 2% Pegataur.................................... A386.

Oathbinder (Tasked Genie) ........A. 1 Peryton .......................................... 286

Obliviax (Plant, ht.) .................... 293 Petty Faerie (Faerie)

Octopus, Giant ............................ 271

O C f ~ U sl,ntelligmi (see (see Bramble, Gorse, Squeaker

f Yellow Mold ..........2.56 Ochre Jelly (Ooze/S/J) 278 Shvinger)
Mold Man-Vegepygmy
Mole (Mammal, Small).............2..44 Onre Phantom................ 287

IOgre............................................ 272 Phantom Flyer (Golem) .......... A267
Half-Ogre.................................. 274
Mongrelman................................. 257 Memw (Aquatic).................... 272 Phadmm ................................. A387
Monkey (Mammal, Small)..........244 Phoenix ......................................... 288
OgOr"exrMillaogne..........................................................................
Monkey Spider (Mammal)......... 241 274 Phororhacos (Pleist. :97
272
Monoclonius (Dinosaur)........A. 238 Ogrillon (Half-Ope).................... 274 Phycomid (Fungus) 20
Piereer.......................
Monster Mummy Olive Slime (Ooze/S/ii ............2.7.6 90

(Mummy,Creature)............. A289 P i (see ~ l s Bu oar)

Monster Skeleton (Skelemn)......315 Domestic Pig

MONS= S w o m T~ABLES......^^^ . I=) ........................... A3t (Mammal, Small) 244

Mmn Dog (Dog)............................ 58 0o.elSlimdJelly Wild Pig ((MFlsahm).m.....a...l.,...S...m.....a...l..l).....21147
CrystalOoze ............................. 278 Pike,Giant

Moor Hound ...............A242 Ghaunadan ........................... A292 Pilgrim (Human).......................... 196
(Dog,Bog Hound)
Piranha (Pi&)................................ 117


QuicWing (Brownie)......... Bladeback .............................. A39C A t d e ....................................... 328
Finhead.................................. A3:90
Qxickwood Pide............................................ 328
~~ Sea Spdte.................................. 328
Plant. Intelligent)................293 Seelie Fa- ........................ A2105
Quipper (Fish).............................. 117 Flyer ....................................... A390 UnBeelie Faerie..................A. 2106
Hornhead.............................. A390 Squqker (Faerie. Petty)..............A. 1
Rabbit (Mammal Small)............2.44 Scaladar (Automaton)............A. 212 SSaq.uueidb..leGr i..a...n...t...........................................................A2130317
R K c m (Mammal. Small)..........244 Sealamandtion......................... A393 squirrel (Mamma1 Small) ...........244

Ragg=nOfb %amrow Sallirrel
Common Raggamoffyn.....A Z : l O O Fi*g squirm1
(Golem. Scarecrow)..............170 Giant Black Sq-I
..................A21W Scarlet Dancer Mist.................A. 381
Scorpion........................................ 3% StagBeetle ( ~ 1.......~.........)......... I@
Maharajah ................................. 299 Stag, Giant (Mammal. Herd)..ME4
Rajah .......................................... 299 Giant Sexpion.......................... 309
Huge Scorpion.......................... 309 StepPo PCny (Haw.)......... 194
Large Xorpion ......................... 309 Stingi*g Horw (akaXanhavar)..A1
sting kay (%h)............................ 117
(see also Cildabrin. Marnorpion)
Scrag. Freshwater (Troll).............349 StoneGolw [Golw, Greater)...166
Smne G o l w Variants
................349
(eeGolem, Stone Varimt)
Ruhk........................................... 299 Stone Guardian

Rain Dragon ......."l................................. (Golem,Stme Variant)..............In
(Dragon. Linnonn)...............A. I Y Skme Lion ( G q q d e ) .............A3-49
Sea 310
Lion S t m Snake (Snake)..................... AI
Ram. Giant Sea Otter (Mammal. Small)........244 Stone Wolf ( W o w.......................... A1
..............A284 Storm Giant (Gimt) ..................... 146
(Mammal, Herd) Sea Swarm
.m
Rat .............................
BmshRat................................... 300
Common Rat............................. 300 Sea Tu&. Giant
Giant Rat ................................... 3W
(Turtle. Giant) ..................... m i 0 8
osquip ....................................... m
Sea Urchin (see Urchin1
Raven (Bud).................................... 27 GiDiarnatg(mF-is&h))......................a....41.167
Common Raven ......................... 27 sea WF
Huge Raven ................................ 27 Seahorse.
Seawolf (Lycanthrope)..............2..32
SSeeelkliieeF..a...e..r..i.e....(..S....m....i.t.e....)...............................A2130151
Giant Raven ................................ 27
Rautym........................................... A1
Serf (Human, Peasant/Ser 0.......196
Ray (Fish)
Serpent. Wmged
(Snake,W q e d )....................... 320
V h (snake)............A. 2103
Sting Ray ................................... 117 Sewer Rot (see CommonRat1.......300
Shaboath &]em (Golem)....... A3.G
Red Abishai (Baatezu) Shadeling....................................... A1
Shadow ......................................... 312
.Red Dragon ...........8.5
(Damn Uvomatlcl..................68
(Orem Spawn) .................... A3:32
Red N.&orOg
ShamblingMound
(Orc. Nec-Omg)...............A383 (Ft..isInht)e..l..l..i."e...e...n.I.t..l......................................
Red Slaad....................................... 31@ (. h 293
RedUxhin (Uxhin).................... 354 117
Shark
Reef Giant (Gimt)....................... 144 117
Reggelid........................ ;...........A388 117
Rimorhaz...................................... 301

.Shmk Giant Fish).......................
(Garganu)........................... 123 . .Shark (Fishi...................................
Revenant....................................... 302
r .......................... 313 sue1Lidl (Uch....................... Azn
Retch Plant, Shed". Lesser............................ 313
Sundew, Giant
Rhino, I-horn
(Plant, Intelligent).......... 293
(Mammal, Herd) ..............M84
Sh(iLmimferSrhinapgeWd.raGituha(rWdiarani)th..).............A..710 Swan (Bud)..................................... 27
Rhino,2-horn swanday...................................... 334
Snrapnyl (Ragga s w a m a y.............
Rhino. wooley Bird Maiden........ 334
Animal)...............A..297 Shrieker (Fungu
ShrlmkdDead (B 334
RRhiidnoqceHrOosWBe(eHtleor(.sBee)e..t.l.e...l...................1....91.48 Silver Dragon (Dragon, Metallic)79 Swmd Slug (akaMetalmaster).....Al
Sylfia (Titan).................................. 343
Rjudk (Human. Cedian).......A.3:% silver urchin (LIrnhin).................354 Sylph (Elemental,AirKin) .........101
Rae ................................................. 303
Rock Gnome [Gnome).................I59 SihI2- Tab& ............................................. 335
Roddord (BiNou) ...................A220
(Automaton, Trobtiand's) ...A214 Tabaxi 335
Rockworm (Bi-No") ................A220 Singing T m (Tree)........................ A1
Roner ............................................. 304 Sirine ............................................. 314 Tab& 335
Roth((e')) (Mammal).................... 241 Sinister Bat (Bat)............................. 15
Ruhk (Rakshasa).......................... 299 TAW AND C w
Rust Monster ............................... 305 Skeleton conjiupd/s~oned
Mooster Tables...377~AZ:118-l23
(Cat. Great).................................. 34 Skeleton. Giant ......................... 316 Encounter TablesA2fi24
Sahusgin....................................... 306
Sailor ( H u m )............................. 196 Skriarit (Elemental,Composite)105 Encounter

Sailor. Merchant ( H m n . Skum .............................................. AI Tables ................................... A2318
SkUnli(Ma-I) ......................... 241
Merchant Sailor/Fishermanl..196
Skunk. Giant
Salamander
(Mammal Giant) A283
(Elemental.Fi--Kin) ............... 103 Skyfisher(Bird).............................. 27
Saluqi Dog...................................... A1
Slaad T-'d Greater-Gotisho.A3101
SSaannddlminagn((EElleemmeennttaall,)E..a..r.t.h...-.K...i.n..).l.AO. Z1
Red Slaad................................... 318 Tanar'd, Lesser-Armanite.43m3
Sapphire Dragon (Drag- Gem) 73 Blue Shad.................................. 318 TmysWphs (Dinosamr)......A239
Green SIaad ................................ 318
Satvr............................................... 308 G q SIood .................................. 318 Tal&"$ Bird .................................. A1


Inden

TalkmgOwl Bird) ......................... 27 Tressym (Cat. Small)...................... 38 Wizard Lice (Parasite) A1
(as Cat. Winzed)......................... A1 Wolf ...............................
Tallfellow (Halfling) ...I83 62
Tti-Flower Frond Wolf............................................ 362
Tamasque .................. ...339 (Want. Dangerous) ...................291 Dire WoIf ................................... 362
Tasked Genie (Genie) .................A..1
Tasloi ............................................. 340 Tribesman (Human).......... 196
Taatalls............................................. AI Vulture (Bird).................................. 27
Triceratops (Dinosaur) .................. 54 Common vulture ....................... 27 WO& other
Ta(tRtearadgegmaamnoimffyaln.)......... Az.100 Triton ............................................. 347
Giant Vulhlre .............................. 27 Dread Wolt................................. A1
Tmbriand's Automaton
(Automaton)......................... A214 Stone w oIf ...... A1

Troglodyte..................................... 348 Wall. Living.................................. 224 Vanmitic Wolf A1

Troll Wall-Walker............................ ~ : 1 1 2 Nolf .............................. A1

(Dinosaur.Aquatic) ............. A2:41 War Dog (Dog)............................... 57 Wolfwere....................................... 363
Wolverine iMammal1.................. 241
Tempest (Elemental. Composite)l05 Warrior (Formian).......... A348
...............Warrior (Pasari-Nimll .................. A1
Temporal Dog........................... A325 Desert Ti011................................ 349 Wolverine. Giant
.......................... 349
Temporal Glider.................... A3106 I2mh"i: ,\l,mn,.,I . . 241 (Mammal. Giant).................. A283

1114.. 2H Wwd Elf Elfl ............................... 108
Wwd G&t-koadkvn (Giant)..148
Tenebrous Worm (GI IVxher tirhlJr.rt 25

Teratosaurus (Dinosaur)........A. 239 Snow Troll.................................. A1 Watcher

Termite. Giant Harvester (Ins&) Two-Headed Troll .................... 349 (Life-Shaped. Guadian) .....A370
Tshala (Firetail)......................... A347
King (Insect).............................. 204 Water Beetle (Beetle)...................... 18
TunnelWorm (Centipede) ............ 42
Queen (Insect)....... ....204 worker (Bee. Insect).................... 204
Turban. Vizier's
Worker (Insect)......................... 204 Worker (Formian) .................... A348
(Vizier's Turban1...............A. 2110
TeStholedriBerea(Isnt s...e...c..t..)............................................A3120M8 Worker (Termite. Insect).............. 204
Tu&. Giant
Teu'klytha (see Horse. Mwn-) Worm (see b o . Leech) .364
Sea Turtle............................. A2108
Tkhaalud (aka Tomb Tapper)...A3112 Bookworm................................. 364
Snaooine Turtle...............A...2108
Thanatar Blwdworm. Giant ................... 364

(Automaton. Trobriands)...A214 (Mammal. Giant).................A. 283 Purple worm ............................ 364
Rot Grub.................................... 364
Thessalmonster ..................... A3109 Tidight Bloom Web Livine ............................ A3117
(Plant. Dangerous)................. A295
Thessalhydra warm. Other
Two-Headed Troll ........................ 349
Thessalgorgon MemGry Web Death Worm
Tyranosaunw (Dinosaur)
Thessalmera Tyrg (Mammal)................. Webbird................................... A2113 (Golem. Necmphidlus)

Thessalbice Lycanthrope)..230 Ulitharid ........................................ A1 Weed Eel (Flsh) ...... 117 Tenebrous Worm
Tkrriantkrope (see (see also, lllithid, Alhoon) Wemic............................................ 357 ( G l ~ ~ m w....~.....g.....)........... 15;
Thief (Human.ThiefIThug).......196
Thomil (Spirit. Rock)...............A399 Umber Hulk Werebadger (Lycanthmpe)........A..1 Tunnel Worm (Centipede)
Werebat (Lyanthmpe)................233
Thorn-s1inger Umber Hulk.............................. 352 wraith ......................................
Werebear (Lycanthrope 234
(Plant. Dangerous) ................2.9..1 Vodyanoi ................................... 352 Wraith, Shimmeling.................... AI
Wereboar (Lycanthrope 235
Thorny (Plant. Intelligent) .......... 293 Umpleby ................................. A21W wWrai ........................ A2314
Thought Eater .............................. 341 Undead Beholder (Beholder).......21 Werenocodile (Lymth :75 ................... 361

Thr-Kreen.................................... 342 Undead Dragon Slayer Weredragon ............................ A3118 Xantravar .......................................

Tohr-Kreen Undead Dwarf ............... Werefox-Fox Woman a v e r............................................... AI
AI
Xixchil Undead Elf (Lycanthrope)............................ 236 Xirehil (see nyi-Kreen)
36:
Thug (Human. ThWThug)......196 Baelnorn ..................................... AI Werejaguar (Lycanthmpe) 36;
36:
Tick. Giant (Insect)....................... 204 Werepanther (Lycanthmp
WWeemmaavt e(nLy(cLaynctahnrothpreo).p..e..)..................2..2.3378
Tick. Heart ..................................... A1 Undead Lake Monster
UniCOrn Wereshark (Lycanthmpe) .......Az.82
Tiger. Wild (Cat. Great)................ 36 Yak-Man.................................. AZll!
Unicorn...................................... 353 Werespider (Lycanthrope) Yellow Dragon (Dragon).............8..:
Time D i m e n s i o d ................A3111 Black Unicorn ..................... A3114
Unseelie Faerie (Sprite)......... A2106
Common Weretiger (Lycanthrope) ...............2.40
354 Wewolf (Lycanthrope)
Noble Yellow Musk Creeper
............................. 3%
Royal Whale (Plant. Dangerous)
....................... 354
Titan ............................................... 3~ Common Whale 358 C q e r ...................................... 291
....................... 354 Yellow Musk Zombie .............2.9:
Algorn Red Urchin ................................ 354 Giant Whale....... 358

GirZOll SilverUrchin............................. 354 Killer Whale .............................. 358 yellow urrhin(Urchin)............... 35'

Malephus Yellow Urchin ........................... 354 Narwal Whale .......................... 358 Yihno (akaYak-Man)............ Ull!

Mane Urd (Kobold)................................ 214 Yii-eflan

Porphyl Uthraki (Spirit, Forest)............ A396 (Lifeshaped Transport) ......A37:
................................... 361
Syllia V m t h................................... A3115 Whipsting ...................................... A1

Ti"zTeigr e(.rC. aWt.iGldr.e..a...t.1............................ 36 vampire white Dragon 36.

Tiger,.Saber.Toothed Vampire..................................... 355 (Dragon, Chromatic) ................69 36'

(Smilodon)............................... 36 white Pudding Halfbreed................................... 36!
Abomination ............................. 36'
Timker Gnome (Gnome).............159 (Pudding. Deadly) 297
Titmothere (Peia.Animal) ...A297 Wight.............................................. 360 Yuan-tiHistachii ........................ 371
Toad.Giant................................... 345
Wild Babwn (Mammal, Small)..244 Yugoloth. Guardvin ..................... 3 7

Fire Toad.................................... ?45 Vampik Moss Wild Cat (Cat, Small)..................... 38 Least Guardian . 371
(piant. D ~ ~ ~.........~..........U. SAI ) Lesser Guardian ....................... 371
Wild Dog (Dog).............................. 57 Greater Guardian ..................... 371
Vampiric Mist (Mist. Vampiric).254
Ice Toad................. vampiric IXiXaChitl (I&.) .........2..w Wlld Dwarf (LharO
Vampilic Wolf ............................... A1
Wild Eagle (Bird)...... Zsratan (=e also. Twtie)
V e g q y p y (aka Mold Man)........256 Wild Horse (Worse)...................... 194
Wild P i (Mammal, Small)........2.44 ZZehbernatnaaruimr (SCpmirtita..w...K...i.n.)........aA312311'
Zombie .......................................... 37:
Tome Guardian Verbeeg (Giant)............................. 147
.Verme (Fish).............................. A252 Common Zombie ..................... 37:
(Elemental Fi=-Kin) ............A338 Winpd Archer (aka Marrashi) ....A. I 3T
Topaz Dragon (Dragon, Gem) ..... 74 Vermin Elemental Winged Owlbear (Owlbear)...A385
Trachodon (Dinosaur)............A. 239 (Elemental Vermin)...................A1 37.
Vilirij (Parasite).............................. A1
Trader (Human. Violet Fungus (Fungus).............1..20 Winged Serpent Sea Zombie................................ 37.
Violet Garbug (Garbug)..............A. 1 Zombie Lord ............................. 37
Tradesman ( H u m . (Snake,Winged) ....................... 322
Zombie. Yellow Musk
Tradesman/Craksman) ..........196 Wind Walker (Elemental) ..........A..1 (Plant. Dangerous) ..........
Vlstana (Human)...................... A272 WWiinngdegdhoGsnta..s..h...e..r....(..G....n..a...s..h..e...r..)............AA. 11
Tree ....................... Darkling ................................ Zombie Wolf (wolf) ...................... A

Dukkar................................... A272 W a r d (Human) .... 196 Zorbo ....................................... A211

Fahtah .................................... A272 Wzard, Spectral
Y ....Y.......................................... Mortu ..........
A272 (Spectral wizard) ........
Tieant


-

MONSTROUS COMPENDIUM"
Volume Three

- Welcome to Year Three! Drawn from our
best adventures of 1995--not to
mention the award-winning DRAGON",
DUNGEON"a,nd POLYHEDRONM"agazine+this annual
also marks the return of many old classics and
introduces some nifty new critters!

More than 1 0 0 denizens of the land, sky,
sea, and Outer Planes are ready to sneak, storm,
o r wheedle their way out ofthese pages and into

enture. These creatures, many of
them from the FORGOITEN REALMS", BIRTH RIG^,
RAVENLOFP, DARKSUN@AL, -QADIM"a,nd GREYHAWK"
settings, are looking for n e w worlds to conquer.

is collection features a full, combined

the MONSTROUMASNUAL^^ Tome and

all three annuals.

1 :TSR Ltd. u i
h
120 Church End

Cherry Hinton E

Cambridge CB13LB
United Kingdom

c

I ADVANCEDDUNGEONBrSDRAGONMS,ONSTROUCSO&DIUM,
AL-QADJM,BIRTHRIGHTD,ARK SUN, FORGOTTERNEALMS, RAVEMOFr, GREYHAWK,

DRAGOND,UNGEONP,OLYH~DRONd ,the TSR logo

are registered trademarks own3by TSR, Inc.

MONSTROMUSA F ~ AisLa trademark ownsby TSR, Inc.
(, , 01996TSR,Inc.A

c


Click to View FlipBook Version