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WFRP - Tome of Corruption - Secrets from the Realm of Chaos

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Published by Capn_Ragnar, 2022-10-31 02:12:01

WFRP - Tome of Corruption

WFRP - Tome of Corruption - Secrets from the Realm of Chaos

Keywords: WFRP,Warhammer,TTRPG

Chapter XIX: Masters of Chaos

—Lord of Change Statistics— Armour Points: Head 2, Arms 2, Body 2, Legs 2
Weapons: Beak (SB–1), Chaos Weapon
Main Profile Slaughter Margin: Impossible

WS BS S T Ag Int WP Fel A Tangled Plot

62% 0% 64% 63% 76% 90% 94% 30% The Lords of Change see all possibilities, all future and past events.
They manipulate the currents of fate to best suit their interests, setting
Secondary Profile in motion a chain of events that have an end result that could never be
anticipated. Take, for instance, this recent plot:
A W SB TB M Mag IP FP A Feathered One glimpsed that a future cell of cultists would be destroyed
by a particularly pious Witch Hunter, some thirty years into the future.
5 32 6 6 (8) 6 (18) 5 0 3 Since the cult in question is to fit within another plan, the Lord of
Change sets into motion a complex series of instances that will spare its
Skills: Academic Knowledge (Daemonology) +10%, Academic future minions. The events fall as follows:
Knowledge (Magic) +20%, Academic Knowledge (Strategy/Tactics) • Now: The Feathered One instructs a Cultist to fabricate evidence
+20%, Academic Knowledge (any two), Channelling +10%,
Command +20%, Common Knowledge (any six), Dodge Blow, about a baker’s wife that implicates her in a disgusting tryst with
Evaluate, Gossip, Haggle, Intimidate, Magical Sense +20%, Perception a local tanner. Once the information is assembled, the cultist is to
+20%, Search, Secret Language (any two), Secret Signs (any two), reveal his forged findings to the baker and then flee the city.
Speak Arcane Language (Daemonic), Speak Arcane Language • Two days later: The cultist approaches the baker in secret, and tells
(Magick), Speak Language (any six), Torture him about the woman’s infidelity.
• That night: Enraged, the baker confronts his wife, a tussle ensues, and
Talents: Aethyric Attunement, Ambidextrous, Dark Lore (Tzeentch), he kills her.
Dark Magic, Daemonic Aura, Dealmaker, Fast Hands, Flier, Frenzy, • One week later: The baker is hanged for murder.
Keen Senses, Lesser Magic (any four), Mighty Missile, Natural • One month later: The murdered woman was an outspoken supporter
Weapons, Night Vision, Petty Magic (Chaos), Schemer, Strike Mighty for the Temple of Shallya. Through her efforts, the Temple had funds
Blow, Terrifying, Unstoppable Blows, Will of Iron enough to support a local orphanage. With her death, however,
people lose interest in supporting the Shallyans.
Special Rules: • One year later: The Shallyans lack the funds to support the
• Chaos Mutations: Beak, Bird’s Legs (×2), Claws, Feathered Hide. orphanage, and it closes. One of the orphans is a child with an
Roll 1d10–6 (minimum 0) to determine the number of as-yet-undiscovered talent for magic. Had the orphanage stayed
additional mutations. Roll on Table 3–5: Mutations of Tzeentch open, he would have been adopted by an Order of Magic. Now, he
to generate each one. Modify stats as appropriate. takes to the streets.
• Chaos Weapon: Lords of Change typically arm themselves with • Three years later: Having discovered his talents, he dabbles in Dark
Chaos Weapons. Roll 1d10/2 to determine how many properties Magic to survive.
the weapon has. Consult Chapter XIV: Chaos Armoury to • Five years later: Dabbling becomes full-blown Dark Magic use, and
randomly generate the properties. the young man is a potent Daemonologist. He has become strong
• Controlled Chaos: Whenever a Feather Lord’s Casting Roll results enough that he can now conjure up Daemons.
in Tzeentch’s Curse, the Lord of Change rolls twice on the • One month later: The young man summons a Daemon who agrees to
appropriate table and selects the better result. serve the Chaos Sorcerer but only if the Sorcerer takes in a local boy
• Dense Feathers: The feathers covering the Lord of Change’s hide are as an apprentice.
metallic and durable, granting the Daemon 2 Armour Points to • Three months later: The Daemonologist, concealing his foul studies,
all locations. befriends a local youth who is noted for his religious zeal. The
• Instability: On any round in which a Lord of Change is injured in Daemonologist and the lad become friends, and the lad comes to see
melee combat but fails to inflict any Wounds in return, it must the Sorcerer as a father figure, completely unaware of his mentor’s
succeed at a Will Power Test or be banished back to the Realm of foul activities.
Chaos. • One month later: Witch Hunters, who’ve long sought the
• Penetrating Stare: A Lord of Change can immobilise opponents with Daemonologist, corner their quarry in his home. After hours of
a mere glance. It can use this ability against a single victim within torture, they finally consign him to the flames. To teach the young
24 yards (12 squares); this is a half action. The target can resist
with a successful Very Hard (–30%) Will Power Test, otherwise man a lesson, they force the boy to watch.
the target is considered helpless for 1 round. Each round • That night: From his ordeal, the boy
thereafter, the target can attempt to break the gaze by succeeding develops a deep and abiding hatred of Witch
on a Very Hard (–30%) Will Power Test. The Lord of Change Hunters and Priests of Sigmar. He renounces
can maintain this ability as a half action each round. Finally, every his God and submits himself to the Ruinous
round a victim remains entranced, they gain 1 Insanity Point. Powers.
• Spell Destroyer: A Lord of Change is allowed a Will Power Test when • Result: If the boy had not been befriended
targeted by any spell (not just those that allow Will Power Tests to by the Daemonologist, he would have grown
resist). If the test is successful, the spell is immediately dispelled. A into a zealous Witch Hunter and would have
Lord of Change can voluntarily forgo this protection been responsible for the destruction of the
if it wants to benefit from a friendly spell. In Greater Daemon’s cult.
addition, upon being the target of a spell, the
Lord of Change and the attacking spellcaster
must make opposed Will Power
Tests. If the Lord of Change wins,
the spellcaster reduces his Magic
Characteristic to 0 for 24 hours.
• Tzeentch’s Will: Whenever the Lord of
Change makes a Characteristic or
Skill Test, it rolls twice and takes the
better result.

Armour: None

249


Appendix I: The Nature of Chaos

Appendix I: The Nature of Chaos

250


Appendix II: Tzeentch’s Curse

Appendix II: Tzeentch’s Curse Expanded

WFRP campaigns involving a lot of magic and spellcasting see frequent the same way those tables are whenever arcane spellcasters roll doubles,
manifestations of Tzeentch’s Curse. This section further explores the triples, or quadruples on Casting Rolls. It also provides a new rule to
calamities and backfires magic brings about, providing replacements for make Chaos Manifestations a bit more likely in Chaos-infused places and
Tables 7–2, 7–3, and 7–4 in WFRP page 143. They are used in precisely times.

Roll Table A2–1: Expanded Minor Chaos Manifestation
01–04
05–08 Result
09–12
13–16 Witchery: Within 10 yards (5 squares) of you, milk curdles, wine goes sour, and food spoils.
17–20 Fumblehand: A randomly selected item you are holding or carrying flies 1d10 yards (1d10/2 squares) in a random direction, thrown invisibly by Winds of Chaos.
21–24 Rupture: Your nose begins to bleed and continues until you make a successful Toughness Test. You can test once per round.
25–28 Nailrot: A randomly chosen fingernail or toenail turns black and falls off. It will grow back normally.
Breath of Chaos: A cold and unnatural breeze blows through the area.
29–32 Horripilation: Your hair stands on end for 1d10 rounds.
33–36 Waxy Earful: Your ears become completely plugged with wax, which require a successful Heal Test to clear. Until you receive such treatment, you suffer a
37–40 –10% penalty to all tests involving hearing.
41–44 Wyrdlight: You glow with an eerie light for 1d10 rounds.
45–48 Cold Sweats: All those within 10 yards (5 squares) of you immediately break into a cold sweat lasting 1d10 rounds.
49–52 Sleeping Nerves: Every muscle in your body tingles for 1d10 rounds. You suffer a –5% penalty to all tests made in that time.
53–56 Unnatural Aura: Animals within 10 yards (5 squares) of you get spooked, and unless controlled with an Animal Training Test, they flee the scene.
57–60 Milky Eyes: A milky film covers your eyes for 1d10 hours. You suffer a –10% penalty to any tests involving sight in that time.
Bane of Flora: All plant life within 10 yards (5 squares) of you withers and dies.
61–64 Haunted: Ghostly voices fill the air for the duration of your spell.
65–68 Handfrozen: The bones and muscles of one of your hands (determine which one randomly) are frozen into an unnatural position by Chaos energy. Though
this is not painful, you cannot move your fingers from their bizarre arrangement for 1d10 minutes.
69–72 Aethyric Shock: The magical energy coursing through you causes you to lose 1 Wound, regardless of Toughness Bonus or armour.
73–76 Creeping Congregation: Insects fill the area around you, buzzing and crawling. They do no harm and disperse within 1d10 rounds, but they are obvious—
77–80 and potentially frightening—to everyone in the area
81–84 Mental Block: You channel too much magical energy. Your Magic Characteristic is reduced by 1 for 1d10 minutes.
85–88 Channel Burn: The channels of magic in your body are burned by coursing magic. You suffer a –1 penalty to every Casting Roll you make in the next 1d10 minutes.
89–90 Intestinal Rebellion: Your bowels move uncontrollably, soiling both your clothing and your pride.
Grave Offence: You uncontrollably shout something horribly offensive to those around you. The GM may overrule you if your invention is insufficiently offensive.
91–92 Fluid Transformation: All liquids on your person—including spell ingredients—turn to brine.
Kin Inconvenienced: Roll again on this table. Your closest living relative (an offspring, sibling, or parent, considered in that order and “closeness” being
93–97 defined by proximity to you in age) suffers the resulting effect, regardless of how far away he is.
98–00 Accumulation of Chaos: Roll twice more on this table. The first roll is what happens now. The second roll (which the GM should make in secret) defines what
will automatically happen the next time you cast a spell (in addition to any other effects Tzeentch’s Curse will bring if you roll doubles, triples, or quadruples).
Whimsy: The GM can choose any result from this chart or make up a comparable minor effect.
Unlucky!: Roll on Table A2–2: Expanded Major Chaos Manifestation instead.

Roll Table A2–2: Expanded Major Chaos Manifestation
01–04
05–08 Result
09–12
13–16 Witch Eyes: Your pupils turn bright red. They revert to their original colour at dawn the following day.
17–20 Silenced: You lose your voice for 1d10 rounds.
21–24 Hairless: Every hair in your body falls out.
Blacknail: Every fingernail and toenail on your body turns black and falls off. They grow back normally.
25–28 Wracked: You suffer burning pain for 1d10 rounds, suffering a –10% penalty to all tests made in that time.
29–32 Channel Conflagration: The channels of magic in your body are set ablaze by coursing magic. You suffer a –1 penalty to every casting die you roll in the next
33–36 1d10 hours.
37–40 Overload: You are overwhelmed by magical energy and are stunned for 1 round.
41–44 Rag Doll: You spontaneously fly through the air 1d10 yards (1d10/5 squares) in a random direction, landing roughly and suffering 2 Damage.
Fire!: Your clothing bursts into flame (see WFRP page 136).
Lodestones: Every piece of metal on your body is permanently magnetized.
Limbfrozen: The bones and muscles of one of your arms or legs (determine which one randomly) are frozen into an unnatural position by Chaos energy.
Though this is not painful, but you cannot move the affected limb for 1d10 hours.

251


Appendix II: Tzeentch’s Curse

45–48 Tongue-twisted: Chaos energy infuses your mouth; anything you speak for the next 1d10 minutes comes out as gibberish, rendering spellcasting impossible
during that time.
49–52 Chaotic Wind: Chaos blows through any magical spell ingredients you are carrying. Any spell cast using them will make one of any associated Casting Roll’s
dice a Chaos die.
53–56 Craven Familiar: A Daemon Imp (see WFRP page 229) appears from the Aethyr and attacks you next round.
57–60 Chaos Foreseen: You get a glimpse of the Realm of Chaos and gain 1 Insanity Point. Any time after this event, you can spend 200 xp and gain the Dark Lore
(Chaos) Talent.
61–64 Undone: Every tie, clasp, and fastener of every type on your body flies violently open. Belts come undone, pouches fly open, boots come unlaced, and so on.
65–68 Regurgitate: You throw up uncontrollably, unable to do anything else, for 1d10 rounds. In that time you spew up much more vomit than could possibly have
been contained in your stomach.
69–72 Aethyric Attack: Magical energy burns through you, causing you to lose 1d10 Wounds, regardless of Toughness Bonus or armour.
73–76 Enfeeblement: Chaos energy wracks your body, debilitating your constitution. Your Toughness Characteristic is reduced by 10% for 1d10 minutes.
77–80 Mindnumb: You channel too much magical energy. Your Magic Characteristic is reduced by 1 for twenty-four hours.
81–84 Daemonic Possession: You are possessed by a Daemonic entity for one minute. During that time, the GM controls all your actions and when you take
control of your body again, you’ll have no memory of what you just did.
85–87 Kin Affected: Roll again on this table. Your closest living relative (an offspring, sibling, or parent, considered in that order and “closeness” being defined by
proximity to you in age) suffers the resulting effect, regardless of how far away he is.
88–90 Storm of Chaos: Roll on Table A2–1: Expanded Minor Chaos Manifestations. Every creature within 1d10 yards (1d10/2 squares) suffers that effect.
91–92 Store of Chaos: Roll twice more on this table. The first roll is what happens now. The second roll (which the GM should make in secret) defines what will
automatically happen the next time you cast a spell (in addition to any other effects Tzeentch’s Curse will bring if you roll doubles, triples, or quadruples).
93–97 Perverse Delight: The GM can choose any result from this chart or make up a comparable major effect.
98–00 Trick of Fate: Roll on Table 6–3: Catastrophic Chaos Manifestation instead.

Roll Table A2–3: Expanded Catastrophic Chaos Manifestation
01–05
Result
06–10
11–15 Wild Magic: You lose control of the magic as you cast your spell. Everyone within 30 yards (15 squares), including you, loses 1 Wound regardless of
16–20 Toughness Bonus or armour.
21–24 The Withering Eye: Chaos energy wracks your body, debilitating your constitution. Your Toughness Characteristic is reduced by 20% for 1d10 hours.
25–28 Broken: Your will is utterly broken. Your Will Power Characteristic is reduced by 20% for 1d10 hours.
29–32
Stupefied: Your mind regresses to protect you from a worse fate. Your Intelligence Characteristic is reduced by 20% for 1d10 hours.
33–36 Tzeentch’s Lash: Magic power overwhelms you, knocking you out for 1d10 minutes.
37–40 Aethyric Assault: The Winds of Magic lash out at you. You suffer a Critical Hit to a random location. Roll 1d10 to determine the Critical Value.
Rageboil: Everyone within 10 yards (5 squares) of you is immediately and irrationally outraged by your very presence. They all move to attack you—even
41–44 your allies—and only come to their senses after 1d10 rounds.
Albino Affliction: Your skin and hair are bleached utterly white by roiling Chaos.
45–48 Heretical Vision: A Daemon Prince shows you a vision of Chaos. You gain 1d10 Insanity Points. Any time after this event, you can spend 100 xp and gain
49–52 the Dark Lore (Chaos) Talent.
Mindeaten: Your ability to use magic is burned out of you. Your Magic Characteristic is reduced to 0. For each full 24 hours that passes, it increases by 1 until
53–54 it returns to full strength.
55–65 Boiling Blood: For a brief instant your blood literally boils in your veins. You suffer 2d10 Wounds, which are reduced by Toughness but not armour.
Uninvited Company: You are attacked by a number of Lesser Daemons (see WFRP page 229) equal to your Magic Characteristic. They appear from the
66–68 Aethyr within 12 yards (6 squares) of you.
69–71 Chaotic Servitors: 1d10 Daemon Imps (see WFRP page 229) appear from the Aethyr and do your bidding for 1d10 rounds.
72–74 Daemonic Contract: You suffer 1d10 wounds (regardless of Toughness Bonus and armour) as a two-inch Chaos rune burns its way onto a random part of
75–77 your body. Should you ever collect 13 of these, they will spell out a contract that signs your soul away to a Ruinous Power (GM’s discretion). Removal of the
branded skin will make no difference to the contract.
78–80 Windblock: You are unable to breathe for 1d10 minutes (see “Suffocation” in WFRP page 136), after which you—gasp!—manage to draw breath.
81–83 Lineage Concluded: The infection of Chaos renders you sterile or barren.
84–86 Eyefuse: You close your eyes as the Winds of Magic howl about you, and your eyelids are fused shut. You cannot see until this is corrected by magic or surgery.
87–89 Spasmodic Paroxysm: Your entire body convulses violently as the pure stuff of Chaos courses over you; you bite off your tongue. You become very difficult to
understand and suffer –5 to all Casting Rolls until you are somehow healed.
90–92 Witherlimb: A randomly determined limb withers and becomes permanently useless.
93–95 Mutating Wind: You must make a Will Power Test or gain a mutation.
Called to the Void: You are sucked into the Realm of Chaos and are forever lost. Unless you have a Fate Point to spend, it’s time to roll up a new character.
96–00 Kin Afflicted: Roll again on this table. Your closest living relative (an offspring, sibling, or parent, considered in that order and “closeness” being defined by
proximity to you in age) suffers the resulting effect, regardless of how far away he is.
Vortex of Chaos: Roll on Table 6–2: Expanded Major Chaos Manifestations. Every creature within 1d10 yards (1d10/2 squares) suffers that effect.
Hoard of Chaos: Roll twice more on this table. The first roll is what happens now. The second roll (which the GM should make in secret) defines what will
automatically happen the next time you cast a spell (in addition to any other effects Tzeentch’s Curse will bring if you roll doubles, triples, or quadruples).
Dark Inspiration: The GM can choose any results from this chart or make up a comparable catastrophic effect.

252


Index

A Index D

Acid Excretion (mutation)................. 27 Bloodthirsters of Khorne......... 242–243 Chaos Runes.................................... 110 Daemonettes.................................... 230
Acquiescence (spell)......................... 216 Bloody Mary...................................... 22 Chaos Slime..................................... 115 Daemonic Aura (talent)................... 225
Addiction (mutation)........................ 27 Blood Drinker Chaos Sorcerers....................... 165–167 Daemonic Mounts........................... 234
Additional Eye (mutation)................. 27 Chaos Spawn............................... 57–59 Daemonic Name.............................. 176
Aethyric Link (familiar danger)....... 222 (weapon property)...................... 184 Chaos Spawn (mutation)................... 35 Daemonic Name (gift of Khorne).... 172
Aggression Bonus Blood Lust (mutation)....................... 32 Chaos Spawn (reward)..................... 169 Daemonic Name (gift of Nurgle)..... 174
Blood Substitution (mutation).......... 32 Chaos Steed (reward)....................... 169 Daemonic Name (gift of Slaanesh).. 175
(gift of Khorne)........................... 172 Blue Horror..................................... 233 Chaos Trolls..................................... 122 Daemons
Agile (mutation)................................ 30 Boils (mutation)................................ 32 Chaos Warrior (career).................... 163
Albino (mutation)............................. 30 Bondsman (career).......................... 146 Chaos Wastes................... 130–135, 209 Designing.............................. 236–240
Albion............................................... 11 Bonds of Blood (familiar ability)..... 221 Chaos Weapon (reward).................. 169 Greater.................................. 241–249
Allergy (side effect).......................... 210 Boneless (mutation).......................... 32 Chaos Were (mutation)...................... 35 Least..................................... 234–236
Allure................................................. 88 Bone Ague (disease)........................... 48 Character Flaw (side effect)............. 210 of Khorne............................. 224–225
Alluring (mutation)........................... 30 Bone Mortar.................................... 202 Children of Doom............................. 71 of Nurgle.............................. 226–228
Amalgamation Beast........................ 112 Book of Secrets................................ 180 Chill Blast (weapon property)......... 184 of Slaanesh............................ 229–231
Amphisbaena................................... 111 Boon of Chaos (spell)...................... 213 Chimera.......................................... 115 of Tzeentch........................... 231–234
Animalistic Legs (mutation).............. 30 Boris Todbringer............................... 11 Claws (mutation)............................... 35 True Names................................... 238
Animated (weapon property)........... 183 Bovigors.......................................... 100 Climb (spell)................................... 212 Use-Names.................................... 238
Apostles of Truth............................... 79 Brass Sisters....................................... 69 Cloaked Brothers............................. 126 Daemon Steed (reward)................... 170
Apparitions.............................. 208–209 Bray-Shamans.................................. 102 Cloaked Brother (career)................. 126 Daemon Weapon (reward)............... 170
Cloud of Flies (mutation).................. 35 Darksouls................................ 156–157
Black Essence................................ 208 Greater.......................................... 103 Cloven Hooves (mutation)................. 35 Dark Elves............................... 160–161
Eyes of Nurgle............................... 209 Brays............................................... 101 Coaching Houses............................... 92 Dark Hand of Destruction (spell).... 213
Fat Man........................................ 209 Braystaff.......................................... 102 Codex of Unspeakable Damnation.... 84 Dark Heart...................................... 181
Lost Child..................................... 209 Breathe (weapon property).............. 184 Collar of Khorne............................. 181 Dark Magic............................. 206–207
Mabrothrax................................... 209 Breathe Fire (mutation)..................... 32 Collar of Khorne Dark Magic Pools............................ 209
Rider in Red................................. 209 Breath of Inspiration (spell)............ 216 Dark Tongue.................................... 110
Ariasanism......................................... 79 Brightly Patterned Skin (gift of Khorne)........................... 171 Deathdealer (weapon property)....... 186
Armour, Chaos................................ 182 Command (weapon property)......... 185 Deathlust (weapon property).......... 186
Art............................................... 80–82 (mutation).................................... 32 Controlled Corruption (talent)......... 77 Death Head of Nurgle..................... 181
Asavar................................................ 10 Burning Blood (spell)...................... 213 Cool (weapon property).................. 185 Death or Departure
Aspiring Champion (career)............ 163 Burning Body (mutation).................. 34 Cordial of Tzeentch........................... 89 (familiar danger)......................... 222
Aspiring Champion of Tchar........... 154 Burn (spell)..................................... 212 Corpulence (side effect)................... 210 Debilitation (side effect).................. 210
Atrophy (mutation)........................... 30 Corrosive Vomit (mutation)............... 35 Deflection (weapon property)......... 186
Attention of Chaos C Corrupted Environments.................. 16 Degeneration (weapon property)..... 186
(familiar danger)......................... 222 Coruscation of Energy (spell).......... 233 Destroy Magic (spell)...................... 217
Aversion (side effect)........................ 210 Call Daemon (ritual)....................... 219 Cowardice (mutation)....................... 35 Detachable Limbs (mutation)............ 36
Axes of Khorgor............................... 178 Caprigors......................................... 100 Coward (weapon property).............. 185 Dimensional Instability
A Grim Feast...................................... 80 Cataclysts (career)............................ 167 Crab-Like Claw (mutation).................................... 36
A Sign of Sorcery Catalogue Daemon............................ 84 Discs of Tzeentch............................. 231
(familiar danger)......................... 222 Catalogue of Flesh............................. 83 (gift of Slaanesh)......................... 174 Disenchantment
Cavity Worm................................... 113 Creature (weapon property)............ 185 (weapon property)...................... 186
B Celestine Book of Divination............ 82 Creeping Buboes (disease)................. 48 Disfigurement (side effect)............... 210
Centauroid (mutation)...................... 34 Crimson Skull, the............................ 68 Disgusting Habit (side effect).......... 210
Banishment (weapon property)....... 184 Centigors......................................... 104 Cross-Breed (gift of Khorne)........... 171 Dispel Mortal (spell)....................... 217
Basilisk............................................ 112 Chainsword (weapon property)....... 184 Cross-Breed (gift of Nurgle)............ 173 Disturbing Presence (side effect)..... 210
Bastion Stair.................................... 205 Champions of Chaos............... 162–165 Cross-Breed (gift of Slaanesh).......... 174 Doombulls...................................... 105
Be’lakor............................................... 9 Champion of Chaos (career)............ 164 Cross-Breed (gift of Tzeentch)......... 176 Doomweaver (career)....................... 166
Beak (mutation)................................ 30 Change Storms........................ 134–135 Crossbreed (mutation)....................... 35 Dragon Ogres.................................. 116
Beastman Champion....................... 101 Changing of the Ways Crown of Everlasting Conquest....... 181 Drifting Castle......................... 203–204
Beastman Champion (career).......... 101 Crown of Flesh (mutation)................ 36 Dripping (mutation)......................... 36
Beastmen................................... 96–103 (gift of Tzeentch)......................... 176 Crystalline Body (mutation).............. 36 Duplication (mutation)..................... 36
Beasts of Nurgle............................... 227 Chaos Armour (reward)................... 169 Cults............................................ 62–79
Beast Tongue................................... 110 Chaos Dice...................................... 209 E
Beast with a Thousand... Chaos Dragon................................. 114 Khorne...................................... 67–70
Chaos Dwarfs.......................... 157–161 Nurgle....................................... 70–73 Ecstatic Duplication
(mutation).................................... 30 Chaos Dwarf Sorcerers.................... 159 Slaanesh.................................... 73–76 (gift of Tzeentch)......................... 175
Befuddle (spell)............................... 212 Chaos Engineers (career)................. 160 Temples........................................... 75
Beguiling Gem................................. 179 Chaos Furies.................................... 234 Tzeentch................................... 76–78 Elastic Limbs (mutation)................... 36
Bestial Appearance (mutation).......... 31 Chaos Giants................................... 121 Cult Acolyte of Khorne (career)......... 67 Electrical Touch (mutation)............... 36
Bestigors.......................................... 100 Chaos Hounds (reward)................... 170 Cult Acolyte of Nurgle (career).......... 70 Emaciated Appearance (mutation).... 36
Bestigor (career).............................. 100 Chaos Knight (career)..................... 163 Cult Acolyte of Slaanesh (career)....... 73 Emaciation (side effect)................... 210
Beweaponed Extremities Chaos Magic............................ 210–219 Cult Acolyte of Tzeentch (career)....... 76 Emperor’s Hammer, the..................... 93
Cult Magus of Khorne (career).......... 67 Enchanted (weapon property)......... 186
(mutation).................................... 31 Side-Effects................................... 210 Cult Magus of Nurgle (career)........... 70 Enfeeble (weapon property)............ 186
Bewitched (weapon property).......... 184 Chaos Mutation (gift of Khorne)..... 172 Cult Magus of Slaanesh (career)........ 74 Enormous Head (mutation).............. 36
Bindings of Slaanesh....................... 179 Chaos Mutation (gift of Nurgle)...... 174 Cult Magus of Tzeentch (career)........ 77 Enrage Beast (spell)......................... 218
Bind (spell)...................................... 212 Chaos Mutation Curious Eruptions Ensnaring Tongue (gift of Slaanesh).174
Bird’s Leg (mutation)......................... 31 (gift of Slaanesh)......................... 174 Entrancing (weapon property)........ 187
Biting Tongue (gift of Nurgle)......... 172 (gift of Slaanesh)......................... 175 Curse (spell).................................... 212 Evil Eye (mutation)............................ 37
Bizarre Coloration (mutation)........... 31 Chaos Mutation Curse of Stone................................. 159 Exalted Champion of Chaos
Black Maul...................................... 180 Cutting Wit (spell).......................... 216
Bleak Society, the............................... 76 (gift of Tzeentch)......................... 176 Cyclops (mutation)............................ 36 (career)........................................ 164
Blessing of the Master (spell)........... 212 Chaos Mutation (reward)................ 169 Exalted Daemon (career)................. 168
Blindness of Bliss (insanity)............... 60 Chaos Ogres.................................... 121 Exalted Daemon (reward)................ 168
Bloodletters..................................... 225 Chaos Organ (mutation)................... 35 Exorcists.................................. 126–127
Bloodstones..................................... 180 Chaos Reservoir (familiar ability).... 221

253


Index

Expert Climber (talent)................... 111 Frenzy (reward)................................ 169 Intoxicating Personality Mandred.............................................. 9
Extra Ear (mutation)......................... 38 Froglike Eyes (mutation)................... 39 (gift of Slaanesh)......................... 174 Mane of Hair (mutation)................... 43
Extra Fingers or Toes (mutation)....... 37 From One to Many (spell)............... 214 Manic Fighter (mutation).................. 43
Extra Joints (mutation)...................... 37 From Pain, Pleasure (spell).............. 217 Inured to Chaos (talent).................... 68 Manikin............................................. 43
Extra Limb (mutation)...................... 38 Fur (mutation)................................... 40 Invisibility (mutation)....................... 41 Marauder (career)............................ 146
Extra Mouth (mutation).................... 38 Fur of Sharrgu................................. 181 Iron Hard Skin (mutation)................ 41 Marcher Fortress...................... 201–202
Extra Nose (mutation)....................... 38 Irrational Fear (mutation)................. 41 Mark of Khorne (gift of Khorne)..... 171
Eyestalks (mutation).......................... 38 G Irrational Hatred (mutation)............. 42 Mark of Nurgle (gift of Nurgle)....... 174
Eyes of Clarity (spell)....................... 212 Mark of Slaanesh
Eye of Morkar.................................... 87 Gaves............................................... 102 J
Eye Rot (disease)................................ 48 Gifts of Khorne........................ 170–172 (gift of Slaanesh)......................... 175
Gifts of Nurgle......................... 172–174 Jabberwock...................................... 118 Mark of Tzeentch
F Gifts of Slaanesh...................... 174–175 Jade Idol............................................ 88
Gifts of Tzeentch...................... 175–176 Joyous Aspect (spell)........................ 214 (gift of Tzeentch)......................... 176
Face of a Beast (gift of Nurgle)......... 172 Gift of Magic (gift of Tzeentch)....... 175 Juggernauts...................................... 224 Mask of Desire (spell)...................... 217
Face of a Bloodletter Gift of the Gods (reward)................ 170 Massive Intellect (mutation).............. 44
Glittering (weapon property).......... 187 K Master’s Touch (familiar ability)...... 222
(gift of Khorne)........................... 170 Golden Torrent (spell)..................... 217 Master’s Voice (familiar ability)....... 222
Face of a Bloodthirster Gors........................................... 99–100 Keepers of Secrets.................... 246–247 Master Sorcerers (career)................. 159
Great Fang....................................... 181 Khorne........................ 7, 194, 196–197 Mechanoid (mutation)...................... 44
(gift of Khorne)........................... 170 Great Unclean Ones................. 244–245 Khorngors....................................... 102 Mer-creature (mutation).................... 44
Face of a Daemonette Great War Against Chaos..................... 9 Knights Panther...................... 127–128 Metallic Skin (mutation)................... 44
Grey Fever (disease)........................... 48 Knight Panther (career)................... 128 Metal Body (mutation)...................... 44
(gift of Slaanesh)......................... 174 Grey Hollow...................................... 95 Knute Alsgaard................................ 133 Miasma of Pestilence....................... 215
Face of a Fiend (gift of Slaanesh)..... 174 Grimgor............................................. 11 Kurgan.................................... 151–155 Middenstag, the................................. 93
Face of a Fleshhound Grimmenhagen.................................. 94 Kurgan Chaos Marauder................. 155 Midnight Skin (mutation)................. 44
Grimoires.................................... 82–86 Mighty Strike (weapon property).... 188
(gift of Khorne)........................... 171 Grossly Fat (mutation)...................... 40 L Might (weapon property)................ 188
Face of a Horror (gift of Tzeentch).. 175 Growth (mutation)............................ 40 Might of Chaos (reward)................. 169
Face of a Juggernaut Large Ears (mutation)........................ 42 Mindfire (spell)................................ 218
H Lashing (weapon property)............. 188 Mindless (mutation).......................... 44
(gift of Khorne)........................... 171 Lashworm........................................ 118 Mindless Obsession, the
Face of a Keeper of Secrets Hacking (weapon property)............ 187 Last Hope, the................................. 133
Hand of Khorne (gift of Khorne).... 171 Laughter of Despair (insanity).......... 61 (insanity)...................................... 61
(gift of Slaanesh)......................... 174 Hand of the God (spell)................... 212 Leadership (weapon property)......... 188 Mind Eater (weapon property)........ 188
Face of a Lord of Change Hand of Tzeentch Leathery Skin (mutation).................. 42 Minor Cosmetic Change
Lesser Magic.................................... 212
(gift of Tzeentch)......................... 175 (gift of Tzeentch)......................... 175 Levitation (mutation)........................ 42 (mutation).................................... 56
Face of a Plaguebearer Hate (weapon property).................. 187 Levitation (weapon property).......... 188 Minotaurs........................................ 104
Headless (mutation).......................... 40 Liber Malefic..................................... 85 Monoliths................................ 132–133
(gift of Nurgle)............................ 172 Head Crest (mutation)....................... 40 Lifekiss............................................ 119
Face of Khorne (gift of Khorne)...... 170 Helm of Iron and Blood.................... 87 Limb Loss (mutation)........................ 42 to Khorne..................................... 132
Face of Nurgle (gift of Nurgle)......... 172 Helm of Many Eyes.......................... 182 Limb Transference............................. 42 to Nurgle...................................... 132
Face of Slaanesh Hideous Appearance (mutation)........ 40 Long Legs (mutation)........................ 42 to Slaanesh.................................... 132
Hide of Nurgle (gift of Nurgle)........ 173 Long Neck (mutation)....................... 43 to the Great Beast.......................... 132
(gift of Slaanesh)......................... 174 Hill of Bones................................... 130 Long Nose (mutation)....................... 43 to Tzeentch................................... 133
Face of Tzeentch Hobbled (side effect)....................... 210 Long Spines (mutation)..................... 43 Using............................................ 133
Hopper (mutation)............................ 40 Lords of Change...................... 247–249 Morbid (weapon property).............. 189
(gift of Tzeentch)......................... 175 Horns (mutation).............................. 40 Lore of Chaos.......................... 213–214 Mordheim........................................... 9
Fade (weapon property)................... 187 Horns of Nurgle (gift of Nurgle)...... 172 Lore of Nurgle......................... 214–215 Moronic (mutation).......................... 45
False Wizard (insanity)...................... 60 Host of Maggots (mutation).............. 41 Lore of Slaanesh...................... 216–217 Mourning........................................ 143
Familiars.................................. 220–222 Howling (weapon property)............ 187 Lore of Tzeentch...................... 217–219 Multiple Arms (mutation)................. 45
Familiar (gift of Slaanesh)............... 174 Hulking Brute (mutation)................. 41 Lost Villages...................................... 94 Multiple Heads (mutation)................ 45
Familiar (gift of Tzeentch)............... 176 Hunchback (mutation)...................... 41 Luck of the Damned Multiplication (mutation)................. 45
Fangs (mutation)............................... 38 Hung, the................................ 155–156 Musk (gift of Slaanesh).................... 175
Fast (mutation).................................. 38 Hurling (weapon property)............. 187 (familiar ability).......................... 222 Musk of Hate (gift of Khorne)......... 171
Fear................................................... 26 Hypnotic Gaze (mutation)................. 41 Lure of Chaos (spell)....................... 213 Mutants............................................. 25
Fear (weapon property)................... 187 Luthor Huss...................................... 11 Mutating (weapon property)........... 189
Fear of Blood (mutation)................... 38 I Mutations.................................... 26–58
Feathered Hide (mutation)................ 38 M Adjudicating................................... 27
Featureless Face (mutation)............... 38 Illusion (weapon property).............. 187 Causes....................................... 14–23
Fen Worm........................................ 117 Illusion of Normality (mutation)....... 41 Maddening (weapon property)........ 188 Concealing...................................... 26
Ferocity (weapon property)............. 187 Immensity (gift of Nurgle)............... 172 Madness...................................... 60–61 Cosmetic......................................... 26
Fiends of Slaanesh........................... 229 Immunity (weapon property).......... 188 Madness (mutation).......................... 43 Gaining Further.............................. 26
Fiery Blast (weapon property)......... 187 Imp.......................................... 235–236 Madness (side effect)........................ 211 Generating...................................... 26
Fits (mutation).................................. 38 Magic................................................. 18 of Khorne....................................... 37
Flamers............................................ 231 Bubo............................................. 235 Magic Absorption of Nurgle........................................ 39
Flames of Fate (spell)....................... 218 Fearling......................................... 235 of Slaanesh...................................... 45
Flame (weapon property)................ 187 Malice........................................... 235 (weapon property)...................... 188 of Tzeentch..................................... 55
Flaming Arm (gift of Tzeentch)........ 175 Muse............................................. 235 Magic Destroyer (weapon property).188 Treating........................................... 59
Flaming Skull Face (mutation).......... 39 Impunity (weapon property)........... 188 Magic Focus (familiar ability).......... 222 Mutation (side effect)...................... 211
Fleshy Curse (spell)......................... 216 Inevitable City......................... 202–203 Magic Force (weapon property)....... 188
Flesh Hounds.................................. 224 Infernal Power (familiar ability)...... 222 Magic Immune (mutation)................ 43 N
Flesh Puppet (spell)......................... 216 Infested (side effect)......................... 211 Magic of Tzeentch (gift of Tzeentch).176
Flight (weapon property)................ 187 Inside Out (mutation)....................... 41 Magic Reflection (weapon property).188 Neiglish Rot....................................... 19
Flux of Chaos.................................. 200 Intelligence (weapon property)........ 188 Magic Resistant (mutation)............... 43 Neiglish Rot (gift of Nurgle)............ 172
Foetid Touch (mutation).................... 39 Intelligent Cyst (mutation)................ 41 Maledictor (career).......................... 165 Nordenians........................................ 79
Followers of the Foetid Maw.............. 72 Malign Sorcerer (mutation)............... 43 Norsca..................................... 136–137
Formless (talent).............................. 111
Fort Denkh........................................ 93 Climate......................................... 137
Foul Messenger (spell)..................... 214 Geography.................................... 137
Foul Stench (mutation)...................... 39
Freeholder (career)........................... 146
Freeze (weapon property)................ 187
Frenzy (gift of Khorne).................... 171

254


Index

Norseman........................................ 146 Puny (mutation)................................ 47 Sorcerer Lord (career)...................... 160 Uncanny Resemblance (mutation)..... 53
Norsemen................................ 138–145 Purple Hand, the............................... 77 Sorrow Swarms................................ 120 Uncontrollable Flatulence
Soulflayer (career)............................ 167
Battle Customs.............................. 143 Q Soul Destruction (mutation)............. 50 (mutation).................................... 53
Birth............................................. 143 Spell (weapon property).................. 190 Uncontrollable Mutation (spell)...... 233
Currency....................................... 144 Quadruped/Biped (mutation)........... 47 Spew (spell)..................................... 212 Ungors............................................. 101
Industry........................................ 142 Spiked Tail (mutation)....................... 50 Unnatural Appetite (mutation).......... 53
Insults........................................... 143 R Spit Acid (mutation).......................... 50 Unnatural Appetite (side effect)....... 211
Jarls............................................... 141 Spores (mutation).............................. 51 Upside-Down (mutation).................. 53
Kings............................................ 141 Radiant Skin (mutation).................... 47 Standing Stones................................. 95
Language....................................... 144 Random (weapon property)............ 189 Stealing (weapon property)............. 190 V
Peasants......................................... 140 Rash (mutation)................................ 49 Steeds of Slaanesh............................ 229
Religion........................................ 144 Razor-Edged Tail (gift of Slaanesh).....175 Stench (side effect)........................... 211 Vale of Creatures...................... 204–205
Seers.............................................. 141 Rearranged Face (mutation).............. 49 Stench of Nurgle (spell)................... 215 Vampire (mutation)........................... 53
Thralls........................................... 140 Reaver (career)................................. 147 Strange Voice (mutation)................... 51 Vampire (weapon property)............. 190
Vitki............................................. 141 Reckoning of Tzeentch Strange Walk (mutation)................... 51 Veil of Corruption (spell)................ 214
Warriors........................................ 140 Stream of Corruption (spell)........... 215 Vestigial/Parasitic
Wergild......................................... 143 (gift of Tzeentch)......................... 176 Strength (weapon property)............. 190
Women......................................... 141 Red Crown........................................ 79 Strong (mutation).............................. 51 Twin (mutation)............................ 54
Norse Dwarfs........................... 142, 145 Regeneration (gift of Khorne)......... 171 Subvert Strength (spell)................... 218 Vicious (weapon property).............. 191
Numbness, the (insanity)................... 61 Regeneration (mutation)................... 49 Succubus (spell)............................... 217 Vile (mutation).................................. 54
Nurgle......................... 7, 194, 197–198 Relic (weapon property).................. 189 Suckers (mutation)............................ 51 Vision of Torment (spell)................. 214
Nurgle’s Boon (spell)....................... 215 Rending Sword................................ 182 Summoning (weapon property)....... 190 Vitki (career)................................... 149
Nurglings......................................... 226 Resilience (weapon property).......... 189 Summoning Daemons..... 213, 219–222 Voice of Reason (familiar ability)..... 222
Nurgling Familiar Resilient (mutation).......................... 49 Summon Daemon Pack (spell)........ 213 Vulnerability (side effect)................. 211
(gift of Nurgle)............................ 173 Retinues................................... 176–177 Summon Lesser Daemon (spell)...... 213
Nurgling Infestation Reveal the Inner Beauty (spell)........ 215 Sumptuous Pestilence (spell)........... 215 W
(gift of Nurgle)............................ 173 Rewards of Chaos.................... 167–176 Sunworm......................................... 121
Riposte (weapon property).............. 189 Suppress Mutation (spell)................ 212 Walking Head (mutation).................. 54
O River Patrol..................................... 128 Swarms............................................ 227 Warherds................................. 106–109
Roadwardens................................... 128 Swiftness (weapon property)........... 190
Obsession (familiar danger)............. 222 Rotting (side effect)......................... 211 Sybarites...................................... 74–76 Banners......................................... 106
Ochre Pox (disease)........................... 48 Rotting Flesh (mutation)................... 49 Brayherd....................................... 107
Octagrams............................... 219–220 Ruined Settlements............................ 94 T Champion’s Feast.......................... 107
Odd Visions (side effect).................. 211 Ruinous Powers............................... 7–8 Creating........................................ 107
Ordo Fidelis..................................... 124 Running Sores (mutation)................. 49 Tail (mutation).................................. 51 Herdstones.................................... 107
Out-of-Place Terrain................ 131–132 Tease Forth the Shrieking Soul Titles............................................. 107
Overgrown Body Part (mutation)...... 46 S Warhounds of Chaos....................... 106
(ritual).......................................... 85 Warleader (career)........................... 150
P Sadist-Masochist Telekinesis (mutation)....................... 51 Warped Mind (mutation).................. 54
(gift of Slaanesh)......................... 174 Telepathy (mutation)......................... 51 Warpstone................................... 89–90
Palsy (side effect)............................. 211 Teleport (mutation)........................... 51 Unrefined Warpstone...................... 90
Parry (weapon property)................. 189 Sanctity (weapon property)............. 189 Temporal Instability (mutation)........ 51 Warpstone Dust.............................. 90
Pavane of Slaanesh (spell)................ 217 Savage (weapon property)............... 189 Tentacle-like Arm (mutation)............ 52 Warpstone Tokens........................... 90
Pendant of Slaanesh......................... 182 Scales (talent).................................. 111 Tentacle Fingers (mutation)............... 52 Warp (weapon property)................. 190
Personality Loss (gift of Khorne)..... 172 Scaly Skin (mutation)........................ 49 The Blessed Ones............................... 81 Warp Frenzy (mutation).................... 54
Pestigors.......................................... 102 Scorpion Tail (mutation)................... 49 The Eye of God (reward).................. 170 Warty Skin (mutation)...................... 54
Petty Magic (Chaos)........................ 212 Screamers........................................ 232 The Ritual of Exorcism (ritual)........ 127 War Ponies....................................... 156
Piercing (weapon property)............. 189 Screaming (weapon property).......... 189 Thick Fur (mutation)......................... 52 Weakening (weapon property)........ 190
Piercing Tongue (mutation)............... 46 Seer (career)..................................... 148 Thorns (mutation)............................. 52 Weakness (side effect)...................... 211
Pincer Hand (mutation).................... 46 Send Forth the Tome of Corruption.......................... 86 Weapons, Chaos...................... 183–191
Pink Fire of Tzeentch (spell)............ 218 Tong, the......................................... 156 Weapons, Daemon................... 191–192
Pink Horrors................................... 233 Dreaming Form (ritual)................ 86 Tooth of Tzeentch Common Properties...................... 192
Pin Head (mutation)......................... 46 Sensory Loss (mutation).................... 49 Creating........................................ 191
Plague................................................ 19 Settlements.............................. 141–142 (weapon property)...................... 190 Weapon Hand (gift of Khorne)........ 172
Plaguebearers.................................. 228 Shakes, the (disease).......................... 48 Touch of Chaos (spell)..................... 213 Weapon Master (mutation)............... 54
Plaguesooth Balm.............................. 89 Short Legs (mutation)....................... 50 Trails of Slime (mutation).................. 52 Were (mutation)................................ 54
Plague (gift of Nurgle)..................... 173 Shrieking (weapon property)........... 189 Trail of Slime (gift of Nurgle).......... 173 Whaler (career)................................ 150
Plague (weapon property)............... 189 Shrink (mutation)............................. 50 Trance (mutation).............................. 52 Will (weapon property)................... 190
Plague Bearer (mutation).................. 47 Side-Step (spell)............................... 212 Transformation of Tzeentch (spell).....218 Wings (gift of Tzeentch).................. 176
Plague Wind (spell)......................... 215 Silkens............................................. 119 Transparent Skin (mutation)............. 52 Wings (mutation).............................. 55
Pointed Head (mutation)................... 47 Singing (weapon property).............. 190 Tremor (spell).................................. 213 Witchsight............................... 207–209
Poisonous (weapon property).......... 189 Skald (career)................................... 148 Truegors.......................................... 100 Witch Hunters......................... 123–126
Poisonous Bite (gift of Khorne)....... 171 Skeleton (mutation)........................... 50 Trunk (mutation).............................. 52 Withering Gaze (gift of Tzeentch)... 176
Poisonous Bite (mutation)................. 47 Skin of Khorne (gift of Khorne)...... 171 Turnskins......................................... 101 Wolfenburgians................................. 79
Polyps (mutation).............................. 47 Skull Face (mutation)........................ 50 Turnskin (mutation).......................... 52 Word of Pain (spell)......................... 214
Posession...................................... 20-23 Slaanesh............................... 8, 195, 198 Tuskgors.......................................... 105 Wounding (weapon property)......... 190
Slaangors......................................... 102 Tzaangors........................................ 102
Effects............................................. 23 Slacken (weapon property).............. 190 Tzeentch.............................. 8, 195, 199 Y
Involuntary..................................... 20 Slaver (career).................................. 149 Tzeentch’s Blessing (spell)................ 219
Signs of........................................... 21 Slave to Chaos (spell)....................... 218 Tzeentch’s Curse.............................. 209 Ymir................................................ 140
Voluntary........................................ 20 Slaying (weapon property).............. 190 Tzeentch’s Fire (spell)....................... 233
Possession.................................... 20–23 Sleep (weapon property).................. 190 Tzeentch’s Fire Storm (spell)............ 219 Z
Powerful Legs (mutation).................. 47 Slime (weapon property)................. 190
Prehensile Tail (mutation)................. 47 Snout (mutation)............................... 50 U Zhthy’hl.......................................... 240
Protection (weapon property)......... 189 Society..................................... 139–140 Zoological Mutation (mutation)........ 56
Pseudo-Daemonhood (mutation)...... 47 Sorcerer (career).............................. 159 Ulfwerenar....................................... 146
Sorcerer Champion (career)............. 159 Unbelievable Tumour (mutation)...... 53

255


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