berhq n
Alignment: Neutral good.
Status: Recommended for PC use.
Provinces/Holdings: The thinly popu
barony of Berhagen serves as a corner
and buffer region for the breadbasket sta
the Brecht lands. It is a rough realm, an
Province ~aw Temples Guilds So
PA(2) TL (3) R
Bierlev ( 2 j 5 ) LS(1) PA 1
Cl&agen(2/5) LS(1) MF (1)
Elfhaben (316) LS (2) MF (1)
PA ( 1 )
Holstadt (4/4) LS (4) -
1lfressen (314) LS (3) -
Karlpppen ( 3 6 ) LS ( 1 )
Mdabrech (1/6) LS (0)
Sedakd (Z5) LS ( 1 )
rtess ( 1 6 ) LS(0)
Ulfsted (2i5) LS ( 1 )
Abbreviations: LSLudwigvon Schaeffen (Baron of Ber
MF=MatilendFrerss (FortunesForethought). PA=Pieter
sen (Old Father of Forests), TL=Tanbea ~ o s s e n(Furvel
kin): KA=KeldaAuslawsen (MountainBrigands): RG=R
Greencloak (Rheulgard)
A
7
+Law: The baron Ludwig von Scha
(MBr; F9; Br, great, 42; L N ) keeps a
rein on the meager law holdings of B
gen. All his holdings are fortified, a
continually guards against invasion-b
military and political-from Moloche
+Rzhlev, his sworn enemies in the Vos la
' ~ Temples: Two temples see to the hea
thewjirits of the Berhagen people.
tune'sqorethought, led by Matilend F
FBr; P%, Sera; BY,minor, 13; L N ) ,
+Sources: Ber 'S
magical energy remains, for
the most part, untapped. Rheulaan
Greencloak (M?;W?;???; ?) of Rheulgard
ulated
stone controls some of the energy. The death of
ates of the old High Mage of Berhagen has recently
nd its
left many sources untapped.
Sources
Regency GeneratedJAccumulated: 36152 RP.
RG The baron receives 4 RP from the Furveldt
Trepkin and 2 RP from Fortune's Forethought
every turn.
Treasury: 36 GB.
Army:The baron does not allow anyone other
than himself t o muster military units in his
domain. His standing army is always well
rhagen), lchen (knights)
rh e l d -
- I archer
ldt rep- I levy (Berkannen)
Rheulaan +Navy: 2 roundships, 1keelboat
effen f,Regent: The Baron of Berha en, Ludwig von
a ti ht
Beria- Schaeffen, does not rely on 1s noble title to
nd he defend his right of rulership-he relies on his
both sword. Ludwig, like his father before him,
ev and inherited a wild, sparsely populated domain,
ands. and he keeps it as he found it.
alth of
. For- Important NPCs: Kelda Auslawsen leads the
Freiss Mountain Brigands and does everything possi-
looks ble to plague the baron's waking moments and
give him nightmares when he is asleep. A dar-
ing, cunning outlaw, she comes out of the high
Biergaard Mountains only to make precision
strikes on the Furveldt Trepkin and the baron's
wizard has lived up to
cumulated:38/22 Rp.
direction, the halflings
rmed the following mil
nt: Edvara GarreIha
naming a successor.
been a fdure in
have been nicknamed by the gaffers
mers of the region, are heating up.
urvived countles
1 of a small citv, but do &t rival even the small- br after t
'1I est cities of the Basin rellgDs,., of time.
' 'I
Allies: Miiden continues to wppbrd Pashacht
independence, though the current Count of
Miiden has tried to warm rclations between
thk regent has not
IUaric Pinemast (.\fBr: F5: LA’) is the cap- &here
tain’s second i n command and leader of the Brecht
farms a
Koltal .Muden hlarines. He sometimes g r o w Saarm
impatient with Melisande, secretly wishing she and be
would supplant the “row1dandy’’ on the is sprin
Indeed
of its c
Trade G
Muden
yards
finest v
I
laboraiors. b’hen the Hrecht League was Enemies
formed. these three realms were its heart. enemies
NOH,.Muden stands as the last of the royal
e goods depart-it serves more as
tdr’s outgoing port. The rich Brecht
and wealthy mines transport goods to
men for distribution to the northlands
eyond. In addition, Mdden’s coastline
nkled with fishing villages and towns.
d, a “town” on t h e northern tip of
as Halsarm threatens to
y if it can keep any more
coastline from falling into the sea.
Goods: Lumber, cotton, and food are
n’s major exports. The Royal Ship-
of Brechlen t u r n o u t some of t h e
vessels in erilia, but these ships sel-
he count is known a5
s: The pirates of Crabentcd are the chief
of Miiden. and thcv hold a grudge for
ukhnriteye olanwlyhtho
is tne oiae
horldoeurgsh. I
pulling strings between the reg
may be part of the reason that
holds together as well as it does.
Cities: The three major cities in
Silent Watch to the northwest and the balflimgs
Molochev border to the east. It sends guards he comes
to the Berhagen Pass, but no infiltrators somewhe
have come from that direction in written his-
else
s);maybe
s from
ere
fall the Overlook real
time of the year in warmer waters.
normal maintenance costs.
Daikhar Doomwarden (dwarf
lord’s lieutenant, though she seldom
es with the Everdark on any counsel
rathos Everdark and
might wish othenvis
in Fortresses have nc
'- s. Mor Dr--L-
7-
L
the year, and the Klessberg keeps any ho
fishing or agriculture far from the min
k Drachenward’s oeoole.
Drachenwa;d also has other prob
he dragon rampant emblem on its no
bat-of-arms didn’t find its way the
cident: four of Cerilia’s very rare dra
are believed t o make their homes i
Drachenaur Mountains or, perhaps, i
Ylessberg. Drachenward may be home
inly dragon known to be able t o cast
.pells as well. These facts, combined
the harsh climate, does not make the re
target for ambitious immigration. In sp
this, Drachenward has kept its di
through the years-not falling prey t
traps of Grabentod. Pirates, bandits
lawbreakers meet harsh justice in Dra
ward, so they steer clear.
Cities and Settlements:Drachenwa
ny cities. The provinc
hen, Jarstoldt, and Kearn
pport small cities, but suc
have proven impractical
ople instead spread them
.n large communities or s
eads, to make huqting an
g for food in the wintertim
; ier. Drachenward
themselves among the s
* the northlands.
loyal
honie
._*
opes of became friends. Unfortu. ~
nds of its own problems; sending
Drachenward’s aid would
blems. prove problematic at best. Still, if Grabentod
obles’ would ever decide to attack the Soldat’s
ere by provinces, Danigau might supply a second
agons front against the pirate kingdom.
in the
in the Enemies: While Grabentod has never offi-
to the cially declared war on Drachenward
realm been at each others’ throats since
d with began her rule in Kordan. The gnolls of the
ealm a Fells hate and fear Drachenward’s armies
pite of scant as they are. The Soldat has no trust in
gnity the Jar1 of Hjorig.
to the
s, and Special Considerations: While Drachen-
achen- ward’s dragon population may discourage
immigration and mining in the mountains, it
ard no works to play on the fears of would-be
ces of invaders. An all-out a t t a c k on D r a c h e n -
n could ward-even a minor skirmish in t h e w
h civi- place-could awaken one of these slee
in the monsters. Everyone on Cerilia has h
mselves tales of the damage an e
shared
nd for- rreak on an army, regardl
me eas- xtion or mortal power.
el
Status: Not available
Province
Abbreviations Ha=Th
e
d
p
st
le
I
the border of Drachenward and Grabentod
?heHag (detailedin the Blood Enemies a
months, and has ley lines leading into many north.
rabentod. Fortunately, the land, a
be at odds with her, so she has
Allies
agic to trouble Grabentod. Hag a
too far
cription: Grabentod is a mo us, cold Grabe
the re
domain with a bizarre history. Centuries ago, agreed
bentod was one of the noble realms of
htiir. Like its southern cousins, it chafed
er Anuirean rule, hut unlike the other
ntly as they do toda
the northern reache
the idea of a pirate king. But Ulrich was
d with a small fleet of ships and a large
p of desperate men. They burned the
ts and villages in Dames' End and killed
eaders of the resistance. To this day, the
tles haunt the Burning For-
er nights, fires can still be
ntings, King Ulrich
er in the sheltered
arbor. This proved fortuitous, sin
tivity in the Drachenaur Mountai
. Now, however, evil and strife rule the
and no one truly hopes for much.
s: Some say Ulrich made a pact wim t
all those years ago, ana this doesn't se
r-fetched. The Hag nurses a hatred of
entod and knows the prophecies invol
eturn
d to su
aw in G
Scourge of the Bla
has been cursed sin
Greves- Regency
ack Ice b 3 units
nce the b 2 units
. ..,