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Original Adventures Reincarnated - #6 - Temple of Elemental Evil - Vol. 1 (5e)

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Published by Capn_Ragnar, 2022-10-04 06:19:10

OAR - #6 - Temple of Elemental Evil - Vol. 1

Original Adventures Reincarnated - #6 - Temple of Elemental Evil - Vol. 1 (5e)

Keywords: Dungeons & Dragons,DnD,RPG Adventures

• •

LET' S Jb: A � A D E A L

None of the items are marked with prices. The trad­ Rannos Davl is a human spy with these changes, which
ers determine the price based on what they feel the increase his challenge rating to 2 (450 XP) :
characters can pay. Un less stated otherwise below, the
starting price of an item (see the available items i n the • His AC is 1 7 ( + 1 leather armor, ring ofprotection) .
detai led description below) is 1 50% ofthe price listed in
the Player's Handbook. These nefarious traders are wi l l­ • He has 45 ( 1 Od8) hit points.
ing to haggle, but at no point go lower than 1 1 0% ofthe
listed value. The DM is encouraged to roleplay these so­ • His Dexterity is 1 8 (+4) .
cial interactions with the characters. Alternatively, suc­
cessful DC 15 Charisma (Persuasion) checks can be used • His Sneak Attack deals an extra 3d6 damage.
to reduce prices. The OM can roll 1 d4 x 1 0% and reduce
by the resulti ng percentage. • He wears an amulet ofproofagainst detection and loca­
tion concealed under his jerkin.
The traders have "holy water" for sale for 30 gp per flask.
They have eight flasks available but only one is real . The • He keeps a + 1 shortsword (+7 to hit, 8 [ 1 d6 + 5] pierc­
others are fake (plain water), which can be discerned ing damage) under the counter.
with a successful DC 15 I ntel l i gence (Rel igion) check.
The traders have the real flask marked and produce it • He carries a +1 dagger (+7 to hit, range 20/60 ft., 7
to buyers who want to closely examine the wares. But [ l d4 + 5] piercing damage) .
then, Ran nos uses Sleight of Hand to swap out the ac­
tual holy water flask for the fakes. Gremag is a human assassin with these changes, which
decrease his challenge rating to 4 ( l , 1 00 XP) :
For an item brought i n for sale, assuming it's i n good
condition, the traders i n itial ly offer 25% of its l isted val­ • His AC is 1 8 (+3 chain shirt).
ue. Through bartering, via roleplayi ng or a successful DC
15 Charisma (Persuasion) check, the traders can be con­ • He has 44 (8d8 + 8) hit points.
vinced to offer up to (1d4 + 3) x 1 0% of the item's value.
• His Dexterity is 1 8 (+4) and his Constitution is 1 3
•• (+ 1 ) .

buy chain mail armor here for their use (and only ifone • His skills are Acrobatics +6, Deception +2, Perception
of the traders specifically approves) . Both men serve +2, and Stealth +8.
in the militia, spying for the shopkeepers. The groom
wears leather armor and carries a shield (AC 1 3) . He • His passive Perception is 1 2.
wields a longsword (+2 to hit, 4 [ l d8] slashing damage,
or 5 [ l d l O] slashing damage if used with two hands)
and a spear (+2 to hit, range 20/60 ft., 3 [ l d6] piercing
damage). The man-at-arms has leather armor (AC 1 2)
and carries a longsword (+3 to hit, 5 [ l d8 + l ] slashing
damage, or 6 [ l d l O + l ] slashing damage if used with
two hands) and a longbow (+3 to hit, range 1 50/600
ft., 5 [ l d8 + l] piercing damage) .

Rannos Davl is chaotic, evil, and highly suspicious.
Gremag is as evil and even more chaotic. Both are serv­
ants of the Temple of Elemental Evil, who report activ­
ity in Hommlet to a brigand courier or another mes­
senger from the Temple. They aid any and all other evil
creatures who come in Temple service.

0 Rj Gi IIA L A.DVE IITV�S RE i II CARJI ATED • T H E TEJb: PLE 0 F E L E Jb: E fiTA.L EVI L


















































































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