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LET' S Jb: A � A D E A L
None of the items are marked with prices. The trad Rannos Davl is a human spy with these changes, which
ers determine the price based on what they feel the increase his challenge rating to 2 (450 XP) :
characters can pay. Un less stated otherwise below, the
starting price of an item (see the available items i n the • His AC is 1 7 ( + 1 leather armor, ring ofprotection) .
detai led description below) is 1 50% ofthe price listed in
the Player's Handbook. These nefarious traders are wi l l • He has 45 ( 1 Od8) hit points.
ing to haggle, but at no point go lower than 1 1 0% ofthe
listed value. The DM is encouraged to roleplay these so • His Dexterity is 1 8 (+4) .
cial interactions with the characters. Alternatively, suc
cessful DC 15 Charisma (Persuasion) checks can be used • His Sneak Attack deals an extra 3d6 damage.
to reduce prices. The OM can roll 1 d4 x 1 0% and reduce
by the resulti ng percentage. • He wears an amulet ofproofagainst detection and loca
tion concealed under his jerkin.
The traders have "holy water" for sale for 30 gp per flask.
They have eight flasks available but only one is real . The • He keeps a + 1 shortsword (+7 to hit, 8 [ 1 d6 + 5] pierc
others are fake (plain water), which can be discerned ing damage) under the counter.
with a successful DC 15 I ntel l i gence (Rel igion) check.
The traders have the real flask marked and produce it • He carries a +1 dagger (+7 to hit, range 20/60 ft., 7
to buyers who want to closely examine the wares. But [ l d4 + 5] piercing damage) .
then, Ran nos uses Sleight of Hand to swap out the ac
tual holy water flask for the fakes. Gremag is a human assassin with these changes, which
decrease his challenge rating to 4 ( l , 1 00 XP) :
For an item brought i n for sale, assuming it's i n good
condition, the traders i n itial ly offer 25% of its l isted val • His AC is 1 8 (+3 chain shirt).
ue. Through bartering, via roleplayi ng or a successful DC
15 Charisma (Persuasion) check, the traders can be con • He has 44 (8d8 + 8) hit points.
vinced to offer up to (1d4 + 3) x 1 0% of the item's value.
• His Dexterity is 1 8 (+4) and his Constitution is 1 3
•• (+ 1 ) .
buy chain mail armor here for their use (and only ifone • His skills are Acrobatics +6, Deception +2, Perception
of the traders specifically approves) . Both men serve +2, and Stealth +8.
in the militia, spying for the shopkeepers. The groom
wears leather armor and carries a shield (AC 1 3) . He • His passive Perception is 1 2.
wields a longsword (+2 to hit, 4 [ l d8] slashing damage,
or 5 [ l d l O] slashing damage if used with two hands)
and a spear (+2 to hit, range 20/60 ft., 3 [ l d6] piercing
damage). The man-at-arms has leather armor (AC 1 2)
and carries a longsword (+3 to hit, 5 [ l d8 + l ] slashing
damage, or 6 [ l d l O + l ] slashing damage if used with
two hands) and a longbow (+3 to hit, range 1 50/600
ft., 5 [ l d8 + l] piercing damage) .
Rannos Davl is chaotic, evil, and highly suspicious.
Gremag is as evil and even more chaotic. Both are serv
ants of the Temple of Elemental Evil, who report activ
ity in Hommlet to a brigand courier or another mes
senger from the Temple. They aid any and all other evil
creatures who come in Temple service.
0 Rj Gi IIA L A.DVE IITV�S RE i II CARJI ATED • T H E TEJb: PLE 0 F E L E Jb: E fiTA.L EVI L